Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.02 @ 11:38:00

Player: mrbill82

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (40)      200
Value Destroyed (911)      911
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2111

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     260/300
Energy                     98/100
System Corruption          15%
Temperature                Cool (14)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
     Light Treads
>          --- UTILITY (3) ------
     Large Storage Unit
           Structural Scanner
  Improved Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Ion Engine
           Terrain Scanner

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
           EM Shotgun
           EM Shotgun
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
           Terrain Scanner
           Assault Rifle
           Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             50   | 6   25  19  
  Power                    6    | 1   2   3   
    Engine                 5    | 1   1   3   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               14   | 2   6   6   
    Treads                 6    | .   .   6   
    Leg                    5    | 2   3   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 3    | .   3   .   
  Utility                  11   | 1   5   5   
    Device                 6    | .   4   2   
    Storage                2    | 1   .   1   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   19   | 2   12  5   
    Energy Gun             4    | 2   .   2   
    Energy Cannon          4    | .   4   .   
    Ballistic Gun          8    | .   6   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   1   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 22   | .   6   16  
  Power                    3    | .   .   3   
  Propulsion               9    | .   4   5   
  Utility                  2    | .   .   2   
  Weapon                   8    | .   2   6   
  Highest Loss Streak      6    | .   4   6   
Average Slot Usage (%)     84   | .   87  80  
  Engine                   5    | .   6   4   
  Core                     5    | .   7   4   
  Treads                   6    | .   .   13  
  Leg                      15   | .   22  8   
  Flight                   2    | .   3   .   
  Device                   8    | .   11  4   
  Storage                  7    | .   4   11  
  Processor                8    | .   5   11  
  Protection               1    | .   .   3   
  Energy Gun               4    | .   .   8   
  Energy Cannon            3    | .   6   .   
  Ballistic Gun            12   | .   16  8   
  Launcher                 1    | .   .   1   
Naked Turns                .    | .   .   .   
Heaviest Build             28   | 11  17  28  
  Greatest Support         69   | 20  20  69  
  Greatest Overweight (x)  7    | 2   4   7   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 6   6   10  
  Average Capacity         6    | 5   4   9   
  Most Carried             5    | 1   4   5   
  Average Carried          2    | .   2   3   
  Final Capacity           10   | 6   4   10  
  Final Carried            3    | 1   3   2   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           898  | 251 333 314 
  Remotely                 .    | .   .   .   
Salvage Created            1098 | .   401 697 
  Parts                    86   | .   29  57  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  33   | .   12  21  
  Melee                    1    | .   1   .   
  Guns                     21   | .   7   14  
  Cannons                  4    | .   4   .   
  AOE                      7    | .   .   7   
Classes Destroyed          7    | .   3   4   
  Worker                   2    | .   .   2   
  Builder                  2    | .   .   2   
  Watcher                  3    | .   1   2   
  Swarmer                  16   | .   6   10  
  Grunt                    11   | .   6   5   
  Brawler                  1    | .   .   1   
  Sentry                   5    | .   .   5   
Best Kill Streak           6    | .   3   6   
  Combat Bots Only         6    | .   3   6   
Max Kills in Single Turn   5    | .   1   5   
  Gunslinging              1    | .   .   1   
  Exploded                 4    | .   .   4   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2519 | .    701  1818 
  Core                     497  | .    92   405  
  Absorbed by Shields      10   | .    10   .    
Core Remaining (%)         81   | 100  63   .    
Volleys Fired              74   | .    33   41   
  Largest                  2    | .    2    2    
  Hottest                  112  | .    112  90   
Shots Fired                119  | .    53   66   
  Gun                      98   | .    37   61   
  Cannon                   14   | .    14   .    
  Launcher                 7    | .    2    5    
  Special                  .    | .    .    .    
  Kinetic                  71   | .    37   34   
  Thermal                  .    | .    .    .    
  Explosive                7    | .    2    5    
  Electromagnetic          41   | .    14   27   
  Robot Hit Streak         12   | .    5    12   
  Robot Miss Streak        4    | .    2    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        6    | .    1    5    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           83   | .    30   53   
