Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.18 @ 05:14:53 Player: Ev Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (553) 553 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1783 Bonus ------- None Cogmind --------- Core Integrity 384/400 Matter 169/300 Energy 89/125 System Corruption 1% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Reflective Plating Shield Generator > --- WEAPON (3) ------- Assault Rifle Assault Rifle Improved Light Cannon > --- INVENTORY (8) ---- Aluminum Leg Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Reflective Plating Shield Generator > --- WEAPON ----------- Assault Rifle Assault Rifle Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Improved Heat Sink [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Protection Reflective Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 18 | 6 3 3 6 Power 5 | 1 1 1 2 Engine 4 | 1 1 . 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 3 | 2 . 1 . Treads . | . . . . Leg 3 | 2 . 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 . 2 Device 3 | . 2 . 1 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 5 | 2 . 1 2 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 3 | 2 . . 1 Ballistic Cannon 2 | . . 1 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 5 | . 2 1 2 Power 3 | . 1 . 2 Propulsion 1 | . . 1 . Utility 1 | . 1 . . Weapon . | . . . . Highest Loss Streak 2 | . 2 1 1 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 100 | . 100 100 100 Engine 8 | . 14 8 2 Core 4 | . . 5 8 Leg 26 | . 28 28 22 Device 13 | . 14 14 12 Storage 13 | . 14 14 11 Protection 2 | . . . 9 Ballistic Gun 25 | . 28 26 22 Ballistic Cannon 3 | . . 2 11 Naked Turns . | . . . . Heaviest Build 24 | 12 14 17 24 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 5 | 5 4 5 4 Average Carried 3 | 1 3 3 2 Final Capacity 8 | 8 8 8 8 Final Carried 4 | 2 3 4 2 Class Distribution -------------------- 76% | Mutant 23% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Jun Mat Min Mat Matter Collected 739 | 242 164 189 144 Remotely . | . . . . Salvage Created 797 | . 333 247 217 Parts 43 | . 16 11 16 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Combat Hostiles Destroyed 19 | . 6 5 8 Guns 16 | . 6 5 5 Cannons 3 | . . . 3 Classes Destroyed 6 | . 2 1 3 Builder 1 | . . . 1 Recycler 1 | . 1 . . Watcher 1 | . . . 1 Swarmer 7 | . . 3 4 Grunt 11 | . 6 2 3 Brawler 1 | . . . 1 Best Kill Streak 4 | . 2 3 4 Combat Bots Only 4 | . 2 3 4 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Damage Taken 658 | . 307 147 204 Core 114 | . 51 47 16 Absorbed by Shields 231 | . 87 58 86 Core Remaining (%) 80 | 100 . 60 . Volleys Fired 69 | . 34 14 21 Largest 3 | . 2 2 3 Hottest 79 | . 40 55 79 Shots Fired 159 | . 68 28 63 Gun 136 | . 68 26 42 Cannon 23 | . . 2 21 Launcher . | . . . . Special . | . . . . Kinetic 159 | . 68 28 63 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | . 11 5 8 Robot Miss Streak 4 | . 3 3 4 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 93 | . 43 17 33 Core Hits 39 | . 16 11 12 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | . 1 1 . Destroy 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1290 | . 506 233 551 Guns 970 | . 506 198 266 Cannons 320 | . . 35 285 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1290 | . 506 233 551 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 11 | . . . 11 Projectiles 11 | . . . 11 Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . . 3 Impact . | . . . . Kinetic 3 | . . . 3 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 185 | . 12 18 185 Average Temperature 65 | . 5 8 73 Received Heat Transfer 254 | . 111 79 64 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Peak Influence 275 | . 166 195 275 Initial 76 | . . 60 76 Average 122 | . 91 149 171 Maximum Alert Level 1 | . . . 1 Low Security (%) 91 | 100 100 100 64 Level 1 8 | . . . 35 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 9 6 10 Peak Tracking Total 4 | . 2 3 4 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Jun Mat Min Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Machines Accessed 2 | . 