Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.23 @ 23:32:54 Player: Cinquain Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (122) 610 Value Destroyed (3472) 3472 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 10998 Bonus ------- High Alert Combat Kills 116 Cogmind --------- Core Integrity 0/1600 Matter 222/300 Energy 84/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Improved Weapon Shielding Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Enhanced Nova Cannon Compact Mass Driver Great Axe Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced ECM Suite Improved Maneuvering Thrusters Improved Utility Shielding Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Compact Mass Driver Heavy Pick > --- INVENTORY -------- Light Quantum Reactor Improved Quantum Reactor Field Propulsion Drive Field Propulsion Drive Field Propulsion Array Impulse Thruster Array Enhanced Nova Cannon Enhanced Gauss Cannon Compact Mass Driver Compact Mass Driver Advanced Remote Datajack Great Axe [Rating: 148] Favorites ----------- Power Light Quantum Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 . Power 2 | . . . . 1 . . . . 1 . . Propulsion 6 | . . . 2 . . 1 1 1 1 . . Utility 10 | . . 2 . 1 2 1 1 1 . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 136 | 6 9 16 27 22 5 7 7 3 4 11 19 Power 18 | 1 . 1 4 2 . 2 . . 2 3 3 Engine 4 | 1 . 1 1 1 . . . . . . . Core 9 | . . . 3 1 . 2 . . 1 1 1 Reactor 5 | . . . . . . . . . 1 2 2 Propulsion 46 | 2 2 3 11 9 1 2 4 1 1 4 6 Treads 7 | . . . 7 . . . . . . . . Leg 11 | 2 2 3 4 . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 28 | . . . . 9 1 2 4 1 1 4 6 Utility 36 | 1 4 3 3 5 4 3 2 . 1 3 7 Device 10 | . . . . 2 . 2 1 . 1 1 3 Storage 10 | 1 4 1 2 1 . . 1 . . . . Processor 3 | . . 1 1 . 1 . . . . . . Hackware 6 | . . . . 2 3 1 . . . . . Protection 7 | . . 1 . . . . . . . 2 4 Artifact . | . . . . . . . . . . . . Weapon 36 | 2 3 9 9 6 . . 1 2 . 1 3 Energy Gun 2 | . 1 1 . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . Ballistic Gun 13 | 2 1 4 5 1 . . . . . . . Ballistic Cannon 8 | . 1 2 1 . . . 1 1 . . 2 Launcher 7 | . . 1 3 1 . . . 1 . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon 3 | . . . . 3 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 1 . . . 1 Parts Lost 56 | . 4 3 12 1 . 3 1 . . 8 24 Power 10 | . 1 . 1 . . . . . . 3 5 Propulsion 24 | . 2 2 7 1 . 1 . . . 3 8 Utility 15 | . . 1 . . . 2 1 . . 1 10 Weapon 7 | . 1 . 4 . . . . . . 1 1 Highest Loss Streak 8 | . 2 2 3 1 . 3 1 . . 4 8 Average Slot Usage (%) 87 | . 84 95 86 89 92 90 88 80 86 82 81 Engine 3 | . 2 8 1 6 6 1 . . . . . Core 4 | . . . 6 7 6 8 10 9 11 4 3 Reactor 1 | . . . . . . . . . 1 7 7 Treads 5 | . . . 17 . . . . . . . . Leg 8 | . 25 21 6 1 . . . . . . . Flight 9 | . . . . 26 26 27 26 23 26 23 18 Device 3 | . . . . 6 6 8 3 4 8 10 11 Storage 20 | . 27 32 27 9 6 5 6 9 8 8 7 Processor 6 | . . 8 9 7 6 5 5 4 4 4 4 Hackware 6 | . . . . 12 25 23 25 19 17 16 15 Protection 1 | . . 1 . . . . . . . 4 4 Ballistic Gun 9 | . 18 11 15 2 . . . . . . . Ballistic Cannon 2 | . 5 7 1 . . . 4 3 4 . 5 Slashing Weapon 1 | . . . . 5 6 5 5 4 4 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 88 | 10 36 60 64 61 24 25 50 50 67 75 88 Greatest Support 97 | 20 20 20 80 24 26 35 63 69 80 88 97 Greatest Overweight (x) 5 | 2 2 5 5 4 . . 1 . . . 2 Average Overweight (x) . | . . 