Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.25 @ 21:20:30 Player: arkn Result: Destroyed self with Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (344) 344 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1979 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 260/300 Energy 275/275 System Corruption 1% Temperature Cool (0) Movement Treading (320) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (2) ------- Grenade Launcher Heavy Mace > --- INVENTORY (20) --- Fission Core Flexi-carbon Leg Flexi-carbon Leg Flying Fortress v7 Heat Sink Compact Matter Pod (150) Advanced Weight Redist. System Faulty Experimental Sensor Array Seismic Detector Seismic Detector Phase Shifter Improved Light Armor Plating Chronowheel Flak Cannon Longsword +1 Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Grenade Launcher Heavy Mace > --- INVENTORY -------- Fission Core Flexi-carbon Leg Flexi-carbon Leg Flying Fortress v7 Heat Sink Compact Matter Pod Advanced Weight Redist. System Experimental Sensor Array Seismic Detector Seismic Detector Phase Shifter Improved Light Armor Plating Chronowheel Flak Cannon Longsword +1 [Rating: 20] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Storage High-capacity Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 14 | 4 . 9 . 1 Power 2 | . . 2 . . Engine 1 | . . 1 . . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 4 | 2 . 2 . . Treads 4 | 2 . 2 . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | . . 3 . . Device . | . . . . . Storage 1 | . . 1 . . Processor 2 | . . 2 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 5 | 2 . 2 . 1 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon 1 | . . 1 . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . . 5 . 1 Power 1 | . . 1 . . Propulsion 3 | . . 2 . 1 Utility . | . . . . . Weapon 2 | . . 2 . . Highest Loss Streak 4 | . . 4 . 1 To Critical Strikes . | . . . . . Average Backups 9 | 2 5 8 14 15 Power . | . 1 . 1 1 Propulsion 1 | 1 1 1 2 3 Utility 5 | . 2 4 8 8 Weapon 1 | . . 1 2 2 Tool/Special . | . . . . . Unused Backups 18 | . 2 3 . 13 Power 2 | . . 1 . 1 Propulsion 5 | . 1 1 . 3 Utility 9 | . 1 1 . 7 Weapon 1 | . . . . 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 88 | . 57 96 87 100 Engine 7 | . . 5 14 14 Core 3 | . . 6 . . Treads 28 | . 28 28 28 28 Storage 10 | . . 11 14 14 Processor 13 | . . 15 14 14 Ballistic Gun 14 | . 28 18 . . Ballistic Cannon 3 | . . 5 2 . Impact Weapon 6 | . . 4 14 14 Peak Build Rating 20 | 4 4 17 19 20 Average Rating 12 | 2 4 12 16 19 On Entrance 8 | . 4 4 17 19 Naked Turns . | . . . . . Heaviest Build 58 | 3 3 58 58 . Greatest Support 40 | 40 3 40 40 . Greatest Overweight (x) 1 | . . 1 1 . Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 20 | 5 5 20 20 20 Average Capacity 15 | 5 5 17 20 20 Most Carried 19 | 5 5 12 19 18 Average Carried 9 | 2 4 8 15 18 Final Capacity 20 | 5 5 20 20 20 Final Carried 19 | 5 5 12 19 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 900 | 276 36 588 . . Remotely . | . . . . . Salvage Created 615 | 145 76 383 . 11 Parts 28 | 7 5 13 . 3 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 28 | . 2 24 . 2 Melee 1 | . . 1 . . Guns 9 | . 2 7 . . Cannons 16 | . . 16 . . AOE 2 | . . . . 2 Classes Destroyed 7 | 2 1 3 . 1 Worker 1 | . . 1 . . Builder 1 | . . 1 . . Tunneler 2 | 2 . . . . Recycler 1 | 1 . . . . Swarmer 2 | . . . . 2 Grunt 8 | . 2 6 . . Assembled 18 | . . 18 . . Best Kill Streak 18 | 3 2 18 . 2 Combat Bots Only 18 | . 2 18 . 2 Max Kills in Single Turn 2 | 1 1 2 . 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 104 | . 7 91 . 6 Missed 26 | . 5 18 . 3 Hits 78 | . 2 73 . 3 Melee 12 | . . 12 . . Projectile 66 | . 2 61 . 3 Part Disruptions 2 | . . 2 . . Damage Taken 1205 | . 23 1111 . 71 Core 259 | . 12 228 . 19 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 89 | 9 9 69 . 2 Largest 2 | 2 2 2 . 1 Hottest 57 | 40 40 57 . 30 Shots Fired 148 | 18 18 110 . 2 Gun 107 | 18 18 71 . . Cannon 39 | . . 39 . . Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 146 | 18 18 110 . . Thermal . | . . . . . Explosive 2 | . . . . 2 Electromagnetic . | . . . . . Robot Hit Streak 10 | 7 10 8 . 2 Robot Miss Streak 9 | 1 2 9 . . Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 117 | 14 13 89 . 1 Core Hits 88 | 5 6 74 . 3 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . 3 . . Critical Strikes 3 | . . 3 . . Destroy 3 | . . 3 . . Melee Attacks 5 | . . 5 . . Impact 5 | . . 5 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1680 | 150 133 1294 . 103 Guns 782 | 150 133 499 . . Cannons 665 | . . 665 . . Explosions 103 | . . . . 103 Melee 130 | . . 130 . . Ramming . | . . . . . Kinetic 1447 | 150 133 1164 . . Thermal . | . . . . . Explosive 103 | . . . . 103 Electromagnetic . | . . . . . Impact 130 | . . 130 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 1 Average Corruption 1 | . . 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . 2 3 . Message Errors 1 | . . 1 . . Matter Fused 3 | . . 