Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.25 @ 14:43:36 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1065) 1065 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (199) 199 TOTAL SCORE: 4319 Bonus ------- Follower Combat Kills 199 Cogmind --------- Core Integrity 603/700 Matter 300/300 Energy 165/165 System Corruption 4% Temperature Warm (198) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium-Nuclear Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Armored Scrap Engine Large Storage Unit Terrain Scan Processor > --- WEAPON (3) ------- Powered Hammer > --- INVENTORY (15) --- Light Nuclear Core Improved Aluminum Leg Armored Wheel Improved Hover Unit Medium Storage Unit Large Storage Unit Small Battery (100) High-capacity Matter Pod (200) Improved Sensor Array Light Armor Plating Autogun Improved Assault Rifle Bore Cannon Rocket Launcher Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine Deuterium-Nuclear Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Treaded VTOL-Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Shotgun Ballistic Gauss Construct/G Hpw. EM Construct/G Powered Hammer > --- INVENTORY -------- Light Nuclear Core Improved Aluminum Leg Armored Wheel Improved Hover Unit Medium Storage Unit Large Storage Unit Small Battery High-capacity Matter Pod Improved Sensor Array Light Armor Plating Autogun Improved Assault Rifle Bore Cannon Rocket Launcher Maul [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Terrain Scan Processor Protection Utility Shielding Weapon Maul Energy Gun Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Impact Weapon Maul Build | -11 -10 -10 -9 -9 -9 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Slots Evolved 6 | . . . 2 . . 4 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 3 | . . . 1 . . 2 Weapon 1 | . . . 1 . . . Parts Attached 50 | 1 15 1 12 8 4 9 Power 5 | . 4 . . 1 . . Engine 4 | . 3 . . 1 . . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 10 | . 3 . 2 2 2 1 Treads 6 | . 2 . 2 . 1 1 Leg . | . . . . . . . Wheel 2 | . 1 . . . 1 . Hover 2 | . . . . 2 . . Flight . | . . . . . . . Utility 19 | . 5 . 6 2 1 5 Device 12 | . 1 . 5 2 1 3 Storage 2 | . 2 . . . . . Processor 2 | . 1 . . . . 1 Hackware . | . . . . . . . Protection 3 | . 1 . 1 . . 1 Artifact . | . . . . . . . Weapon 16 | 1 3 1 4 3 1 3 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 1 3 . 3 3 . . Ballistic Cannon 2 | . . 1 . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 4 | . . . 1 . . 3 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 11 | . 2 . . . 1 8 Power 4 | . 2 . . . . 2 Propulsion 4 | . . . . . 1 3 Utility 1 | . . . . . . 1 Weapon 2 | . . . . . . 2 Highest Loss Streak 8 | . 1 . . . 1 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 89 100 100 100 79 89 Engine 7 | . 10 . . 8 11 13 Core 4 | . 2 14 11 2 . . Treads 17 | . 13 28 22 9 9 22 Wheel 1 | . 3 . . . 2 . Hover 3 | . . . . 12 7 . Device 8 | . 2 . 10 11 11 14 Storage 11 | . 17 14 11 11 11 7 Protection 6 | . 5 14 11 11 . 1 Energy Gun 1 | . . . . . 3 5 Ballistic Gun 15 | . 28 15 22 22 7 4 Ballistic Cannon 4 | . . 12 10 . 5 . Impact Weapon 6 | . . . . 11 11 10 Naked Turns . | . . . . . . . Heaviest Build 48 | 13 30 36 43 40 44 48 Greatest Support 61 | 20 40 40 44 44 39 61 Greatest Overweight (x) 5 | . 2 . 1 5 4 . Average Overweight (x) . | . 1 . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 Average Carried 14 | 6 12 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 15 14 15 15 15 15 Scrap Engine Consumption 52 | . . . . . 30 22 Constructs Created 5 | . . . . . 2 3 Constructs Modified 11 | . . . . . 2 9 Class Distribution -------------------- 71% | Mutant 16% | Construct 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -7 ----------- Run | Jun Mat Min Mat Sto Rec Fac Matter Collected 1684 | 226 400 74 319 387 177 101 Remotely . | . . . . . . . Salvage Created 2123 | 70 443 . 100 517 942 51 Parts 72 | 2 28 . 2 23 14 3 Haulers Intercepted 3 | . . . 1 2 . . Recyclers Shooed 5 | . . . . 1 4 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 24 | . 7 . 1 9 7 . Melee 2 | . . . . . 2 . Guns 21 | . 7 . 1 9 4 . Classes Destroyed 11 | 1 4 . 2 1 2 1 Worker 1 | . 1 . . . . . Builder 3 | . . . . . 3 . Tunneler 1 | . . . . . . 1 Hauler 3 | . . . 1 2 . . Recycler 11 | 1 2 . . . 8 . Watcher 4 | . 2 . . 1 . 1 Swarmer 4 | . 3 . . . 1 . Grunt 11 | . 4 . . 5 2 . Brawler 2 | . . . . 2 . . Sentry 5 | . . . 1 2 2 . Programmer 2 | . . . . . 2 . Best Kill Streak 5 | 1 4 . 1 4 5 1 Combat Bots Only 5 | . 4 . 1 4 5 . Max Kills in Single Turn 1 | 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -------- Run | Jun Mat Min Mat Sto Rec Fac Damage Taken 2689 | . 