Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.09.01 @ 18:02:43 Player: btmk16 Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (30) 150 Value Destroyed (1161) 1161 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2091) 2091 TOTAL SCORE: 10662 Bonus ------- Pacifist 1325 High Alert Combat Kills 266 Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 113/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hardcell Cannon Tiamat Missile Launcher Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster > --- UTILITY ---------- Compact Battery Structural Scanner Advanced Visual Processing Unit Advanced Signal Interpreter Terrain Scan Processor Terrain Scan Processor Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced ECM Suite Advanced EM Disruption Field > --- WEAPON ----------- Nanosword Force Lance > --- INVENTORY -------- Combat Linear Gravjet Hardcell Cannon Grenade Launcher Tiamat Missile Launcher Tiamat Missile Launcher [Rating: 105] Favorites ----------- Power Light Quantum Reactor Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Xenon Bombardment Thruster Treads Heavy Treads Leg Aluminum Leg Hover Unit Combat Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Advanced Visual Processing Unit Device Advanced Weight Redist. System Storage Compact Battery Processor Advanced Visual Processing Unit Hackware System Shield Protection Medium Insulated Plating Weapon Force Lance Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Nanosword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac DSF Res Res Acc Slots Evolved 18 | . . . 2 2 . 2 2 2 2 . 2 2 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 6 | . . . 2 . . 2 . . . . . 2 . Utility 11 | . . . . 2 . . 1 2 2 . 2 . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 69 | 5 1 . 1 . 10 4 3 5 1 3 6 25 5 Power 7 | 1 . . . . 1 . 1 1 . . . 3 . Engine 3 | 1 . . . . 1 . . 1 . . . . . Core 1 | . . . . . . . 1 . . . . . . Reactor 3 | . . . . . . . . . . . . 3 . Propulsion 29 | 2 . . 1 . 3 3 2 . 1 3 2 11 1 Treads 6 | 2 . . . . . . . . 1 3 . . . Leg 1 | . . . 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 6 | . . . . . . 1 . . . . . 4 1 Flight 16 | . . . . . 3 2 2 . . . 2 7 . Utility 20 | . 1 . . . 3 1 . 3 . . 1 10 1 Device 9 | . 1 . . . 1 1 . 2 . . . 4 . Storage 2 | . . . . . . . . . . . . 2 . Processor 7 | . . . . . 2 . . 1 . . . 4 . Hackware 1 | . . . . . . . . . . . . . 1 Protection 1 | . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 13 | 2 . . . . 3 . . 1 . . 3 1 3 Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . Launcher 5 | . . . . . 2 . . . . . 1 . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . . . 1 1 Piercing Weapon 1 | . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 . . . . . 2 . Parts Lost 40 | . . . . . . 1 1 11 . . 5 6 16 Power 3 | . . . . . . . 1 1 . . . . 1 Propulsion 21 | . . . . . . 1 . 5 . . 4 4 7 Utility 14 | . . . . . . . . 4 . . 1 2 7 Weapon 2 | . . . . . . . . 1 . . . . 1 Highest Loss Streak 13 | . . . . . . 1 2 10 . . 4 3 13 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 47 | . 57 71 66 54 48 66 73 82 13 18 23 57 41 Reactor 1 | . . . . . . . . . . . . 3 1 Treads 4 | . 28 28 22 18 7 . . . 3 8 10 . . Hover 2 | . . . . . . 3 5 . . . . 3 8 Flight 10 | . . . . . 7 17 30 30 . . 1 17 3 Device 5 | . . 14 11 9 11 15 13 15 . . . 2 2 Processor 13 | . . . . . 4 15 13 14 10 10 9 19 19 Energy Gun 1 | . 14 14 11 9 6 . . . . . . . . Impact Weapon 1 | . . . . . 2 7 6 5 . . . . . Slashing Weapon 1 | . . . . . . . . 2 . . . 3 . Piercing Weapon 1 | . . . . . . . . . . . . 3 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 35 | 2 3 3 3 3 8 8 10 31 . . 17 35 19 Greatest Support 210 | 3 3 3 3 3 18 21 29 34 3 210 210 37 68 Greatest Overweight (x) 2 | . . . . . 