Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.12 @ 00:45:04 Player: SoulightGravity Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (3201) 3201 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1432) 1432 TOTAL SCORE: 8348 Bonus ------- High Alert Combat Kills 1153 Aligned with FarCom 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/700 Matter 261/300 Energy 290/290 System Corruption 51% Temperature Cool (0) Movement Core (850) Ox16 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Trap Extractor > --- WEAPON (3) ------- Autogun Autogun > --- INVENTORY (12) --- Fission Core Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- Improved Cooling System Coolant Injector High-capacity Storage Unit Armor Integrity Analyzer Weapon Cycler Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon AWS/Gauss > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Reinforced Deuterium Engine Fission Core Improved Titanium Leg High-capacity Battery High-capacity Matter Pod Improved Trap Extractor Heavy Ion Cannon Plasma Cannon Flak Cannon Heavy Rocket Launcher [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Potential Leg Leg Potential Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Medium Reactive Plating Weapon AWS/Gauss Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun AWS/Gauss Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 4 | . . . 2 . . . 1 1 Weapon 1 | . . . . . . . 1 . Parts Attached 117 | 6 2 6 19 7 7 3 16 51 Power 8 | 1 . . 3 . . . 1 3 Engine 8 | 1 . . 3 . . . 1 3 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 . . 3 1 3 . . 4 Treads . | . . . . . . . . . Leg 13 | 2 . . 3 1 3 . . 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 34 | 1 2 5 7 2 1 . 3 13 Device 14 | . . . 3 2 . . 1 8 Storage 13 | 1 1 5 2 . 1 . . 3 Processor 4 | . 1 . 2 . . . 1 . Hackware . | . . . . . . . . . Protection 3 | . . . . . . . 1 2 Artifact . | . . . . . . . . . Weapon 62 | 2 . 1 6 4 3 3 12 31 Energy Gun 8 | 1 . 1 3 1 . . 1 1 Energy Cannon 22 | . . . . 1 . . 6 15 Ballistic Gun 9 | 1 . . . . 2 1 . 5 Ballistic Cannon 3 | . . . 2 . . . . 1 Launcher 18 | . . . 1 1 . 2 5 9 Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 3 . 1 . Parts Lost 32 | . . . 3 . . . . 29 Power 4 | . . . 1 . . . . 3 Propulsion 6 | . . . 2 . . . . 4 Utility 12 | . . . . . . . . 12 Weapon 10 | . . . . . . . . 10 Highest Loss Streak 7 | . . . 3 . . . . 7 Average Slot Usage (%) 85 | . 98 100 84 100 98 88 83 76 Engine 9 | . 14 14 10 11 11 11 9 6 Leg 17 | . 28 28 16 22 22 22 18 14 Device 16 | . . . 5 29 33 33 26 13 Storage 15 | . 20 28 23 11 11 11 9 14 Processor 2 | . 7 . 5 4 . . 2 2 Protection 2 | . . . . . . . . 5 Energy Gun 4 | . 14 14 8 12 9 . . . Energy Cannon 3 | . . . . 6 9 . 7 3 Ballistic Gun 8 | . 14 14 . . 1 10 9 10 Ballistic Cannon 1 | . . . 9 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 84 | 12 16 17 35 40 56 54 63 84 Greatest Support 80 | 20 20 20 26 28 60 60 60 80 Greatest Overweight (x) 8 | 1 . . 5 1 1 . 1 8 Average Overweight (x) . | . . . 1 1 . . . . Largest Inventory Capacity 12 | 6 6 6 12 10 12 12 12 12 Average Capacity 10 | 5 6 6 8 10 11 12 12 12 Most Carried 12 | 3 6 6 10 10 12 12 12 12 Average Carried 7 | 1 5 5 8 9 10 11 11 6 Final Capacity 12 | 6 6 6 10 10 12 12 12 12 Final Carried 12 | 2 6 6 9 10 12 11 11 1 Class Distribution -------------------- 54% | Mutant 23% | Tank 16% | Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 2337 | 216 . 309 457 10 . 129 349 867 Remotely . | . . . . . . . . . Salvage Created 3712 | . . 