Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.03 @ 23:43:50 Player: Shadow Pussy wanter Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (125) 625 Value Destroyed (5461) 5461 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (593) 593 TOTAL SCORE: 12059 Bonus ------- High Alert Combat Kills 293 Met Imprinter 300 Cogmind --------- Core Integrity 343/1150 Matter 232/300 Energy 240/240 System Corruption 15% Temperature Cool (0) Movement Walking (180) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (9) ------ Large Storage Unit Advanced Sensor Array Terrain Scan Processor Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Improved System Restoration Module > --- WEAPON (4) ------- Smartbomb Launcher Phasing Sabre > --- INVENTORY (10) --- Light Antimatter Reactor Improved Heat Sink Advanced Heat Sink Inertial Stasis Machine Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Matter Compressor Inertial Stasis Machine Terrain Scan Processor Tactical Coordination Suite Improved Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Plasma Rifle KE Penetrator Hardcell Cannon > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Armored Medium Treads Improved Heat Sink Advanced Heat Sink Advanced Signal Interpreter Improved Target Analyzer Improved Target Analyzer Tesla Rifle Tesla Rifle Long-range Proton Cannon Enhanced Gauss Cannon Smartbomb Launcher Phasing Sabre [Rating: 101] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Protection Improved Propulsion Shielding Weapon Flak Gun Energy Gun Wave Gun Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . 1 . . . . . . Utility 7 | . . 1 1 1 1 . . . . 2 1 Weapon 2 | . . 1 . 1 . . . . . . . Parts Attached 168 | 6 2 8 15 24 2 10 4 1 2 26 68 Power 18 | 1 . 1 3 2 . . 1 . . 1 9 Engine 5 | 1 . 1 2 1 . . . . . . . Core 6 | . . . 1 1 . . 1 . . 1 2 Reactor 7 | . . . . . . . . . . . 7 Propulsion 40 | 2 . 1 5 9 1 1 . . . 5 16 Treads 11 | . . . . 4 1 . . . . . 6 Leg 29 | 2 . 1 5 5 . 1 . . . 5 10 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 42 | 1 . 4 4 6 1 1 1 1 1 5 17 Device 18 | . . 1 1 2 . . 1 1 1 1 10 Storage 6 | 1 . 1 1 1 . . . . . 1 1 Processor 6 | . . . 1 . . . . . . 1 4 Hackware . | . . . . . . . . . . . . Protection 12 | . . 2 1 3 1 1 . . . 2 2 Artifact . | . . . . . . . . . . . . Weapon 68 | 2 2 2 3 7 . 8 2 . 1 15 26 Energy Gun 20 | . . 1 1 2 . . . . . 9 7 Energy Cannon 5 | . . . . 1 . 3 . . . . 1 Ballistic Gun 24 | 2 2 1 1 4 . 2 1 . 1 2 8 Ballistic Cannon 6 | . . . 1 . . . . . . 1 4 Launcher 5 | . . . . . . 3 1 . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . 3 5 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . . . 2 Parts Lost 87 | . . 1 3 11 . 4 3 . . 13 52 Power 8 | . . . . 1 . . 1 . . 1 5 Propulsion 24 | . . . 2 3 . . . . . 3 16 Utility 19 | . . . . 2 . 1 1 . . 2 13 Weapon 36 | . . 1 1 5 . 3 1 . . 7 18 Highest Loss Streak 19 | . . 1 2 4 . 2 2 . . 4 19 Average Slot Usage (%) 97 | . 85 96 99 99 100 99 99 100 99 99 94 Engine 2 | . 14 10 8 5 . . . . . . . Core 3 | . . . . 1 6 6 6 6 6 5 2 Reactor 1 | . . . . . . . . . . . 7 Treads 5 | . . . . 6 13 7 6 6 6 2 6 Leg 17 | . 28 22 26 15 13 18 20 20 20 19 11 Device 11 | . . 10 9 9 6 6 11 13 13 12 16 Storage 13 | . 14 11 9 15 13 13 13 13 13 15 13 Processor 7 | . . . 8 7 6 6 6 6 6 11 12 Protection 5 | . . 8 9 4 13 12 7 6 6 5 2 Energy Gun 3 | . . 11 2 6 6 1 . . . 7 3 Energy Cannon 5 | . . . . 