Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.06 @ 18:29:13 Player: IEP Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (62) 310 Value Destroyed (1948) 1948 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5898 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 127/300 Energy 16/100 System Corruption 2% Temperature Critical (608) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Enhanced Optical Array > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (10) --- Improved Sensor Array Phase Cannon Antimatter Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine Fission Core Light Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Trap Scanner Enhanced Optical Array Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Antimatter Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Improved Treads Improved Medium Treads Improved Sensor Array Plasma Cannon Phase Cannon Gauss Rifle Flak Gun Antimatter Cannon [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 3 | . . . 1 . 1 . . 1 Propulsion 2 | . . . 1 1 . . . . Utility 3 | . . . . 1 1 . . 1 Weapon . | . . . . . . . . . Parts Attached 93 | 6 1 3 14 28 15 8 1 17 Power 22 | 1 . 2 1 9 2 2 . 5 Engine 13 | 1 . 2 1 7 1 . . 1 Core 9 | . . . . 2 1 2 . 4 Reactor . | . . . . . . . . . Propulsion 30 | 2 . . 6 8 7 4 . 3 Treads 18 | . . . 4 8 4 . . 2 Leg 12 | 2 . . 2 . 3 4 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 1 . 1 4 4 1 1 3 Device 6 | . . . . 1 3 . 1 1 Storage 3 | 1 . . 1 1 . . . . Processor 4 | . 1 . . 2 . . . 1 Hackware . | . . . . . . . . . Protection 3 | . . . . . 1 1 . 1 Artifact . | . . . . . . . . . Weapon 25 | 2 . 1 6 7 2 1 . 6 Energy Gun 7 | 1 . 1 2 2 . . . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 7 | 1 . . 1 . 2 1 . 2 Ballistic Cannon 9 | . . . 2 5 . . . 2 Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 Parts Lost 32 | . . 1 . 9 1 1 . 20 Power 10 | . . . . 4 . . . 6 Propulsion 12 | . . . . 3 1 1 . 7 Utility 4 | . . . . 1 . . . 3 Weapon 6 | . . 1 . 1 . . . 4 Highest Loss Streak 19 | . . 1 . 9 1 1 . 19 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 98 92 100 97 95 97 100 94 Engine 10 | . 14 14 22 10 12 10 . 3 Core 9 | . . . . 5 7 11 23 19 Treads 16 | . . . 15 35 23 16 . . Leg 12 | . 28 28 17 . 4 11 30 24 Device 8 | . . . . . 12 15 15 13 Storage 8 | . 14 14 11 9 7 7 7 6 Processor 7 | . 12 14 11 17 4 . . 4 Protection 4 | . . . . . 5 7 7 6 Energy Gun 6 | . 14 7 8 6 7 7 7 5 Ballistic Gun 3 | . 14 14 . . 1 7 7 1 Ballistic Cannon 4 | . . . 5 11 5 . . 4 Peak Build Rating 63 | 6 7 7 21 31 41 41 39 63 Average Rating 32 | 4 6 6 13 27 34 37 39 52 On Entrance 19 | . 6 7 7 21 23 36 39 39 Naked Turns . | . . . . . . . . . Heaviest Build 64 | 12 12 13 38 45 53 50 43 64 Greatest Support 88 | 20 20 20 66 88 83 83 53 63 Greatest Overweight (x) 6 | . . . . . 1 . . 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 10 10 10 10 Average Capacity 10 | 7 8 8 12 14 10 10 10 10 Most Carried 15 | 5 6 8 15 15 10 10 10 10 Average Carried 9 | 3 4 6 9 13 9 9 9 9 Final Capacity 15 | 8 8 8 15 10 10 10 10 10 Final Carried 14 | 4 5 7 14 10 9 9 9 3 Class Distribution -------------------- 62% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 1707 | 218 67 115 92 477 189 318 51 180 Remotely . | . . . . . . . . . Salvage Created 1786 | . 38 203 164 570 176 262 . 373 Parts 99 | . 2 12 10 33 9 11 . 22 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 51 | . 1 8 3 19 3 10 . 7 Guns 22 | . 1 8 . 2 1 10 . . Cannons 24 | . . . . 17 2 . . 5 AOE 3 | . . . 3 . . . . . Classes Destroyed 9 | . 1 1 1 1 1 . . 4 Worker 6 | . . . . . . . . 6 Builder 2 | . . . . . . . . 2 Hauler 1 | . . . . . . . . 1 Recycler 2 | . . . 1 . 1 . . . Swarmer 20 | . . 6 . 7 . 7 . . Grunt 18 | . 1 2 3 7 . 3 . 2 Sentry 7 | . . . . 5 2 . . . Hunter 3 | . . . . . 1 . . 2 Programmer 3 | . . . . . . . . 3 Best Kill Streak 8 | . 1 3 3 6 1 4 . 8 Combat Bots Only 6 | . 1 3 2 6 1 4 . 2 Max Kills in Single Turn 4 | . 1 1 2 2 1 1 . 4 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 686 | . 6 60 7 227 74 54 . 258 Missed 154 | . 1 21 4 55 23 12 . 38 Damage Taken 6502 | . 56 372 32 2113 423 654 . 2852 Core 1386 | . 12 75 10 314 63 31 . 881 Absorbed by Shields 72 | . . . . 72 . . . . Regen/Repaired (Parts) 144 | . . . . 144 . . . . Core Remaining (%) 78 | 100 . 65 97 42 . . 86 . Volleys Fired 144 | . 5 30 5 43 14 21 . 26 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 115 | . 60 60 70 113 109 93 . 115 Shots Fired 260 | . 10 41 10 77 27 44 . 51 Gun 168 | . 