Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.15 @ 11:51:39 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2238) 2238 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (348) 348 TOTAL SCORE: 6006 Bonus ------- High Alert Combat Kills 201 Follower Combat Kills 147 Cogmind --------- Core Integrity 435/700 Matter 155/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Experimental Targeting Computer Improved Medium Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Light Armor Plating Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Heavy EM Shotgun Improved Medium Laser Improved Medium Laser Light EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Experimental Targeting Computer Protection Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . . 2 . 1 2 . Weapon . | . . . . . . . . Parts Attached 73 | 6 7 1 10 16 21 6 6 Power 11 | 1 2 . 1 4 2 . 1 Engine 11 | 1 2 . 1 4 2 . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 13 | 2 1 1 1 3 5 . . Treads 5 | 2 1 1 1 . . . . Leg 8 | . . . . 3 5 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 2 . 4 3 6 4 2 Device 4 | . . . 4 . . . . Storage 7 | 1 2 . . 1 2 . 1 Processor 3 | . . . . 1 . 2 . Hackware . | . . . . . . . . Protection 8 | . . . . 1 4 2 1 Artifact . | . . . . . . . . Weapon 27 | 2 2 . 4 6 8 2 3 Energy Gun 6 | . . . . 2 4 . . Energy Cannon 5 | . . . 2 2 1 . . Ballistic Gun 11 | 2 2 . 1 2 2 2 . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . 1 . 1 . 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . Parts Lost 12 | . 2 . . 1 2 . 7 Power 2 | . . . . 1 . . 1 Propulsion 4 | . . . . . 2 . 2 Utility 2 | . . . . . . . 2 Weapon 4 | . 2 . . . . . 2 Highest Loss Streak 5 | . 2 . . 1 1 . 5 Average Slot Usage (%) 95 | . 84 100 97 99 99 100 92 Engine 10 | . 14 14 11 11 9 7 5 Treads 12 | . 27 28 22 6 . . . Leg 11 | . . . . 15 26 23 21 Device 4 | . . . 19 3 . . . Storage 24 | . 14 28 22 31 27 23 21 Processor 5 | . . . . 4 9 20 22 Protection 3 | . . . . 5 9 9 5 Energy Gun 4 | . . . . 6 14 5 . Energy Cannon 3 | . . . 8 4 . . . Ballistic Gun 12 | . 27 28 12 10 3 10 . Launcher 1 | . . . . . . . 14 Naked Turns . | . . . . . . . . Heaviest Build 79 | 12 24 24 32 36 76 79 70 Greatest Support 40 | 40 40 40 40 40 33 30 30 Greatest Overweight (x) 3 | . . . . 3 3 2 2 Average Overweight (x) . | . . . . . 1 2 1 Largest Inventory Capacity 22 | 6 12 12 12 14 22 22 22 Average Capacity 12 | 4 6 12 12 13 17 22 21 Most Carried 22 | 4 9 8 12 14 22 22 22 Average Carried 12 | 2 5 8 11 13 16 21 18 Final Capacity 22 | 6 12 12 12 14 22 22 4 Final Carried 22 | 4 8 8 12 14 22 22 3 Class Distribution -------------------- 49% | Mutant 36% | Scavenger-Mutant 14% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Matter Collected 1728 | 212 272 40 230 309 324 51 290 Remotely . | . . . . . . . . Salvage Created 3336 | . 453 . 495 1096 709 51 532 Parts 161 | 1 17 . 35 59 42 2 5 Haulers Intercepted 5 | . 1 . 2 2 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Combat Hostiles Destroyed 60 | . 9 . 12 18 18 . 3 Guns 41 | . 9 . 4 13 15 . . Cannons 6 | . . . 1 5 . . . AOE 13 | . . . 7 . 3 . 3 Classes Destroyed 13 | 1 3 . 5 2 1 . 1 Worker 2 | 1 . . . 1 . . . Builder 2 | . . . 1 1 . . . Hauler 5 | . 1 . 2 2 . . . Recycler 3 | . . . 1 1 . 1 . Operator 3 | . . . 1 1 1 . . Watcher 1 | . 1 . . . . . . Swarmer 13 | . . . 7 . 6 . . Grunt 25 | . 9 . 1 8 7 . . Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . 1 . . . Sentry 16 | . . . 4 8 4 . . Hunter 1 | . . . . . 1 . . Compactor 3 | . . . . . . . 3 Best Kill Streak 11 | 1 3 . 11 6 5 1 1 Combat Bots Only 10 | . 