Cogmind - Beta 16 --- EXPLORER MODE // 2026.01.06 @ 09:54:46 Player: K.K.Y. Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (889) 889 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1813) 1813 TOTAL SCORE: 4022 Bonus ------- Delivered SUBCON Basin 2000 Friendly Fire -187 Cogmind --------- Core Integrity 0/250 Matter 265/300 Energy 59/100 System Corruption 0% Temperature Cool (41) Movement Walking (130) Location -7/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Cargo Legs > --- UTILITY (3+2) ---- Improved Heat Sink Light Humpback (+) Structural Scanner Makeshift Light Armor Plating (+) > --- WEAPON (2) ------- Field Laser High-powered Shotgun > --- INVENTORY (25) --- Advanced Treads Particle Charger Actuator Array Makeshift Hacking Suite Makeshift Hacking Suite Tech Extrapolator Improved Trap Extractor (0/6) Shock Rifle Minigun Gauss Cannon Multitool Katana Makeshift Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Cargo Legs > --- UTILITY ---------- Improved Heat Sink Light Humpback Structural Scanner Makeshift Light Armor Plating > --- WEAPON ----------- Field Laser High-powered Shotgun > --- INVENTORY -------- Particle Charger Actuator Array Makeshift Hacking Suite Makeshift Hacking Suite Improved Trap Extractor Shock Rifle Minigun Multitool Katana Makeshift Axe SUBCON Basin [Rating: 58] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Light Treads Treads Light Treads Leg Cargo Legs Utility Structural Scanner Device Structural Scanner Storage Huge Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Special Weapon Mining Laser Build | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Slots Evolved 1 | . 1 . . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . 1 . . . Weapon . | . . . . . Parts Attached 28 | 6 7 2 13 . Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 1 . 3 . Treads 5 | 2 1 . 2 . Leg 1 | . . . 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 3 1 5 . Device 3 | 1 1 . 1 . Storage 3 | . . 1 2 . Processor . | . . . . . Hackware . | . . . . . Protection 5 | 1 2 . 2 . Artifact . | . . . . . Weapon 9 | 1 3 . 5 . Energy Gun 7 | 1 3 . 3 . Energy Cannon . | . . . . . Ballistic Gun 1 | . . . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . . . 3 1 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 1 | . . . 1 . Weapon . | . . . . . Highest Loss Streak 1 | . . . 1 1 To Critical Strikes . | . . . . . Average Backups 17 | 1 4 13 21 10 Power . | . . . . . Propulsion . | . . . . . Utility 8 | . 1 6 9 5 Weapon 7 | . 2 6 8 4 Tool/Special . | . . . . . Unused Backups 21 | . 1 . 7 13 Power 1 | . . . 1 . Propulsion 2 | . . . 1 1 Utility 10 | . 1 . 3 6 Weapon 5 | . . . . 5 Tool/Special 3 | . . . 2 1 Average Slot Usage (%) 92 | . 95 100 91 79 Engine 11 | . 11 12 11 9 Treads 16 | . 24 25 16 . Leg 2 | . . . 3 10 Device 20 | . 24 25 19 20 Storage 9 | . . 10 11 10 Protection 6 | . 11 1 5 10 Energy Gun 18 | . 22 25 17 10 Ballistic Gun 1 | . . . . 10 Special Weapon 3 | . . . 5 . Peak Build Rating 58 | 6 8 15 58 58 Average Rating 23 | 4 7 14 24 50 On Entrance 17 | . 6 8 15 58 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 100 | 8 14 55 100 61 Greatest Support 55 | 40 40 40 55 55 Greatest Overweight (x) 4 | . . 1 4 1 Average Overweight (x) 1 | . . . 1 1 Largest Inventory Capacity 25 | 5 5 20 25 25 Average Capacity 21 | 5 5 18 24 25 Most Carried 25 | 5 5 15 25 25 Average Carried 19 | 1 4 13 23 19 Final Capacity 25 | 5 5 20 25 25 Final Carried 25 | 2 5 15 25 13 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Subcaves Hacker-Mutant | -7/Recycling Resources | -11 -10 -10 -10 -7 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 670 | 260 180 40 190 . Remotely . | . . . . . Salvage Created 1389 | 115 413 160 636 65 Parts 67 | 5 24 10 28 . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 2 | 1 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 22 | . 7 2 12 1 Guns 22 | . 7 2 12 1 Classes Destroyed 12 | 2 6 . 4 . Worker 2 | . 2 . . . Builder 1 | . 1 . . . Tunneler 1 | 1 . . . . Hauler 2 | . 2 . . . Recycler 2 | 1 . 1 . . Turret 2 | . . . 2 . Watcher 3 | . 3 . . . Swarmer 5 | . 3 2 . . Grunt 4 | . 4 . . . Sentry 2 | . . . 1 1 Artisan 1 | . . . 1 . Subdweller 11 | . . . 11 . Thug 1 | . . 1 . . Best Kill Streak 2 | 2 2 2 2 1 Combat Bots Only 2 | . 2 2 2 1 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 264 | . 34 11 134 85 Missed 91 | . 8 6 53 24 Hits 173 | . 26 5 81 61 Melee 3 | . . . . 3 Projectile 170 | . 26 5 81 58 Critical Strikes 1 | . . . . 1 Damage Taken 1465 | . 197 45 837 386 Core 268 | . 