Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 14:01:28 Player: THN-L0C Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (104) 520 Value Destroyed (3391) 3391 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (338) 338 TOTAL SCORE: 8289 Bonus ------- High Alert Combat Kills 38 Aligned with FarCom 300 Cogmind --------- Core Integrity 343/700 Matter 80/300 Energy 210/210 System Corruption 0% Temperature Warm (130) Movement Rolling (150) Ox4 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (6) ------ Huge Storage Unit Improved Propulsion Shielding > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (25) --- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Advanced Heat Sink Large Storage Unit Large Matter Pod (0) Improved Signal Interpreter Improved Terrain Scanner Hardened Light Armor Plating Improved Light Armor Plating XL Autogun Array Gauss Cannon Improved Datajack Great Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Improved Propulsion Shielding Improved Medium Armor Plating Reactive Plating Authchip [R/NC] > --- WEAPON ----------- Flak Gun Flak Gun Great Axe > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Advanced Heat Sink Large Storage Unit Large Matter Pod Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Improved Propulsion Shielding Hardened Light Armor Plating Improved Light Armor Plating Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun XL Autogun Array Gauss Cannon Rocket Launcher Improved Datajack [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Authchip [R/NC] Protection Reactive Plating Weapon Flak Gun Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . . . 2 2 . . Power 1 | . . . . . . . . 1 . . Propulsion . | . . . . . . . . . . . Utility 4 | . . . 2 . . . 1 1 . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 94 | 7 4 4 8 3 1 . 32 24 9 2 Power 12 | 1 . 1 . 2 . . 2 4 2 . Engine 6 | 1 . . . 1 . . 2 2 . . Core 6 | . . 1 . 1 . . . 2 2 . Reactor . | . . . . . . . . . . . Propulsion 16 | 2 1 2 3 . . . 8 . . . Treads 3 | 2 1 . . . . . . . . . Leg 6 | . . 2 . . . . 4 . . . Wheel 7 | . . . 3 . . . 4 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | 2 1 . 2 1 1 . 7 4 2 . Device 2 | 1 . . . . . . . 1 . . Storage 3 | 1 1 . . . 1 . . . . . Processor 2 | . . . . . . . 2 . . . Hackware 1 | . . . . . . . 1 . . . Protection 12 | . . . 2 1 . . 4 3 2 . Artifact . | . . . . . . . . . . . Weapon 46 | 2 2 1 3 . . . 15 16 5 2 Energy Gun 4 | 1 . . . . . . 3 . . . Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 26 | 1 . . 2 . . . 10 7 4 2 Ballistic Cannon 3 | . 1 . 1 . . . . 1 . . Launcher 3 | . 1 1 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 5 | . . . . . . . 1 4 . . Slashing Weapon 3 | . . . . . . . . 3 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . Unidentified Prototypes 4 | . . . . . . . 4 . . . Parts Lost 25 | . . 1 2 2 . . 4 8 4 4 Power 4 | . . . . 1 . . . 3 . . Propulsion 4 | . . 1 . . . . 3 . . . Utility 10 | . . . 1 1 . . 1 3 2 2 Weapon 7 | . . . 1 . . . . 2 2 2 Highest Loss Streak 5 | . . 1 1 2 . . 2 5 3 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 97 88 85 97 100 99 99 77 63 Engine 6 | . 14 7 . 3 . . 8 7 . . Core 4 | . . 6 11 3 11 11 . 7 7 15 Treads 3 | . 28 14 . . . . . . . . Leg 5 | . . 11 9 . . . 9 . . . Wheel 10 | . . . 12 22 22 22 8 15 15 15 Device 3 | . 14 14 11 4 . . . 1 . . Storage 10 | . 