Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 21:38:32 Player: Cheese Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (1790) 1790 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (825) 825 TOTAL SCORE: 7050 Bonus ------- Follower Combat Kills 538 Met Imprinter 300 Was Imprinted 300 Friendly Fire -313 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 64/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Improved Signal Interpreter Targeting Computer Advanced Launcher Guidance Computer > --- WEAPON (4) ------- Axe > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Improved Medium Treads Compact Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Makeshift Salvage Targeting Computer Improved Weapon Shielding Light Armor Plating Tractor Beam > --- WEAPON ----------- Heavy Flak Cannon Improved Proton Missile Launcher Axe Axe > --- INVENTORY -------- Light Ion Engine Medium Storage Unit Axe [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun High-powered Shock Rifle Ballistic Gun Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . Utility 5 | . . . 1 . . . 2 2 Weapon 2 | . . . . . . . 2 . Parts Attached 83 | 5 1 14 23 1 1 6 18 14 Power 12 | 1 . 2 4 . . . 4 1 Engine 10 | 1 . 2 4 . . . 2 1 Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 25 | 2 . 4 9 . . 2 5 3 Treads 12 | 2 . 2 5 . . 1 2 . Leg 1 | . . . . . . . . 1 Wheel 12 | . . 2 4 . . 1 3 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 . 2 7 1 1 . 5 6 Device 2 | . . . . . . . 1 1 Storage 6 | 1 . 1 3 . . . . 1 Processor 7 | . . 1 1 . 1 . 1 3 Hackware 1 | . . . . . . . 1 . Protection 7 | . . . 3 1 . . 2 1 Artifact . | . . . . . . . . . Weapon 23 | 1 1 6 3 . . 4 4 4 Energy Gun 1 | . . . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 16 | 1 1 6 3 . . 3 2 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 2 | . . . . . . 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 44 | . . 7 2 . . 2 12 21 Power 7 | . . 1 1 . . . 2 3 Propulsion 13 | . . 2 . . . 1 4 6 Utility 10 | . . . 1 . . . 2 7 Weapon 14 | . . 4 . . . 1 4 5 Highest Loss Streak 9 | . . 5 2 . . 2 5 9 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 91 | . 79 92 95 100 100 99 90 63 Engine 9 | . 14 13 10 11 11 11 6 1 Core 1 | . . . . . . . 5 1 Treads 11 | . 28 21 17 . . . 13 2 Wheel 13 | . . . 13 33 33 32 8 7 Device 1 | . . . . . . . 5 3 Storage 13 | . 14 26 13 11 11 11 6 8 Processor 9 | . . . 10 11 11 11 11 15 Hackware 1 | . . . . . . . 5 . Protection 5 | . . . 6 11 11 11 2 2 Ballistic Gun 19 | . 22 27 22 22 22 21 16 . Launcher 1 | . . . . . . . 5 1 Naked Turns . | . . . . . . . . . Heaviest Build 50 | 11 12 25 34 28 28 29 45 50 Greatest Support 81 | 40 40 40 60 36 36 40 81 25 Greatest Overweight (x) 8 | 1 . 1 2 . . 1 1 8 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 10 9 Most Carried 10 | 5 4 9 10 10 10 10 9 5 Average Carried 6 | 3 3 4 8 9 10 9 6 1 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 Final Carried 10 | 4 3 8 8 10 10 10 4 . Class Distribution -------------------- 64% | Mutant 21% | Scavenger-Mutant 9% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 1793 | 229 57 80 678 . 20 55 273 401 Remotely 114 | . . . . . . . . 114 Salvage Created 1968 | . 102 280 994 . . 44 145 403 Parts 132 | . 9 23 75 . . 1 11 13 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . . Prevented 7 | . . . . . . 7 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 50 | . 2 9 23 . . 2 5 9 Melee 5 | . . 1 1 . . . . 3 Guns 37 | . 2 8 22 . . 2 3 . Cannons 4 | . . . . . . . 1 3 AOE 4 | . . . . . . . 1 3 Classes Destroyed 13 | . 2 2 6 . . . 2 1 Worker 2 | . . . 1 . . . . 1 Builder 1 | . . . 1 . . . . . Hauler 1 | . . . 1 . . . . . Recycler 2 | . . . 1 . . . . 1 Operator 1 | . . . 1 . . . . . Watcher 2 | . 1 . 1 . . . . . Swarmer 20 | . . 5 6 . . 2 3 4 Grunt 16 | . 2 2 8 . . . . 4 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . 1 . . . . . Sentry 10 | . . 2 8 . . . . . Hunter 1 | . . . . . . . 1 . Programmer 1 | . . . . . . . 1 . Best Kill Streak 6 | . 1 3 6 . . 2 3 5 Combat Bots Only 5 | . 1 3 5 . . 2 3 5 Max Kills in Single Turn 3 | . 1 1 1 . . 