Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.20 @ 00:21:12 // Winter2019/RPGLIKE Player: Curtis Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (255) 1275 Value Destroyed (9234) 9234 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1541) 1541 TOTAL SCORE: 16470 Bonus ------- High Alert Combat Kills 1541 Cogmind --------- Core Integrity 0/1250 Matter 373/1000 Energy 558/680 System Corruption 1% Temperature Cool (436) Movement Treading (183) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- Deuterium Engine Improved Deuterium Engine Neutrino Core > --- PROPULSION (4) --- Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY (9) ------ Advanced Heat Sink Cooling System Large Matter Pod Large Matter Pod Large Matter Pod Compact Matter Pod Advanced Targeting Computer Advanced Field Recycling Unit > --- WEAPON (10) ------ Tesla Rifle Heavy Ion Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Magnetic Acceleration Cannon Missile Launcher Heavy Rocket Launcher Katana > --- INVENTORY (4) ---- Deuterium Engine Light Fission Core Energy Well (500) Matter Compressor (250) Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Cooling System Large Matter Pod Large Matter Pod Large Matter Pod Compact Matter Pod Advanced Targeting Computer Advanced Field Recycling Unit > --- WEAPON ----------- Tesla Rifle Heavy Ion Cannon Heavy Ion Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Magnetic Acceleration Cannon Missile Launcher Heavy Rocket Launcher Katana > --- INVENTORY -------- Deuterium Engine Light Fission Core Energy Well Matter Compressor [Rating: 98] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Utility Large Matter Pod Device Cooling System Storage Large Matter Pod Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 22 | 6 . 5 2 3 2 1 3 Power 2 | 1 . 1 . . . . . Propulsion 3 | 1 . . . 1 . . 1 Utility 8 | 1 . 2 2 1 1 . 1 Weapon 9 | 3 . 2 . 1 1 1 1 Parts Attached 61 | 9 4 10 4 10 11 9 4 Power 9 | 2 . 3 2 . 1 . 1 Engine 8 | 2 . 3 2 . 1 . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 10 | 2 . . . 2 3 2 1 Treads 10 | 2 . . . 2 3 2 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 2 1 3 2 3 3 1 . Device 8 | . . . 1 3 3 1 . Storage 4 | . 1 2 1 . . . . Processor 2 | 1 . 1 . . . . . Hackware . | . . . . . . . . Protection 1 | 1 . . . . . . . Artifact . | . . . . . . . . Weapon 27 | 3 3 4 . 5 4 6 2 Energy Gun 4 | 1 . 2 . . . . 1 Energy Cannon 4 | . . . . 1 2 1 . Ballistic Gun 3 | 2 1 . . . . . . Ballistic Cannon 6 | . . . . 2 1 2 1 Launcher 7 | . 1 1 . 1 1 3 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . 1 1 . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 1 | . . . . . . . 1 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 1 | . . . . . . . 1 Highest Loss Streak 1 | . . . . . . . 1 Average Slot Usage (%) 98 | . 99 99 100 99 99 98 94 Engine 14 | . 20 17 17 15 13 13 7 Treads 13 | . 20 14 11 12 13 12 14 Device 7 | . . . 4 9 10 11 11 Storage 17 | . 5 19 22 20 18 17 15 Processor 5 | . 10 7 5 5 4 4 3 Energy Gun 4 | . 6 8 11 8 . . . Energy Cannon 3 | . . . . 1 7 7 6 Ballistic Gun 6 | . 20 14 11 5 1 . . Ballistic Cannon 7 | . . . . 5 12 12 15 Launcher 8 | . 3 6 5 9 9 12 9 Slashing Weapon 5 | . 9 7 5 5 4 4 3 Naked Turns . | . . . . . . . . Heaviest Build 125 | 18 22 36 48 68 89 110 125 Greatest Support 117 | 40 40 40 40 68 90 90 117 Greatest Overweight (x) 3 | 2 . . 1 1 1 3 1 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 4 | 3 3 3 3 3 3 4 4 Average Capacity 3 | 3 3 3 3 3 3 3 4 Most Carried 4 | . 3 3 3 3 3 4 4 Average Carried 2 | . 2 2 2 2 2 3 3 Final Capacity 4 | 3 3 3 3 3 3 4 4 Final Carried 4 | . 