Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.10 @ 12:48:10 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (69) 345 Value Destroyed (3893) 3893 Prototype IDs (285) 5700 Alien Tech Used (12) 2400 Bonus (52579) 52579 TOTAL SCORE: 72817 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 2264 Follower Combat Kills 96 Entered DSFs 1000 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Win Speed 419 Cogmind --------- Core Integrity 837/1600 Matter 260/300 Energy 338/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Targeting Computer Experimental Core Analyzer Advanced Phase Shifter > --- WEAPON (3) ------- Sigix Sheargun Core Cannon > --- INVENTORY (5) ---- Experimental Targeting Computer Advanced Weapon Cycler AEGIS Remote Shield Sigix Sheargun Sigix Sheargun Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Core Analyzer Advanced Phase Shifter AEGIS Remote Shield > --- WEAPON ----------- Sigix Sheargun Core Cannon > --- INVENTORY -------- Experimental Targeting Computer Advanced Weapon Cycler Transdimensional Reconstructor Sigix Sheargun Sigix Sheargun [Rating: 242] Favorites ----------- Power Micro Antimatter Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Sigix Exoskeleton Flight Unit Improved Flight Unit Utility Improved Propulsion Shielding Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Improved Propulsion Shielding Artifact Spacefold Activator Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Core Cannon Ballistic Gun Assault Rifle Ballistic Cannon Perforator Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . 2 2 . 2 2 . 2 . . 2 . . Power 1 | . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . 2 1 . . . . . 1 1 . 1 . . . . . Utility 10 | . . . 1 2 . 2 2 . . 1 . 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . 1 . . Parts Attached 145 | 1 4 6 7 6 3 8 . 2 6 5 18 7 5 28 10 28 1 Power 17 | . . . . 1 . 1 . . 1 2 4 . 2 3 1 2 . Engine . | . . . . . . . . . . . . . . . . . . Core 6 | . . . . 1 . 1 . . 1 2 1 . . . . . . Reactor 11 | . . . . . . . . . . . 3 . 2 3 1 2 . Propulsion 23 | . 2 4 6 3 1 1 . . 1 2 2 1 . . . . . Treads 11 | . 2 3 6 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 12 | . . 1 . 3 1 1 . . 1 2 2 1 . . . . . Utility 60 | . . . 1 1 1 4 . 2 3 1 4 6 2 12 7 16 . Device 31 | . . . . . . 1 . 1 2 . 3 4 1 4 5 10 . Storage 2 | . . . . . . . . . . . . 1 . 1 . . . Processor 7 | . . . . . . 2 . . . . . . . 2 . 3 . Hackware 6 | . . . 1 . . 1 . 1 1 . . . 1 . 1 . . Protection 7 | . . . . 1 1 . . . . 1 1 1 . 1 . 1 . Artifact 7 | . . . . . . . . . . . . . . 4 1 2 . Weapon 45 | 1 2 2 . 1 1 2 . . 1 . 8 . 1 13 2 10 1 Energy Gun 11 | . . . . . . . . . . . . . . 3 1 7 . Energy Cannon 4 | . . . . . . . . . . . 1 . . . 1 1 1 Ballistic Gun 12 | 1 2 2 . . . . . . . . 1 . . 4 . 2 . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . . . Launcher 5 | . . . . . . 1 . . 1 . 3 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . 1 1 1 . . . . 2 . . . . . . Slashing Weapon 7 | . . . . . . . . . . . . . 1 6 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 . . . 1 . . . 1 5 . 4 2 . 2 . Parts Lost 5 | . . 2 . . . . . . . . . 3 . . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . . 3 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . 1 . . . . . . . . . 2 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 57 62 63 53 76 92 88 89 90 91 94 87 85 87 75 80 78 Core 1 | . . . . 2 7 6 5 5 6 9 2 . . . . . . Reactor 6 | . . . . . . . . . . . 6 8 8 8 9 9 9 Treads 3 | . 12 38 27 . . . . . . . . . . . . . . Leg 4 | . 15 . . . . . . . . . . . . 