Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.19 @ 05:33:18 Player: KTG-V3 Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (246) 1230 Value Destroyed (9338) 9338 Prototype IDs (389) 7780 Alien Tech Used (11) 2200 Bonus (49477) 49477 TOTAL SCORE: 81125 Bonus ------- High Alert Combat Kills 10 Follower Combat Kills 4698 Hunted by Unchained 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 224 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -2355 Cogmind --------- Core Integrity 863/1600 Matter 280/300 Energy 504/520 System Corruption 3% Temperature Cool (0) Movement Walking (103) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (8) --- Enhanced Armored Heavy Treads Experimental Biometal Leg Experimental Biometal Leg (fused) Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY (12) ----- Experimental Cooling System Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Zionite Weapon Casing Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (3) ------- Null Cannon > --- INVENTORY (25) --- Zero-point Reactor Zionite Supercomposite Leg Zionite Supercomposite Leg Experimental Cooling System Experimental Cooling System Experimental Coolant Injector Experimental Energy Well (600) Zionite Biocell Array (750) Zionite Biocell Array (750) Experimental Matter Compressor (500) Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Advanced Reaction Control System Advanced Reaction Control System Advanced Phase Shifter Zionite Weapon Casing Zionite Shade Armor Advanced Force Field Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Enhanced Biometal Leg Experimental Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Experimental Coolant Injector Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield Experimental System Purifier > --- WEAPON ----------- Null Cannon Sigix Broadsword > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Biometal Medium Treads Experimental Biometal Leg Experimental Cooling System Experimental Cooling System Experimental Cooling System Experimental Energy Well Zionite Biocell Array Zionite Biocell Array Experimental Matter Compressor Experimental Targeting Computer Quantum Capacitor Advanced Reaction Control System Advanced Reaction Control System Advanced Phase Shifter Advanced Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Transdimensional Reconstructor Compact HERF Cannon [Rating: 267] Favorites ----------- Power Zero-point Reactor Engine Subdweller Power Source Power Core Light Fission Core Reactor Zero-point Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Zionite Supercomposite Leg Hover Unit Zionite Glidesys II Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Mapper Protection Zionite Shade Armor Weapon Sigix Broadsword Energy Gun Advanced Beam Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Improved Light Cannon Launcher Mini Smartbomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Sigix Broadsword Piercing Weapon Plasma Lance Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 17 | . . . 4 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 1 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Propulsion 5 | . . . 1 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . Utility 10 | . . . 3 1 . . . . 2 . . . . 1 . . . . . . . . . . . 2 . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 299 | 7 6 12 42 29 1 1 8 2 25 3 1 . 1 6 5 9 . 1 10 1 11 . . 3 . 11 10 8 3 . 9 68 6 Power 35 | 1 1 4 4 3 . . . . 2 . . . . 1 . 2 . . . . 2 . . 1 . . 4 1 . . . 9 . Engine 11 | 1 1 4 3 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Core 8 | . . . 1 2 . . . . 2 . . . . 1 . 1 . . . . . . . . . . . . . . . 1 . Reactor 16 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . 4 1 . . . 8 . Propulsion 60 | 2 . . 14 7 . 1 . 1 5 . . . 1 1 . 1 . . 3 . . . . . . 3 2 1 . . 3 15 . Treads 14 | 2 . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Leg 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Flight 35 | . . . 3 7 . 1 . 1 5 . . . 1 1 . 1 . . 3 . . . . . . 3 2 1 . . 3 3 . Utility 157 | 2 4 2 15 16 1 . 8 1 14 2 1 . . 3 2 4 . . 6 1 8 . . 2 . 6 . 6 2 . 6 40 5 Device 70 | 1 1 . 7 7 . . 1 . 4 1 1 . . 2 . 3 . . 3 . 6 . . . . 6 . 1 1 . 4 19 2 Storage 15 | 1 2 . 1 . . . . . 2 . . . . . . . . . . . . . . 1 . . . 1 . . 1 6 . Processor 20 | . 1 . 2 2 . . 6 1 2 . . . . . . . . . . 1 . . . . . . . . . . . 5 . Hackware 24 | . . . 1 4 . . 1 . 6 1 . . . . . 1 . . 1 . 2 . . . . . . 2 . . 1 4 . Protection 28 | . . 2 4 3 1 . . . . . . . . 1 2 . . . 2 . . . . 1 . . . 2 1 . . 6 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 47 | 2 1 6 9 3 . . . . 4 1 . . . 1 3 2 . 1 1 . 1 . . . . 2 4 . 1 . . 4 1 Energy Gun 9 | 1 . 1 3 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 2 . Energy Cannon 7 | . . 1 . . . . . . . . . . . . 1 2 . . . . . . . . . . 1 . . . . 1 1 Ballistic Gun 9 | 1 1 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Launcher 5 | . . . 1 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . 1 1 . . . . 2 1 . . . . . . . . . . . . . . . 2 2 . 1 . . 1 . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 56 | . . . 3 . 1 . 7 . . . . . . . 1 1 . . 7 . . . . 4 . 4 6 . 1 . . 21 . Corrupted Parts 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . System Corruption 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . Parts Lost 20 | . . . 2 4 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . 4 3 4 Power 4 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 Propulsion 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Utility 12 | . . . 2 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 2 2 3 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . . 1 4 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 2 3 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 10 | 4 12 5 15 4 4 5 5 5 8 9 10 10 10 9 9 9 9 10 10 10 9 10 10 10 10 9 10 10 9 9 9 14 22 Power . | . 1 . 1 . 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 . 1 1 1 1 1 1 1 . . . . 1 Propulsion 1 | 2 1 1 3 . . . . . 1 1 1 1 1 1 2 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 . 1 1 Utility 6 | . 3 1 6 2 2 3 3 3 3 5 6 6 6 4 4 4 5 5 6 6 6 7 7 7 7 6 5 6 5 6 6 10 17 Weapon 1 | . 6 3 4 1 1 1 1 1 1 2 2 2 2 2 2 2 1 2 1 1 . . . . . . 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 67 | . 6 5 17 4 1 . . . 4 1 . . . . 1 3 . . 2 . . . . . . 4 2 1 2 . . 7 7 Power 13 | . 1 1 2 2 . . . . 1 1 . . . . . 2 . . 1 . . . . . . . 1 . 1 . . . . Propulsion 14 | . 4 . 3 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 4 . Utility 25 | . . 2 3 . . . . . 1 . . . . . 1 . . . 1 . . . . . . 4 1 1 1 . . 3 7 Weapon 15 | . 1 2 9 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 86 97 91 98 100 98 100 93 93 93 93 92 91 89 86 88 90 93 94 93 95 95 93 95 93 94 91 87 87 82 78 83 Engine 3 | . 14 13 8 . . . . . . . . . . . . . . . . . 3 5 4 3 . . . . . . . . . Core 2 | . . . . 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 1 2 5 3 . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 4 4 5 3 7 8 7 8 6 8 10 Treads 7 | . 28 28 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Leg 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 22 Flight 16 | . . . . 28 33 35 35 35 31 31 31 31 31 28 27 27 27 27 27 27 29 30 30 30 30 27 27 25 25 24 23 11 . Device 10 | . 13 1 25 6 7 7 6 7 9 6 6 6 6 11 8 7 11 11 10 10 11 10 10 10 10 17 19 17 15 15 14 11 14 Storage 4 | . 14 1 8 . . . . . 4 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 4 3 Processor 7 | . . . . 18 14 14 14 14 12 12 12 12 12 11 11 11 11 11 11 11 10 10 10 10 10 9 9 8 8 8 7 6 11 Hackware 7 | . . . . 13 14 14 14 14 16 18 18 18 18 16 16 12 11 11 11 11 10 10 10 10 10 9 9 11 12 12 13 4 . Protection 7 | . . 12 8 3 7 7 6 7 3 6 5 6 5 4 7 10 11 11 11 11 8 10 10 8 10 8 6 6 7 8 3 6 7 Energy Cannon 1 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Ballistic Gun 3 | . 25 15 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 9 13 13 14 13 6 5 6 4 5 5 . . . . . . . . . . . 1 4 4 4 5 6 4 2 Peak Build Rating 267 | 7 8 28 31 46 48 47 54 58 70 70 69 68 68 87 87 84 80 83 110 108 129 127 133 135 133 148 156 171 170 180 191 267 265 Average Rating 106 | 5 7 11 24 36 47 44 50 56 60 67 68 66 67 81 79 77 77 79 91 102 121 126 129 128 133 135 145 161 164 170 180 220 259 On Entrance 91 | . 7 8 7 25 44 45 45 54 58 68 62 68 62 68 83 79 74 80 83 106 102 125 125 131 135 133 143 156 155 168 180 179 265 Avg Prop Armor Cover (%) 2 | . . . . . 3 . 3 3 . . . . . . . . . . . . 1 1 1 1 . . . . . . . 4 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 206 | 12 34 37 110 21 25 22 21 21 27 28 24 28 27 33 33 34 37 32 37 37 43 42 41 41 41 43 44 52 66 63 63 206 205 Greatest Support 283 | 40 40 40 65 21 25 25 23 24 31 25 25 25 28 39 33 33 33 33 38 38 51 43 51 43 43 57 57 68 68 76 76 283 206 Greatest Overweight (x) 4 | . . . 