Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 18:59:35 Player: Zish Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (256) 1280 Value Destroyed (9016) 9016 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (16206) 16206 TOTAL SCORE: 31962 Bonus ------- High Alert Combat Kills 1425 Follower Combat Kills 1015 Prayed to X0-1V1 5000 Major X0-1V1 Interference 8850 Friendly Fire -84 Cogmind --------- Core Integrity 0/980 Matter 799/800 Energy 1000/1000 System Corruption 47% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (10) ------ (None) > --- INVENTORY (5) ---- Cooled Airjet Coil Gun Carbide Saw Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Cold Fusion Reactor > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads Improved Heavy Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Power Amplifier Core Analyzer Kinecellerator Improved Reaction Control System Improved Reaction Control System Backup Plating VII Advanced Force Field X0-1V1's Piety Tracker > --- WEAPON ----------- Tesla Rifle Nova Cannon Mini Assault Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Powered Hammer > --- INVENTORY -------- Cooled Airjet Carbide Saw [Rating: 132] Favorites ----------- Power Cold Fusion Reactor Engine Hybrid Deuterium Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Hover Unit Improved Gravmag System Flight Unit Field Propulsion Drive Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Small Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Plasma Rifle Energy Cannon Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . 2 2 2 2 Power 1 | . . . . 1 . . . . . Propulsion 3 | . . 1 . . . 1 . . 1 Utility 7 | . . 1 1 1 . 1 1 1 1 Weapon 3 | . . . 1 . . . 1 1 . Parts Attached 123 | 6 8 7 23 3 10 18 17 11 20 Power 15 | 1 . 2 3 . 2 2 1 . 4 Engine 8 | 1 . 1 2 . 1 1 . . 2 Core 4 | . . 1 1 . 1 . 1 . . Reactor 3 | . . . . . . 1 . . 2 Propulsion 30 | 2 3 2 6 . 4 2 8 2 1 Treads 24 | 2 3 2 6 . 4 2 2 2 1 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 4 | . . . . . . . 4 . . Flight 2 | . . . . . . . 2 . . Utility 43 | 1 4 . 6 2 . 8 6 7 9 Device 24 | . 4 . . 1 . 5 3 5 6 Storage 2 | 1 . . . . . 1 . . . Processor 4 | . . . . . . 1 1 1 1 Hackware . | . . . . . . . . . . Protection 13 | . . . 6 1 . 1 2 1 2 Artifact . | . . . . . . . . . . Weapon 35 | 2 1 3 8 1 4 6 2 2 6 Energy Gun 5 | . . . . 1 1 . . 1 2 Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 9 | 2 1 . 1 . . 2 . . 3 Ballistic Cannon 14 | . . 3 5 . 1 3 2 . . Launcher 2 | . . . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . 1 . 1 1 . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . 1 . . . 2 1 1 3 . Corrupted Parts 3 | . . . . . 2 . . . 1 System Corruption 29 | . . . . . 20 . . . 9 Parts Lost 71 | . 2 . 12 1 7 6 10 4 29 Power 8 | . . . 1 . 3 . . 1 3 Propulsion 20 | . . . 6 . 2 3 4 . 5 Utility 26 | . 2 . 3 1 1 2 5 1 11 Weapon 17 | . . . 2 . 1 1 1 2 10 Highest Loss Streak 19 | . 1 . 2 1 3 3 3 2 19 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 5 | . 4 7 6 7 7 6 4 4 3 Power . | . 1 . . . . . 1 1 . Propulsion 1 | . 1 3 2 . 1 . . 1 1 Utility 1 | . 1 1 2 2 2 1 . . . Weapon 2 | . . 1 1 5 4 2 2 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 15 | . . . 5 . 2 2 3 . 3 Power 5 | . . . 3 . . 1 . . 1 Propulsion 2 | . . . . . 1 . . . 1 Utility 2 | . . . . . . 1 1 . . Weapon 6 | . . . 2 . 1 . 2 . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 88 | . 96 99 92 80 86 80 89 82 82 Engine 6 | . 14 7 4 13 11 9 1 . . Core 2 | . . 3 4 . . . 3 4 . Reactor 2 | . . . . . . 2 5 5 6 Treads 20 | . 28 32 24 15 20 18 8 14 17 Device 13 | . 10 21 12 5 7 14 13 14 16 Storage 5 | . 14 11 9 7 7 6 . . . Processor 1 | . . . . . . 