Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.16 @ 18:57:17 Player: f3-rnm Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (226) 1130 Value Destroyed (8768) 8768 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (6947) 6947 TOTAL SCORE: 23445 Bonus ------- High Alert Combat Kills 1879 Follower Combat Kills 676 Entered Garrisons 1200 Used RIF Installer 3500 Friendly Fire -308 Cogmind --------- Core Integrity 0/1150 Matter 5/300 Energy 100/100 System Corruption 64% Temperature Cool (0) Movement Core (450) Ox8 Location -4/Garrison Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Improved Medium Treads Advanced Medium Treads (fused) > --- UTILITY (11) ----- Advanced Heat Sink Experimental Targeting Computer Layered Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Hypervelocity Gauss Cannon > --- INVENTORY (5) ---- Improved Medium Treads Relay Coupler [Sentry] (21) Nova Cannon Hypervelocity Mass Driver Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Heavy Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Improved Target Analyzer Weapon Cycler Improved Medium Armor Plating Layered Light Armor Plating Reflective Plating Improved Focal Shield Hacking Suite Relay Coupler [NC] High-powered Tractor Beam > --- WEAPON ----------- Gauss Rifle Hypervelocity Mass Driver Compact Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Improved Medium Treads Improved Medium Treads Advanced Medium Treads High-capacity Matter Pod Structural Scanner Experimental Targeting Computer Relay Coupler [Sentry] Nova Cannon Enhanced Gauss Cannon Hypervelocity Gauss Cannon Missile Launcher Improved Remote Datajack Heavy Hammer [Rating: 98] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Mass Driver Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Katana Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Gar Slots Evolved 12 | . . 2 . . 2 . . . 2 . 2 . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . . . . . . . . 1 . Utility 9 | . . 1 . . 1 . . . 2 . 2 . 2 . . 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . Parts Attached 155 | 5 5 14 8 11 15 6 2 7 4 12 4 23 10 9 1 12 7 Power 10 | . 1 2 1 . 1 . 1 . . 1 . 1 1 . . . 1 Engine 5 | . 1 2 1 . 1 . . . . . . . . . . . . Core 4 | . . . . . . . 1 . . 1 . 1 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 38 | 2 . 5 4 2 5 1 1 3 . 3 1 5 1 1 . 4 . Treads 38 | 2 . 5 4 2 5 1 1 3 . 3 1 5 1 1 . 4 . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 45 | 1 2 3 1 3 4 1 . 2 2 3 2 5 3 2 1 7 3 Device 16 | . 1 . . . 1 1 . 1 2 1 1 2 1 1 1 1 2 Storage 2 | 1 1 . . . . . . . . . . . . . . . . Processor 8 | . . 2 . . 2 . . . . . 1 . . . . 2 1 Hackware 4 | . . . . . . . . . . 1 . 1 . 1 . 1 . Protection 15 | . . 1 1 3 1 . . 1 . 1 . 2 2 . . 3 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 62 | 2 2 4 2 6 5 4 . 2 2 5 1 12 5 6 . 1 3 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . 1 . 1 1 . . . . . . . . . . . . . Ballistic Gun 29 | 2 1 3 1 3 3 2 . . . 2 1 7 2 2 . . . Ballistic Cannon 14 | . . . . . 1 . . 1 2 1 . 2 2 2 . 1 2 Launcher 9 | . . . . 2 1 2 . . . 1 . 1 1 . . . 1 Special Weapon 5 | . . . . . . . . 1 . 1 . 2 . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 2 . . . 1 . . . . 2 1 1 . . 1 Parts Lost 43 | . . 7 . 1 4 . . . 1 3 . 10 . . . 3 14 Power 2 | . . . . . 1 . . . . . . 1 . . . . . Propulsion 9 | . . 4 . . 1 . . . . . . 3 . . . . 1 Utility 20 | . . 1 . 1 . . . . . 2 . 3 . . . 3 10 Weapon 12 | . . 2 . . 2 . . . 1 1 . 3 . . . . 3 Highest Loss Streak 6 | . . 3 . 1 2 . . . 1 1 . 3 . . . 2 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 80 96 100 99 99 100 100 100 94 97 89 89 90 90 86 86 67 Engine 3 | . 4 11 11 11 8 9 2 . . . . . . . . . . Core 3 | . . . . . . . 