Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.04 @ 19:59:09 Player: zxpr0jk Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (115) 575 Value Destroyed (3805) 3805 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1200) 1200 TOTAL SCORE: 10080 Bonus ------- Entered Garrisons 200 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 93/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Utility Shielding Authchip [R/Combat] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Microactuators Heavy Laser Power Maul Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Transmission Jammer Improved Reaction Control System Layered Medium Armor Plating Layered Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Matter Neutralizer Matter Neutralizer Matter Neutralizer Matter Neutralizer > --- INVENTORY -------- Advanced Sensor Array Advanced Signal Interpreter Layered Light Armor Plating Authchip [R/Combat] [Rating: 93] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Flexi-carbon Leg Treads Improved Medium Treads Leg Flexi-carbon Leg Wheel Wheel Utility Advanced Melee Analysis Suite Device Microactuators Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Authchip [R/Combat] Protection Layered Light Armor Plating Weapon Greatsword Energy Gun High-powered Field Laser Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Slots Evolved 10 | . . 2 2 2 . 2 2 . . Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 6 | . . 1 1 1 . 1 2 . . Weapon 2 | . . 1 . . . 1 . . . Parts Attached 118 | 7 5 12 12 4 12 20 3 28 15 Power 20 | 2 . 1 1 2 2 6 1 2 3 Engine 13 | 2 . 1 1 . 2 5 . 1 1 Core 7 | . . . . 2 . 1 1 1 2 Reactor . | . . . . . . . . . . Propulsion 35 | 2 . 6 2 . 3 9 . 6 7 Treads 4 | . . 1 . . 3 . . . . Leg 27 | . . 3 2 . . 9 . 6 7 Wheel 4 | 2 . 2 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 1 2 3 3 2 3 4 2 11 2 Device 12 | . 1 1 1 2 . 1 2 3 1 Storage 1 | 1 . . . . . . . . . Processor 5 | . . 2 . . 1 1 . 1 . Hackware 1 | . . . . . . . . 1 . Protection 14 | . 1 . 2 . 2 2 . 6 1 Artifact . | . . . . . . . . . . Weapon 30 | 2 3 2 6 . 4 1 . 9 3 Energy Gun 5 | 1 . 1 2 . . . . . 1 Energy Cannon 5 | . 1 . . . . . . 4 . Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon 2 | . 2 . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 7 | . . 1 3 . 1 . . . 2 Slashing Weapon 10 | . . . 1 . 3 1 . 5 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . Corrupted Parts 2 | . . 2 . . . . . . . System Corruption 11 | . . 11 . . . . . . . Parts Lost 62 | . . 9 1 1 4 . . 27 20 Power 9 | . . 1 1 . 1 . . 3 3 Propulsion 23 | . . 4 . . 3 . . 6 10 Utility 16 | . . 2 . 1 . . . 11 2 Weapon 14 | . . 2 . . . . . 7 5 Highest Loss Streak 15 | . . 6 1 1 4 . . 15 12 To Critical Strikes . | . . . . . . . . . . Average Backups 3 | . 2 3 2 4 4 4 3 2 1 Power . | . 1 . . . . . . . . Propulsion . | . . . . . . . . . . Utility 2 | . . 2 . . 2 4 3 2 . Weapon . | . . . 2 2 1 . . . . Tool/Special . | . . . . . . . . . . Unused Backups 4 | . . 1 1 . . 2 . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 3 | . . 1 . . . 2 . . . Weapon 1 | . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 85 | . 89 80 90 93 90 85 87 85 70 Engine 8 | . 14 10 8 6 4 11 7 3 1 Core 2 | . . . . 7 6 1 3 5 4 Treads 2 | . . 1 . . 13 4 . . . Leg 13 | . . 4 21 23 5 15 17 16 13 Wheel 2 | . 28 10 . . . . . . . Device 10 | . 4 11 8 3 15 12 22 12 1 Storage 2 | . 10 6 9 7 . . . . . Processor 11 | . . 11 9 7 7 12 11 14 17 Protection 10 | . 3 4 8 13 14 12 11 13 6 Energy Cannon 1 | . 13 1 . . . . . 9 . Impact Weapon 7 | . . 10 20 23 19 . . . 7 Slashing Weapon 6 | . . . . . 2 12 11 5 8 Peak Build Rating 93 | 6 9 12 27 35 58 68 76 93 65 Average Rating 45 | 5 7 10 23 29 46 65 75 74 48 On Entrance 35 | . 6 9 12 24 34 58 68 76 65 Avg Prop Armor Cover (%) 3 | . . . . . 