Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.14 @ 13:09:12 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (2226) 2226 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2291) 2291 TOTAL SCORE: 8122 Bonus ------- High Alert Combat Kills 526 Follower Combat Kills 2377 Friendly Fire -612 Cogmind --------- Core Integrity 1/850 Matter 278/300 Energy 300/300 System Corruption 9% Temperature Cool (0) Movement Rolling (125) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Armored Wheel Armored Huge Wheel > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Light EM Pulse Cannon Improved Assault Rifle Precision Assault Rifle Advanced Assault Cannon > --- INVENTORY (36) --- Enhanced Nuclear Core Enhanced Nuclear Core Micro Nuclear Core Armored Wheel Armored Huge Wheel Improved Cooling System Medium Storage Unit High-capacity Matter Pod (172) Compact Matter Pod (0) Matter Compressor (184) Advanced Visual Processing Unit Long-range Sensor Array Advanced Targeting Computer Advanced Targeting Computer Transmission Jammer Improved Propulsion Shielding Improved Weapon Shielding Layered Light Armor Plating Insulated Plating Improved Focal Shield Improved System Shield Improved System Backup Module Long-range Tractor Beam Precision Assault Rifle Precision Assault Rifle Coil Gun Improved Light Cannon Heavy Missile Launcher Long-range Missile Launcher Long-range Missile Launcher Precision Rocket Launcher Katana Greatsword Power Sword Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Precision Assault Rifle Heavy Missile Launcher Heavy Missile Launcher Long-range Missile Launcher > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Micro Nuclear Core Armored Wheel Armored Huge Wheel Improved Cooling System Medium Storage Unit High-capacity Matter Pod Compact Matter Pod Matter Compressor Advanced Visual Processing Unit Long-range Sensor Array Advanced Targeting Computer Advanced Targeting Computer Transmission Jammer Improved Propulsion Shielding Improved Weapon Shielding Layered Light Armor Plating Insulated Plating Improved Focal Shield Improved System Shield Improved System Backup Module Long-range Tractor Beam Light EM Pulse Cannon Improved Assault Rifle Precision Assault Rifle Precision Assault Rifle Coil Gun Improved Light Cannon Advanced Assault Cannon Precision Rocket Launcher Katana Greatsword Power Sword [Rating: 59] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 5 | . . . 1 2 . 2 Weapon 2 | . . 1 1 . . . Parts Attached 207 | 6 6 12 23 30 30 100 Power 15 | 1 . 3 3 3 1 4 Engine 3 | 1 . 1 1 . . . Core 12 | . . 2 2 3 1 4 Reactor . | . . . . . . . Propulsion 22 | 2 1 3 5 5 2 4 Treads . | . . . . . . . Leg 8 | 2 1 3 2 . . . Wheel 14 | . . . 3 5 2 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 88 | 1 3 1 4 16 10 53 Device 55 | . 1 . 1 7 5 41 Storage 5 | 1 1 . 1 1 . 1 Processor 4 | . . 1 . 1 . 2 Hackware . | . . . . . . . Protection 24 | . 1 . 2 7 5 9 Artifact . | . . . . . . . Weapon 82 | 2 2 5 11 6 17 39 Energy Gun 2 | 1 . 1 . . . . Energy Cannon 9 | . . 2 1 1 . 5 Ballistic Gun 27 | 1 2 1 5 2 6 10 Ballistic Cannon 8 | . . 1 . . 1 6 Launcher 16 | . . . 1 . 6 9 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 20 | . . . 4 3 4 9 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . Parts Lost 6 | . . . 2 2 . 2 Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 3 | . . . . 1 . 2 Weapon 2 | . . . 1 1 . . Highest Loss Streak 2 | . . . 1 1 . 2 Average Slot Usage (%) 93 | . 98 99 100 95 89 90 Engine 1 | . 14 2 . . . . Core 6 | . . 7 8 7 7 5 Leg 5 | . 28 33 16 . . . Wheel 14 | . . . 