Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.29 @ 17:09:46 Player: NoNeedToExplain Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (133) 665 Value Destroyed (3647) 3647 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (943) 943 TOTAL SCORE: 7155 Bonus ------- High Alert Combat Kills 943 Cogmind --------- Core Integrity 338/550 Matter 202/300 Energy 100/100 System Corruption 1% Temperature Cool (-99) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Cryofiber Web Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Enhanced Autogun Gauss Rifle > --- INVENTORY (20) --- Light Nuclear Core Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Light Armor Plating Hacking Suite Hacking Suite Hacking Suite System Shield Advanced Beam Cannon Ion Cannon Ion Cannon Improved Grenade Launcher Improved Grenade Launcher Blade Trap Blade Trap Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Light Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite System Shield Advanced Beam Cannon Ion Cannon Ion Cannon Improved Grenade Launcher Improved Grenade Launcher Blade Trap Blade Trap [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 106 | 6 16 3 59 22 Power 11 | 1 1 . 6 3 Engine 10 | 1 1 . 5 3 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 22 | 2 4 2 6 8 Treads 2 | . . . 2 . Leg 13 | . 3 2 . 8 Wheel 7 | 2 1 . 4 . Hover . | . . . . . Flight . | . . . . . Utility 29 | 1 5 1 16 6 Device 9 | . . 1 5 3 Storage 5 | 1 2 . 2 . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 13 | . 3 . 8 2 Artifact . | . . . . . Weapon 44 | 2 6 . 31 5 Energy Gun 8 | 1 2 . 5 . Energy Cannon 16 | . 2 . 12 2 Ballistic Gun 10 | 1 2 . 4 3 Ballistic Cannon 2 | . . . 2 . Launcher 8 | . . . 8 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . 1 . 2 1 Corrupted Parts 1 | . . . 1 . System Corruption 7 | . . . 7 . Parts Lost 25 | . 5 . 11 9 Power 6 | . . . 4 2 Propulsion 7 | . 2 . 2 3 Utility 7 | . 1 . 3 3 Weapon 5 | . 2 . 2 1 Highest Loss Streak 4 | . 4 . 3 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 97 100 98 98 Engine 11 | . 14 14 10 8 Treads 4 | . . . 11 . Leg 16 | . 22 28 . 26 Wheel 4 | . 4 . 9 . Device 11 | . . 13 11 20 Storage 12 | . 14 14 11 9 Processor 4 | . . . 8 7 Protection 8 | . 13 . 12 7 Energy Gun 1 | . 3 . 2 . Energy Cannon 17 | . 16 28 13 13 Ballistic Gun 3 | . 8 . 1 4 Naked Turns . | . . . . . Heaviest Build 67 | 13 60 60 65 67 Greatest Support 45 | 26 26 20 40 45 Greatest Overweight (x) 3 | . 3 2 2 1 Average Overweight (x) 1 | . 1 2 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 Most Carried 20 | 6 20 20 20 20 Average Carried 18 | 2 14 19 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 6 20 20 19 16 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 2281 | 225 405 30 1173 448 Remotely 80 | . . . . 80 Salvage Created 4917 | . 483 311 2517 1606 Parts 272 | . 29 23 139 81 Haulers Intercepted 9 | . 2 . 5 2 Recyclers Shooed 4 | . 2 . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 96 | . 9 12 51 24 Guns 27 | . 9 . 10 8 Cannons 44 | . . 12 17 15 AOE 22 | . . . 22 . Classes Destroyed 15 | . 6 2 6 1 Worker 8 | . . . 6 2 Builder 4 | . . 1 3 . Tunneler 3 | . 1 . . 2 Hauler 9 | . 2 . 5 2 Recycler 5 | . 1 . 2 2 Mechanic 2 | . . . 2 . Operator 4 | . . . 2 2 Watcher 9 | . 1 . 5 3 Swarmer 16 | . 3 6 7 . Grunt 55 | . 6 4 31 14 Brawler 1 | . . . 1 . Duelist 3 | . . . 2 1 Sentry 17 | . . . 10 7 Hunter 2 | . . . . 2 Assembled 2 | . . 2 . . Best Kill Streak 11 | . 5 3 11 5 Combat Bots Only 7 | . 4 3 7 4 Max Kills in Single Turn 5 | . 2 2 5 2 Gunslinging 1 | . 1 . . . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 5144 | . 653 313 2566 1612 Core 794 | . 95 90 397 212 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 111 | . . . 111 . Core Remaining (%) 42 | 100 . 26 . . Volleys Fired 346 | . 52 31 154 109 Largest 2 | . 2 2 2 2 Hottest 136 | . 136 136 136 136 Shots Fired 661 | . 104 62 276 219 Gun 273 | . 96 . 91 86 Cannon 355 | . 8 62 152 133 Launcher 33 | . . . 33 . Special . | . . . . . Kinetic 271 | . 87 . 98 86 Thermal 294 | . 17 62 83 132 Explosive 16 | . . . 16 . Electromagnetic 80 | . . . 79 1 Robot Hit Streak 35 | . 11 6 35 13 Robot Miss Streak 6 | . 6 5 5 4 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 434 | . 