10 41 5 24 20 44 . 24 Cannon 87 | . . . . 53 7 . . 27 Launcher 5 | . . . 5 . . . . . Special . | . . . . . . . . . Kinetic 152 | . 5 30 . 53 15 22 . 27 Thermal 96 | . . 9 5 24 12 22 . 24 Explosive 5 | . . . 5 . . . . . Electromagnetic 7 | . 5 2 . . . . . . Robot Hit Streak 14 | . 6 9 5 14 8 7 . 5 Robot Miss Streak 12 | . 1 6 1 12 3 6 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . 1 . . . 4 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . Shots Hit Robots 177 | . 7 22 7 54 22 33 . 32 Core Hits 121 | . 2 11 6 36 16 29 . 21 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . . . . 3 1 . . 6 Burn 7 | . . . . 3 1 . . 3 Blast 3 | . . . . . . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5122 | . 94 304 363 1217 378 545 . 2221 Guns 2044 | . 94 304 20 396 267 545 . 418 Cannons 1664 | . . . . 821 111 . . 732 Explosions 1414 | . . . 343 . . . . 1071 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2353 | . 53 230 . 821 260 300 . 689 Thermal 1284 | . . 44 20 396 118 245 . 461 Explosive 1414 | . . . 343 . . . . 1071 Electromagnetic 71 | . 41 30 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 3 3 3 2 Average Corruption 2 | . . . . . 2 3 3 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . . . . 4 15 2 2 Message Errors 5 | . . . . . . 5 . . Matter Fused 8 | . . . . . 2 5 . 1 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 2 | . . . . . . 2 . . Data Loss (minor) 3 | . . . . . 1 1 1 . Misfires 4 | . . . . . 1 2 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 170 | . . . . 3 . . . 167 Projectiles 21 | . . . . 3 . . . 18 Explosions 149 | . . . . . . . . 149 Melee . | . . . . . . . . . Knockbacks 13 | . . . . 9 . . . 4 Impact . | . . . . . . . . . Kinetic 13 | . . . . 9 . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 197 | . . . . . . . . 197 Shots 2 | . . . . . . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 759 | . 30 18 72 405 233 228 234 759 Average Temperature 149 | . 17 13 33 133 92 105 123 276 Received Heat Transfer 1911 | . 30 54 18 741 126 108 . 834 Effects 29 | . . . . . . . . 29 Shutdowns 4 | . . . . . . . . 4 Energy Bleed 7 | . . . . . . . . 7 Interference 2 | . . . . . . . . 2 Matter Decay 3 | . . . . . . . . 3 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 8 | . . . . . . . . 8 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 3 | . . . . . . 2 . 1 Heat Transferred 3361 | . . 100 50 999 370 592 . 1250 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 403 | . 30 191 192 403 262 . . 280 Initial 182 | . . 11 74 80 182 . . 70 Average 155 | . 5 83 150 286 155 . . 82 Maximum Alert Level 2 | . . . . 2 1 . . 1 Low Security (%) 67 | 100 100 100 100 17 58 . . 96 Level 1 28 | . . . . 64 41 . . 3 Level 2 4 | . . . . 17 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 . . 2 1 . . 6 Investigation 3 | . 1 . . 1 . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 3 | . . . . 1 1 . . 1 Assault . | . . . . . . . . . Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 2 | . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 64 | . 1 8 5 24 5 10 . 11 Peak Tracking Total 7 | . 1 3 2 7 2 4 . 6 Tactical Retreats 1 | . . . . 1 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 5 | . 1 . . 1 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 9 | . . . 2 1 . . . 6 Max in Single Turn 4 | . . . 1 1 . . . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 5 | . . . . 4 . . . 1 Terminals 3 | . . . . 2 . . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . . . . 12 . . . 3 Successful 8 | . . . . 6 . . . 2 Failed 7 | . . . . 6 . . . 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 8 | . . . . 5 . . . 3 Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . 5 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . . . 2 . . . 2 Record 2 | . . . . . . . . 2 Reprogram Traps 1 | . . . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . Scan Component 2 | . . . . 2 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . . 3 . . . 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . Time 64 | . . . . 64 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 3734 | 72 104 234 250 741 769 742 96 726 Spaces Moved 1944 | 50 71 126 142 328 409 464 78 276 Core 7 | 5 . . . . . . . 2 Treads 957 | . . . 35 328 346 248 . . Legs 980 | 45 71 126 107 . 63 216 78 274 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 145 160 120 120 120 Average Speed 144 | 113 120 120 126 148 164 141 120 152 Slowest Speed 350 | 120 120 120 145 160 190 160 120 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 4 16 30 17 32 13 72 10 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 1 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 73 | . . . 