Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 17:28:43 Player: Sweaty Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (2907) 2907 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-285) -285 TOTAL SCORE: 6567 Bonus ------- Follower Combat Kills 125 Friendly Fire -410 Cogmind --------- Core Integrity 612/850 Matter 299/300 Energy 465/465 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Deuterium Engine Improved Deuterium Engine > --- PROPULSION (6) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Targeting Computer Improved Utility Shielding > --- WEAPON (4) ------- Heavy Laser Improved Spread Laser Flak Gun Impact Mace > --- INVENTORY (20) --- Deuterium Engine Deuterium Engine Fission Core Carbon-fiber Leg Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Focal Shield Makeshift Hacking Suite Heavy EM Shotgun Heavy EM Shotgun Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Heavy Laser Improved Spread Laser Flak Gun Assault Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Fission Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Focal Shield Heavy EM Shotgun Heavy EM Shotgun Heavy Assault Rifle Rocket Launcher Rocket Launcher Impact Mace [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Impact Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Slots Evolved 8 | . . 2 2 2 . 2 . Power 1 | . . . . . . 1 . Propulsion 4 | . . 1 1 1 . 1 . Utility 1 | . . . 1 . . . . Weapon 2 | . . 1 . 1 . . . Parts Attached 80 | 7 8 25 21 3 7 2 7 Power 9 | 1 1 3 2 1 . 1 . Engine 9 | 1 1 3 2 1 . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 28 | 3 2 8 7 1 2 1 4 Treads 2 | 2 . . . . . . . Leg 25 | . 2 8 7 1 2 1 4 Wheel 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 2 3 4 . 1 . . Device 4 | . 1 1 2 . . . . Storage 4 | 1 1 1 . . 1 . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 2 | . . 1 1 . . . . Artifact . | . . . . . . . . Weapon 32 | 2 3 11 8 1 4 . 3 Energy Gun 11 | 1 . 7 1 . 2 . . Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 1 2 4 6 . 2 . . Ballistic Cannon 2 | . . . . 1 . . 1 Launcher 2 | . . . 1 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 4 | . . 1 1 . 1 . 1 Corrupted Parts 1 | . . . 1 . . . . System Corruption 2 | . . . 2 . . . . Parts Lost 34 | . . 13 12 . 4 . 5 Power 3 | . . 2 1 . . . . Propulsion 16 | . . 5 5 . 2 . 4 Utility 2 | . . 1 1 . . . . Weapon 13 | . . 5 5 . 2 . 1 Highest Loss Streak 6 | . . 6 4 . 1 . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 93 92 94 99 99 100 97 Engine 9 | . 14 10 8 7 7 13 13 Treads 1 | . 12 . . . . . . Leg 33 | . 15 30 34 38 37 40 37 Device 4 | . 8 7 7 . . . . Storage 9 | . 14 11 9 7 7 6 6 Processor 3 | . . . 4 7 7 6 6 Protection 4 | . . . 4 7 7 6 6 Energy Gun 11 | . 14 16 11 . 6 13 13 Ballistic Gun 13 | . 11 15 14 23 15 6 6 Ballistic Cannon 2 | . . . . 6 7 6 4 Naked Turns . | . . . . . . . . Heaviest Build 78 | 13 19 59 58 66 69 78 78 Greatest Support 89 | 40 40 34 44 74 74 79 89 Greatest Overweight (x) 2 | 1 . 2 2 . . . 1 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 Average Capacity 18 | 7 9 18 20 20 20 20 20 Most Carried 20 | 5 10 18 20 19 20 20 20 Average Carried 16 | 3 7 13 17 16 19 18 19 Final Capacity 20 | 8 10 20 20 20 20 20 20 Final Carried 20 | 4 10 17 17 19 20 20 17 Class Distribution -------------------- 70% | Scavenger-Gunner 12% | Mutant 9% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Matter Collected 2234 | 216 225 457 389 347 349 18 233 Remotely . | . . . . . . . . Salvage Created 3853 | . 434 1184 986 444 588 . 