Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.25 @ 17:52:04 // AFD2020/Player2 Player: Alvin Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (2121) 2121 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3976) 3976 TOTAL SCORE: 10837 Bonus ------- Triggered High Security 500 High Alert Combat Kills 400 Follower Combat Kills 3436 Friendly Fire -360 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 23/100 System Corruption 4% Temperature Cool (0) Movement Walking (130) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (8) ------ Large Storage Unit Improved Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Angular Momentum Engine Flexi-carbon Leg Enhanced Flexi-carbon Leg Wave Gun Improved EM Pulse Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Enhanced Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Armor Integrity Analyzer Makeshift Transmission Jammer Layered Heavy Armor Plating Remote Force Field > --- WEAPON ----------- Improved Arc Projector Heavy Proton Cannon > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Improved Medium Armor Plating Relay Coupler [Grunt] Improved EM Pulse Cannon Improved EM Pulse Cannon Gauss Rifle [Rating: 85] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Improved Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Slashing Weapon Segregator Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . 2 . . . 1 . . . Utility 6 | . . . . 2 2 . . . 2 Weapon . | . . . . . . . . . . Parts Attached 65 | 5 3 7 2 6 10 8 1 . 23 Power 10 | 1 . . . 1 . 3 . . 5 Engine 3 | 1 . . . 1 . . . . 1 Core 6 | . . . . . . 3 . . 3 Reactor 1 | . . . . . . . . . 1 Propulsion 21 | 2 . 4 . 2 7 1 . . 5 Treads . | . . . . . . . . . . Leg 21 | 2 . 4 . 2 7 1 . . 5 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 13 | 1 2 . . 2 2 2 1 . 3 Device 6 | . . . . 2 . 2 1 . 1 Storage 2 | 1 1 . . . . . . . . Processor 2 | . 1 . . . . . . . 1 Hackware . | . . . . . . . . . . Protection 3 | . . . . . 2 . . . 1 Artifact . | . . . . . . . . . . Weapon 21 | 1 1 3 2 1 1 2 . . 10 Energy Gun 8 | . . 2 1 1 . 1 . . 3 Energy Cannon 9 | . . 1 1 . 1 1 . . 5 Ballistic Gun 3 | 1 1 . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 1 . . 2 . . 4 Parts Lost 21 | . . . 1 . 1 1 . . 18 Power 3 | . . . . . . . . . 3 Propulsion 4 | . . . . . . . . . 4 Utility 7 | . . . . . 1 1 . . 5 Weapon 7 | . . . 1 . . . . . 6 Highest Loss Streak 13 | . . . 1 . 1 1 . . 13 Average Slot Usage (%) 95 | . 91 100 99 99 96 93 100 100 92 Engine 4 | . 14 11 11 9 7 3 . . 2 Core 5 | . . . . . . 9 13 13 7 Leg 31 | . 28 44 44 35 30 30 33 33 28 Device 14 | . . . . 18 14 9 20 20 17 Storage 6 | . 14 11 11 9 7 6 6 6 5 Processor 7 | . 5 11 11 9 7 6 6 6 6 Protection 6 | . . . . . 12 12 6 6 7 Energy Gun 5 | . . 18 21 8 7 6 6 6 3 Energy Cannon 5 | . . 2 . 9 7 6 6 6 6 Ballistic Gun 1 | . 28 1 . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 79 | 11 25 28 28 35 52 59 55 55 79 Greatest Support 108 | 20 20 40 40 50 80 100 100 100 108 Greatest Overweight (x) 1 | 1 1 . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 Most Carried 10 | 5 4 10 10 10 10 10 10 10 10 Average Carried 9 | 2 1 6 9 9 9 9 9 10 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Final Carried 10 | 5 4 10 10 10 10 9 10 10 6 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Matter Collected 897 | 250 45 . 14 188 57 78 45 . 220 Remotely . | . . . . . . . . . . Salvage Created 2067 | . 111 174 45 126 307 234 47 . 1023 Parts 112 | . 8 10 8 9 23 11 4 . 39 Haulers Intercepted 2 | . . . . . . 1 . . 1 Recyclers Shooed 3 | . 1 . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 10 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 41 | . 3 5 3 3 6 1 2 . 18 Guns 23 | . 3 5 3 1 2 . 1 . 8 Cannons 9 | . . . . 1 1 . 1 . 6 AOE 6 | . . . . 1 2 1 . . 2 Classes Destroyed 12 | . 1 1 1 1 2 2 . . 4 Worker 2 | . . . . . . 1 . . 1 Builder 1 | . . . . . 1 . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 2 | . . . . . . 