Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.16 @ 19:59:37 Player: kicktown Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (141) 705 Value Destroyed (4859) 4859 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (781) 781 TOTAL SCORE: 10105 Bonus ------- High Alert Combat Kills 781 Cogmind --------- Core Integrity 0/850 Matter 381/550 Energy 378/470 System Corruption 8% Temperature Cool (632) Movement Core (1450) Ox28 Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Cooling System High-capacity Storage Unit Matter Compressor Weapon Cycler Makeshift Armor Plating > --- WEAPON (5) ------- Flak Gun Coil Gun Flak Cannon Antimatter Cannon > --- INVENTORY (12) --- High-capacity Battery (400) Matter Compressor (0) Enhanced Optical Array Advanced Targeting Computer Improved Field Recycling Unit (13) Improved Integration Mediator Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Matter Compressor Weapon Cycler Improved Field Recycling Unit > --- WEAPON ----------- Arc Projector Force Rifle Force Rifle Force Rifle Antimatter Cannon > --- INVENTORY -------- Improved Deuterium Engine High-capacity Battery Matter Compressor Matter Compressor Enhanced Optical Array Advanced Targeting Computer Weapon Cycler Makeshift Armor Plating Improved Integration Mediator Phase Cannon Flak Cannon Proton Missile Launcher [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Experimental Targeting Computer Protection Utility Shielding Weapon Advanced EMP Blaster Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Slots Evolved 8 | . . 2 2 . 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . 1 . . . . . 2 Weapon 3 | . . . 2 . 1 . . . Parts Attached 130 | 7 5 22 16 23 10 4 1 42 Power 17 | 1 2 3 3 2 1 1 . 4 Engine 16 | 1 2 3 3 1 1 1 . 4 Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 36 | 3 1 7 6 4 5 1 1 8 Treads 13 | 1 . 2 2 1 3 1 . 3 Leg 4 | . . . . . 2 . . 2 Wheel 18 | 2 1 4 4 3 . . 1 3 Hover . | . . . . . . . . . Flight 1 | . . 1 . . . . . . Utility 28 | 1 1 5 2 5 . . . 14 Device 9 | . 1 . . . . . . 8 Storage 8 | 1 . 1 1 1 . . . 4 Processor 4 | . . 2 . 2 . . . . Hackware . | . . . . . . . . . Protection 7 | . . 2 1 2 . . . 2 Artifact . | . . . . . . . . . Weapon 49 | 2 1 7 5 12 4 2 . 16 Energy Gun 13 | 1 1 3 3 . . . . 5 Energy Cannon 5 | . . . . 1 . 1 . 3 Ballistic Gun 9 | 1 . 4 1 . . . . 3 Ballistic Cannon 6 | . . . . . 2 1 . 3 Launcher 14 | . . . 1 10 1 . . 2 Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 5 . . . 2 Parts Lost 42 | . 1 6 12 7 2 2 . 12 Power 5 | . . 1 3 . . . . 1 Propulsion 12 | . . 2 4 2 2 . . 2 Utility 4 | . . 1 . 2 . . . 1 Weapon 21 | . 1 2 5 3 . 2 . 8 Highest Loss Streak 9 | . 1 2 9 2 2 2 . 4 Average Slot Usage (%) 95 | . 98 99 81 88 94 100 97 96 Engine 12 | . 14 11 8 6 15 15 15 12 Treads 11 | . 14 7 6 . 12 23 18 10 Wheel 10 | . 14 25 19 23 . . 1 5 Device 5 | . 13 1 . . . . . 19 Storage 10 | . 14 11 5 14 7 7 7 12 Processor 8 | . . 13 9 4 15 15 15 1 Protection 2 | . . 7 12 6 . . . . Energy Gun 4 | . 12 13 7 3 . . . 5 Energy Cannon 2 | . . . . 4 . 4 7 5 Ballistic Gun 3 | . 14 8 6 . . . . 3 Ballistic Cannon 9 | . . . . . 14 19 23 11 Launcher 10 | . . . 4 21 23 13 7 5 Naked Turns . | . . . . . . . . . Heaviest Build 104 | 13 14 46 52 68 80 81 81 104 Greatest Support 86 | 20 20 36 60 40 78 86 86 68 Greatest Overweight (x) 33 | . 1 1 3 5 5 1 2 33 Average Overweight (x) . | . . . . 1 2 . . 