Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.08 @ 19:06:58 Player: Yellow Fin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (115) 575 Value Destroyed (2630) 2630 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (412) 412 TOTAL SCORE: 5957 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 390 Cogmind --------- Core Integrity 0/550 Matter 42/300 Energy 100/100 System Corruption 6% Temperature Warm (193) Movement Core (800) Ox15 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (20) --- Wheel Wheel Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Medium Storage Unit Improved Sensor Array Improved Terrain Scanner Hacking Suite System Shield Enhanced Autogun Enhanced Autogun Mini Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Improved Signal Interpreter Targeting Computer Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Heavy Ion Engine Wheel Wheel Wheel Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Medium Storage Unit Improved Sensor Array Improved Terrain Scanner Hacking Suite System Shield Enhanced Autogun Enhanced Autogun Heavy Assault Cannon Mini Grenade Launcher Katana [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 2 . 2 . Weapon . | . . . . . . . Parts Attached 76 | 9 5 4 27 7 18 6 Power 9 | 1 1 1 2 1 3 . Engine 9 | 1 1 1 2 1 3 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 22 | 4 1 1 7 3 4 2 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 20 | 4 1 1 6 3 3 2 Hover . | . . . . . . . Flight 2 | . . . 1 . 1 . Utility 21 | 2 1 1 8 3 5 1 Device 3 | 1 . . . . 2 . Storage 2 | 1 1 . . . . . Processor 6 | . . 1 2 . 3 . Hackware . | . . . . . . . Protection 10 | . . . 6 3 . 1 Artifact . | . . . . . . . Weapon 24 | 2 2 1 10 . 6 3 Energy Gun 4 | . . . 4 . . . Energy Cannon 3 | . . 1 1 . 1 . Ballistic Gun 13 | 2 . . 4 . 5 2 Ballistic Cannon 2 | . 1 . . . . 1 Launcher 1 | . . . 1 . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 5 . 2 . Parts Lost 18 | . . . 2 4 4 8 Power 4 | . . . 1 1 1 1 Propulsion 5 | . . . . . 2 3 Utility 5 | . . . . 1 1 3 Weapon 4 | . . . 1 2 . 1 Highest Loss Streak 8 | . . . 1 4 4 8 To Critical Strikes . | . . . . . . . Average Backups 17 | 3 11 18 19 17 18 18 Power 1 | 1 3 2 . . . . Propulsion 5 | . 3 5 5 6 7 8 Utility 6 | . 2 5 8 7 5 5 Weapon 4 | 1 2 5 4 3 4 5 Tool/Special . | . . . . . . . Unused Backups 47 | 5 1 5 16 1 6 13 Power 5 | 1 . 2 1 . 1 . Propulsion 15 | 2 . 1 5 1 . 6 Utility 14 | 1 1 . 5 . 2 5 Weapon 13 | 1 . 2 5 . 3 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 100 100 99 98 96 85 Engine 11 | . 14 14 11 10 8 7 Wheel 22 | . 28 28 22 22 17 13 Device 6 | . 14 12 . . 10 10 Storage 11 | . 14 14 11 11 9 9 Processor 13 | . . 1 19 20 18 24 Protection 8 | . . . 13 12 13 3 Energy Gun 2 | . . . 3 9 . . Energy Cannon 3 | . . 1 7 . 4 . Ballistic Gun 12 | . 14 14 10 11 13 12 Ballistic Cannon 4 | . 13 12 . . . 2 Peak Build Rating 33 | 8 8 10 25 23 33 31 Average Rating 17 | 6 7 9 20 22 25 25 On Entrance 13 | . 7 8 10 23 18 31 Avg Prop Armor Cover (%) 5 | . . . 5 . . . Naked Turns . | . . . . . . . Heaviest Build 64 | 15 51 51 60 59 63 64 Greatest Support 26 | 26 20 20 24 22 20 20 Greatest Overweight (x) 5 | . 2 2 5 2 3 3 Average Overweight (x) 2 | . 1 2 2 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 Most Carried 20 | 8 16 20 20 20 20 20 Average Carried 17 | 3 12 18 19 17 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 16 20 18 16 20 16 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Matter Collected 2313 | 356 357 101 650 165 647 37 Remotely . | . . . . . . . Salvage Created 3894 | 183 483 234 1312 292 928 462 Parts 235 | 13 25 16 92 29 45 15 Haulers Intercepted 7 | . 2 . 4 . 1 . Recyclers Shooed 2 | . . . 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 68 | . 