Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 14:02:45

Player: Tottery

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (48)      240
Value Destroyed (1585)     1585
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (284)                284
              TOTAL SCORE: 4829

 Bonus
-------
High Alert Combat Kills    84
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     4/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Hacking Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Aluminum Leg
           VTOL Module
  Improved Signal Interpreter
           Minigun
           Minigun

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
      Medium Storage Unit
             Machine Analyzer
             Visual Processing Unit
             Hacking Suite
>            --- WEAPON -----------
             Beam Rifle
    Improved Medium Laser
             Minigun
             Minigun
>            --- INVENTORY --------
             Aluminum Leg
             Aluminum Leg
             Carbon-fiber Leg
    Improved Heat Sink
             Cooling System
             Core Shielding
             EM Shotgun
             EM Shotgun
             Autogun
             Rocket Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   
Parts Attached             68   | 6   7   2   25  12  16  .   
  Power                    7    | 1   .   1   2   1   2   .   
    Engine                 6    | 1   .   1   2   1   1   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 3   2   1   6   2   7   .   
    Treads                 4    | 1   .   .   .   .   3   .   
    Leg                    15   | 2   2   1   6   2   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   .   
  Utility                  10   | .   3   .   4   2   1   .   
    Device                 6    | .   2   .   3   .   1   .   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              2    | .   .   .   1   1   .   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   30   | 2   2   .   13  7   6   .   
    Energy Gun             15   | 1   2   .   7   2   3   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          8    | 1   .   .   3   2   2   .   
    Ballistic Cannon       2    | .   .   .   1   1   .   .   
    Launcher               4    | .   .   .   2   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   
Parts Lost                 27   | .   .   3   7   6   11  .   
  Power                    4    | .   .   1   2   .   1   .   
  Propulsion               5    | .   .   1   1   .   3   .   
  Utility                  5    | .   .   .   1   3   1   .   
  Weapon                   13   | .   .   1   3   3   6   .   
  Highest Loss Streak      5    | .   .   2   2   5   5   .   
  To Critical Strikes      1    | .   .   .   .   .   1   .   
Average Slot Usage (%)     84   | .   93  89  95  95  37  19  
  Engine                   9    | .   14  14  10  6   3   .   
  Treads                   1    | .   .   .   .   .   8   .   
  Leg                      18   | .   28  24  21  17  3   .   
  Device                   7    | .   10  14  9   .   1   .   
  Storage                  9    | .   11  14  11  8   .   .   
  Processor                3    | .   .   .   .   17  .   .   
  Hackware                 2    | .   .   .   .   9   7   7   
  Energy Gun               17   | .   22  21  21  12  5   .   
  Ballistic Gun            7    | .   5   .   8   17  2   .   
  Ballistic Cannon         4    | .   .   .   9   4   .   .   
Peak Build Rating          29   | 5   9   9   17  29  20  8   
  Average Rating           13   | 3   6   8   13  25  13  7   
  On Entrance              7    | .   5   9   8   15  4   8   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             33   | 8   19  18  31  33  18  .   
  Greatest Support         69   | 20  20  20  20  30  69  8   
  Greatest Overweight (x)  5    | 1   .   1   2   4   5   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  5   5   
  Average Capacity         8    | 5   9   10  10  9   5   5   
  Most Carried             10   | 1   7   6   10  10  5   5   
  Average Carried          5    | .   3   5   7   9   2   5   
  Final Capacity           10   | 5   10  10  10  5   5   5   
  Final Carried            10   | 1   6   4   10  5   5   5   

 Class Distribution 
--------------------
 38% | Mutant
 31% | Scavenger-Gunner
 16% | Skirmisher
  4% | Scavenger-Mutant
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
       Skirmisher | -8/Materials
           Mutant | -7/Factory
         Sprinter | -7/Garrison

