Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.01 @ 18:25:40 Player: Vandal Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1796) 1796 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4811 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Hovering (50) Location -7/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- Cooled Airjet > --- UTILITY (5) ------ Improved Cooling System Improved Cooling System Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Improved Cooling System Improved Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Proton Missile Launcher Power Maul > --- INVENTORY -------- (None) [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility High-capacity Battery Device Improved Cooling System Storage High-capacity Battery Processor Improved Melee Analysis Suite Protection Improved Light Armor Plating Weapon Power Maul Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power 2 | . . . 1 . 1 . Propulsion . | . . . . . . . Utility 3 | . . . . 2 1 . Weapon 1 | . . . 1 . . . Parts Attached 51 | 5 2 3 3 18 20 . Power 10 | 1 . . 1 3 5 . Engine 4 | 1 . . 1 1 1 . Core 6 | . . . . 2 4 . Reactor . | . . . . . . . Propulsion 9 | 2 . . . 3 4 . Treads 4 | 2 . . . . 2 . Leg 4 | . . . . 3 1 . Wheel . | . . . . . . . Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 14 | 1 1 1 1 3 7 . Device 7 | . . . 1 1 5 . Storage 3 | 1 1 1 . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 3 | . . . . 2 1 . Artifact . | . . . . . . . Weapon 18 | 1 1 2 1 9 4 . Energy Gun 9 | 1 . 2 . 3 3 . Energy Cannon 2 | . 1 . . 1 . . Ballistic Gun 1 | . . . . 1 . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . 1 . Special Weapon 1 | . . . . 1 . . Impact Weapon 3 | . . . . 3 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Parts Lost 26 | . . 1 . 6 14 5 Power 8 | . . 1 . 1 4 2 Propulsion 4 | . . . . 2 2 . Utility 6 | . . . . . 5 1 Weapon 8 | . . . . 3 3 2 Highest Loss Streak 5 | . . 1 . 3 4 5 To Critical Strikes 1 | . . . . . 1 . Average Backups 3 | . 3 5 6 4 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . 1 2 2 1 . . Weapon 2 | . 1 3 3 2 1 . Tool/Special . | . . . . . . . Unused Backups 6 | . . . . . 6 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 5 | . . . . . 5 . Tool/Special . | . . . . . . . Average Slot Usage (%) 79 | . 97 98 82 89 62 50 Engine 8 | . 14 12 6 12 3 . Core 3 | . . . . 1 7 6 Treads 11 | . 28 28 22 3 4 . Leg 5 | . . . . 12 4 . Device 7 | . . . . 9 10 20 Storage 14 | . 27 28 21 18 3 . Protection 3 | . . . . 8 3 . Energy Gun 10 | . 14 25 22 10 2 . Energy Cannon 2 | . 12 1 . . . . Ballistic Gun 1 | . . . . 4 . . Launcher 1 | . . . 10 1 1 3 Special Weapon 1 | . . . . 5 . . Impact Weapon 6 | . . . . . 15 3 Peak Build Rating 49 | 5 7 9 12 30 49 37 Average Rating 18 | 3 6 8 11 17 28 26 On Entrance 14 | . 5 7 8 12 30 37 Avg Prop Armor Cover (%) 4 | . . . . . 4 . Naked Turns . | . . . . . . . Heaviest Build 45 | 12 19 20 26 36 45 28 Greatest Support 56 | 40 40 40 40 40 56 8 Greatest Overweight (x) 8 | 3 . . . 3 8 3 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 6 | 7 8 8 8 8 5 5 Most Carried 8 | 2 5 8 8 8 8 . Average Carried 3 | . 3 5 6 4 2 . Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 1 5 6 7 8 . . Class Distribution -------------------- 73% | Mutant 13% | Tank 7% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Matter Collected 905 | 195 75 25 40 292 278 . Remotely . | . . . . . . . Salvage Created 1827 | . 298 33 50 575 871 . Parts 91 | . 21 7 3 30 30 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 41 | . 7 3 1 15 15 . Melee 10 | . . . . . 10 . Guns 19 | . 2 3 1 11 2 . Cannons 6 | . 5 . . 1 . . AOE 3 | . . . . 3 . . Classes Destroyed 10 | . 4 . 1 1 4 . Worker 2 | . 1 . . . 1 . Tunneler 1 | . . . . . 1 . Mechanic 1 | . . . . . 