7 4 25 10 12 10 Guns 39 | . 2 3 9 10 10 5 Cannons 26 | . 5 1 13 . 2 5 AOE 3 | . . . 3 . . . Classes Destroyed 14 | 3 6 . 2 . 2 1 Worker 13 | 2 . . 2 6 3 . Builder 4 | . 2 1 1 . . . Tunneler 4 | 3 . . . 1 . . Hauler 7 | . 2 . 4 . 1 . Recycler 6 | 1 1 1 . . 3 . Operator 5 | . 1 . 4 . . . Watcher 8 | . 3 . 4 . . 1 Swarmer 21 | . 3 2 6 10 . . Grunt 30 | . 4 2 11 . 7 6 Brawler 2 | . . . . . . 2 Duelist 3 | . . . 1 . . 2 Sentry 10 | . . . 7 . 3 . Hunter 1 | . . . . . 1 . Heavy 1 | . . . . . 1 . Best Kill Streak 13 | 4 4 2 5 5 13 9 Combat Bots Only 9 | . 3 2 5 4 4 9 Max Kills in Single Turn 4 | 1 1 1 4 2 1 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Hostile Shots Fired 401 | . 31 21 104 66 83 96 Missed 115 | . 9 7 28 20 29 22 Hits 286 | . 22 14 76 46 54 74 Melee 3 | . . . . . . 3 Projectile 283 | . 22 14 76 46 54 71 AOE 4 | . . . . 3 1 . Critical Strikes 8 | . . 1 1 . 2 4 Damage Taken 4421 | . 246 165 870 790 1118 1232 Core 812 | . 40 33 133 49 274 283 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 . 70 . 54 . . Volleys Fired 281 | 11 42 13 91 29 61 34 Largest 2 | 2 2 2 2 2 2 2 Hottest 101 | 40 100 50 101 78 85 50 Shots Fired 523 | 22 83 26 163 58 122 49 Gun 361 | 22 41 13 87 58 110 30 Cannon 160 | . 41 13 75 . 12 19 Launcher 1 | . . . 1 . . . Special 1 | . 1 . . . . . Kinetic 393 | 22 82 26 75 29 110 49 Thermal 129 | . 1 . 87 29 12 . Explosive 1 | . . . 1 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 7 14 4 9 5 11 15 Robot Miss Streak 6 | 1 3 3 5 2 6 2 Penetration Max . | . . . . . . . Secondary Targets 10 | . . . . 2 6 2 Max Gunslinging Chain 1 | . . . . 1 1 1 Shots Hit Robots 350 | 15 55 13 101 37 90 39 Core Hits 161 | 7 23 9 55 17 33 17 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . Critical Strikes 5 | . 1 . 2 1 1 . Burn 2 | . . . 1 1 . . Destroy 2 | . . . 1 . 1 . Blast 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6861 | 182 841 192 2165 652 1621 1208 Guns 4335 | 182 426 88 1005 652 1508 474 Cannons 2329 | . 415 104 963 . 113 734 Explosions 197 | . . . 197 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 4990 | 182 841 192 812 247 1508 1208 Thermal 1674 | . . . 1156 405 113 . Explosive 197 | . . . 197 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . 9 . 6 Average Corruption 8 | . . . . 9 . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . 3 . 2 Message Errors 2 | . . . . 1 . 1 Matter Fused 1 | . . . . 1 . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 114 | . 8 . 51 . . 55 Projectiles 96 | . 8 . 33 . . 55 Explosions 18 | . . . 18 . . . Melee . | . . . . . . . Knockbacks 11 | . 3 2 . . . 6 Impact . | . . . . . . . Kinetic 10 | . 3 2 . . . 5 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 342 | 6 20 22 342 189 227 230 Average Temperature 78 | 6 4 12 91 62 69 90 Received Heat Transfer 1581 | . 87 87 363 . 324 720 Effects 4 | . . . 4 . . . Interference 4 | . . . 4 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 3 . 1 . Heat Transferred 3293 | . . . 2220 888 185 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Maximum Alert Level 2 | . . . 2 1 1 . Low Security (%) 82 | 100 100 100 68 74 77 100 Level 1 11 | . . . 13 25 22 . Level 2 6 | . . . 18 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 445 | 10 170 131 445 232 251 177 Initial 157 | . . 11 38 157 45 91 Average 123 | . 86 54 174 173 83 107 Influence Increases 2705 | 30 332 385 958 295 419 286 Destroy 0b10 Robot/C 1680 | . 140 280 600 200 240 220 Destroy 0b10 Robot/NC 245 | 30 45 10 85 35 35 5 Destroy Leader 412 | . 40 50 178 30 82 32 Allied During Kill 51 | . . 30 11 . . 10 Successful Hack 25 | . . . 12 . 13 . Disable Machine 60 | . 15 . 15 15 15 . Destroy Structure 22 | . 2 . 12 . 4 4 Lose Combat Pursuer 210 | . 