Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.09 @ 19:42:06 Player: Skullbearer Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1088) 1088 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-194) -194 TOTAL SCORE: 2964 Bonus ------- High Alert Combat Kills 22 Friendly Fire -216 Cogmind --------- Core Integrity 176/550 Matter 177/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Sensor Array > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Light Treads Wheel Compact Wheel Improved Heat Sink High-capacity Storage Unit Medium Matter Pod (48) Seismic Detector Transport Network Coupler Recoil Stabilizer Reaction Control System Weapon Shielding Tractor Beam Shock Rifle Beam Cannon Assault Rifle Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Beam Cannon Heavy Particle Cannon Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Wheel Improved Heat Sink High-capacity Storage Unit Medium Matter Pod Seismic Detector Transport Network Coupler Recoil Stabilizer Reaction Control System Weapon Shielding Improved Weapon Shielding Tractor Beam Shock Rifle Beam Cannon Assault Rifle Hammer [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 28 | 6 8 2 5 7 Power 4 | 1 . 1 . 2 Engine 1 | 1 . . . . Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 9 | 2 3 1 3 . Treads 7 | . 3 1 3 . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 3 . 1 2 Device 1 | . 1 . . . Storage 3 | 1 2 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 8 | 2 2 . 1 3 Energy Gun . | . . . . . Energy Cannon 2 | . 1 . . 1 Ballistic Gun 4 | 2 . . . 2 Ballistic Cannon . | . . . . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 15 | . . . 1 14 Power 3 | . . . . 3 Propulsion 3 | . . . . 3 Utility 3 | . . . . 3 Weapon 6 | . . . 1 5 Highest Loss Streak 6 | . . . 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 90 100 99 84 Engine 7 | . 14 11 . . Core 4 | . . 2 11 4 Treads 28 | . 27 28 33 21 Device 8 | . 5 14 11 9 Storage 12 | . 14 14 11 9 Processor 1 | . . . . 5 Protection 4 | . . . 11 9 Energy Cannon 8 | . 1 14 11 15 Ballistic Gun 5 | . 12 . . 3 Launcher 11 | . 13 14 10 5 Peak Build Rating 24 | 6 9 14 19 24 Average Rating 10 | 5 6 10 17 20 On Entrance 9 | . 6 9 14 19 Naked Turns . | . . . . . Heaviest Build 67 | 13 52 52 61 67 Greatest Support 60 | 20 40 40 60 60 Greatest Overweight (x) 19 | 1 1 1 1 19 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 14 | 7 15 20 20 20 Most Carried 20 | 5 20 20 20 20 Average Carried 12 | 3 12 19 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 4 20 20 20 18 Class Distribution -------------------- 91% | Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 764 | 221 35 192 171 145 Remotely . | . . . . . Salvage Created 848 | . 117 44 292 395 Parts 78 | . 28 1 23 26 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 27 | . 6 1 10 10 Guns 3 | . 1 . . 2 Cannons 6 | . . . 2 4 AOE 18 | . 5 1 8 4 Classes Destroyed 9 | . 5 1 1 2 Worker 7 | . 2 1 4 . Builder 2 | . 1 . . 1 Hauler 2 | . 1 . 1 . Watcher 3 | . 2 . 1 . Swarmer 10 | . 6 . 4 . Grunt 9 | . . 1 4 4 Sentry 2 | . . . 2 . Specialist 4 | . . . . 4 Hunter 2 | . . . . 2 Thug 1 | . . . 1 . Best Kill Streak 8 | . 7 2 8 3 Combat Bots Only 4 | . 3 1 4 3 Max Kills in Single Turn 6 | . 3 2 6 1 Gunslinging . | . . . . . Exploded 2 | . 2 1 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 221 | . 24 1 32 164 Missed 73 | . 11 . 7 55 Damage Taken 2561 | . 185 16 427 1933 Core 414 | . 20 16 4 374 Absorbed by Shields . | . . . . . Redirected to Shielding 134 | . . . . 134 Core Remaining (%) 94 | 100 . 85 99 . Volleys Fired 64 | . 8 1 23 32 Largest 3 | . 2 2 2 3 Hottest 168 | . 50 90 93 168 Shots Fired 131 | . 13 2 39 77 Gun 24 | . 7 . . 17 Cannon 74 | . . 1 23 50 Launcher 33 | . 6 1 16 10 Special . | . . . . . Kinetic 24 | . 7 . . 17 Thermal 74 | . . 1 23 50 Explosive 33 | . 6 1 16 10 Electromagnetic . | . . . . . Robot Hit Streak 10 | . 7 1 6 10 Robot Miss Streak 3 | . 3 1 3 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 82 | . 8 1 21 52 Core Hits 73 | . 21 2 26 24 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3421 | . 533 79 1374 1435 Guns 244 | . 71 . . 173 Cannons 991 | . . . 228 763 Explosions 2183 | . 459 79 1146 499 Melee . | . . . . . Ramming 3 | . 3 . . . Kinetic 244 | . 71 . . 173 Thermal 1342 | . . . 579 763 Explosive 1811 | . 459 79 774 499 Electromagnetic 21 | . . . 21 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 113 | . 20 . 93 . Projectiles . | . . . . . Explosions 113 | . 20 . 93 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 175 | . 71 . 104 . Shots 9 | . 3 . 6 . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 346 | . . 39 315 346 Average Temperature 98 | . . 21 80 114 Received Heat Transfer 357 | . . 9 141 207 Effects 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . . 4 Heat Transferred 2150 | . . . 781 1369 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 474 | . 236 90 474 406 Initial 157 | . . 49 . 157 Average 84 | . 79 60 166 236 Maximum Alert Level 2 | . 1 . 2 2 Low Security (%) 77 | 100 73 100 53 41 Level 1 21 | . 26 . 44 57 Level 2 . | . . . 2 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 1 3 4 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 7 | . . . 3 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 2 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 39 | . 10 1 14 14 Peak Tracking Total 5 | . 5 1 4 5 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 11 | . 2 . 8 1 Max in Single Turn 6 | . 2 . 6 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 5 | . 2 1 2 . Terminals 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . 6 1 7 . Successful 11 | . 5 1 5 . Failed 3 | . 1 . 2 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 6 . 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 5 1 5 . Record 1 | . 1 . . . Prototype ID Bank 2 | . 1 . 1 . Open Door 1 | . . 1 . . Emergency Access Points 2 | . 1 . 1 . Alert Level 1 | . . . 1 . Locate Traps 1 | . . . 1 . Investigation Status 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 2 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4983 | 1684 1336 475 923 565 Spaces Moved 1537 | 497 277 188 429 146 Core 19 | 9 . . . 10 Treads 1015 | . 262 188 429 136 Legs 503 | 488 15 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 240 163 163 Average Speed 178 | 119 201 241 174 274 Slowest Speed 1000 | 120 240 245 243 1000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 56 49 37 43 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 205 | . 28 6 94 77 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 202 | . 28 6 94 74 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3655 | 1587 1042 212 568 246 Wait 1976 | 1080 726 8 103 59 Move 1533 | 496 276 187 428 146 Hop . | . . . . . Pick Up 35 | 5 17 6 5 2 Fast Attach 16 | 5 7 . 1 3 Attach 8 | 1 1 . 2 4 Detach 1 | . 1 . . . Swap 4 | . . 2 2 . Drop 17 | . 5 8 4 . Fire 64 | . 8 1 23 32 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 1685 | -11/Scrapyard | Entered Materials 1686 | -10/Materials | Build established: Mutant 1818 | -10/Materials | Discovered new exit (range 17) 2778 | -10/Materials | Discovered new exit (range 16) 3021 | -10/Materials | Entered Mines 3050 | -10/Mines | Met a Derelict bent on vengeance 3130 | -10/Mines | Discovered new exit (range 5) 3346 | -10/Mines | Met a Derelict shopkeep closing up shop 3496 | -10/Mines | Entered Materials 3496 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4364 | -9/Materials | Discovered new exit (range 13) 4419 | -9/Materials | Entered another Materials area 4419 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4726 | -8/Materials | Build established: Gunner 4921 | -8/Materials | Lost 5 parts (3n1u1w) 4962 | -8/Materials | Core integrity fell below 50% 4984 | -8/Materials | Self-destructed Last Messages --------------- R-06 Scavenger collects Hrd. Medium Armor Plating. R-06 Scavenger collects Imp. Heat Sink. Acquired Nuclear Core. Acquired 40 matter. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Imp. Weapon Shielding destroyed. Knocked back. Beam Cannon destroyed. Nuclear Core destroyed. Acquired Nuclear Core. Gauss Rifle destroyed. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Nuclear Core destroyed. Knocked back. Minigun destroyed. Critical hit (Blast). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ??????????##?????????????????? | | ?????????? #?????????????????? | | ?????????? #?????????????????? | | ?????????? #?????????????????? | | ???#####?? #?????????????????? | | ?? #?? #?????????????????? | | # """ ### #?????????????????? | | # """ + #?????????????????? | | # """ ## #?????????????????? | | # """ ## #?????????????????? | | # """ ## #?????????????????? | | # @ ## ##???????##???????? | | # = # ##### ! ###?????? | | # %gg ? H ?????? | | # % ;g% ?????? | | # T"# [ ##"## ????????? | | # ""##%=##?????+####??????? | | # ## =#????? ??????? | | #########[%#???? #?????? | | # # #??? #?????? | | # # ##? ! #?????? | | # # ### #????? | | # # # #???? | | # # # ##????? | | # [ # # ???? | | # #######+# "#????? | | # #% ###????? | | # / #% ##??????? | | # # +% ##???????? | | # # #???????? | | ######### # #???????? | | ????????# # #???????? | | ????????# # ##???????? | | ????????# # #????????? | | ????????# #? #????????? | | ????????# #?########????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumTargetChainsaw Manual? 0 Play Time 00:32:59 Cumulative 14.2 hours Start 2024.12.08 @ 20:15:58 End 2024.12.09 @ 19:42:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7584ffa8-293f-4abe-b33b-6f4e513531ae