474 . 36 520 580 1079 Core 396 | . 81 . . 113 105 97 Absorbed by Shields . | . . . . . . . Redirected to Shielding 82 | . 6 . 9 67 . . Regen/Repaired (Parts) 185 | . . . . . 137 48 Core Remaining (%) 70 | 100 . 67 . . 45 . Volleys Fired 148 | 4 44 6 8 35 32 19 Largest 3 | 2 2 2 3 2 2 2 Hottest 117 | 40 40 77 103 46 98 117 Shots Fired 273 | 8 88 12 24 70 38 33 Gun 249 | 8 88 6 16 70 28 33 Cannon 24 | . . 6 8 . 10 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 233 | 8 88 12 24 70 17 14 Thermal 12 | . . . . . 7 5 Explosive . | . . . . . . . Electromagnetic 28 | . . . . . 14 14 Robot Hit Streak 27 | 2 11 4 4 27 8 10 Robot Miss Streak 7 | 2 4 1 6 5 7 7 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 . . 2 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 188 | 4 53 5 10 56 39 21 Core Hits 68 | 2 22 1 5 16 16 6 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 10 | . . 2 1 1 5 1 Critical Strikes 12 | . . 2 1 1 7 1 Destroy 6 | . . 2 1 . 2 1 Smash 6 | . . . . 1 5 . Melee Attacks 48 | . . . . 27 15 6 Impact 48 | . . . . 27 15 6 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 10 | . . . . 1 8 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3590 | 59 577 58 184 916 1376 420 Guns 2333 | 59 577 22 110 832 402 331 Cannons 212 | . . 36 59 . 117 . Explosions . | . . . . . . . Melee 1030 | . . . . 84 857 89 Ramming 15 | . . . 15 . . . Kinetic 2046 | 59 577 58 169 832 201 150 Thermal 119 | . . . . . 100 19 Explosive . | . . . . . . . Electromagnetic 380 | . . . . . 218 162 Impact 1030 | . . . . 84 857 89 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 1 4 Average Corruption 1 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . . 6 6 Message Errors 3 | . . . . . 1 2 Matter Fused 2 | . . . . . 2 . Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 2 | . . . . . 1 1 Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 671 | . . . . 62 542 67 Projectiles 26 | . . . . . 26 . Explosions . | . . . . . . . Melee 645 | . . . . 62 516 67 Knockbacks 6 | . . 1 . . 4 1 Impact 4 | . . . . . 3 1 Kinetic 2 | . . 1 . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 4 | . . . 4 . . . Targets Rammed 4 | . . . 4 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 198 | . 34 84 78 20 130 198 Average Temperature 37 | . 9 37 29 3 49 63 Received Heat Transfer 468 | . 186 . 15 156 102 9 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 17 | . . . . 4 12 1 Impact Corruptions 19 | . . . . 3 14 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 4 . 1 . Heat Transferred 407 | . . . . . 333 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Peak Influence 267 | 5 194 77 153 267 153 41 Initial 102 | . 3 75 . 44 102 14 Average 67 | 1 54 55 71 160 61 19 Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 93 | 100 100 100 100 54 100 100 Level 1 6 | . . . . 45 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . . 3 . 2 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 1 | . . . . 1 . . Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Distress Signals 3 | . . . 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 14 2 6 17 6 19 Peak Tracking Total 12 | . 5 1 2 4 4 12 Tactical Retreats 6 | . 2 2 . 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Traps Triggered 3 | . 1 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 ---------- Run | Jun Mat Min Mat Sto Rec Fac Machines Disabled 4 | . . . . 4 . . Max in Single Turn 1 | . . . . 1 . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Machines Accessed 15 | . 2 . 2 2 5 4 Terminals 13 | . 2 . 2 2 4 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 27 | . 2 . 2 4 10 9 Successful 11 | . 1 . 2 2 5 1 Failed 16 | . 1 . . 2 5 8 Catastrophic 5 | . 1 . . . 2 2 Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 21 | . 2 . 2 4 7 6 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . 3 . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 7 | . 1 . 1 2 3 . Record 1 | . . . 1 . . . Part Schematic 3 | . . . . 1 2 . Branch Access Points 1 | . . . . 1 . . Garrison Index 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Track 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 . 1 1 4 3 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 1 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . . 2 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 ------------ Run | Jun Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -------- Run | Jun Mat Min Mat Sto Rec Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 2 2 . . Highest-Rated Group 40 | . . 40 32 32 . . Highest-Rated Ally 16 | . . 16 16 16 . . Total Orders . | . . . . . . . Ally Attacks 53 | . . 