2 . . . 4 . 1 1 . 1 1 . . 1 1 . 1 . . . . . . 1 . . 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 25 25 Average Capacity 11 | 7 13 6 17 5 5 5 5 5 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 16 25 Most Carried 25 | 6 15 15 22 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 25 25 Average Carried 10 | 4 12 5 15 4 4 5 4 5 8 9 10 10 9 9 9 9 9 9 9 10 9 10 9 10 10 9 9 9 9 9 9 15 23 Final Capacity 25 | 8 15 15 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 25 25 Final Carried 25 | 6 15 14 5 5 5 5 5 5 10 10 10 10 10 8 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 9 25 20 Class Distribution -------------------- 20% | Hacker-Scout 13% | Hacker-Ninja 12% | Subdweller-Mutant 7% | Messiah-Mutant 7% | Alien-Mutant 7% | Scavenger-Mutant 6% | Alien-Sprinter 6% | Mutant 4% | Scavenger-Scout 3% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Subdweller-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Hacker-Scout | -6/Proximity Caves Hacker-Ninja | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Warlord Hacker-Ninja | -4/Proximity Caves Hacker-Scout | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Zhirov Scavenger-Scout | -3/Proximity Caves Scavenger-Ninja | -3/Research Scavenger-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Ninja | -1/Access Messiah-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 8791 | 315 444 436 1423 355 157 162 120 152 607 123 80 . 185 160 122 184 60 20 226 60 270 130 40 94 186 375 271 455 230 46 129 1055 119 Remotely 396 | . . . 386 . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . Salvage Created 14519 | 209 371 550 1674 543 50 71 . 60 927 56 177 . 58 123 60 541 360 . 60 . 611 35 . 94 241 503 321 548 292 94 317 4226 1347 Parts 607 | 16 20 29 90 39 1 11 . 5 32 6 2 . 4 2 2 18 11 . 6 . 20 . . 4 5 25 12 33 8 3 7 167 29 Haulers Intercepted 16 | . 1 . 5 2 . . . . 2 . . . . . . 3 . . . . 3 . . . . . . . . . . . . Recyclers Shooed 13 | . 4 . 5 . . . . . 2 . . . . 1 . . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . 10 . . . 9 2 9 . 4 2 . 4 . . . 1 5 . 10 . . . 4 4 . . . . . . . . Prevented 6 | . . . . . . 3 . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 134 | . 4 15 29 1 . 6 . 4 4 3 . . 6 . . . . . 4 . 1 1 . . 2 5 . 8 . . . 9 32 Melee 16 | . . . 2 1 . . . 1 1 . . . . . . . . . . . 1 . . . . . . 1 . . . 9 . Guns 37 | . 4 9 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 27 | . . 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 AOE 40 | . . . . . . 6 . 3 3 3 . . 6 . . . . . 4 . . 1 . . 2 5 . 7 . . . . . Classes Destroyed 24 | 3 4 4 2 2 1 . . 1 . . 1 . . . 1 1 . . 1 . . . . . . . . . . . . 2 1 Worker 9 | 2 . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 . . . . . Builder 5 | . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Tunneler 11 | 3 . . . 1 . . . . 3 . . . . . . 2 . . . . . . . . . 1 . 1 . . . . . Hauler 16 | . 1 . 5 2 . . . . 2 . . . . . . 3 . . . . 3 . . . . . . . . . . . . Recycler 24 | 1 1 . 4 3 . . . . 3 . . . . 1 . 1 . . . . 1 . . . . 2 1 1 2 . 2 1 . Minesweeper 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Operator 5 | . 1 . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . Drone 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Turret 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 25 | . 2 . 2 3 . . . . 4 . . . . . . 1 . . . . 3 . . . . 2 2 1 1 2 1 1 . Swarmer 49 | . . 4 9 . . 6 . 3 3 3 . . 5 . . . . . 3 . 1 . . . . 3 . 4 . . . 5 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Grunt 24 | . 4 . 11 . . . . . . . . . . . . . . . . . . 1 . . 2 2 . 4 . . . . . Brawler 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 9 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Programmer 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Artisan 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 11 | . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Samaritan 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Martyr 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | 3 2 5 5 3 . 3 . 3 3 3 1 . 5 1 . 2 . . 4 . 2 1 . . 3 3 4 7 1 1 1 5 7 Combat Bots Only 7 | . 2 4 3 1 . 3 . 3 3 3 . . 5 . . . . . 4 . 1 1 . . 2 3 . 4 . . . 5 7 Max Kills in Single Turn 4 | 1 1 1 2 1 1 2 . 1 2 3 1 . 2 1 1 1 . . 4 . 1 1 . . 1 2 1 3 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 2 . 1 2 3 . . 2 . . . . . 4 . . 1 . . 1 2 . 2 . . . . . Melee 2 | . . . 1 1 . . . 1 1 . . . . . . . . . . . 1 . . . . . . 1 . . . 2 . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1329 | . 33 94 158 34 1 9 . 7 34 2 . . 22 66 . 1 . . . . 18 . 3 . . 9 24 3 13 42 68 83 605 Missed 551 | . 14 37 42 18 1 2 . 3 18 1 . . 12 37 . 1 . . . . 15 . 1 . . 5 18 3 6 28 30 32 227 Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Hits 778 | . 19 57 116 16 . 7 . 4 16 1 . . 10 29 . . . . . . 3 . 2 . . 4 6 . 7 14 38 51 378 Melee 8 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Projectile 770 | . 19 57 113 16 . 7 . 4 16 1 . . 10 29 . . . . . . 3 . 2 . . 4 6 . 7 14 38 51 373 AOE 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 42 | . . . 6 1 . . . 1 . . . . . 2 . . . . . . . . . . . . . . 2 1 2 1 26 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Part Disruptions 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Damage Taken 11480 | . 244 638 1457 720 39 119 . 78 238 16 . . 170 498 . 56 . . 9 . 55 . 30 . . 117 179 120 162 367 850 1195 4123 Core 1614 | . 60 54 148 453 14 20 . 33 45 . . . 14 79 . . . . 6 . 23 . 30 . . . 18 . 44 68 72 147 286 Absorbed by Shields 4079 | . . . 40 . . . . . . . . . . 32 . . . . 9 . . . . . . . 7 . . . . 50 3941 Reduced by Siege Mode 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Redirected to Shielding 174 | . . . . . . . . . . . . . . . . . . . . . 11 . . . . 35 . . 30 57 16 . 25 Ignored by Resistances 3950 | . . . 85 . . . . . . . . . . . . . . . . . . . . . . . . . . 7 31 88 3739 Regen/Repaired (Parts) 3521 | . . . 61 17 . . . . 157 . . . . . 13 52 . . 68 . 234 . . . . . 262 . 52 68 226 875 1436 Core Remaining (%) 77 | 100 . 54 73 . . . . 25 . . . . 93 . . . . . . 91 . . . . 95 . 98 . . 92 . . 53 Volleys Fired 721 | 15 39 88 130 . . 6 . 4 4 1 . . 6 . . 2 . . 2 . . 4 . . 6 6 . 12 2 3 3 108 280 Largest 2 | 2 2 2 2 . . 1 . 1 1 1 . . 1 . . 1 . . 1 . . 1 . . 1 1 . 1 1 1 1 1 1 Hottest 130 | 60 60 110 94 . . 36 . 36 36 36 . . 36 . . 113 . . 36 . . 80 . . 80 80 . 130 130 130 130 130 130 Shots Fired 955 | 29 78 148 253 . . 6 . 4 4 1 . . 6 . . 2 . . 2 . . 4 . . 6 6 . 12 2 3 3 108 278 Gun 526 | 29 78 96 228 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 . Cannon 377 | . . 52 25 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 3 3 13 278 Launcher 51 | . . . . . . 6 . 4 4 1 . . 6 . . 1 . . 2 . . 4 . . 6 6 . 11 . . . . . Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic 357 | 15 74 69 199 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 543 | 14 4 79 54 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 2 3 3 108 274 Explosive 51 | . . . . . . 6 . 4 4 1 . . 6 . . 1 . . 2 . . 4 . . 6 6 . 11 . . . . . Electromagnetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 22 | 5 17 9 16 . . 6 . 1 2 . . . 3 . . . . . . . . . . . . . . . . . . 17 22 Robot Miss Streak 9 | 4 3 3 7 . . 2 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 9 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 286 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 278 Shots Hit Robots 856 | 20 53 68 166 30 1 4 . 3 30 . 8 . 1 2 7 16 13 . . . 15 . . 4 4 7 21 4 3 2 4 162 208 Core Hits 429 | 7 18 27 67 10 1 7 . 15 16 3 3 . 7 1 2 11 5 . 11 . 7 4 . 1 12 18 5 25 1 1 2 61 81 Critical Kills 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Critical Parts Destroyed 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 30 | . 3 . . 2 . . . . 2 . . . . . . 3 2 . . . 1 . . . . 1 2 . . . . 1 13 Meltdown 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Destroy 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 7 | . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . . 1 . Impale 7 | . . . . . . . . . . . . . . . . 3 2 . . . 1 . . . . 1 . . . . . . . Melee Attacks 590 | . . . 6 104 2 3 2 3 64 11 10 . 9 11 7 42 14 . . 13 32 1 1 4 11 27 28 14 9 10 18 134 . Impact 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 435 | . . . 6 94 2 3 2 3 64 11 10 . 9 7 . . . . . . . . . . . 11 28 14 9 10 18 134 . Piercing 145 | . . . . . . . . . . . . . . 4 7 42 14 . . 13 32 1 1 4 11 16 . . . . . . . Sneak Attacks 70 | . . . . 11 1 . . 1 15 . 1 . . 1 7 6 1 . . . 6 . . . . 5 2 2 3 1 2 5 . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 14 | . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 11 . Damage Inflicted 51436 | 245 655 1396 3007 1637 66 646 . 