6 9 7 7 6 5 5 5 5 5 3 Treads 24 | . 28 31 33 33 27 27 27 27 23 23 20 19 17 15 11 13 14 Device 10 | . 4 2 . . 8 9 9 9 18 15 16 16 16 14 15 18 13 Storage 8 | . 14 11 11 11 9 9 9 9 7 7 6 6 5 5 5 5 2 Processor 7 | . . 8 11 11 9 9 9 9 7 7 12 12 5 5 5 6 5 Hackware 4 | . . . . . . . . . . 6 6 8 11 11 11 10 9 Protection 7 | . . 9 11 10 9 9 9 9 7 6 6 3 8 11 11 9 6 Ballistic Gun 14 | . 22 14 22 20 26 17 18 18 12 9 5 8 13 11 11 9 1 Ballistic Cannon 4 | . . . . . . 9 9 8 8 8 6 4 3 4 5 5 6 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 71 | 8 30 35 41 45 49 50 49 49 46 61 61 61 68 71 69 71 67 Greatest Support 140 | 40 40 60 60 60 60 60 63 63 63 69 76 83 76 93 93 140 130 Greatest Overweight (x) 1 | . . 1 . . . . . . . . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 Most Carried 15 | 5 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 7 13 14 14 14 15 14 14 14 14 14 14 14 14 15 14 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 13 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 4 Class Distribution -------------------- 31% | Mutant 22% | Scavenger-Gunner 19% | Gunner 13% | Scavenger-Tank 7% | Scavenger-Mutant 5% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Commander-Gunner | -6/Factory Gunner | -6/Garrison Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Gar Matter Collected 8336 | 213 406 382 330 640 690 346 155 505 54 842 267 1398 401 430 42 788 447 Remotely 841 | . . . . . . . . . . . . . . 269 . 459 113 Salvage Created 7630 | . 529 763 475 522 1092 377 98 540 40 563 383 686 351 377 42 542 250 Parts 422 | . 36 42 32 46 65 27 5 30 . 30 13 34 11 15 4 25 7 Haulers Intercepted 7 | . 1 2 3 . 1 . . . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . . . . 6 4 . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Gar Combat Hostiles Destroyed 197 | . 13 13 10 18 20 20 2 15 2 20 5 23 7 6 1 13 9 Melee 7 | . . 7 . . . . . . . . . . . . . . . Guns 100 | . 11 5 10 14 17 7 1 10 . 6 1 7 1 3 1 5 1 Cannons 63 | . 2 1 . . 1 5 1 5 2 10 4 12 3 3 . 8 6 AOE 27 | . . . . 4 2 8 . . . 4 . 4 3 . . . 2 Classes Destroyed 19 | . 6 3 . . 2 1 . 2 . . 2 2 . 1 . . . Worker 5 | . 2 1 . . . . . . . . . . 2 . . . . Builder 3 | . 1 . . . 2 . . . . . . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . Hauler 7 | . 1 2 3 . 1 . . . . . . . . . . . . Recycler 3 | . . 1 . . 1 . . . . . 1 . . . . . . Operator 2 | . . . . . . . . . . . 1 . 1 . . . . Watcher 7 | . 1 1 1 . 1 . . . . 1 1 . . . . 1 . Swarmer 57 | . 6 . 5 8 1 12 . 4 . 7 . 10 . . . 4 . Grunt 88 | . 7 9 3 6 14 3 1 2 2 11 3 7 7 4 . 5 4 Brawler 3 | . . . . . . 1 . . . . 1 1 . . . . . Duelist 6 | . . 2 . 1 . 1 . . . . . 1 . . . 1 . Sentry 21 | . . 2 2 3 3 3 1 4 . 1 . 1 . . . 1 . Demolisher 1 | . . . . . . . . . . . 1 . . . . . . Specialist 2 | . . . . . . . . 2 . . . . . . . . . Hunter 5 | . . . . . 2 . . . . 1 . 1 . 1 . . . Programmer 11 | . . . . . . . . 3 . . . . . . 1 2 5 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . Executioner 1 | . . . . . . . . . . . . 1 . . . . . Thug 1 | . . . . . . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . Best Kill Streak 12 | . 3 4 7 5 12 8 1 7 2 7 4 4 9 4 1 3 6 Combat Bots Only 8 | . 3 4 7 5 8 8 1 7 2 7 3 4 7 4 1 3 6 Max Kills in Single Turn 4 | . 1 1 2 4 3 4 1 2 1 2 2 4 2 2 1 1 2 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . Exploded 4 | . . . . 4 2 4 . . . 2 . 4 2 . . . 2 Melee 1 | . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Gar Hostile Shots Fired 1032 | . 67 88 34 63 81 65 7 48 8 125 16 195 11 27 2 108 87 Missed 296 | . 16 14 9 17 27 29 2 23 6 33 7 50 4 11 1 27 20 Damage Taken 12659 | . 533 1086 313 551 829 438 78 313 109 1110 51 2468 98 169 22 1480 3011 Core 1938 | . 72 92 23 86 30 43 . 24 . 