1 . 1 1 . . . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 4 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 5 5 4 4 4 4 5 5 4 5 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 4 5 4 5 5 5 5 5 3 5 3 Class Distribution -------------------- 69% | Mutant 14% | Scavenger-Sprinter 7% | Scavenger-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Scavenger-Scout | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Scavenger-Sprinter | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac DSF Res Res Acc Matter Collected 915 | 193 . . . . . . 90 132 . . 48 409 43 Remotely . | . . . . . . . . . . . . . . Salvage Created 1127 | . . . . . . . 90 190 . . 71 409 367 Parts 42 | . . . . . . . 6 6 . . 4 15 11 Haulers Intercepted 3 | . . . . . . . . 1 . . . 2 . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 19 | . . . . . . . 3 1 . . 2 5 8 Melee 11 | . . . . . . . 3 1 . . . 5 2 AOE 8 | . . . . . . . . . . . 2 . 6 Classes Destroyed 7 | . . . . . . . 2 3 . . 1 . 1 Worker 1 | . . . . . . . . 1 . . . . . Builder 7 | . . . . . . . 1 . . . 3 2 1 Hauler 3 | . . . . . . . . 1 . . . 2 . Swarmer 11 | . . . . . . . 3 . . . 1 5 2 Grunt 3 | . . . . . . . . 1 . . . . 2 Duelist 1 | . . . . . . . . . . . 1 . . Hunter 4 | . . . . . . . . . . . . . 4 Best Kill Streak 7 | . . . . . . . 4 2 . . 5 4 7 Combat Bots Only 6 | . . . . . . . 2 1 . . 2 4 6 Max Kills in Single Turn 4 | . . . . . . . 1 1 . . 4 1 4 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . 1 . 3 Melee 1 | . . . . . . . 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac DSF Res Res Acc Damage Taken 7764 | . . 12 68 46 62 88 87 1041 . . 2688 708 2964 Core 3256 | . . . 22 16 4 44 17 534 . . 749 256 1614 Absorbed by Shields . | . . . . . . . . . . . . . . Reduced by Siege Mode 71 | . . . . . . . . . . . 71 . . Core Remaining (%) 85 | 100 . 100 94 . 96 93 98 46 . 100 42 82 . Volleys Fired 30 | . . . . . 4 . . . . . 22 . 4 Largest 2 | . . . . . 2 . . . . . 1 . 2 Hottest 92 | . . . . . 70 . . . . . 65 . 92 Shots Fired 37 | . . . . . 8 . . . . . 22 . 7 Gun 5 | . . . . . 5 . . . . . . . . Cannon 19 | . . . . . . . . . . . 19 . . Launcher 13 | . . . . . 3 . . . . . 3 . 7 Special . | . . . . . . . . . . . . . . Kinetic 20 | . . . . . 1 . . . . . 19 . . Thermal 4 | . . . . . 4 . . . . . . . . Explosive 13 | . . . . . 3 . . . . . 3 . 7 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 5 | . . . . . . . . . . . 4 . 5 Robot Miss Streak 2 | . . . . . . . . . . . 2 . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 56 | . . . . . . . 4 5 . . 17 19 11 Core Hits 45 | . . . . . . . 2 1 . . 14 7 21 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . Critical Strikes 2 | . . . . . . . 1 . . . . . 1 Smash 1 | . . . . . . . 1 . . . . . . Sever 1 | . . . . . . . . . . . . . 1 Melee Attacks 77 | . . . . . . . 8 13 . . 8 39 9 Impact 12 | . . . . . . . 8 4 . . . . . Slashing 54 | . . . . . . . . 9 . . . 36 9 Piercing 11 | . . . . . . . . . . . 8 3 . Sneak Attacks 11 | . . . . . . . 1 4 . . 1 5 . Combat Hostiles 2 | . . . . . . . . 2 . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . Damage Inflicted 5240 | . . . . . . . 299 310 . . 1270 1475 1886 Guns . | . . . . . . . . . . . . . . Cannons 388 | . . . . . . . . . . . 388 . . Explosions 2113 | . . . . . . . . . . . 665 . 1448 Melee 2647 | . . . . . . . 299 310 . . 183 1475 380 Ramming 92 | . . . . . . . . . . . 34 . 58 Kinetic 388 | . . . . . . . . . . . 388 . . Thermal . | . . . . . . . . . . . . . . Explosive 2113 | . . . . . . . . . . . 665 . 1448 Electromagnetic . | . . . . . . . . . . . . . . Impact 402 | . . . . . . . 299 103 . . . . . Slashing 2003 | . . . . . . . . 207 . . . 1416 380 Piercing 242 | . . . . . . . . . . . 