Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.25 @ 17:52:04 // AFD2020/Player2

Player: Alvin

Result: Core destroyed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (48)      240
Value Destroyed (2121)     2121
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (3976)               3976
              TOTAL SCORE: 10837

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    400
Follower Combat Kills      3436
Friendly Fire              -360

 Cogmind 
---------
Core Integrity             0/1000
Matter                     280/300
Energy                     23/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY (8) ------
     Large Storage Unit
  Improved Armor Integrity Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Angular Momentum Engine
           Flexi-carbon Leg
  Enhanced Flexi-carbon Leg
           Wave Gun
  Improved EM Pulse Cannon
           Gauss Rifle

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
      Micro Fission Core
>           --- PROPULSION -------
   Improved Titanium Leg
   Improved Titanium Leg
   Improved Titanium Leg
   Enhanced Flexi-carbon Leg
   Enhanced Armored Leg
>           --- UTILITY ----------
   Improved Heat Sink
      Large Storage Unit
            Visual Processing Unit
   Improved Armor Integrity Analyzer
  Makeshift Transmission Jammer
    Layered Heavy Armor Plating
            Remote Force Field
>           --- WEAPON -----------
   Improved Arc Projector
      Heavy Proton Cannon
>           --- INVENTORY --------
   Improved Carbon-fiber Leg
   Improved Titanium Leg
   Improved Titanium Leg
            Flexi-carbon Leg
   Enhanced Flexi-carbon Leg
   Improved Medium Armor Plating
            Relay Coupler [Grunt]
   Improved EM Pulse Cannon
   Improved EM Pulse Cannon
            Gauss Rifle
[Rating: 85]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Medium Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Improved Spread Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Segregator

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   .   2   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             65   | 5   3   7   2   6   10  8   1   .   23  
  Power                    10   | 1   .   .   .   1   .   3   .   .   5   
    Engine                 3    | 1   .   .   .   1   .   .   .   .   1   
    Core                   6    | .   .   .   .   .   .   3   .   .   3   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               21   | 2   .   4   .   2   7   1   .   .   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    21   | 2   .   4   .   2   7   1   .   .   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | 1   2   .   .   2   2   2   1   .   3   
    Device                 6    | .   .   .   .   2   .   2   1   .   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   2   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 1   1   3   2   1   1   2   .   .   10  
    Energy Gun             8    | .   .   2   1   1   .   1   .   .   3   
    Energy Cannon          9    | .   .   1   1   .   1   1   .   .   5   
    Ballistic Gun          3    | 1   1   .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   1   .   .   2   .   .   4   
Parts Lost                 21   | .   .   .   1   .   1   1   .   .   18  
  Power                    3    | .   .   .   .   .   .   .   .   .   3   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   4   
  Utility                  7    | .   .   .   .   .   1   1   .   .   5   
  Weapon                   7    | .   .   .   1   .   .   .   .   .   6   
  Highest Loss Streak      13   | .   .   .   1   .   1   1   .   .   13  
Average Slot Usage (%)     95   | .   91  100 99  99  96  93  100 100 92  
  Engine                   4    | .   14  11  11  9   7   3   .   .   2   
  Core                     5    | .   .   .   .   .   .   9   13  13  7   
  Leg                      31   | .   28  44  44  35  30  30  33  33  28  
  Device                   14   | .   .   .   .   18  14  9   20  20  17  
  Storage                  6    | .   14  11  11  9   7   6   6   6   5   
  Processor                7    | .   5   11  11  9   7   6   6   6   6   
  Protection               6    | .   .   .   .   .   12  12  6   6   7   
  Energy Gun               5    | .   .   18  21  8   7   6   6   6   3   
  Energy Cannon            5    | .   .   2   .   9   7   6   6   6   6   
  Ballistic Gun            1    | .   28  1   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 11  25  28  28  35  52  59  55  55  79  
  Greatest Support         108  | 20  20  40  40  50  80  100 100 100 108 
  Greatest Overweight (x)  1    | 1   1   .   .   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   12  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  10  10  10  10  10  
  Most Carried             10   | 5   4   10  10  10  10  10  10  10  10  
  Average Carried          9    | 2   1   6   9   9   9   9   9   10  9   
  Final Capacity           10   | 6   10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 5   4   10  10  10  10  9   10  10  6   

