Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 20:41:07 Player: Moodge Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1289) 1289 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-119) -119 TOTAL SCORE: 4630 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 35 Friendly Fire -176 Cogmind --------- Core Integrity 0/700 Matter 43/300 Energy 82/100 System Corruption 15% Temperature Cool (18) Movement Core (100) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (4) ---- Medium Matter Pod (0) Medium Matter Pod (100) Compact Matter Pod (150) Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Airjet Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Advanced Terrain Scan Processor Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Remote Datajack Remote Datajack > --- INVENTORY -------- Airjet Airjet Airjet Small Storage Unit Medium Matter Pod Compact Matter Pod [Rating: 47] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Cooled Airjet Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Visual Processing Unit Device Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Remote Datajack Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . Utility 3 | . . 2 . 1 . . . . Weapon . | . . . . . . . . . Parts Attached 75 | 7 8 15 6 15 10 3 3 8 Power 12 | 1 . 1 2 3 1 1 2 1 Engine 3 | 1 . . 1 . . . . 1 Core 9 | . . 1 1 3 1 1 2 . Reactor . | . . . . . . . . . Propulsion 19 | 2 3 2 2 4 5 1 . . Treads . | . . . . . . . . . Leg 4 | 2 . . 2 . . . . . Wheel 3 | . 3 . . . . . . . Hover 10 | . . . . 4 5 1 . . Flight 2 | . . 2 . . . . . . Utility 19 | 1 1 8 . 5 2 . 1 1 Device 3 | . . 2 . 1 . . . . Storage 3 | 1 . 1 . 1 . . . . Processor 7 | . 1 3 . 1 1 . 1 . Hackware 1 | . . . . 1 . . . . Protection 5 | . . 2 . 1 1 . . 1 Artifact . | . . . . . . . . . Weapon 25 | 3 4 4 2 3 2 1 . 6 Energy Gun 7 | 2 2 . 1 2 . . . . Energy Cannon 4 | . 2 2 . . . . . . Ballistic Gun 6 | 1 . 2 . . . . . 3 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 2 | . . . 1 1 . . . . Special Weapon 4 | . . . . . 2 1 . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . . . 2 Parts Lost 28 | . . 1 3 9 . 3 . 12 Power 7 | . . . 2 2 . . . 3 Propulsion 4 | . . . . 1 . 2 . 1 Utility 9 | . . 1 . 3 . 1 . 4 Weapon 8 | . . . 1 3 . . . 4 Highest Loss Streak 12 | . . 1 2 8 . 3 . 12 Average Slot Usage (%) 89 | . 98 92 95 92 87 89 73 53 Engine 2 | . 14 2 1 . . . . 1 Core 10 | . . 8 7 15 12 14 15 9 Leg 2 | . 2 . 10 3 . . . . Wheel 6 | . 25 17 . . . . . . Hover 9 | . . . . 14 24 26 15 5 Flight 2 | . . 4 11 . . . . . Device 1 | . . 6 . 1 . . . . Storage 10 | . 14 11 22 10 7 4 . . Processor 16 | . 13 13 22 17 14 15 20 17 Hackware 3 | . . . . 7 7 7 7 3 Protection 3 | . . 5 . 4 6 5 . 2 Energy Gun 5 | . 8 5 4 10 . . . . Energy Cannon 3 | . 17 3 . . . . . . Ballistic Gun 4 | . 1 12 11 . . . . 3 Launcher 2 | . . . 4 5 . . . . Special Weapon 2 | . . . . . 11 14 15 2 Naked Turns . | . . . . . . . . . Heaviest Build 35 | 10 15 30 23 35 33 33 18 27 Greatest Support 40 | 20 24 24 36 36 40 36 18 18 Greatest Overweight (x) 6 | 1 . 2 2 6 1 . . 6 Average Overweight (x) . | . . . . 1 . . . 1 Largest Inventory Capacity 8 | 6 6 6 6 8 8 8 4 4 Average Capacity 6 | 5 6 6 6 7 8 6 4 4 Most Carried 8 | 6 6 6 6 8 7 4 4 4 Average Carried 4 | 1 4 4 3 6 3 2 3 3 Final Capacity 8 | 6 6 6 6 8 8 4 4 4 Final Carried 6 | . 6 5 2 5 2 3 3 4 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Matter Collected 1622 | 248 85 189 502 345 . . . 253 Remotely 30 | . . 30 . . . . . . Salvage Created 1422 | . 116 398 116 520 . . . 272 Parts 96 | . 9 28 16 34 . . . 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Combat Hostiles Destroyed 37 | . 2 13 9 7 . . . 6 Guns 25 | . . 