Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.20 @ 16:13:28 Player: JuustuToug Result: Destroyed by Golem with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (184) 920 Value Destroyed (5243) 5243 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (2597) 2597 TOTAL SCORE: 12500 Bonus ------- High Alert Combat Kills 109 Follower Combat Kills 222 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -34 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 99/100 System Corruption 4% Temperature Cool (6) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental Reaction Control System Improved Medium Armor Plating Improved EM Pulse Cannon Heavy Missile Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Zionite Light DM Reactor > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Zionite Weapon Casing Zionite Heavy Carapace > --- WEAPON ----------- Improved EM Pulse Cannon RU-N14's Throwing Claymores > --- INVENTORY -------- Deuterium Engine Zionite Light DM Reactor Light Treads Light Treads Light Treads Experimental Heat Sink Coolant Injector Experimental Reaction Control System Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Zionite Heavy Carapace Improved Medium Armor Plating Improved EM Pulse Cannon Cooled Particle Cannon Heavy Rocket Launcher Heavy Missile Launcher RU-N14's Throwing Claymores CR-A16's Pointy Stick [Rating: 67] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . 1 . 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 141 | 7 6 31 . 31 22 8 4 7 25 Power 17 | 1 . 4 . 3 4 2 . 1 2 Engine 14 | 1 . 4 . 3 3 2 . . 1 Core 2 | . . . . . 1 . . 1 . Reactor 1 | . . . . . . . . . 1 Propulsion 37 | 2 . 12 . 9 6 2 . 1 5 Treads 35 | 2 . 12 . 9 6 2 . 1 3 Leg 1 | . . . . . . . . . 1 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 48 | 2 2 8 . 8 7 4 3 2 12 Device 22 | 1 1 3 . 4 5 2 2 1 3 Storage 4 | 1 1 1 . . . . . . 1 Processor 2 | . . . . . . 1 . 1 . Hackware 3 | . . 1 . 1 . . 1 . . Protection 17 | . . 3 . 3 2 1 . . 8 Artifact . | . . . . . . . . . . Weapon 39 | 2 4 7 . 11 5 . 1 3 6 Energy Gun 6 | 2 1 . . 1 . . . . 2 Energy Cannon 13 | . . . . 5 4 . 1 1 2 Ballistic Gun 11 | . 1 7 . 3 . . . . . Ballistic Cannon 2 | . . . . 1 . . . 1 . Launcher 2 | . . . . . 1 . . . 1 Special Weapon 2 | . . . . . . . . 1 1 Impact Weapon 2 | . 1 . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . Unidentified Prototypes 18 | . . 1 . 2 2 . . 2 11 Parts Lost 37 | . . 8 . 14 4 2 4 . 5 Power 6 | . . 2 . 1 . . 2 . 1 Propulsion 15 | . . 3 . 8 1 2 . . 1 Utility 12 | . . 2 . 4 2 . 1 . 3 Weapon 4 | . . 1 . 1 1 . 1 . . Highest Loss Streak 7 | . . 2 . 7 1 1 3 . 5 To Critical Strikes . | . . . . . . . . . . Average Backups 18 | 1 11 19 20 18 19 19 18 19 18 Power . | . 1 . 1 1 . 1 . . . Propulsion 4 | . 4 5 6 4 4 3 3 3 2 Utility 5 | . 2 4 5 4 5 7 6 6 7 Weapon 7 | . 3 7 8 8 8 8 8 9 8 Tool/Special . | . . . . . . . . . . Unused Backups 59 | . 7 14 . 15 8 1 2 2 10 Power 3 | . . 2 . . . . . . 1 Propulsion 5 | . 1 2 . . 1 . . . 1 Utility 16 | . 3 4 . 4 . . . . 5 Weapon 35 | . 3 6 . 11 7 1 2 2 3 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 97 | . 99 97 100 98 99 99 93 94 97 Engine 10 | . 