14 14 11 11 19 22 9 7 7 7 Processor 5 | . . . . . . . 8 7 7 6 Hackware 1 | . . . . . . . . 6 . . Protection 19 | . . . 11 18 22 22 26 21 19 7 Energy Gun 4 | . 11 . . . . . 8 . . . Ballistic Gun 17 | . 14 14 13 22 22 22 17 19 10 9 Ballistic Cannon 1 | . 1 10 1 . . . . . . . Launcher 1 | . . 3 6 . . . . . 6 . Peak Build Rating 52 | 7 7 14 17 16 21 21 42 52 45 37 Average Rating 31 | 5 6 9 14 14 18 20 36 48 36 31 On Entrance 19 | . 7 7 14 16 16 20 21 40 32 36 Naked Turns . | . . . . . . . . . . . Heaviest Build 124 | 13 30 30 36 36 113 113 119 124 122 97 Greatest Support 40 | 40 40 40 30 24 24 24 34 24 24 24 Greatest Overweight (x) 9 | . . 1 2 1 4 4 9 5 5 4 Average Overweight (x) 3 | . . . . 1 3 4 3 4 4 4 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 Average Capacity 22 | 7 11 15 15 15 22 25 25 25 25 25 Most Carried 25 | 1 7 10 15 15 17 17 25 25 24 20 Average Carried 19 | . 4 8 11 13 15 16 24 24 20 19 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 Final Carried 25 | 1 7 9 15 14 16 17 25 25 20 18 Class Distribution -------------------- 54% | Tank 39% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Tank | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Matter Collected 3015 | 180 89 307 230 180 120 . 1120 493 225 71 Remotely . | . . . . . . . . . . . Salvage Created 3373 | 16 105 76 379 172 . . 1855 444 155 171 Parts 177 | 4 1 4 28 13 . . 81 21 16 9 Haulers Intercepted 4 | . . . 1 . . . 3 . . . Recyclers Shooed 7 | 1 . . 2 . . . 3 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 16 6 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 88 | . 3 6 11 6 . . 34 13 10 5 Guns 65 | . 2 . 3 6 . . 30 13 6 5 Cannons 9 | . 1 5 2 . . . 1 . . . AOE 14 | . . 1 6 . . . 3 . 4 . Classes Destroyed 14 | 1 2 1 5 . . . 3 2 . . Worker 6 | . . . . . . . 5 1 . . Builder 2 | . . . 2 . . . . . . . Tunneler 3 | 1 . . . . . . 1 1 . . Hauler 4 | . . . 1 . . . 3 . . . Recycler 2 | . . . 1 . . . 1 . . . Operator 1 | . . . 1 . . . . . . . Watcher 2 | . . . . . . . 2 . . . Swarmer 26 | . 1 . 4 2 . . 4 2 10 3 Grunt 40 | . 2 2 4 4 . . 23 3 . 2 Duelist 2 | . . . . . . . 2 . . . Sentry 10 | . . . 3 . . . 5 2 . . Hunter 2 | . . . . . . . . 2 . . Programmer 4 | . . . . . . . . 4 . . Assembled 4 | . . 4 . . . . . . . . Best Kill Streak 10 | 1 1 2 10 4 . . 6 6 4 3 Combat Bots Only 7 | . 1 2 7 4 . . 5 6 4 3 Max Kills in Single Turn 3 | 1 1 1 3 2 . . 3 2 2 1 Gunslinging 2 | . . . . 1 . . 2 . . . Exploded 3 | . . 1 3 . . . 3 . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 554 | . 32 22 46 37 . . 113 196 58 50 Missed 166 | . 13 9 14 10 . . 24 68 16 12 Damage Taken 5245 | . 198 190 476 333 . . 1669 1267 547 565 Core 868 | . 53 22 90 98 . . 248 186 59 112 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 268 | . . . 3 17 . . 30 114 50 54 Ignored by Resistances 247 | . . . . . . . 13 116 118 . Core Remaining (%) 69 | 100 . 70 . . . 53 54 . . . Volleys Fired 257 | 2 24 17 39 15 . . 74 40 24 22 Largest 3 | 2 2 2 2 2 . . 3 3 2 3 Hottest 161 | 60 60 55 55 46 . . 161 84 76 84 Shots Fired 549 | 4 48 34 71 30 . . 212 90 30 30 Gun 473 | 4 44 17 43 30 . . 203 76 26 30 Cannon 54 | . 4 14 12 . . . 9 14 1 . Launcher 22 | . . 3 16 . . . . . 3 . Special . | . . . . . . . . . . . Kinetic 472 | 2 28 31 55 30 . . 179 90 27 30 Thermal 41 | 2 20 . . . . . 19 . . . Explosive 22 | . . 3 16 . . . . . 3 . Electromagnetic 14 | . . . . . . . 