Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.18 @ 05:43:00 Player: Ev Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (718) 718 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (170) 170 TOTAL SCORE: 3808 Bonus ------- Follower Combat Kills 170 Cogmind --------- Core Integrity 664/700 Matter 184/300 Energy 239/265 System Corruption 0% Temperature Warning (381) Movement Flying (28) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Nuclear Core > --- PROPULSION (5) --- Flight Unit Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Improved Heat Sink Advanced Weight Redist. System Hardened Light Armor Plating > --- WEAPON (3) ------- Advanced Beam Rifle Particle Cannon Assault Cannon > --- INVENTORY (5) ---- Deuterium Engine Core Analyzer Particle Charger Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink Advanced Weight Redist. System Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Particle Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Small Storage Unit Particle Charger Particle Cannon Plasma Cannon [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Hardened Light Armor Plating Device Advanced Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 3 | . . . 1 . 1 1 Utility 1 | . . . 1 . . . Weapon 1 | . . . . . 1 . Parts Attached 54 | 7 6 . 10 . 13 18 Power 8 | 1 1 . 1 . 1 4 Engine 6 | 1 1 . 1 . 1 2 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 14 | 2 3 . 4 . 2 3 Treads . | . . . . . . . Leg 3 | 2 1 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 11 | . 2 . 4 . 2 3 Utility 16 | 1 2 . 3 . 6 4 Device 4 | . . . . . 2 2 Storage 4 | 1 . . . . 2 1 Processor 3 | . 1 . 1 . 1 . Hackware . | . . . . . . . Protection 5 | . 1 . 2 . 1 1 Artifact . | . . . . . . . Weapon 16 | 3 . . 2 . 4 7 Energy Gun 5 | 2 . . 1 . 1 1 Energy Cannon 4 | . . . . . 1 3 Ballistic Gun 2 | 1 . . . . 1 . Ballistic Cannon 5 | . . . 1 . 1 3 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 9 | . 2 . 6 . 1 . Power 2 | . 1 . 1 . . . Propulsion 2 | . 1 . 1 . . . Utility 4 | . . . 4 . . . Weapon 1 | . . . . . 1 . Highest Loss Streak 5 | . 2 . 5 . 1 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 96 100 75 77 89 97 Engine 10 | . 13 14 9 11 9 10 Leg 1 | . 18 . . . . . Flight 31 | . 9 28 30 33 35 37 Device 2 | . . . . . 2 7 Storage 5 | . 3 . . . 8 6 Processor 4 | . 11 14 6 . 4 . Protection 8 | . 10 14 7 11 9 6 Energy Gun 8 | . 14 14 11 11 8 4 Energy Cannon 2 | . . . . . 1 7 Ballistic Gun 3 | . 14 14 1 . . 2 Ballistic Cannon 7 | . . . 9 11 8 6 Naked Turns . | . . . . . . . Heaviest Build 31 | 12 12 8 13 13 27 31 Greatest Support 31 | 20 20 8 14 14 27 31 Greatest Overweight (x) 1 | 1 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 8 8 Average Capacity 6 | 7 5 5 5 5 7 7 Most Carried 7 | 4 5 5 5 5 5 7 Average Carried 4 | 1 3 5 4 5 3 4 Final Capacity 8 | 8 5 5 5 5 8 5 Final Carried 5 | 2 5 5 5 5 4 5 Class Distribution -------------------- 57% | Sprinter 28% | Mutant 9% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Matter Collected 958 | 227 108 . 231 . 265 127 Remotely . | . . . . . . . Salvage Created 993 | . 150 . 439 . 235 169 Parts 51 | . 10 . 23 . 11 7 Haulers Intercepted 7 | . . . 4 . 3 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 19 | . 5 . 6 . 5 3 Guns 10 | . 5 . 3 . 1 1 Cannons 8 | . . . 3 . 3 2 AOE 1 | . . . . . 1 . Classes Destroyed 7 | . 2 . 4 . . 1 Hauler 7 | . . . 4 . 3 . Watcher 2 | . . . 1 . 1 . Swarmer 5 | . 3 . . . 2 . Grunt 5 | . 2 . 3 . . . Brawler 2 | . . . 2 . . . Duelist 1 | . . . . . . 1 Sentry 6 | . . . 1 . 3 2 Best Kill Streak 3 | . 3 . 3 . 2 1 Combat Bots Only 3 | . 3 . 3 . 2 1 Max Kills in Single Turn 2 | . 2 . 1 . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Damage Taken 1248 | . 345 . 405 . 290 208 Core 179 | . 30 . 73 . 40 36 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 203 | . . . . . 17 186 Core Remaining (%) 90 | 100 . 88 . 81 92 . Volleys Fired 103 | . 16 . 42 . 34 11 Largest 3 | . 2 . 2 . 3 3 Hottest 173 | . 60 . 79 . 147 173 Shots Fired 215 | . 29 . 81 . 72 33 Gun 119 | . 29 . 47 . 32 11 Cannon 96 | . . . 34 . 40 22 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 102 | . 16 . 41 . 34 11 Thermal 107 | . 13 . 40 . 32 22 Explosive . | . . . . . . . Electromagnetic 6 | . . . . . 6 . Robot Hit Streak 9 | . 7 . 8 . 7 9 Robot Miss Streak 9 | . 2 . 5 . 9 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 137 | . 