111 4 259 . 15 . 209 970 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Ignored by Resistances 489 | . . . . . . . . . . . 10 102 35 53 . 257 32 Core Remaining (%) 79 | 100 71 . . 49 . . . 82 . 84 . 69 . . 98 . . Volleys Fired 626 | 1 69 35 42 58 57 29 3 43 7 65 11 76 12 15 2 44 57 Largest 3 | 2 2 2 2 2 3 3 3 3 2 3 2 3 3 3 3 3 3 Hottest 164 | 40 80 80 50 60 94 94 94 94 78 103 105 105 126 126 126 126 164 Shots Fired 1354 | 2 138 67 84 114 160 73 9 108 14 137 22 150 30 41 6 132 67 Gun 938 | 2 114 56 84 111 154 48 6 74 . 52 11 82 20 26 4 88 6 Cannon 374 | . 24 11 . 1 3 19 3 28 14 73 11 62 8 13 2 44 58 Launcher 19 | . . . . 2 3 6 . . . 2 . 1 2 . . . 3 Special 23 | . . . . . . . . 6 . 10 . 5 . 2 . . . Kinetic 1276 | 2 114 56 84 111 157 67 9 102 14 125 22 144 28 39 6 132 64 Thermal 36 | . 24 11 . 1 . . . . . . . . . . . . . Explosive 19 | . . . . 2 3 6 . . . 2 . 1 2 . . . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 47 | 2 10 13 13 13 11 9 7 12 7 15 20 47 9 13 2 12 9 Robot Miss Streak 6 | . 3 4 2 4 3 6 3 3 1 6 1 3 3 5 1 3 3 Penetration Max 1 | . . . . . . . . . . . . 1 1 1 . 1 1 Secondary Targets 10 | . 1 . 2 1 5 . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . 1 . . . . . . . . . Shots Hit Robots 860 | 2 82 71 47 45 107 41 7 53 11 81 20 115 23 31 3 95 26 Core Hits 452 | 1 34 27 16 25 56 43 6 36 4 39 9 43 31 23 2 29 28 Critical Kills 3 | . 1 1 . . . . . . . 1 . . . . . . . Critical Parts Destroyed 8 | . . 1 . . . . . . . . . . . . . 5 2 Critical Strikes 31 | . 1 5 . . . . . . . 4 1 5 1 1 . 7 6 Destroy 11 | . 1 2 . . . . . . . 1 . . . . . 5 2 Blast 17 | . . . . . . . . . . 3 1 5 1 1 . 2 4 Sever 3 | . . 3 . . . . . . . . . . . . . . . Melee Attacks 28 | . . 28 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 28 | . . 28 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . 4 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 23607 | 19 946 1538 804 943 2384 1458 120 962 229 1838 1030 5013 1229 651 94 2745 1604 Guns 10386 | 19 661 477 804 768 1790 397 93 661 . 515 221 1550 425 378 52 1424 151 Cannons 8798 | . 280 172 . . 46 265 27 301 229 1028 687 3231 202 273 42 1321 694 Explosions 3419 | . . . . 175 548 796 . . . 295 98 232 602 . . . 673 Melee 889 | . . 889 . . . . . . . . . . . . . . . Ramming 115 | . 5 . . . . . . . . . 24 . . . . . 86 Kinetic 18732 | 19 661 477 804 768 1836 662 120 962 229 1543 908 4781 627 651 94 2745 845 Thermal 550 | . 280 172 . . . . . . . . 98 . . . . . . Explosive 3321 | . . . . 175 548 796 . . . 295 . 232 602 . . . 673 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 889 | . . 889 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 64 | . . . . . . . . 1 . . . . . . . 9 64 Average Corruption 12 | . . . . . . . . 1 . . . . . . . 5 22 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 48 | . . . . . . . . 2 . . . . . . . 9 37 Message Errors 16 | . . . . . . . . . . . . . . . . 2 14 Matter Fused 8 | . . . . . . . . 2 . . . . . . . 1 5 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . 1 1 Energy Discharges 5 | . . . . . . . . . . . . . . . . 1 4 Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . . . . . . . . . 2 5 Data Loss (major) 4 | . . . . . . . . . . . . . . . . 1 3 Misfires 1 | . . . . . . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . . . . . 1 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 560 | . 16 37 . . 22 39 . 1 . 42 36 233 5 . . 80 49 Projectiles 413 | . 16 . . . . 4 . 1 . 42 36 233 . . . 80 1 Explosions 110 | . . . . . 22 35 . . . . . . 5 . . . 48 Melee 37 | . . 37 . . . . . . . . . . . . . . . Knockbacks 62 | . . . . . 1 6 . 7 2 13 3 9 . 2 1 12 6 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 56 | . . . . . 1 5 . 7 1 11 2 9 . 