14 . . . Robot Hit Streak 22 | 2 7 9 8 7 . . 22 11 6 6 Robot Miss Streak 9 | 1 7 2 3 6 . . 9 4 9 2 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 8 | . . . . 1 . . 5 1 . 1 Max Gunslinging Chain 2 | . . . . 1 . . 2 1 . 1 Shots Hit Robots 387 | 3 30 21 40 22 . . 163 70 15 23 Core Hits 334 | 1 8 9 27 11 . . 157 87 24 10 Critical Kills 2 | . 1 . 1 . . . . . . . Critical Parts Destroyed 4 | . 1 1 . . . . . 1 . 1 Critical Strikes 7 | . 2 1 2 . . . . 1 . 1 Destroy 5 | . 2 1 1 . . . . . . 1 Blast 1 | . . . 1 . . . . . . . Smash 1 | . . . . . . . . 1 . . Melee Attacks 33 | . . . . . . . 1 32 . . Impact 22 | . . . . . . . 1 21 . . Slashing 11 | . . . . . . . . 11 . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 1 2 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8089 | 32 298 333 1127 337 . . 3343 1592 589 438 Guns 5788 | 32 232 82 300 337 . . 2816 1246 305 438 Cannons 666 | . 66 205 160 . . . 124 111 . . Explosions 1317 | . . 46 667 . . . 270 50 284 . Melee 275 | . . . . . . . 105 170 . . Ramming 43 | . . . . . . . 28 15 . . Kinetic 5745 | 10 195 287 460 337 . . 2356 1357 305 438 Thermal 518 | 22 103 . . . . . 393 . . . Explosive 930 | . . 46 600 . . . . . 284 . Electromagnetic 578 | . . . 67 . . . 461 50 . . Impact 275 | . . . . . . . 105 170 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . 1 1 . . . . 1 2 . . Average Corruption 1 | . 1 1 . . . . 1 1 . . Corruption Purged 2 | . . . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . . . Effects 32 | . 3 8 . . . . 13 8 . . Message Errors 8 | . 1 4 . . . . 1 2 . . Matter Fused 5 | . 2 . . . . . 2 1 . . Heat Flow Errors 4 | . . 1 . . . . 1 2 . . Energy Discharges 7 | . . 2 . . . . 3 2 . . Data Loss (minor) 3 | . . 1 . . . . 1 1 . . Data Loss (major) 3 | . . . . . . . 3 . . . Misfires 1 | . . . . . . . 1 . . . Alerts 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 247 | . . 18 21 . . . 78 130 . . Projectiles 21 | . . 18 3 . . . . . . . Explosions 21 | . . . 18 . . . 3 . . . Melee 205 | . . . . . . . 75 130 . . Knockbacks 9 | . 2 4 1 . . . 2 . . . Impact 1 | . . . . . . . 1 . . . Kinetic 7 | . 2 4 1 . . . . . . . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 213 | . . 1 58 . . . 110 29 15 . Shots 10 | . . 1 3 . . . 4 1 1 . Rammed 6 | . . . . . . . 4 2 . . Targets Rammed 7 | . . . . . . . 5 2 . . Kicked 1 | . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 492 | 20 126 130 60 5 . . 492 256 15 127 Average Temperature 77 | 15 43 26 18 3 . . 121 53 10 70 Received Heat Transfer 1794 | . 120 39 165 171 . . 828 291 . 180 Effects 7 | . . . . . . . 7 . . . Shutdowns 2 | . . . . . . . 2 . . . Energy Bleed 2 | . . . . . . . 2 . . . Interference 1 | . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . . . . . 5 . . . Impact Corruptions 5 | . . . . . . . 3 2 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 993 | 50 225 . . . . . 718 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 2 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Peak Influence 458 | 5 128 67 458 303 . . 452 392 . . Initial 196 | . 3 17 2 178 . . . 196 . . Average 119 | 2 39 21 292 240 . . 105 197 . . Maximum Alert Level 2 | . . . 2 1 . . 2 1 . . Low Security (%) 80 | 100 100 100 26 23 . 100 84 64 . . Level 1 16 | . . . 43 76 . . 11 35 . . Level 2 3 | . . . 29 . . . 4 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 1 . 2 . . . 