463 2124 187 501 . 451 144 475 1405 996 . 490 . 1220 334 . 397 959 1387 1278 1682 415 371 557 10966 16982 Guns 6106 | 245 655 762 2589 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1855 . Cannons 17887 | . . 634 271 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16982 Explosions 5565 | . . . . . . 573 . 339 249 187 . . 451 . . 300 . . 490 . . 334 . . 602 762 . 1278 . . . . . Melee 21878 | . . . 147 1637 66 73 . 124 1875 . 501 . . 144 475 1105 996 . . . 1220 . . 397 357 625 1278 404 415 371 557 9111 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3484 | 157 645 627 2055 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 20370 | 88 10 769 805 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1855 16843 Explosive 5565 | . . . . . . 573 . 339 249 187 . . 451 . . 300 . . 490 . . 334 . . 602 762 . 1278 . . . . . Electromagnetic 139 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 Impact 191 | . . . . 191 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 16615 | . . . 147 1446 66 73 . 124 1875 . 501 . . 144 . . . . . . . . . . . 103 1278 404 415 371 557 9111 . Piercing 5072 | . . . . . . . . . . . . . . . 475 1105 996 . . . 1220 . . 397 357 522 . . . . . . . Highest Corruption 10 | . . . 8 4 4 4 4 . 1 . . . . 4 4 4 . . . . 2 . . . . . 1 . . . . 10 3 Average Corruption 3 | . . . 6 2 4 4 2 . 1 . . . . 3 4 3 . . . . 1 . . . . . 1 . . . . 1 2 Corruption Purged 39 | . . . . . . . . . 1 . . . . . . 4 . . . . 2 . . . . . . . . . . 32 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 144 | . . . 51 25 5 6 1 . 2 . . . . 1 5 5 . . . . 1 . . . . . 2 . . . . 8 32 Message Errors 42 | . . . 15 8 2 2 1 . . . . . . . . 1 . . . . 1 . . . . . 2 . . . . 1 9 Matter Fused 34 | . . . 8 4 2 2 . . . . . . . . 2 3 . . . . . . . . . . . . . . . 4 9 Heat Flow Errors 13 | . . . 6 . 1 1 . . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 2 Energy Discharges 16 | . . . 6 5 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 22 | . . . 9 6 . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . 2 3 Data Loss (major) 5 | . . . 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 3 | . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3495 | . . 7 . 284 . 8 . 14 415 45 84 . 56 . 61 160 225 . . . 192 . . . 119 66 189 99 147 177 152 684 311 Projectiles 318 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311 Explosions 169 | . . . . . . 8 . . . 45 . . 56 . . . . . . . . . . . 33 27 . . . . . . . Melee 3008 | . . . . 284 . . . 14 415 . 84 . . . 61 160 225 . . . 192 . . . 86 39 189 99 147 177 152 684 . Knockbacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 177 | . . . . . . 25 . 13 . . . . . . . . . . 18 . . . . . . . . 121 . . . . . Shots 4 | . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 454 | . 5 72 300 40 260 169 454 87 80 5 . . 12 283 175 64 1 1 4 10 300 80 134 4 22 107 17 50 . 112 76 140 188 Average Temperature 37 | . 5 45 53 14 34 39 50 34 13 5 . . 6 89 56 5 1 1 1 2 67 29 19 2 8 25 17 17 . 46 24 56 100 Received Heat Transfer 1430 | . 138 201 757 42 . . . 36 6 . . . 21 18 . . . . . . . . . . . 21 9 . 9 . 81 63 28 Effects 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Total Turns 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Longest Duration 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 4 Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Combat Hostiles 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Parts Melted 17 | . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 14 Heat Transferred 11453 | 200 25 1026 1665 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2479 6058 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 4 | . . . 1 . . . . . . . . . . 2 1 4 . . . . 3 . . . . 1 1 2 . . . 3 . Low Security (%) 44 | 100 100 . 48 100 . . . . 100 . . . . . 88 4 . . . . 43 . . . . 69 . 14 100 100 100 4 . Level 1 14 | . . . 51 . . . . . . . . . . . 11 5 . . . . 34 . . . . 30 100 46 . . . 2 . Level 2 6 | . . . . . . . . . . . . . . 100 . 25 . . . . 15 . . . . . . 39 . . . 4 . Level 3 34 | . . . . . . . . . . . . . . . . 60 . . . . 6 . . . . . . . . . . 88 . Level 4 . | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1108 | 10 72 . 361 198 . . . . 188 . . . . 666 203 1108 . . . . 725 . . . . 371 334 513 165 60 104 952 . Initial 618 | . . . . 93 . . . . 150 . . . . 618 203 86 . . . . 50 . . . . . 204 146 139 4 . . . Average 207 | 1 19 . 170 44 . . . . 82 . . . . 615 165 762 . . . . 265 . . . . 99 251 322 83 29 25 398 . Influence Increases 12020 | 30 233 165 918 626 90 145 . 267 812 70 10 . 145 753 . 1699 5 . 222 192 1214 35 . 5 55 651 270 696 182 146 241 1766 377 Destroy 0b10 Robot/C 3940 | . 80 120 580 20 . 120 . 140 240 60 . . 100 40 . 500 . . 160 80 380 20 . . 40 320 . 200 . . 100 640 . Destroy 0b10 Robot/NC 645 | 30 25 . 65 65 . 5 . 10 75 . 10 . 5 10 . 80 5 . . . 50 . . 5 15 35 25 30 15 10 20 55 . Destroy Leader 820 | . 26 . 164 20 . 20 . 20 82 10 . . 10 12 . 138 . . . 10 94 . . . . 34 4 42 2 4 14 114 . Allied During Kill 1611 | . . . . . . . . 97 65 . . . . 9 . 518 . . 62 27 201 . . . . 46 . 18 . . 32 536 . Successful Hack 219 | . 12 . 12 84 . . . . 18 . . . . . . 52 . . . . 3 . . . . . 10 4 . 12 . 12 . Disable Machine 780 | . . . 30 45 . . . . . . . . . . . 165 . . . . 150 . . . . . 60 75 30 75 . 60 90 Destroy Structure 1455 | . . . 7 47 . . . . 47 . . . . 22 . 156 . . . . 216 . . . . 126 6 312 15 15 45 154 287 Advance Influence 750 | . . . . . . . . . 150 . . . . 600 . . . . . . . . . . . . . . . . . . . Partial Spotted 705 | . . . . 120 . . . . 90 . . . . 15 . 90 . . . . 60 . . . . 75 45 15 90 30 30 45 . Lose Combat Pursuer 1095 | . 90 45 60 225 90 . . . 45 . . . 30 45 . . . . . 75 60 15 . . . 15 120 . 30 . . 150 . Influence Decreases 11683 | 30 214 184 712 637 203 107 120 267 640 224 28 . 115 202 458 879 509 134 399 240 630 437 141 126 55 288 373 708 421 155 241 730 1076 Entered New Map 3566 | . . 10 . 113 73 17 120 . . 64 4 . . 12 378 37 349 84 305 128 30 247 51 121 . . 159 114 109 5 . . 1036 Time Decay 6102 | 30 214 174 542 474 130 90 . 267 450 160 24 . 115 130 80 452 160 50 64 112 452 190 90 5 55 188 214 254 312 150 119 355 . Lost Part 165 | . . . 20 40 . . . . 10 . . . . 20 . . . . . . . . . . . . . . . . 20 15 40 Lost Ally 1400 | . . . . 10 . . . . 180 . . . . 40 . 390 . . 30 . 148 . . . . 100 . 40 . . 102 360 . Purge Threat 450 | . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . 300 . . . . . Squads Dispatched 90 | . 2 . 5 10 . . . . 12 . . . 1 4 . 11 . . . . 12 . . . . 9 3 3 5 4 5 4 . Investigation 23 | . 1 . . 3 . . . . 5 . . . . . . 4 . . . . 2 . . . . 1 . . 2 2 2 1 . Extermination 33 | . . . . 5 . . . . 3 . . . . 1 . 4 . . . . 4 . . . . 2 2 3 3 2 2 2 . Reinforcement 25 | . 1 . 2 2 . . . . 4 . . . . 1 . 1 . . . . 5 . . . . 6 1 . . . 1 1 . Assault 3 | . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . Garrison 6 | . . . 3 . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 5 | . . . . . . . . . . . . . . 1 . 1 . . . . 3 . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 44 | . 1 . 7 3 . . . . 2 . . . . 1 . 1 . . . . . 1 . . 1 1 1 1 . . 2 22 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 538 | . 16 24 54 27 2 5 . 7 29 2 . . 26 31 . 24 . . 18 7 26 . 1 . 1 24 36 10 12 21 32 41 62 Peak Tracking Total 22 | . 4 7 5 7 3 3 . 4 4 3 . . 22 17 . 5 . . 6 4 5 1 1 . 1 12 9 3 6 11 10 7 7 Tactical Retreats 78 | . 4 2 3 7 4 . . . 8 1 . . 1 6 . 1 . . . 2 3 1 . . . 5 7 2 4 4 9 4 . ECM-based Alert Blocks 105 | . . . . . . . . . 7 . . . . 20 . 1 . . . . . . . . . 6 24 3 7 8 23 6 . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 41 | . . . 5 3 1 . . . 1 . . . . 3 . 2 . . . . 1 . . . . 4 3 2 4 . . 12 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 6 | . . . . . . . . . . . 6 6 6 6 6 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 56 | . . 2 2 3 . . . . . . . . 1 . . 11 . . 1 . 10 . . . . . 4 5 2 5 . 4 6 Max in Single Turn 2 | . . 1 1 1 . . . . . . . . 1 . . . . . 1 . 1 . . . . . 1 2 1 1 . 1 1 Garrison Access 7 | . . . . . . . . . 2 . . . . 2 . 1 . . . . 1 . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 5 | . . . . . . . . . . . . . . . . . . . 1 . 4 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 98 | . 4 4 9 20 1 . . 1 13 1 1 4 . 2 . 7 . . . . 7 1 . 4 1 2 2 3 2 5 1 3 . Terminals 27 | . 4 . 4 11 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 4 . 2 . Fabricators 15 | . . . . 4 . . . . 5 . . . . . . 3 . . . . 1 . . . . 1 1 . . . . . . Repair Stations 12 | . . . 2 1 . . . . 3 . . . . . . 1 . . . . 2 . . . . . 1 . 1 . . 1 . Recycling Units 7 | . . . 1 1 . . . . 2 . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Scanalyzers 12 | . . . 2 1 . . . . 1 . . . . . . 1 . . . . 2 . . . . 