217 Parts 193 | . 34 62 56 16 20 . 5 Haulers Intercepted 4 | . 1 1 1 1 . . . Recyclers Shooed 6 | . 2 1 . 1 . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 12 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Combat Hostiles Destroyed 72 | . 14 23 17 6 9 . 3 Guns 62 | . 14 23 14 2 6 . 3 Cannons 7 | . . . . 4 3 . . AOE 3 | . . . 3 . . . . Classes Destroyed 12 | . 5 3 4 . . . . Worker 3 | . . . 3 . . . . Builder 1 | . . . 1 . . . . Hauler 4 | . 1 1 1 1 . . . Recycler 3 | . . 2 . . 1 . . Operator 1 | . 1 . . . . . . Watcher 6 | . 1 1 3 1 . . . Swarmer 15 | . 9 3 3 . . . . Grunt 34 | . 5 13 7 3 3 . 3 Brawler 2 | . . . 1 . 1 . . Duelist 2 | . . 2 . . . . . Sentry 17 | . . 5 5 2 5 . . Hunter 2 | . . . 1 1 . . . Thug 3 | . . . . 1 . . 2 Best Kill Streak 8 | . 8 7 5 3 3 . 3 Combat Bots Only 8 | . 8 5 3 3 3 . 3 Max Kills in Single Turn 2 | . 2 2 2 1 1 . 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Hostile Shots Fired 550 | . 62 176 138 19 113 3 39 Missed 157 | . 15 50 42 3 36 . 11 Damage Taken 5478 | . 464 1852 1318 261 751 59 773 Core 940 | . 103 266 187 25 121 . 238 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 65 | . . . 20 13 21 . 11 Core Remaining (%) 67 | 100 58 33 66 . 79 . . Volleys Fired 202 | . 38 61 51 17 24 2 9 Largest 4 | . 2 3 3 4 4 4 4 Hottest 216 | . 60 119 113 113 188 216 216 Shots Fired 579 | . 75 177 142 68 86 5 26 Gun 528 | . 75 177 139 51 62 3 21 Cannon 46 | . . . . 17 24 2 3 Launcher 5 | . . . 3 . . . 2 Special . | . . . . . . . . Kinetic 361 | . 38 82 83 68 77 3 10 Thermal 181 | . 37 93 26 . 9 2 14 Explosive 5 | . . . 3 . . . 2 Electromagnetic 32 | . . 2 30 . . . . Robot Hit Streak 23 | . 6 13 23 14 10 3 8 Robot Miss Streak 5 | . 3 3 5 4 2 2 3 Penetration Max . | . . . . . . . . Secondary Targets 11 | . 4 5 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 395 | . 47 124 96 45 61 5 17 Core Hits 193 | . 25 48 51 17 26 2 24 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . Critical Strikes 4 | . . . . 2 2 . . Destroy 2 | . . . . . 2 . . Blast 2 | . . . . 2 . . . Melee Attacks 3 | . 3 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6762 | . 547 1742 1884 760 1102 152 575 Guns 5154 | . 544 1639 1413 492 712 55 299 Cannons 650 | . . . . 268 326 56 . Explosions 800 | . . 89 435 . . . 276 Melee . | . . . . . . . . Ramming 158 | . 3 14 36 . 64 41 . Kinetic 3756 | . 275 867 764 760 939 73 78 Thermal 1689 | . 269 759 303 . 99 38 221 Explosive 607 | . . . 331 . . . 276 Electromagnetic 552 | . . 102 450 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . 4 2 . 2 . . Average Corruption 1 | . . 1 2 . 2 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . 6 3 . 7 . . Message Errors 2 | . . 1 1 . . . . Matter Fused 5 | . . 1 2 . 2 . . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 2 | . . 1 . . 1 . . Parts Rejected 2 | . . 1 . . 1 . . Data Loss (minor) 1 | . . . . . 1 . . Misfires 1 | . . 1 . . . . . Alerts 1 | . . 1 . . . . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 45 | . . 1 20 17 7 . . Projectiles 17 | . . . . 17 . . . Explosions 21 | . . 1 20 . . . . Melee 7 | . . . . . 7 . . Knockbacks 7 | . . . . 5 2 . . Impact 1 | . . . . . 1 . . Kinetic 5 | . . . . 4 1 . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 92 | . . 66 26 . . . . Shots 3 | . . 2 1 . . . . Rammed . | . . . . . . . . Targets Rammed 19 | . 1 2 8 . 3 5 . Kicked 19 | . 1 2 8 . 3 5 . Crushed . | . . . . . . . . Highest Temperature 726 | . 60 96 45 171 225 144 726 Average Temperature 78 | . 