1 . Watcher 2 | . 2 . . . . . Swarmer 6 | . 3 3 . . . . Grunt 21 | . 4 . . 10 7 . Brawler 3 | . . . . 2 1 . Sentry 6 | . . . 1 3 2 . Hunter 3 | . . . . . 3 . Programmer 2 | . . . . . 2 . Best Kill Streak 6 | . 5 3 1 6 4 . Combat Bots Only 6 | . 3 3 1 6 2 . Max Kills in Single Turn 2 | . 1 1 1 2 1 . Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Hostile Shots Fired 420 | . 43 13 2 96 207 59 Missed 113 | . 10 4 1 22 48 28 Hits 307 | . 33 9 1 74 159 31 Melee 3 | . . . . 1 2 . Projectile 304 | . 33 9 1 73 157 31 Critical Strikes 5 | . . . . 3 2 . Damage Taken 4237 | . 336 75 14 1216 2126 470 Core 1116 | . 123 39 . 247 602 105 Absorbed by Shields . | . . . . . . . Redirected to Shielding 5 | . . . . 5 . . Regen/Repaired (Parts) 72 | . . . . 14 58 . Core Remaining (%) 72 | 100 . 35 100 55 . . Volleys Fired 121 | . 27 3 3 55 33 . Largest 3 | . 2 2 2 3 2 . Hottest 146 | . 100 130 130 146 110 . Shots Fired 190 | . 37 6 6 92 49 . Gun 149 | . 15 6 6 82 40 . Cannon 22 | . 22 . . . . . Launcher 13 | . . . . 4 9 . Special 6 | . . . . 6 . . Kinetic 12 | . . . . 12 . . Thermal 110 | . 22 6 6 76 . . Explosive 4 | . . . . 4 . . Electromagnetic 64 | . 15 . . . 49 . Robot Hit Streak 8 | . 3 2 6 8 4 . Robot Miss Streak 9 | . 7 6 9 8 4 . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 144 | . 15 6 5 70 48 . Core Hits 112 | . 11 6 9 67 19 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 5 | . . . . . 5 . Critical Strikes 8 | . . . . 2 6 . Burn 2 | . . . . 2 . . Smash 6 | . . . . . 6 . Melee Attacks 35 | . . . . . 33 2 Impact 35 | . . . . . 33 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks 3 | . . . . . 3 . Damage Inflicted 3524 | . 293 44 60 1257 1870 . Guns 1594 | . 80 44 60 1003 407 . Cannons 212 | . 212 . . . . . Explosions 449 | . . . . 218 231 . Melee 1232 | . . . . . 1232 . Ramming 3 | . 1 . . 2 . . Kinetic 102 | . . . . 102 . . Thermal 1251 | . 212 44 60 935 . . Explosive 218 | . . . . 218 . . Electromagnetic 718 | . 80 . . . 638 . Impact 1232 | . . . . . 1232 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 6 6 Average Corruption 4 | . . . . . 4 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . . . 18 3 Message Errors 9 | . . . . . 8 1 Matter Fused 2 | . . . . . 1 1 Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 4 | . . . . . 3 1 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 376 | . 12 . . . 364 . Projectiles 12 | . 12 . . . . . Explosions . | . . . . . . . Melee 364 | . . . . . 364 . Knockbacks 6 | . . . . . 6 . Impact 5 | . . . . . 5 . Kinetic . | . . . . . . . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 179 | . . . . . 179 . Shots 8 | . . . . . 8 . Rammed 3 | . 1 . . 2 . . Targets Rammed 4 | . 1 . . 3 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 545 | . 234 172 126 545 503 . Average Temperature 181 | . 108 89 54 214 211 . Received Heat Transfer 1236 | . 93 . 9 630 486 18 Effects 23 | . 1 . . 17 5 . Shutdowns 6 | . . . . 5 1 . Energy Bleed 6 | . 1 . . 2 3 . Interference 5 | . . . . 5 . . Matter Decay 1 | . . . . 1 . . Short Circuit 2 | . . . . 2 . . Damage (minor) 3 | . . . . 2 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . . . 3 . Combat Hostiles 3 | . . . . . 3 . Parts Fried 5 | . . . . . 5 . Impact Corruptions 12 | . . . . . 12 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 . . 2 . . Heat Transferred 2270 | . 444 50 75 1701 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 185 | . 114 50 30 185 68 . Initial 34 | . . 34 15 . . . Average 32 | . 33 7 5 68 21 . Influence Increases 1207 | . 219 70 30 393 435 60 Destroy 0b10 Robot/C 820 | . 140 60 20 300 300 . Destroy 0b10 Robot/NC 30 | . 15 . . . 15 . Destroy Leader 214 | . 34 10 10 60 100 . Successful Hack 8 | . . . . 8 . . Disable Machine 15 | . . . . . 15 . Destroy Structure 30 | . . . . 