10 23 21 13 Device 4 | . 1 . . 4 5 6 Storage 21 | . 14 11 14 20 23 25 Processor 9 | . . . 9 9 7 12 Protection 2 | . 11 11 3 2 1 . Energy Cannon 1 | . . 3 6 1 . . Ballistic Gun 13 | . 23 24 17 11 4 11 Ballistic Cannon 3 | . . 4 9 1 1 5 Slashing Weapon 6 | . . . 2 11 14 5 Naked Turns . | . . . . . . . Heaviest Build 160 | 12 42 46 84 119 125 160 Greatest Support 40 | 20 20 30 35 32 40 40 Greatest Overweight (x) 3 | . 2 1 2 3 3 3 Average Overweight (x) 2 | . . 1 1 2 2 2 Largest Inventory Capacity 36 | 6 12 12 20 28 28 36 Average Capacity 26 | 5 6 12 17 25 28 35 Most Carried 36 | 5 11 12 20 28 28 36 Average Carried 26 | 3 5 11 15 24 27 34 Final Capacity 36 | 6 12 12 20 28 28 36 Final Carried 36 | 5 11 12 20 28 28 36 Class Distribution -------------------- 30% | Hauler-Mutant 22% | Hauler-Skirmisher 11% | Hauler-Assassin 10% | Tank 7% | Hauler-Gunner 6% | Scavenger-Gunner 6% | Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Storage Hauler-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Matter Collected 4617 | 163 197 381 475 593 543 2265 Remotely 1271 | . . . . 78 . 1193 Salvage Created 2224 | . 84 103 380 439 480 738 Parts 122 | . 8 5 21 22 37 29 Haulers Intercepted 8 | . 1 1 4 2 . . Recyclers Shooed 2 | . . 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 38 | . 3 2 4 6 9 14 Melee 5 | . . . . 3 2 . Guns 11 | . 3 . . 2 . 6 Cannons 7 | . . 2 2 1 . 2 AOE 15 | . . . 2 . 7 6 Classes Destroyed 13 | . 2 1 4 3 2 1 Worker 5 | . . . 2 . 2 1 Builder 5 | . . . . . 4 1 Tunneler 1 | . . . . . . 1 Hauler 8 | . 1 1 4 2 . . Recycler 3 | . . . . . 2 1 Watcher 1 | . . . . 1 . . Swarmer 8 | . 3 1 . 1 3 . Grunt 14 | . . 1 1 . 3 9 Brawler 2 | . . . . 1 . 1 Duelist 1 | . . . 1 . . . Sentry 8 | . . . 1 3 1 3 Hunter 2 | . . . 1 . 1 . Programmer 3 | . . . . 1 1 1 Best Kill Streak 8 | . 3 2 3 2 8 5 Combat Bots Only 4 | . 3 1 2 2 4 3 Max Kills in Single Turn 6 | . 1 1 3 1 6 4 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . 2 2 Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Damage Taken 2732 | . 124 128 522 482 466 1010 Core 385 | . 22 15 69 93 11 175 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 72 84 70 . 82 . Volleys Fired 124 | . 10 12 23 11 5 63 Largest 4 | . 2 3 4 4 2 4 Hottest 171 | . 60 96 145 125 78 171 Shots Fired 348 | . 20 36 86 44 10 152 Gun 197 | . 20 28 42 33 . 74 Cannon 128 | . . 8 41 11 . 68 Launcher 23 | . . . 3 . 10 10 Special . | . . . . . . . Kinetic 294 | . 19 32 65 43 . 135 Thermal . | . . . . . . . Explosive 23 | . . . 3 . 10 10 Electromagnetic 31 | . 1 4 18 1 . 7 Robot Hit Streak 15 | . 4 3 15 7 9 12 Robot Miss Streak 4 | . 2 4 2 2 . 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 226 | . 13 15 59 40 16 83 Core Hits 114 | . 5 5 21 15 20 48 Critical Hits 3 | . 1 . . 1 . 1 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 2 | . 1 . . . . 1 Melee Attacks 98 | . . . 2 37 31 28 Impact . | . . . . . . . Slashing 98 | . . . 2 37 31 28 Piercing . | . . . . . . . Sneak Attacks 10 | . . . . 1 6 3 Combat Hostiles . | . . . . . . . Follow-up Attacks 9 | . . . . 4 2 3 Damage Inflicted 8258 | . 159 299 1233 947 1991 3629 Guns 2061 | . 159 178 416 304 . 1004 Cannons 1159 | . . 121 516 101 . 421 Explosions 2745 | . . . 301 . 863 1581 Melee 2293 | . . . . 542 1128 623 Ramming . | . . . . . . . Kinetic 2730 | . 159 218 664 405 . 1284 Thermal 28 | . . . 28 . . . Explosive 2717 | . . . 273 . 863 1581 Electromagnetic 490 | . . 81 268 . . 141 Impact . | . . . . . . . Slashing 2293 | . . . . 542 1128 623 Piercing . | . . . . . . . Highest Corruption 9 | . . . . 3 3 9 Average Corruption 5 | . . . . 