Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.05 @ 00:59:03 Player: Azui Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (454) 454 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (232) 232 TOTAL SCORE: 2096 Bonus ------- Pacifist 200 High Alert Combat Kills 32 Cogmind --------- Core Integrity 255/400 Matter 180/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Flying (37) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Flight Unit Flight Unit > --- UTILITY (4) ------ Propulsion Shielding Backup Plating I > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (5) ---- Compact Wheel Experimental Sensor Array Light Assault Rifle Datajack Mining Claw Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Experimental Sensor Array Propulsion Shielding Backup Plating I > --- WEAPON ----------- Beam Rifle > --- INVENTORY -------- Compact Wheel Backup Propulsion I Light Assault Rifle Datajack Mining Claw [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Propulsion Shielding Device Experimental Sensor Array Storage Small Storage Unit Protection Propulsion Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 27 | 1 8 . 17 1 Power 3 | . 1 . 2 . Engine 3 | . 1 . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | . 5 . 7 . Treads . | . . . . . Leg . | . . . . . Wheel 3 | . 3 . . . Hover . | . . . . . Flight 9 | . 2 . 7 . Utility 3 | 1 . . 1 1 Device 1 | . . . . 1 Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 9 | . 2 . 7 . Energy Gun 3 | . 1 . 2 . Energy Cannon . | . . . . . Ballistic Gun 3 | . . . 3 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . 1 . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 4 | . . . 4 . Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 2 | . . . 2 . Highest Loss Streak 2 | . . . 2 . To Critical Strikes . | . . . . . Average Slot Usage (%) 57 | . 50 57 57 68 Engine 10 | . 12 14 9 11 Flight 21 | . 20 28 20 22 Protection 8 | . . . 9 22 Energy Gun 8 | . 8 14 6 11 Ballistic Gun 4 | . . . 7 . Slashing Weapon 1 | . . . 2 . Naked Turns . | . . . . . Heaviest Build 12 | 5 12 8 10 9 Greatest Support 26 | 3 26 8 8 8 Greatest Overweight (x) 2 | 1 2 . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 6 6 5 5 5 Most Carried 6 | 5 6 5 5 5 Average Carried 4 | 4 3 4 4 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 5 4 5 5 5 Class Distribution -------------------- 46% | Mutant 27% | Sprinter 26% | Scavenger-Mutant Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Jun Mat Min Mat Min Matter Collected 409 | 179 . 11 219 . Remotely . | . . . . . Salvage Created 416 | . . . 416 . Parts 33 | . . . 33 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Combat Hostiles Destroyed 15 | . . . 15 . Melee 1 | . . . 1 . Guns 9 | . . . 9 . AOE 5 | . . . 5 . Classes Destroyed 6 | . . . 6 . Worker 1 | . . . 1 . Builder 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 6 | . . . 6 . Grunt 6 | . . . 6 . Sentry 3 | . . . 3 . Best Kill Streak 7 | . . . 7 . Combat Bots Only 6 | . . . 6 . Max Kills in Single Turn 2 | . . . 2 . Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Min Damage Taken 564 | . . . 503 61 Core 145 | . . . 141 4 Absorbed by Shields . | . . . . . Redirected to Shielding 9 | . . . 9 . Regen/Repaired (Parts) 10 | . . . 10 . Core Remaining (%) 100 | 100 . 100 . . Volleys Fired 41 | . . . 41 . Largest 2 | . . . 2 . Hottest 60 | . . . 60 . Shots Fired 43 | . . . 43 . Gun 38 | . . . 38 . Cannon . | . . . . . Launcher 5 | . . . 5 . Special . | . . . . . Kinetic 29 | . . . 29 . Thermal 9 | . . . 9 . Explosive 5 | . . . 5 . Electromagnetic . | . . . . . Robot Hit Streak 24 | . . . 24 . Robot Miss Streak 1 | . . . 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 42 | . . . 42 . Core Hits 31 | . . . 31 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 3 | . . . 3 . Impact . | . . . . . Slashing 3 | . . . 3 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 917 | . . . 917 . Guns 322 | . . . 322 . Cannons . | . . . . . Explosions 570 | . . . 570 . Melee 25 | . . . 25 . Ramming . | . . . . . Kinetic 234 | . . . 234 . Thermal 88 | . . . 88 . Explosive 570 | . . . 570 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 25 | . . . 25 . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 11 | . . . 11 . Projectiles . | . . . . . Explosions 11 | . . . 11 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 32 | . . . 32 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 28 | . . . 28 7 Average Temperature 8 | . . . 8 6 Received Heat Transfer 288 | . . . 246 42 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 200 | . . . 200 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Peak Influence 484 | . . 