12 7 2 . . . 4 Cannons 4 | . 2 . . . . . . 2 AOE 6 | . . . 2 4 . . . . Classes Destroyed 9 | . 2 2 . 4 . . . 1 Worker 2 | . . . . 2 . . . . Builder 2 | . . . . 2 . . . . Tunneler 1 | . . . . 1 . . . . Recycler 1 | . . . . 1 . . . . Watcher 4 | . 1 1 . 2 . . . . Swarmer 14 | . . 6 8 . . . . . Grunt 16 | . 2 3 1 6 . . . 4 Duelist 1 | . . . . . . . . 1 Sentry 6 | . . 4 . 1 . . . 1 Thug 1 | . . . . 1 . . . . Best Kill Streak 5 | . 3 5 3 3 . . . 3 Combat Bots Only 4 | . 2 4 3 3 . . . 3 Max Kills in Single Turn 2 | . 1 2 2 2 . . . 1 Gunslinging 1 | . . 1 1 . . . . . Exploded 2 | . . . 2 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Damage Taken 4042 | . 98 747 267 1079 . 115 . 1736 Core 1200 | . 26 164 56 245 . . . 709 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 72 | 100 89 . 45 55 . . . . Volleys Fired 134 | . 6 33 14 35 5 4 3 34 Largest 2 | . 2 2 2 2 1 1 1 2 Hottest 116 | . 112 112 94 116 30 30 30 73 Shots Fired 223 | . 10 66 23 64 5 4 3 48 Gun 162 | . . 60 22 52 . . . 28 Cannon 36 | . 10 6 . . . . . 20 Launcher 13 | . . . 1 12 . . . . Special 12 | . . . . . 5 4 3 . Kinetic 106 | . . 38 20 . . . . 48 Thermal 45 | . . 22 . 23 . . . . Explosive 13 | . . . 1 12 . . . . Electromagnetic 47 | . 10 6 2 29 . . . . Robot Hit Streak 13 | . 8 13 6 10 12 4 2 10 Robot Miss Streak 7 | . 1 6 7 3 2 1 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 147 | . 8 47 11 39 3 3 2 34 Core Hits 75 | . 3 22 11 25 . . . 14 Critical Hits 1 | . . 1 . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3420 | . 135 687 408 1386 . . . 804 Guns 1838 | . . 550 257 605 . . . 426 Cannons 619 | . 128 113 . . . . . 378 Explosions 896 | . . . 151 745 . . . . Melee . | . . . . . . . . . Ramming 67 | . 7 24 . 36 . . . . Kinetic 1410 | . . 367 239 . . . . 804 Thermal 488 | . . 183 25 280 . . . . Explosive 871 | . . . 126 745 . . . . Electromagnetic 584 | . 128 113 18 325 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . . . 15 15 15 Average Corruption 12 | . . . . . . 6 15 15 Corruption Purged . | . . . . . . . . . Effects 26 | . . . . . . 5 4 17 Message Errors 1 | . . . . . . . . 1 Matter Fused 3 | . . . . . . 3 . . Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 2 | . . . . . . . 1 1 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . 1 Misdirections 3 | . . . . . . 1 2 . Targeting Errors 7 | . . . . . . 1 . 6 Weapon Failures 5 | . . . . . . . . 5 Overload Shots . | . . . . . . . . . Overflow Damage 62 | . . . . 62 . . . . Projectiles . | . . . . . . . . . Explosions 62 | . . . . 62 . . . . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . . . 4 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 147 | . 3 12 . 132 . . . . Shots 3 | . . . . 3 . . . . Rammed 6 | . 2 1 . 3 . . . . Targets Rammed 6 | . 2 1 . 3 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 641 | . 80 191 42 597 45 50 200 641 Average Temperature 129 | . 37 57 19 180 20 17 98 224 Received Heat Transfer 1566 | . 51 228 36 495 . . . 756 Effects 24 | . . . . 12 . . . 12 Shutdowns 9 | . . . . 5 . . . 4 Energy Bleed 2 | . . . . 2 . . . . Interference 2 | . . . . . . . . 2 Matter Decay 3 | . . . . 1 . . . 2 Short Circuit 3 | . . . . 2 . . . 1 Damage (minor) 3 | . . . . 2 . . . 1 Damage (major) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . 1 . 1 . . . . Combat Hostiles 2 | . . 1 . 1 . . . . Parts Fried 3 | . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . Heat Transferred 1043 | . . 425 100 518 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Peak Influence 468 | . 94 468 299 444 132 61 18 52 Initial 128 | . . 39 104 116 128 46 18 7 Average 179 | . 40 253 198 306 130 38 18 24 Maximum Alert Level 2 | . . 