289 389 10 . 120 1583 1321 Parts 192 | . . 16 14 . . 15 74 73 Haulers Intercepted 3 | . . . . . . . 3 . Recyclers Shooed 6 | . . . 3 . . . 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 66 | . . 3 4 . . 8 23 28 Guns 40 | . . 3 1 . . 8 19 9 Cannons 15 | . . . 3 . . . 2 10 AOE 11 | . . . . . . . 2 9 Classes Destroyed 15 | . . 3 3 . . . 6 3 Worker 7 | . . . 1 1 . . 3 2 Builder 4 | . . . . . . . 3 1 Tunneler 2 | . . 1 . . . . . 1 Hauler 3 | . . . . . . . 3 . Recycler 13 | . . 3 4 . . . 3 3 Operator 1 | . . . 1 . . . . . Watcher 3 | . . . . . . . 3 . Swarmer 14 | . . 3 . . . 8 . 3 Grunt 32 | . . . 4 . . . 14 14 Brawler 4 | . . . . . . . 1 3 Duelist 1 | . . . . . . . . 1 Protector 3 | . . . . . . . . 3 Sentry 8 | . . . . . . . 7 1 Hunter 2 | . . . . . . . 1 1 Programmer 2 | . . . . . . . . 2 Best Kill Streak 13 | . . 3 4 1 . 4 13 6 Combat Bots Only 10 | . . 2 2 . . 4 10 5 Max Kills in Single Turn 3 | . . 1 1 1 . 3 2 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . 1 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 5916 | . 74 134 386 35 . 75 207 5005 Core 937 | . 74 34 47 15 . 9 . 758 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 . 56 . . . 82 100 . Volleys Fired 266 | . 6 81 50 11 . 1 33 84 Largest 3 | . 2 2 2 2 . 1 1 3 Hottest 174 | . 70 85 130 155 . 33 65 174 Shots Fired 532 | . 10 113 73 16 . 17 120 183 Gun 320 | . 10 113 24 9 . 16 87 61 Cannon 172 | . . . 47 5 . . 20 100 Launcher 38 | . . . 2 . . 1 13 22 Special 2 | . . . . 2 . . . . Kinetic 298 | . 4 58 47 . . 16 87 86 Thermal 180 | . 6 55 22 16 . . 20 61 Explosive 38 | . . . 2 . . 1 13 22 Electromagnetic 16 | . . . 2 . . . . 14 Robot Hit Streak 12 | . . 5 8 1 . 6 12 9 Robot Miss Streak 7 | . . 6 7 5 . 2 4 5 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Autonomous 134 | . . . . . . 16 87 31 Shots Hit Robots 273 | . . 22 52 1 . 12 84 102 Core Hits 190 | . . 12 28 2 . 8 52 88 Critical Hits 5 | . . . . . . . 2 3 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 3 | . . . . . . . 2 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8303 | . . 198 740 69 . 392 3285 3619 Guns 3686 | . . 194 238 21 . 392 2093 748 Cannons 2223 | . . . 472 . . . 322 1429 Explosions 2342 | . . . 30 . . . 870 1442 Melee . | . . . . . . . . . Ramming 4 | . . 4 . . . . . . Kinetic 4038 | . . 34 472 . . 392 2093 1047 Thermal 1815 | . . 160 227 69 . . 322 1037 Explosive 2255 | . . . 30 . . . 870 1355 Electromagnetic 191 | . . . 11 . . . . 180 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 48 | . . . 1 1 1 1 . 48 Average Corruption 14 | . . . 1 1 1 1 . 28 Corruption Purged . | . . . . . . . . . Effects 107 | . . . 2 3 2 1 . 99 Message Errors 34 | . . . 1 1 2 . . 30 Matter Fused 17 | . . . . . . . . 17 Heat Flow Errors 11 | . . . . . . . . 11 Energy Discharges 14 | . . . 1 . . 1 . 12 Data Loss (minor) 15 | . . . . 2 . . . 13 Data Loss (major) 4 | . . . . . . . . 4 Misfires 5 | . . . . . . . . 5 Alerts 2 | . . . . . . . . 2 Targeting Errors 5 | . . . . . . . . 5 Overload Shots . | . . . . . . . . . Overflow Damage 64 | . . . 8 . . . . 56 Projectiles 12 | . . . 8 . . . . 4 Explosions 52 | . . . . . . . . 52 Melee . | . . . . . . . . . Knockbacks 23 | . . . 7 . . . . 16 Impact . | . . . . . . . . . Kinetic 22 | . . . 7 . . . . 15 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 305 | . 74 . 22 . . . 84 125 Shots 9 | . 1 . 1 . . . 3 4 Rammed . | . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 266 | . 60 120 213 . . . . 266 Average Temperature 63 | . 27 46 89 . . . . 