Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.14 @ 02:39:11 Player: Hinzy Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (41) 205 Value Destroyed (634) 634 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 6359 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 595/850 Matter 0/300 Energy 710/710 System Corruption 26% Temperature Cool (0) Movement Flying (88) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- F-cell Engine Fission Core > --- PROPULSION (6) --- Flight Unit Surge Thruster Surge Thruster Nuclear Pulse Thruster > --- UTILITY (5) ------ Advanced Weight Redist. System > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Armor Integrity Analyzer Microactuators Improved Datajack Peak State ------------ > --- POWER ------------ F-cell Engine Fission Core > --- PROPULSION ------- Flight Unit Surge Thruster Surge Thruster Surge Thruster Surge Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Weight Redist. System Melee Analysis Suite Reaction Control System Improved Propulsion Shielding > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Nuclear Core Armored Huge Wheel Microactuators Improved Datajack [Rating: 55] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Fission Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Propulsion Shielding Weapon Light Assault Rifle Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Greatsword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Slots Evolved 8 | . . 2 . . . 2 2 . 2 . Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . 2 . . . 1 . . 1 . Utility 3 | . . . . . . . 2 . 1 . Weapon . | . . . . . . . . . . . Parts Attached 80 | . 3 16 10 . . 16 4 12 19 . Power 11 | . . 1 . . . 3 . 3 4 . Engine 5 | . . 1 . . . 2 . 1 1 . Core 6 | . . . . . . 1 . 2 3 . Reactor . | . . . . . . . . . . . Propulsion 27 | . 2 7 4 . . 3 . 5 6 . Treads 3 | . . 1 . . . . . . 2 . Leg 2 | . . 2 . . . . . . . . Wheel 1 | . . 1 . . . . . . . . Hover 2 | . 2 . . . . . . . . . Flight 19 | . . 3 4 . . 3 . 5 4 . Utility 16 | . 1 2 1 . . 2 3 1 6 . Device 8 | . 1 . . . . 2 . . 5 . Storage . | . . . . . . . . . . . Processor 4 | . . 2 . . . . 2 . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . 1 . . . 1 1 1 . Artifact . | . . . . . . . . . . . Weapon 26 | . . 6 5 . . 8 1 3 3 . Energy Gun 4 | . . 1 2 . . . 1 . . . Energy Cannon 2 | . . . . . . 2 . . . . Ballistic Gun 9 | . . 5 2 . . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . . . . . . 1 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon 6 | . . . 1 . . 4 . 1 . . Slashing Weapon 2 | . . . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . 2 . Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 3 | . . . . . . . . 3 . . Parts Lost 20 | . . 6 2 . . . . 4 1 7 Power 3 | . . 1 . . . . . 2 . . Propulsion 9 | . . 3 2 . . . . 2 . 2 Utility 5 | . . . . . . . . . 1 4 Weapon 3 | . . 2 . . . . . . . 1 Highest Loss Streak 5 | . . 2 1 . . . . 2 1 5 To Critical Strikes 1 | . . 1 . . . . . . . . Average Slot Usage (%) 75 | . 92 80 99 100 100 99 100 97 92 54 Engine 7 | . 14 10 11 11 11 9 7 6 6 6 Core 5 | . . . . . . 8 7 6 6 6 Leg 1 | . 15 14 . . . . . . . . Hover 1 | . 11 10 . . . . . . . . Flight 31 | . . 3 42 44 44 44 38 37 40 28 Device 7 | . 7 . . . . 7 7 7 15 8 Storage 1 | . 14 9 . . . . . . . . Processor 5 | . . 1 14 11 11 9 15 19 10 1 Protection 2 | . . . 7 11 11 1 7 3 3 1 Energy Cannon 1 | . . . . . . 10 2 . . . Ballistic Gun 4 | . 28 19 14 22 22 2 . . . . Impact Weapon 1 | . . . 6 . . 