3 3 3 3 3 4 4 Class Distribution -------------------- 44% | Hacker-Gunner 44% | Hacker-Executioner 11% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Executioner | -6/Factory Hacker-Executioner | -5/Factory Hacker-Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 6089 | 330 354 918 200 984 848 1781 674 Remotely . | . . . . . . . . Salvage Created 8615 | 64 463 916 361 1492 1346 2280 1693 Parts 405 | 1 29 69 28 80 65 81 52 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 9 | . . 3 2 . 3 1 . Parts Field Recycled 31 | . . . . . . 30 1 Retrieved Matter 451 | . . . . . . 450 1 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 154 | . 7 21 4 29 24 42 27 Guns 33 | . 4 13 2 10 1 . 3 Cannons 76 | . . . . 13 15 28 20 AOE 45 | . 3 8 2 6 8 14 4 Classes Destroyed 16 | 1 4 2 2 2 2 2 1 Worker 18 | . 1 2 . 3 4 5 3 Builder 15 | . . . 4 5 . 5 1 Tunneler 6 | . . . . . 1 1 4 Hauler 1 | . . 1 . . . . . Recycler 36 | 1 3 1 1 12 5 8 5 Mechanic 1 | . . . . . . 1 . Operator 4 | . . . . 3 1 . . Watcher 20 | . 3 4 4 1 3 2 3 Swarmer 22 | . 2 5 . 6 2 . 7 Grunt 70 | . 5 10 2 12 14 20 7 Brawler 6 | . . . . . 1 3 2 Duelist 4 | . . . . . . 2 2 Protector 1 | . . . . . . . 1 Sentry 15 | . . 6 1 3 3 2 . Hunter 17 | . . . 1 5 3 6 2 Programmer 19 | . . . . 3 1 9 6 Best Kill Streak 17 | 1 4 8 6 7 7 15 17 Combat Bots Only 12 | . 2 6 3 5 6 11 12 Max Kills in Single Turn 5 | 1 2 3 4 2 3 5 3 Gunslinging . | . . . . . . . . Exploded 3 | . 2 3 1 1 2 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 4948 | . 186 217 172 1220 448 1516 1189 Core 3854 | . 142 171 136 939 353 1195 918 Absorbed by Shields . | . . . . . . . . Redirected to Core 3509 | . 142 131 116 878 301 1061 880 Core Remaining (%) 87 | 100 81 100 91 97 99 41 . Volleys Fired 289 | 1 20 38 15 72 36 66 41 Largest 9 | 2 3 5 5 5 7 8 9 Hottest 467 | 40 80 175 175 209 343 379 467 Shots Fired 1373 | 2 55 136 64 294 183 369 270 Gun 428 | 2 54 122 58 173 9 . 10 Cannon 811 | . . . . 95 153 327 236 Launcher 134 | . 1 14 6 26 21 42 24 Special . | . . . . . . . . Kinetic 757 | 2 40 76 30 146 109 196 158 Thermal 342 | . . 8 13 59 53 131 78 Explosive 134 | . 1 14 6 26 21 42 24 Electromagnetic 140 | . 14 38 15 63 . . 10 Robot Hit Streak 74 | 2 23 74 45 48 34 36 31 Robot Miss Streak 5 | . 3 1 1 2 4 1 5 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 948 | 2 43 106 49 212 122 245 169 Core Hits 533 | 2 25 49 28 102 70 158 99 Critical Hits 10 | . . 1 . . . 5 4 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed 8 | . . 1 . . . 4 3 Melee Attacks 4 | . . . . 1 3 . . Impact . | . . . . . . . . Slashing 4 | . . . . 1 3 . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . 1 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 28095 | 25 675 2084 896 4799 4354 8512 6750 Guns 3794 | 25 522 1240 519 1288 78 . 122 Cannons 14378 | . . . . 1949 2575 5817 4037 Explosions 9605 | . 153 844 377 1456 1489 2695 2591 Melee 317 | . . . . 105 212 . . Ramming 1 | . . . . 1 . . . Kinetic 12239 | 25 377 861 314 2296 1877 3684 2805 Thermal 5872 | . 57 91 76 696 1108 2389 1455 Explosive 8563 | . 96 844 377 1282 1157 2439 2368 Electromagnetic 1103 | . 145 288 129 419 . . 122 Impact . | . . . . . . . . Slashing 317 | . . . . 105 212 . . Piercing . | . . . . . . . . Highest Corruption 2 | . 1 . . . . 2 1 Average Corruption 1 | . 1 . . . . 1 1 Corruption Purged . | . . . . . . . . Effects 15 | . . . . . . 14 1 Message Errors 4 | . . . . . . 4 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 2 | . . . . . . 2 . Data Loss (minor) 3 | . . . . . . 3 . Targeting Errors 4 | . . . . . . 3 1 Overload Shots . | . . . . . . . . Overflow Damage 812 | . 10 15 . 142 139 302 204 Projectiles 446 | . . . . 48 46 256 96 Explosions 241 | . 10 15 . 29 33 46 108 Melee 125 | . . . . 65 60 . . Knockbacks 77 | . . . . 21 10 27 19 Impact . | . . . . . . . . Kinetic 76 | . . . . 20 10 27 19 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 169 | . 22 . . 29 79 . 39 Shots 8 | . 1 . . 2 2 . 3 Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 479 | . 18 328 479 151 200 241 427 Average Temperature 78 | . 