1 5 5 4 Protection 5 | . . . 9 7 6 1 6 4 8 Energy Gun 1 | . . . . 5 10 1 . . 1 Ballistic Gun 3 | . 28 1 1 . . 1 . . 1 Ballistic Cannon 15 | . . 20 18 15 9 11 22 24 9 Impact Weapon 4 | . . . 5 7 7 7 5 5 6 Peak Build Rating 132 | 6 22 30 39 52 54 59 91 124 132 Average Rating 58 | 4 16 28 34 48 50 49 80 103 118 On Entrance 43 | . 6 22 30 38 52 40 58 84 106 Avg Prop Armor Cover (%) 3 | . . . . . . . 3 5 8 Naked Turns 40 | . . . . . . . . . 40 Heaviest Build 115 | 14 15 20 40 58 58 72 75 96 115 Greatest Support 168 | 40 46 69 69 40 60 60 67 137 168 Greatest Overweight (x) 13 | . . . . 1 1 13 10 7 . Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 5 5 Average Capacity 6 | 6 8 8 8 8 8 8 5 5 5 Most Carried 8 | 1 8 8 8 8 8 8 5 5 5 Average Carried 5 | . 4 7 6 7 7 6 4 4 3 Final Capacity 10 | 8 8 8 8 8 8 10 5 5 5 Final Carried 8 | 1 8 8 5 8 7 6 4 4 3 Class Distribution -------------------- 31% | Mutant 30% | Tank 12% | Executioner 11% | Gunner 7% | Scavenger-Tank 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/Storage Tank | -6/Factory Gunner | -5/Factory Executioner | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Matter Collected 7156 | 204 428 806 1055 215 500 176 951 1145 1676 Remotely . | . . . . . . . . . . Salvage Created 8900 | . 534 753 1089 356 1249 616 1022 1120 2161 Parts 457 | . 37 57 60 17 48 26 56 56 100 Haulers Intercepted 14 | . 2 4 4 . 4 . . . . Recyclers Shooed 6 | . . . 2 . 2 . . 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Combat Hostiles Destroyed 168 | . 9 22 30 7 13 12 27 19 29 Melee 11 | . . . 2 1 1 2 3 1 1 Guns 27 | . 9 1 . . 6 2 . . 9 Cannons 112 | . . 21 20 5 5 4 24 18 15 AOE 9 | . . . 3 . 1 4 . . 1 Classes Destroyed 19 | . 7 3 2 1 1 1 2 1 1 Worker 24 | . 3 2 5 . 5 2 1 . 6 Builder 18 | . . 4 3 . 2 1 1 2 5 Tunneler 6 | . 1 1 . . . 1 1 . 2 Hauler 14 | . 2 4 4 . 4 . . . . Recycler 10 | . . . 1 2 3 . 2 2 . Mechanic 2 | . . . . . . . . . 2 Operator 9 | . 1 2 4 . 2 . . . . Drone 1 | . . . . . . . . 1 . Watcher 6 | . 2 3 . . . . . 1 . Swarmer 35 | . 3 4 7 4 . 3 9 4 1 Cutter 3 | . . . . . . . 3 . . Grunt 71 | . 6 14 17 . 5 6 6 3 14 Brawler 4 | . . . . . . 1 . 1 2 Duelist 4 | . . 2 . . . . . 2 . Sentry 19 | . . 2 5 . 6 1 1 3 1 Specialist 3 | . . . . 3 . . . . . Hunter 11 | . . . 1 . 1 . 1 3 5 Programmer 16 | . . . . . 1 1 6 2 6 Heavy 1 | . . . . . . . 1 . . Best Kill Streak 10 | . 7 9 9 4 5 8 10 4 8 Combat Bots Only 9 | . 6 4 5 4 4 5 9 4 4 Max Kills in Single Turn 3 | . 1 2 2 1 2 3 2 2 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 . 1 2 . . 1 Melee 1 | . . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Hostile Shots Fired 1287 | . 64 90 198 46 182 159 112 95 341 Missed 418 | . 18 28 80 11 68 60 34 25 94 Hits 869 | . 46 62 118 35 114 99 78 70 247 Melee 49 | . . 5 . . . . 3 11 30 Projectile 820 | . 46 57 118 35 114 99 75 59 217 AOE 3 | . . . . . . . 3 . . Critical Strikes 48 | . . 4 6 2 2 1 3 2 28 Actively Blocked 2 | . . . . . . . . . 2 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 12723 | . 518 814 1965 488 1447 928 1772 650 4141 Core 1841 | . 108 133 128 73 176 123 73 36 991 Absorbed by Shields 2324 | . . . . . . 44 . 688 1592 Redirected to Shielding 85 | . . . 46 . . . . . 39 Ignored by Resistances 219 | . 49 . . 73 . 97 . . . Core Remaining (%) 75 | 100 56 65 87 . 34 76 89 95 . Volleys Fired 404 | . 45 88 73 7 36 14 42 29 70 Largest 5 | . 2 2 3 3 3 3 4 5 5 Hottest 320 | . 40 66 117 155 170 151 179 320 320 Shots Fired 1141 | . 90 176 177 19 99 40 166 138 236 Gun 280 | . 90 17 8 5 56 14 . 3 87 Cannon 833 | . . 159 159 14 37 14 166 135 149 Launcher 28 | . . . 10 . 6 12 . . . Special . | . . . . . . . . . . Kinetic 944 | . 90 176 167 14 37 24 166 128 142 Thermal 113 | . . . . 