11 20 22 . . Total Damage 596 | . . 61 280 255 . . Kills 11 | . . 3 6 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 ------------- Run | Jun Mat Min Mat Sto Rec Fac Turns Passed 4554 | 19 658 816 594 625 1156 686 Spaces Moved 2439 | 4 327 481 330 254 579 464 Core . | . . . . . . . Treads 1746 | . 123 481 330 116 232 464 Legs 83 | 4 79 . . . . . Wheels 276 | . 125 . . . 151 . Hover 334 | . . . . 138 196 . Flight . | . . . . . . . Fastest Speed 110 | 120 110 160 145 145 120 121 Average Speed 156 | 120 154 160 162 162 171 128 Slowest Speed 360 | 120 260 160 240 360 300 140 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 2 55 86 33 43 83 15 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 . 1 . 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 18 | . . 2 3 4 4 5 Terrain Destroyed 32 | . . 4 8 4 11 5 Melee 9 | . . . . 4 . 5 Projectile 23 | . . 4 8 . 11 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Total 2830 | 10 399 517 374 343 678 509 Wait 87 | 2 . 28 . 10 42 5 Move 2433 | 3 326 480 329 253 578 464 Hop . | . . . . . . . Pick Up 21 | . 8 . 10 2 . 1 Fast Attach 16 | . 7 1 . 4 1 3 Attach 9 | . 3 . 2 . 1 3 Detach 7 | . 4 . . . 1 2 Swap 25 | 1 5 . 10 4 2 3 Drop 29 | . 2 2 11 8 3 3 Fire 148 | 4 44 6 8 35 32 19 Melee 48 | . . . . 27 15 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . . 4 . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . . 3 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Recycling -7/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 1) 20 | -11/Junkyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 678 | -10/Materials | Entered Mines 684 | -10/Mines | Met a Derelict bent on vengeance 712 | -10/Mines | Discovered new exit (range 10) 717 | -10/Mines | Identified exit to Materials 726 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 789 | -10/Mines | Learned location of Zion (-7) 837 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1494 | -10/Mines | Entered Materials 1494 | -9/Materials | Accompanied by 2 allies 1494 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1922 | -9/Materials | Discovered new exit (range 16) 2078 | -9/Materials | Discovered new exit (range 4) 2088 | -9/Materials | Entered Storage 2088 | -9/Storage | Accompanied by 2 allies 2306 | -9/Storage | Identified exit to Recycling 2549 | -9/Storage | Garrison activated, responded to threat 2713 | -9/Storage | Entered Recycling 2722 | -9/Recycling | Found Scrap Engine 3383 | -9/Recycling | Core integrity fell below 50% 3689 | -9/Recycling | Build established: Construct 3840 | -9/Recycling | Discovered new exit (range 16) 3869 | -9/Recycling | Entered Factory 3869 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4166 | -7/Factory | Build established: Mutant 4518 | -7/Factory | Cargo convoy interrupted 4555 | -7/Factory | Self-destructed Last Messages --------------- 04543_ Slug penetrates Wall. 04544_ Wall collapses. 04544_ Scrap Engine modifies Deuterium-Nuclear Engine: Storage -60, Supply -3. 04546_ Slug penetrates X-57 Shotgunner. 04546_ Penetrated by Slug. 04546_ Treaded VTOL-Compact Exoskeleton destroyed. 04546_ Arm. Scrap Engine damaged due to network destabilization (-7). 04547_ P-60 Hacker resets X-57 Shotgunner, system corruption cleaned. 04549_ Slug penetrates X-57 Shotgunner. 04550_ P-60 Hacker resets X-57 Shotgunner, system corruption cleaned. 04551_ Penetrated by Slug. 04552_ Slug penetrates I-36 Angel. 04552_ Shotgun Ballistic Gauss Construct/G destroyed. 04552_ Arm. Scrap Engine damaged due to network destabilization (-9). 04552_ Adv. Treads destroyed. 04552_ Penetrated by Slug. 04552_ Hpw. EM Construct/G destroyed. 04552_ Arm. Scrap Engine damaged due to network destabilization (-7). 04554_ Adv. Treads destroyed. 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" #??????????? | | """ ?# # ##% ########??????????? | | """??# #########= #?????????????????? | | ?????# ???? ? "% #??"??????????????? | | ?????# ??? ??? " +?????????????????? | | ?????# ?? ?? # ????????????????? | | ?????# ??????? #?????????????????? | | ?????# ??????? ??????????????????? | | ?????# ??????? ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 405 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Ion Cannon | -9/Storage | Hacked Arm. Wheel | -9/Recycling | Hacked Insulated Plating | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionSkeletonSegregator Manual? 0 Play Time 00:46:55 Cumulative 98.3 hours Start 2023.05.13 @ 14:18:06 End 2023.06.25 @ 14:43:36 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 144 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2f0db74-3516-4c79-a209-32c95d41d0a4