Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 20:56:48

Player: Gold Spoon

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (54)      270
Value Destroyed (1266)     1266
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (777)                777
              TOTAL SCORE: 3933

 Bonus
-------
Follower Combat Kills      198
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (4) ------
              (None)
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
          Ion Engine
    Light Treads
  Armored Treads
   Medium Treads
          Hacking Suite

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
    Light Treads
    Light Treads
>         --- UTILITY ----------
   Medium Storage Unit
    Large Battery
          Signal Interpreter
          Hacking Suite
>         --- WEAPON -----------
          Beam Rifle
          Plasma Rifle
>         --- INVENTORY --------
          Ion Engine
          Ion Engine
    Light Treads
  Armored Treads
   Medium Treads
   Medium Treads
          Hacking Suite
          Self-destruct Interrupter
          GAL Module
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             31   | 6   2   19  2   .   2   
  Power                    6    | 1   .   3   1   .   1   
    Engine                 6    | 1   .   3   1   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   .   5   .   .   .   
    Treads                 7    | 2   .   5   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   2   4   .   .   .   
    Device                 2    | .   .   2   .   .   .   
    Storage                3    | 1   2   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               1    | .   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   .   7   1   .   1   
    Energy Gun             6    | 2   .   2   1   .   1   
    Energy Cannon          5    | .   .   5   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 12   | .   .   6   1   .   5   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               4    | .   .   2   .   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   6    | .   .   3   1   .   2   
  Highest Loss Streak      4    | .   .   3   1   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  97  100 100 94  
  Engine                   11   | .   14  10  11  11  10  
  Treads                   22   | .   28  20  22  22  20  
  Device                   2    | .   .   7   .   .   .   
  Storage                  23   | .   26  22  22  22  21  
  Processor                6    | .   .   3   11  11  10  
  Hackware                 8    | .   .   10  11  11  10  
  Energy Gun               13   | .   28  5   11  11  13  
  Energy Cannon            9    | .   .   16  11  11  6   
Naked Turns                28   | .   .   .   .   .   28  
Heaviest Build             26   | 13  21  26  25  25  25  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  1    | .   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  9   
  Most Carried             10   | 4   8   10  5   6   10  
  Average Carried          6    | .   5   7   4   5   6   
  Final Capacity           10   | 8   10  10  10  10  5   
  Final Carried            8    | .   8   5   4   6   5   