1 1 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . 1 3 Melee 1 | . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 535 | . 14 102 124 . . 51 88 156 Missed 147 | . 2 28 31 . . 15 32 39 Damage Taken 6568 | . 143 837 1123 . . 636 1255 2574 Core 1755 | . 35 159 183 . . 116 247 1015 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 107 | . . . . . . . . 107 Regen/Repaired (Parts) 119 | . . . 119 . . . . . Core Remaining (%) 54 | 100 . 22 . . . 25 70 . Volleys Fired 181 | . 13 37 61 . . 13 27 30 Largest 4 | . 2 2 2 . . 2 4 1 Hottest 102 | . 40 40 46 . . 46 102 60 Shots Fired 306 | . 26 67 122 . . 17 46 28 Gun 263 | . 26 67 122 . . 14 32 2 Cannon 31 | . . . . . . . 10 21 Launcher 12 | . . . . . . 3 4 5 Special . | . . . . . . . . . Kinetic 292 | . 26 67 122 . . 14 42 21 Thermal . | . . . . . . . . . Explosive 6 | . . . . . . 3 3 . Electromagnetic 8 | . . . . . . . 1 7 Robot Hit Streak 22 | . 9 15 22 . . 5 4 11 Robot Miss Streak 8 | . 2 3 6 . . 5 7 8 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . Shots Hit Robots 231 | . 19 50 90 . . 11 24 37 Core Hits 153 | . 7 23 48 . . 14 23 38 Critical Kills 3 | . 1 . 2 . . . . . Critical Parts Destroyed 4 | . 2 1 . . . . 1 . Critical Strikes 9 | . 3 1 2 . . . 1 2 Destroy 7 | . 3 1 2 . . . 1 . Sever 2 | . . . . . . . . 2 Melee Attacks 18 | . . . . . . . . 18 Impact . | . . . . . . . . . Slashing 18 | . . . . . . . . 18 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4859 | . 146 424 1404 . . 418 515 1952 Guns 2349 | . 146 403 1355 . . 117 281 47 Cannons 573 | . . . . . . . 59 514 Explosions 1268 | . . . . . . 301 148 819 Melee 572 | . . . . . . . . 572 Ramming 97 | . . 21 49 . . . 27 . Kinetic 2875 | . 146 403 1355 . . 117 340 514 Thermal 397 | . . . . . . . . 397 Explosive 434 | . . . . . . 301 133 . Electromagnetic 484 | . . . . . . . 15 469 Impact . | . . . . . . . . . Slashing 572 | . . . . . . . . 572 Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . . . 7 Average Corruption 4 | . . . . . . . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked 15 | . . . . . . . 15 . Effects 4 | . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 274 | . . . . . . . . 274 Projectiles . | . . . . . . . . . Explosions 233 | . . . . . . . . 233 Melee 41 | . . . . . . . . 41 Knockbacks 14 | . . . . . . . 4 10 Impact . | . . . . . . . . . Kinetic 14 | . . . . . . . 4 10 Secondary . | . . . . . . . . . Self-Inflicted Damage 409 | . . 5 2 . . 3 61 338 Shots 6 | . . . . . . 1 1 4 Rammed 21 | . . 7 13 . . . 1 . Targets Rammed 22 | . . 7 14 . . . 1 . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 80 | . 33 36 22 . . 15 57 80 Average Temperature 12 | . 10 15 6 . . 9 18 15 Received Heat Transfer 1545 | . 99 189 372 . . 81 12 792 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 200 | . . . . . . . . 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Peak Influence 299 | . 86 104 299 97 . . 182 277 Initial 97 | . . 33 7 97 . . 59 9 Average 90 | . 32 43 130 97 . . 64 173 Maximum Alert Level 1 | . . . 1 . . . . 1 Low Security (%) 83 | 100 100 100 70 100 . . 100 39 Level 1 16 | . . . 29 . . . . 60 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . . 5 . . . 3 4 Investigation 2 | . . . 1 . . . . 1 Extermination 3 | . . . . . . . 2 1 Reinforcement 6 | . . . 4 . . . 1 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 5 | . 1 . 3 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 6 10 33 . . 10 10 24 Peak Tracking Total 6 | . 3 3 6 . . 4 4 6 Tactical Retreats 3 | . 2 . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 6 | . . . . . . . . 6 Max in Single Turn 5 | . . . . . . . . 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 12 | . 1 1 6 . . 1 2 1 Terminals 6 | . 1 1 3 . . 1 . . Fabricators 3 | . . . . . . . 2 1 Repair Stations 1 | . . . 1 . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 30 | . 2 4 16 . . 1 3 4 Successful 20 | . 2 3 10 . . 1 2 2 Failed 10 | . . 1 6 . . . 1 2 Catastrophic 3 | . . . 2 . . . . 1 Database Lockouts . | . . . . . . . . . Manual 14 | . 1 . 5 . . . 8 . Terminals 16 | . 2 4 9 . . 1 . . Fabricators 7 | . . . . . . . 