3 . 10 5 5 . 1 Max Kills in Single Turn 4 | 1 1 . 4 2 2 1 1 Gunslinging 1 | . . . . . 1 . . Exploded 4 | . . . 4 . 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Damage Taken 3045 | . 750 . 149 596 772 . 778 Core 524 | . 102 . 22 91 44 . 265 Absorbed by Shields 123 | . . . 59 64 . . . Core Remaining (%) 80 | 100 . 59 . 71 92 . . Volleys Fired 184 | . 51 . 28 49 36 1 19 Largest 2 | . 2 . 2 2 2 2 2 Hottest 112 | . 40 . 83 112 100 46 60 Shots Fired 350 | . 101 . 53 90 67 2 37 Gun 250 | . 101 . 25 59 63 2 . Cannon 56 | . . . 25 31 . . . Launcher 44 | . . . 3 . 4 . 37 Special . | . . . . . . . . Kinetic 189 | . 101 . 25 40 21 2 . Thermal 59 | . . . 25 34 . . . Explosive 44 | . . . 3 . 4 . 37 Electromagnetic 58 | . . . . 16 42 . . Robot Hit Streak 21 | . 10 . 13 21 19 7 12 Robot Miss Streak 6 | . 3 . 4 3 6 . 1 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 . . 1 2 . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . Shots Hit Robots 256 | . 74 . 32 65 53 1 31 Core Hits 128 | . 27 . 24 35 34 1 7 Critical Hits 4 | . 1 . 1 1 1 . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 3 | . 1 . 1 . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7382 | . 842 . 962 1285 1394 15 2884 Guns 2558 | . 828 . 224 646 845 15 . Cannons 839 | . . . 319 520 . . . Explosions 3917 | . . . 419 105 509 . 2884 Melee . | . . . . . . . . Ramming 68 | . 14 . . 14 40 . . Kinetic 1739 | . 828 . 224 448 224 15 . Thermal 858 | . . . 319 539 . . . Explosive 3812 | . . . 419 . 509 . 2884 Electromagnetic 905 | . . . . 284 621 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 1 2 3 . . . Average Corruption 2 | . 1 1 1 2 . . . Corruption Purged . | . . . . . . . . Effects 14 | . . . 1 13 . . . Message Errors 5 | . . . . 5 . . . Matter Fused 6 | . . . . 6 . . . Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 14 | . . . 9 . 5 . . Projectiles . | . . . . . . . . Explosions 14 | . . . 9 . 5 . . Melee . | . . . . . . . . Knockbacks 2 | . 1 . . 1 . . . Impact 2 | . 1 . . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 572 | . . . . 23 10 . 539 Shots 16 | . . . . 1 . . 15 Rammed 6 | . 2 . . 1 3 . . Targets Rammed 11 | 1 3 . . 2 5 . . Kicked 3 | . . . . 1 2 . . Crushed 2 | 1 1 . . . . . . Highest Temperature 265 | . 30 . 120 265 223 . . Average Temperature 61 | . 10 . 44 87 59 . . Received Heat Transfer 930 | . 360 . 36 246 288 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 9 | . . . . 5 4 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 1691 | . . . 666 1025 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Peak Influence 609 | . 252 66 347 572 609 282 139 Average Influence 243 | . 68 43 114 391 431 279 122 Maximum Alert Level 2 | . 1 . 1 2 2 1 . Low Security (%) 49 | 100 91 100 81 9 9 . 100 Level 1 21 | . 8 . 18 43 9 100 . Level 2 28 | . . . . 47 81 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 . 1 1 3 . . Investigation 1 | . . . . 1 . . . Extermination . | . . . . . . . . Reinforcement 4 | . 2 . 1 . 1 . . Assault . | . . . . . . . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Distress Signals 3 | . . . 1 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 19 . 17 24 29 . 4 Peak Tracking Total 11 | . 4 . 11 5 6 . 2 Tactical Retreats 3 | . 1 . . . 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Traps Triggered 7 | . 2 . 2 1 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . 1 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Machines Disabled 3 | . . . . . 3 . . Max in Single Turn 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Machines Accessed 12 | . 