Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.06 @ 18:16:46 Player: TLFP Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (2697) 2697 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 6756 Bonus ------- High Alert Combat Kills 109 Cogmind --------- Core Integrity 0/850 Matter 57/300 Energy 203/290 System Corruption 14% Temperature Cool (1) Movement Flying (102) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Cooled Cesium-ion Thruster Biomechanical Wings Biomechanical Wings > --- UTILITY (7) ------ Power Amplifier Medium Storage Unit Large Storage Unit Experimental Signal Interpreter Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (14) --- Large Storage Unit Energy Well (0) Energy Well (0) Advanced Signal Interpreter Long-range Terrain Scanner Improved Transmission Jammer Improved Transmission Jammer Hardened Light Armor Plating Coil Gun Proton Missile Launcher Improved Datajack Spear Spear Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Cooled Cesium-ion Thruster Biomechanical Wings Biomechanical Wings Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Energy Well Experimental Signal Interpreter Improved Transmission Jammer Hacking Suite System Shield > --- WEAPON ----------- Coil Gun Spear > --- INVENTORY -------- Improved Deuterium Engine Biomechanical Wings Biomechanical Wings Advanced Heat Sink Large Storage Unit Energy Well Advanced Signal Interpreter Long-range Terrain Scanner Improved Transmission Jammer Hardened Light Armor Plating Proton Missile Launcher Improved Datajack Spear [Rating: 71] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Coil Gun Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Greatsword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 3 | . . . . . 1 . 2 Utility 5 | . . . . . 3 2 . Weapon . | . . . . . . . . Parts Attached 121 | . 5 3 . . 29 26 58 Power 14 | . . 1 . . 3 2 8 Engine 8 | . . 1 . . 2 2 3 Core 4 | . . . . . 1 . 3 Reactor 2 | . . . . . . . 2 Propulsion 25 | . 2 . . . 6 2 15 Treads 9 | . 1 . . . 5 1 2 Leg 2 | . . . . . 1 . 1 Wheel 3 | . 1 . . . . 1 1 Hover . | . . . . . . . . Flight 11 | . . . . . . . 11 Utility 40 | . 2 . . . 7 13 18 Device 9 | . . . . . 3 3 3 Storage 10 | . 2 . . . 1 2 5 Processor 4 | . . . . . . 2 2 Hackware 3 | . . . . . 1 2 . Protection 14 | . . . . . 2 4 8 Artifact . | . . . . . . . . Weapon 42 | . 1 2 . . 13 9 17 Energy Gun 11 | . . . . . 6 1 4 Energy Cannon 3 | . . . . . . 3 . Ballistic Gun 8 | . . . . . 1 2 5 Ballistic Cannon . | . . . . . . . . Launcher 10 | . . 2 . . 4 2 2 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 4 | . 1 . . . 2 . 1 Piercing Weapon 4 | . . . . . . . 4 Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 7 | . . . . . . 2 5 Parts Lost 38 | . . 1 . . 10 8 19 Power 6 | . . 1 . . 1 1 3 Propulsion 16 | . . . . . 4 3 9 Utility 5 | . . . . . 1 2 2 Weapon 11 | . . . . . 4 2 5 Highest Loss Streak 10 | . . 1 . . 3 3 10 Average Slot Usage (%) 84 | . 85 85 85 85 89 84 81 Engine 5 | . 14 14 14 14 8 6 . Core 1 | . . . . . . . 3 Treads 10 | . 10 14 14 14 22 10 3 Wheel 4 | . 10 14 14 14 2 3 2 Flight 5 | . . . . . . . 13 Device 4 | . . . . . 7 9 1 Storage 14 | . 14 14 14 14 14 15 14 Processor 4 | . . . . . . 5 6 Hackware 9 | . . . . . 3 14 13 Protection 5 | . . . . . 8 3 6 Energy Gun 2 | . . . . . 11 . . Energy Cannon 1 | . . . . . . 4 . Ballistic Gun 2 | . 18 . . . 1 1 3 Launcher 3 | . . 24 28 28 3 . . Slashing Weapon 1 | . 9 3 . . 1 . 1 Naked Turns . | . . . . . . . . Heaviest Build 60 | 10 23 26 26 26 44 54 60 Greatest Support 78 | 20 20 16 16 16 78 78 48 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 2 Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 20 | . 14 10 10 10 14 16 20 Average Capacity 13 | . 8 10 10 10 12 14 15 Most Carried 20 | . 