18 . 52 . 45 22 Core Hits 52 | . 9 . 21 . 12 10 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . . 1 1 Blast 2 | . . . . . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2255 | . 193 . 765 . 833 464 Guns 895 | . 193 . 314 . 228 160 Cannons 1312 | . . . 451 . 557 304 Explosions 48 | . . . . . 48 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1239 | . 83 . 502 . 536 118 Thermal 981 | . 110 . 263 . 262 346 Explosive . | . . . . . . . Electromagnetic 35 | . . . . . 35 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . 13 13 . . Average Corruption 10 | . . . 10 13 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . 11 . . . Message Errors 5 | . . . 5 . . . Matter Fused 2 | . . . 2 . . . Heat Flow Errors 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Data Loss (major) 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 5 | . . . 4 . . 1 Impact . | . . . . . . . Kinetic 5 | . . . 4 . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 30 | . . . . . 30 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 448 | . 217 . 285 . 448 433 Average Temperature 134 | . 100 . 91 . 104 215 Received Heat Transfer 423 | . 108 . 159 . 72 84 Effects 17 | . . . 1 . 3 13 Shutdowns 6 | . . . . . 1 5 Energy Bleed 2 | . . . 1 . . 1 Interference 7 | . . . . . 1 6 Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 1991 | . 250 . 600 . 512 629 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Peak Influence 319 | . 106 40 299 116 319 246 Initial 116 | . . 40 15 116 44 95 Average 145 | . 57 40 204 116 171 135 Maximum Alert Level 1 | . . . 1 . 1 1 Low Security (%) 73 | 100 100 100 44 100 73 76 Level 1 26 | . . . 55 . 26 23 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . . . 1 1 Investigation 1 | . . . . . 1 . Extermination 1 | . . . . . . 1 Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 38 | . 6 . 15 . 12 5 Peak Tracking Total 4 | . 3 . 4 . 4 4 Tactical Retreats 2 | . . . . . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Machines Disabled 2 | . . . 1 . 1 . Max in Single Turn 1 | . . . 1 . 1 . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Machines Accessed 13 | . 2 . 3 . 4 4 Terminals 10 | . 2 . 3 . 3 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 1 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 53 | . 8 . 12 . 17 16 Successful 33 | . 5 . 7 . 10 11 Failed 20 | . 3 . 5 . 7 5 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 23 | . 6 . 6 . 11 . Terminals 36 | . 8 . 12 . 13 3 Fabricators . | . . . . . . . Repair Stations 16 | . . . . . 4 12 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 10 | . 2 . 3 . 4 1 Robot Analysis 1 | . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 2 | . . . 1 . 1 . Locate Traps 4 | . 1 . 1 . 2 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 11 | . . . . . 2 9 Scan Component 6 | . . . . . 1 5 Repair 5 | . . . . . 1 4 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 11 | . 3 . 4 . 4 . Terminals 11 | . 3 . 4 . 4 . Track 7 | . 2 . 2 . 3 . Operators 4 | . 1 . 2 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 . 2 . 4 3 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . . . . 1 4 Time 142 | . . . . . 26 116 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 26 | . . . 26 . . . Total Damage 316 | . . . 316 . . . Kills 6 | . . . 6 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Robot Analysis Total 1 | . . . . . . 1 Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Turns Passed 1789 | 67 176 85 338 6 713 404 Spaces Moved 1629 | 46 192 137 320 17 580 337 Core 8 | 8 . . . . . . Treads . | . . . . . . . Legs 86 | 38 48 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1535 | . 144 137 320 17 580 337 Fastest Speed 28 | 50 37 37 34 34 31 28 Average Speed 37 | 113 57 37 34 34 31 28 Slowest Speed 190 | 190 120 37 37 34 31 28 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . 1 . . 4 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 50 35 34 9 35 12 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 8 | . . . 1 . 7 . Melee . | . . . . . . . Projectile 2 | . . . 1 . 1 . AOE 6 | . . . . . 6 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Total 2597 | 60 230 169 465 16 1039 618 Wait 753 | . 5 34 81 . 402 231 Move 1613 | 45 191 134 319 16 571 337 Hop 5 | . . 1 . . 4 . Pick Up 51 | 8 9 . 9 . 10 15 Fast Attach 1 | . . . 1 . . . Attach 27 | 6 3 . 5 . 