2 . 1 6 3 . . Terminals 10 | . 1 . 1 6 2 . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 43 | . 9 . 6 20 8 . . Successful 23 | . 7 . 4 8 4 . . Failed 20 | . 2 . 2 12 4 . . Catastrophic 3 | . . . . 2 1 . . Database Lockouts . | . . . . . . . . Manual 18 | . 3 . 4 8 3 . . Terminals 36 | . 5 . 6 20 5 . . Fabricators . | . . . . . . . . Repair Stations 4 | . 4 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 15 | . 4 . 4 6 1 . . Record 1 | . 1 . . . . . . Part Schematic 1 | . 1 . . . . . . Robot Schematic 1 | . . . . 1 . . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 3 | . 1 . 1 1 . . . Open Door 3 | . . . . 3 . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . Disarm Traps 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 4 | . . . . 2 2 . . Terminals 4 | . . . . 2 2 . . Track 1 | . . . . . 1 . . Botnet 3 | . . . . 2 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . Used 1 | . . . 1 . . . . Hacking Detections 11 | . 2 . 1 5 3 . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 . . . . Highest-Rated Group 40 | . . 40 40 . . . . Highest-Rated Ally 16 | . . 16 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 20 | . . 6 14 . . . . Total Damage 204 | . . 58 146 . . . . Kills 7 | . . 2 5 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Turns Passed 3489 | 102 676 129 616 967 680 91 228 Spaces Moved 1620 | 57 304 76 313 402 332 43 93 Core 8 | 3 . . . . . . 5 Treads 860 | 54 304 76 313 113 . . . Legs 752 | . . . . 289 332 43 88 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 150 120 180 50 Average Speed 158 | 154 160 160 160 152 156 180 169 Slowest Speed 210 | 160 160 160 160 210 210 180 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 50 21 39 44 37 2 35 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 155 | . . . 26 6 25 . 98 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 155 | . . . 26 6 25 . 98 Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Total 2225 | 68 401 83 388 678 427 55 125 Wait 214 | . 28 7 7 167 5 . . Move 1615 | 57 303 75 312 401 331 43 93 Hop . | . . . . . . . . Pick Up 66 | 5 6 . 15 17 15 3 5 Fast Attach 24 | 5 2 . 4 7 4 1 1 Attach 15 | 1 2 . . 3 4 3 2 Detach . | . . . . . . . . Swap 34 | . 3 1 6 6 13 2 3 Drop 63 | . 3 . 16 26 14 2 2 Fire 184 | . 51 . 28 49 36 1 19 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 7 | . . . . 2 5 . . Crush 3 | . 3 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 103 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 421 | -10/Materials | Repaired Lgt. Treads 445 | -10/Materials | Discovered new exit (range 14) 740 | -10/Materials | Discovered new exit (range 8) 779 | -10/Materials | Entered Mines 781 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 897 | -10/Mines | Learned location of Storage (-9) 898 | -10/Mines | Discovered new exit (range 5) 908 | -10/Mines | Entered Materials 908 | -9/Materials | Accompanied by 3 allies 908 | -9/Materials | Evolved 2 slots: Utility x2 1222 | -9/Materials | Discovered new exit (range 10) 1222 | -9/Materials | Discovered new exit (range 14) 1418 | -9/Materials | Discovered new exit (range 15) 1463 | -9/Materials | Destroyed 10 combat bots 1524 | -9/Materials | Entered Storage 2001 | -9/Storage | Build established: Scavenger-Mutant 2119 | -9/Storage | Found Prototype Processor 2119 | -9/Storage | Identified Exp. Targeting Computer 2178 | -9/Storage | Discovered new exit (range 16) 2409 | -9/Storage | Found Exp. Targeting Computer 2412 | -9/Storage | Found Exp. Targeting Computer 2414 | -9/Storage | Found Exp. Targeting Computer 