Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 10:01:33 Player: Holy_Ghost Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1747) 1747 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (387) 387 TOTAL SCORE: 4424 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 345 Friendly Fire -40 Cogmind --------- Core Integrity 432/550 Matter 245/300 Energy 132/160 System Corruption 0% Temperature Cool (68) Movement Core (1150) Ox22 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Visual Processing Unit Heavy Armor Plating > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Compact Matter Pod (150) Target Analyzer Propulsion Shielding Improved Utility Shielding Improved Utility Shielding Remote Shield Field Recycling Unit (0) Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Grenade Launcher Plasma Cutter Impact Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Heavy Armor Plating Shield Generator > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Impact Mace > --- INVENTORY -------- Wheel Wheel Compact Matter Pod Target Analyzer Target Analyzer Propulsion Shielding Propulsion Shielding Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Heavy Armor Plating Remote Shield Field Recycling Unit Heavy Assault Rifle Mini Grenade Launcher Plasma Cutter Heavy Hammer [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 . 2 Weapon 1 | . . 1 . . Parts Attached 52 | . 5 14 20 13 Power 4 | . 1 1 1 1 Engine 3 | . 1 1 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 15 | . 2 4 7 2 Treads 2 | . . 2 . . Leg 3 | . . 2 1 . Wheel 10 | . 2 . 6 2 Hover . | . . . . . Flight . | . . . . . Utility 9 | . 2 2 2 3 Device 3 | . 1 . 1 1 Storage 1 | . 1 . . . Processor 2 | . . 2 . . Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 24 | . . 7 10 7 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 21 | . . 7 8 6 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon 2 | . . . 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 1 1 Parts Lost 15 | . 1 3 2 9 Power 3 | . 1 1 . 1 Propulsion 7 | . . 1 2 4 Utility 3 | . . 1 . 2 Weapon 2 | . . . . 2 Highest Loss Streak 6 | . 1 2 2 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 96 85 95 84 Engine 10 | . 13 6 11 8 Treads 8 | . . 6 13 . Leg 2 | . 17 . . . Wheel 9 | . 10 11 6 15 Device 4 | . 11 2 2 6 Storage 11 | . 14 11 11 9 Processor 10 | . . 12 11 9 Protection 3 | . . . 4 9 Energy Gun 2 | . 14 5 . . Ballistic Gun 27 | . 14 27 32 27 Naked Turns . | . . . . . Heaviest Build 74 | 12 46 57 63 74 Greatest Support 40 | 20 26 40 40 32 Greatest Overweight (x) 20 | . 1 5 20 7 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 8 12 20 20 20 Most Carried 20 | 6 7 20 20 20 Average Carried 17 | 6 6 17 19 17 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 6 7 20 20 13 Class Distribution -------------------- 35% | Tank 23% | Gunner 22% | Skirmisher 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -9/Storage Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 2012 | 200 134 458 729 491 Remotely . | . . . . . Salvage Created 2557 | . 176 714 1005 662 Parts 176 | . 19 59 59 39 Haulers Intercepted 8 | . . 4 3 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 48 | . 7 15 15 11 Guns 47 | . 7 15 14 11 AOE 1 | . . . 1 . Classes Destroyed 10 | . 3 3 3 1 Worker 3 | . . . 3 . Builder 2 | . . 1 1 . Hauler 8 | . . 4 3 1 Recycler 1 | . . . 1 . Watcher 4 | . 1 2 . 1 Swarmer 13 | . 5 8 . . Grunt 23 | . 2 4 10 7 Duelist 2 | . . . 1 1 Sentry 9 | . . 3 4 2 Heavy 1 | . . . . 1 Best Kill Streak 8 | . 3 8 6 4 Combat Bots Only 5 | . 3 5 5 4 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 273 | . 42 47 75 109 Missed 73 | . 14 6 20 33 Damage Taken 3077 | . 254 427 918 1478 Core 350 | . 30 89 113 118 Absorbed by Shields 124 | . . . . 124 Core Remaining (%) 79 | 100 88 . 49 . Volleys Fired 152 | . 20 44 54 34 Largest 3 | . 2 3 3 3 Hottest 83 | . 60 83 69 69 Shots Fired 411 | . 40 132 137 102 Gun 399 | . 40 132 125 102 Cannon . | . . . . . Launcher . | . . . . . Special 12 | . . . 12 . Kinetic 358 | . 20 111 125 102 Thermal 53 | . 20 21 12 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 22 | . 16 22 22 15 Robot Miss Streak 5 | . 3 5 2 3 Penetration Max . | . . . . . Secondary Targets 9 | . . 4 1 4 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 271 | . 25 85 86 75 Core Hits 110 | . 12 33 36 29 Critical Kills 6 | . . 3 2 1 Critical Parts Destroyed 2 | . . 2 . . Critical Strikes 9 | . . 5 3 1 Destroy 9 | . . 5 3 1 Melee Attacks 3 | . . . 3 . Impact 3 | . . . 3 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3869 | . 240 1117 1415 1097 Guns 3809 | . 240 1117 1355 1097 Cannons . | . . . . . Explosions 60 | . . . 60 . Melee . | . . . . . Ramming . | . . . . . Kinetic 3480 | . 86 942 1355 1097 Thermal 329 | . 154 175 . . Explosive 60 | . . . 60 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . 1 . Message Errors 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 17 | . . . 17 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 447 | . 42 447 111 202 Average Temperature 43 | . 20 62 28 52 Received Heat Transfer 1031 | . 48 99 333 551 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 750 | . 350 400 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 532 | . 