24 22 15 48 77 75 372 Received Heat Transfer 1890 | . 144 651 540 54 252 . 249 Effects 20 | . . . . . . . 20 Shutdowns 6 | . . . . . . . 6 Energy Bleed 1 | . . . . . . . 1 Matter Decay 4 | . . . . . . . 4 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (major) 4 | . . . . . . . 4 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 2 3 . . . Heat Transferred 3375 | . 600 1759 550 . 168 52 246 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Peak Influence 432 | . 432 376 245 241 351 161 . Initial 154 | . . 100 154 47 109 100 . Average 177 | . 283 273 111 114 215 111 . Maximum Alert Level 2 | . 2 1 1 1 1 . . Low Security (%) 54 | 100 23 16 73 89 41 100 . Level 1 42 | . 39 83 26 10 58 . . Level 2 3 | . 36 . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 4 3 . 1 . . . Investigation 4 | . 1 3 . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 3 . . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Distress Signals 7 | . . 2 3 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 22 34 25 10 15 4 5 Peak Tracking Total 6 | . 6 6 4 5 5 3 4 Tactical Retreats 8 | . 2 2 1 1 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Traps Triggered 9 | . 1 5 . 1 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Machines Disabled 4 | . . 2 . . 2 . . Max in Single Turn 1 | . . 1 . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Machines Accessed 8 | . 2 1 1 1 3 . . Terminals 7 | . 2 1 1 1 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 20 | . 8 4 2 1 5 . . Successful 8 | . 2 2 . 1 3 . . Failed 12 | . 6 2 2 . 2 . . Catastrophic 2 | . 2 . . . . . . Database Lockouts . | . . . . . . . . Manual 9 | . 6 1 2 . . . . Terminals 18 | . 8 4 2 1 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 8 | . 2 2 . 1 3 . . Record 1 | . . . . . 1 . . Open Door 1 | . . . . . 1 . . Open DSF 1 | . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 1 1 1 3 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Total Allies 6 | . . . . 3 . 3 . Largest Group 3 | . . . . 3 . 3 3 Highest-Rated Group 93 | . . . . 93 . 93 93 Highest-Rated Ally 31 | . . . . 31 . 31 31 Total Orders . | . . . . . . . . Ally Attacks 48 | . . . . 7 . 24 17 Total Damage 728 | . . . . 146 . 291 291 Kills 5 | . . . . . . 2 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Turns Passed 5719 | 64 474 1150 2130 333 769 305 494 Spaces Moved 3017 | 38 250 455 987 206 514 236 331 Core 8 | 8 . . . . . . . Treads 77 | 23 54 . . . . . . Legs 2925 | . 196 455 987 206 514 236 331 Wheels 7 | 7 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 183 124 124 123 123 Average Speed 156 | 123 128 188 187 124 124 123 137 Slowest Speed 270 | 160 160 270 265 124 124 123 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 3 40 34 47 5 59 9 40 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 54 | . . 6 23 . 3 . 22 Melee . | . . . . . . . . Projectile 3 | . . . . . 3 . . AOE 51 | . . 6 23 . . . 22 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Total 3563 | 56 327 612 1143 241 587 246 351 Wait 130 | . 6 34 47 10 33 . . Move 3010 | 37 249 454 986 205 513 235 331 Hop . | . . . . . . . . Pick Up 91 | 11 13 29 23 5 6 2 2 Fast Attach 2 | . 1 . . . 1 . . Attach 54 | 7 1 17 17 2 4 2 4 Detach . | . . . . . . . . Swap 24 | . 6 8 4 1 2 . 3 Drop 28 | 1 9 7 7 1 1 . 2 Fire 202 | . 38 61 51 17 24 2 9 Melee 3 | . 3 . . . . . . Ram . | . . . . . . . . Kick 19 | . 1 2 8 . 