14 10 11 8 14 14 8 7 6 Reactor 1 | . . . . . . . . . 5 Treads 31 | . 28 32 33 35 30 29 30 30 29 Device 13 | . 13 13 11 17 14 14 11 14 8 Storage 8 | . 14 11 11 9 6 7 7 7 6 Hackware 3 | . . 1 . 7 7 7 7 2 . Protection 8 | . . 4 11 1 6 7 10 11 18 Energy Gun 1 | . 17 . . . . . . . . Energy Cannon 9 | . . . . 9 14 14 15 15 14 Ballistic Gun 5 | . 4 20 22 7 . . . . . Peak Build Rating 67 | 7 9 21 19 28 43 45 44 46 67 Average Rating 33 | 5 8 16 19 24 38 42 38 41 60 On Entrance 24 | . 7 9 19 19 25 43 42 37 44 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns 7 | . . . . . . . . . 7 Heaviest Build 91 | 13 50 62 62 69 91 89 89 86 90 Greatest Support 101 | 40 40 60 60 80 92 96 93 101 101 Greatest Overweight (x) 1 | . 1 1 1 . 1 1 . . 1 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 19 20 20 20 19 Most Carried 20 | 2 18 20 20 20 20 20 20 20 20 Average Carried 18 | 1 12 19 20 18 19 19 18 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 18 20 20 20 20 20 20 20 5 Class Distribution -------------------- 49% | Mutant 40% | Scavenger-Mutant 10% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Matter Collected 4716 | 240 147 1421 . 1174 793 259 70 130 482 Remotely . | . . . . . . . . . . Salvage Created 7078 | 112 810 2275 . 1865 1026 293 104 . 593 Parts 386 | 8 43 162 . 105 50 6 5 . 7 Haulers Intercepted 11 | . 2 6 . 2 1 . . . . Recyclers Shooed 4 | . 1 . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 8 5 . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 156 | . 13 44 . 38 20 5 1 . 35 Melee 7 | . . . . 4 3 . . . . Guns 76 | . 13 44 . 19 . . . . . Cannons 34 | . . . . 12 13 1 1 . 7 AOE 33 | . . . . . 2 4 . . 27 Classes Destroyed 20 | 2 5 3 . 2 2 2 1 . 3 Worker 10 | . 2 5 . 1 2 . . . . Builder 1 | . . 1 . . . . . . . Tunneler 9 | 3 . 3 . 3 . . . . . Hauler 11 | . 2 6 . 2 1 . . . . Recycler 7 | 1 2 3 . 1 . . . . . Minesweeper 1 | . . . . . . 1 . . . Mechanic 2 | . . . . 1 1 . . . . Operator 8 | . . 4 . 2 2 . . . . Watcher 9 | . 1 5 . 3 . . . . . Swarmer 32 | . 3 16 . 10 3 . . . . Grunt 59 | . 10 18 . 20 8 3 . . . Brawler 1 | . . . . 1 . . . . . Sentry 20 | . . 10 . 7 3 . . . . Hunter 1 | . . . . . 1 . . . . Programmer 5 | . . . . . 5 . . . . Behemoth 1 | . . . . . . . 1 . . Z-Light 3 | . . . . . . . . . 3 Decomposer 1 | . . . . . . . 1 . . Thief 2 | . . . . . . 2 . . . Assembled 30 | . . . . . . . . . 30 Golem 1 | . . . . . . . . . 1 Best Kill Streak 22 | 4 6 7 . 13 4 3 1 . 22 Combat Bots Only 22 | . 5 4 . 7 3 3 1 . 22 Max Kills in Single Turn 8 | 1 1 2 . 1 2 2 1 . 8 Gunslinging 1 | . . 1 . . . . . . . Exploded 7 | . . . . . 1 2 . . 7 Melee 1 | . . . . 1 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Hostile Shots Fired 942 | . 69 226 . 248 231 17 45 . 106 Missed 269 | . 21 61 . 59 76 6 20 . 26 Hits 673 | . 48 165 . 189 155 11 25 . 80 Melee 25 | . . . . 9 . 4 . . 12 Projectile 648 | . 48 165 . 180 155 7 25 . 68 Critical Strikes 16 | . . 4 . 7 3 1 1 . . Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 9654 | . 557 1990 . 2864 1459 226 724 . 1834 Core 1673 | . 195 297 . 456 110 55 91 . 469 Absorbed by Shields 723 | . . . . . 576 82 . . 