1 12 . . Investigation 1 | . . . . . . . . 1 . . Extermination 4 | . . . . . . . . 4 . . Reinforcement 8 | . 1 . 2 . . . 1 4 . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Distress Signals 8 | . 2 . 2 . . . 3 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 150 | . 9 8 16 8 . . 69 23 11 6 Peak Tracking Total 6 | . 3 2 4 3 . . 6 4 4 3 Tactical Retreats 6 | . 2 . . 1 . . 2 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Traps Triggered 5 | . 2 . . . . . 3 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Machines Disabled 6 | . . . 2 . . . 3 1 . . Max in Single Turn 1 | . . . 1 . . . 1 1 . . Garrison Access 2 | . . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Machines Accessed 24 | . 5 . 1 . 1 . 11 6 . . Terminals 19 | . 5 . 1 . . . 11 2 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . . Total Hacks 66 | . 22 . 2 . 1 . 28 13 . . Successful 41 | . 12 . 1 . 1 . 22 5 . . Failed 24 | . 9 . 1 . . . 6 8 . . Catastrophic 5 | . 1 . . . . . 1 3 . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 50 | . 20 . 2 . 1 . 24 3 . . Terminals 56 | . 22 . 2 . . . 28 4 . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 8 | . . . . . . . . 8 . . Terminal Hacks 13 | . 5 . . . 1 . 6 1 . . Robot Analysis 2 | . 2 . . . . . . . . . Terminal Index 2 | . 1 . . . . . 1 . . . Unreport Threat 1 | . . . . . . . 1 . . . Locate Traps 5 | . 1 . . . . . 3 1 . . Zone Layout 2 | . 1 . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . Seal Access 2 | . . . . . . . . 2 . . Unauthorized Hacks 26 | . 7 . 1 . . . 16 2 . . Terminals 26 | . 7 . 1 . . . 16 2 . . Assimilate 2 | . . . . . . . 2 . . . Botnet 6 | . 2 . . . . . 4 . . . Skim 18 | . 5 . 1 . . . 10 2 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 5 . 1 . . . 9 4 . . Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Total Allies 2 | . . . . . . . 2 . . . Largest Group 1 | . . . . . . . 1 . . . Highest-Rated Group 10 | . . . . . . . 10 . . . Highest-Rated Ally 10 | . . . . . . . 10 . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Turns Passed 9121 | 89 546 925 326 85 456 263 3676 2049 585 121 Spaces Moved 4477 | 49 273 587 169 35 335 162 1374 1105 346 42 Core 6 | 6 . . . . . . . . . . Treads 594 | 43 273 278 . . . . . . . . Legs 860 | . . 309 76 . . . 475 . . . Wheels 3017 | . . . 93 35 335 162 899 1105 346 42 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 120 105 105 105 150 150 150 150 150 Average Speed 169 | 146 160 146 116 105 135 150 216 157 150 150 Slowest Speed 340 | 160 160 240 260 105 150 150 340 165 165 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 4 57 98 27 6 70 42 80 39 53 11 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . . 2 . . . Known Exits Taken 6 | . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . Scrap Searched 3 | . . 1 . . . 1 . . 1 . Spaces Dug 33 | . . . . . . . . 33 . . Terrain Destroyed 192 | . . 19 97 . . . 5 33 38 . Melee 24 | . . . . . . . . 24 . . Projectile 11 | . . . . . . . . 9 2 . AOE 157 | . . 19 97 . . . 5 . 36 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Total 5470 | 59 337 617 234 52 339 182 1915 1287 378 70 Wait 517 | 1 32 8 4 . . 20 376 72 . 4 Move 4468 | 48 272 586 168 34 334 161 1373 1105 345 42 Hop . | . . . . . . . . . . . Pick Up 59 | 1 5 2 10 . 2 1 31 7 . . Fast Attach 14 | 7 1 . 2 . . . 3 . 1 . Attach 23 | . . 1 1 2 1 . 6 5 5 2 Detach 1 | . . . . . . . 