5 33 4 . 7 64 Explosive 10 | . . . 10 . . . . . . Electromagnetic 74 | . . . . . 29 12 . 3 30 Robot Hit Streak 16 | . 12 9 9 6 13 12 12 9 16 Robot Miss Streak 7 | . 3 4 7 1 4 6 5 3 3 Penetration Max 2 | . . . . . . . . 1 2 Secondary Targets 2 | . 1 . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Shots Hit Robots 809 | . 58 108 139 18 85 35 99 84 183 Core Hits 392 | . 25 41 102 7 33 26 44 36 78 Critical Kills 26 | . . . 1 1 . . . 10 14 Critical Parts Destroyed 42 | . . . 2 . 3 3 4 9 21 Critical Strikes 96 | . . 4 5 4 12 4 7 21 39 Burn 8 | . . . . 2 6 . . . . Meltdown 1 | . . . . . . . . . 1 Destroy 50 | . . . . . . . . 18 32 Blast 16 | . . 4 2 1 3 1 3 1 1 Corrupt 1 | . . . . . . . . . 1 Smash 20 | . . . 3 1 3 3 4 2 4 Melee Attacks 123 | . . . 25 10 16 17 16 11 28 Impact 123 | . . . 25 10 16 17 16 11 28 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 27 | . . . 1 2 12 1 1 5 5 Combat Hostiles 1 | . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 23919 | . 756 2319 3341 631 3145 1497 3473 2678 6079 Guns 3621 | . 756 85 100 86 879 207 . 50 1458 Cannons 13885 | . . 2234 1918 241 679 263 3054 1945 3551 Explosions 1665 | . . . 650 . 442 429 . 144 . Melee 4720 | . . . 673 304 1145 598 419 539 1042 Ramming 28 | . . . . . . . . . 28 Kinetic 14002 | . 756 2319 2018 241 679 384 3054 1857 2694 Thermal 2851 | . . . . 86 700 86 . 88 1891 Explosive 794 | . . . 650 . . . . 144 . Electromagnetic 1524 | . . . . . 621 429 . 50 424 Impact 4720 | . . . 673 304 1145 598 419 539 1042 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 46 | . . . 5 . 22 20 3 2 46 Average Corruption 7 | . . . 5 . 3 19 3 1 14 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 98 | . . . 34 . 8 20 1 3 32 Message Errors 28 | . . . 6 . 5 6 . 2 9 Matter Fused 16 | . . . 8 . . 2 1 1 4 Heat Flow Errors 13 | . . . 3 . 3 4 . . 3 Energy Discharges 7 | . . . 3 . . 3 . . 1 Parts Rejected 4 | . . . 2 . . 1 . . 1 Data Loss (minor) 12 | . . . 8 . . 1 . . 3 Data Loss (major) 4 | . . . 1 . . 2 . . 1 Misfires 2 | . . . 2 . . . . . . Alerts 2 | . . . . . . 1 . . 1 Misdirections 5 | . . . . . . . . . 5 Weapon Failures 5 | . . . 1 . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 2106 | . . 33 246 32 625 136 434 131 469 Projectiles 371 | . . 33 . . 26 . 158 57 97 Explosions 98 | . . . 73 . 25 . . . . Melee 1637 | . . . 173 32 574 136 276 74 372 Knockbacks 148 | . . 24 38 1 10 3 33 23 16 Impact 23 | . . . 2 1 5 2 3 4 6 Kinetic 116 | . . 23 36 . 5 1 23 18 10 Secondary 9 | . . 1 . . . . 7 1 . Self-Inflicted Damage 246 | . . . 63 . 138 33 . . 12 Shots 11 | . . . 2 . 7 2 . . . Rammed 6 | . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . 6 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 385 | . 10 7 203 36 205 200 45 344 385 Average Temperature 64 | . 3 7 83 14 31 79 13 76 107 Received Heat Transfer 2603 | . 282 324 783 45 294 288 162 16 409 Effects 2 | . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 21 | . . . 5 2 5 . 1 2 6 Combat Hostiles 8 | . . . 5 1 . . . . 2 Parts Fried 28 | . . . 5 2 6 2 3 5 5 Impact Corruptions 63 | . . . 8 3 16 7 10 3 16 Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 9 | . . . . . 6 1 . . 2 Heat Transferred 4413 | . . . . 400 2000 200 . 74 1739 Parts Sabotaged 1 | . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . . 2 2 . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Maximum Alert Level 3 | . . 1 3 2 3 2 2 2 3 Low Security (%) 29 | 100 100 51 39 . 13 . 15 21 6 Level 1 28 | . . 48 32 11 16 36 19 70 15 Level 2 33 | . . . 20 88 30 63 65 8 56 Level 3 7 | . . . 7 . 39 . . . 20 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 947 | . 166 339 947 494 875 521 525 448 883 Initial 422 | . . 