2417 | -9/Storage | Found Exp. Targeting Computer 2419 | -9/Storage | Found Exp. Targeting Computer 2491 | -9/Storage | Entered Materials 2491 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3021 | -8/Materials | Garrison activated, responded to threat 3108 | -8/Materials | Discovered new exit (range 15) 3171 | -8/Materials | Entered Factory 3171 | -7/Factory | Evolved 2 slots: Utility x2 3262 | -7/Factory | Sucked down chute 3262 | -7/Factory | Entered Waste 3294 | -7/Waste | Spotted C-40 Crusher 3296 | -7/Waste | Destroyed C-40 Crusher 3304 | -7/Waste | Build established: Hauler-Mutant 3312 | -7/Waste | Spotted C-40 Crusher 3329 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3331 | -7/Waste | Destroyed C-40 Crusher 3356 | -7/Waste | Spotted C-40 Crusher 3367 | -7/Waste | Destroyed C-40 Crusher 3385 | -7/Waste | Spotted C-40 Crusher 3451 | -7/Waste | Spotted C-40 Crusher 3460 | -7/Waste | Spotted C-40 Crusher 3479 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3482 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3485 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3490 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3490 | -7/Waste | Self-destructed Last Messages --------------- 03479_ Target Analyzer crushed. 03479_ Med. Storage Unit crushed. 03482_ The unstable cave ceiling collapses. 03482_ Mni. Grenade Launcher crushed. 03482_ Lrg. Storage Unit crushed. 03482_ Aluminum Leg crushed. 03485_ Imp. Medium Laser crushed. 03485_ Imp. Light Armor Plating crushed. 03485_ Imp. Ion Engine crushed. 03485_ Hcp. Storage Unit crushed. 03486_ Dropped Lgt. Armor Plating. 03487_ Acquired Exp. Targeting Computer. 03488_ Exp. Targeting Computer crushed. 03489_ Dropped Hvy. EM Shotgun. 03489_ Imp. Ion Engine crushed. 03489_ Med. Storage Unit crushed. 03489_ Lrg. Storage Unit crushed. 03490_ Aluminum Leg crushed. 03490_ Mni. Grenade Launcher crushed. 03490_ Exp. Targeting Computer crushed. Map ----- +----------------------------------------------------+ | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #?????????#????????? | | ?????????????????????### ###???????? #????????? | | ?????????############?## #????????? #????????? | | ?????????# ### ########? #????????? | | ?????????# [ ### # # ! #????????? | | ?????????# ## # #????????? | | ?????????# #????????? | | ?????????# #????????? | | ?????????# #????????? | | ?????????# ] #????????? | | ?????????# ## = # #????????? | | ?????????# # ## # #????????? | | ?????????# # ## #????????? | | ?????????############ # ## ###?? #????????? | | ????????????????????# ##### #????????? | | ????????????????????# ???????? | | ????????????????????# ??????? | | ????????????????????# ] ?????? | | ????????????????????# ! ? ??????? | | ????????????????????#! !CCCC ###### ?????????? | | ????????????????????# ]!CCCC #??????? ??????????? | | ????????????????????## [=@[ ##??????????????????? | | ?????????????????????## ##???????????????????? | | ??????????????????????## #????????????????????? | | ??????????????????????? #????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 24 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ Y-45 Defender | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedFocalVibroblade Manual? 0 Play Time 00:22:30 Cumulative 464.2 hours Start 2020.04.15 @ 11:28:45 End 2020.04.15 @ 11:51:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 797 Rogue 797 Adventurer 0 Explorer 0 Win Type - Total 38 Types 27/0/5/4/2/0/0 Lore% 93 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 729fa6d0-c4c3-437f-9112-2aaf10d023f2