1 . 1 Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 5 . 1 Successful 4 | . 3 . 1 Failed 2 | . 2 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 5 | . 5 . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Track 1 | . 1 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . . . 1 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Jun Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Jun Mat Min Mat Turns Passed 788 | 71 256 272 189 Spaces Moved 376 | 48 111 154 63 Core 5 | 5 . . . Treads . | . . . . Legs 371 | 43 111 154 63 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 127 | 112 120 120 167 Slowest Speed 190 | 120 120 120 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 5 29 36 9 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . . . 1 Melee . | . . . . Projectile 1 | . . . 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Total 542 | 65 166 213 98 Wait 59 | 4 15 37 3 Move 373 | 47 110 153 63 Hop . | . . . . Pick Up 19 | 8 4 4 3 Fast Attach . | . . . . Attach 15 | 6 3 1 5 Detach . | . . . . Swap 4 | . . 2 2 Drop 3 | . . 2 1 Fire 69 | . 34 14 21 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 4 | -11/Junkyard | Discovered new exit (range 16) 72 | -11/Junkyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 12) 328 | -10/Materials | Entered Mines 541 | -10/Mines | Discovered new exit (range 10) 600 | -10/Mines | Entered Materials 600 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 789 | -9/Materials | Self-destructed Last Messages --------------- 00743_ B-36 Bruiser destroyed. 00749_ R-06 Scavenger collects Flight Unit. 00750_ R-06 Scavenger collects Lgt. Assault Rifle. 00751_ G-34 Mercenary knocked back. 00751_ G-34 Mercenary destroyed. 00752_ U-05 Engineer builds a Wall. 00754_ R-06 Scavenger collects Lgt. Assault Rifle. 00756_ Acquired 3 matter. 00760_ Acquired 44 matter. 00760_ R-06 Scavenger collects Lgt. Ion Engine. 00762_ Acquired 40 matter. 00775_ G-34 Mercenary destroyed. 00784_ R-06 Scavenger collects Heat Sink. 00785_ Acquired Prototype Engine. 00786_ R-06 Scavenger collects Sml. Laser. 00786_ Identified Hvy. Ion Engine. 00786_ Malfunction: Meltdown. 00786_ Aluminum Leg damaged (-14). 00786_ Assault Rifle damaged (-5). 00786_ Shield Generator damaged (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? #??????????? | | ??????????????????????????????????? #??????????? | | ???????????????????????############ #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# """"" % #??????????? | | ???????????????????????# """"""""" %a# ?????????? | | ???????????????????????# """ "" + ?????????? | | ???????????????????????# % #??????????? | | ????????????????######## % #??????????? | | ????????? m%%%! @ #??????????? | | ????????????????######## r #??????????? | | ???????????????????????# % u #######????? | | ???????????????????????######## r %^ ?? | | ??????????????????????????????# ^ ######?????? | | ??????????????????????????????# % #??????????? | | ??????????????????????????????# / #####??????????? | | ??????????????????????????????# %*#??????????????? | | ??????????????????????????????# = #??????????????? | | ??????????????????????????????# #??????????????? | | ?????????????????????????????## #??????????????? | | ?????????????????????????????## #??????????????? | | ???????????????????????######## #??????????????? | | ???????????????????????# # ########???????? | | ???????????????????????# """ # #] #???????? | | ???????????????????????# Y" # # ! !#???????? | | ???????????????????????# """[# # #???????? | | ???????????????????????# * / + """ #???????? | | ???????????????????????# # # """ !#???????? | | ?????????????????????########## # """ #???????? | | ?????????????????????# # ########???????? | | ?????????????????????# # #??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????# + #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessAlertSubcomponent Manual? 0 Play Time 00:08:00 Cumulative 34.5 hours Start 2024.01.17 @ 01:32:34 End 2024.01.18 @ 05:14:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c350a5a8-5eb2-4f1d-bf49-7e3a92f8c4e9