1 1 . . . . . . . . Largest Inventory Capacity 22 | 6 16 22 22 22 8 8 14 14 14 14 14 Average Capacity 17 | 5 13 21 22 9 8 8 10 14 14 14 13 Most Carried 22 | 6 16 21 22 22 8 8 13 13 12 12 14 Average Carried 14 | 5 9 17 19 9 7 7 9 12 10 11 11 Final Capacity 22 | 6 16 22 22 8 8 8 14 14 14 14 4 Final Carried 20 | 6 16 20 20 8 8 8 13 13 11 9 4 Class Distribution -------------------- 52% | Hauler-Mutant 37% | Hacker-Sprinter 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Matter Collected 3014 | 219 272 664 1015 253 70 50 . 109 73 184 105 Remotely . | . . . . . . . . . . . . Salvage Created 4211 | . 635 1191 1649 250 . 65 . 226 109 57 29 Parts 249 | . 43 60 108 13 . 6 . 11 3 5 . Haulers Intercepted 14 | . 2 2 6 2 . . . 1 1 . . Recyclers Shooed 4 | . . . 3 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 88 | . 16 21 33 5 . 1 . 5 . 6 1 Melee 2 | . . . . 1 . 1 . . . . . Guns 38 | . 12 6 19 1 . . . . . . . Cannons 21 | . 4 12 3 . . . . 1 . . 1 AOE 27 | . . 3 11 3 . . . 4 . 6 . Classes Destroyed 12 | . 4 5 2 1 . . . . . . . Worker 6 | . . . 6 . . . . . . . . Builder 1 | . . . 1 . . . . . . . . Hauler 14 | . 2 2 6 2 . . . 1 1 . . Recycler 4 | . . 4 . . . . . . . . . Operator 4 | . 2 2 . . . . . . . . . Watcher 5 | . . 2 2 . . 1 . . . . . Swarmer 31 | . 6 3 8 3 . . . 5 . 6 . Grunt 32 | . 10 9 13 . . . . . . . . Brawler 4 | . . 1 3 . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . Sentry 17 | . . 7 9 1 . . . . . . . Programmer 3 | . . . . 1 . 1 . . . . 1 Best Kill Streak 7 | . 6 6 7 3 . 2 . 5 1 6 1 Combat Bots Only 7 | . 3 6 7 3 . 1 . 5 . 6 1 Max Kills in Single Turn 4 | . 1 4 3 2 . 1 . 4 1 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 3 3 2 . . . 4 . 2 . Melee 1 | . . . . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Damage Taken 9618 | . 742 826 2160 352 . 484 140 206 192 1090 3426 Core 2717 | . 116 188 390 43 . 210 25 122 18 192 1413 Absorbed by Shields 64 | . . . . . . . . . . . 64 Core Remaining (%) 79 | 100 53 53 29 93 100 79 97 90 98 . . Volleys Fired 284 | . 53 85 120 8 . . . 3 . 8 7 Largest 2 | . 2 2 2 2 . . . 1 . 1 2 Hottest 132 | . 60 95 62 48 . . . 57 . 36 132 Shots Fired 532 | . 105 168 224 14 . . . 3 . 8 10 Gun 384 | . 99 96 177 12 . . . . . . . Cannon 124 | . 6 71 35 . . . . 2 . . 10 Launcher 24 | . . 1 12 2 . . . 1 . 8 . Special . | . . . . . . . . . . . . Kinetic 472 | . 91 145 212 12 . . . 2 . . 10 Thermal 36 | . 14 22 . . . . . . . . . Explosive 24 | . . 1 12 2 . . . 1 . 8 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 13 | . 12 11 13 8 . . . 2 . 3 3 Robot Miss Streak 8 | . 8 4 4 2 . . . . . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 4 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 366 | . 67 111 149 19 . 4 . 8 2 1 5 Core Hits 206 | . 32 47 86 11 . 2 . 8 1 17 2 Critical Hits 4 | . 1 1 . 1 . . . . . . 1 Critical Kills 1 | . . 1 . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . 1 . . . . . . 1 Melee Attacks 100 | . . . . 22 19 18 2 20 7 10 2 Impact 3 | . . . . 3 . . . . . . . Slashing 95 | . . . . 19 19 18 2 20 7 10 . Piercing 2 | . . . . . . . . . . . 2 Sneak Attacks 4 | . . . . 2 . . . 1 1 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9181 | . 749 1847 3439 878 . 191 . 687 191 983 216 Guns 3598 | . 658 794 2008 138 . . . . . . . Cannons 1709 | . 91 841 525 . . . . 36 . . 216 Explosions 2659 | . . 212 905 251 . . . 308 . 