1 . 2 1 1 . . . Garrison Access 9 | . . . . 2 . . . . 2 . . . . 2 . 1 . . . . 1 . . . . . . . . . 1 . . Total Hacks 302 | . 13 15 28 65 1 . . 1 42 1 1 29 . 3 . 23 . . . . 25 1 . 15 1 5 4 8 3 9 1 8 . Successful 205 | . 3 15 18 28 1 . . 1 27 1 1 29 . 2 . 15 . . . . 19 1 . 15 1 5 3 6 3 6 1 4 . Failed 97 | . 10 . 10 37 . . . . 15 . . . . 1 . 8 . . . . 6 . . . . . 1 2 . 3 . 4 . Catastrophic 7 | . 1 . . 5 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 297 | . 10 . 3 26 . . . . 33 . . . . 14 . 42 . . . . 34 . . . . 20 24 38 8 14 10 21 . Terminals 69 | . 13 . 9 36 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 6 . 3 . Fabricators 58 | . . . . 16 . . . . 19 . . . . . . 16 . . . . 5 . . . . 1 1 . . . . . . Repair Stations 38 | . . . 6 4 . . . . 7 . . . . . . 2 . . . . 9 . . . . . 3 . 2 . . 5 . Recycling Units 16 | . . . 1 1 . . . . 8 . . . . . . 2 . . . . 2 . . . . . . 2 . . . . . Scanalyzers 44 | . . . 12 4 . . . . 5 . . . . . . 2 . . . . 7 . . . . 4 . 6 1 3 . . . Garrison Access 14 | . . . . 4 . . . . 3 . . . . 3 . 1 . . . . 2 . . . . . . . . . 1 . . Terminal Hacks 84 | . 3 15 2 8 1 . . 1 . 1 1 29 . . . . . . . . . 1 . 15 1 . . . . 4 . 2 . Record 31 | . . 13 . . . . . 1 . . . 11 . . . . . . . . . . . 5 1 . . . . . . . . Part Schematic 17 | . 1 . . 1 . . . . . . . 13 . . . . . . . . . . . 2 . . . . . . . . . Robot Schematic 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . Open Door 10 | . . 1 . . 1 . . . . 1 1 . . . . . . . . . . 1 . . . . . . . 4 . 1 . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 32 | . . . . 7 . . . . 10 . . . . . . 8 . . . . 5 . . . . 1 1 . . . . . . Network Status 5 | . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 1 . . . . . . Load Schematic 18 | . . . . 5 . . . . 6 . . . . . . 5 . . . . 2 . . . . . . . . . . . . Build 9 | . . . . 2 . . . . 3 . . . . . . 2 . . . . 2 . . . . . . . . . . . . Repair Station Hacks 30 | . . . 5 3 . . . . 6 . . . . . . 2 . . . . 8 . . . . . 2 . 2 . . 2 . Scan Component 16 | . . . 3 2 . . . . 3 . . . . . . 1 . . . . 4 . . . . . 1 . 1 . . 1 . Repair 13 | . . . 2 1 . . . . 3 . . . . . . 1 . . . . 4 . . . . . 1 . 1 . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 4 | . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . Retrieve Components 4 | . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . Scanalyzer 33 | . . . 10 3 . . . . 3 . . . . . . 1 . . . . 4 . . . . 4 . 5 1 2 . . . Insert Component 12 | . . . 5 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 . 2 1 . . . . Analyze 11 | . . . 5 1 . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . Retrieve Study 10 | . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . 1 . 3 . 2 . . . Garrison Access Hacks 7 | . . . . . . . . . 2 . . . . 2 . 1 . . . . 1 . . . . . . . . . 1 . . Seal Access 7 | . . . . . . . . . 2 . . . . 2 . 1 . . . . 1 . . . . . . . . . 1 . . Unauthorized Hacks 15 | . . . 1 6 . . . . 5 . . . . . . 3 . . . . . . . . . . . . . . . . . Terminals 5 | . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . 2 . . . . 3 . . . . . . 3 . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recompile 7 | . . . . 2 . . . . 3 . . . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 4 . 7 18 . . . . 7 . . . . . . 5 . . . . 7 . . . . 1 1 3 . 3 . 1 . Full Trace Events 5 | . 1 . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 18 | . . . . . . . 3 . 4 . . 2 . . . . . . . . . . . . . . 4 . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 175 | . 1 . 5 2 . . 15 . 16 . . 13 . . . 14 . . . . 16 . . 2 . 1 27 37 8 9 . 9 . Parts Built 9 | . . . . 2 . . . . 3 . . . . . . 2 . . . . 2 . . . . . . . . . . . . Authchips 8 | . . . . 2 . . . . 3 . . . . . . 2 . . . . 1 . . . . . . . . . . . . Time 752 | . . . . 96 . . . . 201 . . . . . . 117 . . . . 338 . . . . . . . . . . . . Total Part Build Rating 40 | . . . . 6 . . . . 12 . . . . . . 10 . . . . 12 . . . . . . . . . . . . Part Studies Acquired 10 | . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . 1 . 3 . 2 . . . Parts Repaired 13 | . . . 2 1 . . . . 3 . . . . . . 1 . . . . 4 . . . . . 1 . 1 . . . . Time 618 | . . . 62 36 . . . . 98 . . . . . . 30 . . . . 249 . . . . . 54 . 89 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 14 | . . . . 10 . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Scanalyzed 8 | . . . 5 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Part Schematics Acquired 7 | . . . 5 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled 4 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . 1 . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 100 | . . . . 2 . . 10 . 2 . . . . 2 20 5 . . 5 . 8 . . . . 5 . 3 . . 9 29 . Largest Group 20 | . . . . 1 . . 10 10 8 . . . . 2 20 19 . . 5 3 6 . . . . 3 . 2 . . 8 18 . Highest-Rated Group 1979 | . . . . 26 . . 299 299 271 . . . . 170 735 685 . . 252 147 338 . . . . 347 . 244 . . 852 1979 . Highest-Rated Ally 269 | . . . . 26 . . 41 41 85 . . . . 85 50 85 . . 64 49 96 . . . . 141 . 122 . . 180 269 . Zionite Dispatches 18 | . . . . . . . . . 2 . . . . 1 . 2 . . . . 4 . . . . 3 . 2 . . 4 . . Heavy 5 | . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 . 1 . . . . . Light 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . Recon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hero 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Total Orders 40 | . . . . . . . . . 4 . . . . . . . . . 4 6 8 . . . . . . 6 . . . 12 . STAY 14 | . . . . . . . . . . . . . . . . . . . 2 3 1 . . . . . . . . . . 8 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . FOLLOW 12 | . . . . . . . . . 1 . . . . . . . . . 2 3 2 . . . . . . . . . . 4 . DROP 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . RETURN 10 | . . . . . . . . . 2 . . . . . . . . . . . 3 . . . . . . 5 . . . . . Ally Attacks 676 | . . . . . . . . 28 30 . . . . 14 . 243 . . 34 16 109 . . . . 26 . 5 . . 27 144 . Total Damage 28301 | . . . . . . . . 523 834 . . . . 727 . 5975 . . 1276 498 4034 . . . . 1687 . 467 . . 1554 10726 . Kills 128 | . . . . . . . . 5 8 . . . . 3 . 36 . . 4 4 21 . . . . 11 . 2 . . 6 28 . Allies Corrupted 6 | . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . 1 1 . Allies Melted 3 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 21513 | 74 559 462 2292 1656 264 184 634 603 1689 323 357 24 477 271 167 1123 331 115 670 731 1328 388 180 87 292 680 441 546 815 344 372 3034 . Optics 18084 | . . . . 1614 264 184 634 603 1689 323 357 24 477 271 167 1123 331 115 670 731 1328 388 180 87 292 680 441 546 815 344 372 3034 . Sensors 14563 | . . . 7 1422 257 166 592 580 1596 304 355 19 458 206 85 1120 308 114 669 670 1271 385 171 81 292 657 437 546 795 344 372 284 . Structural 3722 | . . . 635 2 . . . . . . . . . . . . . . . . . . . . . 563 441 546 805 344 372 14 . Seismic 3469 | 74 559 462 2162 184 . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . Jamming 294 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 292 . ECM 2480 | . . . . 2 2 1 . 12 287 3 . 1 19 74 82 161 . . 4 1 . . . . . 352 319 74 278 332 369 107 . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 24 | . . 1 . . 3 2 1 2 . 2 2 . 2 . . . 1 1 . 3 . 1 3 . . . . . . . . . . Drone Launches 10 | . . . . . . . . . 2 . . . . . . . . . . . 3 . . . . . . 5 . . . . . Drone Recoveries 10 | . . . . . . . . . 2 . . . . . . . . . . . 3 . . . . . . 5 . . . . . Zionite Intel Received 49 | . . . . . . . . . 4 . . . . 2 . 8 . . . . 6 . . . . 2 6 9 2 4 . 6 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Emergency Access 7 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 1 1 . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . 1 . Prototype Stockpiles 5 | . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 . 1 . . . Component Schematics 4 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 2 . . . . . . Prototype Schematics 9 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 4 1 1 . 1 . Unaware Schematics 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . Trap Installations 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Active Garrisons 4 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 30844 | 191 742 4622 2365 1684 264 184 634 603 1689 323 357 24 477 271 167 1123 331 115 670 731 1328 388 180 87 292 680 441 546 815 344 372 6660 1144 Spaces Moved 45123 | 84 300 2342 949 3501 863 629 1353 1055 3640 1001 846 80 1082 634 361 2002 835 463 789 1440 2493 758 673 155 1058 1682 906 1650 1019 1043 1201 7463 773 Core 13 | 3 . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3666 | 81 300 2342 943 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3815 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3042 773 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 37629 | . . . 