1 Largest Inventory Capacity 12 | 6 6 12 12 12 12 12 12 12 Average Capacity 10 | 5 6 6 9 12 12 12 12 12 Most Carried 12 | 3 6 7 10 12 12 12 12 12 Average Carried 9 | 1 5 5 4 11 10 11 11 10 Final Capacity 12 | 6 6 12 12 12 12 12 12 12 Final Carried 12 | 3 6 7 10 11 12 11 12 6 Class Distribution -------------------- 51% | Mutant 27% | Bomber 18% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Bomber | -7/Lower Caves Bomber | -7/Lower Caves Scavenger-Bomber | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Matter Collected 3646 | 211 175 332 254 630 261 581 72 1130 Remotely 175 | . 175 . . . . . . . Salvage Created 5398 | . 312 708 381 1399 531 458 . 1609 Parts 275 | . 18 50 24 60 33 24 . 66 Haulers Intercepted 3 | . . . . 2 . . . 1 Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled 62 | . . . . . . . . 62 Retrieved Matter 650 | . . . . . . . . 650 Parts Self-Destructed 11 | . . . . . . 11 . . Prevented 9 | . . . . . . 9 . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Combat Hostiles Destroyed 101 | . 7 17 15 20 8 12 . 22 Melee 2 | . . . . 1 . 1 . . Guns 30 | . 7 13 4 1 . . . 5 Cannons 22 | . . . . 4 3 6 . 9 AOE 43 | . . 3 11 13 4 5 . 7 Classes Destroyed 17 | . 2 4 3 3 2 2 . 1 Worker 9 | . . . . 5 2 . . 2 Builder 7 | . . . 1 1 1 . . 4 Tunneler 2 | . . . . . . . . 2 Hauler 3 | . . . . 2 . . . 1 Recycler 7 | . . . 1 3 1 . . 2 Mechanic 1 | . . . . 1 . . . . Operator 6 | . 1 . 1 1 1 . . 2 Watcher 5 | . . 1 . 2 1 . . 1 Swarmer 19 | . . 5 8 3 . 3 . . Grunt 40 | . 7 5 4 7 3 4 . 10 Brawler 3 | . . 1 . . 1 . . 1 Duelist 4 | . . . 1 1 . 1 . 1 Sentry 23 | . . 6 2 9 1 1 . 4 Hunter 4 | . . . . . 1 . . 3 Programmer 6 | . . . . . 2 1 . 3 Behemoth 1 | . . . . . . 1 . . Thief 1 | . . . . . . 1 . . Best Kill Streak 7 | . 3 6 7 7 6 4 . 7 Combat Bots Only 6 | . 3 6 5 4 4 4 . 4 Max Kills in Single Turn 5 | . 1 1 4 4 4 2 . 5 Gunslinging . | . . . . . . . . . Exploded 4 | . . 1 4 2 2 2 . 2 Melee 1 | . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Damage Taken 7522 | . 253 1111 1269 1063 232 1102 . 2492 Core 1724 | . 41 215 201 99 22 293 . 853 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 65 | 100 83 46 . 45 . . 55 . Volleys Fired 269 | . 23 43 33 52 28 19 . 71 Largest 5 | . 2 2 4 3 5 5 . 5 Hottest 335 | . 70 100 180 135 204 220 . 335 Shots Fired 651 | . 39 86 61 88 67 61 . 249 Gun 272 | . 39 86 47 4 . . . 96 Cannon 260 | . . . . 28 46 45 . 141 Launcher 119 | . . . 14 56 21 16 . 12 Special . | . . . . . . . . . Kinetic 299 | . 23 37 26 . 46 37 . 130 Thermal 144 | . 8 . 17 32 . 8 . 79 Explosive 25 | . . . 14 11 . . . . Electromagnetic 183 | . 8 49 4 45 21 16 . 40 Robot Hit Streak 15 | . 6 9 13 9 15 11 . 7 Robot Miss Streak 11 | . 1 2 3 3 2 4 . 11 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . 1 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 367 | . 29 61 43 52 26 33 . 123 Core Hits 244 | . 16 24 31 52 17 21 . 83 Critical Hits 11 | . . . . 3 1 3 . 4 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 8 | . . . . 2 1 2 . 3 Melee Attacks 5 | . . . . 5 . . . . Impact . | . . . . . . . . . Slashing 5 | . . . . 5 . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13218 | . 376 1217 1440 3204 1466 1232 . 4283 Guns 2616 | . 376 937 497 52 . . . 754 Cannons 3317 | . . . . 475 359 763 . 1720 Explosions 7097 | . . 280 930 2515 1107 456 . 1809 Melee 162 | . . . . 162 . . . . Ramming 26 | . . . 13 . . 13 . . Kinetic 3118 | . 