983 . Melee 1214 | . . . . 489 . 191 . 343 191 . . Ramming 1 | . . . 1 . . . . . . . . Kinetic 4952 | . 632 1397 2533 138 . . . 36 . . 216 Thermal 355 | . 117 238 . . . . . . . . . Explosive 2659 | . . 212 905 251 . . . 308 . 983 . Electromagnetic . | . . . . . . . . . . . . Impact 179 | . . . . 179 . . . . . . . Slashing 1035 | . . . . 310 . 191 . 343 191 . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . 4 . . . . 3 . . . 2 5 Average Corruption 3 | . 3 . . . . 2 . . . 2 4 Corruption Purged . | . . . . . . . . . . . . Effects 22 | . 8 . . . . 2 . . . 4 8 Message Errors 5 | . 2 . . . . 1 . . . 1 1 Matter Fused 4 | . 2 . . . . . . . . . 2 Heat Flow Errors 3 | . 1 . . . . . . . . 2 . Energy Discharges 3 | . 2 . . . . . . . . . 1 Data Loss (minor) 5 | . 1 . . . . 1 . . . 1 2 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 302 | . . 7 20 133 . 50 . 14 74 4 . Projectiles . | . . . . . . . . . . . . Explosions 54 | . . 7 20 9 . . . 14 . 4 . Melee 248 | . . . . 124 . 50 . . 74 . . Knockbacks 7 | . . 2 3 . . . . . . . 2 Impact . | . . . . . . . . . . . . Kinetic 6 | . . 1 3 . . . . . . . 2 Secondary 1 | . . 1 . . . . . . . . . Self-Inflicted Damage 230 | . . 17 192 . . . . . . 21 . Shots 10 | . . 1 8 . . . . . . 1 . Rammed 1 | . . . 1 . . . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 229 | . 214 135 21 7 . 49 113 24 . 229 15 Average Temperature 21 | . 23 34 7 4 . 14 51 6 . 97 10 Received Heat Transfer 1575 | . 234 303 747 84 . 27 . 9 27 72 72 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . Heat Transferred 867 | . 275 592 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Peak Influence 1905 | . 333 308 473 769 315 198 96 396 237 1607 1905 Initial 1028 | . . 73 25 167 272 21 60 47 222 136 1028 Average 361 | . 199 101 309 440 213 58 75 273 168 891 1383 Maximum Alert Level 5 | . 1 1 2 3 1 . . 1 1 5 5 Low Security (%) 36 | 100 53 88 12 7 28 100 100 16 56 2 . Level 1 46 | . 46 11 84 55 71 . . 83 43 15 . Level 2 3 | . . . 2 13 . . . . . 19 . Level 3 6 | . . . . 23 . . . . . 31 26 Level 4 5 | . . . . . . . . . . 28 48 Level 5 1 | . . . . . . . . . . 3 25 High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 29 | . 4 2 3 1 . 2 . 3 2 5 7 Investigation 3 | . . . 1 . . 1 . . . . 1 Extermination 5 | . . . . 1 . 1 . 1 . 1 1 Reinforcement 12 | . 4 2 1 . . . . 2 1 1 1 Assault 7 | . . . . . . . . . . 3 4 Garrison 2 | . . . 1 . . . . . 1 . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Distress Signals 18 | . 2 3 7 . . 1 . . . 3 2 Communications Jammed 3 | . . . . . . 3 . . . . . Distress Signals 3 | . . . . . . 3 . . . . . Times Spotted 373 | . 37 35 65 11 1 13 3 15 8 107 78 Peak Tracking Total 22 | . 5 5 8 8 1 6 3 5 4 15 22 Tactical Retreats 55 | . 2 1 3 5 . 3 . 3 2 18 18 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Traps Triggered 13 | . 3 . 3 1 . . . . . 1 5 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Machines Disabled 3 | . . 1 2 . . . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Machines Accessed 73 | . 4 9 15 10 8 4 1 3 2 8 9 Terminals 51 | . 4 6 10 5 5 3 . 2 2 6 8 Fabricators 5 | . . . . 3 . . . 1 . 1 . Repair Stations 2 | . . . 1 . . . 1 . . . . Recycling Units 9 | . . 2 2 2 2 . . . . . 1 Scanalyzers 4 | . . 1 1 . 1 1 . . . . . Garrison Access 2 | . . . 1 . . . . . . 1 . Total Hacks 176 | . 11 28 45 24 24 8 2 5 5 11 13 Successful 91 | . 