7 7 6 6 12 16 20 Average Carried 12 | . 6 6 6 6 9 14 15 Final Capacity 16 | 6 10 10 10 10 14 16 14 Final Carried 16 | 6 7 6 6 6 11 16 13 Class Distribution -------------------- 45% | Mutant 36% | Hacker-Mutant 17% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 1739 | 200 . 58 . . 624 327 530 Remotely . | . . . . . . . . Salvage Created 2917 | . 141 200 . 14 1228 455 879 Parts 165 | . 9 21 . 2 67 25 41 Haulers Intercepted 3 | . 1 . . . 2 . . Recyclers Shooed 3 | . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 66 | . 2 10 . 3 22 12 17 Melee 6 | . . . . . 1 . 5 Guns 22 | . 2 1 . . 10 3 6 Cannons 6 | . . . . . . 6 . AOE 31 | . . 9 . 3 10 3 6 Classes Destroyed 13 | . 2 2 . . 7 1 1 Worker 2 | . . . . . 1 . 1 Builder 2 | . . . . . 2 . . Tunneler 2 | . . 1 . . . 1 . Hauler 3 | . 1 . . . 2 . . Recycler 2 | . . . . . 1 . 1 Operator 1 | . . . . . 1 . . Swarmer 22 | . . 6 . 3 2 6 5 Grunt 26 | . 2 4 . . 11 3 6 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . 1 . . Sentry 9 | . . . . . 6 2 1 Hunter 2 | . . . . . 2 . . Programmer 5 | . . . . . . 1 4 Best Kill Streak 11 | . 2 5 . 3 11 4 6 Combat Bots Only 7 | . 2 5 . 3 7 3 6 Max Kills in Single Turn 3 | . 1 2 . 3 3 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 . 3 2 1 3 Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 7008 | . 66 208 . . 1995 1203 3536 Core 1316 | . 12 71 . . 206 166 861 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 76 | 100 . . . 66 62 76 . Volleys Fired 162 | . 12 13 . 1 63 36 37 Largest 2 | . 2 2 . 2 2 2 2 Hottest 160 | . 40 63 . 63 160 108 110 Shots Fired 240 | . 19 15 . 2 99 47 58 Gun 174 | . 19 1 . . 79 21 54 Cannon 21 | . . . . . . 21 . Launcher 45 | . . 14 . 2 20 5 4 Special . | . . . . . . . . Kinetic 100 | . 19 1 . . 19 16 45 Thermal 82 | . . . . . 56 26 . Explosive 20 | . . 9 . 1 5 3 2 Electromagnetic 38 | . . 5 . 1 19 2 11 Robot Hit Streak 14 | . 6 6 . . 14 8 11 Robot Miss Streak 6 | . 2 1 . 1 6 3 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . . . . 1 . 2 Max Gunslinging Chain 1 | . . . . . 1 . 1 Shots Hit Robots 190 | . 14 8 . . 74 30 64 Core Hits 137 | . 6 14 . 3 59 21 34 Critical Hits 2 | . . . . . . . 2 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . Melee Attacks 54 | . 2 . . . 8 2 42 Impact 2 | . . . . . . 2 . Slashing 31 | . 2 . . . 8 . 21 Piercing 21 | . . . . . . . 21 Sneak Attacks 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6756 | . 233 618 . 113 2460 1108 2224 Guns 2455 | . 160 12 . . 995 340 948 Cannons 492 | . . . . . . 492 . Explosions 2983 | . . 606 . 113 1445 276 543 Melee 806 | . 73 . . . . . 733 Ramming 20 | . . . . . 20 . . Kinetic 1483 | . 160 12 . . 135 301 875 Thermal 1537 | . . 25 . 113 820 531 48 Explosive 1694 | . . 488 . . 579 256 371 Electromagnetic 1216 | . . 93 . . 906 20 197 Impact . | . . . . . . . . Slashing 637 | . 73 . . . . . 564 Piercing 169 | . . . . . . . 169 Highest Corruption 13 | . . . . . . 2 13 Average Corruption 5 | . . . . . . 1 7 Corruption Purged . | . . . . . . . . Effects 55 | . . . . . . 1 54 Message Errors 8 | . . . . . . 1 7 Matter Fused 10 | . . . . . . . 10 Heat Flow Errors 9 | . . . . . . . 9 Energy Discharges 9 | . . . . . . . 9 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 7 | . . . . . . . 7 Data Loss (major) 2 | . . . . . . . 2 Misdirections 5 | . . . . . . . 5 Targeting Errors 3 | . . . . . . . 3 Overload Shots 8 | . . . . . . 8 . Overflow Damage 181 | . . 65 . . 40 2 74 Projectiles 2 | . . . . . . 2 . Explosions 105 | . . 65 . . 40 . . Melee 74 | . . . . . . . 74 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 268 | . . 91 . . 44 36 97 Shots 11 | . . 3 . . 3 2 3 Rammed 2 | . . . . . 2 . . Targets Rammed 3 | . . . . . 3 . . Kicked . | . . . . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 288 | . 