70 26 197 141 Core Hits 212 | . 26 14 113 59 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 2 | . . . . 2 Meltdown 1 | . . . . 1 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10136 | . 877 613 5798 2848 Guns 3111 | . 815 . 1142 1154 Cannons 4573 | . 62 613 2222 1676 Explosions 2432 | . . . 2432 . Melee . | . . . . . Ramming 20 | . . . 2 18 Kinetic 3134 | . 735 . 1245 1154 Thermal 3844 | . 142 613 1432 1657 Explosive 1533 | . . . 1533 . Electromagnetic 1605 | . . . 1586 19 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . 7 1 Average Corruption 3 | . . . 7 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 43 | . . . 34 9 Message Errors 8 | . . . 6 2 Matter Fused 11 | . . . 10 1 Heat Flow Errors 3 | . . . 3 . Energy Discharges 8 | . . . 6 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 7 | . . . 5 2 Data Loss (major) 3 | . . . 3 . Misfires 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 49 | . . 21 16 12 Projectiles 44 | . . 21 11 12 Explosions 5 | . . . 5 . Melee . | . . . . . Knockbacks 4 | . . . 4 . Impact . | . . . . . Kinetic 4 | . . . 4 . Secondary . | . . . . . Self-Inflicted Damage 177 | . . . 177 . Shots 8 | . . . 8 . Rammed 1 | . . . 1 . Targets Rammed 5 | . . . 1 4 Kicked 4 | . . . . 4 Crushed . | . . . . . Highest Temperature 316 | . 168 283 316 14 Average Temperature 78 | . 43 87 84 8 Received Heat Transfer 2293 | . 369 154 969 801 Effects 4 | . . . 4 . Energy Bleed 2 | . . . 2 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Fried 7 | . . . 7 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 15 | . . 1 4 10 Heat Transferred 6852 | . 286 1073 2496 2997 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 10 | . . . 10 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 1227 | . 266 140 1227 760 Initial 498 | . . 7 25 498 Average 407 | . 63 36 709 602 Maximum Alert Level 4 | . 1 . 4 3 Low Security (%) 42 | 100 87 100 6 . Level 1 7 | . 12 . 12 . Level 2 26 | . . . 23 90 Level 3 16 | . . . 38 9 Level 4 7 | . . . 19 . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . 1 . Squads Dispatched 15 | . . . 8 7 Investigation 6 | . . . 1 5 Extermination . | . . . . . Reinforcement 5 | . . . 4 1 Assault 3 | . . . 3 . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 9 | . . . 4 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 137 | . 18 15 65 39 Peak Tracking Total 6 | . 4 3 6 4 Tactical Retreats 10 | . 1 2 5 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 4 | . . . . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed 2 | . . 1 . 1 Triggered 1 | . . . . 1 Most Traps Carried 3 | . . 3 3 3 Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 7 | . 1 . 4 2 Max in Single Turn 1 | . 1 . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 22 | . 8 . 8 6 Terminals 18 | . 8 . 5 5 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 56 | . 23 . 16 17 Successful 19 | . 8 . 6 5 Failed 37 | . 15 . 10 12 Catastrophic 7 | . 3 . 1 3 Database Lockouts . | . . . . . Manual 38 | . 15 . 10 13 Terminals 47 | . 23 . 10 14 Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units . | . . . . . Scanalyzers 5 | . . . 2 3 Garrison Access . | . . . . . Terminal Hacks 11 | . 6 . 1 4 Part Schematic 1 | . 1 . . . Robot Analysis 1 | . 1 . . . Branch Access Points 1 | . . . . 1 Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Alert Level 1 | . . . . 1 Unreport Threat 4 | . 1 . 1 2 Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 2 1 Insert Component 2 | . . . 1 1 Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 2 | . 2 . . . Track 1 | . 1 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 21 | . 8 . 7 6 Full Trace Events 4 | . . . . 4 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . 1 . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 51 | . . . 51 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 1 1 Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 7039 | 46 1416 1535 2701 1341 Spaces Moved 2780 | 36 614 526 1111 493 Core 1 | 1 . . . . Treads 498 | . . . 498 . Legs 1528 | . 488 526 21 493 Wheels 753 | 35 126 . 592 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 260 110 190 Average Speed 199 | 88 194 260 181 190 Slowest Speed 330 | 90 260 260 330 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 65 | 4 78 97 92 58 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 116 | . . . 