Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 21:55:29 Player: JoshKwa Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (58) 290 Value Destroyed (1803) 1803 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 6972 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/1150 Matter 42/300 Energy 100/100 System Corruption 28% Temperature Cool (10) Movement Flying (35) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- Cooled Cesium-ion Thruster > --- UTILITY (6) ------ Machine Analyzer Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Machine Analyzer Seismic Detector Improved Transmission Jammer Improved Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Advanced Datajack > --- INVENTORY -------- Particle Accelerator Improved Cloaking Device [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility Machine Analyzer Device Seismic Detector Storage Compact Battery Processor Machine Analyzer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Piercing Weapon Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 3 | . . 1 1 . . . 1 . . Propulsion 3 | . . 1 . 1 . . . 1 . Utility 4 | . . . 1 . . . 1 1 1 Weapon 2 | . . . . 1 . . . . 1 Parts Attached 124 | 4 6 22 12 13 9 . 32 4 22 Power 30 | 1 1 3 2 3 1 . 12 . 7 Engine 19 | 1 . 3 2 3 1 . 5 . 4 Core 10 | . 1 . . . . . 7 . 2 Reactor 1 | . . . . . . . . . 1 Propulsion 31 | 2 . 9 4 4 1 . 7 1 3 Treads 4 | 2 . . . . . . 1 1 . Leg 15 | . . 6 2 4 1 . 2 . . Wheel 7 | . . 3 2 . . . 2 . . Hover . | . . . . . . . . . . Flight 5 | . . . . . . . 2 . 3 Utility 34 | . 3 3 2 4 3 . 9 3 7 Device 18 | . 2 2 1 3 . . 2 2 6 Storage 2 | . . . . . . . 2 . . Processor 5 | . . 1 1 . 1 . 2 . . Hackware 3 | . . . . . 1 . 2 . . Protection 6 | . 1 . . 1 1 . 1 1 1 Artifact . | . . . . . . . . . . Weapon 29 | 1 2 7 4 2 4 . 4 . 5 Energy Gun 5 | 1 . 1 . 1 1 . . . 1 Energy Cannon 6 | . . 2 2 . 2 . . . . Ballistic Gun 9 | . 2 . . . 1 . 3 . 3 Ballistic Cannon 5 | . . 4 1 . . . . . . Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . Special Melee Weapon 2 | . . . . . . . 1 . 1 Unidentified Prototypes 3 | . . 1 . . . . . . 2 Parts Lost 55 | . 1 3 8 . 3 . 16 . 24 Power 21 | . . 1 2 . 2 . 7 . 9 Propulsion 11 | . . 1 2 . . . 4 . 4 Utility 13 | . 1 1 2 . . . 3 . 6 Weapon 10 | . . . 2 . 1 . 2 . 5 Highest Loss Streak 24 | . 1 2 5 . 2 . 7 . 24 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 70 | . 92 85 77 69 94 92 53 55 56 Engine 10 | . 6 15 13 15 19 15 5 5 4 Core 4 | . 7 4 . . . . 5 11 3 Treads 4 | . 28 5 . . . . . 5 7 Leg 11 | . . 14 2 28 30 30 7 . . Wheel 2 | . . 4 22 . . . 2 . . Device 8 | . 20 9 12 6 6 . 4 7 12 Processor 5 | . . 6 9 7 7 7 5 5 5 Hackware 3 | . . . . . . 7 6 5 5 Protection 2 | . 2 3 . 2 6 7 . . 3 Energy Gun 2 | . 14 4 . 2 6 . . . . Energy Cannon 2 | . . 9 . . 5 7 1 . . Ballistic Gun 5 | . 11 1 . . . 7 6 11 7 Ballistic Cannon 1 | . . 5 14 . . . . . . Piercing Weapon 1 | . . . . 4 7 7 1 . . Naked Turns . | . . . . . . . . . . Heaviest Build 50 | 4 11 22 25 50 48 33 43 42 41 Greatest Support 90 | 40 40 40 32 68 68 68 68 90 90 Greatest Overweight (x) 10 | . . 4 . . . . 10 1 10 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 3 4 . 5 2 5 Average Carried 1 | 2 2 3 2 . 1 . . . 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 3 | 3 3 3 . 3 . . . . 1 Class Distribution -------------------- 62% | Mutant 20% | Scavenger-Mutant 7% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 1609 | 162 150 456 275 23 260 30 253 . . Remotely . | . . . . . . . . . . Salvage Created 1906 | . 150 549 421 133 357 37 259 . . Parts 105 | . 12 33 18 7 14 1 20 . . Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 2 | . . . 1 . . . 1 . . Parts Field Recycled 1 | . . . . 