65 Redirected to Shielding 138 | . . . . . . . . . 138 Regen/Repaired (Parts) 569 | . 39 17 . 355 158 . . . . Core Remaining (%) 41 | 100 22 . 25 17 . . . . . Volleys Fired 506 | 8 81 155 . 134 63 19 16 4 26 Largest 2 | 2 2 2 . 2 2 2 2 1 2 Hottest 150 | 80 80 46 . 150 150 130 140 90 150 Shots Fired 975 | 16 156 310 . 264 124 34 32 4 35 Gun 653 | 16 156 310 . 171 . . . . . Cannon 303 | . . . . 93 122 30 32 4 22 Launcher 9 | . . . . . 2 4 . . 3 Special 10 | . . . . . . . . . 10 Kinetic 487 | . 6 310 . 171 . . . . . Thermal 460 | 16 150 . . 93 122 30 32 4 13 Explosive 19 | . . . . . 2 4 . . 13 Electromagnetic 9 | . . . . . . . . . 9 Robot Hit Streak 27 | 10 12 20 . 27 12 11 23 . 6 Robot Miss Streak 6 | 1 4 3 . 6 3 3 1 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . . 6 . 3 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Shots Hit Robots 679 | 11 89 213 . 204 89 21 30 . 22 Core Hits 302 | 5 39 91 . 70 35 12 5 . 45 Critical Kills 2 | . . 2 . . . . . . . Critical Parts Destroyed 7 | . . . . 5 2 . . . . Critical Strikes 10 | . . 2 . 5 2 . . . 1 Destroy 3 | . . 2 . 1 . . . . . Corrupt 1 | . . . . . . . . . 1 Smash 6 | . . . . 4 2 . . . . Melee Attacks 46 | . 5 . . 21 20 . . . . Impact 46 | . 5 . . 21 20 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . 1 . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17538 | 122 1042 3307 . 3898 3145 1102 859 . 4063 Guns 6373 | 122 990 3278 . 1983 . . . . . Cannons 5372 | . . . . 1323 2310 545 859 . 335 Explosions 4164 | . . . . . 251 557 . . 3356 Melee 1141 | . 50 . . 566 525 . . . . Ramming 116 | . 2 29 . 26 59 . . . . Kinetic 5294 | . 33 3278 . 1983 . . . . . Thermal 6308 | 122 957 . . 1323 2310 545 859 . 192 Explosive 4164 | . . . . . 251 557 . . 3356 Electromagnetic 143 | . . . . . . . . . 143 Impact 1141 | . 50 . . 566 525 . . . . Slashing 372 | . . . . . . . . . 372 Piercing . | . . . . . . . . . . Highest Corruption 8 | . 1 . . 8 2 2 . . 4 Average Corruption 4 | . 1 . . 7 1 1 . . 4 Corruption Purged 2 | . . . . . . 2 . . . Corruption Blocked . | . . . . . . . . . . Effects 110 | . 3 . . 75 19 12 . . 1 Message Errors 24 | . 1 . . 16 1 6 . . . Matter Fused 31 | . 2 . . 15 10 4 . . . Heat Flow Errors 9 | . . . . 9 . . . . . Energy Discharges 9 | . . . . 7 . 2 . . . Parts Rejected 4 | . . . . 3 . . . . 1 Data Loss (minor) 9 | . . . . 5 4 . . . . Data Loss (major) 9 | . . . . 6 3 . . . . Misfires 3 | . . . . 3 . . . . . Alerts 5 | . . . . 4 1 . . . . Weapon Failures 7 | . . . . 7 . . . . . Overload Shots 6 | . . . . . . . . 3 3 Overflow Damage 839 | . 28 . . 282 231 104 15 . 179 Projectiles 168 | . . . . 13 98 37 15 . 5 Explosions 252 | . . . . . 11 67 . . 174 Melee 419 | . 28 . . 269 122 . . . . Knockbacks 10 | . . 1 . 2 7 . . . . Impact 9 | . . 1 . 1 7 . . . . Kinetic . | . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage 129 | . . . . . 23 106 . . . Shots 3 | . . . . . 1 2 . . . Rammed 21 | . 2 6 . 4 9 . . . . Targets Rammed 23 | . 2 6 . 5 10 . . . . Kicked . | . . . . . . . . . . Crushed 2 | . . . . 1 1 . . . . Highest Temperature 350 | 144 219 19 . 278 350 207 66 56 171 Average Temperature 88 | 73 69 4 . 