  Core Hits                62   | .    22   40   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              1    | .    1    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2088 | .    475  1613 
  Guns                     916  | .    274  642  
  Cannons                  144  | .    144  .    
  Explosions               966  | .    .    966  
  Melee                    .    | .    .    .    
  Ramming                  62   | .    57   5    
  Kinetic                  650  | .    274  376  
  Thermal                  34   | .    .    34   
  Explosive                932  | .    .    932  
  Electromagnetic          410  | .    144  266  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         15   | .    3    15   
  Average Corruption       7    | .    2    14   
  Corruption Purged        .    | .    .    .    
  Effects                  57   | .    16   41   
    Message Errors         12   | .    4    8    
    Matter Fused           10   | .    5    5    
    Heat Flow Errors       3    | .    1    2    
    Energy Discharges      1    | .    .    1    
    Parts Rejected         1    | .    .    1    
    Data Loss (minor)      6    | .    4    2    
    Data Loss (major)      3    | .    .    3    
    Misfires               2    | .    .    2    
    Alerts                 1    | .    .    1    
    Misdirections          10   | .    .    10   
    Targeting Errors       8    | .    2    6    
Overload Shots             .    | .    .    .    
Overflow Damage            69   | .    .    69   
  Projectiles              .    | .    .    .    
  Explosions               69   | .    .    69   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      208  | .    13   195  
  Shots                    6    | .    .    6    
  Rammed                   22   | .    21   1    
Targets Rammed             32   | .    30   2    
  Kicked                   10   | .    9    1    
  Crushed                  .    | .    .    .    
Highest Temperature        206  | .    180  206  
  Average Temperature      42   | .    40   44   
  Received Heat Transfer   477  | .    132  345  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              3    | .    1    2    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             367  | .   180 367 
  Average Influence        72   | .   60  198 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         84   | 100 100 43  
  Level 1                  15   | .   .   56  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   3   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   4   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              61   | .   25  36  
  Peak Tracking Total      9    | .   5   9   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          3    | .   1   2   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          9    | .   6   3   
  Terminals                7    | .   4   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                18   | .   13  5   
  Successful               16   | .   12  4   
  Failed                   2    | .   1   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                10   | .   5   5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          8    | .   8   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   5   4   
  Record                   1    | .   1   .   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        3    | .   2   1   
  Emergency Access Points  1    | .   .   1   
  Locate Traps             1    | .   .   1   
  Hauler Manifests         1    | .   .   1   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       7    | .   7   .   
  Recycle Component        2    | .   2   .   
  Process                  1    | .   1   .   
  Report Inventory         2    | .   2   .   
  Retrieve Matter          2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   3   1   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             2    | .   2   .   
  Recycled Matter          65   | .   65  .   
  Retrieved Matter         104  | .   104 .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   1   .   
  Non-combat               1    | .   1   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        1    | .   1   .   
  parse_system             1    | .   1   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               3781 | 1604 1159 1018 
Spaces Moved               2285 | 720  1039 526  
  Core                     33   | 22   8    3    
  Treads                   297  | .    .    297  
  Legs                     1578 | 698  654  226  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   377  | .    377  .    
  Fastest Speed            37   | 50   37   150  
  Average Speed            115  | 118  90   159  
  Slowest Speed            400  | 150  280  400  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            3    | .    3    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       74   | 80   97   46   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          68   | .    16   52   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      68   | .    16   52   