5 3 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 86 | 13 18 20 29 34 43 42 48 86 25 Greatest Support 90 | 20 20 32 36 36 90 60 60 60 60 Greatest Overweight (x) 9 | . . 5 1 . 9 . . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Average Capacity 5 | 7 7 6 8 8 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 4 5 4 Average Carried 3 | . 2 3 2 4 4 4 3 2 1 Final Capacity 8 | 8 5 8 8 8 5 5 5 5 5 Final Carried 5 | 1 4 2 5 2 5 5 3 2 4 Class Distribution -------------------- 42% | Gladiator 38% | Mutant 14% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gladiator | -7/DSF Gladiator | -6/Factory Scavenger-Gladiator | -5/Factory Mutant | -5/DSF Gladiator | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Matter Collected 1614 | 248 76 257 130 50 112 273 . 313 155 Remotely . | . . . . . . . . . . Salvage Created 4500 | 26 79 798 612 166 241 1692 . 532 354 Parts 203 | 3 8 40 12 4 13 93 . 19 11 Haulers Intercepted 4 | . . 1 2 . . 1 . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Combat Hostiles Destroyed 93 | . 3 20 10 3 9 28 . 10 10 Melee 55 | . . 7 3 1 4 28 . 6 6 Guns 2 | . . 2 . . . . . . . Cannons 13 | . 3 6 . . . . . 4 . AOE 1 | . . 1 . . . . . . . Classes Destroyed 16 | 1 2 6 . . 2 3 . 1 1 Worker 5 | . . 1 . . . 4 . . . Builder 1 | . . . . . . 1 . . . Tunneler 1 | 1 . . . . . . . . . Hauler 4 | . . 1 2 . . 1 . . . Recycler 4 | . . 1 1 . . 2 . . . Operator 3 | . . 1 1 . . 1 . . . Watcher 4 | . 1 1 2 . . . . . . Swarmer 35 | . 3 4 3 . 7 11 . . 7 Cutter 3 | . . . . . . . . 3 . Grunt 35 | . . 13 4 3 . 9 . 4 2 Duelist 1 | . . . . . . . . . 1 Sentry 9 | . . 3 3 . . 2 . 1 . Specialist 3 | . . . . . 1 . . 2 . Hunter 3 | . . . . . . 3 . . . Programmer 3 | . . . . . . 3 . . . Heavy 1 | . . . . . 1 . . . . Best Kill Streak 9 | 1 3 7 9 3 4 6 . 3 3 Combat Bots Only 7 | . 3 7 3 3 4 6 . 3 3 Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 . 2 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . Melee 2 | . . 1 1 1 1 2 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Hostile Shots Fired 1028 | . 9 209 41 12 64 159 . 285 249 Missed 319 | . 5 61 15 5 13 50 . 84 86 Hits 709 | . 4 148 26 7 51 109 . 201 163 Melee 7 | . . . . . . 2 . 1 4 Projectile 702 | . 4 148 26 7 51 107 . 200 159 AOE 3 | . . . . . . . . 3 . Critical Strikes 24 | . . 2 . . 4 1 . 13 4 Actively Blocked 1 | . . . . . . . . . 1 Damage Taken 9566 | . 22 1248 277 104 887 1263 . 3469 2296 Core 1531 | . 4 267 20 . 92 146 . 362 640 Absorbed by Shields 147 | . . . . . . . . 147 . Redirected to Shielding 288 | . . . 75 28 . . . 83 102 Ignored by Resistances 2803 | . 8 392 79 28 254 366 . 1039 637 Regen/Repaired (Parts) 373 | . . . . . . 373 . . . Core Remaining (%) 82 | 100 98 33 96 . 86 82 . . . Volleys Fired 36 | 2 6 23 . . . . . 5 . Largest 4 | 2 2 2 . . . . . 4 . Hottest 420 | 60 86 89 . . . . . 420 . Shots Fired 79 | 4 12 46 . . . . . 17 . Gun 26 | 4 4 18 . . . . . . . Cannon 53 | . 8 28 . . . . . 17 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 31 | 2 6 23 . . . . . . . Thermal 17 | . . . . . . . . 17 . Explosive . | . . . . . . . . . . Electromagnetic 31 | 2 6 23 . . . . . . . Robot Hit Streak 24 | 3 4 23 . . . . . 24 . Robot Miss Streak 2 | . 2 2 . . . . . 2 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 280 | 3 4 68 31 7 17 74 . 45 31 Core Hits 95 | 2 4 20 4 2 3 30 . 19 11 Critical Kills 2 | . . 2 . . . . . . . Critical Parts Destroyed 17 | . . 3 9 . 3 . . . 2 Critical Strikes 51 | . . 6 9 . 3 11 . 13 9 Blast 1 | . . 1 . . . . . . . Smash 19 | . . 5 9 . 3 . . . 2 Sever 31 | . . . . . . 11 . 13 7 Melee Attacks 245 | . . 35 36 7 17 78 . 38 34 Impact 106 | . . 35 36 7 17 . . . 11 Slashing 139 | . . . . . . 78 . 38 23 Piercing . | . . . . . . . . . . Sneak Attacks 21 | . . 