90 15 45 15 30 15 Influence Decreases 2528 | 30 302 316 652 582 319 327 Entered New Map 528 | . . 19 61 248 73 127 Time Decay 1721 | 30 302 257 562 294 196 80 Lost Part 180 | . . . 20 40 40 80 Lost Ally 99 | . . 40 9 . 10 40 Squads Dispatched 9 | . . . 2 . 2 5 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 5 | . . . 2 . 2 1 Assault 2 | . . . . . . 2 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Distress Signals 3 | . 1 . 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 146 | . 15 17 46 27 18 23 Peak Tracking Total 16 | . 4 3 5 16 6 9 Tactical Retreats 12 | . 3 1 3 2 2 1 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Machines Disabled 4 | . 1 . 1 1 1 . Max in Single Turn 1 | . 1 . 1 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Machines Accessed 6 | . . . 3 . 2 1 Terminals 4 | . . . 2 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . . 1 Total Hacks 17 | . . . 11 . 3 3 Successful 7 | . . . 5 . 2 . Failed 9 | . . . 5 . 1 3 Catastrophic 1 | . . . . . 1 . Database Lockouts 1 | . . . 1 . . . Manual 10 | . . . 7 . 3 . Terminals 9 | . . . 6 . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . 5 . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 2 | . . . 1 . 1 . Part Schematic 1 | . . . . . 1 . Branch Access Points 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . 1 . 1 . Terminals 2 | . . . 1 . 1 . Assimilate 1 | . . . . . 1 . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . Used . | . . . . . . . Hacking Detections 5 | . . . 4 . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Total Allies 6 | . . 3 . . 1 2 Largest Group 2 | . . 2 1 . 1 2 Highest-Rated Group 62 | . . 62 28 . 10 62 Highest-Rated Ally 31 | . . 31 28 . 10 31 Total Orders . | . . . . . . . Ally Attacks 65 | . . 31 19 . . 15 Total Damage 963 | . . 435 273 . . 255 Kills 17 | . . 10 6 . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Active Infowar (turns) 2231 | 61 836 522 . . 651 161 Structural 812 | . . . . . 651 161 Seismic 1419 | 61 836 522 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Turns Passed 4715 | 136 836 590 1677 646 651 179 Spaces Moved 3095 | 87 563 464 1076 464 366 75 Core 1 | 1 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 3094 | 86 563 464 1076 464 366 75 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 110 110 110 110 110 Average Speed 112 | 89 108 110 114 114 118 112 Slowest Speed 155 | 100 110 110 155 115 125 125 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 57 | 3 97 96 97 63 34 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 15 | . . . 9 . 2 4 Melee . | . . . . . . . Projectile 6 | . . . . . 2 4 AOE 9 | . . . 9 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Total 3872 | 124 700 522 1377 519 505 125 Wait 219 | . 67 19 105 6 16 6 Move 3089 | 86 562 463 1075 463 365 75 Hop . | . . . . . . . Pick Up 103 | 11 16 13 31 7 24 1 Fast Attach 10 | 7 . . 2 . 1 . Attach 20 | . 1 . 5 4 6 4 Detach 1 | . . . . . . 1 Swap 61 | 2 6 5 27 5 14 2 Drop 88 | 7 6 9 41 5 18 2 Fire 281 | 11 42 13 91 29 61 34 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 607 | -10/Materials | Discovered new exit (range 9) 643 | -10/Materials | Discovered new exit (range 5) 835 | -10/Materials | Discovered new exit (range 6) 876 | -10/Materials | Discovered new exit (range 14) 965 | -10/Materials | Discovered new exit (range 7) 973 | -10/Materials | Entered Mines 1060 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1061 | -10/Mines | Discovered new exit (range 5) 1227 | -10/Mines | Learned Materials garrison access intel 1271 | -10/Mines | Discovered new exit (range 7) 1304 | -10/Mines | Discovered new exit (range 7) 1375 | -10/Mines | Received a Mining Laser from a helpful Derelict 1483 