6 3501 863 629 1343 1055 3640 1001 846 80 1082 634 361 2002 835 463 789 1440 2493 758 673 155 1058 1682 906 1650 1019 1043 1201 4421 . Fastest Speed 5 | 50 160 160 108 26 24 23 23 23 14 23 23 23 23 11 24 24 24 24 23 24 6 20 6 20 20 6 5 12 12 12 12 18 103 Average Speed 41 | 156 160 160 172 28 25 23 25 23 23 23 23 23 23 22 24 24 25 24 23 24 21 24 23 22 20 19 20 20 21 20 20 55 103 Slowest Speed 320 | 160 160 160 320 37 27 24 250 26 90 90 23 90 90 24 24 93 93 24 93 24 27 25 25 24 20 93 21 21 93 21 24 210 103 Overloaded Moves 234 | . . . . . . . . . 40 . . . . 14 . . . . . . 18 . 7 . . 10 5 3 12 12 82 31 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 93 | . . . . 29 . . 1 . 11 2 . . 3 7 . . . . 1 . 5 2 . . . 3 5 1 . 3 9 11 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 71 | 5 46 87 83 74 90 72 91 96 69 88 92 74 91 21 95 49 84 69 74 95 41 84 98 59 89 46 92 32 89 73 40 92 52 Regions Visited 33 Branch Regions 22 Pre-discovered Areas 21 | . . . . . . . 1 1 . . 1 1 . . . 5 . . . 2 4 . 1 3 . . 2 . . . . . . Known Exits Taken 27 | . . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 48 | . . 5 . . 9 3 3 2 . 8 2 . 2 . . . 2 3 . 2 . 3 3 . 1 . . . . . . . . Spaces Dug 264 | . . . 2 47 1 12 . 13 26 11 2 . 8 9 . 25 1 . . 13 15 . 1 . 7 20 3 9 4 3 12 18 2 Terrain Destroyed 762 | . . 5 3 47 1 47 . 35 38 19 2 . 36 9 . 33 1 . 3 13 15 40 1 . 77 86 3 134 5 5 15 31 58 Melee 240 | . . . 2 47 1 2 . 1 26 11 2 . 8 9 . 25 1 . . 13 15 . 1 . 7 20 3 9 4 3 12 18 . Projectile 85 | . . 5 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 2 3 13 58 AOE 437 | . . . . . . 45 . 34 12 8 . . 28 . . 7 . . 3 . . 40 . . 70 66 . 124 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 55526 | 111 483 3079 1452 3990 903 653 1639 1392 4365 1069 989 83 1275 736 431 2578 928 466 1259 1803 3198 946 695 199 1112 1986 1128 1819 1594 1138 1284 9628 1115 Wait 7737 | . 111 575 211 343 23 8 264 320 569 41 128 2 157 61 43 490 76 . 399 344 598 184 12 22 37 216 141 108 533 55 49 1581 36 Move 44916 | 83 299 2341 948 3446 862 628 1350 1054 3618 996 845 79 1075 622 360 2001 834 462 786 1439 2482 753 672 154 1057 1675 896 1647 1018 1036 1185 7441 772 Hop 82 | . . . . 25 . . 1 . 10 2 . . 3 5 . . . . 1 . 5 2 . . . 3 5 1 . 3 6 10 . Pick Up 216 | 6 14 19 30 13 2 . 1 . 17 4 . . 2 1 4 11 . 1 5 . 9 . 3 . . 9 7 3 2 1 . 48 4 Fast Attach 275 | 7 1 10 20 24 2 1 9 1 15 . . . 3 2 5 4 . . 10 2 11 . . 8 . 20 16 6 14 16 10 52 6 Attach 88 | . . 4 14 5 2 . 1 . 7 1 . . 1 4 1 4 1 1 . . 6 . 1 . . 4 3 1 1 3 1 15 7 Detach 42 | . . 3 2 2 1 . . . 4 . . . . 2 . 1 . 1 1 . 4 . . 1 . 1 2 . 2 2 . 12 1 Swap 264 | . 11 3 29 8 7 6 2 9 36 10 6 2 13 5 2 9 3 1 11 3 12 2 3 3 1 7 4 9 6 1 5 30 5 Drop 391 | . 8 25 62 29 2 1 10 1 25 3 . . 6 2 9 14 . . 16 2 14 . 3 7 . 18 20 9 7 8 9 77 4 Fire 721 | 15 39 88 130 . . 6 . 4 4 1 . . 6 . . 2 . . 2 . . 4 . . 6 6 . 12 2 3 3 108 280 Melee 554 | . . . 6 95 2 3 1 3 60 11 10 . 9 11 7 42 14 . . 13 32 1 1 4 11 27 28 14 9 10 16 114 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 174 | . . . . . . . . . . . . . . 21 . . . . . . . . . . . . 6 9 . . . 138 . Rewire 22 | . . . . . . . . . . . . . . . . . . . 20 . . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 44 | . . 11 . . . . . . . . . . . . . . . . 8 . 25 . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research (discovered 5 exits: Acc x3 / *Qua x2) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 192 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 7) 331 | -10/Materials | Build established: Mutant 347 | -10/Materials | Identified exit to Mines 591 | -10/Materials | Discovered new exit (range 3) 663 | -10/Materials | Discovered exit to Mines (range 8) 859 | -10/Materials | Discovered new exit (range 5) 934 | -10/Materials | Entered Subcaves 980 | -10/Subcaves | Learned 8 Materials zone layouts 1016 | -10/Subcaves | Disturbed a concealed Subdweller 1024 | -10/Subcaves | Ambushed by swarm of Subdwellers 1029 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1468 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1741 | -10/Subcaves | Build established: Subdweller-Mutant 2329 | -10/Subcaves | Visited Clippyterm 2334 | -10/Subcaves | Learned Research security intel 2334 | -10/Subcaves | Learned Research machine intel 2554 | -10/Subcaves | Discovered new exit (range 7) 2848 | -10/Subcaves | Discovered new exit (range 16) 3347 | -10/Subcaves | Discovered new exit (range 7) 3392 | -10/Subcaves | Disturbed a concealed Subdweller 4773 | -10/Subcaves | Visited 4L-MR0's lab 4789 | -10/Subcaves | Found Tower Shield 4791 | -10/Subcaves | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2 5364 | -10/Subcaves | Build established: Mutant 5556 | -10/Subcaves | Entered Materials 5556 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 5557 | -8/Materials | Identified exit to Factory 6102 | -8/Materials | Build established: Scavenger-Mutant 6299 | -8/Materials | Garrison activated, responded to threat 6510 | -8/Materials | Repaired Lgt. Treads 7243 | -8/Materials | Repaired Broken Seismic Detector 7921 | -8/Materials | Entered Factory 7921 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7940 | -7/Factory | Core integrity fell below 50% 7970 | -7/Factory | Lost 4 parts (1p2n1u) 7994 | -7/Factory | Identified exit to Lower Caves 8054 | -7/Factory | Discovered new exit (range 7) 8056 | -7/Factory | Identified exit to Factory 8484 | -7/Factory | Build established: Scout 8549 | -7/Factory | Fabricated Imp. VTOL Module? 8849 | -7/Factory | Fabricated Imp. VTOL Module (x1) 8857 | -7/Factory | Repaired Broken Flight Unit 9149 | -7/Factory | Build established: Hacker-Scout 9412 | -7/Factory | Discovered exit to Factory (range 16) 9531 | -7/Factory | Cargo convoy interrupted 9605 | -7/Factory | Entered Lower Caves 9616 | -7/Lower Caves | Learned Factory interactive machine intel 9617 | -7/Lower Caves | Found Alien Artifact 9617 | -7/Lower Caves | Identified Core Expander 9617 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 9649 | -7/Lower Caves | Encountered a Warlord checkpoint 9660 | -7/Lower Caves | Learned Factory emergency access door positions 9786 | -7/Lower Caves | Discovered new exit (range 17) 9788 | -7/Lower Caves | Found DCF Scrap (13 items) 9791 | -7/Lower Caves | Learned Factory garrison access intel 9863 | -7/Lower Caves | Identified exit to Lower Caves 9869 | -7/Lower Caves | Entered another Lower Caves area 9885 | -7/Lower Caves | Discovered exit to Factory (range 5) 9984 | -7/Lower Caves | Encountered a Warlord checkpoint 10011 | -7/Lower Caves | Identified exit to Zion 10053 | -7/Lower Caves | Entered Zion 10061 | -7/Zion | System corruption cleaned by Quarantine Array 10071 | -7/Zion | Given the Hacking Drone Bay 10073 | -7/Zion | Found Prototype Device 10076 | -7/Zion | Identified Hacking Drone Bay 10082 | -7/Zion | Discovered new exit (range 11) 10084 | -7/Zion | Identified exit to Proximity Caves 10143 | -7/Zion | Received a visual enhancement algorithm 10186 | -7/Zion | Gained Derelict followers 10191 | -7/Zion | Learned Factory emergency access door positions 10295 | -7/Zion | Met Imprinter 10299 | -7/Zion | Imprinted 10301 | -7/Zion | Declared Zion's savior 10344 | -7/Zion | Found Prototype Processor 10344 | -7/Zion | Identified Spectral Analyzer 10357 | -7/Zion | Found Prototype Processor 10357 | -7/Zion | Identified Exp. Targeting Computer 10362 | -7/Zion | Found Prototype Processor 10362 | -7/Zion | Identified Exp. Core Analyzer 10366 | -7/Zion | Found Prototype Processor 10366 | -7/Zion | Identified Exp. Terrain Scan Processor 10373 | -7/Zion | Found Prototype Processor 10373 | -7/Zion | Identified Exp. Melee Analysis Suite 10378 | -7/Zion | Found Prototype Hackware 10378 | -7/Zion | Identified Exp. System Shield 10525 | -7/Zion | System corruption cleaned by Quarantine Array 10687 | -7/Zion | Entered Proximity Caves 10687 | -6/Proximity Caves | Accompanied by 10 allies 10796 | -6/Proximity Caves | Spotter reported a threat 11051 | -6/Proximity Caves | Discovered exit to Factory (range 12) 11094 | -6/Proximity Caves | Learned location of Extension (-6) 11126 | -6/Proximity Caves | Learned Factory security intel 11290 | -6/Proximity Caves | Entered Factory 11290 | -6/Factory | Accompanied by 8 allies 11290 | -6/Factory | Evolved 2 slots: Utility x2 11293 | -6/Factory | Loaded intel: 54 interactive machine locations 11294 | -6/Factory | Loaded intel: 3 garrison access locations 11473 | -6/Factory | Lost 3 allies 11553 | -6/Factory | Retrieved Zion intel report: Component Schematics 11554 | -6/Factory | Zion Recon squad teleported in 11572 | -6/Factory | Fabricated Cld. VTOL Module? 