Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 23:10:11

Player: nado

Result: Destroyed self via exploding Fusion Modulator

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (8)       40
Value Destroyed (240)      240
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 480

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     285/300
Energy                     36/250
System Corruption          5%
Temperature                Warm (120)
Movement                   Treading (480) Ox4
Location                   -10/Materials

 Parts 
-------
>         --- POWER (1) --------
          Ion Engine
>         --- PROPULSION (2) ---
    Light Treads
>         --- UTILITY (2) ------
          Huge Storage Unit
>         --- WEAPON (2) -------
          EM Pulse Gun
    Small Laser
>         --- INVENTORY (25) ---
    Light Ion Engine
          Aluminum Leg
          Wheel
  Compact Wheel
          Grenade Launcher

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
          Heat Sink
    Small Storage Unit
>         --- WEAPON -----------
    Light Assault Rifle
    Light Assault Rifle
>         --- INVENTORY --------
          Ion Engine
    Light Ion Engine
    Light Treads
    Light Treads
          Aluminum Leg
          Wheel
  Compact Wheel
          EM Pulse Gun
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Huge Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Yrd Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             10   | .   10  
  Power                    2    | .   2   
    Engine                 2    | .   2   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               4    | .   4   
    Treads                 2    | .   2   
    Leg                    2    | .   2   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  2    | .   2   
    Device                 1    | .   1   
    Storage                1    | .   1   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   2    | .   2   
    Energy Gun             2    | .   2   
    Energy Cannon          .    | .   .   
    Ballistic Gun          .    | .   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
  Corrupted Parts          1    | .   1   
    System Corruption      5    | .   5   
Parts Lost                 8    | .   8   
  Power                    2    | .   2   
  Propulsion               3    | .   3   
  Utility                  1    | .   1   
  Weapon                   2    | .   2   
  Highest Loss Streak      5    | .   5   
  To Critical Strikes      .    | .   .   
Average Backups            8    | 6   8   
  Power                    1    | 1   1   
  Propulsion               4    | 4   4   
  Utility                  .    | .   .   
  Weapon                   1    | 1   1   
  Tool/Special             .    | .   .   
Unused Backups             10   | .   10  
  Power                    2    | .   2   
  Propulsion               4    | .   4   
  Utility                  1    | .   1   
  Weapon                   3    | .   3   
  Tool/Special             .    | .   .   
Average Slot Usage (%)     84   | .   84  
  Engine                   3    | .   3   
  Leg                      26   | .   26  
  Device                   11   | .   11  
  Storage                  14   | .   14  
  Energy Gun               1    | .   1   
  Ballistic Gun            26   | .   26  
Peak Build Rating          7    | 6   7   
  Average Rating           5    | 6   5   
  On Entrance              6    | 6   6   
Naked Turns                .    | .   .   
Heaviest Build             88   | 12  88  
  Greatest Support         40   | 20  40  
  Greatest Overweight (x)  27   | .   27  
  Average Overweight (x)   3    | .   3   
Largest Inventory Capacity 25   | 8   25  
  Average Capacity         21   | 8   21  
  Most Carried             9    | 6   9   
  Average Carried          8    | 6   8   
  Final Capacity           25   | 8   25  
  Final Carried            6    | 6   5   

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Yrd Mat 
Matter Collected           341  | 200 141 
  Remotely                 .    | .   .   
Salvage Created            360  | .   360 
  Parts                    17   | .   17  
Haulers Intercepted        1    | .   1   
Recyclers Shooed           1    | .   1   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Yrd Mat 
Combat Hostiles Destroyed  5    | .   5   
  Guns                     5    | .   5   
Classes Destroyed          4    | .   4   
  Hauler                   1    | .   1   
  Recycler                 1    | .   1   
  Watcher                  1    | .   1   
  Grunt                    5    | .   5   
Best Kill Streak           3    | .   3   
  Combat Bots Only         3    | .   3   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Yrd  Mat  
Hostile Shots Fired        96   | .    96   
  Missed                   21   | .    21   
  Hits                     75   | .    75   
    Projectile             75   | .    75   
  Critical Strikes         1    | .    1    
  Part Disruptions         1    | .    1    
Damage Taken               1134 | .    1134 
  Core                     264  | .    264  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              53   | .    53   
  Largest                  2    | .    2    
  Hottest                  80   | .    80   
Shots Fired                96   | .    96   
  Gun                      96   | .    96   
  Cannon                   .    | .    .    
  Launcher                 .    | .    .    
  Special                  .    | .    .    
  Kinetic                  74   | .    74   
  Thermal                  5    | .    5    
  Explosive                .    | .    .    
  Electromagnetic          17   | .    17   
  Robot Hit Streak         9    | .    9    
  Robot Miss Streak        3    | .    3    
  Penetration Max          .    | .    .    
  Secondary Targets        .    | .    .    
Shots Hit Robots           65   | .    65   
  Core Hits                22   | .    22   
  Critical Kills           .    | .    .    
  Critical Parts Destroyed .    | .    .    
  Critical Strikes         1    | .    1    
    Corrupt                1    | .    1    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           776  | .    776  
  Guns                     621  | .    621  
  Cannons                  .    | .    .    
  Explosions               155  | .    155  
  Melee                    .    | .    .    
  Ramming                  .    | .    .    
  Kinetic                  403  | .    403  
  Thermal                  168  | .    168  
  Explosive                .    | .    .    
  Electromagnetic          205  | .    205  
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         5    | .    5    
  Average Corruption       5    | .    5    
  Corruption Purged        .    | .    .    
  Corruption Blocked       .    | .    .    
Overload Shots             .    | .    .    
Overflow Damage            73   | .    73   
  Projectiles              .    | .    .    
  Explosions               73   | .    73   
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      180  | .    180  
  Shots                    3    | .    3    
  Rammed                   .    | .    .    
Targets Rammed             .    | .    .    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        108  | .    108  
  Average Temperature      19   | .    19   
  Received Heat Transfer   549  | .    549  
Siege Activations          .    | .    .    
Martial Activations        .    | .    .    
Shielding Activations      .    | .    .    
Robots Disrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             .    | .    .    
  Heat Transferred         175  | .    175  
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      1    | .    1    