172 449 470 532 Initial 198 | . . 9 111 198 Average 191 | . 58 232 173 321 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 53 | 100 100 35 61 3 Level 1 35 | . . 41 28 80 Level 2 11 | . . 22 9 15 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 1 3 3 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 4 | . 1 1 . 2 Assault 2 | . . . 2 . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 4 | . 1 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | . 12 23 29 24 Peak Tracking Total 13 | . 4 7 9 13 Tactical Retreats 6 | . . . 2 4 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 7 | . 4 . . 3 Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 5 | . . 2 3 . Max in Single Turn 2 | . . 1 2 . Machines Repaired . | . . . . . Machines Dismantled 1 | . . . 1 . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 12 | . 2 1 7 2 Terminals 12 | . 2 1 7 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 31 | . 8 2 16 5 Successful 18 | . 4 1 9 4 Failed 13 | . 4 1 7 1 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 31 | . 8 2 16 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 18 | . 4 1 9 4 Record 3 | . . . 3 . Prototype ID Bank 3 | . . 1 2 . Open Door 2 | . . . 2 . Unreport Threat 1 | . 1 . . . Locate Traps 4 | . 1 . 2 1 Reprogram Traps 2 | . 1 . . 1 Hauler Manifests 1 | . . . . 1 Registered Components 1 | . 1 . . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 1 5 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 12 | . . . 12 . Largest Group 10 | . . . 10 1 Highest-Rated Group 88 | . . . 88 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders 3 | . . . 3 . EXPLORE 3 | . . . 3 . Ally Attacks 75 | . . . 67 8 Total Damage 873 | . . . 788 85 Kills 13 | . . . 12 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 19 | . . . 19 . Drone Recoveries 3 | . . . 3 . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 2787 | 4 389 515 1451 428 Spaces Moved 1206 | 4 284 229 485 204 Core 4 | . . . 4 . Treads 338 | . . 55 283 . Legs 168 | 4 150 7 7 . Wheels 696 | . 134 167 191 204 Hover . | . . . . . Flight . | . . . . . Fastest Speed 105 | 120 105 105 115 130 Average Speed 159 | 120 112 147 203 135 Slowest Speed 1050 | 120 120 470 1050 185 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 2 38 16 62 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 9 | . . . 9 . Melee . | . . . . . Projectile . | . . . . . AOE 9 | . . . 9 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1734 | 3 316 319 812 284 Wait 236 | . 3 17 203 13 Move 1202 | 3 283 228 484 204 Hop . | . . . . . Pick Up 32 | . 3 10 11 8 Fast Attach 22 | . 1 8 11 2 Attach 17 | . 3 3 3 8 Detach 3 | . . 1 1 1 Swap 13 | . 1 3 6 3 Drop 37 | . 2 5 19 11 Fire 152 | . 20 44 54 34 Melee 3 | . . . 3 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 2 | . . . 2 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 15 | . . . 15 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 16 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 8) 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 667 | -9/Materials | Discovered new exit (range 15) 700 | -9/Materials | Build established: Gunner 909 | -9/Materials | Entered Storage 1299 | -9/Storage | Lost 3 allies 1338 | -9/Storage | Build established: Skirmisher 1665 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1764 | -9/Storage | Lost 7 allies 2091 | -9/Storage | Build established: Tank 2103 | -9/Storage | Garrison activated, responded to threat 2143 | -9/Storage | Discovered new exit (range 18) 2149 | -9/Storage | Met a pair of Derelict thieves 2219 | -9/Storage | Core integrity fell below 50% 2360 | -9/Storage | Entered Materials 2360 | -8/Materials | Accompanied by 1 ally 2360 | -8/Materials | Evolved 2 slots: Utility x2 2645 | -8/Materials | Discovered new exit (range 3) 2754 | -8/Materials | Lost 6 parts (3n2u1w) 2788 | -8/Materials | Self-destructed Last Messages --------------- 02720_ Switching to secondary target: G-47 Trooper. 02723_ Imp. Assault Rifle destroyed. 02727_ Critical hit (Burn: +37). 02727_ G-47 Trooper destroyed. 02740_ Acquired 96 matter. 02747_ Acquired 23 matter. 02755_ Acquired 54 matter. 02758_ Acquired 30 matter. 02769_ Penetrated by Slug. 02769_ Wheel destroyed. 02769_ W-25 Informer destroyed. 02774_ U-05 Engineer builds a Wall. 02775_ Cld. Ion Engine destroyed. 02776_ G-47 Trooper destroyed. 02778_ U-05 Engineer builds a Wall. 02779_ G-47 Trooper destroyed. 02779_ Switching to secondary target: G-47 Trooper. 02781_ Imp. Assault Rifle destroyed. 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[[ #%=%= *= #??????? | | ?????????"S [[ g /g = #??????? | | ?????????" # %@ #??????? | | ??????????????????? #xx #### #??????? | | ?????????????????? ?# #??#######??????? | | ?????????????????#??# #???????????????? | | ????????????????????# +???????????????? | | ???????????????????? #???????????????? | | ??????????????????? #???????????????? | | ?????????????????? #???????????????? | | ?????????????????########???????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticHybridMantle Manual? 0 Play Time 00:40:06 Cumulative 29.5 hours Start 2024.05.24 @ 09:25:10 End 2024.05.24 @ 10:01:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 014efe0d-f0db-43a8-a59b-e99e58689972