183 59 . Highest Corruption 7 | . . . . . . . . . . . . . 7 Average Corruption 6 | . . . . . . . . . . . . . 6 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . . . 7 Message Errors 1 | . . . . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 565 | . . . . . . . 167 56 . . 66 246 30 Projectiles . | . . . . . . . . . . . . . . Explosions 87 | . . . . . . . . . . . 66 . 21 Melee 478 | . . . . . . . 167 56 . . . 246 9 Knockbacks 3 | . . . . . . . . . . . 3 . . Impact . | . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . 3 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 117 | . . . . . 36 . . . . . 55 . 26 Shots 5 | . . . . . 2 . . . . . 3 . . Rammed 18 | . . . . 1 . . . . . . 5 . 12 Targets Rammed 18 | . . . . 1 . . . . . . 5 . 12 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 170 | . . . . . . . . 117 . . 19 . 170 Average Temperature 37 | . . . . . . . . 37 . . 10 . 92 Received Heat Transfer 970 | . . 6 39 . . 24 . 99 . . 487 90 225 Siege Activations 1 | . . . . . . . . . . . 1 . . Total Turns 10 | . . . . . . . . . . . 10 . . Longest Duration 10 | . . . . . . . . . . . 10 . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 2 1 . . . . . Impact Corruptions 3 | . . . . . . . 2 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac DSF Res Res Acc Peak Influence 869 | . . 15 85 50 154 134 160 261 117 96 498 651 869 Initial 353 | . . . 5 35 20 70 65 78 93 81 54 279 353 Average 298 | . . 13 29 37 68 109 109 153 103 87 292 478 532 Maximum Alert Level 3 | . . . . . . . . 1 . . 2 2 3 Low Security (%) 41 | 100 100 100 100 100 100 100 100 66 100 100 27 . . Level 1 27 | . . . . . . . . 33 . . 58 27 31 Level 2 27 | . . . . . . . . . . . 13 72 44 Level 3 4 | . . . . . . . . . . . . . 23 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . . . 1 . . . . 3 . . 3 2 5 Investigation 2 | . . . . . . . . 1 . . . 1 . Extermination 2 | . . . . . . . . . . . 1 1 . Reinforcement 7 | . . . 1 . . . . 2 . . 2 . 2 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . 1 1 Construction Impeded 2 | . . . . . . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac DSF Res Res Acc Distress Signals 6 | . . . . 1 . . . 1 . . 3 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 138 | . . 2 5 3 8 4 4 19 . 1 25 26 41 Peak Tracking Total 16 | . . 2 6 5 5 3 3 13 . 1 11 10 16 Tactical Retreats 30 | . . . 1 . 1 . 1 3 . 1 6 6 11 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac DSF Res Res Acc Traps Triggered 2 | . . . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac DSF Res Res Acc Machines Disabled 4 | . . . . . 2 . . . . . 1 . 1 Max in Single Turn 1 | . . . . . 1 . . . . . 1 . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac DSF Res Res Acc Machines Accessed 16 | . . . 1 1 3 1 . 5 2 . 1 2 . Terminals 14 | . . . 1 1 3 1 . 4 2 . 1 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . 1 . . . . . Total Hacks 35 | . . . 1 2 9 3 . 11 3 . 2 4 . Successful 14 | . . . 1 1 3 1 . 3 2 . 1 2 . Failed 21 | . . . . 1 6 2 . 8 1 . 1 2 . Catastrophic 5 | . . . . . 1 . . 3 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 19 | . . . . 2 6 2 . 5 2 . 2 . . Terminals 32 | . . . 1 2 9 3 . 10 3 . 2 2 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 . Garrison Access 1 | . . . . . . . . 1 . . . . . Terminal Hacks 6 | . . . 1 . 2 1 . . 1 . . 1 . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . Zone Layout 2 | . . . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks 6 | . . . . 1 1 . . 2 1 . 1 . . Terminals 6 | . . . . 1 1 . . 2 1 . 1 . . Assimilate 1 | . . . . . 1 . . . . . . . . Botnet 5 | . . . . 1 . . . 2 1 . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . . . . 1 2 1 . 4 2 . 1 2 . Full Trace Events 2 | . . . . . . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac DSF Res Res Acc Total Allies 1 | . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . 1 . . . . . . . . Highest-Rated Group 10 | . . . . . 10 . . . . . . . . Highest-Rated Ally 10 | . . . . . 10 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac DSF Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac DSF Res Res Acc Turns Passed 1733 | 31 16 14 52 43 143 76 55 155 42 42 360 395 309 Spaces Moved 3159 | 38 28 28 102 82 251 169 72 449 79 58 546 676 581 Core 1195 | 38 28 28 102 82 55 . 3 13 79 51 420 . 296 Treads 17 | . . . . . . . . . . 7 10 . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 105 | . . . . . . 30 . . . . . 10 65 Flight 1842 | . . . . . 196 139 69 436 . . 116 666 220 Fastest Speed 21 | 50 50 50 50 50 37 28 21 21 50 50 37 25 34 Average Speed 40 | 50 50 50 50 50 45 39 29 24 50 63 49 31 43 Slowest Speed 160 | 50 50 50 50 50 100 60 100 100 50 160 160 150 52 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . 6 3 . . . . . 3 1 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 19 | 3 12 11 17 11 49 11 2 23 5 72 20 23 20 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 . . 1 . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 23 | . . . . . . . . 6 . . 4 12 1 Terrain Destroyed 95 | . . . . . 13 . . 6 . . 47 12 17 Melee 23 | . . . . . . . . 6 . . 4 12 1 Projectile 7 | . . . . . . . . . . . 7 . . AOE 65 | . . . . . 13 . . . . . 36 . 16 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac DSF Res Res Acc Total 3426 | 47 28 27 102 83 267 172 88 469 80 61 598 791 613 Wait 55 | . . . . . . . 5 . . . 5 44 1 Move 3121 | 37 27 27 101 81 239 162 71 448 78 57 545 669 579 Hop 12 | . . . . . 5 3 . . . . . 3 1 Pick Up 15 | 4 . . . 1 . 1 . . 1 . 3 5 . Fast Attach 50 | 5 1 . . . 6 4 3 5 . 3 1 21 1 Attach 17 | . . . 1 . 3 . . . 1 . 5 3 4 Detach 11 | 1 . . . . 4 . . . . . 2 2 2 Swap 3 | . . . . . 1 1 . . . . . 1 . Drop 20 | . . . . . 5 1 1 3 . 1 2 7 . Fire 30 | . . . . . 4 . . . . . 22 . 4 Melee 74 | . . . . . . . 8 13 . . 8 36 9 Ram 18 | . . . . 1 . . . . . . 5 . 12 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory -4/DSF -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 32 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Discovered new exit (range 13) 48 | -10/Materials | Entered Mines 58 | -10/Mines | Discovered new exit (range 10) 62 | -10/Mines | Entered Materials 62 | -9/Materials | Evolved 2 slots: Propulsion x2 107 | -9/Materials | Discovered new exit (range 15) 114 | -9/Materials | Entered another Materials area 114 | -8/Materials | Evolved 2 slots: Utility x2 152 | -8/Materials | Discovered new exit (range 10) 157 | -8/Materials | Entered Storage 284 | -8/Storage | Discovered new exit (range 18) 300 | -8/Storage | Identified exit to Factory 300 | -8/Storage | Entered Factory 300 | -7/Factory | Evolved 2 slots: Propulsion x2 310 | -7/Factory | Build established: Mutant 346 | -7/Factory | Discovered new exit (range 16) 376 | -7/Factory | Identified exit to Factory 376 | -7/Factory | Entered another Factory area 376 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 409 | -6/Factory | Discovered new exit (range 19) 430 | -6/Factory | Identified exit to Factory 431 | -6/Factory | Entered another Factory area 431 | -5/Factory | Evolved 2 slots: Utility x2 574 | -5/Factory | Discovered new exit (range 12) 586 | -5/Factory | Core integrity fell below 50% 586 | -5/Factory | Entered another Factory area 586 | -4/Factory | Evolved 2 slots: Utility x2 614 | -4/Factory | Lost 10 parts (1p4n4u1w) 627 | -4/Factory | Identified exit to DSF 628 | -4/Factory | Entered DSF 646 | -4/DSF | Discovered new exit (range 20) 656 | -4/DSF | Additional patrols routed to DSF 670 | -4/DSF | Entered Research 670 | -3/Research | Evolved 