3 3 8 Corruption Purged . | . . . . . . . Effects 128 | . . . . 28 17 83 Message Errors 20 | . . . . 4 3 13 Matter Fused 25 | . . . . 7 7 11 Heat Flow Errors 15 | . . . . 3 2 10 Energy Discharges 17 | . . . . 6 4 7 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 13 | . . . . 3 . 10 Data Loss (major) 6 | . . . . . . 6 Misfires 6 | . . . . . . 6 Targeting Errors 22 | . . . . 5 1 16 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 768 | . . . . 35 314 419 Projectiles 21 | . . . . . . 21 Explosions 192 | . . . . . 43 149 Melee 555 | . . . . 35 271 249 Knockbacks 5 | . . . 2 1 . 2 Impact . | . . . . . . . Kinetic 5 | . . . 2 1 . 2 Secondary . | . . . . . . . Self-Inflicted Damage 28 | . . . 28 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 362 | . . 362 258 250 201 237 Average Temperature 81 | . . 190 79 77 72 55 Received Heat Transfer 579 | . 30 54 153 108 60 174 Effects 4 | . . 1 3 . . . Interference 3 | . . . 3 . . . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 50 | . . . 50 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Peak Influence 1475 | . 356 412 764 820 1005 1475 Average Influence 596 | . 188 270 475 544 608 765 Maximum Alert Level 4 | . 1 2 3 3 3 4 Low Security (%) 7 | 100 36 25 26 . . . Level 1 20 | . 63 70 13 26 32 1 Level 2 45 | . . 4 38 50 34 61 Level 3 19 | . . . 21 23 32 19 Level 4 7 | . . . . . . 17 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 31 | . 1 1 1 7 3 18 Investigation 4 | . 1 1 . . . 2 Extermination 5 | . . . . 2 1 2 Reinforcement 9 | . . . 1 1 2 5 Assault 7 | . . . . 1 . 6 Garrison 6 | . . . . 3 . 3 Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 3 | . . . . . 1 2 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Distress Signals 8 | . . 2 3 2 . 1 Communications Jammed 11 | . . . . . . 11 Distress Signals 11 | . . . . . . 11 Times Spotted 116 | . 12 10 24 16 18 36 Peak Tracking Total 9 | . 5 3 9 3 4 7 Tactical Retreats 6 | . 1 . 1 . . 4 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Traps Triggered 10 | . 1 1 1 1 . 6 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Disabled 25 | . . . 2 2 7 14 Max in Single Turn 1 | . . . 1 1 1 1 Garrison Access 4 | . . . . 2 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Accessed 54 | . 2 . 8 17 5 22 Terminals 24 | . 1 . 5 5 3 10 Fabricators 7 | . . . . 3 . 4 Repair Stations 6 | . . . 1 2 . 3 Recycling Units 8 | . 1 . 1 2 1 3 Scanalyzers 5 | . . . 1 3 . 1 Garrison Access 4 | . . . . 2 1 1 Total Hacks 139 | . 6 . 25 43 10 55 Successful 68 | . 4 . 14 25 6 19 Failed 71 | . 2 . 11 18 4 36 Catastrophic 13 | . . . 5 4 . 4 Database Lockouts . | . . . . . . . Manual 39 | . 3 . 9 10 1 16 Terminals 60 | . 4 . 15 11 5 25 Fabricators 20 | . . . . 8 . 12 Repair Stations 12 | . . . 3 4 . 5 Recycling Units 18 | . 2 . 3 2 2 9 Scanalyzers 23 | . . . 4 16 . 3 Garrison Access 6 | . . . . 2 3 1 Terminal Hacks 22 | . 2 . 8 4 3 5 Part Schematic 1 | . . . 1 . . . Open Door 2 | . . . . . 2 . Level Access Points 2 | . . . 1 . . 1 Branch Access Points 2 | . . . 1 1 . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 5 | . 1 . 1 2 . 1 Unreport Threat 2 | . . . . . . 2 Locate Traps 2 | . . . 1 . 1 . Patrol Status 1 | . . . 1 . . . Zone Layout 4 | . 1 . 1 1 . 1 Fabricator Hacks 7 | . . . . 3 . 4 Load Schematic 6 | . . . . 3 . 3 Build 1 | . . . . . . 1 Repair Station Hacks 6 | . . . 1 2 . 3 Scan Component 4 | . . . 1 1 . 2 Repair 2 | . . . . 1 . 1 Recycling Unit Hacks 8 | . 1 . . 1 1 5 Process 2 | . . . . . . 2 Retrieve Matter 2 | . . . . . . 2 Retrieve Components 4 | . 1 . . 1 1 1 Scanalyzer 17 | . . . 4 12 . 