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  
Matter Collected           897  | 250  45   .    14   188  57   78   45   .    220  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            2067 | .    111  174  45   126  307  234  47   .    1023 
  Parts                    112  | .    8    10   8    9    23   11   4    .    39   
Haulers Intercepted        2    | .    .    .    .    .    .    1    .    .    1    
Recyclers Shooed           3    | .    1    .    .    1    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    10   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac 
Combat Hostiles Destroyed  41   | .   3   5   3   3   6   1   2   .   18  
  Guns                     23   | .   3   5   3   1   2   .   1   .   8   
  Cannons                  9    | .   .   .   .   1   1   .   1   .   6   
  AOE                      6    | .   .   .   .   1   2   1   .   .   2   
Classes Destroyed          12   | .   1   1   1   1   2   2   .   .   4   
  Worker                   2    | .   .   .   .   .   .   1   .   .   1   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   1   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   1   
  Swarmer                  8    | .   .   .   3   1   1   .   2   .   1   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   2   
  Grunt                    20   | .   3   4   .   1   .   .   .   .   12  
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   
  Sentry                   6    | .   .   1   .   1   3   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   
  Programmer               3    | .   .   .   .   .   2   1   .   .   .   
Best Kill Streak           4    | .   2   2   3   2   3   1   2   .   4   
  Combat Bots Only         4    | .   2   2   3   1   2   1   2   .   4   
Max Kills in Single Turn   2    | .   1   2   1   1   1   1   1   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   1   1   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  
Damage Taken               4748 | .    88   171  190  86   533  305  105  .    3270 
  Core                     640  | .    24   10   50   24   33   37   .    .    462  
  Absorbed by Shields      269  | .    .    .    .    34   127  .    .    .    108  
Core Remaining (%)         88   | 100  85   .    81   87   85   .    .    91   .    
Volleys Fired              187  | .    12   19   8    13   30   8    4    .    93   
  Largest                  2    | .    2    2    2    2    2    2    2    .    2    
  Hottest                  150  | .    40   133  110  113  114  105  105  .    150  
Shots Fired                306  | .    24   32   11   23   41   16   8    .    151  
  Gun                      150  | .    24   29   11   10   23   8    4    .    41   
  Cannon                   156  | .    .    3    .    13   18   8    4    .    110  
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  39   | .    24   .    .    .    .    .    .    .    15   
  Thermal                  180  | .    .    32   5    13   13   16   8    .    93   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          87   | .    .    .    6    10   28   .    .    .    43   
  Robot Hit Streak         24   | .    6    10   6    6    14   24   4    .    8    
  Robot Miss Streak        9    | .    3    4    9    6    5    4    6    .    5    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3    | .    1    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           207  | .    14   20   7    13   33   13   6    .    101  
  Core Hits                126  | .    6    16   5    10   18   8    5    .    58   
  Critical Hits            2    | .    .    .    .    .    .    .    1    .    1    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              2    | .    .    .    .    .    .    .    .    .    2    
  Thermal                  2    | .    .    .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5334 | .    205  243  46   520  695  317  89   .    3219 
  Guns                     1645 | .    205  222  46   138  207  107  34   .    686  
  Cannons                  2735 | .    .    21   .    162  229  89   55   .    2179 
  Explosions               954  | .    .    .    .    220  259  121  .    .    354  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  467  | .    205  .    .    .    .    .    .    .    262  
  Thermal                  3270 | .    .    243  26   382  464  317  89   .    1749 
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1597 | .    .    .    20   138  231  .    .    .    1208 
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    1    .    .    .    4    
  Average Corruption       1    | .    .    .    .    .    1    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    .    2    .    .    .    15   
    Message Errors         2    | .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    3    
    Energy Discharges      2    | .    .    .    .    .    1    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    4    
    Targeting Errors       6    | .    .    .    .    .    1    .    .    .    5    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            126  | .    .    .    .    4    60   .    .    .    62   
  Projectiles              62   | .    .    .    .    .    .    .    .    .    62   
  Explosions               64   | .    .    .    .    4    60   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      95   | .    .    .    .    20   .    .    .    .    75   
  Shots                    4    | .    .    .    .    1    .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        300  | .    .    250  95   156  191  146  12   .    300  
  Average Temperature      64   | .    .    86   55   42   81   61   5    .    61   
  Received Heat Transfer   1149 | .    30   96   .    18   44   .    .    .    961  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    1    .    .    .    2    
  Combat Hostiles          3    | .    .    .    .    .    1    .    .    .    2    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    1    1    .    .    1    
  Heat Transferred         4032 | .    .    404  35   546  583  251  104  .    2109 
Parts Sabotaged            4    | .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9    | .    .    .    .    2    3    .    .    .    4    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  
Peak Influence             2011 | .    411  392  176  489  302  245  .    .    2011 
  Average Influence        380  | .    109  227  87   287  129  129  .    .    642  
Maximum Alert Level        5    | .    2    1    .    2    1    1    .    .    5    
  Low Security (%)         53   | 100  75   44   100  13   71   90   .    .    43   
  Level 1                  22   | .    19   55   .    83   28   9    .    .    3    
  Level 2                  6    | .    5    .    .    3    .    .    .    .    13   
  Level 3                  4    | .    .    .    .    .    .    .    .    .    10   
  Level 4                  8    | .    .    .    .    .    .    .    .    .    18   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            4    | .    .    .    .    .    .    .    .    .    9    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    3    2    .    .    2    2    .    .    25   
  Investigation            3    | .    1    1    .    .    .    .    .    .    1    
  Extermination            7    | .    .    .    .    .    2    1    .    .    4    
  Reinforcement            6    | .    2    1    .    .    .    .    .    .    3    