199 337 249 . 359 625 . 1349 Thermal 3400 | . 101 280 207 606 215 138 . 1853 Explosive 2134 | . . . 930 862 214 . . 128 Electromagnetic 4378 | . 76 600 41 1574 678 456 . 953 Impact . | . . . . . . . . . Slashing 162 | . . . . 162 . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . 6 . . 1 2 2 8 Average Corruption 2 | . . 5 . . 1 1 2 3 Corruption Purged . | . . . . . . . . . Effects 59 | . . 18 . . 2 6 4 29 Message Errors 10 | . . . . . . 1 2 7 Matter Fused 7 | . . 5 . . . . . 2 Heat Flow Errors 3 | . . 1 . . . . 1 1 Energy Discharges 7 | . . 2 . . 1 1 . 3 Data Loss (minor) 12 | . . 5 . . . 3 1 3 Misfires 2 | . . 2 . . . . . . Targeting Errors 17 | . . 3 . . 1 1 . 12 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 469 | . . 19 37 85 131 12 . 185 Projectiles 68 | . . . . . . . . 68 Explosions 401 | . . 19 37 85 131 12 . 117 Melee . | . . . . . . . . . Knockbacks 26 | . . . . . 4 2 . 20 Impact 1 | . . . . . . 1 . . Kinetic 25 | . . . . . 4 1 . 20 Secondary . | . . . . . . . . . Self-Inflicted Damage 650 | . . 47 4 334 67 116 . 82 Shots 30 | . . 1 1 15 3 6 . 4 Rammed 3 | . . . 2 . . 1 . . Targets Rammed 4 | . . . 2 . . 2 . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . . 1 . . Highest Temperature 1096 | . 84 234 404 441 180 588 219 1096 Average Temperature 167 | . 30 59 164 92 55 185 112 297 Received Heat Transfer 1905 | . 138 333 612 261 21 144 . 396 Effects 96 | . . . 6 1 . 13 . 76 Shutdowns 27 | . . . 1 . . 6 . 20 Energy Bleed 5 | . . . 1 . . 1 . 3 Interference 17 | . . . 3 . . 2 . 12 Matter Decay 10 | . . . 1 . . 2 . 7 Short Circuit 3 | . . . . 1 . . . 2 Damage (minor) 7 | . . . . . . . . 7 Damage (major) 19 | . . . . . . . . 19 Damage (core) 8 | . . . . . . 2 . 6 Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . 1 . 1 1 . . 1 Combat Hostiles 4 | . . 1 . 1 1 . . 1 Parts Fried 30 | . . 3 . 14 5 2 . 6 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . 1 1 1 . . 2 Heat Transferred 4497 | . 296 300 518 962 250 250 . 1921 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 18 | . . 4 . 7 4 1 . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Peak Influence 1027 | . 225 486 498 1027 804 . . 772 Initial 466 | . . 94 204 209 466 . . 226 Average 476 | . 120 280 300 737 623 . . 511 Maximum Alert Level 3 | . 1 2 2 3 3 . . 3 Low Security (%) 15 | 100 85 35 12 . . . . . Level 1 21 | . 14 38 64 11 . . . 20 Level 2 38 | . . 25 23 19 66 . . 54 Level 3 25 | . . . . 68 33 . . 25 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 1 2 1 . . . 6 Investigation 2 | . 1 . . . . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 7 | . 1 1 2 1 . . . 2 Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Distress Signals 8 | . 1 1 . 1 . . . 5 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 150 | . 9 32 21 25 12 15 . 36 Peak Tracking Total 7 | . 3 6 7 5 5 4 . 5 Tactical Retreats 10 | . . 2 1 2 1 3 . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Traps Triggered 8 | . 1 . . 2 2 . . 3 Indirectly 3 | . . . . 1 2 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Machines Disabled 34 | . 1 1 2 7 11 . . 12 Max in Single Turn 4 | . 1 1 1 2 3 . . 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Machines Accessed 13 | . . 4 1 4 . 1 . 3 Terminals 11 | . . 4 1 3 . . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 20 | . . 4 2 8 . 1 . 5 Successful 10 | . . . 1 5 . 1 . 3 Failed 10 | . . 4 1 3 . . . 2 Catastrophic 2 | . . 