6 72 125 26 52 51 163 Received Heat Transfer 1311 | . 54 144 81 273 144 444 171 Effects 6 | . . . 3 . . . 3 Shutdowns 5 | . . . 3 . . . 2 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 1 . 1 . Heat Transferred 7743 | . 50 222 185 1173 1323 2962 1828 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 . . 3 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 1111 | 5 123 375 303 385 479 1111 1034 Average Influence 273 | 2 41 146 181 98 223 657 543 Maximum Alert Level 4 | . . 1 1 1 2 4 3 Low Security (%) 57 | 100 100 76 48 84 52 12 . Level 1 18 | . . 23 51 15 34 10 29 Level 2 11 | . . . . . 13 30 51 Level 3 11 | . . . . . . 47 19 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 46 | . . 3 . 14 8 14 7 Investigation 7 | . . 1 . 4 1 . 1 Extermination 10 | . . . . 4 1 3 2 Reinforcement 14 | . . 2 . 6 2 3 1 Assault 5 | . . . . . . 3 2 Garrison 10 | . . . . . 4 5 1 Intercept . | . . . . . . . . Construction Impeded 8 | . . 1 . 3 1 2 1 Haulers Reinforced 2 | . . . . . 1 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 3 | . . 1 1 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 198 | . 11 31 8 36 24 51 37 Peak Tracking Total 6 | . 2 4 6 4 4 5 6 Tactical Retreats 2 | . . 1 . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 10 | . 2 1 . 3 2 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 42 | . . 1 . 1 14 9 17 Max in Single Turn 7 | . . 1 . 1 4 7 2 Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 17 | . 6 5 . 4 1 . 1 Terminals 14 | . 6 4 . 3 1 . . Fabricators 1 | . . . . 1 . . . Repair Stations 2 | . . 1 . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 39 | . 8 12 . 11 5 . 3 Successful 27 | . 7 9 . 7 3 . 1 Failed 12 | . 1 3 . 4 2 . 2 Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 33 | . 8 10 . 10 5 . . Fabricators 1 | . . . . 1 . . . Repair Stations 5 | . . 2 . . . . 3 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 7 7 . 6 3 . . Record 5 | . 1 2 . . 2 . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . 1 . . . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 5 | . 2 2 . 1 . . . Maintenance Status 2 | . . 1 . 1 . . . Extermination Status 1 | . . . . 1 . . . Reinforcement Status 1 | . . . . 1 . . . Recall Extermination 1 | . . . . 1 . . . Zone Layout 3 | . 1 1 . 1 . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks 3 | . . 2 . . . . 1 Scan Component 2 | . . 1 . . . . 1 Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 12 | . 4 3 . 3 1 . 1 Full Trace Events 7 | . . 2 . 3 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . Machine Destruction 1 | . . . . . . 1 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 8309 | 111 965 1139 472 2054 1179 1842 547 Spaces Moved 3910 | 60 533 568 223 957 574 797 198 Core 13 | 13 . . . . . . . Treads 3897 | 47 533 568 223 957 574 797 198 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 180 Average Speed 171 | 144 160 160 176 171 169 188 181 Slowest Speed 220 | 160 160 160 180 180 180 220 182 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 33 | 5 89 67 27 27 23 21 11 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 11 | . . . . . . 11 . Terrain Destroyed 854 | . 11 103 37 172 145 273 113 Melee . | . . . . . . . . Projectile 75 | . . . . 6 14 29 26 AOE 779 | . 11 103 37 166 131 244 87 Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4715 | 78 603 705 263 1185 676 944 261 Wait 277 | 9 34 68 14 93 19 40 . Move 3902 | 59 532 567 222 956 573 795 198 Hop . | . . . . . . . . Pick Up 26 | . 7 4 3 3 3 4 2 Fast Attach 38 | 9 1 4 . 8 7 7 2 Attach 10 | . . 3 2 1 1 2 1 Detach . | . . . . . . . . Swap 13 | . 3 3 2 1 3 . 1 Drop 22 | . 4 2 1 5 8 1 1 Fire 289 | 1 20 38 15 72 36 66 41 Melee 4 | . . . . 1 3 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis 5 | . . . . . 4 1 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 128 | . 