4 14 22 17 14 5 2 1 3 6 3 Failed 85 | . 7 14 23 7 10 3 . 4 2 5 10 Catastrophic 19 | . 1 3 6 . 2 . . . . 2 5 Database Lockouts . | . . . . . . . . . . . . Manual 107 | . 11 15 32 8 15 5 . 3 5 4 9 Terminals 125 | . 11 22 32 11 17 6 . 3 5 7 11 Fabricators 15 | . . . . 10 . . . 2 . 3 . Repair Stations 5 | . . . 3 . . . 2 . . . . Recycling Units 13 | . . 2 2 3 4 . . . . . 2 Scanalyzers 16 | . . 4 7 . 3 2 . . . . . Garrison Access 2 | . . . 1 . . . . . . 1 . Terminal Hacks 35 | . . 4 7 5 9 3 . . 3 3 1 Record 2 | . . . . . 1 1 . . . . . Part Schematic 8 | . . . 4 1 3 . . . . . . Open Door 3 | . . . . . . . . . . 3 . Level Access Points 5 | . . . . 1 1 1 . . 1 . 1 Terminal Index 2 | . . . 1 . 1 . . . . . . Fabricator Index 3 | . . . . 1 . 1 . . 1 . . Alert Level 2 | . . . 1 . 1 . . . . . . Unreport Threat 8 | . . 3 1 1 2 . . . 1 . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . Fabricator Hacks 12 | . . . . 9 . . . 1 . 2 . Load Schematic 7 | . . . . 5 . . . 1 . 1 . Build 5 | . . . . 4 . . . . . 1 . Repair Station Hacks 4 | . . . 2 . . . 2 . . . . Scan Component 2 | . . . 1 . . . 1 . . . . Repair 2 | . . . 1 . . . 1 . . . . Recycling Unit Hacks 12 | . . 2 2 3 3 . . . . . 2 Report Inventory 9 | . . 2 2 2 2 . . . . . 1 Retrieve Components 3 | . . . . 1 1 . . . . . 1 Scanalyzer 15 | . . 4 7 . 2 2 . . . . . Insert Component 8 | . . 2 4 . 1 1 . . . . . Analyze 7 | . . 2 3 . 1 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks 12 | . 4 4 4 . . . . . . . . Terminals 12 | . 4 4 4 . . . . . . . . Botnet 12 | . 4 4 4 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 62 | . 4 7 13 10 7 3 . 3 2 4 9 Full Trace Events 2 | . . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . 2 6 1 4 1 . . . . . Parts Built 4 | . . . . 3 . . . . . 1 . Matter 726 | . . . . 558 . . . . . 168 . Time 275 | . . . . 247 . . . . . 28 . Total Part Build Rating 10 | . . . . 6 . . . . . 4 . Parts Repaired 2 | . . . 1 . . . 1 . . . . Time 63 | . . . 38 . . . 25 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 5 | . . . . 1 1 . . . . . 3 Parts Scanalyzed 7 | . . 2 3 . 1 1 . . . . . Part Schematics Acquired 6 | . . 2 2 . 1 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Turns Passed 10835 | 76 923 2139 3519 961 563 533 94 315 156 853 703 Spaces Moved 11858 | 55 480 961 1551 1663 1497 896 181 721 435 1731 1687 Core 28 | 17 . . . . . . . . . . 11 Treads 1283 | . . . 1283 . . . . . . . . Legs 1790 | 38 480 961 268 43 . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 8757 | . . . . 1620 1497 896 181 721 435 1731 1676 Fastest Speed 20 | 50 120 150 160 26 26 23 20 26 23 23 27 Average Speed 65 | 103 146 179 186 31 26 25 24 26 23 23 29 Slowest Speed 270 | 150 180 270 270 240 26 26 100 26 23 29 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 25 | . . . . . 9 8 . . . 2 6 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 3 85 67 95 31 31 25 5 14 13 36 55 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 73 | . . . 3 12 19 9 2 11 5 8 4 Terrain Destroyed 185 | . . 1 69 23 19 9 2 12 5 36 9 Melee 68 | . . . . 12 19 9 2 11 5 8 2 Projectile 10 | . . 1 2 . . . . . . . 7 AOE 107 | . . . 67 11 . . . 1 . 28 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Total 14216 | 73 603 1213 1955 2040 1626 1163 226 808 478 2153 1878 Wait 1666 | 3 45 120 218 303 111 240 26 61 30 381 128 Move 11798 | 54 479 960 1550 1662 1478 879 180 720 434 1726 1676 Hop 24 | . . . . . 