4 7 . . 10 . . . Combat Hostiles 3 | . . . 2 . . 1 . . . Follow-up Attacks 29 | . . . 9 1 2 9 . 1 7 Damage Inflicted 11877 | 39 94 2248 1531 285 725 4618 . 1429 908 Guns 278 | 39 . 239 . . . . . . . Cannons 816 | . 94 435 . . . . . 287 . Explosions 78 | . . 78 . . . . . . . Melee 10693 | . . 1496 1531 285 725 4618 . 1130 908 Ramming 12 | . . . . . . . . 12 . Kinetic 404 | 14 . 390 . . . . . . . Thermal 365 | . . 78 . . . . . 287 . Explosive . | . . . . . . . . . . Electromagnetic 403 | 25 94 284 . . . . . . . Impact 4434 | . . 1496 1531 285 725 . . . 397 Slashing 6259 | . . . . . . 4618 . 1130 511 Piercing . | . . . . . . . . . . Highest Corruption 11 | . . 11 . . . 3 . . . Average Corruption 3 | . . 8 . . . 2 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 22 | . . 12 . . . 10 . . . Message Errors 7 | . . 3 . . . 4 . . . Matter Fused 4 | . . 3 . . . 1 . . . Heat Flow Errors 4 | . . 2 . . . 2 . . . Energy Discharges 1 | . . 1 . . . . . . . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 2 | . . 1 . . . 1 . . . Data Loss (major) 2 | . . 1 . . . 1 . . . Misdirections 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1850 | . . 354 535 30 220 582 . . 129 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 1850 | . . 354 535 30 220 582 . . 129 Knockbacks 18 | . . 7 4 5 2 . . . . Impact 16 | . . 5 4 5 2 . . . . Kinetic 2 | . . 2 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 24 | . . 24 . . . . . . . Shots 1 | . . 1 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . Kicked 1 | . . . . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 654 | 40 104 196 . . 547 186 . 654 7 Average Temperature 139 | 24 46 77 . . 211 80 . 238 4 Received Heat Transfer 2981 | . . 735 117 63 27 174 . 1124 741 Effects 18 | . . . . . 6 . . 12 . Shutdowns 6 | . . . . . 2 . . 4 . Energy Bleed 1 | . . . . . . . . 1 . Interference 4 | . . . . . 2 . . 2 . Matter Decay 2 | . . . . . . . . 2 . Short Circuit 2 | . . . . . 1 . . 1 . Damage (minor) 3 | . . . . . 1 . . 2 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 25 | . . 5 9 2 5 . . . 4 Combat Hostiles 22 | . . 4 7 2 5 . . . 4 Parts Fried 30 | 1 . 9 11 4 4 . . . 1 Impact Corruptions 56 | . . 15 21 2 11 . . . 7 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . . . . 3 . Heat Transferred 346 | . . 50 . . . . . 296 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Maximum Alert Level 1 | . . 1 . . 1 1 . . 1 Low Security (%) 78 | 100 100 43 100 100 75 78 100 100 44 Level 1 21 | . . 56 . . 24 21 . . 55 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 2 | . . . . . 1 . . 1 . Peak Influence 326 | 5 70 291 187 70 205 326 111 174 300 Initial 111 | . . 15 90 65 30 92 111 49 75 Average 104 | . 22 186 56 29 87 108 99 95 185 Influence Increases 2898 | 5 88 616 317 100 215 857 . 345 355 Destroy 0b10 Robot/C 1860 | . 60 400 200 60 180 560 . 200 200 Destroy 0b10 Robot/NC 110 | 5 5 25 30 . . 45 . . . Destroy Leader 356 | . 12 84 58 10 20 122 . 30 20 Successful Hack 50 | . 11 . 14 . . 25 . . . Disable Machine 9 | . . 9 . . . . . . . Destroy Structure 18 | . . 8 . . . . . 10 . Partial Spotted 15 | . . . . . . 15 . . . Lose Combat Pursuer 480 | . . 90 15 30 15 90 . 105 135 Influence Decreases 2668 | 5 46 407 401 217 60 796 185 312 239 Entered New Map 649 | . . 27 161 102 20 113 155 32 39 Time Decay 1389 | 5 46 290 230 105 . 683 30 . . Lost Part 620 | . . 90 10 10 40 . . 270 200 Lost Ally 10 | . . . . . . . . 10 . Squads Dispatched 13 | . . 3 3 . . 5 . 2 . Investigation 2 | . . 1 . . . 1 . . . Extermination 3 | . . . . . . 3 . . . Reinforcement 6 | . . 2 1 . . 1 . 2 . Assault 1 | . . . 1 . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Distress Signals 3 | . . 2 1 . . . . . . Communications Jammed 3 | . . . . 