7 6 Detach . | . . . . . . . Swap 27 | 1 3 . 4 . 7 12 Drop 17 | . 3 . 4 . 4 6 Fire 103 | . 16 . 42 . 34 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 68 | -11/Junkyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 15) 238 | -10/Materials | Discovered new exit (range 16) 244 | -10/Materials | Entered Mines 295 | -10/Mines | Discovered new exit (range 10) 297 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 306 | -10/Mines | Build established: Mutant 329 | -10/Mines | Entered Materials 329 | -9/Materials | Accompanied by 3 allies 329 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 494 | -9/Materials | System corruption reached 10% 525 | -9/Materials | Lost 5 parts (1p1n3u) 565 | -9/Materials | Discovered new exit (range 16) 667 | -9/Materials | Entered Mines 669 | -9/Mines | Met a Derelict bent on vengeance 670 | -9/Mines | Discovered new exit (range 11) 673 | -9/Mines | Entered Materials 673 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 789 | -8/Materials | Repaired Flight Unit 857 | -8/Materials | Discovered new exit (range 8) 1091 | -8/Materials | Build established: Sprinter 1386 | -8/Materials | Entered Factory 1386 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1428 | -7/Factory | Repaired Flight Unit 1456 | -7/Factory | Repaired Flight Unit 1490 | -7/Factory | Repaired Imp. Light Cannon 1524 | -7/Factory | Repaired Hrd. Light Armor Plating 1790 | -7/Factory | Self-destructed Last Messages --------------- 01653_ Connecting with Terminal... 01659_ Overheating: System interference. 01659_ Particle Cannon temporarily disabled. 01659_ Adv. Weight Redist. System temporarily disabled. 01670_ Y-54 Guardian Imp. Deuterium Engine blasted off. 01672_ Overheating: System interference. 01672_ Assault Cannon temporarily disabled. 01672_ Adv. Beam Rifle temporarily disabled. 01691_ Y-54 Guardian destroyed. 01693_ Power failure, Lgt. Ion Engine shutdown. 01697_ Power failure, Nuclear Core shutdown. 01702_ Acquired 62 matter. 01703_ Connecting with Terminal... 01711_ ALERT: Rogue bot located, Programmers report to Factory Zone 7A. 01762_ L-41 Fighter knocked back. 01766_ Imp. Melee Analysis Suite melted. 01766_ L-41 Fighter destroyed. 01766_ K-01 Serf collects debris. 01770_ Power failure, Nuclear Core shutdown. 01775_ Power failure, Lgt. Ion Engine shutdown. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ?????????????????###/#####??????????????????????? | | ?????????????????# ??????????????????????? | | ?????????????????# ???????????????????????? | | ?????????????????# ????????????????????????? | | #????????????????# #????????????????????????? | | #???????########## % #????????????????????????? | | #???????# # = #########????????????????? | | #???????# # # ?????????????????? | | #???????# # # "" ""?????????????????? | | #???????# = [ # # "" ""?????????????????? | | #???????# # g# """ ""?????????????????? | | #???????# + g!""" ""?????????????????? | | #???????# [[[ # #@""" ""?????????????????? | | ######### [[[ # # #??????????????? | | + [[ # # ! #??????????????? | | ################## ###########??????????????? | | #????????????????# #????????????????????????? | | #????????????????+ #????????????????????????? | | #????????????????# #????????????????????????? | | #????????????????# #????????????????????????? | | #????????????????# #????????????????????????? | | #????????????????# #????????????????????????? | | #????????????????# #????????????????????????? | | #????????????????# #????????????????????????? | | #????????????????# #????????????????????????? | | #????????????????/ ?????????????????????????? | | #?????????????????? ?????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | +####????????????????????????????????????????????? | | #?????????? ?????????????????????????????????? | | == #????????? ???????????????????????????????? | | " #???????? ???????????????????????????????? | | !" #???????? ??????????????????????????????? | | " #??????? #???????????????????????????????? | | " ######## #???????????????????????????????? | | " # #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 5 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EncryptedPrecisionCannon Manual? 0 Play Time 00:29:13 Cumulative 35.3 hours Start 2024.01.18 @ 05:14:56 End 2024.01.18 @ 05:43:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 417ab699-e63e-4108-9174-c60703935aba