Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.28 @ 19:32:31 Player: W_W Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (131) 655 Value Destroyed (4034) 4034 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2207) 2207 TOTAL SCORE: 11216 Bonus ------- High Alert Combat Kills 777 Follower Combat Kills 1148 Aligned with FarCom 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 144/300 Energy 48/100 System Corruption 6% Temperature Cool (10) Movement Core (1300) Ox25 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit Terrain Scan Processor Advanced Targeting Computer Makeshift System Restoration Module > --- WEAPON (4) ------- Heavy Laser Enhanced Autogun > --- INVENTORY (20) --- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Heavy Laser Heavy Laser Gatling Laser Heavy Plasma Cannon Compact Ion Cannon Compact Ion Cannon Gauss Rifle Remote Datajack Great Maul Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Army-in-a-Box > --- WEAPON ----------- Heavy Ion Cannon Flak Gun > --- INVENTORY -------- Nuclear Core Light Treads Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Long-range Sensor Array Improved ECM Suite Improved Medium Armor Plating Reactive Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Shock Rifle Gauss Rifle Gauss Cannon Gauss Cannon Gauss Cannon Mini Assault Cannon Remote Datajack [Rating: 77] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved ECM Suite Storage High-capacity Storage Unit Processor Target Analyzer Protection Makeshift Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . . . 4 2 . . . Weapon 2 | . . . . . . . . . 2 Parts Attached 110 | 6 7 2 2 4 23 10 23 4 29 Power 8 | 1 . . . 1 1 2 2 . 1 Engine 6 | 1 . . . 1 1 2 . . 1 Core 2 | . . . . . . . 2 . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 2 1 . 2 3 1 6 . 1 Treads 17 | 2 2 1 . 2 3 1 6 . . Leg . | . . . . . . . . . . Wheel 1 | . . . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 38 | 1 4 . 1 . 9 1 9 2 11 Device 14 | . . . . . 4 1 3 . 6 Storage 12 | 1 4 . 1 . 3 . . 1 2 Processor 3 | . . . . . . . . . 3 Hackware . | . . . . . . . . . . Protection 9 | . . . . . 2 . 6 1 . Artifact . | . . . . . . . . . . Weapon 46 | 2 1 1 1 1 10 6 6 2 16 Energy Gun 15 | 1 . 1 . . 4 1 2 1 5 Energy Cannon 9 | . . . . 1 2 2 1 . 3 Ballistic Gun 9 | 1 1 . 1 . 2 1 . . 3 Ballistic Cannon 10 | . . . . . . 2 3 1 4 Launcher . | . . . . . . . . . . Special Weapon 2 | . . . . . 2 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . 2 Parts Lost 52 | . . . . 2 8 5 10 2 25 Power 6 | . . . . 1 1 . 3 . 1 Propulsion 4 | . . . . . . . 1 1 2 Utility 16 | . . . . . 1 1 3 1 10 Weapon 26 | . . . . 1 6 4 3 . 12 Highest Loss Streak 12 | . . . . 2 8 4 7 1 12 Average Slot Usage (%) 75 | . 99 100 100 97 68 60 79 87 61 Engine 4 | . 14 14 14 11 8 7 . . . Treads 14 | . 28 28 28 28 18 15 14 10 . Device 9 | . . . . . 3 6 16 15 14 Storage 18 | . 27 28 28 28 19 15 15 21 13 Protection 6 | . . . . . 2 . 14 23 3 Energy Gun 4 | . 14 14 14 2 8 1 . . 1 Energy Cannon 3 | . . . . 11 4 6 2 . 5 Ballistic Gun 4 | . 14 14 14 14 2 5 . . 2 Ballistic Cannon 5 | . . . . . . . 10 14 7 Naked Turns . | . . . . . . . . . . Heaviest Build 165 | 13 73 72 73 74 122 165 107 98 109 Greatest Support 56 | 40 40 40 40 40 40 40 56 56 28 Greatest Overweight (x) 30 | 3 1 1 1 1 3 4 30 3 30 Average Overweight (x) 2 | . . 