73 Received Heat Transfer 825 | . . . 207 . . . 63 555 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 2553 | . . 432 280 125 . . 444 1272 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 1366 | . 15 125 84 16 . 227 965 1366 Initial 438 | . . 5 . 11 . . 88 438 Average 603 | . 11 21 33 15 . 108 539 1034 Maximum Alert Level 4 | . . . . . . 1 3 4 Low Security (%) 37 | 100 100 100 100 100 . 59 7 . Level 1 4 | . . . . . . 40 24 . Level 2 6 | . . . . . . . 33 6 Level 3 30 | . . . . . . . 34 52 Level 4 21 | . . . . . . . . 40 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . . . 1 . . . 2 17 Investigation 5 | . . . 1 . . . 2 2 Extermination 5 | . . . . . . . . 5 Reinforcement 1 | . . . . . . . . 1 Assault 6 | . . . . . . . . 6 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 4 | . . . 2 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 84 | . . 4 9 . . 6 26 39 Peak Tracking Total 6 | . . 3 3 . . 4 6 6 Tactical Retreats 5 | . . 1 . . . . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . 1 . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 38 | . 1 . 1 . . 2 8 26 Max in Single Turn 8 | . 1 . 1 . . 1 1 8 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 13 | . . . 4 1 2 . 2 4 Terminals 6 | . . . 3 . . . 2 1 Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 44 | . . . 12 1 13 . 5 13 Successful 31 | . . . 8 1 13 . 2 7 Failed 13 | . . . 4 . . . 3 6 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 4 | . . . . . 4 . . . Terminals 17 | . . . 9 . . . 5 3 Fabricators 7 | . . . . . . . . 7 Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 23 | . . . 5 1 13 . 2 2 Record 19 | . . . 3 . 13 . 2 1 Robot Schematic 1 | . . . . . . . . 1 Open Door 1 | . . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 4 | . . . . . . . . 4 Network Status 2 | . . . . . . . . 2 Load Schematic 2 | . . . . . . . . 2 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . Recycle Component 1 | . . . 1 . . . . . Process 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Unlock Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . . . 4 . . . 1 4 Full Trace Events 4 | . . . 1 . . . 1 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . 1 . . . . . Recycled Matter 190 | . . . 190 . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 31 | . . . . 31 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 7468 | 255 139 618 853 328 989 345 512 3429 Spaces Moved 3415 | 85 59 302 432 179 697 354 321 986 Core 15 | 7 . . 8 . . . . . Treads . | . . . . . . . . . Legs 3400 | 78 59 302 424 179 697 354 321 986 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 90 90 90 90 Average Speed 124 | 116 120 120 157 150 138 90 128 107 Slowest Speed 360 | 120 120 120 300 150 150 90 130 360 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 13 | . . . . . . . . 13 Exploration Rate (%) 42 | 7 13 55 38 50 81 90 33 13 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . 1 . . Spaces Dug 36 | . . . . 4 . . 32 . Terrain Destroyed 645 | . 35 . 12 7 . 19 204 368 Melee . | . . . . . . . . . Projectile 82 | . . . . 7 . 12 44 19 AOE 563 | . 35 . 12 . . 7 160 349 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 6299 | 241 118 454 527 218 725 381 388 3247 Wait 2372 | 143 44 61 4 12 . 14 . 2094 Move 3402 | 84 58 301 431 178 696 353 320 981 Hop . | . . . . . . . . . Pick Up 78 | 8 7 2 13 6 10 3 10 19 Fast Attach 13 | . . . 6 . . 2 1 4 Attach 46 | 6 1 . 3 1 3 1 3 28 Detach 8 | . . . 1 . 2 1 . 4 Swap 58 | . 1 6 10 6 4 . 12 19 Drop 50 | . 1 2 9 4 10 6 9 9 Fire 266 | . 