 Resources                      | -11  -10  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  
Matter Collected           1165 | 179  169  15   506  184  112  .    
  Remotely                 159  | .    159  .    .    .    .    .    
Salvage Created            1654 | .    219  65   1085 171  114  .    
  Parts                    95   | .    11   11   57   8    8    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    1    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar 
Combat Hostiles Destroyed  43   | .   5   5   25  3   5   .   
  Melee                    2    | .   .   .   .   .   2   .   
  Guns                     29   | .   5   5   15  3   1   .   
  Cannons                  10   | .   .   .   8   .   2   .   
  AOE                      2    | .   .   .   2   .   .   .   
Classes Destroyed          7    | .   1   1   4   1   .   .   
  Recycler                 2    | .   .   .   2   .   .   .   
  Watcher                  3    | .   .   .   1   2   .   .   
  Swarmer                  12   | .   .   5   4   .   3   .   
  Grunt                    21   | .   5   .   14  .   2   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   8    | .   .   .   6   2   .   .   
  Specialist               1    | .   .   .   .   1   .   .   
Best Kill Streak           5    | .   2   2   5   2   2   .   
  Combat Bots Only         5    | .   2   2   5   1   2   .   
Max Kills in Single Turn   2    | .   1   1   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  
Hostile Shots Fired        441  | .    38   27   141  53   176  6    
  Missed                   144  | .    9    8    42   22   59   4    
Damage Taken               4625 | .    434  164  1207 891  1900 29   
  Core                     1106 | .    48   38   179  131  683  27   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    65   55   76   .    .    
Volleys Fired              173  | .    27   19   65   24   38   .    
  Largest                  4    | .    2    2    4    4    1    .    
  Hottest                  185  | .    80   80   185  170  75   .    
Shots Fired                394  | .    54   36   182  84   38   .    
  Gun                      320  | .    54   36   132  69   29   .    
  Cannon                   70   | .    .    .    49   12   9    .    
  Launcher                 4    | .    .    .    1    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  179  | .    6    .    96   57   20   .    
  Thermal                  183  | .    48   36   57   24   18   .    
  Explosive                4    | .    .    .    1    3    .    .    
  Electromagnetic          28   | .    .    .    28   .    .    .    
  Robot Hit Streak         9    | .    9    3    7    6    4    .    
  Robot Miss Streak        5    | .    2    5    5    4    5    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           210  | .    36   17   109  32   16   .    
  Core Hits                94   | .    12   5    57   11   8    1    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    4    1    .    .    
    Burn                   1    | .    .    .    1    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    
    Blast                  3    | .    .    .    2    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3572 | .    437  182  1815 742  392  4    
  Guns                     2313 | .    437  182  1058 435  201  .    
  Cannons                  878  | .    .    .    601  121  156  .    
  Explosions               342  | .    .    .    156  186  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  39   | .    .    .    .    .    35   4    
  Kinetic                  1601 | .    48   .    979  438  136  .    
  Thermal                  1454 | .    389  182  544  118  221  .    
  Explosive                186  | .    .    .    .    186  .    .    
  Electromagnetic          292  | .    .    .    292  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    6    7    7    
  Average Corruption       6    | .    .    .    .    6    6    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    1    13   1    
    Message Errors         4    | .    .    .    .    1    3    .    
    Matter Fused           5    | .    .    .    .    .    4    1    
    Data Loss (minor)      4    | .    .    .    .    .    4    .    
    Misfires               1    | .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            61   | .    .    .    10   51   .    .    
  Projectiles              6    | .    .    .    .    6    .    .    
  Explosions               55   | .    .    .    10   45   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    7    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    7    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      46   | .    .    .    .    41   3    2    
  Shots                    1    | .    .    .    .    1    .    .    
  Rammed                   14   | .    .    .    .    .    13   1    
Targets Rammed             16   | .    .    .    .    .    15   1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    2    .    
Highest Temperature        452  | .    324  .    452  192  150  .    
  Average Temperature      94   | .    123  .    98   75   59   .    
  Received Heat Transfer   894  | .    216  .    390  36   234  18   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             6    | .    3    1    .    .    2    .    
  Heat Transferred         2995 | .    875  425  1029 296  370  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar 
Peak Influence             526  | .   181 182 526 407 112 66  
  Initial                  207  | .   .   17  .   207 107 51  
  Average                  195  | .   56  108 286 286 75  55  
Maximum Alert Level        2    | .   .   .   2   2   .   .   
  Low Security (%)         58   | 100 100 100 38  .   100 100 
  Level 1                  23   | .   .   .   23  81  .   .   
  Level 2                  18   | .   .   .   37  18  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   6   2   1   .   