2 6 11 13 13 9 2 . Ballistic Gun 14 | . 28 21 18 20 13 12 12 13 16 8 10 Ballistic Cannon 1 | . . . 6 . . . . . . 1 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 101 | 9 13 23 46 66 64 70 70 63 63 73 101 Greatest Support 96 | 20 20 20 40 49 34 49 49 49 49 65 96 Greatest Overweight (x) 3 | . . 1 1 3 1 1 1 1 1 1 3 Average Overweight (x) . | . . . . 1 1 1 1 1 1 . 1 Largest Inventory Capacity 16 | 6 6 14 10 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 6 6 9 15 16 16 16 16 16 16 15 Most Carried 16 | 2 6 6 10 16 14 15 11 16 16 16 16 Average Carried 12 | 1 3 5 8 12 13 12 10 14 15 15 11 Final Capacity 16 | 6 6 6 10 16 16 16 16 16 16 16 10 Final Carried 16 | 2 6 6 9 15 14 11 10 16 16 16 5 Class Distribution -------------------- 37% | Scavenger-Tank 34% | Scavenger-Skirmisher 16% | Scavenger-Gunner 3% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 4705 | 272 28 194 806 468 . 268 98 117 225 449 1780 Remotely . | . . . . . . . . . . . . Salvage Created 5378 | 65 116 375 854 458 . 446 84 . . 647 2333 Parts 284 | . 11 23 51 28 . 17 2 . . 27 125 Haulers Intercepted 4 | . . 1 1 1 . . . . . . 1 Recyclers Shooed 2 | . . 1 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . . . . . Prevented 1 | . . . . . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 104 | . 5 7 16 7 . 14 4 . . 11 40 Guns 58 | . 5 6 11 7 . 2 . . . 8 19 Cannons 32 | . . . 5 . . 3 1 . . 3 20 AOE 13 | . . 1 . . . 9 3 . . . . Classes Destroyed 12 | 1 2 3 4 1 . 1 . . . . . Worker 6 | . . . 1 . . . . . . . 5 Builder 6 | . . . 1 . . . . . . . 5 Tunneler 1 | . . . 1 . . . . . . . . Hauler 4 | . . 1 1 1 . . . . . . 1 Recycler 2 | 1 . . 1 . . . . . . . . Watcher 2 | . . 1 . . . . . . . . 1 Swarmer 24 | . 3 . 3 . . 5 3 . . . 10 Grunt 38 | . 2 1 10 . . 4 . . . 8 13 Brawler 3 | . . . . . . 3 . . . . . Sentry 19 | . . 6 2 4 . 1 1 . . 2 3 Hunter 7 | . . . 1 . . 1 . . . 1 4 Programmer 13 | . . . . 3 . . . . . . 10 Best Kill Streak 8 | 1 2 4 5 2 . 5 3 . . 4 8 Combat Bots Only 5 | . 2 3 4 2 . 5 3 . . 4 5 Max Kills in Single Turn 3 | 1 1 2 2 1 . 2 2 . . 1 3 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 2 | . . 1 . . . 2 2 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Damage Taken 12434 | . 151 379 1087 1091 . 951 383 . 110 1590 6692 Core 1349 | . 57 35 97 101 . 123 28 . . 101 807 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 86 | 100 77 91 82 85 . . . . 82 89 . Volleys Fired 271 | 6 14 13 51 26 3 20 7 . . 32 99 Largest 4 | 2 2 3 3 4 4 4 4 . . 4 4 Hottest 280 | 40 40 96 107 176 176 216 209 . . 253 280 Shots Fired 890 | 12 28 39 152 103 12 57 19 . . 120 348 Gun 677 | 12 28 39 107 97 9 26 8 . . 101 250 Cannon 200 | . . . 45 6 3 21 8 . . 19 98 Launcher 13 | . . . . . . 10 3 . . . . Special . | . . . . . . . . . . . . Kinetic 623 | 12 28 26 147 74 6 19 8 . . 50 253 Thermal 186 | . . 13 5 26 3 13 4 . . 58 64 Explosive 13 | . . . . . . 10 3 . . . . Electromagnetic 68 | . . . . 3 3 15 4 . . 12 31 Robot Hit Streak 18 | 6 8 12 8 11 2 7 5 . . 11 18 Robot Miss Streak 7 | 3 1 2 7 3 6 2 6 . . 7 7 Penetration Max 1 | . . . 1 . . . . . . 1 1 Secondary Targets 2 | . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 Shots Hit Robots 574 | 7 17 29 93 74 4 33 10 . . 82 225 Core Hits 348 | 2 7 20 54 29 . 38 10 . . 63 125 Critical Hits 20 | 1 . 1 2 . . . . . . . 16 Critical Kills 9 | . . . 1 . . . . . . . 8 Critical Parts Destroyed 10 | 1 . 1 1 . . . . . . . 