11590 | -6/Factory | Discovered new exit (range 7) 11591 | -6/Factory | Identified exit to Lower Caves 11708 | -6/Factory | Repaired Imp. Light Armor Plating 11810 | -6/Factory | Fabricated Cld. VTOL Module? 12019 | -6/Factory | Zion Heavy squad teleported in 12087 | -6/Factory | Build established: Hacker-Ninja 12122 | -6/Factory | Discovered exit to Lower Caves (range 13) 12241 | -6/Factory | Retrieved Zion intel report: Active Garrisons 12353 | -6/Factory | Fabricated Cld. VTOL Module? 12482 | -6/Factory | Discovered new exit (range 5) 12482 | -6/Factory | Identified exit to Factory 12543 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 12592 | -6/Factory | Discovered exit to Factory (range 5) 12614 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 12625 | -6/Factory | Discovered exit to Factory (range 19) 12652 | -6/Factory | Terminal network hard line cut 12689 | -6/Factory | Repaired Imp. VTOL Module 12781 | -6/Factory | Repaired Surge Thruster 12840 | -6/Factory | Spotted B-75 Beast 12979 | -6/Factory | Entered Lower Caves 12990 | -6/Lower Caves | Encountered a Warlord checkpoint 13039 | -6/Lower Caves | Build established: Hacker-Scout 13253 | -6/Lower Caves | Discovered new exit (range 5) 13254 | -6/Lower Caves | Identified exit to Lower Caves 13255 | -6/Lower Caves | Learned Factory security intel 13274 | -6/Lower Caves | Learned Factory emergency access door positions 13302 | -6/Lower Caves | Entered another Lower Caves area 13315 | -6/Lower Caves | Discovered exit to Factory (range 13) 13496 | -6/Lower Caves | Encountered a Warlord checkpoint 13533 | -6/Lower Caves | Identified exit to Data Miner 13659 | -6/Lower Caves | Entered Data Miner 13659 | -6/Data Miner | Discovered new exit (range 6) 13662 | -6/Data Miner | Met Data Miner 13668 | -6/Data Miner | Learned location of Section 7 (-2) 13668 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13672 | -6/Data Miner | Received God Mode back door access code from Data Miner 13677 | -6/Data Miner | Identified exit to Proximity Caves 13683 | -6/Data Miner | Entered Proximity Caves 13694 | -5/Proximity Caves | Spotter reported a threat 13725 | -5/Proximity Caves | Learned 8 Factory zone layouts 13729 | -5/Proximity Caves | Learned Factory stockpile data 13745 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 13747 | -5/Proximity Caves | Spotter reported a threat 13800 | -5/Proximity Caves | Spotter reported a threat 13800 | -5/Proximity Caves | Spotter reported a threat 14114 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14125 | -5/Proximity Caves | Spotted B-75 Beast 14139 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 14141 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 14152 | -5/Proximity Caves | Discovered exit to Factory (range 22) 14160 | -5/Proximity Caves | Entered Factory 14160 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14198 | -5/Factory | Discovered new exit (range 15) 14230 | -5/Factory | Identified exit to Upper Caves 14244 | -5/Factory | Zion Heavy squad teleported in 14254 | -5/Factory | Garrison activated, responded to threat 14322 | -5/Factory | Watched by a mysterious "MATRIX" hacker. 14413 | -5/Factory | Retrieved Zion intel report: Trap Installations 14422 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14431 | -5/Factory | Manually triggered Chute Trap 14431 | -5/Factory | Sucked down chute 14431 | -5/Factory | Entered Waste 14432 | -5/Waste | Joined by Warlord forces that had cleared the area 14497 | -5/Waste | Discovered new exit (range 22) 14524 | -5/Waste | Identified exit to Factory 14598 | -5/Waste | Entered Factory 14598 | -5/Factory | Accompanied by 19 allies 14674 | -5/Factory | Discovered new exit (range 12) 14679 | -5/Factory | Lost 5 allies 14719 | -5/Factory | Identified exit to Factory 14898 | -5/Factory | First assault squad dispatched 14928 | -5/Factory | Repaired Imp. VTOL Module 15096 | -5/Factory | Fabricated Combat Drone Bay? 15110 | -5/Factory | Retrieved Zion intel report: Branch Access 15172 | -5/Factory | Retrieved Zion intel report: Active Terminals 15173 | -5/Factory | Zion Heavy squad teleported in 15246 | -5/Factory | Fabricated Cld. VTOL Module (x1) 15395 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 15396 | -5/Factory | Zion Light squad teleported in 15546 | -5/Factory | Retrieved Zion intel report: Active Garrisons 15550 | -5/Factory | Retrieved Zion intel report: Emergency Access 15570 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 15575 | -5/Factory | Retrieved Zion intel report: Component Schematics 15593 | -5/Factory | Lost 4 allies 15645 | -5/Factory | Retrieved Zion intel report: Trap Installations 15697 | -5/Factory | Garrison activated, responded to threat 15700 | -5/Factory | Build established: Hacker-Ninja 15721 | -5/Factory | Entered Upper Caves 15783 | -5/Upper Caves | Learned location of 1 exit from Factory 15961 | -5/Upper Caves | Discovered new exit (range 11) 15963 | -5/Upper Caves | Identified exit to Upper Caves 16052 | -5/Upper Caves | Entered another Upper Caves area 16100 | -5/Upper Caves | Discovered exit to Factory (range 8) 16139 | -5/Upper Caves | Learned Factory interactive machine intel 16161 | -5/Upper Caves | Discovered new exit (range 18) 16167 | -5/Upper Caves | Identified exit to Warlord 16167 | -5/Upper Caves | Entered Warlord 16261 | -5/Warlord | Rebuked by Warlord 16286 | -5/Warlord | Warlord's base attacked by MAIN.C 16294 | -5/Warlord | Found Prototype Device 16294 | -5/Warlord | Identified Exp. Focal Shield 16300 | -5/Warlord | Found Prototype Device 16300 | -5/Warlord | Identified Exp. Phase Shifter 16303 | -5/Warlord | Found Prototype Hackware 16303 | -5/Warlord | Identified System Mapper 16327 | -5/Warlord | Spotted B-86 Titan 16636 | -5/Warlord | Warlord forces counterattacked 16650 | -5/Warlord | P-80 Master assimilated allied VW-5ST(M) 16660 | -5/Warlord | P-70 Sage assimilated allied J1-4ND(g) 16723 | -5/Warlord | Discovered new exit (range 16) 16726 | -5/Warlord | Identified exit to Proximity Caves 16742 | -5/Warlord | Lost 4 allies 16770 | -5/Warlord | Spotted Striker 16837 | -5/Warlord | Entered Proximity Caves 16837 | -4/Proximity Caves | Accompanied by 3 allies 16846 | -4/Proximity Caves | Lost 6 allies 16937 | -4/Proximity Caves | Learned Research terminal intel 16940 | -4/Proximity Caves | Learned location of Testing (-3) 17091 | -4/Proximity Caves | Learned location of Quarantine (-2) 17471 | -4/Proximity Caves | Discovered exit to Factory (range 21) 17568 | -4/Proximity Caves | Entered Factory 17568 | -4/Factory | Accompanied by 3 allies 17568 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 17569 | -4/Factory | Identified exit to Research 17570 | -4/Factory | Loaded intel: 54 interactive machine locations 17587 | -4/Factory | Zion Heavy Resupply teleported in 17714 | -4/Factory | Retrieved Zion intel report: Emergency Access 17715 | -4/Factory | Zion Hacker squad teleported in 17721 | -4/Factory | Discovered exit to Research (range 13) 17863 | -4/Factory | Build established: Hacker-Scout 17940 | -4/Factory | Fabricated Exp. Heat Sink (x1) 17978 | -4/Factory | Identified exit to Upper Caves 17983 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 18052 | -4/Factory | Zion Light squad teleported in 18105 | -4/Factory | Spotted B-86 Titan 18114 | -4/Factory | Lost 6 allies 18153 | -4/Factory | Repaired Imp. Propulsion Shielding 18240 | -4/Factory | Repaired Mic. Antimatter Reactor? 18329 | -4/Factory | Repaired Cld. VTOL Module? 18352 | -4/Factory | Repaired Centrium Light Armor Plating 18373 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 18393 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 18394 | -4/Factory | Zion Demo squad teleported in 18449 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 18451 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 18818 | -4/Factory | First assault squad dispatched 18822 | -4/Factory | Fabricated Mni. Smartbomb Launcher? 