14 122 422 170 387 174 226 225 Average 339 | . 60 163 334 436 538 428 374 256 522 Influence Increases 7296 | . 298 675 1580 195 1302 364 931 654 1297 Destroy 0b10 Robot/C 3940 | . 180 440 720 140 500 240 560 380 780 Destroy 0b10 Robot/NC 465 | . 45 80 85 10 95 20 25 25 80 Destroy Leader 926 | . 58 114 178 10 192 50 120 82 122 Allied During Kill 311 | . . . 45 . 179 . 3 . 84 Successful Hack 7 | . . . . . 7 . . . . Disable Machine 330 | . 15 30 30 30 30 30 45 105 15 Anti-Garrison Action 150 | . . . . . . . . . 150 Destroy Structure 353 | . . 11 94 5 18 9 118 62 36 Lose Combat Pursuer 210 | . . . 90 . 15 15 60 . 30 Miscellaneous 604 | . . . 338 . 266 . . . . Influence Decreases 6576 | . 264 418 942 747 827 859 825 687 1007 Entered New Map 1993 | . . 20 169 507 207 465 183 237 205 Time Decay 3493 | . 264 398 553 230 410 334 502 410 392 Lost Part 690 | . . . 120 10 70 60 100 40 290 Lost Ally 400 | . . . 100 . 140 . 40 . 120 Squads Dispatched 44 | . 2 4 7 2 7 4 7 3 8 Investigation 8 | . 1 1 1 . 1 1 1 1 1 Extermination 9 | . . . . 1 1 2 2 1 2 Reinforcement 21 | . 1 3 5 . 5 1 3 1 2 Assault 5 | . . . . 1 . . 1 . 3 Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 6 | . . 1 2 . . 1 1 . 1 Haulers Reinforced 3 | . . . . . 2 . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Distress Signals 25 | . 1 3 7 . 5 1 1 2 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 285 | . 14 31 64 7 23 16 35 23 72 Peak Tracking Total 17 | . 6 6 9 4 4 5 5 5 17 Tactical Retreats 11 | . . . 4 . 1 1 3 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Traps Triggered 11 | . . 1 . . 4 . . 5 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Machines Disabled 23 | . 1 2 2 2 2 2 3 7 2 Max in Single Turn 1 | . 1 1 1 1 1 1 1 1 1 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Machines Accessed 9 | . 1 1 1 . 1 2 1 2 . Terminals 5 | . 1 1 1 . 1 . . 1 . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . . 1 1 1 . Garrison Access . | . . . . . . . . . . Total Hacks 20 | . 4 3 2 . 2 4 1 4 . Successful 8 | . 1 1 1 . 1 3 1 . . Failed 12 | . 3 2 1 . 1 1 . 4 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . 2 3 2 . . . . . . Terminals 12 | . 4 3 2 . 2 . . 1 . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 7 | . . . . . . 3 1 3 . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . . . Open Door 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . . . 2 1 . . Retrieve Study 3 | . . . . . . 2 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 1 1 1 . . . . . . Terminals 3 | . 1 1 1 . . . . . . Operators 3 | . 1 1 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 8 | . 1 1 1 . 1 1 1 2 . Full Trace Events 4 | . 1 1 . . . 1 . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . . . . . 2 1 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 3 . 3 Machine Destruction 3 | . . . . . . . . . 3 Programmers 3 | . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Total Allies 25 | . . . 6 . 10 . 2 . 7 Largest Group 10 | . . . 5 . 10 . 1 . 3 Highest-Rated Group 173 | . . . 125 . 173 . 12 . 102 Highest-Rated Ally 99 | . . . 25 . 29 . 12 . 99 Total Orders . | . . . . . . . . . . Ally Attacks 166 | . . . 22 . 92 . 10 . 42 Total Damage 3185 | . . . 649 . 1187 . 87 . 1262 Kills 33 | . . . 6 . 15 . 1 . 11 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . X0-1V1 Amusement Gains 209 | . 22 . 5 10 15 10 30 75 42 Average Entertainment 25 | . 15 3 4 5 13 16 27 71 60 Good Acts 84 | . 5 4 23 18 1 . 8 9 16 Bad Acts 47 | . . . 20 7 5 8 3 2 2 Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Active Infowar (turns) 2 | . . . . . . . . 2 . A.S.S. 2 | . . . . . . . . 2 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 4 | . . . . . . . 