  Assault                  12   | .    .    .    .    .    .    1    .    .    11   
  Garrison                 6    | .    .    .    .    .    .    .    .    .    6    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    2    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac 
Distress Signals           3    | .   .   .   .   1   .   .   .   .   2   
Communications Jammed      45   | .   .   .   .   .   .   1   .   .   44  
  Distress Signals         43   | .   .   .   .   .   .   1   .   .   42  
Times Spotted              166  | .   16  11  4   13  11  5   4   .   102 
  Peak Tracking Total      16   | .   3   3   4   6   5   2   2   .   16  
  Tactical Retreats        5    | .   .   .   .   1   .   .   .   .   4   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac 
Traps Triggered            3    | .   .   .   .   .   .   .   .   .   3   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   3   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   3   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac 
Machines Disabled          33   | .   4   2   .   1   2   3   .   .   21  
  Max in Single Turn       4    | .   .   1   .   .   .   2   .   .   4   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac 
Machines Accessed          7    | .   1   3   .   1   .   .   .   .   2   
  Terminals                5    | .   1   2   .   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                21   | .   3   9   .   2   .   .   .   .   7   
  Successful               10   | .   1   4   .   2   .   .   .   .   3   
  Failed                   11   | .   2   5   .   .   .   .   .   .   4   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                17   | .   3   7   .   .   .   .   .   .   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   1   2   .   .   .   .   .   .   3   
  Record                   2    | .   .   .   .   .   .   .   .   .   2   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   .   .   .   .   
  Recall Assault           1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   2   .   .   .   .   .   .   2   
  Full Trace Events        3    | .   1   1   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   
  Time                     51   | .   .   .   .   51  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   3   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  
Total Allies               1     | .    1    .    .    .    .    .    .    .    .    
  Largest Group            1     | .    1    1    1    1    1    1    1    1    1    
  Highest-Rated Group      132   | .    57   63   63   76   90   99   99   99   132  
  Highest-Rated Ally       132   | .    57   63   63   76   90   99   99   99   132  
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               292   | .    19   15   3    23   26   9    8    .    189  
  Total Damage             13584 | .    886  309  75   893  1288 520  271  .    9342 
  Kills                    116   | .    13   4    1    14   8    4    3    .    69   
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  
Turns Passed               7083 | 63   413  413  145  798  893  788  667  73   2830 
Spaces Moved               3609 | 42   186  186  85   347  443  486  441  46   1347 
  Core                     7    | 7    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     3602 | 35   186  186  85   347  443  486  441  46   1347 
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  130  130  130  122  
  Average Speed            127  | 110  145  120  120  120  122  130  130  130  128  
  Slowest Speed            150  | 150  150  120  120  150  130  130  130  130  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 3    47   22   31   36   16   15   75   10   36   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    .    .    .    3    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          50   | .    .    .    .    19   13   7    .    .    11   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    .    1    .    .    7    
  AOE                      42   | .    .    .    .    19   13   6    .    .    4    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  
Total                      5797 | 58   308  341  117  706  759  627  527  59   2295 
  Wait                     1849 | 2    97   122  20   331  262  116  80   14   805  
  Move                     3600 | 41   185  185  84   346  442  485  440  45   1347 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  54   | 10   6    8    2    6    5    5    1    .    11   
  Fast Attach              14   | .    .    .    .    1    .    2    1    .    10   
  Attach                   29   | 5    3    2    1    3    2    3    .    .    10   
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    
  Swap                     22   | .    .    5    1    2    8    3    .    .    3    
  Drop                     40   | .    5    .    1    4    10   5    1    .    14   
  Fire                     187  | .    12   19   8    13   30   8    4    .    93   
  Melee                    2    | .    .    .    .    .    .    .    .    .    2    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 15)
   64 | -11/Scrapyard  | Entered Materials
  323 | -10/Materials  | Build established: Mutant
  456 | -10/Materials  | Discovered new exit (range 14)
  477 | -10/Materials  | Entered another Materials area
  477 | -9/Materials   | Accompanied by 1 ally
  477 | -9/Materials   | Evolved 2 slots: Propulsion x2
  822 | -9/Materials   | Discovered new exit (range 15)
  890 | -9/Materials   | Entered Mines
  890 | -9/Mines       | Accompanied by 1 ally
 1008 | -9/Mines       | Discovered new exit (range 8)
 1035 | -9/Mines       | Entered Materials
 1035 | -8/Materials   | Accompanied by 1 ally
 1035 | -8/Materials   | Evolved 2 slots: Utility x2
 1263 | -8/Materials   | Repaired Imp. EM Shotgun
 1455 | -8/Materials   | Build established: Scavenger-Mutant
 1753 | -8/Materials   | Discovered new exit (range 18)
 1833 | -8/Materials   | Entered Factory
 1833 | -7/Factory     | Accompanied by 1 ally
 1833 | -7/Factory     | Evolved 2 slots: Utility x2
 2413 | -7/Factory     | Build established: Mutant
 2569 | -7/Factory     | Discovered new exit (range 18)
 2726 | -7/Factory     | Entered another Factory area
 2726 | -6/Factory     | Accompanied by 1 ally
 2726 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 3291 | -6/Factory     | Spotted B-75 Beast
 3313 | -6/Factory     | Allies destroyed B-75 Beast
 3464 | -6/Factory     | Discovered new exit (range 5)
 3514 | -6/Factory     | Entered Lower Caves
 3514 | -6/Lower Caves | Accompanied by 1 ally
 3869 | -6/Lower Caves | Learned Factory security intel
 4146 | -6/Lower Caves | Discovered new exit (range 17)
 4181 | -6/Lower Caves | Entered another Lower Caves area
 4181 | -6/Lower Caves | Accompanied by 1 ally
 4221 | -6/Lower Caves | Discovered new exit (range 15)
 4254 | -6/Lower Caves | Entered Factory
 4254 | -5/Factory     | Accompanied by 1 ally
 4254 | -5/Factory     | Evolved 2 slots: Utility x2
 4369 | -5/Factory     | Spotted B-75 Beast
 5270 | -5/Factory     | Garrison activated, responded to threat
 6007 | -5/Factory     | Build established: Scavenger-Mutant
 6354 | -5/Factory     | First assault squad dispatched
 6804 | -5/Factory     | High security lockdown imminent
 6884 | -5/Factory     | High security lockdown engaged
 7008 | -5/Factory     | Core integrity fell below 50%
 7078 | -5/Factory     | Core integrity fell below 20%
 7084 | -5/Factory     | Core destroyed