68 125 78 20 31 52 Received Heat Transfer 3148 | . 231 624 . 1323 326 56 120 . 468 Effects 5 | . . . . . 5 . . . . Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 2 | . . . . . 2 . . . . Interference 1 | . . . . . 1 . . . . Matter Decay 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 6 | . . . . 3 2 . . . 1 Combat Hostiles 6 | . . . . 3 2 . . . 1 Parts Fried 8 | . . . . 5 3 . . . . Impact Corruptions 17 | . 1 . . 9 7 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 17 | . 4 . . 3 10 . . . . Heat Transferred 9825 | 275 2150 . . 2257 2997 740 1110 . 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Maximum Alert Level 2 | . 1 2 1 1 2 . . . . Low Security (%) 70 | 100 99 33 18 88 86 . . . . Level 1 11 | . . 14 81 11 11 . . . . Level 2 18 | . . 52 . . 1 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 607 | 15 200 607 232 312 417 . . . . Initial 232 | . . . 232 74 66 . . . . Average 174 | 2 67 358 212 106 64 . . . . Influence Increases 4023 | 20 469 1500 . 1141 783 80 30 . . Destroy 0b10 Robot/C 2380 | . 260 880 . 760 400 60 20 . . Destroy 0b10 Robot/NC 295 | 20 35 135 . 65 30 10 . . . Destroy Leader 620 | . 66 232 . 180 122 10 10 . . Successful Hack 137 | . 32 31 . 14 60 . . . . Select Force Hacks 120 | . 30 60 . 30 . . . . . Disable Machine 135 | . 15 30 . 15 75 . . . . Destroy Structure 51 | . 1 12 . 17 21 . . . . Lose Combat Pursuer 285 | . 30 120 . 60 75 . . . . Influence Decreases 4023 | 20 469 904 404 1186 517 493 30 . . Entered New Map 716 | . . . 364 118 81 153 . . . Time Decay 2523 | 20 415 674 40 628 396 320 30 . . Lost Part 280 | . . 80 . 140 40 20 . . . Purge Threat 504 | . 54 150 . 300 . . . . . Squads Dispatched 23 | . 2 8 . 6 7 . . . . Investigation 8 | . 1 3 . 4 . . . . . Extermination 5 | . . . . . 5 . . . . Reinforcement 9 | . 1 4 . 2 2 . . . . Assault 1 | . . 1 . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Distress Signals 15 | . 3 7 . 5 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 258 | . 29 78 . 60 33 6 1 . 51 Peak Tracking Total 17 | . 5 7 . 8 4 3 1 . 17 Tactical Retreats 15 | . 1 6 . 2 4 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Traps Triggered 9 | . 2 3 . 4 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 34 | . 10 24 . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . . Reused 3 | . . . . . . . . . 3 Traps Extracted 4 | . . 4 . . . . . . . Installed 4 | . . . . . . . . . 4 Triggered . | . . . . . . . . . . Most Traps Carried 4 | . . 4 4 4 4 4 4 4 4 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Machines Disabled 16 | . 1 2 . 1 5 2 . 3 2 Max in Single Turn 2 | . 1 1 . 1 1 2 . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Machines Accessed 41 | . 9 12 . 11 8 . 1 . . Terminals 25 | . 6 7 . 8 4 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 4 | . 1 1 . 1 1 . . . . Recycling Units 6 | . 2 2 . 1 1 . . . . Scanalyzers 3 | . . 2 . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 106 | . 28 28 . 32 17 . 1 . . Successful 64 | . 17 17 . 20 9 . 1 . . Failed 40 | . 11 10 . 11 8 . . . . Catastrophic 7 | . 1 1 . 2 3 . . . . Database Lockouts 2 | . . 1 . 1 . . . . . Manual 59 | . 20 19 . 14 5 . . 1 . Terminals 74 | . 