6 81 50 11 . 1 33 84 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 256 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 4) 395 | -10/Materials | Entered Mines 454 | -10/Mines | Learned Materials terminal intel 859 | -10/Mines | Learned location of Storage (-7) 915 | -10/Mines | Discovered new exit (range 7) 1013 | -10/Mines | Entered Materials 1013 | -9/Materials | Evolved 2 slots: Utility x2 1014 | -9/Materials | Loaded intel: 12 terminal locations 1165 | -9/Materials | Lost 3 parts (1p2n) 1481 | -9/Materials | Discovered new exit (range 15) 1866 | -9/Materials | Entered Mines 1881 | -9/Mines | Received a Mining Laser from a helpful Derelict 1942 | -9/Mines | Assembled infested the area 1947 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1974 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2187 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2187 | -9/Mines | Discovered new exit (range 5) 2194 | -9/Mines | Entered Exiles 2238 | -9/Exiles | Met 8R-AWN 2262 | -9/Exiles | Met EX-HEX 2370 | -9/Exiles | Met EX-DEC 2422 | -9/Exiles | Visited The Gauntlet 2704 | -9/Exiles | Discovered new exit (range 14) 2791 | -9/Exiles | Met EX-BIN 2812 | -9/Exiles | Aligned with FarCom system 2814 | -9/Exiles | Given EX-Vault access code 3034 | -9/Exiles | Opened EX-Vault 3043 | -9/Exiles | Found Prototype Leg 3044 | -9/Exiles | Identified Potential Leg 3047 | -9/Exiles | Found Potential Leg 3053 | -9/Exiles | Found Prototype Ballistic Gun 3055 | -9/Exiles | Identified AWS/Gauss 3057 | -9/Exiles | Found Prototype Slashing Weapon 3059 | -9/Exiles | Identified Longsword +1 3087 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3183 | -9/Exiles | Stole three prototypes: Potential Leg, AWS/Gauss, Longsword +1 3183 | -9/Exiles | Entered Mines 3521 | -8/Mines | Discovered new exit (range 7) 3528 | -8/Mines | Entered Materials 3528 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3833 | -8/Materials | Build established: Skirmisher 4007 | -8/Materials | Discovered new exit (range 12) 4040 | -8/Materials | Entered Factory 4040 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4042 | -7/Factory | FarCom data flow suspended 4049 | -7/Factory | Destroyed 10 combat bots 4281 | -7/Factory | Build established: Gunner 4440 | -7/Factory | First assault squad dispatched 5037 | -7/Factory | Lost 4 parts (1p1u2w) 5072 | -7/Factory | Garrison activated, responded to threat 5122 | -7/Factory | Lost 4 parts (1u3w) 5371 | -7/Factory | Identified exit to Garrison 5437 | -7/Factory | Crushed by falling debris 5439 | -7/Factory | Crushed by falling debris 5442 | -7/Factory | Crushed by falling debris 5443 | -7/Factory | System corruption reached 10% 5473 | -7/Factory | Lost 4 parts (1n1u2w) 5479 | -7/Factory | Crushed by falling debris 5485 | -7/Factory | Crushed by falling debris 5485 | -7/Factory | Core integrity fell below 50% 5503 | -7/Factory | Crushed by falling debris 5515 | -7/Factory | Crushed by falling debris 5546 | -7/Factory | Lost 7 parts (1p1n3u2w) 5975 | -7/Factory | Build established: Tank 6150 | -7/Factory | Crushed by falling debris 6150 | -7/Factory | Core integrity fell below 20% 6150 | -7/Factory | System corruption reached 30% 6812 | -7/Factory | Crushed by falling debris 7273 | -7/Factory | Crushed by falling debris 7413 | -7/Factory | Crushed by falling debris 7417 | -7/Factory | Crushed by falling debris 7448 | -7/Factory | Lost 4 parts (1p1n1u1w) 7470 | -7/Factory | Crushed by falling debris 7470 | -7/Factory | Smashed by cave-in Last Messages --------------- 07393_ System corrupted: Component data lost. 07413_ The unstable cave ceiling collapses. 