12 3 . 3 135 288 236 Average Temperature 83 | . 8 1 . 2 41 156 87 Received Heat Transfer 1902 | . 36 18 . . 774 294 780 Effects 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 3 | . . . . . 3 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . 1 1 1 . Heat Transferred 2704 | . . . . 150 1808 696 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 725 | . 62 289 . 130 573 205 725 Initial 205 | . . 24 . . 50 205 73 Average 223 | . 39 235 . 127 249 114 303 Maximum Alert Level 3 | . . 1 . . 2 1 3 Low Security (%) 53 | . 100 28 . 100 37 74 45 Level 1 27 | . . 71 . . 44 25 17 Level 2 18 | . . . . . 17 . 35 Level 3 . | . . . . . . . 1 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . . . . . 7 7 9 Investigation 8 | . . . . . 2 4 2 Extermination 6 | . . . . . . 2 4 Reinforcement 7 | . . . . . 4 1 2 Assault 1 | . . . . . . . 1 Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 11 | . . . . . 7 1 3 Communications Jammed 11 | . . . . . . . 11 Distress Signals 11 | . . . . . . . 11 Times Spotted 151 | . 6 8 . 3 56 18 60 Peak Tracking Total 10 | . 3 2 . 3 10 3 10 Tactical Retreats 17 | . . . . . 8 . 9 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 7 | . . . . . . . 7 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 9 | . . 2 . 3 4 . . Max in Single Turn 3 | . . 2 . 3 2 . . Garrison Access 2 | . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 32 | . . 1 1 . 5 14 11 Terminals 21 | . . 1 . . 4 10 6 Fabricators 4 | . . . . . . 2 2 Repair Stations 1 | . . . . . . . 1 Recycling Units 2 | . . . . . . 2 . Scanalyzers 1 | . . . . . . . 1 Garrison Access 2 | . . . . . 1 . 1 Total Hacks 118 | . . 5 23 . 15 40 35 Successful 73 | . . 1 23 . 8 18 23 Failed 45 | . . 4 . . 7 22 12 Catastrophic 8 | . . 2 . . 1 3 2 Database Lockouts . | . . . . . . . . Manual 44 | . . 3 . . 13 12 16 Terminals 69 | . . 5 . . 13 29 22 Fabricators 14 | . . . . . . 7 7 Repair Stations 2 | . . . . . . . 2 Recycling Units 4 | . . . . . . 4 . Scanalyzers 3 | . . . . . . . 3 Garrison Access 3 | . . . . . 2 . 1 Terminal Hacks 42 | . . 1 23 . 2 11 5 Record 26 | . . . 23 . . 3 . Part Schematic 7 | . . . . . 2 4 1 Robot Analysis 3 | . . . . . . 1 2 Emergency Access Points 1 | . . . . . . 1 . Terminal Index 2 | . . . . . . 1 1 Fabricator Index 1 | . . . . . . 1 . Locate Traps 1 | . . . . . . . 1 Dispatch Records 1 | . . 1 . . . . . Fabricator Hacks 9 | . . . . . . 4 5 Load Schematic 4 | . . . . . . 2 2 Build 5 | . . . . . . 2 3 Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 3 | . . . . . . . 3 Insert Component 1 | . . . . . . . 1 Analyze 2 | . . . . . . . 2 Garrison Access Hacks 2 | . . . . . 1 . 1 Seal Access 2 | . . . . . 1 . 1 Unauthorized Hacks 14 | . . . . . 5 2 7 Terminals 14 | . . . . . 5 2 7 Assimilate 3 | . . . . . 1 . 2 Botnet 8 | . . . . . 3 1 4 Operators 3 | . . . . . 1 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 29 | . . 1 . . 4 14 10 Full Trace Events 7 | . . . . . 1 4 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . . . . . 2 4 2 Parts Built 8 | . . . . . . 3 5 Matter 862 | . . . . . . 292 570 Time 214 | . . . . . . 72 142 Total Part Build Rating 36 | . . . . . . 9 27 Parts Repaired 1 | . . . . . . . 1 Time 100 | . . . . . . . 100 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . . 2 . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies 2 | . . . . . 1 . 1 Largest Group 1 | . . . . . 1 . 1 Highest-Rated Group 26 | . . . . . 10 . 26 Highest-Rated Ally 26 | . . . . . 10 . 26 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total 3 | . . . . . . 1 2 Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 6228 | . 272 415 161 97 1272 1582 2429 Spaces Moved 4430 | 1 202 313 147 86 611 957 2113 Core . | . . . . . . . . Treads 969 | . . . . . 