2 . . . . . . Database Lockouts . | . . . . . . . . . Manual 9 | . . 4 3 1 . . . 1 Terminals 17 | . . 4 2 6 . . . 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . . . 1 4 . 1 . 3 Record 4 | . . . . 1 . . . 3 Open Door 3 | . . . . 2 . 1 . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 7 | . . 4 . . . . . 3 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Turns Passed 5199 | 59 275 792 287 716 690 948 226 1206 Spaces Moved 2833 | 34 160 562 138 420 282 515 149 573 Core 4 | 2 . . . . . . . 2 Treads 1201 | 16 25 68 3 1 204 515 103 266 Legs 93 | . . . . . 62 . . 31 Wheels 1535 | 16 135 494 135 419 16 . 46 274 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 90 90 103 115 160 120 113 Average Speed 137 | 125 109 99 99 107 196 166 147 155 Slowest Speed 1700 | 160 160 160 160 220 270 180 160 1700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 3 32 59 16 65 13 80 21 21 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . 4 4 . Spaces Dug 31 | . . . 8 . 14 . . 9 Terrain Destroyed 415 | . . 9 112 147 76 5 . 66 Melee . | . . . . . . . . . Projectile 69 | . . . . . 19 5 . 45 AOE 346 | . . 9 112 147 57 . . 21 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Total 3673 | 47 224 714 230 594 363 564 157 780 Wait 251 | 4 22 59 29 54 24 9 . 50 Move 2825 | 33 159 561 137 419 281 514 148 573 Hop . | . . . . . . . . . Pick Up 98 | 3 8 14 11 18 12 8 4 20 Fast Attach 37 | 6 1 3 6 11 . . . 10 Attach 53 | . 1 8 7 7 6 3 1 20 Detach 4 | . . 1 . 2 1 . . . Swap 40 | 1 3 11 3 5 4 1 . 12 Drop 85 | . 7 14 2 21 7 8 4 22 Fire 269 | . 23 43 33 52 28 19 . 71 Melee 5 | . . . . 5 . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . . 2 . . 2 . . Escape Stasis 2 | . . . . . . . . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 4) 267 | -10/Materials | Discovered new exit (range 3) 309 | -10/Materials | Build established: Mutant 335 | -10/Materials | Entered another Materials area 335 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 575 | -9/Materials | Discovered new exit (range 8) 1054 | -9/Materials | Core integrity fell below 50% 1067 | -9/Materials | Discovered new exit (range 16) 1127 | -9/Materials | Entered another Materials area 1127 | -8/Materials | Evolved 2 slots: Weapon x2 1296 | -8/Materials | Lost 9 parts (2p3n4w) 1310 | -8/Materials | Discovered new exit (range 14) 1376 | -8/Materials | Lost 3 parts (1p1n1w) 1414 | -8/Materials | Entered Storage 1677 | -8/Storage | Found Prototype Launcher 1677 | -8/Storage | Identified Gui. Missile Launcher 1685 | -8/Storage | Found Gui. Missile Launcher 1687 | -8/Storage | Found Gui. Missile Launcher 1828 | -8/Storage | Core integrity fell below 50% 1857 | -8/Storage | Found Prototype Processor 1859 | -8/Storage | Identified Exp. Targeting Computer 2112 | -8/Storage | Discovered new exit (range 16) 2130 | -8/Storage | Entered Factory 2130 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2785 | -7/Factory | Discovered new exit (range 14) 2820 | -7/Factory | Entered Lower Caves 3064 | -7/Lower Caves | Build established: Bomber 3153 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3209 | -7/Lower Caves | Spotted B-75 Beast 3231 | -7/Lower Caves | Destroyed B-75 Beast 3757 | -7/Lower Caves | Discovered new exit (range 5) 3768 | -7/Lower Caves | Entered another Lower Caves area 3853 | -7/Lower Caves | Discovered new exit (range 15) 3994 | -7/Lower Caves | Entered Factory 3994 | -6/Factory | Evolved 2 slots: Utility x2 4470 | -6/Factory | Lost 3 parts (3w) 4529 | -6/Factory | Build established: Scavenger-Bomber 4569 | -6/Factory | Core integrity fell below 50% 4850 | -6/Factory | Lost 3 parts (1p2w) 5044 | -6/Factory | First assault squad dispatched 5197 | -6/Factory | Core integrity fell below 20% 5201 | -6/Factory | Core destroyed Last Messages --------------- 05192_ Imp. Cooling System temporarily disabled. 