2 16 4 44 19 28 15 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x3) 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 16) 112 | -11/Scrapyard | Entered Materials 369 | -10/Materials | Identified exit to Materials 369 | -10/Materials | Discovered exit to Materials (range 13) 449 | -10/Materials | Identified exit to Mines 449 | -10/Materials | Discovered exit to Mines (range 8) 667 | -10/Materials | Discovered exit to Materials (range 16) 756 | -10/Materials | Build established: Hacker-Gunner 1066 | -10/Materials | Build established: Hacker-Mutant 1077 | -10/Materials | Entered another Materials area 1079 | -9/Materials | Reached level 2 1079 | -9/Materials | Reached level 3 1187 | -9/Materials | Upgraded with Utility slot (x1) 1187 | -9/Materials | Upgraded with Weapon slot (x1) 1283 | -9/Materials | Reached level 4 1310 | -9/Materials | Identified exit to Mines 1310 | -9/Materials | Discovered exit to Mines (range 7) 1367 | -9/Materials | Upgraded with Utility slot (x1) 1519 | -9/Materials | Build established: Hacker-Gunner 1524 | -9/Materials | Repaired Grenade Launcher 1588 | -9/Materials | Identified exit to Materials 1588 | -9/Materials | Discovered exit to Materials (range 16) 1657 | -9/Materials | Reached level 5 1690 | -9/Materials | Discovered exit to Mines (range 12) 1717 | -9/Materials | Upgraded with Power slot (x1) 1717 | -9/Materials | Upgraded with Weapon slot (x1) 2216 | -9/Materials | Entered another Materials area 2218 | -8/Materials | Reached level 6 2218 | -8/Materials | Reached level 7 2258 | -8/Materials | Upgraded with Utility slot (x2) 2481 | -8/Materials | Identified exit to Factory 2481 | -8/Materials | Discovered exit to Factory (range 9) 2688 | -8/Materials | Entered Factory 2690 | -7/Factory | Reached level 8 2690 | -7/Factory | Reached level 9 2690 | -7/Factory | Reached level 10 2690 | -7/Factory | Upgraded with Utility slot (x1) 2690 | -7/Factory | Upgraded with Weapon slot (x1) 3386 | -7/Factory | Identified exit to Lower Caves 3386 | -7/Factory | Discovered exit to Lower Caves (range 16) 3404 | -7/Factory | Core integrity fell below 50% 3686 | -7/Factory | Reached level 11 3732 | -7/Factory | Upgraded with Propulsion slot (x1) 4437 | -7/Factory | Reached level 12 4459 | -7/Factory | Identified exit to Factory 4459 | -7/Factory | Discovered exit to Factory (range 4) 4742 | -7/Factory | Entered another Factory area 4744 | -6/Factory | Reached level 13 4744 | -6/Factory | Reached level 14 4744 | -6/Factory | Upgraded with Weapon slot (x1) 5196 | -6/Factory | Build established: Hacker-Executioner 5340 | -6/Factory | Garrison activated, responded to threat 5370 | -6/Factory | Reached level 15 5406 | -6/Factory | Upgraded with Utility slot (x1) 5496 | -6/Factory | Garrison activated, responded to threat 5789 | -6/Factory | Identified exit to Factory 5809 | -6/Factory | Reached level 16 5921 | -6/Factory | Entered another Factory area 5923 | -5/Factory | Reached level 17 5923 | -5/Factory | Upgraded with Weapon slot (x1) 6278 | -5/Factory | Reached level 18 6734 | -5/Factory | Garrison activated, responded to threat 6741 | -5/Factory | Reached level 19 6821 | -5/Factory | First assault squad dispatched 6881 | -5/Factory | Garrison activated, responded to threat 6890 | -5/Factory | Reached level 20 6923 | -5/Factory | Destroyed 11 combat bots 7007 | -5/Factory | Crushed by falling debris 7115 | -5/Factory | Garrison activated, responded to threat 7166 | -5/Factory | Core integrity fell below 50% 7524 | -5/Factory | Identified exit to Factory 7524 | -5/Factory | Discovered exit to Factory (range 15) 7582 | -5/Factory | Reached level 21 7763 | -5/Factory | Entered another Factory area 7764 | -4/Factory | Core integrity fell below 50% 7765 | -4/Factory | Reached level 22 7765 | -4/Factory | Upgraded with Propulsion slot (x1) 7765 | -4/Factory | Upgraded with Utility slot (x1) 7765 | -4/Factory | Upgraded with Weapon slot (x1) 7899 | -4/Factory | Identified exit to Upper Caves 7899 | -4/Factory | Discovered exit to Upper Caves (range 6) 8046 | -4/Factory | First assault squad dispatched 8135 | -4/Factory | Reached level 23 8255 | -4/Factory | Core integrity fell below 20% 8258 | -4/Factory | Garrison activated, responded to threat 8310 | -4/Factory | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 08302_ Imp. Medium Treads blown off. 08302_ E-15 Imp destroyed. 