1 1 1 1 3 1 1 14 Largest Inventory Capacity 28 | 6 20 20 20 20 28 28 20 20 20 Average Capacity 19 | 5 19 20 20 20 21 20 20 20 20 Most Carried 24 | 4 20 20 20 20 22 24 20 20 20 Average Carried 18 | 2 17 19 19 19 18 19 14 19 19 Final Capacity 28 | 6 20 20 20 20 28 20 20 20 20 Final Carried 22 | 4 20 20 20 20 22 17 17 20 14 Class Distribution -------------------- 91% | Hauler-Mutant 4% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 3671 | 296 381 28 50 88 162 610 900 227 929 Remotely . | . . . . . . . . . . Salvage Created 4726 | 206 790 45 . 98 154 1620 774 279 760 Parts 241 | 12 58 8 . 3 8 72 32 12 36 Haulers Intercepted 2 | . 2 . . . . . . . . Recyclers Shooed 5 | . 1 . . . . 3 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . 41 9 . Prevented 2 | . . . . . . . 2 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 84 | . 10 . . 4 3 23 21 7 16 Guns 27 | . 8 . . 4 2 9 3 . 1 Cannons 48 | . . . . . 1 8 18 7 14 AOE 7 | . 2 . . . . 4 . . 1 Classes Destroyed 17 | 3 6 . . 1 1 4 . 2 . Worker 16 | 2 6 . . . . 6 . . 2 Builder 6 | . 1 1 . . . 1 . . 3 Tunneler 7 | 4 1 1 . 1 . . . . . Hauler 2 | . 2 . . . . . . . . Recycler 13 | 1 3 . . . . 8 . . 1 Minesweeper 1 | . . . . . . . . 1 . Operator 1 | . 1 . . . . . . . . Watcher 4 | . 3 . . . . 1 . . . Swarmer 17 | . 6 . . . . 8 3 . . Grunt 44 | . 4 . . 1 2 7 15 7 8 Brawler 5 | . . . . . 1 2 1 . 1 Duelist 4 | . . . . . . 2 . . 2 Sentry 3 | . . . . . . 1 2 . . Hunter 2 | . . . . . . 1 . . 1 Programmer 6 | . . . . . . 2 . . 4 Samaritan 1 | . . . . . . . . 1 . Assembled 3 | . . . . 3 . . . . . Best Kill Streak 8 | 5 7 1 . 3 3 8 4 3 6 Combat Bots Only 5 | . 4 . . 3 3 4 4 3 5 Max Kills in Single Turn 3 | 1 3 1 . 1 1 3 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . . . . 1 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Damage Taken 9392 | . 258 . . 489 699 2148 2273 247 3278 Core 1605 | . 29 . . . 60 193 456 16 851 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 70 | 100 . . . 88 89 . . 5 . Volleys Fired 360 | 12 44 . . 12 18 85 77 14 98 Largest 4 | 2 2 . . 2 2 2 2 2 4 Hottest 251 | 60 60 . . 80 140 114 113 96 251 Shots Fired 644 | 24 87 . . 23 33 144 130 28 175 Gun 278 | 24 87 . . 15 17 73 18 . 44 Cannon 360 | . . . . 8 10 71 112 28 131 Launcher . | . . . . . . . . . . Special 6 | . . . . . 6 . . . . Kinetic 400 | 12 44 . . 12 4 63 95 28 142 Thermal 124 | . . . . 8 19 43 32 . 22 Explosive . | . . . . . . . . . . Electromagnetic 120 | 12 43 . . 3 10 38 3 . 11 Robot Hit Streak 18 | 7 15 . . 18 9 13 15 10 14 Robot Miss Streak 6 | 1 4 . . 2 3 6 5 2 6 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 416 | 17 57 . . 20 13 96 82 20 111 Core Hits 243 | 8 33 2 . 9 7 84 36 14 50 Critical Hits 26 | . 1 . . 1 . 1 10 4 9 Critical Kills 13 | . 1 . . . . 1 6 2 3 Critical Parts Destroyed 13 | . . . . 1 . . 4 2 6 Melee Attacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Slashing 3 | . . . . . . . . . 3 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10882 | 191 1082 63 . 319 213 3321 2098 606 2989 Guns 2923 | 191 805 . . 189 96 980 233 . 429 Cannons 6042 | . . . . 106 70 1211 1865 606 2184 Explosions 1217 | . 262 . . . . 773 . . 182 Melee 194 | . . . . . . . . . 194 Ramming 471 | . 15 63 . 24 12 357 . . . Kinetic 5872 | 89 369 . . 155 13 967 1511 606 2162 Thermal 2283 | . 262 . . 106 105 874 539 . 397 Explosive 652 | . . . . . . 652 . . . Electromagnetic 1410 | 102 436 . . 34 83 471 48 . 236 Impact . | . . . . . . . . . . Slashing 194 | . . . . . . . . . 194 Piercing . | . . . . . . . . . . Highest Corruption 8 | . 