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      3297 | 1464 1197 636  
  Wait                     821  | 738  39   44   
  Move                     2277 | 719  1032 526  
  Hop                      3    | .    3    .    
  Pick Up                  7    | 1    6    .    
  Fast Attach              37   | 6    18   13   
  Attach                   7    | .    3    4    
  Detach                   15   | .    12   3    
  Swap                     6    | .    4    2    
  Drop                     17   | .    16   1    
  Fire                     74   | .    33   41   
  Melee                    1    | .    1    .    
  Ram                      5    | .    5    .    
  Kick                     26   | .    25   1    
  Crush                    1    | .    .    1    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
 1605 | -11/Scrapyard | Entered Materials
 1606 | -10/Materials | Build established: Mutant
 1682 | -10/Materials | Discovered new exit (range 6)
 1717 | -10/Materials | Discovered new exit (range 10)
 2046 | -10/Materials | Discovered new exit (range 8)
 2185 | -10/Materials | Lost 4 parts (2n2w)
 2468 | -10/Materials | Build established: Scavenger-Mutant
 2538 | -10/Materials | Discovered new exit (range 16)
 2764 | -10/Materials | Entered another Materials area
 2764 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2921 | -9/Materials  | Build established: Mutant
 3165 | -9/Materials  | System corruption reached 10%
 3218 | -9/Materials  | Lost 6 parts (1p2n1u2w)
 3317 | -9/Materials  | Core integrity fell below 50%
 3380 | -9/Materials  | Discovered new exit (range 15)
 3592 | -9/Materials  | Core integrity fell below 20%
 3620 | -9/Materials  | Lost 4 parts (1p1u2w)
 3782 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
03771_ U-05 Engineer lays Concrete.
03771_ Assault Rifle destroyed.
03772_ U-05 Engineer lays Concrete. <x2>
03772_ K-01 Serf collects debris.
03773_ U-05 Engineer lays Concrete.
03773_ K-01 Serf collects debris.
03773_ U-05 Engineer lays Concrete.
03774_ System corrupted: Heat flow error (+233).
03774_ U-05 Engineer lays Concrete. <x4>
03776_ U-05 Engineer builds a Wall.
03776_ U-05 Engineer lays Concrete. <x2>
03777_ K-01 Serf collects debris.
03777_ U-05 Engineer lays Concrete.
03778_ K-01 Serf collects debris.
03778_ U-05 Engineer lays Concrete.
03778_ U-05 Engineer builds a Door.
03779_ Slammed into S-10 Pest.
03781_ U-05 Engineer lays Concrete. <x2>
03782_ The unstable cave ceiling collapses.
03782_ U-05 Engineer lays Concrete.

 Map 
-----
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| ????????#            k   k "" #??????????????????? |
| ?????????          =/u   u T" #??????????????????? |
| ??????????         ##u     "" #??????????????????? |
| ????????????     #  # r    "" #??????????????????? |
| ?????????????#   #  #         #??????????????????? |
| ????????????##   #  #         #?######???????????? |
| ????????????#     #######+#######     ???????????? |
| ???????? ???#                         #??????????? |
| ???????  ???#                      T  ???????????? |
| ??????? | ??#                         #??????????? |
| ????+???   ?#     #######+#######     #??????????? |
| ?????????   ##   ### [    ########   ##??????????? |
| ????????###+##   ###%   " #  !!! #   ##########??? |
| ????????#        ###=|  T #  !!! +   ##"""""""#??? |
| ????????#          /!!  " +  !!! #   ##" !"| "#??? |
| ????????#       %###=%    #      #   ##"     "#### |
| ????????#   ####+###      #      #                 |
| ????????#   # = =% #     [#      +        <        |
| ????????#  %+%  %[!#      ########                 |
| ?""     +   #=""!==# """" #?????####+##       #### |
|       ""#  ?#    * # """" #?????#     #########??# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                62
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              NetworkThermalBlaster
  Manual?         0
Play Time         00:32:49
  Cumulative      8.3 hours
  Start           2020.01.02 @ 10:30:50
  End             2020.01.02 @ 11:38:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             16
Gallery%          11
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e3cf8504-bf75-4e02-b3c4-a7a69e2957ac