25 5 . Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 75 | . 15 . . . . 60 Influence Decreases 1157 | . 130 119 70 393 414 31 Entered New Map 89 | . . 55 25 . . 9 Time Decay 897 | . 130 54 45 344 304 20 Lost Part 171 | . . 10 . 49 110 2 Squads Dispatched 5 | . . . . . 5 . Investigation 2 | . . . . . 2 . Extermination 2 | . . . . . 2 . Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Distress Signals 8 | . 2 . . 3 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | . 15 3 2 24 22 7 Peak Tracking Total 7 | . 5 3 1 5 4 7 Tactical Retreats 5 | . 1 . . 3 . 1 ECM-based Alert Blocks 6 | . . . . 6 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Machines Accessed 14 | . 3 . 1 4 5 1 Terminals 7 | . 1 . 1 2 2 1 Fabricators 1 | . . . . . 1 . Repair Stations 3 | . 1 . . 1 1 . Recycling Units 3 | . 1 . . 1 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 37 | . 5 . 2 12 14 4 Successful 28 | . 3 . 2 9 10 4 Failed 9 | . 2 . . 3 4 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 1 . 2 3 3 4 Fabricators 1 | . . . . . 1 . Repair Stations 11 | . 1 . . 5 5 . Recycling Units 12 | . 3 . . 4 5 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . . . 2 2 2 4 Record 6 | . . . . 2 . 4 Prototype ID Bank 1 | . . . 1 . . . Open DSF 2 | . . . . . 2 . Alert Level 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 1 . . 3 4 . Scan Component 4 | . 1 . . 1 2 . Repair 3 | . . . . 1 2 . Refit 1 | . . . . 1 . . Recycling Unit Hacks 10 | . 2 . . 4 4 . Recycle Component 3 | . . . . 3 . . Process 4 | . 1 . . 1 2 . Report Inventory 2 | . 1 . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 . . 3 3 1 Full Trace Events 4 | . 1 . . 1 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 3 | . . . . 1 2 . Time 96 | . . . . 38 58 . Parts Recycled 3 | . . . . 3 . . Recycled Matter 632 | . 19 . . 337 276 . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Active Infowar (turns) 180 | . . . 21 159 . . ECM 180 | . . . 21 159 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Turns Passed 3575 | 58 488 394 267 942 1325 101 Spaces Moved 1747 | 33 260 237 157 376 563 121 Core 98 | 12 . . . . 86 . Treads 938 | 21 260 237 157 60 203 . Legs 515 | . . . . 316 199 . Wheels . | . . . . . . . Hover 196 | . . . . . 75 121 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 150 50 Average Speed 173 | 147 160 160 160 193 196 78 Slowest Speed 450 | 200 160 160 160 330 450 230 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 53 56 19 32 18 13 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 42 | . . . . 37 5 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 42 | . . . . 37 5 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Total 2056 | 43 295 247 168 494 686 123 Wait 4 | . . 1 . 3 . . Move 1741 | 32 259 236 156 375 562 121 Hop . | . . . . . . . Pick Up 59 | 6 6 1 3 22 21 . Fast Attach . | . . . . . . . Attach 57 | 5 2 3 4 20 23 . Detach 17 | . . 3 2 5 7 . Swap 1 | . . . . 1 . . Drop 22 | . . . . 9 13 . Fire 121 | . 27 3 3 55 33 . Melee 29 | . . . . . 27 2 Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush 3 | . 1 . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 1 | . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 9) 317 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 16) 547 | -10/Materials | Entered Mines 562 | -10/Mines | Discovered new exit (range 6) 569 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 902 | -10/Mines | Core integrity fell below 50% 933 | -10/Mines | Discovered new exit (range 3) 934 | -10/Mines | Learned location of Recycling (-7) 941 | -10/Mines | Entered Materials 941 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1180 | -9/Materials | Discovered new exit (range 9) 1208 | -9/Materials | Entered another Materials area 1208 | -8/Materials | Evolved 2 slots: Utility x2 1668 | -8/Materials | Repaired Lgt. Nuclear Core? 1948 | -8/Materials | Discovered new exit (range 16) 2006 | -8/Materials | Lost 3 parts (1p1n1w) 2150 | -8/Materials | Entered Factory 2150 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2263 | -7/Factory | Repaired Sml. Storage Unit 2295 | -7/Factory | Repaired Imp. Ion Engine? 