4 . . Drone Recoveries 4 | . . . . . . . 4 . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Turns Passed 9033 | 84 865 970 1608 498 987 753 1346 993 929 Spaces Moved 3967 | 50 386 422 776 188 449 330 479 492 395 Core 69 | 4 . . . . . 2 . . 63 Treads 3683 | 46 386 422 776 188 449 328 269 487 332 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 212 | . . . . . . . 207 5 . Flight 3 | . . . . . . . 3 . . Fastest Speed 50 | 50 160 160 160 160 160 160 178 152 50 Average Speed 174 | 151 160 160 160 234 173 191 232 164 140 Slowest Speed 885 | 160 160 160 160 240 240 700 885 450 158 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 10 | . . . 5 5 . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . Exploration Rate (%) 32 | 3 80 36 76 11 70 10 14 15 12 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . . . 1 . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 9 | . . . 1 2 . . 5 . 1 Terrain Destroyed 209 | . . 9 73 4 16 8 55 30 14 Melee 8 | . . . 1 2 . . 5 . . Projectile 114 | . . 9 10 2 8 3 50 18 14 AOE 87 | . . . 62 . 8 5 . 12 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Total 4954 | 56 546 543 947 210 555 387 575 575 560 Wait 206 | . 98 12 19 . 30 . 9 14 24 Move 3957 | 49 385 421 774 187 448 329 478 491 395 Hop . | . . . . . . . . . . Pick Up 43 | 1 6 6 11 . 5 4 3 1 6 Fast Attach 77 | 6 3 1 6 3 5 9 13 17 14 Attach 34 | . 1 3 14 . 2 4 3 2 5 Detach 13 | . 1 . 4 2 . 1 . 3 2 Swap 39 | . 4 6 10 . 5 6 4 1 3 Drop 52 | . 3 6 10 1 8 3 7 6 8 Fire 404 | . 45 88 73 7 36 14 42 29 70 Melee 121 | . . . 25 10 16 17 16 11 26 Ram 7 | . . . . . . . . . 7 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . 1 . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Fac / *Sto) -7/Storage -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: [*Res] / Upp) -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 4) 219 | -10/Materials | Prayed at D.C.S.S. Altar Unit 319 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 15) 443 | -10/Materials | X0-1V1 foreshadows a heat wave 653 | -10/Materials | Discovered new exit (range 13) 682 | -10/Materials | Ambient heat levels rising (+10) 850 | -10/Materials | Discovered new exit (range 14) 942 | -10/Materials | Ambient heat levels rising (+10) 950 | -10/Materials | Entered another Materials area 950 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1139 | -9/Materials | Heat dissipation permanently improved by X0-1V1 (+30; -150 max core) 1377 | -9/Materials | Discovered new exit (range 13) 1912 | -9/Materials | Discovered new exit (range 4) 1920 | -9/Materials | Entered another Materials area 1920 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2323 | -8/Materials | Crushed by falling debris 2337 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 23) 2384 | -8/Materials | X0-1V1 activates XOMVISION 2430 | -8/Materials | Build established: Tank 2710 | -8/Materials | X0-1V1 announced a LAN party 2721 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (considerable) 2991 | -8/Materials | Build established: Mutant 3215 | -8/Materials | X0-1V1 mutated your Utility slot to Weapon slot 3287 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 20) 3322 | -8/Materials | Melee accuracy permanently improved by X0-1V1 (+9%; -90 max core) 3367 | -8/Materials | X0-1V1 sent you to a vault 3375 | -8/Materials | Garrison activated, responded to threat 3389 | -8/Materials | X0-1V1 put everyone to sleep 3402 | -8/Materials | X0-1V1 activates XOMVISION 3410 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (considerable) 3410 | -8/Materials | X0-1V1 caused items to flee you 3413 | -8/Materials | Identified exit to Factory 3413 