114 2 Melee . | . . . . . Projectile 4 | . . . 2 2 AOE 112 | . . . 112 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 3645 | 47 734 637 1528 699 Wait 255 | . 23 65 137 30 Move 2776 | 35 613 525 1110 493 Hop . | . . . . . Pick Up 72 | 6 19 5 25 17 Fast Attach 39 | 6 6 . 17 10 Attach 29 | . 4 . 15 10 Detach 10 | . 1 . 7 2 Swap 38 | . 6 3 27 2 Drop 73 | . 10 7 35 21 Fire 346 | . 52 31 154 109 Melee . | . . . . . Ram . | . . . . . Kick 4 | . . . . 4 Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 2 | . . 1 . 1 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 372 | -10/Materials | Lost 4 parts (1n1u2w) 381 | -10/Materials | Discovered new exit (range 16) 491 | -10/Materials | Discovered new exit (range 16) 1151 | -10/Materials | Discovered new exit (range 15) 1463 | -10/Materials | Entered Mines 1476 | -10/Mines | Learned Materials trap positions 1498 | -10/Mines | Core integrity fell below 50% 1709 | -10/Mines | Found a hidden stash of uninstalled traps 2000 | -10/Mines | Discovered new exit (range 8) 2205 | -10/Mines | Discovered new exit (range 10) 2534 | -10/Mines | Excavation squad dispatched 2534 | -10/Mines | A large section of the Mines collapsed 2998 | -10/Mines | Entered Materials 2998 | -9/Materials | Evolved 2 slots: Utility x2 2999 | -9/Materials | Loaded intel: 12 trap records 3222 | -9/Materials | Lost 3 parts (1p1n1u) 3297 | -9/Materials | Discovered new exit (range 9) 3394 | -9/Materials | Repaired Adv. Beam Cannon 3435 | -9/Materials | Build established: Scavenger-Mutant 3675 | -9/Materials | Lost 3 parts (2p1n) 3975 | -9/Materials | Build established: Mutant 4043 | -9/Materials | Core integrity fell below 50% 4226 | -9/Materials | Discovered new exit (range 11) 4598 | -9/Materials | First assault squad dispatched 5036 | -9/Materials | Core integrity fell below 20% 5071 | -9/Materials | Destroyed 7 combat bots 5143 | -9/Materials | Discovered new exit (range 11) 5227 | -9/Materials | Sterilization system engaged 5227 | -9/Materials | Non-combat units ordered to evacuate 5327 | -9/Materials | Combat units ordered to evacuate 5527 | -9/Materials | Ambient heat levels rising (+10) 5677 | -9/Materials | Ambient heat levels rising (+10) 5699 | -9/Materials | Entered another Materials area 5699 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5916 | -8/Materials | Discovered new exit (range 14) 6328 | -8/Materials | Discovered new exit (range 5) 6675 | -8/Materials | Discovered new exit (range 5) 6810 | -8/Materials | Identified exit to Storage 7035 | -8/Materials | Garrison activated, responded to threat 7040 | -8/Materials | Self-destructed Last Messages --------------- 06942_ K-01 Serf collects debris. 06961_ K-01 Serf cleans the Fusion Modulator. 06965_ K-01 Serf collects debris. 06973_ System corrupted: Component data lost. 06973_ K-01 Serf collects debris. 06982_ Triggered Proton Bomb Trap. 06982_ A bubble of electromagnetic force engulfs the area. 06993_ U-05 Engineer lays Concrete. 07002_ W-25 Informer sends out distress signal. 07005_ Slug penetrates W-25 Informer. 07013_ Slug penetrates G-47 Trooper. 07027_ G-47 Trooper destroyed. 07027_ Slug penetrates Wall. 07031_ Carbon-fiber Leg destroyed. 07031_ Imp. Light Armor Plating destroyed. 07033_ Carbon-fiber Leg destroyed. 07035_ G-50 Soldier calls for garrison reinforcements. 07035_ ALERT: Activating Garrison Access M001. 07035_ Slug penetrates Wall. 07037_ Imp. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ????????#####??????????# ! #"T """ # | | ######### #??????????#| #"" """ # | | ## / # #??????????# !%="" ### """ # | | ## """# #??????????# %=T #?# % ## | | ##! R"# ##########?# ![ ! =#?# #? | | ## """# ## #?# %#?# """ #? | | ## # ## "" ### ! =#?# ] ! 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Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordAutogunCannon Manual? 0 Play Time 00:53:20 Cumulative 157.8 hours Start 2023.01.29 @ 15:05:15 End 2023.01.29 @ 17:09:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 73 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a3c0d842-b998-4a44-b89a-9e1dfc920dfd