1 . . . . . Retrieved Matter 56 | . . . . 56 . . . . . Parts Self-Destructed 20 | . . . . . 17 3 . . . Prevented 1 | . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 46 | . 3 13 10 2 10 2 6 . . Melee 5 | . . . . 1 3 . 1 . . Guns 15 | . 3 3 . 1 1 2 5 . . Cannons 18 | . . 10 4 . 4 . . . . AOE 8 | . . . 6 . 2 . . . . Classes Destroyed 12 | . 2 6 1 2 1 . . . . Worker 1 | . . . . 1 . . . . . Builder 1 | . 1 . . . . . . . . Tunneler 1 | . . . 1 . . . . . . Hauler 1 | . . 1 . . . . . . . Recycler 5 | . . 1 4 . . . . . . Watcher 3 | . . 1 2 . . . . . . Swarmer 19 | . . 3 5 . 6 2 3 . . Grunt 15 | . 3 6 5 . 1 . . . . Duelist 1 | . . 1 . . . . . . . Sentry 6 | . . 3 . 1 1 . 1 . . Hunter 3 | . . . . 1 . . 2 . . Programmer 2 | . . . . . 2 . . . . Best Kill Streak 11 | . 2 4 11 2 4 2 3 . . Combat Bots Only 6 | . 2 4 6 1 4 2 3 . . Max Kills in Single Turn 4 | . 1 1 4 1 1 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 . 1 . . . . Melee 1 | . . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Damage Taken 9171 | . 236 820 1084 239 964 170 2014 . 3644 Core 2763 | . 36 299 281 88 67 32 789 . 1171 Absorbed by Shields 12 | . . . . . . . . . 12 Redirected to Shielding 93 | . . 48 . . . 45 . . . Regen/Repaired (Parts) 72 | . . . 72 . . . . . . Core Remaining (%) 62 | 100 85 25 48 . . 73 7 100 . Volleys Fired 139 | . 13 46 32 10 14 6 14 . 4 Largest 3 | . 2 2 2 1 2 2 3 . 3 Hottest 145 | . 60 136 99 80 145 91 91 . 99 Shots Fired 258 | . 26 88 58 10 21 12 32 . 11 Gun 117 | . 26 26 . 10 8 6 30 . 11 Cannon 133 | . . 62 50 . 13 6 2 . . Launcher 8 | . . . 8 . . . . . . Special . | . . . . . . . . . . Kinetic 143 | . 13 34 49 . . 6 30 . 11 Thermal 92 | . 13 54 1 10 14 . . . . Explosive 8 | . . . 8 . . . . . . Electromagnetic 15 | . . . . . 7 6 2 . . Robot Hit Streak 8 | . 4 8 7 5 6 6 6 . 2 Robot Miss Streak 7 | . 3 4 2 7 2 5 2 . 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 157 | . 16 43 32 11 22 9 20 . 4 Core Hits 106 | . 8 20 28 8 16 9 15 . 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . 1 1 . . . . Corrupt 1 | . . . . . 1 . . . . Impale 1 | . . . . 1 . . . . . Melee Attacks 12 | . . . . 6 6 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 12 | . . . . 6 6 . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4483 | . 197 895 1490 259 817 141 451 . 233 Guns 1296 | . 197 176 . 117 117 76 388 . 225 Cannons 1716 | . . 687 658 . 267 65 39 . . Explosions 1046 | . . . 832 . 214 . . . . Melee 311 | . . . . 142 169 . . . . Ramming 114 | . . 32 . . 50 . 24 . 8 Kinetic 1766 | . 98 343 636 . . 76 388 . 225 Thermal 1212 | . 99 520 22 117 454 . . . . Explosive 832 | . . . 832 . . . . . . Electromagnetic 248 | . . . . . 144 65 39 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 311 | . . . . 142 169 . . . . Highest Corruption 28 | . 1 2 . . 1 1 . . 28 Average Corruption 5 | . 1 2 . . 1 1 . . 20 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 19 | . 2 . . . 2 . . . 15 Message Errors 8 | . 1 . . . 1 . . . 6 Matter Fused 3 | . . . . . 1 . . . 2 Heat Flow Errors 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . 1 . . . . . . . 2 Misdirections 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 132 | . . . 88 . 40 . 4 . . Projectiles 24 | . . . 7 . 13 . 4 . . Explosions 101 | . . . 81 . 20 . . . . Melee 7 | . . . . . 7 . . . . Knockbacks 20 | . . 7 13 . . . . . . Impact . | . . . . . . . . . . Kinetic 18 | . . 6 12 . . . . . . Secondary 2 | . . 1 1 . . . . . . Self-Inflicted Damage 100 | . . 13 32 . 48 . 4 . 3 Shots 2 | . . . 1 . 1 . . . . Rammed 14 | . . 7 . . . . 2 . 5 Targets Rammed 31 | . . 8 . . 7 . 11 . 5 Kicked 17 | . . 1 . . 7 . 9 . . Crushed . | . . . . . . . . . . Highest Temperature 641 | . 