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1561 | -10/Mines | Discovered new exit (range 3) 1563 | -10/Mines | Entered Materials 1563 | -9/Materials | Accompanied by 1 ally 1563 | -9/Materials | Evolved 2 slots: Utility x2 1568 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1642 | -9/Materials | Central database locked down 1898 | -9/Materials | Discovered new exit (range 10) 2216 | -9/Materials | Identified exit to Mines 2291 | -9/Materials | Discovered new exit (range 9) 3105 | -9/Materials | Discovered new exit (range 12) 3240 | -9/Materials | Entered Mines 3521 | -9/Mines | Discovered new exit (range 10) 3544 | -9/Mines | Learned 2 Materials zone layouts 3687 | -9/Mines | Discovered new exit (range 13) 3763 | -9/Mines | Assembled infested the area 3779 | -9/Mines | Crushed by falling debris 3810 | -9/Mines | Lost 4 parts (1p1u2w) 3886 | -9/Mines | Entered Materials 3886 | -8/Materials | Evolved 2 slots: Utility x2 3887 | -8/Materials | Identified exit to Storage 3888 | -8/Materials | Identified exit to Factory 3889 | -8/Materials | Loaded intel: 1 garrison access location 4317 | -8/Materials | Discovered exit to Storage (range 11) 4379 | -8/Materials | Lost 4 parts (1p2n1u) 4537 | -8/Materials | Entered Storage 4553 | -8/Storage | Met a pair of Derelict thieves 4575 | -8/Storage | Garrison activated, responded to threat 4654 | -8/Storage | Core integrity fell below 50% 4697 | -8/Storage | Garrison activated, responded to threat 4699 | -8/Storage | Core integrity fell below 20% 4716 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04689_ Hvy. Ion Engine destroyed. 04692_ Critical hit (Burn: +37). 04693_ Destroyed Aluminum Leg. 04695_ System corrupted: Component data lost. 04695_ G-47 Trooper destroyed. 04697_ G-47 Trooper calls for garrison reinforcements. 04697_ ALERT: Activating Garrison Access S001. 04698_ Structural Scanner destroyed. 04699_ Destroyed Lgt. Nuclear Core. 04701_ G-47 Trooper destroyed. 04701_ Switching to secondary target: G-47 Trooper. 04702_ U-05 Engineer builds a Door. 04706_ G-47 Trooper destroyed. 04706_ Switching to secondary target: G-47 Trooper. 04708_ Critical hit (Burn: +37). 04710_ G-47 Trooper destroyed. 04712_ |3YO QCFXYPCLPJXWYWBAL, MZ#PEFTOB5ZS= Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????? ???????????????????? | | ????????????????###+###???????????????????? | | ???############### ???????????????????? | | ???############### ##???????????????????? | | ???## #### ##???????????????????? | | ???## #### %#T???????????????????? | | ???## #### "+ ???????????????????? | | ???## #### "%# ???????????????????? | | ???## #### "%# ???????????????????? | | ???## =/ #### %###??????????????????? | | ???## == #### #############????????? | | ???## ####! %#############????????? | | ???#########+####%= # =%! ##????????? | | ?????## =! # """"" ##????????? | | ?????## ! +% """"" ##????????? | | ?????## %# """"" ##????????? | | ?????#######+#### =%=# !% ##????????? | | ?????#### ######+#######" "####????????? | | ???????## T###%@%[%= #"G"####????????? | | ???????###" "####*/["""" # " ##??????????? | | ???????##! ##%=m"???? ######??????????? | | ???????## !!## =!"???? ######??????????? | | ???????##!! ! ## ="?????????????????????? | | ???????##! ! !## g"?????????????????????? | | ???????########## m "?????????????????????? | | ???????########## ?????????????????????? | | ???????????????######?????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 16 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaunchFrostPendant Manual? 0 Play Time 01:04:44 Cumulative 92.9 hours Start 2026.01.08 @ 17:53:46 End 2026.01.08 @ 19:06:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01abb293-938d-4533-9e87-d3a89df13a46