 Class Distribution 
--------------------
 50% | Mutant
 49% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           490  | 218 62  180 10  10  10  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1663 | .   418 880 240 .   125 
  Parts                    128  | .   39  71  17  .   1   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   7   
  Prevented                3    | .   .   .   .   .   3   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  41   | .   8   23  8   .   2   
  Guns                     15   | .   6   5   4   .   .   
  Cannons                  21   | .   .   17  4   .   .   
  AOE                      3    | .   2   1   .   .   .   
Classes Destroyed          7    | .   5   1   1   .   .   
  Worker                   2    | .   1   .   1   .   .   
  Operator                 3    | .   1   2   .   .   .   
  Watcher                  8    | .   3   5   .   .   .   
  Swarmer                  20   | .   2   13  5   .   .   
  Grunt                    14   | .   6   4   2   .   2   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   6    | .   .   6   .   .   .   
Best Kill Streak           4    | .   4   4   3   .   1   
  Combat Bots Only         4    | .   4   4   3   .   1   
Max Kills in Single Turn   2    | .   2   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        229  | .    27   107  26   .    69   
  Missed                   74   | .    10   31   7    .    26   
Damage Taken               2019 | .    222  869  162  .    766  
  Core                     504  | .    95   139  29   .    241  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   123  | .    .    123  .    .    .    
Core Remaining (%)         81   | 100  62   .    .    .    .    
Volleys Fired              136  | .    31   70   17   .    18   
  Largest                  2    | .    2    2    2    .    2    
  Hottest                  131  | .    80   124  124  .    131  
Shots Fired                256  | .    62   129  33   .    32   
  Gun                      127  | .    62   27   16   .    22   
  Cannon                   129  | .    .    102  17   .    10   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  171  | .    31   75   33   .    32   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          85   | .    31   54   .    .    .    
  Robot Hit Streak         19   | .    10   19   5    .    4    
  Robot Miss Streak        10   | .    10   3    4    .    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           147  | .    34   84   16   .    13   
  Core Hits                69   | .    20   36   10   .    3    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    1    .    1    .    1    
    Burn                   2    | .    .    .    1    .    1    
    Corrupt                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2962 | .    592  1768 315  .    287  
  Guns                     1013 | .    445  249  133  .    186  
  Cannons                  1705 | .    .    1422 182  .    101  
  Explosions               227  | .    142  85   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  17   | .    5    12   .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  1842 | .    324  916  315  .    287  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          1103 | .    263  840  .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    .    
  Average Corruption       2    | .    2    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    1    .    .    .    .    
    Message Errors         1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            33   | .    6    27   .    .    .    
  Projectiles              27   | .    .    27   .    .    .    
  Explosions               6    | .    6    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      47   | .    19   28   .    .    .    
  Shots                    3    | .    1    2    .    .    .    
  Rammed                   2    | .    1    1    .    .    .    
Targets Rammed             2    | .    1    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        276  | .    183  276  216  .    240  
  Average Temperature      73   | .    48   68   85   .    106  
  Received Heat Transfer   402  | .    108  210  .    .    84   
  Effects                  2    | .    .    1    .    .    1    
    Energy Bleed           1    | .    .    1    .    .    .    
    Interference           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              5    | .    .    5    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Melted             4    | .    .    2    1    .    1    
  Heat Transferred         4033 | .    625  1939 740  .    729  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    2    3    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             276  | .   201 258 276 .   .   
  Initial                  76   | .   .   .   76  .   .   
  Average                  105  | .   42  133 206 .   .   
Maximum Alert Level        1    | .   1   1   1   .   .   
  Low Security (%)         83   | 100 99  85  21  .   .   
  Level 1                  16   | .   .   14  78  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   2   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           5    | .   2   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              68   | .   17  32  7   .   12  
  Peak Tracking Total      6    | .   3   6   3   .   4   
  Tactical Retreats        4    | .   .   2   1   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            4    | .   1   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   2   4   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          2    | .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          16   | .   8   6   .   1   1   
  Terminals                11   | .   6   4   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   2   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                40   | .   17  18  .   4   1   
  Successful               23   | .   8   10  .   4   1   
  Failed                   17   | .   9   8   .   .   .   
    Catastrophic           3    | .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   1   .   1   .   
  Terminals                26   | .   14  11  .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   1   7   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             17   | .   8   4   .   4   1   
  Record                   1    | .   .   .   .   .   1   