1 2 . . . . Distress Signals . | . . . . . . . . . . Times Spotted 161 | . 4 32 14 5 10 37 . 25 34 Peak Tracking Total 15 | . 4 8 4 3 4 7 . 8 15 Tactical Retreats 20 | . . 4 1 1 1 5 . 5 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Traps Triggered 4 | . . . 1 . . 1 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Machines Disabled 1 | . . 1 . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Machines Accessed 28 | . 4 2 2 4 . 15 1 . . Terminals 21 | . 4 2 2 1 . 11 1 . . Fabricators 2 | . . . . 1 . 1 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 2 | . . . . 1 . 1 . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 83 | . 12 7 6 8 . 49 1 . . Successful 60 | . 11 3 5 5 . 35 1 . . Failed 23 | . 1 4 1 3 . 14 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 29 | . 6 5 4 1 . 13 . . . Terminals 59 | . 12 7 6 1 . 32 1 . . Fabricators 6 | . . . . 3 . 3 . . . Repair Stations 6 | . . . . . . 6 . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 9 | . . . . 2 . 7 . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 22 | . 5 . 2 1 . 13 1 . . Record 3 | . . . . . . 3 . . . Part Schematic 1 | . . . . . . 1 . . . Robot Schematic 1 | . . . . . . 1 . . . Prototype ID Bank 4 | . 1 . . . . 3 . . . Open DSF 4 | . . . . 1 . 2 1 . . Branch Access Points 1 | . . . . . . 1 . . . Repair Station Index 1 | . . . 1 . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . Maintenance Status 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 3 | . 1 . 1 . . 1 . . . Fabricator Hacks 3 | . . . . 1 . 2 . . . Network Status 1 | . . . . 1 . . . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 6 | . . . . . . 6 . . . Scan Component 3 | . . . . . . 3 . . . Repair 3 | . . . . . . 3 . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . Report Inventory 1 | . . . . . . 1 . . . Scanalyzer 8 | . . . . 2 . 6 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 1 | . . . . . . 1 . . . Retrieve Study 6 | . . . . 2 . 4 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 20 | . 6 3 3 1 . 7 . . . Terminals 19 | . 6 3 3 . . 7 . . . Botnet 6 | . 2 1 1 . . 2 . . . Skim 13 | . 4 2 2 . . 5 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Reprogram 1 | . . . . 1 . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 2 2 1 3 . 13 1 . . Full Trace Events 2 | . . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . Robots Built 1 | . . . . . . 1 . . . Authchips . | . . . . . . . . . . Time 116 | . . . . . . 116 . . . Total Robot Build Rating 3 | . . . . . . 3 . . . Part Schematics Acquired 2 | . . . . . . 2 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 6 | . . . . 2 . 4 . . . Parts Repaired 3 | . . . . . . 3 . . . Time 132 | . . . . . . 132 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . . . Machine Destruction 1 | . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Total Allies 1 | . . . . . . 1 . . . Largest Group 1 | . . . . . . 1 1 1 . Highest-Rated Group 26 | . . . . . . 26 26 26 . Highest-Rated Ally 26 | . . . . . . 26 26 26 . Initial Warlord ECA Mod 18 | . . . . . . 9 8 8 18 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Active Infowar (turns) 3717 | . 72 582 461 109 384 1799 63 247 . Sensors 528 | . . 428 . . . . . 100 . Seismic 715 | . 72 154 461 28 . . . . . Jamming 2502 | . . . . 109 384 1799 63 147 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Turns Passed 4735 | 71 213 583 568 292 385 1845 63 353 362 Spaces Moved 2858 | 70 225 329 279 239 186 1118 56 150 206 Core 61 | 1 . 23 . . 11 . . . 26 Treads 434 | . . 35 . . 112 287 . . . Legs 1882 | . . 84 279 239 63 831 56 150 180 Wheels 481 | 69 225 187 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 120 105 105 105 105 105 50 Average Speed 120 | 79 80 118 157 106 163 120 105 119 111 Slowest Speed 500 | 80 80 300 190 120 500 160 105 180 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 39 30 27 7 86 29 2 90 28 Regions Visited 9 Branch Regions . Pre-discovered Areas 3 | . . . . . . 