18896 | -4/Factory | Entered Upper Caves 18901 | -4/Upper Caves | Learned 4 Research zone layouts 19183 | -4/Upper Caves | Build established: Scavenger-Scout 19256 | -4/Upper Caves | Discovered new exit (range 21) 19269 | -4/Upper Caves | Identified exit to Upper Caves 19284 | -4/Upper Caves | Entered another Upper Caves area 19346 | -4/Upper Caves | Discovered exit to Research (range 22) 19433 | -4/Upper Caves | Learned Research garrison access intel 19444 | -4/Upper Caves | Spotted B-86 Titan 19459 | -4/Upper Caves | Discovered new exit (range 14) 19464 | -4/Upper Caves | Identified exit to Zhirov 19464 | -4/Upper Caves | Entered Zhirov 19471 | -4/Zhirov | Discovered new exit (range 3) 19475 | -4/Zhirov | Met Zhirov 19481 | -4/Zhirov | Learned location of Command (-1) 19482 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19487 | -4/Zhirov | Found Alien Artifact 19487 | -4/Zhirov | Identified Integrated Dissipator 19487 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19549 | -4/Zhirov | Identified exit to Proximity Caves 19551 | -4/Zhirov | Entered Proximity Caves 19658 | -3/Proximity Caves | Spotted B-86 Titan 19772 | -3/Proximity Caves | Discovered exit to Research (range 5) 19843 | -3/Proximity Caves | Entered Research 19843 | -3/Research | Evolved 2 slots: Utility x2 19844 | -3/Research | Identified exit to Research 19846 | -3/Research | Loaded intel: 117 machine locations 19847 | -3/Research | Loaded intel: 22 terminal locations 19848 | -3/Research | Loaded intel: 4 garrison access locations 19878 | -3/Research | Discovered exit to Research (range 22) 20229 | -3/Research | Build established: Scavenger-Ninja 20234 | -3/Research | Retrieved Zion intel report: Active Terminals 20238 | -3/Research | Retrieved Zion intel report: Emergency Access 20239 | -3/Research | Zion hero teleported in (1C-UTU) 20301 | -3/Research | Zion Heavy squad teleported in 20307 | -3/Research | Found Prototype Slashing Weapon 20309 | -3/Research | Found Prototype Device 20309 | -3/Research | Identified Exp. Actuator Array 20311 | -3/Research | Found Prototype Slashing Weapon 20311 | -3/Research | Identified 1C-UTU's Sword "Choppy" 20343 | -3/Research | Zion Hacker squad teleported in 20379 | -3/Research | Spotted B-86 Titan 20498 | -3/Research | Identified 1C-UTU's Sword "Lootmaker" 20519 | -3/Research | Discovered new exit (range 14) 20522 | -3/Research | Identified exit to Testing 20523 | -3/Research | Entered Testing 20531 | -3/Testing | Found Prototype Energy Gun 20531 | -3/Testing | Identified Tachyon Dispersion Ray 20571 | -3/Testing | Found Prototype Hackware 20599 | -3/Testing | Retrieved Zion intel report: Guard Positions 20623 | -3/Testing | Retrieved Zion intel report: Component Schematics 20636 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 20655 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 20674 | -3/Testing | Found Prototype Energy Cannon 20674 | -3/Testing | Identified Null Cannon 20700 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 20748 | -3/Testing | Found Exp. Melee Analysis Suite 20756 | -3/Testing | Found Exp. Core Analyzer 20769 | -3/Testing | Repaired Centrium Light Armor Plating 20799 | -3/Testing | Spotted Striker 20800 | -3/Testing | Spotted Striker 20823 | -3/Testing | Retrieved Zion intel report: Component Schematics 20865 | -3/Testing | Discovered exit to Research (range 21) 20964 | -3/Testing | Entered Research 20964 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 20965 | -2/Research | Identified exit to Quarantine 21020 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 21021 | -2/Research | Zion Thermal Resupply teleported in 21100 | -2/Research | Identified Ghost Barrier 21126 | -2/Research | Retrieved Zion intel report: Prototype Schematics 21129 | -2/Research | Retrieved Zion intel report: Component Stockpiles 21207 | -2/Research | Retrieved Zion intel report: Prototype Schematics 21239 | -2/Research | Spotted B-90 Cyclops 21290 | -2/Research | Retrieved Zion intel report: Emergency Access 21291 | -2/Research | Zion Heavy squad teleported in 21317 | -2/Research | Spotted B-90 Cyclops 21376 | -2/Research | Retrieved Zion intel report: Prototype Schematics 21441 | -2/Research | Retrieved Zion intel report: Unaware Analyses 21465 | -2/Research | Identified exit to Access 21480 | -2/Research | Retrieved Zion intel report: Active Garrisons 21491 | -2/Research | Retrieved Zion intel report: Prototype Schematics 21510 | -2/Research | Entered Quarantine 21528 | -2/Quarantine | Found Alien Artifact 21554 | -2/Quarantine | Found Adv. Powered Armor 21567 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 21572 | -2/Quarantine | Identified Subatomic Replicator 21629 | -2/Quarantine | Repaired Mni. Smartbomb Launcher 21692 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 21710 | -2/Quarantine | Found Alien Artifact 21710 | -2/Quarantine | Identified Core Reset Matrix 21710 | -2/Quarantine | Used Core Reset Matrix 21714 | -2/Quarantine | Detected hypermatrix surge 21714 | -2/Quarantine | Sensed 8 artifacts in vicinity 21749 | -2/Quarantine | Found Sigix Broadsword 21799 | -2/Quarantine | Spotted Fortress 21815 | -2/Quarantine | Discovered new exit (range 6) 21815 | -2/Quarantine | Discovered new exit (range 7) 21816 | -2/Quarantine | Identified exit to Section 7 22075 | -2/Quarantine | Build established: Hacker-Ninja 22325 | -2/Quarantine | Entered Section 7 22326 | -2/Section 7 | Detected hypermatrix surge 22326 | -2/Section 7 | Sensed 23 artifacts in vicinity 22336 | -2/Section 7 | Found Integrated Mediator 22336 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 22388 | -2/Section 7 | Found Integrated Reactor 22388 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22396 | -2/Section 7 | Spotted S7 Guard 22399 | -2/Section 7 | Retrieved Zion intel report: Main Access 22414 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 22427 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 22444 | -2/Section 7 | Found Integrated Dissipator 22444 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22452 | -2/Section 7 | Spotted B-90 Cyclops 22457 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 22461 | -2/Section 7 | Spotted Executioner 22461 | -2/Section 7 | Spotted Executioner 22490 | -2/Section 7 | Spotted B-99 Colossus 22500 | -2/Section 7 | Found Integrated Reactor 22500 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22502 | -2/Section 7 | Found Integrated Reactor 22502 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22512 | -2/Section 7 | Found LRC Insulator 22512 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 22515 | -2/Section 7 | Found LRC Inertial Stabilizer 22515 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 22529 | -2/Section 7 | Found Core Expander 22529 | -2/Section 7 | Installed Core Expander, added new Weapon slot 22617 | -2/Section 7 | Spotted Executioner 22627 | -2/Section 7 | Found Transdimensional Reconstructor 22654 | -2/Section 7 | Spotted S7 Guard 22669 | -2/Section 7 | Entered Access 22669 | -1/Access | Evolved 1 slot: Power x1 22705 | -1/Access | Targeted by mysterious "MATRIX" hacker. 22720 | -1/Access | Zion hero teleported in (7V-RTL) 22805 | -1/Access | Build established: Alien-Ninja 22858 | -1/Access | Zion Light squad teleported in 22884 | -1/Access | Unchained authorized (CL-0N3) 22901 | -1/Access | Zion Light squad teleported in 22902 | -1/Access | Spotted B-99 Colossus 22935 | -1/Access | Zion Hacker squad teleported in 22956 | -1/Access | Spotted B-99 Colossus 23007 | -1/Access | Discovered new exit (range 7) 23008 | -1/Access | Identified exit to Command 23041 | -1/Access | Entered Command 23069 | -1/Command | Retrieved Zion intel report: Active Garrisons 23095 | -1/Command | Spotted B-99 Colossus 23128 | -1/Command | Retrieved Zion intel report: Component Stockpiles 23214 | -1/Command | Lost 3 parts (1n2u) 23295 | -1/Command | Retrieved Zion intel report: Unaware Schematics 23296 | -1/Command | Retrieved Zion intel report: Prototype Schematics 23323 | -1/Command | Retrieved Zion intel report: Emergency Access 23364 | -1/Command | Disengaged cave seal 23364 | -1/Command | Zionites emerged from the dark tunnel 23398 | -1/Command | Murdered 3 allies 23431 | -1/Command | Spotted B-99 Colossus 23431 | -1/Command | Retrieved Zion intel report: Unaware Analyses 23490 | -1/Command | Zionites emerged from the dark tunnel 23601 | -1/Command | Zionites emerged from the dark tunnel 23630 | -1/Command | Build established: Wizard-Sprinter 23680 | -1/Command | Used Subatomic Replicator to replicate Adv. Point Defense System 23758 | -1/Command | Spotted M Guard 23758 | -1/Command | Spotted M Guard 23758 | -1/Command | Spotted Combat Programmer 23758 | -1/Command | Spotted Combat Programmer 23804 | -1/Command | Allies destroyed M Guard 23806 | -1/Command | Allies destroyed M Guard 23816 | -1/Command | Found Prototype Reactor 23816 | -1/Command | Identified Zero-point Reactor 23819 | -1/Command | Found Prototype Protection 23821 | -1/Command | Found Zero-point Reactor 23829 | -1/Command | Found Prototype Device 23829 | -1/Command | Identified AEGIS Remote Shield 23831 | -1/Command | Found Prototype Device 23834 | -1/Command | Identified Thermal Barrier 23843 | -1/Command | Allies destroyed Combat Programmer 23844 | -1/Command | Allies destroyed Combat Programmer 23844 | -1/Command | All MAIN.C guards destroyed 23914 | -1/Command | Met MAIN.C 23921 | -1/Command | 0b10 Conduit disabled 23929 | -1/Command | Destroyed MAIN.C Shell 23932 | -1/Command | MAIN.C activated Command garrisons 23947 | -1/Command | Allies destroyed MAIN.C 23947 | -1/Command | Found Prototype Protection 23948 | -1/Command | Identified Zio. Weapon Casing 23950 | -1/Command | Found Prototype Protection 23951 | -1/Command | Identified Zio. Shade Armor 23953 | -1/Command | Found Zio. Shade Armor 23958 | -1/Command | Found Zio. Weapon Casing 23962 | -1/Command | Identified Hvy. Regenerative Plating 23964 | -1/Command | Found Exp. Targeting Computer 23965 | -1/Command | Discovered new exit (range 27) 23965 | -1/Command | Discovered new exit (range 100) 23965 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 24249 | -1/Command | Build established: Alien-Sprinter 25680 | -1/Command | Murdered Z-Experimental 25706 | -1/Command | Murdered 3 allies 25785 | -1/Command | Found Exp. Core Analyzer 25846 | -1/Command | Murdered Z-Experimental 25928 | -1/Command | Murdered Z-Experimental 25944 | -1/Command | Found Corrupted Prototype Energy Cannon 25944 | -1/Command | Identified Zio. Alpha Cannon 25987 | -1/Command | Found Exp. System Purifier 26369 | -1/Command | Build established: Alien-Mutant 26679 | -1/Command | Found Zero-point Reactor 26682 | -1/Command | Found Zero-point Reactor 26688 | -1/Command | Found Exp. Targeting Computer 26852 | -1/Command | System corruption reached 10% 26990 | -1/Command | Found Exp. Targeting Computer 27089 | -1/Command | Found Quantum Capacitor 27241 | -1/Command | Found Quantum Capacitor 27406 | -1/Command | Found Zio. Shade Armor 27411 | -1/Command | Found Zio. Shade Armor 27806 | -1/Command | Build established: Messiah-Mutant 29191 | -1/Command | Found Exp. Core Analyzer 29525 | -1/Command | Found Zio. Weapon Casing 29537 | -1/Command | Found Zio. Weapon Casing 29691 | -1/Command | Warped through subspace to slip node 29691 | -1/Command | Discovered new exit (range 4) 29701 | -1/Command | Entered Access_0 29702 | -1/Access_0 | Sensed 4 artifacts in vicinity 29702 | -1/Access_0 | Met Architect 29718 | -1/Access_0 | Architect warped through subspace 29725 | -1/Access_0 | Destroyed A8 29775 | -1/Access_0 | Architect warped through subspace 29821 | -1/Access_0 | Architect warped through subspace 29862 | -1/Access_0 | Architect warped through subspace 29862 | -1/Access_0 | Found Integrated Reactor 29862 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 29908 | -1/Access_0 | Architect warped through subspace 29945 | -1/Access_0 | Architect warped through subspace 29981 | -1/Access_0 | Architect warped through subspace 30020 | -1/Access_0 | A6 warped into view 30025 | -1/Access_0 | Architect warped through subspace 30033 | -1/Access_0 | Destroyed A6 30053 | -1/Access_0 | Architect warped through subspace 30094 | -1/Access_0 | Architect warped through subspace 30103 | -1/Access_0 | Subspace Access Node disabled 30127 | -1/Access_0 | Architect warped through subspace 30151 | -1/Access_0 | Architect warped through subspace 30169 | -1/Access_0 | Build established: Alien-Mutant 30182 | -1/Access_0 | Architect warped through subspace 30213 | -1/Access_0 | Architect warped through subspace 30247 | -1/Access_0 | Destroyed 7 combat bots 30251 | -1/Access_0 | Architect warped through subspace 30298 | -1/Access_0 | Architect warped through subspace 30312 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 30316 | -1/Access_0 | Architect warped through subspace 30331 | -1/Access_0 | A5 warped into view 30333 | -1/Access_0 | Destroyed A5 30359 | -1/Access_0 | Architect warped through subspace 30398 | -1/Access_0 | Architect warped through subspace 30416 | -1/Access_0 | Subspace Access Node disabled 30445 | -1/Access_0 | Architect warped through subspace 30491 | -1/Access_0 | Architect warped through subspace 30537 | -1/Access_0 | Architect warped through subspace 30582 | -1/Access_0 | Architect warped through subspace 30610 | -1/Access_0 | Architect warped through subspace 30700 | -1/Access_0 | Architect warped through subspace 30702 | -1/Access_0 | Subspace Access Node disabled 30749 | -1/Access_0 | Architect warped through subspace 30760 | -1/Access_0 | A4 warped into view 30768 | -1/Access_0 | Destroyed A4 30779 | -1/Access_0 | Architect warped through subspace 30801 | -1/Access_0 | Architect warped through subspace 30809 | -1/Access_0 | Subspace Access Node disabled 30835 | -1/Access_0 | Destroyed Architect 30836 | -1/Access_0 | Architect triggered a singularity event 30836 | -1/Access_0 | Warped through subspace to slip node 30836 | -1/Access_0 | Discovered new exit (range 8) 30845 | *** | Escaped singularity! Last Messages --------------- 30829_ Destroyed Exp. Core Analyzer. 30832_ Penetrated by Quantum Shear. 30832_ Destroyed Prototype Protection. 30833_ Destroyed Exp. Phase Shifter. 30834_ Destroyed Prototype Hackware. 30834_ Penetrated by Quantum Shear. 30835_ Architect: "If I can't win, no one wins!" 30835_ Architect destroyed. 30836_ A0_COM: Initiating irreversible singularity event. Goodbye. 30836_ Warped through subspace, drawn to slip node. 30836_ EXIT=FOUND 30837_ A0_COM: 10. 30838_ A0_COM: 9. 30839_ A0_COM: 8. 30840_ A0_COM: 7. 30841_ A0_COM: 6. 30842_ A0_COM: 5. 30843_ A0_COM: 4. 30844_ A0_COM: 3. 30845_ A0_COM: 2. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Coolant Potential 120 Energy Generation 129 Energy Capacity 1270 Matter Stores 800 Matter Capacity 800 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 30 Additional Mass Support 20 Armor Coverage 2000 Resistance: KI 30 Resistance: TH 50 Resistance: EX 50 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 480 Melee Speed Boost 30 Evasion (%) 80 Targeting Accuracy 24 Core Analysis 8 Recoil Reduction 3 Salvage Targeting 6 Offensive Hacking 62 Defensive Hacking 56 Authchip Count 3 Trap Extractor Capacity 6 Item Schematics ----------------- Enh. Armored Medium Treads | -2/Section 7 | Z-intel Lgt. Antimatter Cannon | -2/Section 7 | Z-intel Exp. Q-thruster | -2/Section 7 | Z-intel Lrn. Phase Cannon | -2/Section 7 | Z-intel Enh. Multireflex Exoskeleton | -2/Section 7 | Z-intel Adv. Gravity Neutralizer | -2/Section 7 | Z-intel Exp. EM Disruption Field | -2/Section 7 | Z-intel Exp. Targeting Computer | -2/Section 7 | Z-intel Adv. Variable Charge Gun | -2/Section 7 | Z-intel Exp. Myomer Leg | -1/Command | Z-intel Imp. KE Penetrator | -1/Command | Z-intel Hvy. Tesla Rifle | -1/Command | Z-intel Exp. Gyrokinetic Inverter | -1/Command | Z-intel Adv. Remote Shield | -1/Command | Z-intel Adv. KE Penetrator | -1/Command | Z-intel Hds. Centrium Heavy Treads | -1/Command | Z-intel Spectral Analyzer | -1/Command | Z-intel Com. Mass Driver | -1/Command | Z-intel Robot Schematics ------------------ R-10 Processor | -1/Command | Z-intel A-15 Conveyor | -1/Command | Z-intel C-65 Expert | -1/Command | Z-intel E-15 Imp | -1/Command | Z-intel B-74 Champion | -1/Command | Z-intel Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory | Authchip Imp. VTOL Module | x1 | -7/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Combat Drone Bay | x1 | -5/Factory | Authchip Cld. VTOL Module | x1 | -5/Factory | Authchip Exp. Heat Sink | x1 | -4/Factory | Authchip Mni. Smartbomb Launcher | x1 | -4/Factory Repaired ---------- Lgt. Treads | 68% | -8/Materials Seismic Detector | 15% | -8/Materials | Broken Flight Unit | 15% | -7/Factory | Broken Imp. Light Armor Plating | 35% | -6/Factory Imp. VTOL Module | 58% | -6/Factory Surge Thruster | 72% | -6/Factory Imp. VTOL Module | 12% | -5/Factory Imp. Propulsion Shielding | 65% | -4/Factory Mic. Antimatter Reactor | 61% | -4/Factory Cld. VTOL Module | 61% | -4/Factory Centrium Light Armor Plating | 66% | -4/Factory Centrium Light Armor Plating | 41% | -3/Testing Mni. Smartbomb Launcher | 13% | -2/Quarantine Studied --------- Mic. Antimatter Reactor | -2/Section 7 | Hacked Impulse Thruster Array | -2/Section 7 | Hacked Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Sigix Broadsword Integrated Mediator Integrated Reactor LRC Insulator LRC Inertial Stabilizer Subatomic Replicator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Art Critic Hackathon Heroic Deeds Hot Stuff King Drone Metal Spider Mistaken Identity Recruitment Drive Seal Team Z Survival Of The Most Covered Thread The Needle Around The Corner Challenges ------------ None Game ------ Seed ReinforcedAdvancedReplicator Manual? 0 Play Time 07:55:08 Cumulative 333.4 hours Start 2026.05.15 @ 05:43:37 End 2026.05.19 @ 05:33:18 Sessions 41 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 85 Adventurer 1 Explorer 0 Win Type 6 Total 30 Types 6/6/7/0/0/0/10/0/0/1 Lore% 66 Gallery% 72 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cb89ee1-bb27-4622-81b7-fe6706413537