1 9 9 9 Flight 14 | . . 1 9 25 30 33 29 29 26 28 28 28 30 24 . . . Device 13 | . . . . . . 5 5 5 11 14 13 12 17 18 12 20 18 Storage 2 | . . . . . . . . . . . . 3 4 5 9 2 . Processor 7 | . . . . . . 10 11 11 10 9 9 8 8 6 . 12 18 Hackware 5 | . . . 9 7 7 9 11 12 13 9 9 7 7 5 8 . . Protection 4 | . . . . 2 15 13 11 11 10 10 14 11 4 3 . . . Energy Gun 9 | . 1 . . . . . . . . . . . . 3 17 25 22 Ballistic Gun 4 | . 26 22 18 7 7 6 5 5 2 . . . . . 9 1 . Impact Weapon 1 | . . . . 7 7 5 5 5 5 4 3 4 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 71 | 3 3 3 3 17 19 20 20 22 31 35 39 44 46 53 70 71 54 Greatest Support 80 | 3 20 20 3 20 20 26 25 25 33 43 41 48 48 80 80 80 80 Greatest Overweight (x) 1 | . . . . . 1 . . 1 . 1 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 5 Average Capacity 7 | 6 5 5 5 5 5 5 5 5 5 5 5 8 10 9 10 6 5 Most Carried 10 | 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 5 Average Carried 6 | 3 4 4 5 3 3 4 4 4 4 4 4 6 9 9 9 6 4 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 5 5 Final Carried 10 | 3 4 5 5 3 4 5 5 5 5 5 5 9 10 10 10 5 5 Class Distribution -------------------- 38% | Alien-Sigix 17% | Hacker-Ninja 13% | Hacker-Scout 13% | Mutant 8% | Hacker-Sprinter 5% | Alien-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/DSF Hacker-Sprinter | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 2335 | 210 111 71 135 . . 199 . . 121 91 180 85 45 454 103 530 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5742 | . 176 192 81 . . 117 . . 162 247 200 338 171 852 431 2564 211 Parts 212 | . 6 7 3 . . 6 . . 4 3 1 10 6 34 18 108 6 Haulers Intercepted 5 | . 1 1 2 . . 1 . . . . . . . . . . . Recyclers Shooed 6 | . 1 1 1 . . . . . . . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 37 | . 3 1 . . . 3 . . . 1 . . . 5 7 16 1 Melee 1 | . . . . . . . . . . 1 . . . . . . . Guns 32 | . 3 1 . . . . . . . . . . . 5 7 16 . Cannons 1 | . . . . . . . . . . . . . . . . . 1 AOE 3 | . . . . . . 3 . . . . . . . . . . . Classes Destroyed 14 | . 3 1 . . . . . . 4 1 . . . 2 1 2 . Worker 2 | . . . . . . . . . 1 . . . . . . 1 . Builder 2 | . . . . . . . . . 1 . . . 1 . . . . Hauler 5 | . 1 1 2 . . 1 . . . . . . . . . . . Recycler 13 | . 1 1 . . . . . . . 2 1 2 1 3 . 2 . Operator 3 | . . . . . . . . . 1 . 1 . . . . 1 . Drone 1 | . . . . . . . . . . 1 . . . . . . . Watcher 8 | . . . . . . . . . 3 . 1 2 1 . . 1 . Swarmer 9 | . 3 . . . . 3 . . . . . . . . 3 . . Grunt 7 | . . 1 . . . . . . . . . . . . 2 4 . Duelist 1 | . . . . . . . . . . . . . . . . 1 . Sentry 1 | . . . . . . . . . . . . . . 1 . . . Hunter 4 | . . . . . . . . . . . . . . . 2 2 . Programmer 3 | . . . . . . . . . . . . . . . . 3 . M Guard 2 | . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . 2 . Executioner 4 | . . . . . . . . . . . . . . 4 . . . Best Kill Streak 7 | . 3 3 1 . . 3 . . 2 2 1 4 1 2 7 4 1 Combat Bots Only 7 | . 3 1 . . . 3 . . . 1 . . . 2 7 3 1 Max Kills in Single Turn 2 | . 1 1 1 . . 2 . . 1 1 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 4334 | . 183 818 45 . . 84 . 103 . 22 273 619 . 668 264 1127 128 Core 1195 | . 19 129 . . . 14 . 28 . . 16 116 . 328 112 394 39 Absorbed by Shields 1603 | . . . . . . . . . . . . . . 304 198 984 117 Redirected to Shielding 185 | . . . . . . . . 8 . . 71 106 . . . . . Regen/Repaired (Parts) 331 | . . . . . . . . . . . . . . 331 . . . Core Remaining (%) 88 | 100 92 67 100 . 100 98 . 97 100 . 98 . . 66 . . 52 Volleys Fired 221 | . 17 10 15 . . 3 . . . . . . . 40 29 106 1 Largest 3 | . 2 2 2 . . 1 . . . . . . . 2 3 3 1 Hottest 300 | . 40 40 40 . . 33 . . . . . . . 