05193_ Phase Cannon destroyed. 05193_ System corrupted: Antimatter Cannon targeting data glitched. 05193_ G-50 Soldier knocked back. 05194_ Power failure, Hvy. Ion Engine shutdown. 05195_ Destroyed Carbon-fiber Leg. 05195_ G-50 Soldier knocked back. 05196_ Power failure, Imp. Deuterium Engine shutdown. 05196_ U-05 Engineer builds a Wall. 05197_ Overheating: Energy bleed (-75). 05197_ Acquired Mak. Armor Plating. 05197_ Weapon Cycler destroyed. 05198_ Overheating: Weapon Cycler damaged (-4). 05198_ Overheating: Hvy. Ion Engine damaged (-16). 05198_ Overheating: Antimatter Cannon damaged (-15). 05200_ Overheating: Coil Gun damaged (-32). 05200_ U-05 Engineer lays Concrete. 05200_ G-50 Soldier destroyed. 05201_ Overheating: Core damaged (-144). [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?? #????!! #??????????????????? | | ??????#####+#### #?????? #??????????????????? | | ??????# ??# #????????#??????????????????? | | ??????# # #???????????????????????????? | | ??????# + #???????????????????????????? | | ??????# # #???????????????????????????? | | ??????# ! ??# #???????????????????????????? | | ??????# ????# #???????????????????????????? | | ??????# ??????# #########???????????????????? | | ??????#????????# # #??????????????????? | | ???????????????# # """"" #??????????????????? | | ???????????????# + """"" !#??????????????????? | | ???????????????# # """ #??????????????????? | | ???????????????# # #??????????????????? | | ??????????????##t # """"" #??????????????????? | | ???????????????; g # """"" #??????????????????? | | ????????????? # # """ #??????????????????? | | ?????????????? ; # !#??????????????????? | | ????????????!??+ ##+#######??????????????????? | | ???????????? # #???##############???????? | | ?????????????? # ^ ^^ ^ #???# ! #???????? | | ???????????????# #???# """ #???????? | | ???????????????# #???# G" #???????? | | ??????????? #u %%#### """ #???????? | | ??############## g ! = # #???????? | | ??# / %/%@= # """"""""" #???????? | | ??# "" # %! + #???????? | | ??# ""S ! # # """"""""" #???????? | | ??# "" # # #???????? | | ??# """ """ #########+##+# """"""""" #???????? | | ??# """ """ #???# # #???????? | | ??# """ """ #???# # #???????? | | ??# * #???# ##############???????? | | ??# """ """ #???# """" #????????????????????? | | ??# """ """ #???# """" #????????????????????? | | ??# """ """ #???# """" #????????????????????? | | ??# #???# """" #????????????????????? | | ??##############???# ?? #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 870 Matter Stores 550 Matter Capacity 550 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Weapon Cycling 30 Evasion (%) 42 Targeting Accuracy 12 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed ParticleUltimateStick Manual? 0 Play Time 01:40:42 Cumulative 40.7 hours Start 2021.07.08 @ 00:02:35 End 2022.01.16 @ 19:59:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d069ae67-74c9-43df-be4a-cce196b3100b