22 21 . 21 10 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 17 | . 2 2 . 9 4 . . . . Recycling Units 8 | . 4 2 . 1 1 . . . . Scanalyzers 4 | . . 3 . 1 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 24 | . 7 4 . 8 4 . 1 . . Part Schematic 1 | . 1 . . . . . . . . Prototype ID Bank 3 | . 2 . . 1 . . . . . Open Door 1 | . . . . . . . 1 . . Branch Access Points 4 | . . 1 . 1 2 . . . . Terminal Index 2 | . 1 1 . . . . . . . Alert Level 2 | . . . . 1 1 . . . . Unreport Threat 4 | . 1 1 . 2 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Registered Components 4 | . 1 1 . 1 1 . . . . Zone Layout 2 | . 1 . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks 14 | . 2 2 . 8 2 . . . . Scan Component 7 | . 1 1 . 4 1 . . . . Repair 7 | . 1 1 . 4 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . 2 . 1 . . . . . Insert Component 1 | . . 1 . . . . . . . Retrieve Study 2 | . . 1 . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 22 | . 8 9 . 3 2 . . . . Terminals 18 | . 7 7 . 2 2 . . . . Botnet 8 | . 2 2 . 2 2 . . . . Skim 10 | . 5 5 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 2 . 1 . . . . . Tunnel 4 | . 1 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . . . . Used 1 | . . 1 . . . . . . . Hacking Detections 29 | . 5 9 . 7 8 . . . . Full Trace Events 2 | . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 17 | . 1 . . . . . . 16 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . 1 . 1 . . . . . Parts Repaired 7 | . 1 1 . 4 1 . . . . Time 181 | . 38 26 . 104 13 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Total Allies 7 | . . . . . . . . 7 . Largest Group 7 | . . . . . . . . 7 7 Highest-Rated Group 339 | . . . . . . . . 339 339 Highest-Rated Ally 96 | . . . . . . . . 96 96 Total Orders . | . . . . . . . . . . Ally Attacks 77 | . . . . . . . . . 77 Total Damage 1618 | . . . . . . . . . 1618 Kills 12 | . . . . . . . . . 12 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Active Infowar (turns) 11855 | 31 1299 3018 98 2020 2325 910 675 1437 42 Terrain 1193 | . . 362 . 831 . . . . . Seismic 11475 | 31 1299 2790 98 1868 2325 910 675 1437 42 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Turns Passed 16159 | 120 1605 3272 98 2163 2460 1107 771 1437 3126 Spaces Moved 7591 | 55 564 1192 40 795 1193 627 451 822 1852 Core 20 | 5 . . . . . . . . 15 Treads 7571 | 50 564 1192 40 795 1193 627 451 822 1837 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 160 156 156 156 156 50 Average Speed 167 | 150 218 192 240 160 157 156 156 156 155 Slowest Speed 240 | 160 240 240 240 163 235 235 156 156 235 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 57 | 3 77 85 19 75 21 70 56 83 87 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 9 | . 2 2 . 1 . . . 4 . Known Exits Taken 5 | . 1 1 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . . . 1 1 1 . Scrap Searched 14 | . . . . . . 8 2 4 . Spaces Dug 58 | . 1 . . 4 9 16 . . 28 Terrain Destroyed 166 | . 1 . . 12 20 53 . . 80 Melee 5 | . 1 . . 4 . . . . . Projectile 14 | . . . . 8 2 . . . 4 AOE 147 | . . . . . 18 53 . . 