  Investigation            3    | .   1   .   2   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            6    | .   .   .   4   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar 
Distress Signals           6    | .   2   .   3   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              84   | .   11  8   37  12  13  3   
  Peak Tracking Total      6    | .   5   3   5   3   6   3   
  Tactical Retreats        6    | .   1   3   .   .   2   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar 
Traps Triggered            6    | .   3   .   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Gar 
Machines Disabled          8    | .   .   .   7   1   .   .   
  Max in Single Turn       2    | .   .   .   2   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar 
Machines Accessed          7    | .   1   .   2   3   1   .   
  Terminals                5    | .   1   .   2   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                11   | .   1   .   3   6   1   .   
  Successful               7    | .   1   .   2   3   1   .   
  Failed                   4    | .   .   .   1   3   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   2   .   1   .   .   .   
  Terminals                8    | .   1   .   3   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             4    | .   1   .   2   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   .   
  Report Inventory         2    | .   .   .   .   2   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  
Turns Passed               3631 | 79   460  410  1467 617  561  37   
Spaces Moved               1946 | 60   297  265  636  290  339  59   
  Core                     30   | 6    .    .    .    8    16   .    
  Treads                   100  | 2    .    .    .    .    98   .    
  Legs                     1690 | 52   297  265  636  282  158  .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   126  | .    .    .    .    .    67   59   
  Fastest Speed            32   | 50   120  120  120  50   32   32   
  Average Speed            148  | 115  120  130  184  172  127  32   
  Slowest Speed            300  | 160  120  190  260  250  300  32   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    3    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    
Exploration Rate (%)       29   | 4    33   63   57   26   9    14   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             3    | .    .    3    .    .    .    .    
Spaces Dug                 9    | .    .    .    .    9    .    .    
Terrain Destroyed          67   | .    .    .    45   22   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    2    2    .    .    
  AOE                      63   | .    .    .    43   20   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar 
Total                      2360 | 68  344 294 798 358 423 75  
  Wait                     98   | .   8   9   46  24  6   5   
  Move                     1934 | 59  296 264 635 289 338 53  
  Hop                      3    | .   .   .   .   .   .   3   
  Pick Up                  22   | 1   3   .   10  2   6   .   
  Fast Attach              33   | 6   3   .   12  4   8   .   
  Attach                   17   | .   .   2   5   3   7   .   
  Detach                   10   | 1   1   .   5   1   2   .   
  Swap                     18   | .   4   .   8   5   1   .   
  Drop                     25   | 1   2   .   12  6   2   2   
  Fire                     173  | .   27  19  65  24  38  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   1   1   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    14   | .   .   .   .   .   14  .   
  Escape Stasis            11   | .   .   .   .   .   .   11  
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Discovered new exit (range 6)
  540 | -10/Materials | Entered Mines
  551 | -10/Mines     | Learned location of Storage (-9)
  944 | -10/Mines     | Discovered new exit (range 7)
  950 | -10/Mines     | Entered Materials
  950 | -9/Materials  | Evolved 2 slots: Weapon x2
 1849 | -9/Materials  | Build established: Scavenger-Gunner
 1881 | -9/Materials  | Discovered new exit (range 12)
 2356 | -9/Materials  | Discovered new exit (range 4)
 2417 | -9/Materials  | Entered another Materials area
 2417 | -8/Materials  | Evolved 2 slots: Utility x2
 2707 | -8/Materials  | Build established: Skirmisher
 2733 | -8/Materials  | Discovered new exit (range 8)
 3022 | -8/Materials  | Crushed by falling debris
 3034 | -8/Materials  | Entered Factory
 3034 | -7/Factory    | Evolved 2 slots: Propulsion x2
 3065 | -7/Factory    | Lost 5 parts (3u2w)
 3197 | -7/Factory    | Core integrity fell below 50%
 3394 | -7/Factory    | Build established: Mutant
 3509 | -7/Factory    | Core integrity fell below 20%
 3551 | -7/Factory    | Lost 5 parts (1p2n2w)
 3594 | -7/Factory    | Identified exit to Garrison
 3595 | -7/Factory    | Entered Garrison
 3613 | -7/Garrison   | Triggered checkpoint
 3632 | -7/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
GOAL=ESCAPE
03609_ Triggered Stasis Trap.
03609_ A bubble of rippling energy engulfs the
  area.
03609_ Field strength at 92.
03610_ Field strength at 84.
03611_ Field strength at 76.
03612_ Field strength at 68.
03613_ Field strength at 60.
03614_ Field strength at 52.
03615_ Field strength at 44.
03616_ Field strength at 36.
03617_ Field strength at 28.
03618_ Field strength at 20.
03619_ System corrupted: Matter fused (-5).
03619_ Field strength at 12.
03620_ Field strength at 4.
03621_ Stasis field depleted.
03627_ Dropped VTOL Module. <x2>
03631_ Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                63
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnergyFocalImmobilizer
  Manual?         0
Play Time         00:36:49
  Cumulative      18.4 hours
  Start           2024.09.08 @ 05:15:35
  End             2024.09.08 @ 14:02:45
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          18
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8aba4f3a-071c-4289-a48e-d75f9223c761