9 8 . . . 2 5 Pick Up 127 | 10 15 20 26 9 3 7 5 1 2 11 18 Fast Attach 26 | 2 1 1 2 10 . 2 5 . . . 3 Attach 81 | 4 3 12 18 7 2 4 2 1 4 10 14 Detach 2 | . . . 1 1 . . . . . . . Swap 29 | . 5 3 7 5 3 1 . 2 . 1 2 Drop 64 | . 2 11 12 13 1 4 6 . 1 4 10 Fire 284 | . 53 85 120 8 . . . 3 . 8 7 Melee 100 | . . . . 22 19 18 2 20 7 10 2 Ram . | . . . . . . . . . . . . Kick 2 | . . 1 1 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 11) 507 | -10/Materials | Discovered new exit (range 14) 524 | -10/Materials | Discovered new exit (range 16) 807 | -10/Materials | Discovered new exit (range 8) 963 | -10/Materials | Discovered new exit (range 13) 1000 | -10/Materials | Entered another Materials area 1000 | -9/Materials | Evolved 2 slots: Utility x2 1181 | -9/Materials | Discovered new exit (range 11) 1366 | -9/Materials | Build established: Hauler-Mutant 1787 | -9/Materials | Discovered new exit (range 7) 1798 | -9/Materials | Identified exit to Materials 2045 | -9/Materials | Identified exit to Storage 2174 | -9/Materials | Discovered new exit (range 15) 2206 | -9/Materials | Identified exit to Mines 2994 | -9/Materials | Discovered exit to Materials (range 16) 3139 | -9/Materials | Entered another Materials area 3139 | -8/Materials | Evolved 2 slots: Propulsion x2 3610 | -8/Materials | Garrison activated, responded to threat 3658 | -8/Materials | Lost 3 parts (1n2w) 3660 | -8/Materials | Destroyed 7 combat bots 3764 | -8/Materials | Discovered new exit (range 16) 3796 | -8/Materials | Identified exit to Factory 4212 | -8/Materials | Discovered exit to Factory (range 4) 5095 | -8/Materials | Core integrity fell below 50% 5621 | -8/Materials | Discovered exit to Factory (range 9) 5674 | -8/Materials | Repaired Nuclear Core 6658 | -8/Materials | Entered Factory 6658 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6961 | -7/Factory | Fabricated Imp. Flight Unit? 7014 | -7/Factory | Fabricated Imp. Flight Unit? 7077 | -7/Factory | Build established: Hacker-Sprinter 7137 | -7/Factory | Fabricated Imp. Flight Unit? 7269 | -7/Factory | Local fabrication network quarantined 7574 | -7/Factory | Identified exit to Factory 7619 | -7/Factory | Entered another Factory area 7619 | -6/Factory | Evolved 2 slots: Utility x2 7969 | -6/Factory | Identified exit to Factory 8182 | -6/Factory | Entered another Factory area 8182 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8555 | -5/Factory | Lost 3 parts (1n2u) 8566 | -5/Factory | Discovered new exit (range 15) 8573 | -5/Factory | Identified exit to Upper Caves 8596 | -5/Factory | Identified exit to Factory 8715 | -5/Factory | Entered another Factory area 8715 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8751 | -4/Factory | Repaired Adv. ECM Suite 8786 | -4/Factory | Discovered new exit (range 15) 8808 | -4/Factory | Identified exit to Research 8809 | -4/Factory | Entered Research 8809 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8927 | -3/Research | Discovered new exit (range 4) 9123 | -3/Research | Identified exit to Research 9124 | -3/Research | Entered another Research area 9124 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 9165 | -2/Research | Garrison activated, responded to threat 9172 | -2/Research | Identified exit to Access 9260 | -2/Research | Spotted B-90 Cyclops 9280 | -2/Research | Entered