76 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Dee Total 9999 | 73 772 1860 43 1389 1614 716 488 974 2070 Wait 1200 | 2 69 367 4 300 223 41 1 116 77 Move 7582 | 54 563 1191 39 794 1192 626 450 821 1852 Hop . | . . . . . . . . . . Pick Up 157 | 2 23 31 . 38 28 4 5 4 22 Fast Attach 78 | 7 1 8 . 14 12 5 4 8 19 Attach 42 | . . 7 . 16 6 4 3 1 5 Detach 12 | . 1 1 . . 3 2 2 3 . Swap 141 | . 9 31 . 33 30 9 2 6 21 Drop 173 | . 8 39 . 34 27 6 4 11 44 Fire 506 | 8 81 155 . 134 63 19 16 4 26 Melee 46 | . 5 . . 21 20 . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 23 | . 2 6 . 5 10 . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . Trap 38 | . 10 24 . . . . . . 4 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 10) 527 | -10/Materials | Core integrity fell below 50% 931 | -10/Materials | Repaired Imp. Heat Sink 1088 | -10/Materials | Discovered new exit (range 8) 1420 | -10/Materials | Discovered new exit (range 14) 1575 | -10/Materials | Loaded intel: 2 recycling unit locations 1609 | -10/Materials | Identified exit to Subcaves 1633 | -10/Materials | Identified exit to Materials 1653 | -10/Materials | Learned 4 Recycling zone layouts 1693 | -10/Materials | Learned location of 2 exits from Subcaves 1726 | -10/Materials | Entered another Materials area 1726 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1727 | -9/Materials | Identified exit to Materials 2845 | -9/Materials | Identified exit to Mines 3176 | -9/Materials | Build established: Scavenger-Mutant 3277 | -9/Materials | Core integrity fell below 50% 3748 | -9/Materials | Learned Storage emergency access door positions 3750 | -9/Materials | Repaired Seismic Detector 3815 | -9/Materials | Learned Storage stockpile data 3834 | -9/Materials | Learned location of 1 exit from Materials 3841 | -9/Materials | Learned Storage emergency access door positions 3847 | -9/Materials | Learned location of 1 exit from Recycling 3864 | -9/Materials | Learned 2 Materials zone layouts 3968 | -9/Materials | Central database locked down 4205 | -9/Materials | Build established: Mutant 4657 | -9/Materials | Build established: Scavenger-Mutant 4926 | -9/Materials | First assault squad dispatched 4998 | -9/Materials | Entered Mines 5048 | -9/Mines | Discovered exit to Materials (range 9) 5096 | -9/Mines | Entered Materials 5096 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5097 | -8/Materials | Identified exit to Factory 5462 | -8/Materials | Lost 7 parts (1p3n2u1w) 5525 | -8/Materials | Core integrity fell below 50% 5933 | -8/Materials | Lost 3 parts (3n) 6128 | -8/Materials | Destroyed 7 combat bots 6477 | -8/Materials | Discovered exit to Factory (range 9) 6641 | -8/Materials | Repaired Lgt. Treads 6668 | -8/Materials | Repaired Lgt. Treads 6696 | -8/Materials | Repaired Lgt. Treads 6723 | -8/Materials | Repaired Seismic Detector 7148 | -8/Materials | Discovered exit to Factory (range 12) 7154 | -8/Materials | Central database locked down 7172 | -8/Materials | Core integrity fell below 20% 7259 | -8/Materials | Entered Factory 7259 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7276 | -7/Factory | Found Prototype Launcher 7276 | -7/Factory | Identified Rocket Array 7882 | -7/Factory | Discovered new exit (range 6) 7965 | -7/Factory | Build established: Mutant 8213 | -7/Factory | Repaired Hcp. Storage Unit 8394 | -7/Factory | Identified exit to Storage 8394 | -7/Factory | Identified exit to Lower Caves 8626 | -7/Factory | Found Rocket Array 9719 | -7/Factory | Entered Lower Caves 9785 | -7/Lower Caves | Found DCF Scrap (11 items) 10071 | -7/Lower Caves | Learned 4 Factory zone layouts 10650 | -7/Lower Caves | Discovered new exit (range 9) 10826 | -7/Lower Caves | Entered another Lower Caves area 10932 | -7/Lower Caves | Spotted B-75 Beast 10982 | -7/Lower Caves | Destroyed B-75 Beast 11011 | -7/Lower Caves | Lost 3 parts (1p1u1w) 11525 | -7/Lower Caves | Found DRS Beacon 11576 | -7/Lower Caves | Discovered new exit (range 8) 11597 | -7/Lower Caves | Entered Zion 11681 | -7/Zion | Found Prototype Special Weapon 11681 | -7/Zion | Identified RU-N14's Throwing Claymores 11685 | -7/Zion | Found RU-N14's Throwing Claymores 11741 | -7/Zion | Found CR-A16's Pointy Stick 11798 | -7/Zion | Discovered new exit (range 16) 11985 | -7/Zion | Given A8's code to call for help 12063 | -7/Zion | Learned location of Warlord (-4) 12175 | -7/Zion | Given the Hacking Drone Bay 12175 | -7/Zion | Found Prototype Device 12175 | -7/Zion | Identified Hacking Drone Bay 12236 | -7/Zion | Build established: Derelict-Mutant 12344 | -7/Zion | Met Imprinter 12483 | -7/Zion | Gained Derelict followers 12522 | -7/Zion | Learned location of Armory (-4) 12587 | -7/Zion | Learned Factory recycling unit intel 12878 | -7/Zion | Discovered new exit (range 3) 12878 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12904 | -7/Zion | Enhanced Grunt warped into view, answering call for help 12920 | -7/Zion | Enhanced Grunt warped into view, answering call for help 13034 | -7/Zion | Entered Deep Caves 13034 | -7/Deep Caves | Accompanied by 7 allies 13036 | -7/Deep Caves | Met 5H-AD0 13359 | -7/Deep Caves | Z-Facility disabled 13392 | -7/Deep Caves | Attacked by Z-Imprinter 13395 | -7/Deep Caves | Destroyed Z-Imprinter 13464 | -7/Deep Caves | Found Prototype Protection 13464 | -7/Deep Caves | Identified Zio. Weapon Casing 13510 | -7/Deep Caves | Found Zio. Weapon Casing 13582 | -7/Deep Caves | Thanked by 5H-AD0 13660 | -7/Deep Caves | Found Zio. Weapon Casing 13928 | -7/Deep Caves | Build established: Scavenger-Mutant 14111 | -7/Deep Caves | Discovered new exit (range 6) 14511 | -7/Deep Caves | Found Unknown Processor 14514 | -7/Deep Caves | Found Surveybot 24 Scanner 15337 | -7/Deep Caves | Lost 4 allies 15390 | -7/Deep Caves | Found Prototype Protection 15390 | -7/Deep Caves | Identified Zio. Heavy Carapace 15433 | -7/Deep Caves | Found Zio. Heavy Carapace 15665 | -7/Deep Caves | Build established: Mutant 16047 | -7/Deep Caves | Exposed GOLEM chamber 16048 | -7/Deep Caves | Triggered Deep Caves wall 16065 | -7/Deep Caves | Spotted Golem 16084 | -7/Deep Caves | Destroyed 7 combat bots 16092 | -7/Deep Caves | Lost 3 allies 16111 | -7/Deep Caves | Core integrity fell below 50% 16119 | -7/Deep Caves | Destroyed Golem 16153 | -7/Deep Caves | Core integrity fell below 20% 16153 | -7/Deep Caves | Released all parts (8) 16154 | -7/Deep Caves | Spotted Assembler 16154 | -7/Deep Caves | Spotted Assembler 16157 | -7/Deep Caves | Spotted Golem 16160 | -7/Deep Caves | Destroyed by Golem with Assembled Focal Cannon Last Messages --------------- 16147_ Acquired Lgt. Treads. 