36 641 10 312 414 162 172 . 154 Average Temperature 141 | . 16 195 7 161 153 83 49 . 54 Received Heat Transfer 1564 | . 153 228 441 48 39 . 192 . 463 Effects 33 | . . 23 . 6 4 . . . . Shutdowns 7 | . . 6 . . 1 . . . . Energy Bleed 5 | . . 1 . 4 . . . . . Interference 7 | . . 3 . 1 3 . . . . Matter Decay 4 | . . 3 . 1 . . . . . Short Circuit 1 | . . 1 . . . . . . . Damage (minor) 4 | . . 4 . . . . . . . Damage (major) 2 | . . 2 . . . . . . . Damage (core) 3 | . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . 2 . 1 1 . . . . Heat Transferred 2121 | . 225 1036 37 275 548 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Peak Influence 575 | . 80 334 575 299 . . 175 44 75 Initial 254 | . . 33 141 254 . . 61 44 3 Average 100 | . 32 187 279 210 . . 82 24 5 Maximum Alert Level 2 | . . 1 2 1 . . . . . Low Security (%) 80 | 100 100 49 46 32 . . 100 100 100 Level 1 17 | . . 50 25 67 . . . . . Level 2 2 | . . . 27 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 2 3 1 . . 4 . 2 Investigation 3 | . . 1 1 1 . . . . . Extermination 2 | . . . . . . . 1 . 1 Reinforcement 6 | . 1 1 1 . . . 2 . 1 Assault 1 | . . . . . . . 1 . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 10 | . . 3 4 . . . 2 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 136 | . 7 26 31 5 12 3 35 . 17 Peak Tracking Total 13 | . 2 4 12 2 5 3 13 . 12 Tactical Retreats 17 | . . 4 4 . . . 8 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 7 | . 1 . . 1 . . 1 2 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . 3 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 5 | . . 1 3 . . . 1 . . Max in Single Turn 1 | . . 1 1 . . . 1 . . Garrison Access 2 | . . . 1 . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 10 | . . 4 3 2 . . . 1 . Terminals 5 | . . 3 1 1 . . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations 2 | . . . 1 . . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 29 | . . 11 13 3 . . . 2 . Successful 16 | . . 4 9 2 . . . 1 . Failed 13 | . . 7 4 1 . . . 1 . Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 16 | . . 7 7 2 . . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations 7 | . . . 5 . . . . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 9 | . . 3 4 2 . . . . . Record 1 | . . 1 . . . . . . . Locate Traps 3 | . . 1 1 1 . . . . . Disarm Traps 2 | . . . 2 . . . . . . Patrol Status 1 | . . . . 1 . . . . . Zone Layout 2 | . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . 4 . . . . 1 . Scan Component 3 | . . . 2 . . . . 1 . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . 3 1 2 . . . 1 . Full Trace Events 4 | . . 3 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 58 | . . . 58 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 5952 | 72 369 710 386 597 822 211 1129 736 920 Spaces Moved 3572 | 46 183 379 225 412 564 149 841 281 492 Core 261 | 10 . 4 . 25 . . 168 . 54 Treads 849 | 36 183 88 . . . . 11 281 250 Legs 1628 | . . 196 47 387 564 149 285 . . Wheels 630 | . . 91 178 . . . 361 . . Hover . | . . . . . . . . . . Flight 204 | . . . . . . . 16 . 188 Fastest Speed 29 | 50 160 80 80 50 130 130 50 160 29 Average Speed 130 | 136 160 134 89 125 130 130 117 228 106 Slowest Speed 550 | 160 160 260 120 130 130 130 550 240 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 5 37 32 28 12 62 14 25 6 15 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 65 | . . . 56 . 7 . 2 . . Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . 2 . . AOE 63 | . . . 56 . 7 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Total 4632 | 56 236 502 356 475 627 154 972 376 878 Wait 520 | . 25 . 63 11 12 . 14 84 311 Move 3559 | 45 182 378 224 411 563 148 840 280 488 Hop 2 | . . . . . . . . . 