1 Insert Component 10 | . . . 2 7 . 1 Analyze 7 | . . . 2 5 . . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks 6 | . 1 . 1 2 1 1 Terminals 6 | . 1 . 1 2 1 1 Assimilate 2 | . . . . 1 1 . Botnet 4 | . 1 . 1 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 47 | . 1 . 8 12 4 22 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . . 3 5 . . Parts Built 1 | . . . . . . 1 Matter 168 | . . . . . . 168 Time 42 | . . . . . . 42 Total Part Build Rating 4 | . . . . . . 4 Parts Repaired 2 | . . . . 1 . 1 Time 54 | . . . . 32 . 22 Parts Recycled . | . . . . . . . Recycled Matter 95 | . . . . . . 95 Retrieved Matter 95 | . . . . . . 95 Retrieved Components 11 | . 2 . . 2 5 2 Parts Scanalyzed 8 | . . . 2 5 . 1 Part Schematics Acquired 7 | . . . 2 5 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . 2 . . Machine Destruction 2 | . . . . 2 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Total Allies 13 | . 1 . . 1 11 . Largest Group 12 | . 1 1 1 2 12 6 Highest-Rated Group 286 | . 59 68 79 94 286 173 Highest-Rated Ally 103 | . 59 68 79 86 88 103 Total Orders . | . . . . . . . Ally Attacks 283 | . 26 23 37 28 34 135 Total Damage 11787 | . 425 376 1498 1264 827 7397 Kills 106 | . 10 9 18 10 10 49 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Turns Passed 6754 | 63 359 485 628 1517 816 2886 Spaces Moved 4344 | 45 202 258 341 1154 461 1883 Core 6 | 6 . . . . . . Treads . | . . . . . . . Legs 680 | 39 202 258 181 . . . Wheels 3658 | . . . 160 1154 461 1883 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 100 100 113 115 Average Speed 120 | 110 126 150 132 108 113 123 Slowest Speed 180 | 120 180 150 180 113 115 125 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 40 | 3 47 24 48 37 69 56 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 52 | . . . 2 16 5 29 Terrain Destroyed 281 | . . . 18 16 101 146 Melee 33 | . . . 2 16 5 10 Projectile 29 | . . . 3 . . 26 AOE 219 | . . . 13 . 96 110 Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Total 5422 | 55 287 331 461 1338 690 2260 Wait 502 | . 55 36 44 80 155 132 Move 4338 | 44 201 257 340 1153 460 1883 Hop . | . . . . . . . Pick Up 82 | 5 8 4 16 18 5 26 Fast Attach 34 | 6 2 4 3 5 4 10 Attach 25 | . . 3 4 4 1 13 Detach 19 | . 1 3 2 5 2 6 Swap 148 | . 4 5 16 21 25 77 Drop 68 | . 6 7 11 14 11 19 Fire 124 | . 10 12 23 11 5 63 Melee 74 | . . . 2 27 22 23 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Storage -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 16) 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Accompanied by 1 ally 423 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 723 | -9/Materials | Build established: Tank 878 | -9/Materials | Discovered new exit (range 4) 906 | -9/Materials | Identified exit to Materials 908 | -9/Materials | Entered another Materials area 908 | -8/Materials | Accompanied by 1 ally 908 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1263 | -8/Materials | Identified exit to Factory 1536 | -8/Materials | Entered Factory 1536 | -7/Factory | Accompanied by 1 ally 1536 | -7/Factory | Evolved 2 slots: Utility x2 1596 | -7/Factory | Build established: Scavenger-Gunner 1831 | -7/Factory | Discovered new exit (range 6) 1835 | -7/Factory | Identified exit to Lower Caves 2079 | -7/Factory | Identified exit to Storage 2207 | -7/Factory | Garrison activated, responded to threat 2228 | -7/Factory | Discovered new exit (range 8) 2234 | -7/Factory | Identified exit to Factory 2366 | -7/Factory | Repaired Arm. Wheel 2425 | -7/Factory | Build established: Hauler-Mutant 2494 | -7/Factory | Discovered exit to