16149_ as-45246 destroyed. 16149_ as-72937 destroyed. 16149_ as-66651 destroyed. 16151_ RU-N14's Throwing Claymores expended. 16151_ Destroyed Asb. Hover System. 16151_ as-19742 destroyed. 16151_ as-81767 destroyed. 16151_ as-46375 destroyed. 16153_ Released Imp. Deuterium Engine. 16153_ Released Lgt. Treads. 16153_ Released Hcp. Storage Unit. 16153_ Released Med. Treads. 16153_ Released Exp. Heat Sink. 16153_ Released Imp. EM Pulse Cannon. 16153_ Released Lgt. Treads. 16157_ as-05127 released from Mobile Assembly Unit. 16158_ Golem: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????# | | ????????????????????????????????## | | ????????????????????????????????# | | ?????????? ????????????????????# | | ?????????? ??????????????????## | | ?????????? ????????????????# | | ?????????? ??????????????? | | ?????????" ????????????? | | ?????????" ?????????### | | ?????????" #???????## | | ????????"" [ #???????# | | ??????### ### ?????# | | ??""""" G # ?????# | | ??" M #????## | | ??" b #????## | | ??" = ?????? | | ??" A #?????? | | ??" = ##???## | | ??" @ #???# | | ??" Aa #???# | | ??""""" a #???# | | ??????### ##??# | | ????????"G a a "#??# | | ????????"" aa= #???# | | ?????????" =a ##### | | ?????????" a= | | ???????" " ! !!! | | ????????# ==!]] | | ????????" *=*!!= | | ????????" ===*! | | ????????" =!]] % | | ????????""" !%!%= | | ????????" ]=%! | | ????????"" ! ## # | | ????????" #?# # | | ????????"" ##?# | | ????????" # # #???## | | ????????" #### ## ## ##????? | | ????????""" ##???# ## ####?????? | | ?????????? ?????#### #????????? | | ??????????###??????????#?????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 38 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1425 Weapon Shielding 100 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 11 Trap Extractor Capacity 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. KE Penetrator | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Power Amplifier | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Antigrav System | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 2% | -10/Materials Seismic Detector | 15% | -9/Materials Lgt. Treads | 15% | -8/Materials Lgt. Treads | 17% | -8/Materials Lgt. Treads | 27% | -8/Materials Seismic Detector | 5% | -8/Materials Hcp. Storage Unit | 68% | -7/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked EM Shotgun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Freedom! Challenges ------------ None Game ------ Seed JunkProjectionShield Manual? 0 Play Time 01:35:53 Cumulative 482.0 hours Start 2026.06.20 @ 12:49:42 End 2026.06.20 @ 16:13:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 284 Rogue 284 Adventurer 0 Explorer 0 Win Type - Total 21 Types 10/1/4/2/1/0/1/2/0/0 Lore% 94 Gallery% 83 Achievement% 76 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d1eed25-990f-4503-8496-bf27128634d3