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 3418 | -8/Materials | X0-1V1 redirected Transport squads to designated parking area 3454 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 20) 3472 | -8/Materials | Discovered exit to Factory (range 2) 3472 | -8/Materials | X0-1V1 whisked you away to safety 3486 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 3513 | -8/Materials | X0-1V1 turns hostiles against one another 3528 | -8/Materials | Entered Factory 3528 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3528 | -7/Factory | X0-1V1 released a cloud of subatomizers 3535 | -7/Factory | X0-1V1 put everyone to sleep 3544 | -7/Factory | X0-1V1 sent you to a vault 3553 | -7/Factory | X0-1V1 sent you into danger 3555 | -7/Factory | Ranged accuracy permanently improved by X0-1V1 (+8%; -80 max core) 3586 | -7/Factory | Identified exit to Storage 3586 | -7/Factory | X0-1V1 revealed exit location to -7/Storage 3657 | -7/Factory | X0-1V1 sent you into danger 3686 | -7/Factory | Identified exit to Factory 3686 | -7/Factory | X0-1V1 revealed exit location to -6/Factory 3696 | -7/Factory | X0-1V1 redirected Transport squads to designated parking area 3703 | -7/Factory | X0-1V1 announced a LAN party 3729 | -7/Factory | X0-1V1 vaporized surrounding terrain (radius 22) 3739 | -7/Factory | X0-1V1 sent hostile X-62 Marksman (x3) 3919 | -7/Factory | Build established: Tank 3928 | -7/Factory | First assault squad dispatched 4026 | -7/Factory | Entered Storage 4110 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4380 | -7/Storage | Lost 3 allies 4549 | -7/Storage | X0-1V1 upgraded hostiles (x1) 4627 | -7/Storage | X0-1V1 added 0b10 threat records associated with you (major) 4720 | -7/Storage | Core integrity fell below 50% 4945 | -7/Storage | Lost 3 parts (2n1u) 4969 | -7/Storage | System corruption reached 10% 4992 | -7/Storage | Discovered exit to Factory (range 11) 5013 | -7/Storage | Entered Factory 5013 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5184 | -6/Factory | X0-1V1 announced a LAN party 5281 | -6/Factory | System corruption reached 10% 5366 | -6/Factory | Lost 3 parts (1n1u1w) 5720 | -6/Factory | Discovered new exit (range 16) 5766 | -6/Factory | Entered another Factory area 5766 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6035 | -5/Factory | X0-1V1 turns hostiles against one another 6243 | -5/Factory | Identified exit to Factory 6243 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 6274 | -5/Factory | Destroyed 9 combat bots 6695 | -5/Factory | X0-1V1 activates XOMVISION 6793 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 6799 | -5/Factory | Lost 3 parts (2n1u) 6949 | -5/Factory | Build established: Gunner 7112 | -5/Factory | Entered another Factory area 7112 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7153 | -4/Factory | X0-1V1 sent you to a vault 7192 | -4/Factory | Found Prototype Device 7192 | -4/Factory | Identified Exp. Thermal Defense Suite 7195 | -4/Factory | Found Prototype Device 7195 | -4/Factory | Identified Femtoactuators 7200 | -4/Factory | Found Prototype Device 7200 | -4/Factory | Identified Active Sensor Suite 7447 | -4/Factory | X0-1V1 activates XOMVISION 7566 | -4/Factory | Adv. Force Field reconfigured into Item Mimic 7731 | -4/Factory | Build established: Executioner 7869 | -4/Factory | Identified exit to Upper Caves 7869 | -4/Factory | X0-1V1 revealed exit location to -4/Upper Caves 8042 | -4/Factory | Discovered new exit (range 16) 8105 | -4/Factory | Entered Research 8105 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8249 | -3/Research | X0-1V1 sent hostile G-67 Veteran (x4) 8272 | -3/Research | X0-1V1 sent allied