 Last Messages 
---------------
07066_ G-67 Veteran overheating.
07067_ Acquired Lgt. Angular Momentum Engine.
07068_ Hvy. Proton Cannon destroyed.
07068_ Visual Processing Unit destroyed.
07070_ Penetrated by Slug.
07072_ P-70 Sage resets P-70 Sage, system corruption cleaned.
07073_ Enh. Armored Leg blown off.
07073_ Imp. Titanium Leg blown off.
07073_ Mak. Transmission Jammer blown off.
07073_ Segregator blown off.
07073_ E-15 Imp destroyed.
07073_ Enh. Flexi-carbon Leg destroyed.
07074_ Slug penetrates Player 2. <x2>
07076_ Prototype Storage blown off.
07076_ Hvy. Laser blown off.
07076_ VTOL Module blown off.
07077_ Penetrated by Slug.
07077_ Slug penetrates Player 2. <x3>
07081_ Slug penetrates Wall. <x2>
07081_ Slug penetrates Player 2. <x2>

 Map 
-----
+----------------------------------------------------+
|   +  ""    #????????????????????????????#          |
|   # """    #????????????????????????????+          |
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|   #        #?????????????????????????????????#  =! |
|   ##########?????????????????????????????????#%""" |
|   #??????????????????????????????????????????#=""" |
|   #??????????????????????????????????????????#     |
|   #?????????????????????????????????????????##=    |
|   #?????????????????????????????????????????##*/%* |
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|   #??????????????????????????????????????????#     |
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|   #???????????????????????????????????#####??#     |
|   #?????##??????????????????########### # ####     |
|   #?????  ??????????????????#     #          ##### |
|   #?????  ??????????????????#     #""     ""###### |
|   #????   ??????????????????#                      |
|   #???? ""??????????????????#    ^     "           |
|   #???" "???????????????????#         "%"      ^   |
|   #???" ""????????????????###          "      " F" |
|   #???     ?????########### #                 """" |
|   #???  ?   ????#         ###=*    %[              |
|   ####+####"#####! =     @==%=%!%  =%=             |
|       "%"%g[ %[*===%e   %=!!%      ;=     ""####   |
|        "  h[%!*!%/!]=!  /=%!       ;     !"    #   |
|           =%/%!**   !%!   =        # """  #    #   |
|         =%=*!= %          [        # "R"  #    #   |
|       %     !! =                   # " "  #    #   |
| ######+##########                  #     [#    +   |
| #  ! /%===* *#??#         ##########! ! ! #    ### |
| #    """% /!!#??###########????????########    #?? |
| #  """""* ! ]#????????????????????????????#    #?? |
| #  """"  =!%[#????????????????????????????#    #?? |
| #    !%   !=%#????????????????????????????######?? |
| ##############???????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          31
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           13
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             825
Evasion (%)                50
Armor Integrity Analysis   50