Access 9280 | -1/Access | Evolved 2 slots: Utility x2 9530 | -1/Access | First assault squad dispatched 9650 | -1/Access | Fabricated Lrn. Sensor Array (x1) 9849 | -1/Access | Spotted B-99 Colossus 10084 | -1/Access | Discovered new exit (range 7) 10086 | -1/Access | Identified exit to Command 10095 | -1/Access | Lost 4 parts (2p2n) 10133 | -1/Access | Entered Command 10383 | -1/Command | First assault squad dispatched 10504 | -1/Command | Spotted Alpha 7 10504 | -1/Command | Spotted Striker 10504 | -1/Command | Spotted Executioner 10504 | -1/Command | Spotted Executioner 10504 | -1/Command | Spotted Alpha 7 10504 | -1/Command | Spotted Striker 10504 | -1/Command | Spotted Executioner 10504 | -1/Command | Spotted Executioner 10523 | -1/Command | Spotted B-99 Colossus 10716 | -1/Command | Lost 3 parts (2n1u) 10761 | -1/Command | Lost 3 parts (3u) 10766 | -1/Command | Identified exit to Surface 10779 | -1/Command | Spotted B-99 Colossus 10782 | -1/Command | Spotted B-99 Colossus 10813 | -1/Command | Lost 7 parts (3p2n2u) 10829 | -1/Command | Core integrity fell below 50% 10833 | -1/Command | Core integrity fell below 20% 10836 | -1/Command | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 10835_ Triggered Stasis Trap. 10835_ A bubble of rippling energy engulfs the area. 10835_ Field strength at 94. 10835_ K-01 Serf collects debris. 10835_ Field strength at 88. 10835_ Knocked back. 10835_ Triggered Stasis Trap. 10835_ Penetrated by Slug. 10835_ Slug penetrates Wall. 10835_ A bubble of rippling energy engulfs the area. 10835_ Field strength at 94. 10835_ C-30 ARC bursts open, deploying its payload. 10835_ G-73 Enforcer unfolds itself. 10835_ B-74 Champion unfolds itself. 10835_ G-73 Enforcer unfolds itself. 10835_ M-36 Artificer unfolds itself. 10836_ Knocked back. 10836_ Penetrated by Slug. 10836_ Slug penetrates Wall. 10836_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #???##############??????#########+####### | | #???# """" #??????# # | | #???# ""R"" #??????# # ##### | | ##### #???# "" "" #??????# # #???? | | ????# #???# #??????# !# #???? | | ???# #???# #??????# # #???? | | ??# #???# ######## + ##### | | ??# #???# "" # # ###### # | | ?# #???# """" + #] #????# # | | ?# #???# """" = # # #????# # | | ? # ##### " # ########### ##### | | ?? # / " / #???# | | ??? " # # | = ########### #???# | | ##+## #####;##;C"##########?????????# #???# | | k % ##?????????????????# #???# | | R ggm%!################### ##### | | %]b!= | | =%h########## #### ########## | | "#+#########+#######%|!!### #????# #??# #????????# | | #?????? #????## =]# #?????# #??# #????????# | | /#???? #????#;;;;;;;#??????# #??# ####?????# | | #??" ! #????# ;#??????# #??# # ?????# | | #"""" #???## K ;#??????# #??# # ????#? | | #"""" #???# k #??????# #??# # ""? #? | | # "" #???## ^ ;#??????# #??# # T""" #? | | #? #???# ^ @#??????# #??? # """" #? | | #? #???#;^^ ^##??????# #??? # """ #? | | #############????# ^ #??????# #??? # #? | | ????????????????#;; ^ ^ ##??????# #??? # #? | | ????????????????#; BB ???????# #??? # #? | | ????????????????#;;BB #???????# #??? # ??? | | ???????????????# ?????### ###? + ????? | | ???????????????# ?????# #####/####### | | ???????????????# ^?????# "" | | ???????????????# """""" ?????# "T | | ???????????????# ?????? ????# | | ???????????????# ??????? ?????# ##########+## | | ???????????????# ?????