3 5 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Destroyed 8 combat bots 302 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 16) 539 | -10/Materials | Entered another Materials area 539 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 988 | -9/Materials | Build established: Gunner 1029 | -9/Materials | Lost 3 parts (1p2n) 1212 | -9/Materials | Core integrity fell below 50% 1229 | -9/Materials | Lost 6 parts (1p2n3w) 1657 | -9/Materials | Discovered new exit (range 10) 1689 | -9/Materials | Entered another Materials area 1689 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1821 | -8/Materials | Build established: Scavenger-Gunner 2445 | -8/Materials | Lost 4 parts (1p1n1u1w) 2704 | -8/Materials | Build established: Scavenger-Mutant 3085 | -8/Materials | Build established: Scavenger-Gunner 3457 | -8/Materials | Discovered new exit (range 9) 3628 | -8/Materials | Lost 3 parts (1n2w) 3819 | -8/Materials | Entered Factory 3819 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3943 | -7/Factory | Allied Derelicts emerged from ambush trap array 4075 | -7/Factory | Lost 3 allies 4087 | -7/Factory | Discovered new exit (range 10) 4152 | -7/Factory | Entered Storage 4797 | -7/Storage | Discovered new exit (range 16) 4921 | -7/Storage | Entered Factory 4921 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5007 | -6/Factory | Allied Derelicts emerged from ambush trap array 5197 | -6/Factory | Discovered new exit (range 16) 5226 | -6/Factory | Entered Lower Caves 5226 | -6/Lower Caves | Accompanied by 3 allies 5404 | -6/Lower Caves | Learned Factory stockpile data 5422 | -6/Lower Caves | Learned 4 Factory zone layouts 5594 | -6/Lower Caves | Lost 3 allies 5609 | -6/Lower Caves | Lost 5 parts (4n1w) 5720 | -6/Lower Caves | Self-destructed Last Messages --------------- shutdown. 05596_ Flak Gun broken. 05596_ Overheating: Short circuit. 05597_ Overheating: Energy bleed (-45). 05598_ Overheating: Matter decay (-24). 05598_ Adv. Heat Sink fries itself beyond repair. 05598_ Acquired 46 matter. 05599_ Acquired 56 matter. 05600_ Power failure, Deuterium Engine shutdown. 05600_ Overheating: Aluminum Leg damaged (-24). 05600_ Overheating: Carbon-fiber Leg damaged (-48). 05600_ Overheating: Impact Mace damaged (-74). 05600_ Overheating: Aluminum Leg damaged (-4). 05609_ Acquired 38 matter. 05610_ The unstable cave ceiling collapses. 05622_ Acquired 46 matter. 05632_ Acquired Carbon-fiber Leg. 05633_ Acquired 37 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????####?????????????? | | ???????????????????????????????# ??????????????? | | ???????????????????????????????# ??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ????????????????? ???????????## ###??????#####?? | | ?????????????????# ??????????# ##?????# ##? | | ?????????????????# ?????????# #?????# #? | | ?????????????????# ????????# #????## ## | | ?????????????????# ??????## #????## # | | ????????????????## ####### ##??### | | ??????????????### ##??## # | | ?????????????# ##??# # #?? | | ????????????? ## #??# ## #?# | | ????????????? ### #?## ### ### | | ??????????????? #### #### ##?# ### ##?# | | ???????????????????###????# #??# #??# | | ?????????????????????????## #??# #??# | | ????????????????????????## ##?# #?# | | ????????????????????????#@ #?## ## | | ????????????????????????#######??## ## ### ### | | ??????????????????????????????????#########?####?# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingStorageLoader Manual? 0 Play Time 00:47:30 Cumulative 8.7 hours Start 2024.04.24 @ 21:53:29 End 2024.06.01 @ 17:28:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18d999fa-ad94-4339-b27f-20ce5e2c1077