3 . . . Known Exits Taken 5 | . . 1 1 1 . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 11 | . . 6 . . . . . 5 . Melee . | . . . . . . . . . . Projectile 6 | . . 1 . . . . . 5 . AOE 5 | . . 5 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Gar Total 3706 | 78 245 412 347 262 245 1530 60 243 284 Wait 369 | . 2 . 22 7 14 289 1 9 25 Move 2849 | 69 224 328 278 238 185 1117 55 149 206 Hop . | . . . . . . . . . . Pick Up 32 | . 5 4 3 1 6 8 . 4 1 Fast Attach 64 | 6 1 5 7 2 8 6 . 20 9 Attach 26 | . . 5 . 1 . 3 2 7 8 Detach 13 | . . 1 2 . 2 2 . . 6 Swap 53 | 1 4 7 5 3 5 16 1 8 3 Drop 53 | . 3 4 4 4 10 24 1 3 . Fire 36 | 2 6 23 . . . . . 5 . Melee 210 | . . 35 26 6 15 65 . 37 26 Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . 1 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/DSF -6/Factory (discovered 7 exits: *Fac x3 / Low x2 / Ext x2) -5/Factory -5/DSF -5/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 13) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 320 | -9/Materials | Build established: Mutant 577 | -9/Materials | Destroyed 7 combat bots 603 | -9/Materials | Lost 6 parts (1p2n1u2w) 732 | -9/Materials | Core integrity fell below 50% 781 | -9/Materials | System corruption reached 10% 861 | -9/Materials | Discovered new exit (range 3) 865 | -9/Materials | Identified exit to Materials 868 | -9/Materials | Entered another Materials area 868 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1284 | -8/Materials | Discovered new exit (range 16) 1328 | -8/Materials | Discovered new exit (range 16) 1365 | -8/Materials | Garrison activated, responded to threat 1435 | -8/Materials | Identified exit to Factory 1436 | -8/Materials | Entered Factory 1436 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1728 | -7/Factory | Identified exit to DSF 1728 | -7/Factory | Entered DSF 1798 | -7/DSF | Additional patrols routed to DSF 1846 | -7/DSF | Lost 4 parts (1p3n) 1967 | -7/DSF | Discovered new exit (range 15) 2031 | -7/DSF | Sterilization system engaged 2051 | -7/DSF | Ambient heat levels rising (+10) 2066 | -7/DSF | Ambient heat levels rising (+10) 2081 | -7/DSF | Ambient heat levels rising (+10) 2094 | -7/DSF | Build established: Gladiator 2096 | -7/DSF | Ambient heat levels rising (+10) 2111 | -7/DSF | Ambient heat levels rising (+10) 2113 | -7/DSF | Entered Factory 2113 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3094 | -6/Factory | Learned location of Extension (-6) 3184 | -6/Factory | Repaired Greatsword+ 3230 | -6/Factory | Repaired Lyr. Light Armor Plating 3234 | -6/Factory | Loaded intel: 103 trap records 3275 | -6/Factory | Repaired Transmission Jammer 3334 | -6/Factory | Learned Extension emergency access door positions 3369 | -6/Factory | Identified exit to Lower Caves 3369 | -6/Factory | Identified exit to Extension 3370 | -6/Factory | Identified exit to Factory 3433 | -6/Factory | Learned location of 1 exit from Upper Caves 3478 | -6/Factory | Learned location of 1 exit from Upper Caves 3532 | -6/Factory | Learned location of 1 exit from Cetus 3623 | -6/Factory | Build established: Scavenger-Gladiator 3938 | -6/Factory | Fabricated O-24 Administrator (x1) 3958 | -6/Factory | Entered another Factory area 3958 | -5/Factory | Accompanied by 1 ally 3958 | -5/Factory | Evolved 2 slots: Utility x2 4019 | -5/Factory | Identified exit to DSF 4021 | -5/Factory | Entered DSF 4021 | -5/DSF | Accompanied by 1 ally 4045 | -5/DSF | Additional patrols routed to DSF 4233 | -5/DSF | Lost 10 parts (2p1n5u2w) 4276 | -5/DSF | Sterilization system engaged 4296 | -5/DSF | Ambient heat levels rising (+10) 4311 | -5/DSF | Ambient heat levels rising (+10) 4326 | -5/DSF | Ambient heat levels rising (+10) 4341 | -5/DSF | Ambient heat levels rising (+10) 4341 | -5/DSF | Discovered new exit (range 14) 4353 | -5/DSF | Lost 15 parts (1p5n4u5w) 4356 | -5/DSF | Ambient heat levels rising (+10) 4371 | -5/DSF | Ambient heat levels rising (+10) 4372 | -5/DSF | Identified exit to Garrison 4374 | -5/DSF | Entered Garrison 4443 | -5/Garrison | Core integrity fell below 50% 4511 | -5/Garrison | Lost 12 parts (2p5n2u3w) 4592 | -5/Garrison | Core integrity fell below 20% 4642 | -5/Garrison | Triggered checkpoint 4652 | -5/Garrison | Build established: Gladiator 4699 | -5/Garrison | Spotted B-75 Beast 4736 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04659_ Destroyed VTOL Module. 04659_ S-27 Virus system corrupted by crushing effect. 04660_ S-27 Virus system terminally corrupted. 04660_ Autogun fried. 04664_ Acquired Lgt. Nuclear Core. 04675_ Acquired Hvy. Laser. 04694_ Acquired 20 matter. Garrison Door activated. 04721_ Penetrated by Slug. 04724_ Carbon-fiber Leg destroyed. 04725_ Critical hit (Burn: +37). 04727_ C-45 Heavy ARC bursts open, deploying its payload. 04727_ S-27 Virus unfolds itself. 04727_ Slug penetrates S-27 Virus. 04727_ S-27 Virus destroyed. 04730_ Carbon-fiber Leg destroyed. 04733_ Lgt. Nuclear Core destroyed. 04734_ Carbon-fiber Leg destroyed. 04734_ Power Maul destroyed. 04735_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ?????????????????####??# #?????????????????????? | | ?????????????????#"%" ?# @ #?????????????????????? | | ????????????###### " ## #?????????????????????? | | ?????????#### #?????????????????????? | | ????????? s #?????????????????????? | | ??????????? s #?????????????????????? | | ????????????# ## ##sgs#?????????????????????? | | ????????????# ## ## sg###???????????????????? | | ??????????? g #???????????????????? | | ??????????? Y #???????????????????? | | ??????????? = #???????????????????? | | ??????????? % s= #???????????????????? | | ????????????# ## ##=% ###???????????????????? | | ??########### ## ## ####??????????????????? | | ### "%" B ???????????????? | | ? + " " Bg ??????????????? | | ??# % % "%" #??????????? | | ??# %#####+###### ############# #??????????? | | ??# =#???# #????# ??????????????? #??????????? | | ### #####!#########????????????????????????????? | | + " % #?????????????????????????????? | | + ##### ########?????????????????????????????? | | ### #???# #????????????????????????????????????? | | ??# #???# #????????????????????????????????????? | | ??# #???# #????????????????????????????????????? | | ??# #???# #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 65 Melee Accuracy 16 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Focal Shield | -6/Factory | Scanalyzed Adv. Signal Interpreter | -6/Factory | Hacked Robot Schematics ------------------ O-24 Administrator | -6/Factory | Hacked Fabricated ------------ O-24 Administrator | x1 | -6/Factory Repaired ---------- Greatsword | 15% | -6/Factory Lyr. Light Armor Plating | 1% | -6/Factory Transmission Jammer | 15% | -6/Factory Studied --------- Imp. Aluminum Leg | -7/Factory | Hacked Aluminum Leg | -7/Factory | Hacked Greatsword | -6/Factory | Hacked Imp. Deuterium Engine | -6/Factory | Hacked Imp. Medium Treads | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hot Goods Hydra Window Shopping Challenges ------------ None Game ------ Seed RemoteForceRefractor Manual? 0 Play Time 01:17:14 Cumulative 57.0 hours Start 2025.11.04 @ 18:33:25 End 2025.11.04 @ 19:59:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 42 Rogue 13 Adventurer 29 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4e2173e-920c-499f-a2b2-6376928221db