7 Melee Attacks 15 | . . . . . . . . . . 7 8 Impact . | . . . . . . . . . . . . Slashing 15 | . . . . . . . . . . 7 8 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13012 | 64 133 541 1350 962 37 1947 539 . . 1706 5733 Guns 7486 | 64 132 378 977 910 37 225 107 . . 1365 3291 Cannons 3265 | . . . 360 25 . 272 107 . . 312 2189 Explosions 2183 | . . 160 . . . 1450 325 . . . 248 Melee . | . . . . . . . . . . . . Ramming 78 | . 1 3 13 27 . . . . . 29 5 Kinetic 8199 | 64 132 314 1309 741 37 207 107 . . 942 4346 Thermal 1970 | . . 64 28 179 . 270 63 . . 574 792 Explosive 1772 | . . 160 . . . 1287 325 . . . . Electromagnetic 993 | . . . . 15 . 183 44 . . 161 590 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . 2 . 6 . . . . . . 16 Average Corruption 4 | . . 2 . 3 . . . . . . 5 Corruption Purged 2 | . . . . . . . . . . . 2 Effects 59 | . . 1 . 7 . . . . . . 51 Message Errors 10 | . . . . 2 . . . . . . 8 Matter Fused 11 | . . . . . . . . . . . 11 Heat Flow Errors 5 | . . . . 1 . . . . . . 4 Energy Discharges 4 | . . 1 . 2 . . . . . . 1 Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . . . . 4 Data Loss (major) 2 | . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . 1 Targeting Errors 14 | . . . . 1 . . . . . . 13 Weapon Failures 5 | . . . . 1 . . . . . . 4 Overload Shots 1 | . . . . . . . . . . 1 . Overflow Damage 197 | . . 26 . 2 . 96 5 . . . 68 Projectiles 52 | . . . . . . . . . . . 52 Explosions 143 | . . 26 . . . 96 5 . . . 16 Melee 2 | . . . . 2 . . . . . . . Knockbacks 43 | . . . 17 1 . . . . . 3 22 Impact 2 | . . . . 1 . . . . . 1 . Kinetic 40 | . . . 16 . . . . . . 2 22 Secondary 1 | . . . 1 . . . . . . . . Self-Inflicted Damage 174 | . . 101 . 13 . 40 20 . . . . Shots 3 | . . 1 . . . 1 1 . . . . Rammed 5 | . . 3 . 1 . . . . . . 1 Targets Rammed 11 | . 2 3 3 1 . . . . . 1 1 Kicked 6 | . 2 . 3 . . . . . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 464 | . 6 108 319 435 75 216 210 . . 375 464 Average Temperature 115 | . 6 42 113 148 36 100 132 . . 115 126 Received Heat Transfer 2202 | . 36 84 378 294 . 234 66 . 12 495 603 Effects 8 | . . . 2 2 . . . . . . 4 Shutdowns 3 | . . . . 1 . . . . . . 2 Energy Bleed 3 | . . . 2 . . . . . . . 1 Interference 1 | . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 5 | . . . . . . . . . . 2 3 Impact Corruptions 1 | . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . 1 . . . . . . 1 Heat Transferred 3141 | . . 185 74 387 . 300 74 . . 840 1281 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Peak Influence 882 | 5 244 340 326 209 56 . . . . 221 882 Initial 147 | . 3 102 29 147 2 . . . . . . Average 174 | 1 140 181 155 85 35 . . . . 62 280 Maximum Alert Level 3 | . 1 1 1 1 . . . . . 1 3 Low Security (%) 71 | 100 78 60 71 99 100 . . . . 98 46 Level 1 19 | . 21 39 28 . . . . . . 1 30 Level 2 4 | . . . . . . . . . . . 12 Level 3 4 | . . . . . . . . . . . 11 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . 1 2 3 2 1 . . . . 3 11 Investigation 12 | . 1 2 2 . 1 . . . . 1 5 Extermination 5 | . . . . 1 . . . . . . 4 Reinforcement 5 | . . . 1 1 . . . . . 2 1 Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 7 | . 2 2 2 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 160 | . 11 14 22 11 2 18 4 1 1 18 58 Peak Tracking Total 8 | . 4 4 4 2 1 8 3 1 1 5 6 Tactical Retreats 16 | . 2 . 1 . . 5 . . 1 1 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 2 | . 