 Alert                          | -11 -10 
-------                    Run  | Yrd Mat 
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Peak Influence             73   | .   73  
  Initial                  .    | .   .   
  Average                  6    | .   6   
Influence Increases        211  | .   211 
  Destroy 0b10 Robot/C     100  | .   100 
  Destroy 0b10 Robot/NC    15   | .   15  
  Destroy Leader           34   | .   34  
  Disable Machine          30   | .   30  
  Destroy Structure        2    | .   2   
  Lose Combat Pursuer      30   | .   30  
Influence Decreases        148  | .   148 
  Time Decay               108  | .   108 
  Lost Part                40   | .   40  
Squads Dispatched          2    | .   2   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Yrd Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              11   | .   11  
  Peak Tracking Total      4    | .   4   
  Tactical Retreats        2    | .   2   

 Traps                          | -11 -10 
-------                    Run  | Yrd Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Yrd Mat 
Machines Disabled          2    | .   2   
  Max in Single Turn       1    | .   1   
Machines Repaired          .    | .   .   
Machines Dismantled        .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Yrd Mat 
Machines Accessed          3    | .   3   
  Terminals                3    | .   3   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                7    | .   7   
  Successful               .    | .   .   
  Failed                   7    | .   7   
    Catastrophic           3    | .   3   
  Database Lockouts        .    | .   .   
  Manual                   5    | .   5   
  Terminals                7    | .   7   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         3    | .   3   
  Full Trace Events        1    | .   1   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Yrd Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Yrd Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Yrd Mat 
Active Infowar (turns)     .    | .   .   
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11  -10  
-------------              Run  | Yrd  Mat  
Turns Passed               1077 | 2    1075 
Spaces Moved               234  | 2    232  
  Core                     1    | .    1    
  Treads                   1    | .    1    
  Legs                     232  | 2    230  
  Wheels                   .    | .    .    
  Hover                    .    | .    .    
  Flight                   .    | .    .    
  Fastest Speed            120  | 120  120  
  Average Speed            391  | 120  394  
  Slowest Speed            1400 | 120  1400 
  Overloaded Moves         .    | .    .    
  Propulsion Burnouts      .    | .    .    
  Robots Hopped            .    | .    .    
  Potential Cave-ins       .    | .    .    
  Cave-ins Triggered       .    | .    .    
Exploration Rate (%)       20   | 2    38   
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    
  Known Exits Taken        .    | .    .    
  Unknown Exits Taken      1    | 1    .    
Scrap Searched             .    | .    .    
Spaces Dug                 .    | .    .    
Terrain Destroyed          .    | .    .    
  Melee                    .    | .    .    
  Projectile               .    | .    .    
  AOE                      .    | .    .    
Terrain Rammed             .    | .    .    
  Walls Destroyed          .    | .    .    
  Machines Disabled        .    | .    .    

 Actions                        | -11 -10 
---------                  Run  | Yrd Mat 
Total                      313  | 1   312 
  Wait                     13   | .   13  
  Move                     233  | 1   232 
  Hop                      .    | .   .   
  Pick Up                  2    | .   2   
  Fast Attach              3    | .   3   
  Attach                   4    | .   4   
  Detach                   .    | .   .   
  Swap                     3    | .   3   
  Drop                     2    | .   2   
  Fire                     53   | .   53  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    3 | -11/Scrapyard | Entered Materials
  198 | -10/Materials | Discovered new exit (range 16)
  630 | -10/Materials | Build established: Mutant
 1026 | -10/Materials | Core integrity fell below 50%
 1070 | -10/Materials | Core integrity fell below 20%
 1075 | -10/Materials | Lost 5 parts (2n1u2w)
 1078 | -10/Materials | Destroyed self via exploding Fusion Modulator

 Last Messages 
---------------
01013_ Critical hit (Burn: +37).
01017_ G-47 Trooper misfires.
01019_ Lgt. Assault Rifle destroyed.
01020_ K-01 Serf collects debris. <x2>
01027_ G-47 Trooper IFF system glitched.
01028_ G-47 Trooper destroyed.
01030_ Acquired 7 matter.
01032_ K-01 Serf collects debris. <x4>
01044_ Heat Sink destroyed.
01049_ K-01 Serf collects debris.
01052_ G-34 Mercenary destroyed.
01055_ Acquired 10 matter. <x2>
01059_ Acquired Corrupted Sml. Laser.
01059_ Integrated Corrupted Sml. Laser (+5).
01071_ G-34 Mercenary IFF system glitched.
01074_ Destroyed Heat Sink.
01078_ Fusion Modulator explodes.
01078_ Destroyed Sml. Laser.
01078_ Lgt. Treads destroyed.
01078_ Destroyed Lgt. Treads.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScrapSwordSource
  Manual?         0
Play Time         00:22:59
  Cumulative      129.9 hours
  Start           2025.05.14 @ 22:39:33
  End             2025.05.14 @ 23:10:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          41
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5e4c8d7f-1cee-4bbf-a9cc-cd7df3c468da