Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 20:56:48 Player: Gold Spoon Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1266) 1266 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (777) 777 TOTAL SCORE: 3933 Bonus ------- Follower Combat Kills 198 Met Imprinter 300 Was Imprinted 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Light Treads Armored Treads Medium Treads Hacking Suite Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Large Battery Signal Interpreter Hacking Suite > --- WEAPON ----------- Beam Rifle Plasma Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Armored Treads Medium Treads Medium Treads Hacking Suite Self-destruct Interrupter GAL Module [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 31 | 6 2 19 2 . 2 Power 6 | 1 . 3 1 . 1 Engine 6 | 1 . 3 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 5 . . . Treads 7 | 2 . 5 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 4 . . . Device 2 | . . 2 . . . Storage 3 | 1 2 . . . . Processor 1 | . . 1 . . . Hackware 1 | . . 1 . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 . 7 1 . 1 Energy Gun 6 | 2 . 2 1 . 1 Energy Cannon 5 | . . 5 . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . 6 1 . 5 Power 2 | . . 1 . . 1 Propulsion 4 | . . 2 . . 2 Utility . | . . . . . . Weapon 6 | . . 3 1 . 2 Highest Loss Streak 4 | . . 3 1 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 97 100 100 94 Engine 11 | . 14 10 11 11 10 Treads 22 | . 28 20 22 22 20 Device 2 | . . 7 . . . Storage 23 | . 26 22 22 22 21 Processor 6 | . . 3 11 11 10 Hackware 8 | . . 10 11 11 10 Energy Gun 13 | . 28 5 11 11 13 Energy Cannon 9 | . . 16 11 11 6 Naked Turns 28 | . . . . . 28 Heaviest Build 26 | 13 21 26 25 25 25 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 9 Most Carried 10 | 4 8 10 5 6 10 Average Carried 6 | . 5 7 4 5 6 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 8 | . 8 5 4 6 5 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 490 | 218 62 180 10 10 10 Remotely . | . . . . . . Salvage Created 1663 | . 418 880 240 . 125 Parts 128 | . 39 71 17 . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 41 | . 8 23 8 . 2 Guns 15 | . 6 5 4 . . Cannons 21 | . . 17 4 . . AOE 3 | . 2 1 . . . Classes Destroyed 7 | . 5 1 1 . . Worker 2 | . 1 . 1 . . Operator 3 | . 1 2 . . . Watcher 8 | . 3 5 . . . Swarmer 20 | . 2 13 5 . . Grunt 14 | . 6 4 2 . 2 Duelist 1 | . . . 1 . . Sentry 6 | . . 6 . . . Best Kill Streak 4 | . 4 4 3 . 1 Combat Bots Only 4 | . 4 4 3 . 1 Max Kills in Single Turn 2 | . 2 1 2 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 229 | . 27 107 26 . 69 Missed 74 | . 10 31 7 . 26 Damage Taken 2019 | . 222 869 162 . 766 Core 504 | . 95 139 29 . 241 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 123 | . . 123 . . . Core Remaining (%) 81 | 100 62 . . . . Volleys Fired 136 | . 31 70 17 . 18 Largest 2 | . 2 2 2 . 2 Hottest 131 | . 80 124 124 . 131 Shots Fired 256 | . 62 129 33 . 32 Gun 127 | . 62 27 16 . 22 Cannon 129 | . . 102 17 . 10 Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 171 | . 31 75 33 . 32 Explosive . | . . . . . . Electromagnetic 85 | . 31 54 . . . Robot Hit Streak 19 | . 10 19 5 . 4 Robot Miss Streak 10 | . 10 3 4 . 6 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 147 | . 34 84 16 . 13 Core Hits 69 | . 20 36 10 . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 . 1 . 1 Burn 2 | . . . 1 . 1 Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2962 | . 592 1768 315 . 287 Guns 1013 | . 445 249 133 . 186 Cannons 1705 | . . 1422 182 . 101 Explosions 227 | . 142 85 . . . Melee . | . . . . . . Ramming 17 | . 5 12 . . . Kinetic . | . . . . . . Thermal 1842 | . 324 916 315 . 287 Explosive . | . . . . . . Electromagnetic 1103 | . 263 840 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . 1 . . . . Message Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 33 | . 6 27 . . . Projectiles 27 | . . 27 . . . Explosions 6 | . 6 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 47 | . 19 28 . . . Shots 3 | . 1 2 . . . Rammed 2 | . 1 1 . . . Targets Rammed 2 | . 1 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 276 | . 183 276 216 . 240 Average Temperature 73 | . 48 68 85 . 106 Received Heat Transfer 402 | . 108 210 . . 84 Effects 2 | . . 1 . . 1 Energy Bleed 1 | . . 1 . . . Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . 5 . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 4 | . . 2 1 . 1 Heat Transferred 4033 | . 625 1939 740 . 729 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 2 3 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 276 | . 201 258 276 . . Initial 76 | . . . 76 . . Average 105 | . 42 133 206 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 83 | 100 99 85 21 . . Level 1 16 | . . 14 78 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 2 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 17 32 7 . 12 Peak Tracking Total 6 | . 3 6 3 . 4 Tactical Retreats 4 | . . 2 1 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 4 | . 1 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 2 4 . . . Reprogrammed 1 | . 1 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 16 | . 