07413_ Crushed by falling debris. 07413_ Broken AWS/Gauss destroyed. 07413_ System corrupted by crushing effect (+5). 07417_ System corrupted: Component data lost. 07417_ The unstable cave ceiling collapses. 07417_ Crushed by falling debris. 07417_ Hvy. Ion Engine destroyed. 07417_ System corrupted by crushing effect (+5). 07417_ Aluminum Leg destroyed. 07417_ System corrupted by crushing effect (+5). 07417_ Med. Reactive Plating destroyed. 07417_ System corrupted by crushing effect (+2). 07434_ System corrupted: Matter fused (-10). 07451_ System corrupted: Component data lost. 07470_ The unstable cave ceiling collapses. 07470_ Crushed by falling debris. 07470_ Hcp. Battery destroyed. 07470_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | #?????# "" "" # #?????????????#?????????????? | | ??????# # #?#?????????????????????????? | | ??????# # #??????? ? ???????????#?????? | | ??????# # #??? ???????????#?#?????????? | | ??????########+##### #?????#??#??????????#???????? | | ?????##??????# #???# #??????#?????????##?????????? | | ???#??????#??# #???# #???????????#????????????#??? | | #??#?????????# #???# #???#???? ???????????????#??? | | ???????????### ###?# #???????????##???#??????#???? | | ???????????# ### #??????? ?? #???????????????? | | ?#??? ?????# ### ######## #??????????#?#??? | | ??????? ?? + = = #????#??????????? | | ???????? ? #!=*!!###+## #########????????#??????? | | ???????? ??#]%!%|" # / = #??#???????????????????? | | ???#??? ? ?###==!" # =#???????????????#??????? | | ##############%### # #??????#????#??#??#????? | | #! + * ### # * #??????#?#?????????????? | | # # ## # [= ##????????????#????????? | | # """ """ # # #= * #??? ?? ??????????????? | | # """ """ # ### = ## #???????????????#?????? | | # """ """ # # #???? ????????#??#????? | | # # # *#=# [ %/ ??????????????????? | | # # # # # ##### ???????#?????? | | # # ####### ### ## ??????#?????? | | ########### #### # #####? ???#????#???? | | ??????????# # #### #@#? ??????????????? | | ??????????# # """"### ####?? ??????##??????? | | ????####### # """"##### ##?? ?? ?????#??????? | | ????# + """"########???? ??? ???????????? | | ????# # """"#???#?????????????????????????? | | ????# # #????#????????????????????????? | | ????# " ########?#????###???? ???????????????? | | ????# "" #?????????#????#?????????????????????? | | ????# >G #??????#?#?#???????? ????????????????? | | ????# "" #??????#???#??#??????????????????????? | | ????# " #????#???#???#???????????????????????? | | ????# #????????????????????????????????????? | | ????# #??????????? ????????????????????????? | | ????# #######????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | #####+##?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # """#?????????????????????????????????????????? | | # """#?????????????????????????????????????????? | | # """#?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Coolant Potential 65 Energy Generation 16 Energy Capacity 690 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 42 Armor Integrity Analysis 33 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Tourist Troublemaker Challenges ------------ None Game ------ Seed SlugHardcellComputer Manual? 0 Play Time 02:39:32 Cumulative 11.7 hours Start 2021.12.10 @ 01:18:33 End 2021.12.12 @ 00:45:04 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 732b480e-e604-422b-b0c8-b858f53fde84