200 300 300 300 Shots Fired 411 | . 35 20 28 . . 3 . . . . . . . 51 34 239 1 Gun 405 | . 35 20 28 . . . . . . . . . . 51 33 238 . Cannon 3 | . . . . . . . . . . . . . . . 1 1 1 Launcher 3 | . . . . . . 3 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 137 | . 35 20 28 . . . . . . . . . . 14 8 32 . Thermal 18 | . . . . . . . . . . . . . . 15 1 1 1 Explosive 3 | . . . . . . 3 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Slashing 253 | . . . . . . . . . . . . . . 22 25 206 . Robot Hit Streak 23 | . 12 13 7 . . . . . . . . . . 19 8 22 23 Robot Miss Streak 5 | . 2 1 4 . . . . . . . . . . 1 3 5 . Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 . Secondary Targets 2 | . . . . . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 300 | . 27 17 18 . . 1 . . 6 3 3 4 3 28 13 176 1 Core Hits 123 | . 8 5 3 . . 5 . . 1 1 . 3 . 8 12 76 1 Critical Kills 15 | . . . . . . . . . . . . . . 3 5 7 . Critical Parts Destroyed 25 | . . 1 . . . . . . 1 1 . . . 4 6 12 . Critical Strikes 46 | . . 1 . . . . . . 1 1 . . . 7 11 25 . Destroy 40 | . . 1 . . . . . . . . . . . 7 11 21 . Smash 2 | . . . . . . . . . 1 1 . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . 4 . Melee Attacks 110 | . . . . . 3 3 2 . 14 10 13 21 15 29 . . . Impact 67 | . . . . . 3 3 2 . 14 10 13 21 1 . . . . Slashing 43 | . . . . . . . . . . . . . 14 29 . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . . 1 . . 4 3 2 3 3 3 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 15935 | . 291 185 174 . . 427 . . 641 317 251 342 430 2004 529 9944 400 Guns 12336 | . 279 184 172 . . . . . . . . . . 1279 514 9908 . Cannons 400 | . . . . . . . . . . . . . . . . . 400 Explosions 292 | . . . . . . 292 . . . . . . . . . . . Melee 2789 | . . . . . . 135 . . 641 317 251 342 430 673 . . . Ramming 118 | . 12 1 2 . . . . . . . . . . 52 15 36 . Kinetic 1144 | . 279 184 172 . . . . . . . . . . 49 144 316 . Thermal 400 | . . . . . . . . . . . . . . . . . 400 Explosive 292 | . . . . . . 292 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 1686 | . . . . . . 135 . . 641 317 251 342 . . . . . Slashing 12295 | . . . . . . . . . . . . . 430 1903 370 9592 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . 1 . 2 . . . . . . . 2 . . 1 . 4 . Average Corruption 2 | . 1 . 1 . . . . . . . 1 . . 1 . 3 . Corruption Purged 4 | . . . . . . . . . . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 12 | . 2 . . . . . . . . . . . . 1 . 9 . Message Errors 1 | . . . . . . . . . . . . . . . . 1 . Matter Fused 4 | . 1 . . . . . . . . . . . . . . 3 . Energy Discharges 2 | . . . . . . . . . . . . . . . . 2 . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 . . . Misfires 2 | . 1 . . . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1586 | . . . . . . 118 . . 442 214 117 73 265 357 . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 53 | . . . . . . 53 . . . . . . . . . . . Melee 1533 | . . . . . . 65 . . 442 214 117 73 265 357 . . . Knockbacks 4 | . . . . . . . . . 1 1 1 . . . . 1 . Impact 4 | . . . . . . . . . 1 1 1 . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 4 | . . 1 3 . . . . . . . . . . . . . . Targets Rammed 11 | . 2 1 4 . . . . . . . . . . 2 1 1 . Kicked 6 | . 2 . . . . . . . . . . . . 2 1 1 . Crushed 1 | . . . 1 . . . . . . . . . . . . . . Highest Temperature 195 | . . 5 . . . . . . . . 96 17 . 112 76 195 . Average Temperature 66 | . . 5 . . . . . . . . 58 6 . 53 38 75 . Received Heat Transfer 755 | . 75 435 . . . . . 48 . . 24 72 . 21 24 56 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 25 | . . . . . . 1 . . 