2 1 2 . . . . Low Security (%) 54 | 100 100 35 39 7 100 100 100 100 Level 1 39 | . . 40 60 87 . . . . Level 2 5 | . . 23 . 5 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . 1 1 2 . . 1 2 Investigation 2 | . . 1 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . . . 2 . . 1 . Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 77 | . 7 18 11 21 . 5 3 12 Peak Tracking Total 8 | . 3 8 3 7 . 5 2 5 Tactical Retreats 6 | . 1 2 . 2 . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Traps Triggered 2 | . . . . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Machines Disabled 2 | . . . 1 1 . . . . Max in Single Turn 1 | . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Machines Accessed 4 | . 1 1 1 . 1 . . . Terminals 3 | . 1 1 . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 11 | . 4 2 1 . 4 . . . Successful 8 | . 4 1 1 . 2 . . . Failed 3 | . . 1 . . 2 . . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . 1 . . . 3 . . . Terminals 10 | . 4 2 . . 4 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 3 1 1 . 1 . . . Record 3 | . 3 . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . Open Door 1 | . . . 1 . . . . . Surveillance Status 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 . . . Terminals 2 | . 1 . . . 1 . . . Botnet 2 | . 1 . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . 1 . . . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . . . . 2 1 1 . Non-combat 2 | . . . . . 2 . . . Combat 2 | . . . . . . 1 1 . Robot Hacks Applied 4 | . . . . . 2 1 1 . parse_system 2 | . . . . . . 1 1 . no_distress 2 | . . . . . 2 . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Total Allies 3 | . . . . . . 1 . 2 Largest Group 2 | . . . . . . 1 . 2 Highest-Rated Group 62 | . . . . . . 31 . 62 Highest-Rated Ally 31 | . . . . . . 31 . 31 Total Orders . | . . . . . . . . . Ally Attacks 25 | . . . . . . 11 . 14 Total Damage 440 | . . . . . . 208 . 232 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Turns Passed 2370 | 53 310 411 308 675 238 131 98 146 Spaces Moved 1882 | 33 262 258 191 426 278 234 156 44 Core 42 | 16 . . . 10 . . . 16 Treads . | . . . . . . . . . Legs 204 | 17 22 . 105 60 . . . . Wheels 426 | . 240 186 . . . . . . Hover 1052 | . . . . 356 278 234 156 28 Flight 158 | . . 72 86 . . . . . Fastest Speed 45 | 50 90 90 117 46 45 48 56 50 Average Speed 93 | 98 92 100 130 121 69 49 56 130 Slowest Speed 350 | 120 120 197 197 350 106 56 56 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 3 30 23 53 35 8 91 3 9 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . . 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 183 | . . . 17 166 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 183 | . . . 17 166 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Sto Total 2273 | 53 319 342 229 508 322 246 164 90 Wait 59 | 6 21 17 1 14 . . . . Move 1875 | 32 261 257 190 425 278 233 155 44 Hop . | . . . . . . . . . Pick Up 72 | 6 13 11 9 12 10 5 2 4 Fast Attach 9 | 2 2 1 . 1 . . . 3 Attach 32 | 4 1 5 3 5 7 3 1 3 Detach . | . . . . . . . . . Swap 34 | 1 5 9 3 9 3 . 2 2 Drop 39 | 2 8 8 9 4 6 1 1 . Fire 134 | . 6 33 14 35 5 4 3 34 Melee . | . . . . . . . . . Ram 6 | . 2 1 . 3 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . . 13 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 342 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 15) 348 | -10/Materials | Discovered new exit (range 11) 363 | -10/Materials | Identified exit to Materials 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Utility x2 743 | -9/Materials | Discovered new exit (range 17) 762 | -9/Materials | Identified exit to Mines 775 | -9/Materials | Entered Mines 777 | -9/Mines | Met a Derelict bent on vengeance 841 | -9/Mines | Core integrity fell below 50% 909 | -9/Mines | Discovered new exit (range 8) 921 | -9/Mines | Met a Derelict shopkeep closing up shop 975 | -9/Mines | Identified exit to Materials 1051 | -9/Mines | Discovered exit to Materials (range 16) 1083 | -9/Mines | Entered Materials 1083 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1755 | -8/Materials | Discovered new exit (range 4) 1758 | -8/Materials | Entered Factory 1758 | -7/Factory | Evolved 2 slots: Propulsion x2 1770 | -7/Factory | Lost 8 parts (2p1n2u3w) 1996 | -7/Factory | Sucked down chute 1996 | -7/Factory | Entered Waste 1997 | -7/Waste | Met a frightened Derelict 2002 | -7/Waste | Spotted C-40 Crusher 2003 | -7/Waste | Spotted C-40 Crusher 2011 | -7/Waste | EMP discharged 2027 | -7/Waste | Spotted C-40 Crusher 2031 | -7/Waste | Spotted C-40 Crusher 2031 | -7/Waste | Spotted C-40 Crusher 2031 | -7/Waste | Spotted C-40 Crusher 2077 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2094 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2097 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2111 | -7/Waste | EMP discharged 2111 | -7/Waste | System corruption reached 10% 2117 | -7/Waste | Discovered new exit (range 18) 2127 | -7/Waste | Entered Factory 2128 | -7/Factory | Lost 3 parts (2n1u) 2147 | -7/Factory | Discovered new exit (range 7) 2159 | -7/Factory | Identified exit to Storage 2225 | -7/Factory | Entered Storage 2244 | -7/Storage | Met a pair of Derelict thieves 2344 | -7/Storage | Core integrity fell below 50% 2360 | -7/Storage | Core integrity fell below 20% 2371 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02333_ C-30 ARC bursts open, deploying its payload. 02333_ G-50 Soldier unfolds itself. 02333_ G-47 Trooper unfolds itself. 02335_ Mni. Assault Cannon destroyed. 02342_ Mic. Nuclear Core destroyed. 02343_ G-47 Trooper destroyed. 02343_ Lgt. Angular Momentum Engine destroyed. 02345_ Enh. Autogun destroyed. 02346_ Acquired Enh. Autogun. 02349_ %YP0EPEURX46KTJENDO7CIOQFLYYN%B 02356_ Acquired Mni. Assault Cannon. 02361_ L-41 Fighter knocked back. 02362_ Enh. Autogun destroyed. 02363_ L-41 Fighter destroyed. 02364_ System corrupted: Energy discharge (-35). 02365_ Adv. Terrain Scan Processor destroyed. 02365_ G-50 Soldier knocked back. 02367_ Acquired 47 matter. 02368_ System corrupted: Mni. Assault Cannon targeting data glitched. 02370_ System corrupted: Mni. Assault Cannon jammed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????? ??????????????? | | ?????????????????????? ? ???????????? | | ????????????????????? ??????????? | | ????????????????????"" ??????????? | | ??????????????????? "" ??????????? | | ?????????????????? ^ ??????????? | | ????????????????? ^ #?????????? | | ????############# #?????????? | | ????# #?????????? | | ????# % #?????????? | | ????# | %% #?????????? | | ????# #####+########????????????????? | | ????# ##=%[%##??????????????????????? | | ????# ## [%!T#??????????????????????? | | ????# ###"="###?????????????????????? | | ????# ## *%[ #?????????????????????? | | ????# ## %mg] #?????????????????????? | | ????# ##[ gg] #?????????????????????? | | ????###### =@!#?????????????????????? | | ?????????########?????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 28 Energy Capacity 210 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 210 Armor Coverage 600 Resistance: TH 10 Melee Speed Boost 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullNovaMatter Manual? 0 Play Time 00:37:45 Cumulative 8.4 hours Start 2021.03.16 @ 18:28:28 End 2021.03.16 @ 20:41:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef597746-3b83-4668-affd-67e03ba1de77