4 4 4 4 6 4 4 4 8 Average Corruption 4 | . 3 4 4 4 6 3 4 4 6 Corruption Purged 2 | . . . . . . . . . 2 Effects 270 | . 26 9 7 10 24 55 56 22 61 Message Errors 69 | . 8 1 2 5 7 19 11 7 9 Matter Fused 63 | . 5 3 1 1 7 14 13 7 12 Heat Flow Errors 24 | . 2 1 1 . . 3 8 1 8 Energy Discharges 33 | . 4 . 1 1 5 7 8 2 5 Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 41 | . 6 4 2 1 3 5 9 2 9 Data Loss (major) 5 | . . . . . . . . . 5 Misfires 3 | . . . . . 2 . . . 1 Targeting Errors 24 | . . . . 2 . 5 4 3 10 Weapon Failures 7 | . 1 . . . . 2 2 . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 326 | . 10 . . . . 90 49 . 177 Projectiles 176 | . . . . . . 54 49 . 73 Explosions 13 | . 10 . . . . 3 . . . Melee 137 | . . . . . . 33 . . 104 Knockbacks 47 | . . . . . . 8 7 5 27 Impact 4 | . . . . . . 4 . . . Kinetic 43 | . . . . . . 4 7 5 27 Secondary . | . . . . . . . . . . Self-Inflicted Damage 26 | . 26 . . . . . . . . Shots 1 | . 1 . . . . . . . . Rammed 32 | . 3 5 . . 3 21 . . . Targets Rammed 35 | . 4 5 . 1 3 22 . . . Kicked . | . . . . . . . . . . Crushed 3 | . 1 . . 1 . 1 . . . Highest Temperature 784 | . 248 155 270 96 132 206 784 258 649 Average Temperature 139 | . 61 79 138 43 43 45 207 95 310 Received Heat Transfer 2106 | . 99 . . 24 369 363 720 135 396 Effects 42 | . . . 1 . . . 26 . 15 Energy Bleed 6 | . . . . . . . 3 . 3 Interference 8 | . . . 1 . . . 2 . 5 Matter Decay 4 | . . . . . . . 3 . 1 Short Circuit 3 | . . . . . . . 3 . . Damage (minor) 8 | . . . . . . . 7 . 1 Damage (major) 9 | . . . . . . . 6 . 3 Damage (core) 4 | . . . . . . . 2 . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . 1 . . . . 2 . . . Combat Hostiles 2 | . . . . . . 2 . . . Parts Fried 2 | . . . . . . 2 . . . Impact Corruptions 3 | . . . . . . 3 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . 1 . . 1 Heat Transferred 3268 | . 250 . . 222 278 1049 888 . 581 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . 3 . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 1424 | 35 262 40 . 61 518 1424 . . 310 Initial 182 | . 22 30 . . . 116 . . 182 Average 248 | 16 124 18 . 17 292 575 . . 56 Maximum Alert Level 4 | . 1 . . . 2 4 . . 1 Low Security (%) 62 | 100 83 100 . 100 33 20 . . 91 Level 1 14 | . 16 . . . 37 16 . . 8 Level 2 10 | . . . . . 29 22 . . . Level 3 9 | . . . . . . 31 . . . Level 4 2 | . . . . . . 9 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 2 . . . 2 13 . . 9 Investigation 1 | . . . . . 1 . . . . Extermination 8 | . . . . . . 4 . . 4 Reinforcement 9 | . 2 . . . 1 4 . . 2 Assault 5 | . . . . . . 5 . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . . . 2 . . 2 Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 5 | . 1 . . 1 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 175 | . 23 . . 12 17 58 33 12 20 Peak Tracking Total 16 | . 5 . . 16 8 9 6 4 4 Tactical Retreats 17 | . 2 . . 2 . 6 6 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 8 | . 2 . . . 1 5 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . Installed 5 | . . . . . . . . 5 . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 26 | . 1 . . . 9 8 2 . 6 Max in Single Turn 3 | . 1 . . . 1 3 1 . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 24 | . 6 1 2 . 3 7 2 . 3 Terminals 15 | . 6 1 . . 2 5 1 . . Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . . Recycling Units 2 | . . . . . . 1 . . 1 Scanalyzers 2 | . . . . . . 1 . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 71 | . 23 5 2 . 7 20 4 . 10 Successful 39 | . 10 1 2 . 4 14 4 . 4 Failed 32 | . 13 4 . . 3 6 . . 6 Catastrophic 5 | . 2 1 . . . 2 . . . Database Lockouts . | . . . . . . . . . . Manual 46 | . 23 5 1 . 6 11 . . . Terminals 49 | . 23 5 . . 6 12 3 . . Fabricators 3 | . . . . . . . . . 3 Repair Stations 1 | . . . . . 1 . . . . Recycling Units 7 | . . . . . . 3 . . 4 Scanalyzers 8 | . . . . . . 5 . . 3 Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 2 1 2 . . 4 4 . . Record 4 | . . . 1 . . . 3 . . Part Schematic 3 | . 2 . . . . 1 . . . Robot Schematic 1 | . . . . . . 1 . . . Open Door 1 | . . . . . . . 1 . . Terminal Index 1 | . . . . . . 1 . . . Fabricator Index 1 | . . . . . . 1 . . . Unreport Threat 1 | . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 1 . . 2 Retrieve Components 3 | . . . . . . 1 . . 2 Scanalyzer 7 | . . . . . . 5 . . 2 Insert Component 4 | . . . . . . 3 . . 1 Analyze 3 | . . . . . . 2 . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 16 | . 8 . . . 4 4 . . . Terminals 15 | . 8 . . . 4 3 . . . Track 3 | . 2 . . . 1 . . . . Assimilate 2 | . 2 . . . . . . . . Botnet 9 | . 4 . . . 2 3 . . . Detonate 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Mask 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 6 1 . . 3 7 1 . 3 Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . 2 . . . . 2 . . 1 Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . Parts Scanalyzed 3 | . . . . . . 2 . . 1 Part Schematics Acquired 2 | . . . . . . 1 . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 2 . . . . Highest-Rated Group 49 | . . . . 49 49 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders 22 | . . . . . 1 21 . . . FOLLOW 1 | . . . . . . 1 . . . RETURN 21 | . . . . . 1 20 . . . Ally Attacks 265 | . . . . 7 67 191 . . . Total Damage 5089 | . . . . 86 1176 3827 . . . Kills 53 | . . . . 1 16 36 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . 1 . . Drone Launches 209 | . . . . . 30 179 . . . Drone Recoveries 192 | . . . . . 28 164 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 14321 | 173 1392 424 596 403 1262 2822 3079 1182 2988 Spaces Moved 5362 | 79 675 227 327 198 541 1047 1393 514 361 Core 188 | 24 . . . . . . 5 . 159 Treads 5117 | 55 675 227 327 198 541 1047 1388 514 145 Legs . | . . . . . . . . . . Wheels 57 | . . . . . . . . . 57 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 160 205 180 180 160 Average Speed 233 | 158 179 180 180 180 192 225 197 197 738 Slowest Speed 1550 | 200 180 180 180 180 225 245 1550 220 1550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 3 98 60 69 52 34 19 99 41 8 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 5 | . . 1 . 1 . . 1 2 . Spaces Dug 8 | . . . . . 4 3 1 . . Terrain Destroyed 119 | . 15 . . . 5 58 28 4 9 Melee . | . . . . . . . . . . Projectile 56 | . . . . . 5 10 28 4 9 AOE 63 | . 15 . . . . 48 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Total 6519 | 100 775 241 340 222 717 1345 1590 655 534 Wait 438 | . 8 1 1 4 101 135 72 102 14 Move 5353 | 78 674 226 326 197 540 1046 1392 513 361 Hop . | . . . . . . . . . . Pick Up 119 | 4 24 3 2 2 23 20 17 9 15 Fast Attach 35 | 6 1 . . . 6 . 6 3 13 Attach 44 | . . . . 2 10 6 15 . 11 Detach 4 | . . . . . . 2 2 . . Swap 31 | . 6 2 2 2 7 4 2 1 5 Drop 84 | . 14 4 9 2 9 17 7 8 14 Fire 360 | 12 44 . . 12 18 85 77 14 98 Melee 3 | . . . . . . . . . 