1 . . . Swap 57 | . 3 3 5 1 . . 23 19 3 . Drop 35 | . . . 5 . 2 . 22 6 . . Fire 257 | 2 24 17 39 15 . . 74 40 24 22 Melee 33 | . . . . . . . 1 32 . . Ram 5 | . . . . . . . 4 1 . . Kick 1 | . . . . . . . 1 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / *Sto x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 10) 414 | -10/Materials | Central database locked down 452 | -10/Materials | Discovered new exit (range 18) 483 | -10/Materials | Discovered new exit (range 6) 575 | -10/Materials | Learned Storage emergency access door positions 636 | -10/Materials | Entered Mines 637 | -10/Mines | Assembled infested the area 642 | -10/Mines | Assisted by a Guerilla fighting off Assembled 666 | -10/Mines | Met a Derelict bent on vengeance 836 | -10/Mines | Discovered new exit (range 15) 867 | -10/Mines | Learned location of Storage (-7) 957 | -10/Mines | Discovered new exit (range 8) 1452 | -10/Mines | Build established: Scavenger-Mutant 1464 | -10/Mines | Learned location of 1 exit from Materials 1465 | -10/Mines | Learned Materials trap positions 1561 | -10/Mines | Entered Materials 1561 | -9/Materials | Evolved 2 slots: Utility x2 1562 | -9/Materials | Identified exit to Mines 1563 | -9/Materials | Identified exit to Materials 1564 | -9/Materials | Loaded intel: 18 trap records 1702 | -9/Materials | Destroyed 7 combat bots 1887 | -9/Materials | Entered Mines 1966 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1967 | -9/Mines | Discovered new exit (range 5) 1972 | -9/Mines | Entered Exiles 1973 | -9/Exiles | Identified exit to Mines 1988 | -9/Exiles | Build established: Mutant 1999 | -9/Exiles | Met 8R-AWN 2016 | -9/Exiles | Met EX-HEX 2044 | -9/Exiles | Met EX-BIN 2056 | -9/Exiles | Aligned with FarCom system 2058 | -9/Exiles | Given EX-Vault access code 2083 | -9/Exiles | Opened EX-Vault 2093 | -9/Exiles | Found XL Autogun Array 2130 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2182 | -9/Exiles | Met EX-DEC 2409 | -9/Exiles | Discovered exit to Mines (range 15) 2428 | -9/Exiles | Left Exiles lab with XL Autogun Array 2428 | -9/Exiles | Entered Mines 2671 | -8/Mines | Discovered exit to Materials (range 12) 2691 | -8/Mines | Entered Materials 2691 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2982 | -8/Materials | Build established: Tank 4638 | -8/Materials | Learned location of 1 exit from Storage 4707 | -8/Materials | Learned location of 2 exits from Factory 4768 | -8/Materials | Learned Factory scanalyzer intel 4820 | -8/Materials | Identified exit to Factory 4891 | -8/Materials | Learned location of 2 exits from Factory 4932 | -8/Materials | Learned Factory non-interactive machine intel 4985 | -8/Materials | Learned Storage emergency access door positions 5048 | -8/Materials | Learned location of 1 exit from Lower Caves 6177 | -8/Materials | Learned location of 1 exit from Storage 6222 | -8/Materials | Learned 4 Factory zone layouts 6299 | -8/Materials | Learned Recycling recycling unit intel 6303 | -8/Materials | Learned location of Zion (-7) 6310 | -8/Materials | Learned Factory stockpile data 6324 | -8/Materials | Learned Factory trap positions 6367 | -8/Materials | Entered Factory 6367 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6368 | -7/Factory | Identified exit to Factory 6368 | -7/Factory | Identified exit to Lower Caves 6369 | -7/Factory | Identified exit to Storage 6371 | -7/Factory | Loaded intel: 90 trap records 6373 | -7/Factory | Loaded intel: 230 non-interactive machine locations 6374 | -7/Factory | Loaded intel: 4 scanalyzer locations 6630 | -7/Factory | Garrison activated, responded to threat 7452 | -7/Factory | Build established: Mutant 7902 | -7/Factory | Cargo convoy interrupted 8142 | -7/Factory | Discovered exit to Factory (range 5) 8416 | -7/Factory | Entered Lower Caves 8417 | -7/Lower Caves | Identified exit to Lower Caves 8432 | -7/Lower Caves | Learned Factory emergency access door positions 8445 | -7/Lower Caves | Lost 5 parts (2p2u1w) 8747 | -7/Lower Caves | Lost 3 parts (1u2w) 8881 | -7/Lower Caves | Encountered a Warlord checkpoint 9001 | -7/Lower Caves | Entered another Lower Caves area 9053 | -7/Lower Caves | Discovered exit to Factory (range 5) 9109 | -7/Lower Caves | Core integrity fell below 50% 9122 | -7/Lower Caves | Self-destructed Last Messages --------------- 09027_ S-27 Virus destroyed. 09029_ VTOL Module fries itself beyond repair. 09031_ Autogun fries itself beyond repair. 09031_ Acquired 25 matter. 09032_ Acquired 22 matter. 09035_ Acquired 24 matter. 09044_ Autogun fries itself beyond repair. 09053_ EXIT=FOUND: FACTORY 09089_ Slug penetrates Wall. 09100_ Slug penetrates G-50 Soldier. 09102_ Gauss Rifle destroyed. 09102_ Critical hit (Burn: +37). 09104_ Slug penetrates G-50 Soldier. 09107_ G-50 Soldier destroyed. 09110_ Slug penetrates G-47 Trooper. 09116_ Critical hit (Burn: +37). 09118_ Adv. Targeting Computer destroyed. 09119_ Slug penetrates G-47 Trooper. 09119_ G-47 Trooper destroyed. 09119_ Switching to secondary target: G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????## | | ????????????????????????????????????????????## | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????# ##? | | ???????????????????????????????????????????## #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# ### | | ???????????????????????????????????????????## | | ??????????????????????? ????????????????????## | | ??????????????????????? ?????????????????????# ## | | ??????????????????????? ?????????????????????## #? | | ?????????????? ???????? ????????????????####??# #? | | ????????????## ???????? #??????????????## #### #? | | ????????????# ??????? ??????????????# # #? | | ?????????????# ?????# ??????######??# # ##? | | ??????????????# ????# ??????# #### ## | | ?????????????## ##?## ???????# ## # # | | ??????????? # ## ???##### < | | ??????????" ??## ## ##### # | | ??????????? #?## ### #???## # | | ??????????????# ### ### #???# | | ????????????????# [g@ #????## | | ?????????????????# ## %%* ##?????? | | ?????????????????????# = ##??????? | | ?????????????????????# #???????? | | ?????????????????????# ##???????? | | ?????????????????????# ######????????? | | ??????????????????? ##?????????????? | | ??????????????????# ####??????????????? | | ??????????????????## ## ##?????????????????? | | ???????????????????## #### ##??????????????????? | | ????????????????????###???####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed LaserGravityExpander Manual? 0 Play Time 00:45:43 Cumulative 186.5 hours Start 2024.09.02 @ 12:46:36 End 2024.09.02 @ 14:01:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 72 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc280935-dec0-40f4-90ed-73bcf73eea0f