1 . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 19 | . . 2 . . . 1 . . . . 16 Max in Single Turn 5 | . . 2 . . . 1 . . . . 5 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 28 | . 3 4 7 3 2 . . . . 2 7 Terminals 21 | . 3 4 6 3 1 . . . . 1 3 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 1 2 Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 2 | . . . . . 1 . . . . . 1 Total Hacks 88 | . 10 14 21 12 5 . . . . 6 20 Successful 50 | . 5 7 14 7 1 . . . . 4 12 Failed 38 | . 5 7 7 5 4 . . . . 2 8 Catastrophic 8 | . 1 3 2 . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 51 | . 6 12 14 10 2 . . . . 1 6 Terminals 64 | . 10 14 17 12 2 . . . . 1 8 Fabricators . | . . . . . . . . . . . . Repair Stations 12 | . . . . . . . . . . 5 7 Recycling Units 4 | . . . 4 . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 3 Garrison Access 5 | . . . . . 3 . . . . . 2 Terminal Hacks 22 | . 4 4 8 4 . . . . . . 2 Record 1 | . . . . . . . . . . . 1 Part Schematic 2 | . . . 1 1 . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . Prototype ID Bank 3 | . 1 . 1 1 . . . . . . . Level Access Points 2 | . . . 1 . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 9 | . . . . . . . . . . 4 5 Scan Component 5 | . . . . . . . . . . 2 3 Repair 4 | . . . . . . . . . . 2 2 Recycling Unit Hacks 3 | . . . 3 . . . . . . . . Process 2 | . . . 2 . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . 3 Insert Component 2 | . . . . . . . . . . . 2 Analyze 1 | . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 13 | . 1 3 3 3 1 . . . . . 2 Terminals 13 | . 1 3 3 3 1 . . . . . 2 Botnet 12 | . 1 2 3 3 1 . . . . . 2 Operators 1 | . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 2 3 7 3 2 . . . . 2 7 Full Trace Events 13 | . 1 3 2 . 1 . . . . 1 5 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . . . . 2 2 Time 138 | . . . . . . . . . . 82 56 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 2 3 1 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 37 | . . . . . . . . . . 16 21 Traps 26 | . . . . . . . . . . 12 14 Emergency Access 11 | . . . . . . . . . . 4 7 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 10355 | 64 324 521 724 1170 322 590 743 1123 1432 804 2538 Spaces Moved 5403 | 36 215 298 356 622 193 322 452 713 763 290 1143 Core 7 | 7 . . . . . . . . . . . Treads 676 | . . . . 148 . . . . . . 528 Legs 4720 | 29 215 298 356 474 193 322 452 713 763 290 615 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 160 156 156 156 156 120 120 Average Speed 154 | 106 120 142 142 160 160 156 156 156 156 153 163 Slowest Speed 220 | 120 120 150 150 220 160 160 156 156 156 156 210 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 36 | 4 38 34 37 14 6 52 63 80 83 7 21 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . 1 1 1 1 . . Known Exits Taken 2 | . . . 1 . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . . Scrap Searched 7 | . . . . . . . 1 2 4 . . Spaces Dug 17 | . . . . . . . . . . 9 8 Terrain Destroyed 264 | . . 15 3 1 . 82 46 . . 20 97 Melee 15 | . . . . . . . . . . 7 8 Projectile 84 | . . . 3 1 . 1 2 . . 13 64 AOE 165 | . . 15 . . . 81 44 . . . 25 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total 6762 | 49 259 367 469 729 199 365 476 725 1008 558 1558 Wait 762 | . 17 38 27 34 1 13 12 . 