08302_ K-01 Serf collects debris. 08302_ L-61 Swordsman destroyed. 08303_ Adv. Field Recycling Unit collects Hvy. Ion Cannon, recycling 1 matter... 08303_ The unstable cave ceiling collapses. 08303_ K-01 Serf collects debris. 08306_ R-10 Processor collects Hpw. Shotgun. 08306_ K-01 Serf collects debris. 08306_ L-61 Swordsman knocked back. 08306_ L-61 Swordsman destroyed. 08306_ G-67 Veteran destroyed. 08306_ Destroyed Phase Gun. 08309_ Power failure, Deuterium Engine shutdown. 08309_ K-01 Serf collects debris. 08310_ Overheating: Energy bleed (-122). 08310_ The unstable cave ceiling collapses. 08310_ B-60 Warrior crushed by falling debris. 08310_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ????????????? ?? ??? ????????????????????????? | | ?????????? ??" "?? ???? ???????????????????? | | ????????? "?" "?" ???? #??????????????????? | | ????????? "?" "?" ??? #??????????????????? | | ?????????? ? ??? #??????????????????? | | ??????????? """ """ ""? #??????#???????????? | | ???????????# """ """ """ #????? +???????????? | | ?? ????????# """ """ """ #???? #???????????? | | ##+######### #??? #???????????? | | # ## """ """ """ #?? ????????????? | | " ##! """ """ """ #? !?????????????? | | " ; """ """ """ # ??????????????? | | " ; # """"?????????????? | | " ; """"?????????????? | | " ; k # """" #???????????? | | " # k "" " ## ??????? | | " # ?????? | | " # # # ?????? | | !! @= % ?????? | | != !%= %% ?????? | | !! " = R k ?????? | | % % ??????? | | %% ??????? | | %% ### b# #???????? | | " % "%%" #?? % ???????? | | %% " ""%% #??## "" ???????? | | %%"" "" """% #???? ""?????????? | | % #???? % ""?????????? | | #????? g "??????????? | | * #????? ?????????? | | ###"##" T""" ## #????? % ?????????? | | ??#### "" ####### #?????? ??????????? | | ?????######??????# #?????? # [???????????? | | ????????????????# #???????# ??????????????? | | ????????????????# ??????????????????????????? | | ????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ]#???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Energy Generation 39 Energy Capacity 680 Matter Stores 1000 Matter Capacity 1000 Sight Range 19 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Storm Trooper Unlikely Earthworm Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Levels Raised 22 | . . 4 2 5 4 5 2 XP Earned 40383 | 6000 1005 6255 3223 7247 5055 7232 4366 XP Spent 37415 | 5995 . 5800 3100 6105 4600 3600 8215 Upgrades 54 | 14 . 5 2 18 2 2 11 Power Slot 2 | 1 . 1 . . . . . Propulsion Slot 3 | 1 . . . 1 . . 1 Utility Slot 8 | 1 . 2 2 1 1 . 1 Weapon Slot 9 | 3 . 2 . 1 1 1 1 Core Integrity 13 | . . . . 11 . . 2 Heat Dissipation 8 | 2 . . . 4 . . 2 Matter Storage 2 | 2 . . . . . . . Inventory Capacity 4 | 3 . . . . . 1 . Sight Range 3 | . . . . . . . 3 Sensor Range 2 | 1 . . . . . . 1 Protomatter Created 1949 | . 96 227 102 427 422 502 173 Integrity Restored 2598 | . 28 285 87 963 369 536 330 Core 2598 | . 28 285 87 963 369 536 330 Protomatter Decayed 480 | . 31 101 45 35 164 104 . Game ------ Seed FieldDeliveryProtomatter Manual? 0 Play Time 02:33:20 Cumulative 38.5 hours Start 2020.01.19 @ 20:46:00 End 2020.01.20 @ 00:21:12 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 20 Rogue 3 Adventurer 1 Explorer 16 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 26 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 0f548774-2769-4eba-827d-4778bcc2b12b