Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.27 @ 15:13:04 Player: Adam Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (29) 145 Value Destroyed (661) 661 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1706 Bonus ------- None Cogmind --------- Core Integrity 213/400 Matter 140/500 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Matter Pod > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (4) ---- Light Ion Engine Light Ion Engine Small Laser Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Matter Pod Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Small Laser [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Light Armor Plating Storage High-capacity Matter Pod Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 14 | 6 7 1 Power 3 | 2 1 . Engine 3 | 2 1 . Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads . | . . . Leg 2 | . 2 . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 2 | . 2 . Device . | . . . Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 5 | 2 2 1 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 3 | 1 1 1 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | 1 1 5 Power 2 | 1 . 1 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 2 | . 1 1 Highest Loss Streak 5 | 1 1 5 Average Slot Usage (%) 85 | . 88 64 Engine 13 | . 14 8 Leg 26 | . 27 17 Storage 8 | . 7 11 Protection 9 | . 9 7 Ballistic Gun 14 | . 14 17 Launcher 11 | . 12 2 Naked Turns . | . . . Heaviest Build 18 | 5 18 18 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | . . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 4 | 4 4 4 Average Capacity 4 | 4 4 4 Most Carried 4 | 4 4 4 Average Carried 3 | 2 3 3 Final Capacity 4 | 4 4 4 Final Carried 4 | 4 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 602 | 222 185 195 Remotely . | . . . Salvage Created 636 | 63 378 195 Parts 57 | 4 36 17 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 17 | 1 9 7 Guns 12 | . 5 7 AOE 4 | . 4 . Classes Destroyed 8 | 2 3 3 Worker 2 | . 2 . Builder 6 | . 6 . Tunneler 1 | 1 . . Watcher 3 | . 3 . Swarmer 4 | . . 4 Grunt 11 | 1 9 1 Brawler 1 | . . 1 Sentry 1 | . . 1 Best Kill Streak 6 | 2 5 6 Combat Bots Only 6 | 1 2 6 Max Kills in Single Turn 3 | 1 3 1 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1040 | 140 263 637 Core 251 | 22 42 187 Absorbed by Shields . | . . . Core Remaining (%) 82 | 91 74 . Volleys Fired 70 | 11 28 31 Largest 2 | 2 2 2 Hottest 60 | 60 60 46 Shots Fired 122 | 22 43 57 Gun 99 | 22 20 57 Cannon . | . . . Launcher 23 | . 23 . Special . | . . . Kinetic 85 | 11 17 57 Thermal 14 | 11 3 . Explosive 23 | . 23 . Electromagnetic . | . . . Robot Hit Streak 10 | 10 3 8 Robot Miss Streak 5 | 1 3 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 71 | 19 18 34 Core Hits 47 | 2 35 10 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1770 | 185 1244 341 Guns 692 | 185 166 341 Cannons . | . . . Explosions 1078 | . 1078 . Melee . | . . . Ramming . | . . . Kinetic 547 | 62 144 341 Thermal 145 | 123 22 . Explosive 1028 | . 1028 . Electromagnetic 50 | . 50 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 49 | . 49 . Projectiles . | . . . Explosions 49 | . 49 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 50 | . 50 . Shots 3 | . 3 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 97 | 97 40 1 Average Temperature 33 | 59 12 1 Received Heat Transfer 360 | 78 120 162 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | 1 . . Combat Hostiles 1 | 1 . . Parts Melted . | . . . Heat Transferred 325 | 275 50 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 260 | 20 260 175 Initial 20 | . 13 20 Average 93 | 1 105 90 Maximum Alert Level 1 | . 1 . Low Security (%) 90 | 100 87 100 Level 1 9 | . 12 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 2 2 Investigation . | . . . Extermination . | . . . Reinforcement 4 | . 2 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 25 | 1 15 9 Peak Tracking Total 10 | 1 4 10 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 4 | . 4 . Max in Single Turn 2 | . 2 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1242 | 123 970 149 Spaces Moved 817 | 87 683 47 Core 27 | 24 . 3 Treads . | . . . Legs 705 | . 661 44 Wheels 85 | 63 22 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 120 Average Speed 113 | 71 118 121 Slowest Speed 150 | 80 120 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 30 | 7 77 6 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 111 | . 111 . Melee . | . . . Projectile . | . . . AOE 111 | . 111 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1005 | 125 799 81 Wait 91 | 16 74 1 Move 815 | 86 682 47 Hop . | . . . Pick Up 11 | 6 4 1 Fast Attach 6 | 4 2 . Attach 4 | 2 1 1 Detach . | . . . Swap 4 | . 4 . Drop 4 | . 4 . Fire 70 | 11 28 31 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 72 | -11/Scrapyard | Discovered new exit (range 8) 124 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 16) 602 | -10/Materials | Discovered new exit (range 8) 897 | -10/Materials | Discovered new exit (range 16) 962 | -10/Materials | Discovered new exit (range 15) 1094 | -10/Materials | Entered another Materials area 1094 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1243 | -9/Materials | Self-destructed Last Messages --------------- 01183_ S-10 Pest destroyed. 01184_ Acquired 12 matter. 01186_ B-36 Bruiser destroyed. 01187_ Acquired 51 matter. 01196_ Lgt. Armor Plating destroyed. 01198_ Destroyed Sml. Laser. When the line of fire is red, you are attempting to shoot through an object at another target, which incurs significant penalties. 01206_ Ion Engine destroyed. 01212_ Aluminum Leg destroyed. 01213_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 01217_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 01227_ Hvy. Assault Rifle destroyed. 01234_ Y-45 Defender destroyed. 01235_ Acquired 52 matter. Overweight warning: You are carrying more than your current propulsion can efficiently support, which slows movement; see status page ('s') or the top of the parts list for the specific mass vs. support values. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #########?????????????? | | ??????????????????????# ## #?????????????? | | ??????????????????????# ## """ #?????????????? | | ??????????????????????# ## "R" #?????????????? | | ??????????????????????# ## " " #?????????????? | | ??????????????????????# ## #?????????????? | | ????????????????####### #?? ??????????????? | | ????????????????# ###;######+####????????????? | | ????????????????# #????????????? | | ????????????????# =[@= #????????????? | | ????????????????# *[[=* #????????????? | | ????????????????# ###+### #####????????????? | | ????????????????## ###= ==# #????????????????? | | ?????????????????# #?#**!*# #????????????????? | | ?????????????????# #?# ! # #????????????????? | | ?????????????????# #?# # #????????????????? | | ?????????????????# #?# # #????????????????? | | ?????????????????# #?# # #????????????????? | | ???????????????? #?# # #????????????????? | | ??????????????? #?# # #????????????????? | | ?????????????? #?# # #????????????????? | | ???????????? #?###### #????????????????? | | ??????????? #??????# #????????????????? | | ?????????? #??????? #????????????????? | | ???????? #??????? #????????????????? | | ??????? #??????? ?????????????????? | | ???????? ###########???????????????????????????? | | ???????? #??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 269 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed DispersionRocketMatrix Manual? 0 Play Time 00:39:10 Cumulative 9.6 hours Start 2021.03.25 @ 20:57:51 End 2021.03.27 @ 15:13:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 4 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb54100f-9497-445d-bd30-c9eebae81a14