513 420 36 Legs 37 | 1 36 . . . . . . Wheels 1899 | . 166 313 147 86 98 537 552 Hover . | . . . . . . . . Flight 1525 | . . . . . . . 1525 Fastest Speed 27 | 120 100 110 110 110 110 110 27 Average Speed 94 | 120 109 110 110 110 146 130 57 Slowest Speed 200 | 120 120 110 110 110 180 180 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 10 | . . . . . . . 10 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 2 36 62 51 40 58 30 42 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 18 | . 1 . . . 2 . 15 Terrain Destroyed 169 | . 1 97 . 13 13 11 34 Melee 18 | . 1 . . . 2 . 15 Projectile 4 | . . . . . . 4 . AOE 147 | . . 97 . 13 11 7 19 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 6108 | . 231 367 146 86 855 1238 3185 Wait 1194 | . 3 39 . . 119 180 853 Move 4404 | . 201 312 146 85 610 956 2094 Hop 9 | . . . . . . . 9 Pick Up 76 | . 3 . . . 16 24 33 Fast Attach 20 | . 2 . . . 5 1 12 Attach 49 | . 1 1 . . 8 10 29 Detach 9 | . 1 . . . . . 8 Swap 52 | . 2 2 . . 16 15 17 Drop 52 | . 4 . . . 7 14 27 Fire 162 | . 12 13 . 1 63 36 37 Melee 54 | . 2 . . . 8 2 42 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . . . . 3 . . Escape Stasis 24 | . . . . . . . 24 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / [Low]) -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 11) 260 | -10/Materials | Discovered new exit (range 12) 273 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 332 | -10/Mines | Met a Derelict bent on vengeance 430 | -10/Mines | Learned location of Zion (-6) 456 | -10/Mines | Identified exit to Materials 682 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 683 | -10/Mines | Discovered new exit (range 5) 688 | -10/Mines | Entered Exiles 715 | -10/Exiles | Met 8R-AWN 734 | -10/Exiles | Met EX-HEX 767 | -10/Exiles | Met EX-BIN 779 | -10/Exiles | Met EX-DEC 836 | -10/Exiles | Discovered new exit (range 14) 849 | -10/Exiles | Entered Mines 884 | -9/Mines | Learned location of 1 exit from Proximity Caves 931 | -9/Mines | Discovered new exit (range 14) 946 | -9/Mines | Entered Materials 946 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1645 | -8/Materials | Discovered new exit (range 9) 1968 | -8/Materials | Garrison activated, responded to threat 2026 | -8/Materials | Destroyed 7 combat bots 2144 | -8/Materials | Discovered new exit (range 4) 2218 | -8/Materials | Entered Factory 2218 | -7/Factory | Evolved 2 slots: Utility x2 2240 | -7/Factory | Lost 3 parts (1n2w) 2807 | -7/Factory | Lost 3 parts (2n1u) 2837 | -7/Factory | Discovered new exit (range 24) 3094 | -7/Factory | Discovered new exit (range 19) 3105 | -7/Factory | Build established: Hacker-Mutant 3557 | -7/Factory | Fabricated Adv. Sensor Array (x1) 3596 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 3635 | -7/Factory | Lost 3 parts (1p1u1w) 3703 | -7/Factory | Discovered new exit (range 15) 3775 | -7/Factory | Identified exit to Factory 3800 | -7/Factory | Entered another Factory area 3800 | -6/Factory | Evolved 2 slots: Propulsion x2 4497 | -6/Factory | Fabricated Nuclear Pulse Array (x2) 4572 | -6/Factory | Fabricated Nuclear Pulse Array (x2) 4722 | -6/Factory | Fabricated Adv. Sensor Array (x1) 4926 | -6/Factory | Core integrity fell below 50% 4936 | -6/Factory | Discovered new exit (range 15) 4941 | -6/Factory | Identified exit to Factory 4956 | -6/Factory | Lost 10 parts (1p3n1u5w) 5202 | -6/Factory | Local fabrication network quarantined 5328 | -6/Factory | Repaired Broken Biomechanical Wings 5380 | -6/Factory | Found Prototype Processor 5380 | -6/Factory | Identified Exp. Signal Interpreter 5404 | -6/Factory | Build established: Hacker-Sprinter 5900 | -6/Factory | First assault squad dispatched 5924 | -6/Factory | System corruption reached 10% 6159 | -6/Factory | Core integrity fell below 20% 6229 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06131_ System corrupted: Matter fused (-9). 