Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.03 @ 15:21:13 Player: btracker Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (864) 864 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2844 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 195/300 Energy 104/240 System Corruption 0% Temperature Critical (924) Movement Walking (270) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Faulty Advanced Beam Rifle Heavy Particle Cannon Ion Cannon > --- INVENTORY (15) --- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Wheel Wheel Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Insulated Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Ion Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Light Nuclear Core Wheel Wheel [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Protection Insulated Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 40 | 7 2 2 18 11 Power 3 | 1 . . 2 . Engine 2 | 1 . . 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 18 | 2 . . 12 4 Treads 3 | . . . 3 . Leg 15 | 2 . . 9 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 2 . . 1 2 Device 1 | 1 . . . . Storage 2 | 1 . . . 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 14 | 2 2 2 3 5 Energy Gun 5 | . 2 . 1 2 Energy Cannon 3 | . . . . 3 Ballistic Gun 6 | 2 . 2 2 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 11 | . . 2 8 1 Power . | . . . . . Propulsion 5 | . . . 5 . Utility 2 | . . . 1 1 Weapon 4 | . . 2 2 . Highest Loss Streak 6 | . . 2 6 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 100 98 87 96 Engine 7 | . 14 14 7 . Core 4 | . . . 3 9 Treads 2 | . . . 4 . Leg 30 | . 28 28 29 35 Device 6 | . 14 14 6 . Storage 11 | . 14 14 11 9 Processor 4 | . . . 3 9 Protection 1 | . . . . 7 Energy Gun 6 | . 16 10 1 9 Energy Cannon 4 | . . . . 17 Ballistic Gun 12 | . 12 15 19 . Naked Turns . | . . . . . Heaviest Build 48 | 14 17 17 18 48 Greatest Support 68 | 20 20 20 40 68 Greatest Overweight (x) 4 | . . . 4 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 Average Capacity 9 | 7 8 8 8 14 Most Carried 9 | 6 8 8 8 9 Average Carried 6 | 4 6 7 6 7 Final Capacity 15 | 8 8 8 8 15 Final Carried 9 | 6 8 7 8 9 Class Distribution -------------------- 55% | Mutant 18% | Gunner 17% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 920 | 142 56 212 400 110 Remotely . | . . . . . Salvage Created 1269 | 159 56 178 583 293 Parts 69 | 12 1 8 35 13 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 19 | . 1 3 12 3 Guns 15 | . 1 2 12 . Cannons 3 | . . . . 3 Classes Destroyed 10 | 2 2 1 3 2 Worker 3 | . . 1 1 1 Tunneler 4 | 4 . . . . Hauler 2 | . . . . 2 Recycler 1 | 1 . . . . Operator 2 | . 1 . 1 . Watcher 1 | . . . 1 . Grunt 14 | . 1 3 9 1 Duelist 1 | . . . 1 . Sentry 3 | . . . 2 1 Hunter 1 | . . . . 1 Best Kill Streak 7 | 5 2 2 7 4 Combat Bots Only 6 | . 1 2 6 2 Max Kills in Single Turn 2 | 1 2 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 180 | . 1 29 115 35 Missed 48 | . . 7 38 3 Damage Taken 2364 | . 10 292 993 1069 Core 866 | . . 75 143 648 Absorbed by Shields . | . . . . . Core Remaining (%) 78 | 100 . 70 64 . Volleys Fired 112 | 17 5 17 56 17 Largest 3 | 2 2 2 2 3 Hottest 210 | 40 90 90 76 210 Shots Fired 210 | 34 10 32 97 37 Gun 173 | 34 10 32 97 . Cannon 37 | . . . . 37 Launcher . | . . . . . Special . | . . . . . Kinetic 141 | 34 6 10 91 . Thermal 43 | . . . 6 37 Explosive . | . . . . . Electromagnetic 26 | . 4 22 . . Robot Hit Streak 16 | 8 3 9 16 9 Robot Miss Streak 3 | 2 2 3 3 2 Penetration Max . | . . . . . Secondary Targets 4 | . . 1 3 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 149 | 23 6 21 74 25 Core Hits 52 | 8 2 5 29 8 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 2 . Burn 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2271 | 221 95 326 937 692 Guns 1579 | 221 95 326 937 . Cannons 686 | . . . . 686 Explosions . | . . . . . Melee . | . . . . . Ramming 6 | . . . . 6 Kinetic 1243 | 221 27 101 894 . Thermal 729 | . . . 43 686 Explosive . | . . . . . Electromagnetic 293 | . 68 225 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 1085 | . 66 346 138 1085 Average Temperature 347 | . 