9 7 167 85 Absorbed by Shields . | . . . . . Redirected to Shielding 2 | . 2 . . . Ignored by Resistances 898 | . 125 32 488 253 Core Remaining (%) 100 | 100 . . . . Volleys Fired 171 | 14 42 8 97 10 Largest 2 | 1 2 2 2 2 Hottest 150 | 40 100 100 150 88 Shots Fired 302 | 14 76 16 176 20 Gun 268 | 14 76 16 142 20 Cannon . | . . . . . Launcher . | . . . . . Special 34 | . . . 34 . Kinetic 10 | . . . . 10 Thermal 292 | 14 76 16 176 10 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 30 | 9 19 16 30 23 Robot Miss Streak 2 | 1 2 1 2 1 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 202 | 13 59 13 98 19 Core Hits 70 | 3 22 8 31 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 12 | . 4 . 8 . Burn 12 | . 4 . 8 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2693 | 144 762 161 1263 363 Guns 2645 | 144 762 161 1215 363 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 211 | . . . . 211 Thermal 2482 | 144 762 161 1263 152 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 436 | . 436 240 90 57 Average Temperature 95 | . 131 93 28 37 Received Heat Transfer 633 | . 138 . 375 120 Effects 2 | . 1 1 . . Energy Bleed 1 | . . 1 . . Matter Decay 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles . | . . . . . Parts Melted 14 | . 6 . 8 . Heat Transferred 7778 | 325 2543 481 4096 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 55 | 5 55 35 . 20 Initial . | . . . . . Average 2 | 1 5 1 . . Influence Increases 459 | 10 239 55 135 20 Destroy 0b10 Robot/C 260 | . 140 40 60 20 Destroy 0b10 Robot/NC 55 | 10 40 5 . . Destroy Leader 60 | . 50 10 . . Successful Hack 9 | . 9 . . . Lose Combat Pursuer 75 | . . . 75 . Influence Decreases 459 | 10 239 55 135 20 Time Decay 459 | 10 239 55 135 20 Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 37 | . 15 2 16 4 Peak Tracking Total 4 | . 4 2 2 3 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 5 | . 3 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -7 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 9 | . 4 1 4 . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 14 1 8 . Successful 16 | . 7 1 8 . Failed 7 | . 7 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 14 | . 14 . . . Terminals 14 | . 14 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 4 1 8 . Record 5 | . . . 5 . Prototype ID Bank 4 | . 4 . . . Open Door 2 | . . 1 1 . Proto ID Catalog 1 | . . . 1 . Release Object 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 3 . . . Terminals 3 | . 3 . . . Botnet 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 3 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -7 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 10628 | 93 1293 1196 7138 908 Sensors 6851 | 93 1293 1196 4269 . Structural 10445 | . 1203 1196 7138 908 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -7 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 10648 | 113 1293 1196 7138 908 Spaces Moved 3783 | 60 716 493 2089 425 Core 22 | 22 . . . . Treads 2296 | 38 716 493 1049 . Legs 1465 | . . . 1040 425 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 200 200 Average Speed 231 | 119 160 232 265 200 Slowest Speed 560 | 160 160 240 560 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 74 | 6 98 99 97 73 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched 7 | . . 1 6 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Total 5300 | 87 788 529 3431 465 Wait 1232 | . 2 14 1190 26 Move 3779 | 59 715 492 2088 425 Hop . | . . . . . Pick Up 47 | 8 10 11 15 3 Fast Attach 6 | . 5 . 1 . Attach 17 | 6 4 1 6 . Detach 4 | . . . 4 . Swap 19 | . 5 1 13 . Drop 25 | . 5 2 17 1 Fire 171 | 14 42 8 97 10 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -7/Recycling (discovered 2 exits: *Fac / Scr) History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 114 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Evolved 1 slot: Utility x1 295 | -10/Materials | Identified exit to Mines 295 | -10/Materials | Discovered exit to Mines (range 10) 301 | -10/Materials | Build established: Hacker-Mutant 413 | -10/Materials | Identified exit to Materials 413 | -10/Materials | Discovered exit to Materials (range 7) 541 | -10/Materials | Discovered exit to Materials (range 7) 671 | -10/Materials | Identified exit to Subcaves 671 | -10/Materials | Discovered exit to Subcaves (range 16) 676 | -10/Materials | Discovered exit to Mines (range 15) 826 | -10/Materials | Discovered exit to Materials (range 16) 1407 | -10/Materials | Entered Mines 1471 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1781 | -10/Mines | Discovered exit to Materials (range 12) 