3 4 Repair Stations 2 | . . . 2 . . . . . Recycling Units 2 | . . . 2 . . . . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 2 3 6 . . 1 . . Record 3 | . . 2 . . . 1 . . Alert Level 2 | . . . 2 . . . . . Unreport Threat 2 | . . . 2 . . . . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 3 | . 1 1 1 . . . . . Fabricator Hacks 4 | . . . . . . . 2 2 Network Status 3 | . . . . . . . 2 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer 1 | . . . 1 . . . . . Insert Component 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 7 | . . 1 4 . . . 1 1 Full Trace Events 4 | . . . 3 . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 76 | . . . . . . . . 76 Total Robot Build Rating 10 | . . . . . . . . 10 Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 38 | . . . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . Programmers 4 | . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled 1 | . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 9 | . . . . . 4 . 3 2 Largest Group 6 | . . . . . 4 4 6 2 Highest-Rated Group 267 | . . . . . 152 152 267 82 Highest-Rated Ally 51 | . . . . . 40 40 51 41 Zionite Dispatches 1 | . . . . . . . 1 . Hacker 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 90 | . . . . . . 24 47 19 Total Damage 2441 | . . . . . . 936 761 744 Kills 19 | . . . . . . 9 5 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 5996 | 113 161 1182 1325 121 936 448 1095 615 Spaces Moved 3923 | 61 74 635 763 127 936 332 699 296 Core 18 | 6 . . . . . . . 12 Treads 1403 | 55 74 631 273 . . . 370 . Legs 2 | . . . . . . . . 2 Wheels 2500 | . . 4 490 127 936 332 329 282 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 100 90 90 90 90 93 50 Average Speed 121 | 150 160 165 125 90 90 90 132 116 Slowest Speed 450 | 160 160 240 160 90 90 110 165 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 4 14 97 67 36 87 57 15 9 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 . 1 . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 7 | . . 2 . 2 2 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 73 | . . . . . . 15 18 40 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 73 | . . . . . . 15 18 40 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 4833 | 80 96 705 1000 133 1029 459 828 503 Wait 564 | 10 9 6 116 5 92 108 76 142 Move 3915 | 60 73 634 762 126 935 331 698 296 Hop . | . . . . . . . . . Pick Up 32 | 5 . 6 9 1 . 1 6 4 Fast Attach 23 | 4 . 4 4 . 1 1 3 6 Attach 34 | 1 1 5 5 . . 1 13 8 Detach 2 | . . 1 . . . . 1 . Swap 26 | . . 5 14 1 . 4 2 . Drop 17 | . . . 15 . 1 . 1 . Fire 181 | . 13 37 61 . . 13 27 30 Melee 17 | . . . . . . . . 17 Ram 7 | . . 4 2 . . . 1 . Kick . | . . . . . . . . . Crush 15 | . . 3 12 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 15) 275 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 333 | -10/Mines | Met a Derelict bent on vengeance 368 | -10/Mines | Discovered new exit (range 12) 819 | -10/Mines | Discovered new exit (range 12) 958 | -10/Mines | Learned Materials stockpile data 1062 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1065 | -10/Mines | Found Prototype Device 1335 | -10/Mines | Core integrity fell below 50% 1397 | -10/Mines | Lost 5 parts (1n4w) 1457 | -10/Mines | Entered Materials 1457 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1466 | -9/Materials | Identified Exp. Sensor Array 1638 | -9/Materials | Build established: Scavenger-Mutant 2197 | -9/Materials | Discovered new exit (range 5) 2446 | -9/Materials | Repaired Imp. Light Armor Plating 2554 | -9/Materials | Discovered new exit (range 3) 2655 | -9/Materials | Build established: Mutant 2768 | -9/Materials | Discovered new exit (range 15) 2782 | -9/Materials | Entered Mines 2789 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2879 | -9/Mines | Learned location of Zion (-7) 2895 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2903 | -9/Mines | Entered Zion 3056 | -7/Zion | Identified exit to Proximity Caves 3125 | -7/Zion | Imprinted 3127 | -7/Zion | Declared Zion's savior 3520 | -7/Zion | Visited the Megawrench Repair Shop 3731 | -7/Zion | Given the Hacking Drone Bay 3746 | -7/Zion | Given A8's code to call for help 3754 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3839 | -7/Zion | Entered Proximity Caves 3839 | -6/Proximity Caves | Accompanied by 4 allies 4078 | -6/Proximity Caves | Identified exit to Factory 4132 | -6/Proximity Caves | Core integrity fell below 50% 4287 | -6/Proximity Caves | Entered Factory 4287 | -6/Factory | Accompanied by 3 allies 4287 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4619 | -6/Factory | Zion Hacker squad teleported in 4889 | -6/Factory | Build established: Scavenger-Skirmisher 5160 | -6/Factory | Lost 4 allies 5256 | -6/Factory | Lost 5 parts (1p1n3w) 5378 | -6/Factory | Discovered new exit (range 5) 5382 | -6/Factory | Entered another Factory area 5382 | -5/Factory | Evolved 2 slots: Utility x2 5539 | -5/Factory | Lost 3 parts (2n1u) 5652 | -5/Factory | Lost 9 parts (3p1n3u2w) 5803 | -5/Factory | Fabricated H-66 Slayer (x2) 5815 | -5/Factory | Build established: Mutant 5964 | -5/Factory | Core integrity fell below 50% 5965 | -5/Factory | Garrison activated, responded to threat 5986 | -5/Factory | Core integrity fell below 20% 5997 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05965_ ALERT: Activating Garrison Access F003. [Achievement: Troublemaker] 05965_ Med. Storage Unit destroyed. 05966_ ALERT: Cargo convoy en route, clear transfer corridor. 05972_ System corrupted: Component data lost. 05975_ P-70 Sage Hpw. Shock Rifle severed. 05978_ P-70 Sage Tesla Rifle severed. 05982_ M-28 Smith repairs G-50 Soldier. 05986_ Acquired Hpw. Shock Rifle. 05988_ Med. Storage Unit destroyed. 05989_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 05989_ System corrupted: Hpw. Shock Rifle failed to cycle. 05993_ Mak. Salvage Targeting Computer destroyed. 05993_ System corrupted: Hpw. Shock Rifle failed to cycle. 05993_ Hpw. Shock Rifle destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????? ?????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ???????????? ????????????????????????????????? | | ???????????? ????????????????????????????????? | | ???????????? ??###???????????????????????????? | | ????????????# #??# ???????????????????????????? | | ????????????# #??# ??????????????????????????? | | ????????????+ #??? ??????????????????????????? | | ????????????# #??? ??????????????????????????? | | ????????????# #???? ?????????????????????????? | | ????????????# #???? ????#????????????????????? | | ????????????# #????? ??? #????????????????????? | | #???????????# #????? ? #????????????????????? | | #???????????# #?????? #????????????????????? | | ############# ##????? ?????#????????????????? | | #######+#### #????????????????? | | % ######???????????? | | ^ ???????? | | #????????????????? | | ###+##### ##+###????????????????? | | ## ## #???????? #???????????? | | ## ## #?????? #???????????? | | # ## #???? #???????????? | | ##############+## # ##[#?? +???????????? | | #???????# # ##+##### # #???????????? | | ######### # @ p #???????????? | | ## !/ # g# #???????????? | | ## ! !/ # # = #???????????? | | " """ ## # #?#########???????????? | | " """ [## """ ##########+#?????????????????????? | | " """ ## """ #????????????????????????????????? | | ## """ #????????????????????????????????? | | ## #????????????????????????????????? | | |## | ?????????????????????????????????? | | ################?????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Weapon Shielding 66 Evasion (%) 42 Targeting Accuracy 6 Launcher Accuracy 40 Recoil Reduction 3 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ H-66 Slayer | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Fist Fight I'm Back, Baby! My Command Is Your Wish Part-time Mechanic Robot Respite Safety First Shopping List The More The Merrier The One Tourist Troublemaker Use The Force Challenges ------------ None Game ------ Seed ProjectionCentriumBattery Manual? 0 Play Time 01:10:30 Cumulative 3.4 hours Start 2024.04.01 @ 20:28:19 End 2024.04.01 @ 21:38:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de73256c-7abd-4e76-a72a-0af82788d889