2584 | -7/Factory | Lost 3 parts (2n1u) 2716 | -7/Factory | Core integrity fell below 50% 2749 | -7/Factory | Lost 3 parts (1p2u) 3275 | -7/Factory | Core integrity fell below 20% 3320 | -7/Factory | Lost 4 parts (2p1u1w) 3444 | -7/Factory | Discovered new exit (range 13) 3475 | -7/Factory | Entered Lower Caves 3537 | -7/Lower Caves | Attracted the attention of an 0b10 base 3573 | -7/Lower Caves | Lost 5 parts (2p1u2w) 3576 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Current location identified: Lower Caves >>Query(Status Report 694G) NEUTRALIZED MALFUNCTIONING DERELICT. >>Query(Status Report 401N) NETWORK OUTAGE FREQUENCY INCREASING. >>Query(Status Report 018P) PATROL 8F FAILED TO REPORT. REQUESTING REINFORCEMENTS. >>Query(Status Report 011C) DETECTED INCREASED ACTIVITY IN CAVE 24. Mic. Nuclear Core destroyed. Proton Missile Launcher destroyed. System corrupted: Matter fused (-5). Mic. Nuclear Core destroyed. Power Maul destroyed. Imp. Cooling System destroyed. 2B-XCH(S) suffers critical hit (Destroy). 2B-XCH(S) destroyed. VM#2WI/OP7PAEU24>ILHIYVSD KU-4VQ(S) destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# | | ??????????????????????????????????????# $##/##+##+ | | ??????????????????????????????????????# #" | | ??????????????????????????????????????# #" | | ??????????????????????????????????????# #" | | ??????????????????????????????????????# #" | | ??????????????????????????????????????# #" | | ??????????????????????????????????????# #" "" | | ??????????????????????????????????????# #"T "" | | ??????????????????????????????????????# #" !% "" | | ??????????????????????????????????????# #""" "" | | ??????????????????????????????????????# #####+### | | ??????????????????????????????????????# | | ????????????????#?????????????????????# | | ???????????????# ?????????????????????### ## ##### | | ???????????????# ????????????#####?????# ## #???? | | ???????????????# ?????????### ##???## ##??? | | ??????????????? ???????## ##### ##?? | | ????????????????? ##?????# ### ##? | | ?????????????????? ????# ##### ## | | ??????????????????? ????## #??## # | | ????????????????????# ????## ## #?## ## | | ???????????????????## #????## ### #?# #? | | ???????????????????# ##???###### #### #? | | ??????????????????## ##???????# % ####### #? | | ??????????????????# @ #####???###= ##?## #? | | ??????????????????# ##????# ### #? | | ??????????????????# ## ##??## ##? | | ??????????????????# #?## s#### !% ##?? | | ??????????????????# #???# s ! ##??? | | ??????????????????# #????# s ##???? | | ????????????????? ????# #????? | | ???????????????? ??# ## #???? | | ??????????????? ???# ### ### ## ##???? | | ????????????? ????### ##?####?#########????? | | ??????????????###???????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 33 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Utility Shielding 33 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 72% | -8/Materials Imp. Ion Engine | 17% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Fitting Room For Emergencies Only Novice Programmer Organ Harvest Overwhelming Part-time Mechanic Resistances Are Futile There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed MachineHardlightGuard Manual? 0 Play Time 00:37:27 Cumulative 2.1 hours Start 2025.12.01 @ 17:43:18 End 2025.12.01 @ 18:25:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2422f5ec-9f82-4d56-b52f-cebd6128363b