2 1 12 5 Secondary 6 | . . . . . . 1 . . 1 2 1 . . . . . 1 Self-Inflicted Damage 237 | . . . . . . . . . . . . 34 . . . . 203 Shots 4 | . . . . . . . . . . . . 1 . . . . 3 Rammed 3 | . 2 . . . . . . . . . 1 . . . . . . Targets Rammed 3 | . 2 . . . . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 296 | . 40 296 140 178 240 98 37 125 17 170 32 47 23 16 12 132 290 Average Temperature 45 | . 14 93 38 43 45 39 18 40 5 48 13 12 16 8 9 12 110 Received Heat Transfer 2752 | . 147 351 90 216 396 153 27 54 18 219 12 432 81 63 . 313 180 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 1 . . . . . . . . 2 . . . . . . Heat Transferred 1012 | . 592 370 . . . . . . . . 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Gar Peak Influence 1172 | . 225 208 237 719 773 1003 553 789 444 808 624 1172 1109 . . 711 673 Initial 615 | . . 1 66 154 350 455 488 359 403 310 424 436 615 . . 425 415 Average 479 | . 53 87 140 477 559 683 499 595 407 633 410 810 879 . . 533 592 Maximum Alert Level 4 | . 1 1 1 3 3 3 2 3 2 3 2 4 4 . . 3 2 Low Security (%) 24 | 100 98 94 85 7 . . . . . . . . . . . . . Level 1 8 | . 1 5 14 33 8 . . 8 12 15 20 . . . . . . Level 2 48 | . . . . 52 75 55 100 62 87 45 79 43 16 . . 99 100 Level 3 17 | . . . . 7 16 44 . 28 . 39 . 43 56 . . . . Level 4 2 | . . . . . . . . . . . . 12 26 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 1 2 . 3 . . . 1 . 2 . 1 . . 5 . Investigation 2 | . . 1 . . . . . . 1 . . . . . . . . Extermination 2 | . . . . . . . . . . . . . . . . 2 . Reinforcement 6 | . 1 . 1 . 2 . . . . . 1 . 1 . . . . Assault 1 | . . . . . . . . . . . 1 . . . . . . Garrison 5 | . . . 1 . 1 . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Gar Distress Signals 4 | . . . 1 . 3 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 252 | . 23 14 13 18 27 21 2 15 2 20 15 30 15 7 1 18 11 Peak Tracking Total 7 | . 5 3 4 4 7 6 1 5 2 6 5 6 5 4 1 6 7 Tactical Retreats 11 | . 1 . 1 . . 2 . . . 1 . 3 . . . 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Gar Traps Triggered 8 | . 2 1 . 1 . . . . 2 . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Gar Machines Disabled 17 | . . . 2 1 1 . . . . . 3 5 2 1 . 1 1 Max in Single Turn 3 | . . . 1 1 1 . . . . . 3 1 1 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . Garrison Relay 2 | . . . . 1 . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Gar Machines Accessed 26 | . 2 1 2 2 1 1 2 2 1 2 4 1 1 . . 2 2 Terminals 18 | . 2 1 1 2 . 1 1 2 . 2 2 1 . . . 1 2 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . Total Hacks 42 | . 3 1 3 3 1 2 3 7 1 4 5 1 1 . . 2 5 Successful 19 | . . . 1 2 1 1 1 2 1 2 2 1 1 . . 2 2 Failed 23 | . 3 1 2 1 . 1 2 5 . 2 3 . . . . . 3 Catastrophic 3 | . 1 1 . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 10 | . 3 1 2 . . . . . . . 3 . . . . 1 . Terminals 34 | . 3 1 2 3 . 2 2 7 . 4 3 1 . . . 1 5 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . Terminal Hacks 12 | . . . . 2 . 1 . 2 . 2 1 1 . . . 1 2 Part Schematic 1 | . . . . . . . . . . . 1 . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . 1 . Emergency Access Points 4 | . . . . 1 . . . . . 1 . 1 . . . . 1 Garrison Registry 4 | . . . . 1 . 1 . 1 . 1 . . . . . . . Security Stations 1 | . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . Unlock Access 6 | . . . 1 . 1 . 1 . 1 . 1 . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 1 . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 2 1 2 2 . . 1 2 1 2 4 1 . . . 1 2 Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Gar Used RIF Installer 7 | . . . . 2 . 2 . 1 . 1 . . . . . . 1 Hotswap 1 | . . . . . . 1 . . . . . . . . . . . Code Merge 1 | . . . . . . . . . . 1 . . . . . . . Command Fork 1 | . . . . . . 