35 216 31 699 Received Heat Transfer 684 | . 6 201 414 63 Effects 43 | . . 3 . 40 Shutdowns 9 | . . 1 . 8 Energy Bleed 3 | . . . . 3 Interference 5 | . . 2 . 3 Matter Decay 2 | . . . . 2 Short Circuit 4 | . . . . 4 Damage (minor) 3 | . . . . 3 Damage (major) 10 | . . . . 10 Damage (core) 7 | . . . . 7 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 3 | . . 3 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . . 4 Heat Transferred 1221 | . . . 185 1036 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 296 | 25 66 90 296 195 Initial 55 | . 16 25 35 55 Average 100 | 7 35 66 155 86 Maximum Alert Level 1 | . . . 1 . Low Security (%) 83 | 100 100 100 63 100 Level 1 16 | . . . 36 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . 3 . Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | . 2 4 17 6 Peak Tracking Total 8 | . 1 2 8 3 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 2 | . . . 2 . Terminals 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . . . 6 . Successful 2 | . . . 2 . Failed 4 | . . . 4 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 6 | . . . 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 2 . Robot Analysis 1 | . . . 1 . Transport Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1068 | 118 131 86 471 262 Spaces Moved 513 | 47 85 29 234 118 Core 6 | 3 . . 3 . Treads . | . . . . . Legs 507 | 44 85 29 231 118 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 124 | 115 120 120 122 137 Slowest Speed 270 | 120 120 120 250 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 15 | 4 12 8 30 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . . . . 6 Melee . | . . . . . Projectile 6 | . . . . 6 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 743 | 76 104 48 327 188 Wait 51 | . 9 . 12 30 Move 509 | 46 84 28 233 118 Hop . | . . . . . Pick Up 13 | 6 2 1 2 2 Fast Attach 32 | 7 2 . 13 10 Attach 6 | . . 2 3 1 Detach . | . . . . . Swap 2 | . . . 2 . Drop 17 | . 2 . 6 9 Fire 112 | 17 5 17 56 17 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 14) 250 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 312 | -10/Mines | Discovered new exit (range 9) 336 | -10/Mines | Entered Materials 336 | -9/Materials | Evolved 2 slots: Propulsion x2 744 | -9/Materials | Lost 6 parts (4n2w) 752 | -9/Materials | Discovered new exit (range 8) 807 | -9/Materials | Entered another Materials area 807 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1041 | -8/Materials | Core integrity fell below 50% 1067 | -8/Materials | Core integrity fell below 20% 1070 | -8/Materials | Core destroyed Last Messages --------------- Overheating: Titanium Leg damaged (-14). K-01 Serf collects debris. Overheating: Hvy. Particle Cannon damaged (-58). U-05 Engineer builds a Wall. Power failure, Nuclear Core shutdown. Hvy. Particle Cannon broken. Overheating: Short circuit. K-01 Serf collects debris. Overheating: Matter decay (-54). Overheating: Matter decay (-41). Power failure, Nuclear Core shutdown. Overheating: Broken Titanium Leg damaged (-6). Overheating: Ion Cannon damaged (-22). Overheating: Core damaged (-104). Overheating: Energy bleed (-30). Dropped Broken Hvy. Particle Cannon. Acquired Prototype Energy Gun. Identified Adv. Beam Rifle. Faulty integration triggers heat surge (+312). Overheating: Core damaged (-104). Map ----- +----------------------------------------------------+ | ####### #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | """ #?????????????????????????????????????? | | """"" #?????????????????????????????????????? | | """"" #?????????????????????????????????????? | | *! """"" ######????????????????????????????????? | | *! 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[ ???????????? | | ?????????????????###### #############??????????? | | ??????????????????##?## #??????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ?????????????????????#^ ##??????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyElectronWings Manual? 0 Play Time 00:13:04 Cumulative 4.9 hours Start 2024.08.03 @ 15:07:21 End 2024.08.03 @ 15:21:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1b8abe1d-4041-4ed1-94e5-4bc232b40874