2 slots: Utility x2 719 | -3/Research | Spotted B-86 Titan 957 | -3/Research | Core integrity fell below 50% 976 | -3/Research | Lost 4 parts (3n1u) 997 | -3/Research | Spotted B-86 Titan 1010 | -3/Research | Found Prototype Slashing Weapon 1013 | -3/Research | Discovered new exit (range 19) 1030 | -3/Research | Entered another Research area 1030 | -2/Research | Evolved 2 slots: Propulsion x2 1045 | -2/Research | Identified Nanosword 1178 | -2/Research | Lost 3 parts (1n2u) 1306 | -2/Research | Search patrols dispatched 1363 | -2/Research | Found Prototype Device 1363 | -2/Research | Identified Adv. EM Disruption Field 1394 | -2/Research | Identified exit to Access 1425 | -2/Research | Entered Access 1425 | -1/Access | Evolved 2 slots: Utility x2 1520 | -1/Access | Garrison activated, responded to threat 1614 | -1/Access | Lost 13 parts (1p5n6u1w) 1614 | -1/Access | Spotted B-99 Colossus 1657 | -1/Access | Core integrity fell below 50% 1675 | -1/Access | Search patrols dispatched 1693 | -1/Access | Core integrity fell below 20% 1734 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 01667_ H-88 Terminator destroyed. 01669_ System corrupted: Energy discharge (-23). 01672_ Penetrated by Slug. 01675_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 01694_ Penetrated by Slug. 01697_ U-05 Engineer builds a Wall. 01703_ U-05 Engineer lays Concrete. 01703_ Slug penetrates Wall. 01704_ U-05 Engineer lays Concrete. 01706_ The unstable cave ceiling collapses. 01706_ U-05 Engineer lays Concrete. 01709_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01709_ U-05 Engineer lays Concrete. 01719_ Slug penetrates Wall. 01723_ Knocked back. 01734_ Penetrated by Slug. 01734_ Adv. Visual Processing Unit destroyed. 01734_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????##?????? +??? | | ???????????????????????????????????? #???? #??? | | ????????????###########?????????????# #???? #??? | | ????????????# ?????????????# ##### #??? | | ????????????# ????????????# +??? | | ????????????? " ????????????# #??? | | ??????????????"" ???????????# #??? | | ??????????????""" ############ #??? | | ????????????# " @ #??? | | ????????????+ ####### #??? | | ????????????# h ??????# #??? | | ????????????# k ???????# #??? | | ????????????# ???????# #??? | | ????????????# ???????## = ! #### | | ????????????# A ??+ # | | ????????????########################## # | | ?????????????????# #???????# ### ### # | | ?????????????????# !!! #???????# #???#???? | | ?????????????????# !!! ?????#### % "???????? | | ?????????????????# !! ???????+ ##??????? | | ?????????????????# ?????????#### #???????? | | ?????????????????# ??????????????# #???????? | | ?????????????????# ??????????????### ###?????? | | ????????????????##/"###+###????????# H #?????? | | ????#############" "######### #?????? | | ????# ! # #?????? | | ????# + +?????? | | ????# !!! " #?????? | | ????# !! # ########"# #?????? | | ????# !! + ##??????### #?????? | | ???????########### #?????????## ##?????? | | ????????########?# #??????????# #??????? | | ????????# #?# #########??# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 27 Energy Capacity 450 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 360 Additional Mass Support 9 Armor Coverage 450 Resistance: EM 20 Evasion (%) 65 Melee Accuracy 6 Recoil Reduction 6 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionSigixSubcomponent Manual? 0 Play Time 00:34:14 Cumulative 479.0 hours Start 2022.09.01 @ 17:23:33 End 2022.09.01 @ 18:02:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 548 Rogue 547 Adventurer 0 Explorer 1 Win Type - Total 15 Types 10/0/2/3/0/0/0/0/0 Lore% 80 Gallery% 88 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c72dd1ab-48d9-4b61-8f4d-71fc510f6eeb