2 Pick Up 122 | 7 6 19 11 16 6 . 32 4 21 Fast Attach 3 | . . 3 . . . . . . . Attach 115 | 4 6 17 10 13 8 . 32 4 21 Detach 48 | . 2 12 5 4 5 . 14 . 6 Swap 6 | . . 2 2 . 1 . . . 1 Drop 57 | . 2 17 9 4 5 . 15 . 5 Fire 139 | . 13 46 32 10 14 6 14 . 4 Melee 12 | . . . . 6 6 . . . . Ram 14 | . . 7 . . . . 2 . 5 Kick 17 | . . 1 . . 7 . 9 . . Crush . | . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 4 14 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 9) 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 704 | -9/Materials | Core integrity fell below 50% 937 | -9/Materials | Discovered new exit (range 12) 942 | -9/Materials | Build established: Scavenger-Mutant 1152 | -9/Materials | Entered another Materials area 1152 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1195 | -8/Materials | Repaired Imp. Ion Engine 1223 | -8/Materials | Repaired Ion Engine 1317 | -8/Materials | Garrison activated, responded to threat 1319 | -8/Materials | Build established: Mutant 1499 | -8/Materials | Lost 3 parts (1p1n1u) 1520 | -8/Materials | Discovered new exit (range 16) 1536 | -8/Materials | Core integrity fell below 50% 1538 | -8/Materials | Entered Factory 1538 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1560 | -7/Factory | Lost 5 parts (1p1n1u2w) 1870 | -7/Factory | Discovered new exit (range 10) 2135 | -7/Factory | Entered Lower Caves 2868 | -7/Lower Caves | Discovered new exit (range 16) 2882 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2957 | -7/Lower Caves | Entered another Lower Caves area 2958 | -7/Lower Caves | Encountered a Warlord checkpoint 3147 | -7/Lower Caves | Discovered new exit (range 3) 3168 | -7/Lower Caves | Entered Factory 3168 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3776 | -6/Factory | Core integrity fell below 50% 3953 | -6/Factory | Core integrity fell below 20% 3996 | -6/Factory | Lost 7 parts (3p2n1u1w) 4211 | -6/Factory | Discovered new exit (range 16) 4294 | -6/Factory | Cargo convoy interrupted 4297 | -6/Factory | Entered another Factory area 4297 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4580 | -5/Factory | Build established: Scavenger-Mutant 4928 | -5/Factory | Discovered new exit (range 11) 5033 | -5/Factory | Entered another Factory area 5033 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5646 | -4/Factory | Build established: Tank 5756 | -4/Factory | System corruption reached 10% 5841 | -4/Factory | Core integrity fell below 50% 5873 | -4/Factory | Core integrity fell below 20% 5908 | -4/Factory | Lost 24 parts (9p4n6u5w) 5952 | -4/Factory | Discovered new exit (range 8) 5953 | -4/Factory | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 05909_ Field strength at 82. 05910_ ALERT: Cargo convoy en route, clear transfer corridor. 05910_ Field strength at 76. 05911_ Field strength at 70. 05912_ Field strength at 64. 05913_ Field strength at 58. 05914_ Field strength at 52. 05915_ Field strength at 46. 05916_ Field strength at 40. 05917_ Field strength at 34. 05918_ Field strength at 28. 05919_ Field strength at 22. 05920_ Field strength at 16. 05921_ G48R BJGZJC0OXDZTRIRZEPFTFSZ 05921_ Field strength at 10. 05922_ Stasis field depleted. 05928_ Acquired Com. Wheel. 05937_ System corrupted: Component data lost. 05952_ EXIT=FOUND [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ???????????????????????????????????####????# | | ??????????????????????????????????? ????# "" | | ???????????????????????????????????! ????# "" | | ??????????????????????????????????? ????# "" | | ??????????????????????????????????? ????# | | ??????????????????????????????????! 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