1 . . 1 Watcher 1 | . . . . . . . . . 1 Swarmer 8 | . . . 3 1 1 . 2 . 1 Saboteur 2 | . . . . . . . . . 2 Grunt 20 | . 3 4 . 1 . . . . 12 Duelist 1 | . . . . . . . . . 1 Sentry 6 | . . 1 . 1 3 . . . 1 Hunter 1 | . . . . . . . . . 1 Programmer 3 | . . . . . 2 1 . . . Best Kill Streak 4 | . 2 2 3 2 3 1 2 . 4 Combat Bots Only 4 | . 2 2 3 1 2 1 2 . 4 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 1 | . . . . 1 1 1 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Damage Taken 4748 | . 88 171 190 86 533 305 105 . 3270 Core 640 | . 24 10 50 24 33 37 . . 462 Absorbed by Shields 269 | . . . . 34 127 . . . 108 Core Remaining (%) 88 | 100 85 . 81 87 85 . . 91 . Volleys Fired 187 | . 12 19 8 13 30 8 4 . 93 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 150 | . 40 133 110 113 114 105 105 . 150 Shots Fired 306 | . 24 32 11 23 41 16 8 . 151 Gun 150 | . 24 29 11 10 23 8 4 . 41 Cannon 156 | . . 3 . 13 18 8 4 . 110 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 39 | . 24 . . . . . . . 15 Thermal 180 | . . 32 5 13 13 16 8 . 93 Explosive . | . . . . . . . . . . Electromagnetic 87 | . . . 6 10 28 . . . 43 Robot Hit Streak 24 | . 6 10 6 6 14 24 4 . 8 Robot Miss Streak 9 | . 3 4 9 6 5 4 6 . 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 3 | . 1 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 207 | . 14 20 7 13 33 13 6 . 101 Core Hits 126 | . 6 16 5 10 18 8 5 . 58 Critical Hits 2 | . . . . . . . 1 . 1 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Melee Attacks 2 | . . . . . . . . . 2 Thermal 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5334 | . 205 243 46 520 695 317 89 . 3219 Guns 1645 | . 205 222 46 138 207 107 34 . 686 Cannons 2735 | . . 21 . 162 229 89 55 . 2179 Explosions 954 | . . . . 220 259 121 . . 354 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 467 | . 205 . . . . . . . 262 Thermal 3270 | . . 243 26 382 464 317 89 . 1749 Explosive . | . . . . . . . . . . Electromagnetic 1597 | . . . 20 138 231 . . . 1208 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . 1 . . . 4 Average Corruption 1 | . . . . . 1 . . . 2 Corruption Purged . | . . . . . . . . . . Effects 17 | . . . . . 2 . . . 15 Message Errors 2 | . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 2 | . . . . . 1 . . . 1 Data Loss (minor) 4 | . . . . . . . . . 4 Targeting Errors 6 | . . . . . 1 . . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 126 | . . . . 4 60 . . . 62 Projectiles 62 | . . . . . . . . . 62 Explosions 64 | . . . . 4 60 . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 95 | . . . . 20 . . . . 75 Shots 4 | . . . . 1 . . . . 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 300 | . . 250 95 156 191 146 12 . 300 Average Temperature 64 | . . 86 55 42 81 61 5 . 61 Received Heat Transfer 1149 | . 30 96 . 18 44 . . . 961 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 . . . 2 Combat Hostiles 3 | . . . . . 1 . . . 2 Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . 1 1 . . 1 Heat Transferred 4032 | . . 404 35 546 583 251 104 . 2109 Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . . . . 2 3 . . . 4 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Peak Influence 2011 | . 411 392 176 489 302 245 . . 2011 Average Influence 380 | . 109 227 87 287 129 129 . . 642 Maximum Alert Level 5 | . 2 1 . 2 1 1 . . 5 Low Security (%) 53 | 100 75 44 100 13 71 90 . . 43 Level 1 22 | . 19 55 . 83 28 9 . . 3 Level 2 6 | . 5 . . 3 . . . . 13 Level 3 4 | . . . . . . . . . 10 Level 4 8 | . . . . . . . . . 18 Level 5 . | . . . . . . . . . . High Security 4 | . . . . . . . . . 9 Max Security . | . . . . . . . . . . Squads Dispatched 34 | . 3 2 . . 2 2 . . 25 Investigation 3 | . 1 1 . . . . . . 1 Extermination 7 | . . . . . 2 1 . . 4 Reinforcement 6 | . 2 1 . . . . . . 3 Assault 12 | . . . . . . 1 . . 11 Garrison 6 | . . . . . . . . . 6 Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 2 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Distress Signals 3 | . . . . 