9 2 10 3 . . . . . Impact Corruptions 22 | . . . . . . 1 . . 10 6 4 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1881 | . 157 253 227 102 76 315 158 112 286 268 348 499 401 1710 1881 1611 . Initial 1203 | . . 66 102 102 74 39 154 112 58 150 110 195 234 112 1100 1203 . Average 523 | . 106 155 154 102 75 165 157 112 164 182 198 336 318 504 1369 1381 . Maximum Alert Level 5 | . . 1 1 . . 1 . . 1 1 1 2 2 5 5 5 . Low Security (%) 30 | 100 100 73 87 100 100 48 100 100 69 91 66 4 . 16 . . . Level 1 23 | . . 26 12 . . 51 . . 30 8 33 68 74 39 . . . Level 2 7 | . . . . . . . . . . . . 27 25 30 . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 19 | . . . . . . . . . . . . . . . 60 50 . Level 5 13 | . . . . . . . . . . . . . . . . 49 . High Security . | . . . . . . . . . . . . . . . . . . Max Security 5 | . . . . . . . . . . . . . . 12 39 . . Squads Dispatched 45 | . 1 2 1 . . 3 . 1 . 2 2 2 2 10 17 2 . Investigation 5 | . . 1 . . . 2 . . . 1 . 1 . . . . . Extermination 3 | . . . . . . . . . . . 1 . 1 . . 1 . Reinforcement 15 | . 1 1 1 . . 1 . 1 . 1 1 1 1 3 3 . . Assault 22 | . . . . . . . . . . . . . . 7 14 1 . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . 1 . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 26 | . . 2 . . . . . . . 1 . 1 . 2 . 20 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 238 | . 10 18 6 . 1 20 . 3 8 6 15 20 2 40 50 29 10 Peak Tracking Total 33 | . 4 12 4 . 1 7 . 3 4 4 9 8 3 16 33 10 9 Tactical Retreats 28 | . 2 1 1 . . 4 . . . 1 1 5 1 6 4 2 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 6 | . 1 1 2 . . 2 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 29 | . . . . . . . . . 3 . 6 . 6 8 2 4 . Max in Single Turn 2 | . . . . . . . . . 1 . 1 . 1 1 2 1 . Garrison Access 4 | . . . . . . . . . . 1 1 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 45 | . 1 2 1 1 . 3 1 . 3 8 4 7 2 7 3 2 . Terminals 37 | . 1 2 1 1 . 2 1 . 3 6 2 5 2 6 3 2 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 1 1 . . . . . . Garrison Access 6 | . . . . . . 1 . . . 1 1 2 . 1 . . . Total Hacks 109 | . 4 4 1 2 . 7 1 . 7 23 13 19 2 18 4 4 . Successful 43 | . . . 1 1 . . 1 . 5 16 5 7 . 5 1 1 . Failed 66 | . 4 4 . 1 . 7 . . 2 7 8 12 2 13 3 3 . Catastrophic 18 | . 1 2 . . . 2 . . 1 . 1 3 1 5 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 47 | . 4 4 1 . . 2 . . 4 11 6 3 2 6 2 2 . Terminals 92 | . 4 4 1 2 . 5 1 . 7 20 6 16 2 16 4 4 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . 1 6 . . . . . . Garrison Access 10 | . . . . . . 2 . . . 2 1 3 . 2 . . . Terminal Hacks 25 | . . . 1 1 . . 1 . 4 10 . 4 . 3 . 1 . Prototype ID Bank 2 | . . . . . . . . . 1 1 . . . . . . . Open Door 2 | . . . . . . . . . . . . . . 1 . 1 . Open DSF 2 | . . . . 1 . . 1 . . . . . . . . . . Level Access Points 2 | . . . . . . . . . 1 . . 1 . . . . . Branch Access Points 3 | . . . . . . . . . 1 1 . 1 . . . . . Machine Index 1 | . . . . . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . . . . Locate Traps 5 | . . . . . . . . . 1 1 . 1 . 2 . . . Patrol Status 2 | . . . . . . . . . . 2 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . . . . 2 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . 1 2 . . . . . . Insert Component 3 | . . . . . . . . . . 1 2 . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 1 1 . . . . . Seal Access 3 | . . . . . . . . . . 1 1 1 . . . . . Unauthorized Hacks 12 | . . . . . . . . . 1 4 2 2 . 2 1 . . Terminals 12 | . . . . . . . . . 1 4 2 2 . 2 1 . . Track 3 | . . . . . . . . . . 1 1 . . 1 . . . Assimilate 2 | . . . . . . . . . . 