Savage (x3) 8323 | -3/Research | X0-1V1 turns hostiles against one another 8712 | -3/Research | System corruption reached 10% 8719 | -3/Research | Build established: Scavenger-Tank 8855 | -3/Research | First assault squad dispatched 8863 | -3/Research | Lost 3 parts (2u1w) 8875 | -3/Research | X0-1V1 sent allied Striker (x1) 8908 | -3/Research | X0-1V1 sent allied Guerrilla (x2) 8959 | -3/Research | Lost 3 allies 8987 | -3/Research | System corruption reached 30% 8999 | -3/Research | Core integrity fell below 50% 9025 | -3/Research | Lost 19 parts (2p4n7u6w) 9032 | -3/Research | Spotted Executioner 9032 | -3/Research | Spotted Striker 9033 | -3/Research | Cargo convoy interrupted 9033 | -3/Research | Spotted Executioner 9034 | -3/Research | Weapon slot count temporarily expanded by X0-1V1 (+4) 9034 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09033_ C-45 Heavy ARC bursts open, deploying its payload. 09033_ H-77 Assassin unfolds itself. 09033_ Executioner unfolds itself. 09033_ H-77 Assassin unfolds itself. 09033_ P-80 Master unfolds itself. 09033_ M-36 Artificer unfolds itself. 09033_ Slammed into A-27 Freighter. 09033_ Destabilizing: System corrupted (+2). 09034_ X0-1V1: "Weapons, camera, action!" (+4 weapon slots) 09034_ Penetrated by Slug. 09034_ Slug penetrates Wall. 09034_ Penetrated by Slug. 09034_ Slammed into Executioner. 09034_ Slug penetrates Wall. 09034_ Penetrated by Slug. 09034_ Slug penetrates Wall. 09034_ X0-1V1 snickers! [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????? ??????????? #??????????????????? | | ?????????????? ########## #??????????????????? | | ??+???????????? #??????????????????? | | ??????????????? u#?????###??????????? | | ???????????????? A #??? ?????????? | | ????????????????? "T" #?? ?????????? | | ?????????????????""" #?? ????????? | | ????????????????"""" #? ?????????? | | ????????????????"""" %E #? ?????????? | | ???????????# """ x # !! ????????? | | ???????????# ih%p E k; ! ????????? | | ???????????# ph @ ; ????????? | | ???????????# m e A # ????????? | | ?????????????+######+#####K #??????????????????? | | ?????????????????????????# A#??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# ; ?????????????????? | | ?????????????????????????# ; ????????????????? | | ?????????????????????????# ; ???????????????? | | ?????????????????????????# ###;#??????????????? | | ?????????????????????????# #??##??????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# u#??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# ###????????????????? | | ?????????????????????????# T#????????????????? | | ?????????????????????????# ""#????????????????? | | ?????????????????????????+ ###????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 217 Energy Generation 43 Energy Capacity 2390 Matter Stores 800 Matter Capacity 800 Sight Range 22 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 680 Resistance: KI 23 Resistance: TH 41 Resistance: EM 15 Core Shielding 30 Propulsion Shielding 33 Utility Shielding 66 Melee Speed Boost 50 Phase Shifting 10 Evasion (%) 50 Melee Accuracy 6 Target Analysis 8 Core Analysis 6 Recoil Reduction 5 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Rnf. Deuterium Engine | -6/Factory | Hacked Powered Hammer | -6/Factory | Hacked Magnetic Acceleration Cannon | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 30k Club Botjacking Can't Touch This Well-fed Force Field Challenges ------------ None Game ------ Seed AutogunTitaniumNeutralizer Manual? 0 Play Time 01:08:13 Cumulative 50.0 hours Start 2026.09.19 @ 20:22:28 End 2026.09.22 @ 18:59:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1882720d-e461-405e-9909-9bf4e5bd787c