1 . . . . 2 Communications Jammed 45 | . . . . . . 1 . . 44 Distress Signals 43 | . . . . . . 1 . . 42 Times Spotted 166 | . 16 11 4 13 11 5 4 . 102 Peak Tracking Total 16 | . 3 3 4 6 5 2 2 . 16 Tactical Retreats 5 | . . . . 1 . . . . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Traps Triggered 3 | . . . . . . . . . 3 Indirectly 3 | . . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 3 | . . 3 . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Machines Disabled 33 | . 4 2 . 1 2 3 . . 21 Max in Single Turn 4 | . . 1 . . . 2 . . 4 Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Machines Accessed 7 | . 1 3 . 1 . . . . 2 Terminals 5 | . 1 2 . . . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 21 | . 3 9 . 2 . . . . 7 Successful 10 | . 1 4 . 2 . . . . 3 Failed 11 | . 2 5 . . . . . . 4 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 17 | . 3 7 . . . . . . 7 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 1 2 . . . . . . 3 Record 2 | . . . . . . . . . 2 Prototype ID Bank 1 | . . . . . . . . . 1 Alert Level 1 | . . 1 . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . Recall Assault 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 1 2 . . . . . . 2 Full Trace Events 3 | . 1 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 51 | . . . . 51 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Machine Destruction 3 | . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Total Allies 1 | . 1 . . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 1 Highest-Rated Group 132 | . 57 63 63 76 90 99 99 99 132 Highest-Rated Ally 132 | . 57 63 63 76 90 99 99 99 132 Total Orders . | . . . . . . . . . . Ally Attacks 292 | . 19 15 3 23 26 9 8 . 189 Total Damage 13584 | . 886 309 75 893 1288 520 271 . 9342 Kills 116 | . 13 4 1 14 8 4 3 . 69 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Turns Passed 7083 | 63 413 413 145 798 893 788 667 73 2830 Spaces Moved 3609 | 42 186 186 85 347 443 486 441 46 1347 Core 7 | 7 . . . . . . . . . Treads . | . . . . . . . . . . Legs 3602 | 35 186 186 85 347 443 486 441 46 1347 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 130 130 130 122 Average Speed 127 | 110 145 120 120 120 122 130 130 130 128 Slowest Speed 150 | 150 150 120 120 150 130 130 130 130 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 3 47 22 31 36 16 15 75 10 36 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . 3 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 50 | . . . . 19 13 7 . . 11 Melee . | . . . . . . . . . . Projectile 8 | . . . . . . 1 . . 7 AOE 42 | . . . . 19 13 6 . . 4 Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Total 5797 | 58 308 341 117 706 759 627 527 59 2295 Wait 1849 | 2 97 122 20 331 262 116 80 14 805 Move 3600 | 41 185 185 84 346 442 485 440 45 1347 Hop . | . . . . . . . . . . Pick Up 54 | 10 6 8 2 6 5 5 1 . 11 Fast Attach 14 | . . . . 1 . 2 1 . 10 Attach 29 | 5 3 2 1 3 2 3 . . 10 Detach . | . . . . . . . . . . Swap 22 | . . 5 1 2 8 3 . . 3 Drop 40 | . 5 . 1 4 10 5 1 . 14 Fire 187 | . 12 19 8 13 30 8 4 . 93 Melee 2 | . . . . . . . . . 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 14) 477 | -10/Materials | Entered another Materials area 477 | -9/Materials | Accompanied by 1 ally 477 | -9/Materials | Evolved 2 slots: Propulsion x2 822 | -9/Materials | Discovered new exit (range 15) 890 | -9/Materials | Entered Mines 890 | -9/Mines | Accompanied by 1 ally 1008 | -9/Mines | Discovered new exit (range 8) 1035 | -9/Mines | Entered Materials 1035 | -8/Materials | Accompanied by 1 ally 1035 | -8/Materials | Evolved 2 slots: Utility x2 1263 | -8/Materials | Repaired Imp. EM Shotgun 1455 | -8/Materials | Build established: Scavenger-Mutant 1753 | -8/Materials | Discovered new exit (range 18) 1833 | -8/Materials | Entered Factory 1833 | -7/Factory | Accompanied by 1 ally 1833 | -7/Factory | Evolved 2 slots: Utility x2 2413 | -7/Factory | Build established: Mutant 2569 | -7/Factory | Discovered new exit (range 18) 2726 | -7/Factory | Entered another Factory area 2726 | -6/Factory | Accompanied by 1 ally 2726 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3291 | -6/Factory | Spotted B-75 Beast 3313 | -6/Factory | Allies destroyed B-75 Beast 3464 | -6/Factory | Discovered new exit (range 5) 3514 | -6/Factory | Entered Lower Caves 3514 | -6/Lower Caves | Accompanied by 1 ally 3869 | -6/Lower Caves | Learned Factory security intel 4146 | -6/Lower Caves | Discovered new exit (range 17) 4181 | -6/Lower Caves | Entered another Lower Caves area 4181 | -6/Lower Caves | Accompanied by 1 ally 4221 | -6/Lower Caves | Discovered new exit (range 15) 4254 | -6/Lower Caves | Entered Factory 4254 | -5/Factory | Accompanied by 1 ally 4254 | -5/Factory | Evolved 2 slots: Utility x2 4369 | -5/Factory | Spotted B-75 Beast 5270 | -5/Factory | Garrison activated, responded to threat 6007 | -5/Factory | Build established: Scavenger-Mutant 6354 | -5/Factory | First assault squad dispatched 6804 | -5/Factory | High security lockdown imminent 6884 | -5/Factory | High security lockdown engaged 7008 | -5/Factory | Core integrity fell below 50% 7078 | -5/Factory | Core integrity fell below 20% 7084 | -5/Factory | Core destroyed Last Messages --------------- 07066_ G-67 Veteran overheating. 07067_ Acquired Lgt. Angular Momentum Engine. 07068_ Hvy. Proton Cannon destroyed. 07068_ Visual Processing Unit destroyed. 07070_ Penetrated by Slug. 07072_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07073_ Enh. Armored Leg blown off. 07073_ Imp. Titanium Leg blown off. 07073_ Mak. Transmission Jammer blown off. 07073_ Segregator blown off. 07073_ E-15 Imp destroyed. 07073_ Enh. Flexi-carbon Leg destroyed. 07074_ Slug penetrates Player 2. 07076_ Prototype Storage blown off. 07076_ Hvy. Laser blown off. 07076_ VTOL Module blown off. 07077_ Penetrated by Slug. 07077_ Slug penetrates Player 2. 07081_ Slug penetrates Wall. 07081_ Slug penetrates Player 2. 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""????????????????### " " F" | | #??? ?????########### # """" | | #??? ? ????# ###=* %[ | | ####+####"#####! = @==%=%!% =%= | | "%"%g[ %[*===%e %=!!% ;= ""#### | | " h[%!*!%/!]=! /=%! ; !" # | | =%/%!** !%! = # """ # # | | =%=*!= % [ # "R" # # | | % !! = # " " # # | | ######+########## # [# + | | # ! /%===* *#??# ##########! ! ! # ### | | # """% /!!#??###########????????######## #?? | | # """""* ! ]#????????????????????????????# #?? | | # """" =!%[#????????????????????????????# #?? | | # !% !=%#????????????????????????????######?? | | ##############???????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 31 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 825 Evasion (%) 50 Armor Integrity Analysis 50 Item Schematics ----------------- Particle Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Total Silence Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . 2 . 2 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 3 | . 1 . . 1 . . . 1 . Utility 6 | . . . 2 1 2 . . 1 . Weapon 1 | . 1 . . . . . . . . Parts Attached 117 | . 10 12 . 14 11 6 . . 64 Parts Lost 35 | . . 1 . 1 1 . . . 32 Damage Taken 6990 | . 304 137 . 400 897 172 205 . 4875 Core 717 | . 12 14 . 45 66 22 15 . 543 Player 2/Cogmind (%) 52 | . 33 58 . 65 66 37 100 . 54 Absorbed by Shields 351 | . . . . . . . . . 351 Damage Inflicted 13584 | . 886 309 75 893 1288 520 271 . 9342 Player 2/Cogmind (%) 71 | . 81 55 61 63 64 62 75 . 74 Combat Hostiles Destroyed 93 | . 6 3 1 11 6 4 3 . 59 Player 2/Cogmind (%) 69 | . 66 37 25 78 50 80 60 . 76 Game ------ Seed PulseMicroCapacitor Manual? 0 Play Time 01:30:20 Cumulative 22.3 hours Start 2020.06.23 @ 16:57:53 End 2020.06.25 @ 17:52:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 29 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c56e22de-a2d9-4f70-86ee-3fb414416463