 Item Schematics 
-----------------
 Particle Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oh No You Don't!
Total Silence

 Challenges 
------------
None

 Player 2                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   
----------                 Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  
Slots Evolved              10    | .    2    .    2    2    2    .    .    2    .    
  Power                    .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion               3     | .    1    .    .    1    .    .    .    1    .    
  Utility                  6     | .    .    .    2    1    2    .    .    1    .    
  Weapon                   1     | .    1    .    .    .    .    .    .    .    .    
Parts Attached             117   | .    10   12   .    14   11   6    .    .    64   
Parts Lost                 35    | .    .    1    .    1    1    .    .    .    32   
Damage Taken               6990  | .    304  137  .    400  897  172  205  .    4875 
  Core                     717   | .    12   14   .    45   66   22   15   .    543  
    Player 2/Cogmind (%)   52    | .    33   58   .    65   66   37   100  .    54   
  Absorbed by Shields      351   | .    .    .    .    .    .    .    .    .    351  
Damage Inflicted           13584 | .    886  309  75   893  1288 520  271  .    9342 
  Player 2/Cogmind (%)     71    | .    81   55   61   63   64   62   75   .    74   
Combat Hostiles Destroyed  93    | .    6    3    1    11   6    4    3    .    59   
  Player 2/Cogmind (%)     69    | .    66   37   25   78   50   80   60   .    76   

 Game 
------
Seed              PulseMicroCapacitor
  Manual?         0
Play Time         01:30:20
  Cumulative      22.3 hours
  Start           2020.06.23 @ 16:57:53
  End             2020.06.25 @ 17:52:04
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             8
Gallery%          29
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c56e22de-a2d9-4f70-86ee-3fb414416463