8 6 . 1 1 Terminals 11 | . 6 4 . . 1 Fabricators . | . . . . . . Repair Stations 3 | . 1 2 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 40 | . 17 18 . 4 1 Successful 23 | . 8 10 . 4 1 Failed 17 | . 9 8 . . . Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual 2 | . . 1 . 1 . Terminals 26 | . 14 11 . . 1 Fabricators . | . . . . . . Repair Stations 8 | . 1 7 . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 8 4 . 4 1 Record 1 | . . . . . 1 Part Schematic 4 | . . . . 4 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 4 | . 3 1 . . . Emergency Access Points 1 | . 1 . . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Disarm Traps 2 | . 1 1 . . . Reprogram Traps 1 | . 1 . . . . Recall Reinforcements 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 6 . . . Scan Component 3 | . . 3 . . . Repair 3 | . . 3 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 13 | . 8 5 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 90 | . . 90 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 32 | . . . . . 32 Total Damage 976 | . . . . . 976 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 6 | . . . 3 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5947 | 73 1335 1855 399 1837 448 Spaces Moved 3379 | 49 758 934 214 1144 280 Core 72 | 15 . . . . 57 Treads 3307 | 34 758 934 214 1144 223 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 Average Speed 158 | 126 160 163 160 160 138 Slowest Speed 240 | 160 160 240 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 57 | 4 98 72 48 90 31 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 4 | . . . 1 3 . Spaces Dug . | . . . . . . Terrain Destroyed 12 | . 6 6 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 12 | . 6 6 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3707 | 60 818 1131 238 1151 309 Wait 117 | . 16 89 4 6 2 Move 3374 | 48 757 933 213 1143 280 Hop . | . . . . . . Pick Up 41 | 6 10 16 1 2 6 Fast Attach . | . . . . . . Attach 26 | 6 1 17 1 . 1 Detach . | . . . . . . Swap 5 | . 1 2 1 . 1 Drop 6 | . 1 3 1 . 1 Fire 136 | . 31 70 17 . 18 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 1 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 769 | -10/Materials | Discovered new exit (range 9) 913 | -10/Materials | Discovered new exit (range 12) 932 | -10/Materials | Discovered new exit (range 16) 1247 | -10/Materials | Discovered new exit (range 8) 1409 | -10/Materials | Entered another Materials area 1409 | -9/Materials | Evolved 2 slots: Utility x2 1559 | -9/Materials | Repaired Lgt. Treads 1586 | -9/Materials | Repaired Lgt. Treads 2152 | -9/Materials | Discovered new exit (range 15) 2367 | -9/Materials | Discovered new exit (range 8) 2527 | -9/Materials | Discovered new exit (range 3) 2848 | -9/Materials | Lost 3 parts (1n2w) 3262 | -9/Materials | Identified exit to Mines 3264 | -9/Materials | Entered Mines 3273 | -9/Mines | Build established: Scavenger-Mutant 3357 | -9/Mines | Learned Materials garrison access intel 3423 | -9/Mines | Learned Materials terminal intel 3485 | -9/Mines | Learned location of Zion (-7) 3608 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3610 | -9/Mines | Identified exit to Zion 3663 | -9/Mines | Entered Zion 3734 | -7/Zion | Learned 4 Factory zone layouts 3755 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3760 | -7/Zion | Discovered new exit (range 10) 3773 | -7/Zion | Identified exit to Proximity Caves 3877 | -7/Zion | Received a visual enhancement algorithm 3971 | -7/Zion | Learned Factory trap positions 4010 | -7/Zion | Learned location of Armory (-3) 4150 | -7/Zion | Found GAL Module 4503 | -7/Zion | Learned location of Quarantine (-2) 4791 | -7/Zion | Learned location of 1 exit from Proximity Caves 4923 | -7/Zion | Imprinted 4925 | -7/Zion | Declared Zion's savior 5069 | -7/Zion | Given A8's code to call for help 5500 | -7/Zion | Entered Proximity Caves 5500 | -6/Proximity Caves | Accompanied by 4 allies 5501 | -6/Proximity Caves | Identified exit to Factory 5780 | -6/Proximity Caves | Core integrity fell below 50% 5809 | -6/Proximity Caves | Lost 4 allies 5920 | -6/Proximity Caves | Released all parts (5) 5923 | -6/Proximity Caves | Core integrity fell below 20% 5948 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired 10 matter. Acquired Med. Treads. Acquired Arm. Treads. Dropped Ion Engine. Acquired Imp. Heat Sink. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Lgt. Treads destroyed. Overheating: System interference. Beam Rifle temporarily disabled. Plasma Rifle destroyed. Ion Engine destroyed. Lgt. Treads destroyed. Released Beam Rifle. Released Hacking Suite. Released Lrg. Battery. Released Med. Storage Unit. Released Signal Interpreter. Self-destruct Interrupter emitting active interruption sequence. 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Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressRocketSegregator Manual? 0 Play Time 00:38:04 Cumulative 16.7 hours Start 2024.04.22 @ 20:19:55 End 2024.04.22 @ 20:56:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 24 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 15a06377-1491-4f03-9ba1-65dc9f224a69