3 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 35 | . 4 5 . 1 3 22 . . . Escape Stasis 8 | . . . . . . 8 . . . Rewire . | . . . . . . . . . . Trap 5 | . . . . . . . . 5 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 174 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 10) 784 | -10/Materials | Build established: Hauler-Mutant 813 | -10/Materials | Discovered new exit (range 12) 1057 | -10/Materials | Discovered new exit (range 5) 1289 | -10/Materials | Discovered new exit (range 16) 1566 | -10/Materials | Entered Mines 1700 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1834 | -10/Mines | Discovered new exit (range 8) 1845 | -10/Mines | Learned location of 1 exit from Materials 1983 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1983 | -10/Mines | Discovered new exit (range 5) 1990 | -10/Mines | Entered Exiles 2035 | -10/Exiles | Met 8R-AWN 2066 | -10/Exiles | Met EX-HEX 2133 | -10/Exiles | Met EX-DEC 2145 | -10/Exiles | Learned location of Zion (-6) 2179 | -10/Exiles | Met EX-BIN 2219 | -10/Exiles | Aligned with FarCom system 2221 | -10/Exiles | Given EX-Vault access code 2271 | -10/Exiles | Opened EX-Vault 2293 | -10/Exiles | Found Army-in-a-Box 2339 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2571 | -10/Exiles | Discovered new exit (range 10) 2586 | -10/Exiles | Left Exiles lab with Army-in-a-Box 2586 | -10/Exiles | Entered Mines 2587 | -9/Mines | Learned location of Storage (-9) 2632 | -9/Mines | Assembled infested the area 2637 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2784 | -9/Mines | Learned location of 2 exits from Materials 2974 | -9/Mines | Discovered new exit (range 7) 2989 | -9/Mines | Entered Materials 2989 | -8/Materials | Accompanied by 2 allies 2989 | -8/Materials | Evolved 4 slots: Utility x4 2990 | -8/Materials | Identified exit to Factory 2994 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3405 | -8/Materials | Lost 8 parts (1p1u6w) 4251 | -8/Materials | Entered Factory 4251 | -7/Factory | Evolved 2 slots: Utility x2 4668 | -7/Factory | Discovered new exit (range 15) 5851 | -7/Factory | First assault squad dispatched 7044 | -7/Factory | Lost 4 parts (1u3w) 7073 | -7/Factory | Entered Lower Caves 7764 | -7/Lower Caves | Attracted the attention of an 0b10 base 7803 | -7/Lower Caves | Core integrity fell below 50% 7834 | -7/Lower Caves | Lost 7 parts (1p1n3u2w) 7972 | -7/Lower Caves | Learned Factory terminal intel 7972 | -7/Lower Caves | Learned Research garrison access intel 8116 | -7/Lower Caves | Encountered a Warlord checkpoint 8395 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9038 | -7/Lower Caves | Discovered new exit (range 9) 9553 | -7/Lower Caves | Core integrity fell below 20% 9992 | -7/Lower Caves | Learned Factory terminal intel 10152 | -7/Lower Caves | Entered another Lower Caves area 11285 | -7/Lower Caves | Discovered new exit (range 6) 11334 | -7/Lower Caves | Entered Factory 11334 | -6/Factory | Evolved 2 slots: Weapon x2 11335 | -6/Factory | Loaded intel: 22 terminal locations 11746 | -6/Factory | Lost 5 parts (1n3u1w) 13260 | -6/Factory | Core integrity fell below 50% 14099 | -6/Factory | Garrison activated, responded to threat 14285 | -6/Factory | Core integrity fell below 20% 14322 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14279_ Penetrated by Slug. 14279_ Imp. Heat Sink destroyed. 14279_ Slug penetrates U-05 Engineer. 14279_ U-05 Engineer destroyed. 