  Part Schematic           4    | .   .   .   .   4   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        4    | .   3   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Disarm Traps             2    | .   1   1   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   6   .   .   .   
  Scan Component           3    | .   .   3   .   .   .   
  Repair                   3    | .   .   3   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   8   5   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   
  Time                     90   | .   .   90  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   4   
  Highest-Rated Group      153  | .   .   .   .   153 153 
  Highest-Rated Ally       39   | .   .   .   .   39  39  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   .   .   32  
  Total Damage             976  | .   .   .   .   .   976 
  Kills                    6    | .   .   .   .   .   6   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   3   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               5947 | 73   1335 1855 399  1837 448  
Spaces Moved               3379 | 49   758  934  214  1144 280  
  Core                     72   | 15   .    .    .    .    57   
  Treads                   3307 | 34   758  934  214  1144 223  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  50   
  Average Speed            158  | 126  160  163  160  160  138  
  Slowest Speed            240  | 160  160  240  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       57   | 4    98   72   48   90   31   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    1    2    .    
  Known Exits Taken        3    | .    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             4    | .    .    .    1    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          12   | .    6    6    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      12   | .    6    6    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      3707 | 60   818  1131 238  1151 309  
  Wait                     117  | .    16   89   4    6    2    
  Move                     3374 | 48   757  933  213  1143 280  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  41   | 6    10   16   1    2    6    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   26   | 6    1    17   1    .    1    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     5    | .    1    2    1    .    1    
  Drop                     6    | .    1    3    1    .    1    
  Fire                     136  | .    31   70   17   .    18   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    2    | .    1    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-9/Materials (discovered 3 exits: [*Mat x2] / *Min)
-9/Mines
-7/Zion
-6/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 14)
   74 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Discovered new exit (range 16)
  310 | -10/Materials      | Build established: Mutant
  769 | -10/Materials      | Discovered new exit (range 9)
  913 | -10/Materials      | Discovered new exit (range 12)
  932 | -10/Materials      | Discovered new exit (range 16)
 1247 | -10/Materials      | Discovered new exit (range 8)
 1409 | -10/Materials      | Entered another Materials area
 1409 | -9/Materials       | Evolved 2 slots: Utility x2
 1559 | -9/Materials       | Repaired Lgt. Treads
 1586 | -9/Materials       | Repaired Lgt. Treads
 2152 | -9/Materials       | Discovered new exit (range 15)
 2367 | -9/Materials       | Discovered new exit (range 8)
 2527 | -9/Materials       | Discovered new exit (range 3)
 2848 | -9/Materials       | Lost 3 parts (1n2w)
 3262 | -9/Materials       | Identified exit to Mines
 3264 | -9/Materials       | Entered Mines
 3273 | -9/Mines           | Build established: Scavenger-Mutant
 3357 | -9/Mines           | Learned Materials garrison access intel
 3423 | -9/Mines           | Learned Materials terminal intel
 3485 | -9/Mines           | Learned location of Zion (-7)
 3608 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 3610 | -9/Mines           | Identified exit to Zion
 3663 | -9/Mines           | Entered Zion
 3734 | -7/Zion            | Learned 4 Factory zone layouts
 3755 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 3760 | -7/Zion            | Discovered new exit (range 10)
 3773 | -7/Zion            | Identified exit to Proximity Caves
 3877 | -7/Zion            | Received a visual enhancement algorithm
 3971 | -7/Zion            | Learned Factory trap positions
 4010 | -7/Zion            | Learned location of Armory (-3)
 4150 | -7/Zion            | Found GAL Module
 4503 | -7/Zion            | Learned location of Quarantine (-2)
 4791 | -7/Zion            | Learned location of 1 exit from Proximity Caves
 4923 | -7/Zion            | Imprinted
 4925 | -7/Zion            | Declared Zion's savior
 5069 | -7/Zion            | Given A8's code to call for help
 5500 | -7/Zion            | Entered Proximity Caves
 5500 | -6/Proximity Caves | Accompanied by 4 allies
 5501 | -6/Proximity Caves | Identified exit to Factory
 5780 | -6/Proximity Caves | Core integrity fell below 50%
 5809 | -6/Proximity Caves | Lost 4 allies
 5920 | -6/Proximity Caves | Released all parts (5)
 5923 | -6/Proximity Caves | Core integrity fell below 20%
 5948 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Acquired 10 matter.
Acquired Med. Treads. <x2>
Acquired Arm. Treads.
Dropped Ion Engine.
Acquired Imp. Heat Sink.
C-30 ARC bursts open, deploying its payload.
S-27 Virus unfolds itself. <x3>
Lgt. Treads destroyed.
Overheating: System interference.
Beam Rifle temporarily disabled.
Plasma Rifle destroyed.
Ion Engine destroyed.
Lgt. Treads destroyed.
Released Beam Rifle.
Released Hacking Suite.
Released Lrg. Battery.
Released Med. Storage Unit.
Released Signal Interpreter.
Self-destruct Interrupter emitting active
  interruption sequence.

 Map 
-----
+----------------------------------------------------+
| ??#         #????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
  Battle Rifle | -7/Zion | Free
 Battle Cannon | -7/Zion | Free
        Flamer | -7/Zion | Free
   Enh. Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FortressRocketSegregator
  Manual?         0
Play Time         00:38:04
  Cumulative      16.7 hours
  Start           2024.04.22 @ 20:19:55
  End             2024.04.22 @ 20:56:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           24
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          18
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 15a06377-1491-4f03-9ba1-65dc9f224a69