1961 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1961 | -10/Mines | Identified exit to Exiles 1961 | -10/Mines | Discovered exit to Exiles (range 5) 2338 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2355 | -10/Mines | Discovered exit to Materials (range 5) 2591 | -10/Mines | Discovered exit to Subcaves (range 6) 2603 | -10/Mines | Entered Subcaves 2604 | -10/Subcaves | Approached by a straggling Scientist 2635 | -10/Subcaves | Learned location of Zion (-7) 2637 | -10/Subcaves | Learned Materials security intel 3184 | -10/Subcaves | Disturbed a concealed Subdweller 3394 | -10/Subcaves | Identified exit to Materials 3394 | -10/Subcaves | Discovered exit to Materials (range 7) 3768 | -10/Subcaves | Identified exit to Recycling 3768 | -10/Subcaves | Discovered exit to Recycling (range 14) 4029 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 6101 | -10/Subcaves | Shifting Twisted Machinery released Flamer 6903 | -10/Subcaves | Core integrity fell below 50% 7506 | -10/Subcaves | Visited 4L-MR0's lab 7556 | -10/Subcaves | Found Cargo Legs 7558 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 7829 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hacking Suite 8103 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 8138 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 8561 | -10/Subcaves | Discovered exit to Materials (range 3) 8573 | -10/Subcaves | Visited Clippyterm 8579 | -10/Subcaves | Learned location of Deep Caves (-7) 8579 | -10/Subcaves | Learned 40 Factory zone layouts 9238 | -10/Subcaves | Found SUBCON Basin 9741 | -10/Subcaves | Entered Recycling 10013 | -7/Recycling | Identified exit to Factory 10013 | -7/Recycling | Discovered exit to Factory (range 7) 10216 | -7/Recycling | Scanned before Scraplab entrance 10238 | -7/Recycling | Identified exit to Scraptown 10238 | -7/Recycling | Discovered exit to Scraptown (range 11) 10244 | -7/Recycling | Entered Scraplab 10635 | -7/Recycling | Core integrity fell below 20% 10649 | -7/Recycling | Destroyed by L-41 Fighter with Axe Last Messages --------------- think." 30-45G(c): This Engine can construct the most amazing pieces of technology. I'll admit some aren't so great, but the ones that work... really work! 10274_ Acquired Tech Extrapolator. 10281_ AU-JZI(c) is busy at their terminal. 10287_ 30-45G(c) is busy at their terminal. 10299_ The wall retracts into the floor. 10303_ The floor rises up to form a wall. 10375_ Acquired Adv. Treads. 10386_ Acquired Gauss Cannon. 10582_ Y-54 Guardian springs to life. 10584_ Y-54 Guardian destroyed. 10627_ Y-54 Guardian springs to life. 10634_ Lgt. Angular Momentum Engine destroyed. 10634_ Penetrated by Slug. 10644_ Y-54 Guardian heat damages Imp. Light Armor Plating. 10645_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????? ## ####### | | ??????????## #######+## | | ??????????## + + | | ????????? ## #### """ # | | ????????? ## ! ## """ # | | ????????? #% !## """ # | | ????????? ## !!## # | | ????????? ## #### # | | ??????????## #### " " # | | ??????????## [[## "Y" # | | ??????????## [## """ # | | ??????????## [[########### | | ??????????## #### ###"""####### | | ??????????## #### ###"Y"####### | | ???[ ?????## #### | | ??? ????## #### ####### | | ???? ???## #### ####### | | ????? ! ? ## #### ##????? | | ?????? ## #######+##### ##????# | | ???????! # #### ## ##????# | | ???????? # #### ## ##????# | | ?????????!+ #### """ ##### ##????? | | ????????? #h #### """ ##### ##????? | | ????????? # #### """ ##?## ##????? | | ????????? ## l##### ##??#+##????? | | ????????? ## @##### "" ##?? ????? | | ??????????## Y#### "" ##??????????? | | ??????????## ##### T" ##??????????? | | ??????????## ##### "" ##??????????? | | ??????????## ##?## "" ##??????????? | | ??????????## ##?## ##??????????? | | ??????????## ##?##########??????????? | | ??????????## ##?##########????????? # | | ??????????## ##????????????????????## | | ??????????## ???????????????????? | | ??????????## ?????????????????????? | | ??????????## ????????????????????? | | ??????????###+##??????????????????????? | | ??????????# ??????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 250 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketZioniteSpear Manual? 0 Play Time 00:27:00 Cumulative 251.5 hours Start 2026.01.06 @ 09:29:53 End 2026.01.06 @ 09:54:46 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 394 Rogue 0 Adventurer 0 Explorer 394 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 69 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0dbef253-df1a-4525-93e4-f5f97ead08d0