14279_ System corrupted: Flak Cannon targeting data glitched. 14279_ H-66 Slayer knocked back. 14284_ Penetrated by Slug. 14284_ Flak Cannon destroyed. 14286_ Dropped Hcp. Matter Pod. 14287_ Extracted 200 matter. 14287_ U-05 Engineer destroyed. 14289_ System corrupted: Substantial component data lost. 14291_ Penetrated by Slug. 14299_ S-27 Virus emerges from the garrison. 14301_ H-66 Slayer destroyed. 14307_ Mak. System Restoration Module purges 1% of system corruption (7%). 14309_ System corrupted: Heat flow error (+292). 14314_ Mak. System Restoration Module purges 1% of system corruption (6%). 14314_ Barrage Gun destroyed. 14318_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | "" #!! #???????????????????????????????????????? | | "" #% ##########??????????????????????????????? | | "" " | # #??????????????????????????????? | | " # # """"#??????????????????????????????? | | " # # """"#???????????????T??????????????? | | " # # """"#??????????????????????????????? | | " # # """"#??????????????????????????????? | | "" # #] """"#??????????????????????????????? | | % # # """"#??????????????????????????????? | | #+## # """"#??????????????????????????????? | | # ## % + #??????????????????????????????? | | #+## ###########?????????????????????????????? | | ^ # #???????# ?????????????????????????????? | | # #???????# ?????????????????????????????? | | "" # ##??????# ??????????"??????????????????? | | "" #= = ##??????# ""???"""" ""?????????????????? | | "" # ! ##??????# """??"""" "??????????????????? | | + #???????# """"?"""" "??????????????????? | | # #???????# """"?" "" ???????????????????? | | # ##???????* ?? ????????????????????? | | #### ###########/;###+#;######???????????????? | | ???# *%! #???????????????? | | ???# |= ^ #???????????????? | | ???# !! % #???????????????? | | ???# !! = % ^ #???????????????? | | ???# !! ! !s!@%^ #???????????????? | | ???# [ !s=##+#####+#???????????????? | | #### ! = ! !"?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | ^ ^^ %! +?????????????????????????? | | " """" " [ #?????????????????????????? | | " """" """ %= #?????????????????????????? | | " """" """"| #?????????????????????????? | | "??""" """" #?????????????????????????? | | " ?""" """ " " #?????????????????????????? | | " """" """ ""G"" ????????????????????????? | | ???????????????????????? | | ?? ??????????????????????? | | ?? ######### ####??????????????????????? | | #########????????? ? #?????????????????????????? | | #?????????? ?????????????????????????????? | | """ #????????????????""?""???????????????????? | | """ +????????????????""T""???????????????????? | | """ #?????????????????"""????????????????????? | | #????????????????????????????????????????? | | " """ +????????????????????????????????????????? | | " """ #????????????????????????????????????????? | | " """ #????????????????????????????????????????? | | #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 16 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 425 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Reactive Plating | -7/Factory | Scanalyzed Recalibrator | -7/Factory | Hacked Gauss Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyDiametricModule Manual? 0 Play Time 01:18:42 Cumulative 128.3 hours Start 2021.01.28 @ 18:12:45 End 2021.01.28 @ 19:32:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 55 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c23d2cf-7452-4a2e-bda5-489f655aa705