236 182 202 Move 5392 | 35 214 297 355 621 192 321 451 712 762 289 1143 Hop . | . . . . . . . . . . . . Pick Up 98 | 2 6 3 7 16 1 1 2 9 4 17 30 Fast Attach 40 | 6 2 4 4 6 . . . . . 3 15 Attach 81 | . . 2 3 12 2 4 3 . 1 14 40 Detach 6 | . . . 1 3 . . . . . . 2 Swap 48 | . . 2 8 6 . 6 1 1 1 9 14 Drop 38 | . 4 5 10 4 . . . 3 4 4 4 Fire 271 | 6 14 13 51 26 3 20 7 . . 32 99 Melee 15 | . . . . . . . . . . 7 8 Ram . | . . . . . . . . . . . . Kick 10 | . 2 3 3 1 . . . . . 1 . Crush 1 | . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory (discovered 4 exits: Res x4) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 16) 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 716 | -9/Materials | Discovered new exit (range 11) 903 | -9/Materials | Discovered new exit (range 4) 905 | -9/Materials | Build established: Tank 910 | -9/Materials | Entered another Materials area 910 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1359 | -8/Materials | Build established: Scavenger-Skirmisher 1510 | -8/Materials | Identified exit to Factory 1634 | -8/Materials | Entered Factory 1634 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2450 | -7/Factory | Lost 4 parts (1n1u2w) 2543 | -7/Factory | Discovered new exit (range 10) 2702 | -7/Factory | Build established: Scavenger-Tank 2804 | -7/Factory | Entered another Factory area 2804 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3088 | -6/Factory | Discovered new exit (range 5) 3126 | -6/Factory | Entered Lower Caves 3263 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3438 | -6/Lower Caves | Learned Factory security intel 3628 | -6/Lower Caves | Encountered a Warlord checkpoint 3680 | -6/Lower Caves | Discovered new exit (range 9) 3716 | -6/Lower Caves | Entered another Lower Caves area 3851 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3902 | -6/Lower Caves | Learned location of Extension (-6) 4107 | -6/Lower Caves | Spotted B-75 Beast 4149 | -6/Lower Caves | Learned Factory terminal intel 4443 | -6/Lower Caves | Discovered new exit (range 9) 4459 | -6/Lower Caves | Entered Zion 4574 | -6/Zion | Discovered new exit (range 16) 4788 | -6/Zion | Found Prototype Device 4847 | -6/Zion | Learned location of Warlord (-5) 5241 | -6/Zion | Learned location of 2 exits from Factory 5344 | -6/Zion | Given A8's code to call for help 5582 | -6/Zion | Entered Proximity Caves 6553 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 6556 | -5/Proximity Caves | Spotted B-75 Beast 6763 | -5/Proximity Caves | Discovered new exit (range 11) 6911 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7014 | -5/Proximity Caves | Entered Factory 7014 | -5/Factory | Evolved 2 slots: Utility x2 7015 | -5/Factory | Identified exit to Upper Caves 7016 | -5/Factory | Identified exit to Factory 7018 | -5/Factory | Loaded intel: 20 terminal locations 7496 | -5/Factory | Lost 4 parts (2n2w) 7547 | -5/Factory | Lost 3 parts (1p1u1w) 7619 | -5/Factory | Lost 4 parts (1n3w) 7697 | -5/Factory | Repaired Carbon-fiber Leg 7742 | -5/Factory | Repaired Flak Gun 7818 | -5/Factory | Entered another Factory area 7818 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7819 | -4/Factory | Identified Mobile Refinery Mk. CCLXVII 8100 | -4/Factory | Lost 4 parts (1n2u1w) 8678 | -4/Factory | Lost 6 parts (3n1u2w) 8691 | -4/Factory | Identified exit to Research 8798 | -4/Factory | Repaired Lgt. Antimatter Reactor 8825 | -4/Factory | Repaired Adv. Heat Sink 8875 | -4/Factory | Spotted B-86 Titan 8961 | -4/Factory | Build established: Scavenger-Gunner 9197 | -4/Factory | Lost 4 parts (2n2u) 9792 | -4/Factory | Lost 3 parts (1p1n1u) 10054 | -4/Factory | Crushed by falling debris 10054 | -4/Factory | System corruption reached 10% 10128 | -4/Factory | Core integrity fell below 50% 10175 | -4/Factory | Lost 19 parts (3p5n4u7w) 10318 | -4/Factory | First assault squad dispatched 10356 | -4/Factory | Self-destructed Last Messages --------------- 10340_ Slug penetrates Wall. 10341_ Penetrated by Slug. 10342_ Slug penetrates Wall. 10344_ Penetrated by Slug. 10346_ Slug penetrates H-77 Assassin. 10347_ Penetrated by Slug. 10347_ KE Penetrator destroyed. 10347_ Adv. Heat Sink destroyed. 10347_ Coil Gun destroyed. 10347_ Penetrated by Slug. 10349_ Slug penetrates H-77 Assassin. 10351_ Penetrated by Slug. 10352_ Flexi-carbon Leg destroyed. 10353_ Slug penetrates Wall. 10355_ Critical hit. 10355_ Flexi-carbon Leg destroyed. 10355_ Lrg. Storage Unit destroyed. 10355_ Penetrated by Slug. 10355_ Slug penetrates Fusion Modulator. 10355_ Coil Gun destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????# """"" #??????????? | | ??????????????????????# ""T"" #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# ! #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??######### | | ??????????????????????# #??# | | ??????????????????????# """" #??# #### | | ??????????????????????# """" #### # | | ??????????????????????# """" ## + | | ??????????????????????# """" ## ## | | ??????????????????????# """" ## ## | | ??????????????????????# """ ## ## | | ??????????????????????# ## ## | | ??????????????????????# ## ^## | | ?????????????#####+########+##### ^ ^## | | ?????????????# ^ ! # | | ?????????????# # | | ?????????????# # | | ?????????????+ k # | | ?????????????# h + | | ?????????????# h # | | ?????????????# # | | ?????????????#####@#+###"###"### # | | ?????????????# ##??# #?# #### | | ?????????????# ######### | | ?????????????# ## | | ?????????????# """ """ ## | | ?????????????# """ """ + | | ?????????????# """ """ ## | | ?????????????# ## | | ?????????????# """ """ ## | | ?????????????# """ """ ## #"####+###### | | ?????????????? ?"" 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""" ##^ ^# | | ?????????????????" ??" ?#^^^ ^# | | ?????????????#?"?? ??" ?# " """ | | ?????????????????? ??? ?### ### """"" | | ???????????????? ???? ???# ### """"" | | ??????????????#?#?????#???# ### | | ???????????##???????#?????# ### """ """ | | ???????#??????????????????# ### """"" R" | | ?????????#?????????#?##?#?# ### """"" ?"" | | ????????????#??????##?????# ### ?? | | ????????????????#?#??#?#??# #?#########?### | | ??????????#??#?#???#??#??## ###?###?##?#### | | ????????????#?##??????###?# #???##??####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 37 Energy Capacity 280 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Additional Mass Support 16 Armor Coverage 225 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 40 Target Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Hacked Lrn. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingSniperAutohacker Manual? 0 Play Time 01:35:19 Cumulative 23.9 hours Start 2021.01.01 @ 20:06:58 End 2021.01.03 @ 23:43:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 36 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9723bcc9-4f37-4738-a441-c934a850e1af