06144_ P-60 Hacker destroyed. 06147_ System corrupted: Component data lost. 06156_ Slug penetrates G-67 Veteran. 06161_ Acquired 46 matter. 06178_ Acquired Power Amplifier. 06183_ Nuclear Pulse Array destroyed. 06192_ Biomechanical Wings destroyed. 06193_ System corrupted: Energy discharge (-14). 06193_ Dropped Adv. Heat Sink. 06197_ System corrupted: Slammed into ceiling. 06206_ W-25 Informer sends out distress signal. 06212_ System corrupted: Heat flow error (+166). 06212_ Nuclear Core destroyed. 06214_ Biomechanical Wings destroyed. 06215_ O-24 Administrator uses terminal to summon reinforcements. 06215_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. 06215_ O-24 Administrator locks terminal. 06228_ P-60 Hacker resets O-24 Administrator, system corruption cleaned. 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""" "??????????? | | ???????????????????????????????? #??##??????? | | ??????????????????????????o????? ! #?? ?????? | | ????????????????????????????????# #? ??????? | | ????????????????????????????????# # """??????? | | ????????????????????????????????# # ""???????? | | ????????????????????????######### + ?????????? | | ????????????????????????# po + #??????????? | | ????????????????????????# s""" # #??????????? | | ????????????????????????# T" # #??????????? | | ????????????????????????# """ # #??????????? | | ????????????????????????# # #??????????? | | ????????????????????????# # #??????????? | | ????????????????????????#@ # #??????????? | | ????????????????????????+ # ############ | | ????????????????????????# # # | | ????????????????????????# "" # # """""" | | ????????????????????????# "" # # """""" | | ????????????????????????# """ # # """""" | | ????????????????????????+ """ # # """""" | | ????????????????????????# """ # # """""" | | ????????????????????????# + + """""" | | ????????????????????????# ]A # # """""" | | ????????????????????????# % # # """""" | | ????????????????????????#######?# # """""" | | ???????????????????????????????## # | | ??????????????????????????????? # | | ??????????????????????????????## ################# | | ???????????????????????????????# ???????# | | ???????????????????????????????# ???????# """""""" | | ???????????????????????????????# ???????# | | ???????????????????????????????# ???????# """""""" | | ???????????????????????????????# ######## | | ???######??????????????????????# ##+######+ | | ???# #??????????????????????# + | | ???# #??????????????????????# # ! | | ???# #??????????????????????# # | | #### #####################??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 18 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 12 Power Amplification 20 Armor Coverage 375 Resistance: EX 25 Weapon Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Adv. Sensor Array | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Gauss Cannon | -7/Factory | Hacked Imp. Transmission Jammer | -7/Factory | Hacked Component Analysis Suite | -7/Factory | Hacked Nuclear Pulse Array | -7/Factory | Hacked Plasma Sword | -6/Factory | Hacked Biomechanical Wings | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Adv. Signal Interpreter | x2 | -7/Factory Nuclear Pulse Array | x2 | -6/Factory Nuclear Pulse Array | x2 | -6/Factory Adv. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicMachineGuard Manual? 0 Play Time 01:10:55 Cumulative 79.0 hours Start 2022.01.03 @ 20:17:40 End 2022.01.06 @ 18:16:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 12 Adventurer 32 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 57 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a5818ec-ddc6-4d6f-bcda-7bab235e8a64