22 7 1 . . 43 Melee . | . . . . . . . . . Projectile 13 | . . . . 7 1 . . 5 AOE 60 | . . . 22 . . . . 38 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 2620 | 65 80 167 202 507 477 507 80 535 Wait 322 | . . 4 16 75 25 7 . 195 Move 1936 | 49 70 125 141 327 408 463 77 276 Hop . | . . . . . . . . . Pick Up 79 | 10 3 4 17 21 8 4 1 11 Fast Attach 6 | . . . . 2 1 1 . 2 Attach 34 | 6 1 1 2 13 3 . . 8 Detach . | . . . . . . . . . Swap 53 | . . 2 12 13 11 7 1 7 Drop 46 | . 1 1 9 13 7 4 1 10 Fire 144 | . 5 30 5 43 14 21 . 26 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 15) 177 | -10/Materials | Entered Mines 226 | -10/Mines | Met a Derelict bent on vengeance 282 | -10/Mines | Discovered new exit (range 6) 302 | -10/Mines | Build established: Mutant 411 | -10/Mines | Entered Materials 411 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 636 | -9/Materials | Discovered new exit (range 11) 661 | -9/Materials | Entered another Materials area 661 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 998 | -8/Materials | Repaired Ion Engine 1038 | -8/Materials | Repaired Adv. Treads 1239 | -8/Materials | Core integrity fell below 50% 1278 | -8/Materials | Lost 9 parts (4p3n1u1w) 1340 | -8/Materials | Discovered new exit (range 16) 1402 | -8/Materials | Entered Factory 1402 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1632 | -7/Factory | Build established: Scavenger-Mutant 2109 | -7/Factory | Discovered new exit (range 10) 2171 | -7/Factory | Entered Lower Caves 2183 | -7/Lower Caves | Learned Factory stockpile data 2689 | -7/Lower Caves | Learned Factory garrison access intel 2786 | -7/Lower Caves | Discovered new exit (range 11) 2913 | -7/Lower Caves | Entered another Lower Caves area 2993 | -7/Lower Caves | Discovered new exit (range 14) 3009 | -7/Lower Caves | Entered Factory 3009 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3011 | -6/Factory | Loaded intel: 4 garrison access locations 3719 | -6/Factory | Core integrity fell below 50% 3732 | -6/Factory | Core integrity fell below 20% 3736 | -6/Factory | Core destroyed Last Messages --------------- 03730_ K-01 Serf collects debris. 03730_ U-05 Engineer lays Concrete. 03731_ Overheating: Energy bleed (-2). 03731_ U-05 Engineer lays Concrete. 03731_ Flak Gun destroyed. 03732_ Overheating: Energy bleed (-5). 03732_ K-01 Serf collects debris. 03732_ U-05 Engineer lays Concrete. 03733_ Overheating: Enh. Optical Array damaged (-5). 03733_ Overheating: Med. Storage Unit damaged (-20). 03733_ U-05 Engineer lays Concrete. 03733_ K-01 Serf collects debris. 03733_ U-05 Engineer lays Concrete. 03733_ K-01 Serf collects debris. 03734_ Overheating: Matter decay (-15). 03734_ U-05 Engineer lays Concrete. 03735_ Overheating: Energy bleed (-2). 03735_ K-01 Serf collects debris. 03735_ U-05 Engineer lays Concrete. 03736_ Overheating: Core damaged (-136). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????##############?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | #########?# #?????????????????????????? | | #?# #?????????????????????????? | | """"" #?# #?????????????????????????? | | ""Y"" #?# #?????????????????????????? | | #?# #?????????????????????????? | | #?# #??????????????????#??????? | | #?# #????????????????? #??????? | | #?# #??????????????? #??????? | | #?# #?????????????? #??????? | | ###+#############+################### #??????? | | = #??????? | | % =! #??????? | | ""G"" % ##?????? | | =[ "%"% #?????? | | %!%* [ %"Y"! uk #?????? | | ###+#############+##### Y% ]]] #?????? | | ## # % % ]%] #?????? | | ] ## """ ! @ ]]k k #?????? | | #" "T" #?????? | | ] ## g #?????? | | ]]! ## """" """" # u ##?????? | | ]! ## """" """" u #??????? | | ] ! ## """" """" ## # # # ###??????? | | ## """" """" ### # ???????? | | ##########! 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[ = #????????????""""""????????? | | ?????????##############????????????"""???????????? | | ???????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 54 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout Challenges ------------ None Game ------ Seed ThrusterArcInitializer Manual? 0 Play Time 00:51:57 Cumulative 11.4 hours Start 2025.04.06 @ 17:27:48 End 2025.04.06 @ 18:29:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75d1837d-e81d-422f-abd7-5a9655a327d8