30 484 264 Initial 159 | . . . 9 159 Average 207 | . . 10 331 209 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 54 | 100 100 100 30 32 Level 1 15 | . . . 15 67 Level 2 30 | . . . 53 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . . 1 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 2 4 19 6 Peak Tracking Total 10 | . 2 2 10 6 Tactical Retreats 4 | . . 1 1 2 Traps | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Jun Mat Min Mat Min Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Machines Accessed 4 | . 1 . 3 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 8 | . 1 . 7 . Successful 7 | . 1 . 6 . Failed 1 | . . . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Refit 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Jun Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Jun Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Jun Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Jun Mat Min Mat Min Turns Passed 469 | 37 69 54 263 46 Spaces Moved 690 | 41 114 165 272 98 Core 45 | 41 4 . . . Treads . | . . . . . Legs . | . . . . . Wheels 2 | . 2 . . . Hover 17 | . . . 17 . Flight 626 | . 108 165 255 98 Fastest Speed 32 | 50 32 32 32 37 Average Speed 44 | 75 39 32 49 43 Slowest Speed 195 | 100 195 32 160 117 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 3 | . . . 1 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 29 52 29 28 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 21 | . . . 21 . Melee . | . . . . . Projectile . | . . . . . AOE 21 | . . . 21 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Jun Mat Min Mat Min Total 803 | 46 139 165 354 99 Wait 13 | . 7 . 6 . Move 681 | 40 113 164 269 95 Hop 2 | . . . 1 1 Pick Up 16 | 5 5 1 5 . Fast Attach 9 | 1 . . 7 1 Attach 10 | . 7 . 3 . Detach 7 | . 3 . 3 1 Swap 8 | . 1 . 7 . Drop 13 | . 3 . 9 1 Fire 41 | . . . 41 . Melee 3 | . . . 3 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 38 | -11/Junkyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 16) 107 | -10/Materials | Entered Mines 117 | -10/Mines | Learned Materials security intel 144 | -10/Mines | Discovered new exit (range 6) 161 | -10/Mines | Entered Materials 161 | -9/Materials | Evolved 2 slots: Utility x2 387 | -9/Materials | Repaired Flight Unit? 418 | -9/Materials | Discovered new exit (range 15) 424 | -9/Materials | Entered Mines 425 | -9/Mines | Assembled infested the area 450 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 451 | -9/Mines | Found Prototype Device 451 | -9/Mines | Identified Exp. Sensor Array 469 | -9/Mines | Received a Mining Laser from a helpful Derelict 470 | -9/Mines | Self-destructed Last Messages --------------- 00418_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 00425_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 00450_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 00451_ Acquired Prototype Device. 00451_ Identified Exp. Sensor Array. 00453_ Dropped Backup Propulsion I. 00469_ IR-0W3(g): "And why aren't you carrying a mining laser?! Certainly you don't want THEM to uncover you when the ceiling comes crashing down? Here, take my spare." Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????????????????#####?????? | | ????????????????????????## ##????? | | ????????????????? ?????## #????? | | ????????????????? ????## ??????? | | ????????????????? ????# ????????? | | ????????????????? ????# @#?????????? | | ????????????????# ##??### #?????????? | | ???????????????? #????#g#?????????? | | ???????????????? ?????# #?????????? | | ???????????????? ?????# #?????????? | | ???????????????? ?????# #?????????? | | ????????????????# ####### #?????????? | | ????????????????# #?????????? | | ?????????????#### ### #####?????????? | | ????????????## #?# #?????????????? | | ????????????# ### #?????????????? | | ???########## ## #?????????????? | | ???# #?????????????? | | ???# ########= ####?????????????? | | ???# #??????## ##????????????????? | | ???# #???????## ###?????????????????? | | ???# #????????# #???????????????????? | | ???# #????????# #???????????????????? | | ???# #????????# #???????????????????? | | ???# #????????# #???????????????????? | | ???# #####????# ???????????????????? | | ???# ##???###???????????????????? | | #### #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 269 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 80 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketOpticalFirepult Manual? 0 Play Time 00:15:30 Cumulative 11.5 hours Start 2023.07.02 @ 17:50:11 End 2023.07.05 @ 00:59:03 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 21 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 893fde8d-9528-4f5c-937a-1269ca49fb80