Factory (range 14) 2673 | -7/Factory | Garrison activated, responded to threat 3053 | -7/Factory | Entered Storage 3053 | -7/Storage | Accompanied by 1 ally 3588 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3814 | -7/Storage | Discovered exit to Factory (range 16) 3869 | -7/Storage | Entered Factory 3869 | -6/Factory | Accompanied by 6 allies 3869 | -6/Factory | Evolved 2 slots: Utility x2 3935 | -6/Factory | Repaired Greatsword 3995 | -6/Factory | Spotted B-75 Beast 4163 | -6/Factory | Build established: Hauler-Assassin 4659 | -6/Factory | Discovered new exit (range 6) 4665 | -6/Factory | Identified exit to Lower Caves 4789 | -6/Factory | Crushed by falling debris 4961 | -6/Factory | Discovered new exit (range 10) 4974 | -6/Factory | Identified exit to Factory 5889 | -6/Factory | Garrison activated, responded to threat 6123 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 6197 | -6/Factory | Build established: Hauler-Skirmisher 6319 | -6/Factory | First assault squad dispatched 6582 | -6/Factory | Discovered exit to Lower Caves (range 19) 6643 | -6/Factory | Core integrity fell below 50% 6715 | -6/Factory | Core integrity fell below 20% 6755 | -6/Factory | Self-destructed Last Messages --------------- Uploading Arm. Wheel schematic... Loaded successfully: Arm. Wheel Rating: 2 Time: 62 Matter: 124 Initiate build sequence. 06694_ System corrupted: Energy discharge (-117). 06704_ Dropped Hvy. Missile Launcher. 06704_ Acquired Lrn. Missile Launcher. 06709_ System corrupted: Matter fused (-5). 06728_ System corrupted: Adv. Assault Cannon jammed. 06728_ System corrupted: Imp. Assault Rifle targeting data glitched. 06731_ Y-54 Guardian destroyed. 06731_ System corrupted: Adv. Assault Cannon targeting data glitched. 06736_ Acquired 75 matter. 06748_ U-05 Engineer builds a Wall. 06751_ MSNEY0GOIJ,K AVN 06752_ U-05 Engineer lays Concrete. 06754_ U-05 Engineer builds a Wall. 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""" """ """ "" | | ## "T ## !! """ """ """ "" | | < "" #### ! """ """ """ F" | | ## #??# "" | | ?# ##### #??# = | | ?#######???#######??# | | ????????????????????############################## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Cloak Strength 2 Armor Coverage 225 Resistance: KI 25 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Item Schematics ----------------- Arm. Wheel | -8/Materials | Hacked Weapon Shielding | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Enh. Nuclear Core | -7/Factory | Scanalyzed Katana | -7/Factory | Scanalyzed Adv. EMP Blaster | -7/Factory | Scanalyzed Hvy. Assault Rifle | -7/Factory | Scanalyzed Lrn. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . 2 2 2 . 2 . Power 1 | . . . . . 1 . Propulsion 2 | . 1 . 1 . . . Utility 4 | . . 2 1 . 1 . Weapon 1 | . 1 . . . . . Parts Attached 86 | . 13 12 16 13 6 26 Parts Lost 17 | . . . . . . 17 Damage Taken 4945 | . 329 396 578 419 122 3101 Core 881 | . 48 49 93 . 17 674 Player 2/Cogmind (%) 69 | . 68 76 57 . 60 79 Absorbed by Shields . | . . . . . . . Damage Inflicted 11286 | . 425 376 1498 1264 565 7158 Player 2/Cogmind (%) 57 | . 72 55 54 57 22 66 Combat Hostiles Destroyed 80 | . 8 7 15 9 5 36 Player 2/Cogmind (%) 67 | . 72 77 78 60 35 72 Game ------ Seed PointGuidanceVibroblade Manual? 0 Play Time 01:51:08 Cumulative 301.8 hours Start 2020.08.12 @ 13:28:58 End 2020.08.14 @ 13:09:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 128 Rogue 105 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 36 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 427f57ed-4fe4-44c8-84c4-e45d845995aa