1 2 . Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 83 | . . 83 . . Projectiles 12 | . . 12 . . Explosions . | . . . . . Melee 71 | . . 71 . . Knockbacks 37 | . . 37 . . Impact . | . . . . . Kinetic 28 | . . 28 . . Secondary 9 | . . 9 . . Self-Inflicted Damage 70 | . . . . 70 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 295 | . 1 295 . . Average Temperature 137 | . 1 138 . . Received Heat Transfer 625 | . 12 613 . . Effects 2 | . . 2 . . Interference 2 | . . 2 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions 3 | . . 3 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 61 | 5 50 55 . 61 Initial 5 | . . 5 . . Average 8 | 1 12 7 . 40 Influence Increases 307 | 15 71 160 . 61 Destroy 0b10 Robot/C 200 | . 40 120 . 40 Destroy 0b10 Robot/NC 25 | 15 . 10 . . Destroy Leader 50 | . 10 30 . 10 Successful Hack 6 | . 6 . . . Destroy Structure 11 | . . . . 11 Partial Spotted 15 | . 15 . . . Influence Decreases 246 | 15 56 175 . . Entered New Map 10 | . . 10 . . Time Decay 236 | 15 56 165 . . Squads Dispatched 3 | . 2 1 . . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 35 | . 4 27 . 4 Peak Tracking Total 18 | . 2 18 . 2 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 4 | . 2 1 1 . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . 5 1 1 . Successful 4 | . 2 1 1 . Failed 3 | . 3 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . 3 . 1 . Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 1 1 . Open Door 1 | . . 1 . . Locate Traps 1 | . 1 . . . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 1932 | 85 224 1098 522 3 Spaces Moved 1138 | 51 360 510 217 . Core 554 | 32 360 162 . . Treads 584 | 19 . 348 217 . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 50 50 240 . Average Speed 143 | 90 50 172 240 . Slowest Speed 240 | 160 50 240 240 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 36 81 61 2 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 11 | . . . . 11 Melee . | . . . . . Projectile . | . . . . . AOE 11 | . . . . 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 1300 | 71 389 617 220 3 Wait 23 | 1 17 5 . . Move 1134 | 50 359 509 216 . Hop . | . . . . . Pick Up 29 | 7 2 17 3 . Fast Attach 4 | 2 . 2 . . Attach 9 | 2 . 6 . 1 Detach 1 | . . . 1 . Swap 1 | . . 1 . . Drop 5 | . 2 3 . . Fire 89 | 9 9 69 . 2 Melee 5 | . . 5 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 350 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 433 | -10/Mines | Discovered new exit (range 8) 456 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 458 | -10/Mines | Found Prototype Device 514 | -10/Mines | Met a Derelict shopkeep closing up shop 630 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 941 | -10/Mines | Assembled infested the area 946 | -10/Mines | Assisted by a Guerilla fighting off Assembled 982 | -10/Mines | Core integrity fell below 50% 1012 | -10/Mines | Core integrity fell below 20% 1030 | -10/Mines | Lost 4 parts (1p2n1w) 1111 | -10/Mines | Destroyed 18 combat bots 1396 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1399 | -10/Mines | Discovered new exit (range 5) 1408 | -10/Mines | Entered Exiles 1466 | -10/Exiles | Met 8R-AWN 1510 | -10/Exiles | Met EX-HEX 1575 | -10/Exiles | Met EX-BIN 1603 | -10/Exiles | Aligned with FarCom system 1606 | -10/Exiles | Given EX-Vault access code 1663 | -10/Exiles | Opened EX-Vault 1678 | -10/Exiles | Found Flying Fortress v7 1688 | -10/Exiles | Found Longsword +1 1699 | -10/Exiles | Found Chronowheel 1743 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1818 | -10/Exiles | Met EX-DEC 1904 | -10/Exiles | Discovered new exit (range 14) 1930 | -10/Exiles | Stole three prototypes: Flying Fortress v7, Chronowheel, Longsword +1 1930 | -10/Exiles | Entered Mines 1933 | -9/Mines | Destroyed self with Grenade Launcher Last Messages --------------- Deploy-a-Sentry 01678_ Acquired Flying Fortress v7. 01688_ Acquired Longsword +1. 01699_ Acquired Chronowheel. EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 01786_ System corrupted: Matter fused (-6). EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 01820_ EX-DEC: "Oops, I hope HEX didn't hear that..." 01904_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01930_ Receiving FarCom transmissions... 01931_ Lgt. Treads destroyed. 01931_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# ##????????????????????? | | ?????????????????????## = #????????????????????? | | ?????????????????????# % #### #??????????????? | | ?????????????????????# @ #??????????????? | | ?????????????????????# s%[ #??????????????? | | ?????????????????????# s # ######??????????????? | | ?????????????????????#######?#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageDataClaymores Manual? 0 Play Time 00:13:56 Cumulative 190.1 hours Start 2025.07.25 @ 21:03:31 End 2025.07.25 @ 21:20:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 53 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47dd1026-a239-43db-86ce-54a5ff8e0f11