1 . . . . . . . . . . . Robot Detection 1 | . . . . . . . . 1 . . . . . . . . . Program Shield 1 | . . . . 1 . . . . . . . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . . . . . . 1 Robots Hacked 2 | . . . . . . . . . . . . . . 2 . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . 2 . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . 2 . . . reboot_system 1 | . . . . . . . . . . . . . . 1 . . . formatsys_high 1 | . . . . . . . . . . . . . . 1 . . . Relay Couplers Released 6 | . . . . 3 . . . . . . . 3 . . . . . Machine Destruction 6 | . . . . 3 . . . . . . . 3 . . . . . Attached 2 | . . . . . . . . . . . . 1 . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . 2 . 6 . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Gar Total Allies 17 | . . . . . . . . 2 . 6 3 2 3 1 . . . Largest Group 7 | . . . . . . . . 2 . 6 7 5 5 1 . . . Highest-Rated Group 293 | . . . . . . . . 62 . 120 173 215 293 41 . . . Highest-Rated Ally 116 | . . . . . . . . 31 . 20 31 116 116 41 . . . Total Orders 1 | . . . . . . . . . . . . 1 . . . . . ROAM 1 | . . . . . . . . . . . . 1 . . . . . Ally Attacks 134 | . . . . . . . . 11 . . 43 39 40 1 . . . Total Damage 2720 | . . . . . . . . 192 . . 709 790 1007 22 . . . Kills 21 | . . . . . . . . 3 . . 6 4 8 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Gar Turns Passed 11869 | 133 1340 776 511 1107 636 651 313 556 284 1171 588 1376 389 379 179 658 822 Spaces Moved 6003 | 105 677 352 248 595 301 352 185 272 157 620 334 654 211 200 108 314 318 Core 46 | 46 . . . . . . . . . . . . . . . . . Treads 5957 | 59 677 352 248 595 301 352 185 272 157 620 334 654 211 200 108 314 318 Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 161 Average Speed 159 | 111 160 161 160 160 160 160 160 160 160 160 160 161 160 160 160 162 161 Slowest Speed 240 | 160 160 240 160 160 160 160 160 160 160 160 160 240 160 160 160 170 161 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . 3 Exploration Rate (%) 35 | 4 97 24 39 75 50 44 17 41 4 75 7 66 9 32 15 7 24 Regions Visited 17 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . 1 . 1 . 1 . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 1 . . . . . . . . . . 1 1 1 . . Scrap Searched 2 | . . . . . . . . . . . . . . 1 1 . . Spaces Dug 5 | . . . . . . . . . . 1 . . 1 . . . 3 Terrain Destroyed 203 | . . . . 6 23 36 . . . 21 21 13 8 6 2 11 56 Melee . | . . . . . . . . . . . . . . . . . . Projectile 63 | . . . . . . . . . . 2 2 13 1 6 2 11 26 AOE 140 | . . . . 6 23 36 . . . 19 19 . 7 . . . 30 Terrain Rammed 36 | . . . . . . . . . . . . . . . . . 36 Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Upp Upp Fac Gar Total 7339 | 119 808 479 315 680 397 399 203 341 178 733 367 843 243 237 112 386 499 Wait 287 | . 43 18 5 6 1 11 . 13 7 19 8 70 4 4 . 3 75 Move 5988 | 104 676 351 248 594 301 351 184 271 157 619 334 653 210 199 107 313 316 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 115 | 9 11 21 3 5 13 . 6 1 2 8 4 15 1 3 1 8 4 Fast Attach 29 | . 2 1 3 1 . . 1 . 1 2 2 2 5 2 1 4 2 Attach 65 | 5 1 11 2 2 10 . . . 3 6 . 11 1 2 . 7 4 Detach 3 | . . . . . . . . . . 1 . . 1 . . . 1 Swap 61 | . 2 2 3 8 5 6 1 7 . 4 2 10 4 5 . 1 1 Drop 97 | . 2 12 9 6 10 2 8 6 1 9 5 6 5 7 1 6 2 Fire 626 | 1 69 35 42 58 57 29 3 43 7 65 11 76 12 15 2 44 57 Melee 28 | . . 28 . . . . . . . . . . . . . . . Ram 35 | . . . . . . . . . . . . . . . . . 35 Kick . | . . . . . . . . . . . . . . . . . . Crush 3 | . 2 . . . . . . . . . 1 . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves (discovered 2 exits: [*Upp] / [*War]) -5/Upper Caves -4/Factory (discovered 7 exits: [*Res] / Upp x2 / Ext x2 / Arm / Gar) -4/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 12) 570 | -10/Materials | Discovered new exit (range 15) 1457 | -10/Materials | Discovered new exit (range 6) 1474 | -10/Materials | Entered another Materials area 1474 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1756 | -9/Materials | Lost 3 parts (1n1u1w) 1997 | -9/Materials | Build established: Scavenger-Mutant 2036 | -9/Materials | Discovered new exit (range 8) 2085 | -9/Materials | Discovered new exit (range 12) 2250 | -9/Materials | Entered Storage 2686 | -9/Storage | Garrison activated, responded to threat 2752 | -9/Storage | Destroyed 7 combat bots 2761 | -9/Storage | Identified exit to Garrison 2761 | -9/Storage | Entered Garrison 2782 | -9/Garrison | Build established: Mutant 2836 | -9/Garrison | Triggered checkpoint 2845 | -9/Garrison | Garrison Relay disabled 3144 | -9/Garrison | Triggered checkpoint 3472 | -9/Garrison | Installed Relay Interface Framework 3572 | -9/Garrison | Triggered checkpoint 3636 | -9/Garrison | Triggered checkpoint 3639 | -9/Garrison | Core integrity fell below 50% 3664 | -9/Garrison | Discovered new exit (range 59) 3664 | -9/Garrison | Discovered new exit (range 22) 3664 | -9/Garrison | Discovered new exit (range 29) 3831 | -9/Garrison | Expanded RIF knowledge: Program Shield 3868 | -9/Garrison | Entered Materials 3868 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4239 | -8/Materials | Destroyed 8 combat bots 4258 | -8/Materials | Discovered new exit (range 16) 4448 | -8/Materials | Garrison activated, responded to threat 4504 | -8/Materials | Identified exit to Garrison 4504 | -8/Materials | Entered Garrison 4614 | -8/Garrison | Triggered checkpoint 4679 | -8/Garrison | Discovered new exit (range 51) 4679 | -8/Garrison | Discovered new exit (range 31) 4679 | -8/Garrison | Discovered new exit (range 47) 4704 | -8/Garrison | Triggered checkpoint 4759 | -8/Garrison | Build established: Scavenger-Gunner 4791 | -8/Garrison | Expanded RIF knowledge: Hotswap 4858 | -8/Garrison | Triggered checkpoint 4904 | -8/Garrison | Destroyed 8 combat bots 5073 | -8/Garrison | Expanded RIF knowledge: Command Fork 5155 | -8/Garrison | Entered Materials 5460 | -8/Materials | Identified exit to Garrison 5466 | -8/Materials | Build established: Gunner 5468 | -8/Materials | Entered Garrison 5500 | -8/Garrison | Triggered checkpoint 5507 | -8/Garrison | Discovered new exit (range 56) 5507 | -8/Garrison | Discovered new exit (range 48) 5507 | -8/Garrison | Discovered new exit (range 31) 5656 | -8/Garrison | Triggered checkpoint 5694 | -8/Garrison | Triggered checkpoint 5718 | -8/Garrison | Destroyed 7 combat bots 5806 | -8/Garrison | Expanded RIF knowledge: Robot Detection 5974 | -8/Garrison | Triggered checkpoint 6002 | -8/Garrison | Build established: Scavenger-Gunner 6024 | -8/Garrison | Entered Factory 6024 | -7/Factory | Evolved 2 slots: Utility x2 6308 | -7/Factory | Identified exit to Garrison 6308 | -7/Factory | Entered Garrison 6342 | -7/Garrison | Triggered checkpoint 6358 | -7/Garrison | Triggered checkpoint 6376 | -7/Garrison | Expanded RIF knowledge: Code Merge 6544 | -7/Garrison | Destroyed 7 combat bots 6582 | -7/Garrison | Triggered checkpoint 6660 | -7/Garrison | Triggered checkpoint 6677 | -7/Garrison | Discovered new exit (range 11) 6848 | -7/Garrison | Triggered checkpoint 6972 | -7/Garrison | Discovered new exit (range 13) 6996 | -7/Garrison | Discovered new exit (range 51) 6996 | -7/Garrison | Discovered new exit (range 12) 6996 | -7/Garrison | Discovered new exit (range 82) 7064 | -7/Garrison | Triggered checkpoint 7208 | -7/Garrison | Triggered checkpoint 7479 | -7/Garrison | Entered Factory 7479 | -6/Factory | Accompanied by 6 allies 7479 | -6/Factory | Evolved 2 slots: Utility x2 7661 | -6/Factory | Build established: Commander-Gunner 7829 | -6/Factory | First assault squad dispatched 7934 | -6/Factory | Allied Derelicts emerged from ambush trap array 7957 | -6/Factory | Discovered new exit (range 15) 8067 | -6/Factory | Identified exit to Garrison 8067 | -6/Factory | Entered Garrison 8067 | -6/Garrison | Accompanied by 5 allies 8128 | -6/Garrison | Lost 3 allies 8138 | -6/Garrison | Triggered checkpoint 8197 | -6/Garrison | Spotted B-75 Beast 8226 | -6/Garrison | Triggered checkpoint 8316 | -6/Garrison | Build established: Gunner 8392 | -6/Garrison | Spotted B-86 Titan 8416 | -6/Garrison | Triggered checkpoint 8472 | -6/Garrison | Discovered new exit (range 3) 8588 | -6/Garrison | Triggered checkpoint 8622 | -6/Garrison | Destroyed B-75 Beast 8660 | -6/Garrison | Triggered checkpoint 8797 | -6/Garrison | Discovered new exit (range 8) 8802 | -6/Garrison | Lost 3 parts (2n1u) 8854 | -6/Garrison | Triggered checkpoint 8904 | -6/Garrison | Garrison Relay disabled 9032 | -6/Garrison | Triggered checkpoint 9167 | -6/Garrison | Spotted Executioner 9189 | -6/Garrison | Destroyed Executioner 9221 | -6/Garrison | Found Prototype Processor 9232 | -6/Garrison | Rewired Striker 9288 | -6/Garrison | Rewired B-86 Titan 9296 | -6/Garrison | Allies destroyed B-86 Titan 9322 | -6/Garrison | Found Hvy. Reflective Plating 9443 | -6/Garrison | Entered Factory 9443 | -5/Factory | Accompanied by 2 allies 9443 | -5/Factory | Evolved 2 slots: Utility x2 9507 | -5/Factory | Allied Derelicts emerged from ambush trap array 9733 | -5/Factory | Destroyed 7 combat bots 9825 | -5/Factory | Discovered new exit (range 5) 9832 | -5/Factory | Entered Upper Caves 9832 | -5/Upper Caves | Accompanied by 1 ally 9871 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 9922 | -5/Upper Caves | Build established: Scavenger-Tank 9943 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 10195 | -5/Upper Caves | Discovered new exit (range 9) 10211 | -5/Upper Caves | Entered another Upper Caves area 10377 | -5/Upper Caves | Discovered new exit (range 8) 10390 | -5/Upper Caves | Entered Factory 10390 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10526 | -4/Factory | Identified exit to Upper Caves 10526 | -4/Factory | Identified exit to Extension 10526 | -4/Factory | Identified exit to Armory 10598 | -4/Factory | Discovered new exit (range 15) 10654 | -4/Factory | Garrison activated, responded to threat 10880 | -4/Factory | Identified exit to Garrison 11017 | -4/Factory | Found Quantum Capacitor 11048 | -4/Factory | Entered Garrison 11060 | -4/Garrison | Triggered checkpoint 11182 | -4/Garrison | Learned Research security intel 11258 | -4/Garrison | System corruption reached 10% 11308 | -4/Garrison | Lost 4 parts (2u2w) 11356 | -4/Garrison | Expanded RIF knowledge: Autoassimilate 11460 | -4/Garrison | Spotted B-86 Titan 11578 | -4/Garrison | Build established: Mutant 11580 | -4/Garrison | Identified Exp. Targeting Computer 11686 | -4/Garrison | Crushed by falling debris 11702 | -4/Garrison | Crushed by falling debris 11702 | -4/Garrison | System corruption reached 30% 11710 | -4/Garrison | Triggered checkpoint 11710 | -4/Garrison | Crushed by falling debris 11741 | -4/Garrison | Lost 6 parts (5u1w) 11783 | -4/Garrison | Core integrity fell below 50% 11844 | -4/Garrison | Core integrity fell below 20% 11870 | -4/Garrison | Core destroyed Last Messages --------------- 11843_ Slammed into Earth. 11843_ Broken Hvy. Siege Treads destroyed. 11843_ System corrupted by crushing effect (+2). 11843_ Destabilizing: Core damaged (-57). 11848_ Slammed into Earth. 11848_ Destabilizing: Core damaged (-23). 11848_ Destabilizing: System corrupted (+1). 