2 . . . . . . . Botnet 7 | . . . . . . . . . 1 1 1 2 . 1 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 1 2 . . . 3 . . 3 6 2 6 2 6 3 2 . Full Trace Events 4 | . . 1 . . . 1 . . . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . 1 . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Ac0 Total Allies 81 | . . . . . . . . . . 2 . . . . 57 22 . Largest Group 12 | . . . . . . . . . . 1 1 . . . 12 8 . Highest-Rated Group 173 | . . . . . . . . . . 26 10 . . . 173 114 . Highest-Rated Ally 26 | . . . . . . . . . . 26 10 . . . 15 15 . Total Orders 2 | . . . . . . . . . . 2 . . . . . . . STAY 1 | . . . . . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . . . . Ally Attacks 152 | . . . . . . . . . . . . . . . 146 6 . Total Damage 2554 | . . . . . . . . . . . . . . . 2503 51 . Kills 8 | . . . . . . . . . . . . . . . 8 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 5535 | 6 244 219 203 28 58 160 58 36 278 317 344 296 533 717 525 1471 42 Spaces Moved 9243 | 3 328 318 287 50 83 455 119 54 789 736 689 977 634 1374 960 1271 116 Core 925 | 3 327 308 287 . . . . . . . . . . . . . . Treads 9 | . 1 8 . . . . . . . . . . . . . . . Legs 2516 | . . . . . . . . . . . . . . 178 957 1265 116 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5770 | . . 2 . 50 83 455 119 54 789 736 689 977 634 1182 . . . Fastest Speed 19 | 50 50 50 50 31 31 27 27 27 27 19 23 20 20 20 30 30 30 Average Speed 28 | 50 50 53 50 33 48 27 27 32 27 27 23 20 20 21 30 30 30 Slowest Speed 160 | 50 160 160 50 37 104 31 27 100 27 96 95 23 20 30 30 30 30 Overloaded Moves 1 | . . . . . . . . . . 1 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . 1 . . . 3 . 1 1 12 4 8 . 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . 1 1 Spacefolds 8 | . . . . . . . . . . . . . . 5 1 2 . Exploration Rate (%) 36 | 2 51 38 33 1 84 17 5 57 24 26 62 41 60 78 38 32 11 Regions Visited 17 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . 1 . 1 1 . 1 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 96 | . . . . . 2 2 2 . 5 7 4 16 5 9 33 11 . Terrain Destroyed 201 | . . . . . 2 17 2 . 5 7 4 16 5 9 44 74 16 Melee 50 | . . . . . 2 2 2 . 5 7 4 16 5 7 . . . Projectile 133 | . . . . . . . . . . . . . . . 44 73 16 AOE 15 | . . . . . . 15 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Tes Res Qua Sec Acc Com Ac0 Total 11599 | 8 377 350 318 61 92 474 141 70 828 817 847 1026 1010 1685 1165 2209 121 Wait 1686 | . 16 4 2 . 2 2 19 15 11 75 101 19 340 174 160 746 . Move 9146 | 2 327 315 286 49 82 448 118 51 786 712 680 960 633 1359 957 1266 115 Hop 32 | . . 1 . . . 3 . 1 1 11 4 8 . 3 . . . Pick Up 66 | . 5 7 . 2 1 3 1 1 5 1 8 6 6 13 . 7 . Fast Attach 75 | . 2 2 4 1 2 5 . . 2 3 12 2 4 18 7 10 1 Attach 40 | . 1 1 . 4 . . . 2 2 1 . 5 2 12 1 9 . Detach 31 | . . . . . . . . . 1 . 1 4 2 11 3 7 2 Swap 40 | 1 1 3 3 1 1 3 . . 2 1 6 . 2 3 2 10 1 Drop 113 | 5 6 6 4 4 1 4 1 . 4 3 22 1 6 22 5 18 1 Fire 221 | . 17 10 15 . . 3 . . . . . . . 40 29 106 1 Melee 110 | . . . . . 3 3 2 . 14 10 13 21 15 29 . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 5 | . 2 . . . . . . . . . . . . 1 1 1 . Crush 5 | . . 1 4 . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 29 | . . . . . . . . . . . . . . . . 29 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/DSF -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 5 exits: *Acc x3 / *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 1) 7 | -11/Junkyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 3) 251 | -10/Materials | Entered another Materials area 251 | -9/Materials | Evolved 2 slots: Propulsion x2 335 | -9/Materials | Build established: Mutant 467 | -9/Materials | Discovered new exit (range 6) 470 | -9/Materials | Entered another Materials area 470 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 663 | -8/Materials | Discovered new exit (range 4) 673 | -8/Materials | Entered Factory 673 | -7/Factory | Evolved 2 slots: Utility x2 701 | -7/Factory | Identified exit to DSF 701 | -7/Factory | Entered DSF 736 | -7/DSF | Additional patrols routed to DSF 752 | -7/DSF | Discovered new exit (range 11) 759 | -7/DSF | Entered Factory 759 | -6/Factory | Evolved 2 slots: Utility x2 911 | -6/Factory | Discovered new exit (range 11) 918 | -6/Factory | Identified exit to Factory 919 | -6/Factory | Entered another Factory area 919 | -5/Factory | Evolved 2 slots: Utility x2 977 | -5/Factory | Identified exit to DSF 977 | -5/Factory | Entered DSF 993 | -5/DSF | Additional patrols routed to DSF 999 | -5/DSF | Discovered new exit (range 20) 1012 | -5/DSF | Identified exit to Factory 1013 | -5/DSF | Entered Factory 1013 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1040 | -4/Factory | Spotted B-86 Titan 1067 | -4/Factory | Identified exit to Upper Caves 1067 | -4/Factory | Identified exit to Armory 1067 | -4/Factory | Identified exit to Research 1073 | -4/Factory | Build established: Hacker-Sprinter 1137 | -4/Factory | Found Prototype Hackware 1291 | -4/Factory | Entered Research 1291 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1362 | -3/Research | Identified exit to Testing 1404 | -3/Research | Identified Exp. System Shield 1608 | -3/Research | Entered Testing 1608 | -3/Testing | Accompanied by 1 ally 1609 | -3/Testing | Spotted PD-3O5R57K28F 1648 | -3/Testing | Found Prototype Energy Cannon 1648 | -3/Testing | Identified Hpw. Disruptor Cannon 1794 | -3/Testing | Found Prototype Ballistic Cannon 1794 | -3/Testing | Identified Perforator 1866 | -3/Testing | Found Prototype Ballistic Gun 1867 | -3/Testing | Identified Hyp. Multirail 1910 | -3/Testing | Found Prototype Device 1910 | -3/Testing | Identified AEGIS Remote Shield 1921 | -3/Testing | Spotted Striker 1922 | -3/Testing | Spotted Striker 1929 | -3/Testing | Found Prototype Device 1932 | -3/Testing | Identified Exp. Thermal Defense Suite 1943 | -3/Testing | Discovered new exit (range 21) 1948 | -3/Testing | Identified exit to Research 1952 | -3/Testing | Entered Research 1952 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2064 | -2/Research | Spotted B-90 Cyclops 2108 | -2/Research | Spotted B-90 Cyclops 2120 | -2/Research | Discovered new exit (range 12) 2133 | -2/Research | Identified exit to Access 2177 | -2/Research | Identified exit to Quarantine 2180 | -2/Research | Spotted B-90 Cyclops 2202 | -2/Research | Search patrols dispatched 2248 | -2/Research | Entered Quarantine 2254 | -2/Quarantine | Found Alien Slashing Weapon 2254 | -2/Quarantine | Identified Sigix Broadsword 2288 | -2/Quarantine | Found Alien Artifact 2296 | -2/Quarantine | Found Alien Artifact 2296 | -2/Quarantine | Identified Subatomic Replicator 2316 | -2/Quarantine | Cryocooling Duct disabled 2331 | -2/Quarantine | Ambient heat levels rising (+20) 2331 | -2/Quarantine | Non-combat units ordered to evacuate 2334 | -2/Quarantine | Discovered exit to Access (range 11) 2339 | -2/Quarantine | Found Alien Artifact 2339 | -2/Quarantine | Identified Dimensional Node Initializer 2339 | -2/Quarantine | Initialized slip node 2343 | -2/Quarantine | Found Alien Artifact 2347 | -2/Quarantine | Found Alien Artifact 2387 | -2/Quarantine | Found Alien Energy Cannon 2437 | -2/Quarantine | Spotted Alpha 7 2465 | -2/Quarantine | Found Alien Artifact 2465 | -2/Quarantine | Identified Core Reset Matrix 2465 | -2/Quarantine | Identified Core Cannon 2465 | -2/Quarantine | Identified Transdimensional Reconstructor (x2) 2465 | -2/Quarantine | Used Core Reset Matrix 2469 | -2/Quarantine | Detected hypermatrix surge 2469 | -2/Quarantine | Sensed 11 artifacts in vicinity 2481 | -2/Quarantine | Spotted Fortress 2500 | -2/Quarantine | Discovered new exit (range 6) 2500 | -2/Quarantine | Identified exit to Section 7 2581 | -2/Quarantine | Build established: Hacker-Ninja 2781 | -2/Quarantine | Entered Section 7 2782 | -2/Section 7 | Sensed 22 artifacts in vicinity 2784 | -2/Section 7 | Spotted S7 Guard 2908 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 2910 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 3080 | -2/Section 7 | Spotted B-90 Cyclops 3120 | -2/Section 7 | Found Spacefold Activator 3158 | -2/Section 7 | Spotted Alpha 7 3158 | -2/Section 7 | Spotted Alpha 7 3162 | -2/Section 7 | Spotted B-99 Colossus 3177 | -2/Section 7 | Found LRC Boosters 3177 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 3180 | -2/Section 7 | Found LRC Boosters 3180 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 3195 | -2/Section 7 | Found Integrity Redistributor 3195 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-37) 3281 | -2/Section 7 | Search patrols dispatched 3346 | -2/Section 7 | Found Sigix Sheargun 3352 | -2/Section 7 | Spotted Striker 3352 | -2/Section 7 | Spotted Striker 3365 | -2/Section 7 | Spotted Executioner 3378 | -2/Section 7 | Integrated with Sigix Exoskeleton 3403 | -2/Section 7 | Spotted Executioner 3425 | -2/Section 7 | Destroyed Executioner 3433 | -2/Section 7 | Destroyed Executioner 3437 | -2/Section 7 | Found Prototype Processor 3437 | -2/Section 7 | Identified Exp. Core Analyzer 3443 | -2/Section 7 | Found Prototype Processor 3446 | -2/Section 7 | Found Exp. Core Analyzer 3467 | -2/Section 7 | Spotted Executioner 3467 | -2/Section 7 | Spotted Executioner 3469 | -2/Section 7 | Destroyed Executioner 3476 | -2/Section 7 | Destroyed Executioner 3489 | -2/Section 7 | Spotted S7 Guard 3491 | -2/Section 7 | Discovered exit to Access (range 17) 3498 | -2/Section 7 | Entered Access 3498 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 3503 | -1/Access | Emitted hypermatrix ping 3508 | -1/Access | Assembled emerged from beneath the floor 3667 | -1/Access | Build established: Alien-Sigix 3748 | -1/Access | First assault squad dispatched 3760 | -1/Access | Assembled emerged from beneath the floor 3844 | -1/Access | Assembled emerged from beneath the floor 3855 | -1/Access | Destroyed 7 combat bots 3952 | -1/Access | Assembled emerged from beneath the floor 3959 | -1/Access | Assembled emerged from beneath the floor 3973 | -1/Access | Spotted Executioner 3973 | -1/Access | Spotted Striker 3986 | -1/Access | Assembled emerged from beneath the floor 3994 | -1/Access | Assembled emerged from beneath the floor 4014 | -1/Access | Discovered new exit (range 16) 4015 | -1/Access | Assembled emerged from beneath the floor 4023 | -1/Access | Entered Command 4024 | -1/Command | Sensed 1 artifact in vicinity 4028 | -1/Command | Emitted hypermatrix ping 4033 | -1/Command | Assembled emerged from beneath the floor 4140 | -1/Command | Spotted Combat Programmer 4141 | -1/Command | Spotted Combat Programmer 4146 | -1/Command | Destroyed Combat Programmer 4154 | -1/Command | Destroyed Combat Programmer 4159 | -1/Command | Spotted M Guard 4192 | -1/Command | Spotted M Guard 4236 | -1/Command | Destroyed M Guard 4243 | -1/Command | Found Prototype Reactor 4243 | -1/Command | Identified Zero-point Reactor 4263 | -1/Command | Destroyed M Guard 4263 | -1/Command | All MAIN.C guards destroyed 4271 | -1/Command | Found Zero-point Reactor 4274 | -1/Command | Found Prototype Processor 4311 | -1/Command | First assault squad dispatched 4445 | -1/Command | Identified Exp. Targeting Computer (x2) 4463 | -1/Command | 0b10 Conduit disabled 4469 | -1/Command | Met MAIN.C 4542 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 4542 | -1/Command | Destroyed MAIN.C Shell 4543 | -1/Command | Spotted M Shell/Def 4545 | -1/Command | MAIN.C activated Command garrisons 4545 | -1/Command | Spotted M Shell/Atk 4546 | -1/Command | Spotted M Shell/Atk 4546 | -1/Command | Spotted M Shell/Atk 4546 | -1/Command | Spotted M Shell/Atk 4547 | -1/Command | Discovered new exit (range 17) 4555 | -1/Command | Found Exp. Core Analyzer 4572 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 4581 | -1/Command | Destroyed MAIN.C 4584 | -1/Command | Discovered new exit (range 34) 4584 | -1/Command | Discovered new exit (range 89) 4584 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 4589 | -1/Command | Found Exp. System Purifier 4605 | -1/Command | Spotted M Shell/Def 4664 | -1/Command | Spotted M Shell/Def 5419 | -1/Command | Assembled emerged from beneath the floor 5451 | -1/Command | Assembled emerged from beneath the floor 5489 | -1/Command | Warped through subspace to slip node 5489 | -1/Command | Discovered new exit (range 4) 5494 | -1/Command | Entered Access_0 5495 | -1/Access_0 | Sensed 4 artifacts in vicinity 5495 | -1/Access_0 | Met Architect 5530 | -1/Access_0 | Destroyed Architect 5531 | -1/Access_0 | Architect triggered a singularity event 5532 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 5532 | -1/Access_0 | Warped through subspace to slip node 5532 | -1/Access_0 | Discovered new exit (range 8) 5536 | *** | Escaped singularity! Last Messages --------------- 05529_ Quantum Shear penetrates Wall. 05529_ HV Slug penetrates Wall. 05529_ HV Slug penetrates Architect. 05529_ Architect suffers critical hit (Destroy). 05529_ Penetrated by HV Slug. 05530_ Beam penetrates Architect. 05530_ Architect: "If I can't win, no one wins!" 05530_ Architect destroyed. 05530_ Beam penetrates Wall. 05530_ Beam penetrates Earth. 05530_ HV Slug penetrates Wall. 05531_ A0_COM: Initiating irreversible singularity event. Goodbye. 05532_ A0_COM: 10. 05532_ Acquired data core, extracted unknown sensor trigger ID. 05532_ Warped through subspace, drawn to slip node. 05532_ EXIT=FOUND 05533_ A0_COM: 9. 05534_ A0_COM: 8. 05535_ A0_COM: 7. 05536_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 90 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Utility Shielding 66 Point Defense Rating 160 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Subatomic Replicator Dimensional Node Initializer Core Reset Matrix Supercharged Integrated Reactor Spacefold Activator LRC Boosters Integrity Redistributor Sigix Exoskeleton Sigix Sheargun Core Cannon Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothThrowingThrower Manual? 0 Play Time 01:35:42 Cumulative 887.8 hours Start 2023.03.10 @ 11:03:11 End 2023.03.10 @ 12:48:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 402 Rogue 401 Adventurer 1 Explorer 0 Win Type 6 Total 127 Types 32/12/19/4/2/1/52/3/2 Lore% 100 Gallery% 99 Achievement% 92 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b590dab-fc8a-466f-81dd-40f3fad1288b