11852_ Slammed into Earth. 11852_ Destabilizing: Core damaged (-34). 11852_ Destabilizing: Core damaged (-23). 11857_ Slammed into Earth. 11857_ Destabilizing: System corrupted (+1). 11858_ System corrupted: Substantial component data lost. 11861_ Slammed into Earth. 11861_ Destabilizing: Core damaged (-34). 11861_ Destabilizing: Core damaged (-23). 11866_ Slammed into Earth. 11866_ Destabilizing: Core damaged (-57). 11870_ Slammed into Earth. 11870_ Destabilizing: Core damaged (-57). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????###########?? | | ?????????????????????????????????????#""" """"#?? | | ?????????????????????????????????????#"" "#?? | | ?????????????????????????????????????#" ^ """"#?? | | ?????????????????????????????????????#" ######? | | ?????????????????????????????????????##" """""## | | ??????????????????????????????????????#" # | | ?????????????????????????????????????##" " | | ?????????????????????????????????????#" " | | ?????????????????????????????????????#""" | | ??+??????????????????????????????????#########+#" | | ??+??????????????????????????????????????????# + | | +????????????????????????????????????????????# # | | ?????????????????????????????????????????????#+## | | ????????????????????????????????????????????????## | | ????????????????????++???????????????????##"""""## | | +??????????????????????????????????????### | | ???????????????????????+???????????????# + | | ???????????????????????????????????????# ### ##" | | ???????????????????????????????????????# ##"""??## | | ????+??????????????????????????????????# ####????# | | ???????????????????????+???????????????# #???????# | | ???????????????????+????###???????????## #???????# | | ???????????????????+????#@#############" #???????# | | ???????????????????+????### " "???????# | | ????????????????????????################ #???????# | | ???????????????????????????????????????#"######### | | ??????????????????????????????????????## ! | | ??????????????????????????????????????#T *| | | ????????????????????????????????+?????## ]/ ! | | ??????????????????????????+????????????#* ###+##" | | ???????????????????????????????????????#^^^#????## | | ???????????????????????????????????????#^^ #?????# | | ???????????????????????????????????????# #?????# | | ????????????+??????????????????????????# +?????# | | ??????????????????????+??????+?????+???# #?????# | | ???????????????????????????????????????" #?????# | | ??????????????????????????????????????#" #?????# | | ?????????????????????????+???????????? #?????# | | ????????????????????????????????????? +????? | | ????????????????????????????????????? +???? | | ?????????????????????+?????????????? "# #???### | | ??????????????????????????????????? ## #?????? | | ??????????????????????????????????? ? "?????? | | ??????????????????????????+??????? ? "?????? | | ?????????????????????????????????? ?? "?????? | | ????????????????????????????????? ?? "?????? | | ????????????????????????????????## ???# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 25 Resistance: TH 25 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 16 Melee Accuracy 5 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Relay Coupler Types 2 Relay Coupler Value 26 Item Schematics ----------------- Hcp. Storage Unit | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed ArcMetafieldStabilizer Manual? 0 Play Time 01:25:40 Cumulative 140.9 hours Start 2024.01.16 @ 16:57:29 End 2024.01.16 @ 18:57:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 123 Adventurer 36 Explorer 0 Win Type - Total 8 Types 2/0/6/0/0/0/0/0/0 Lore% 54 Gallery% 78 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c34d62ed-cc19-40a0-ab89-8b6967718366