4 7 6 2 . Peak Build Rating 55 | 6 7 10 11 10 10 23 31 34 55 55 Average Rating 26 | 6 6 7 10 10 10 21 27 30 45 31 On Entrance 18 | 6 6 7 10 10 10 10 23 31 34 55 Naked Turns . | . . . . . . . . . . . Heaviest Build 31 | 12 13 14 10 8 8 20 20 20 31 31 Greatest Support 31 | 20 20 12 16 16 16 30 30 30 31 31 Greatest Overweight (x) 4 | . 4 1 . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 8 7 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 5 5 5 5 5 5 5 5 5 Average Carried 4 | 6 6 4 4 5 5 4 4 4 4 5 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 6 5 5 5 5 5 5 4 5 5 Class Distribution -------------------- 48% | Scavenger-Sprinter 39% | Sprinter 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -9/Exiles Scavenger-Sprinter | -8/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/DSF Scavenger-Sprinter | -6/Factory Sprinter | -6/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Matter Collected 1097 | 218 98 177 174 . . 142 . 8 280 . Remotely . | . . . . . . . . . . . Salvage Created 962 | 119 126 217 114 . . 142 . 89 155 . Parts 82 | 4 17 20 12 . . 10 . 16 3 . Haulers Intercepted 1 | . . . . . . 1 . . . . Recyclers Shooed 2 | . . . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Combat Hostiles Destroyed 32 | . 5 9 7 . . 3 . 8 . . Melee 2 | . . . . . . 1 . 1 . . Guns 22 | . 5 9 6 . . 2 . . . . AOE 8 | . . . 1 . . . . 7 . . Classes Destroyed 10 | 2 3 1 . . . 1 . 2 1 . Worker 1 | . . . . . . . . . 1 . Tunneler 2 | 1 . . . . . 1 . . . . Hauler 1 | . . . . . . 1 . . . . Recycler 2 | 1 . . . . . . . . 1 . Watcher 3 | . 1 1 . . . 1 . . . . Swarmer 20 | . 3 7 7 . . 3 . . . . Cutter 7 | . . . . . . . . 7 . . Grunt 2 | . 2 . . . . . . . . . Sentry 2 | . . 2 . . . . . . . . Specialist 1 | . . . . . . . . 1 . . Best Kill Streak 5 | 2 3 5 3 . . 3 . 4 1 . Combat Bots Only 5 | . 3 5 3 . . 2 . 4 . . Max Kills in Single Turn 2 | 1 1 1 1 . . 1 . 2 1 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 1 . . . . 2 . . Melee 1 | . . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Hostile Shots Fired 150 | . 19 74 16 . . 20 . 18 3 . Missed 52 | . 2 23 7 . . 8 . 10 2 . Damage Taken 2361 | . 158 622 101 . . 139 . 269 215 857 Core 414 | . 52 67 . . . 39 . 1 . 255 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 106 | . . . . . . . . . 46 60 Regen/Repaired (Parts) 37 | . . . . . . . . . 37 . Core Remaining (%) 90 | 100 79 . . . 83 92 . 99 . . Volleys Fired 69 | 3 12 24 12 . . 12 . 6 . . Largest 2 | 2 2 2 2 . . 2 . 1 . . Hottest 79 | 40 40 79 65 . . 40 . 36 . . Shots Fired 118 | 6 24 46 22 . . 14 . 6 . . Gun 112 | 6 24 46 22 . . 14 . . . . Cannon . | . . . . . . . . . . . Launcher 6 | . . . . . . . . 6 . . Special . | . . . . . . . . . . . Kinetic 103 | 6 24 38 21 . . 14 . . . . Thermal 8 | . . 8 . . . . . . . . Explosive 6 | . . . . . . . . 6 . . Electromagnetic 1 | . . . 1 . . . . . . . Robot Hit Streak 13 | 5 6 13 8 . . 2 . 3 . . Robot Miss Streak 4 | . 2 2 4 . . 2 . 2 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 84 | 5 15 33 14 . . 10 . 5 2 . Core Hits 48 | 3 7 12 9 . . 7 . 10 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . . . Burn 1 | . . 1 . . . . . . . . Melee Attacks 187 | . . . . . . 63 1 16 53 54 Impact 95 | . . . . . . 63 1 15 16 . Slashing 92 | . . . . . . . . 1 37 54 Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 2 . . 2 . Combat Hostiles 1 | . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2023 | 64 187 441 144 . . 353 . 593 241 . Guns 866 | 64 187 441 107 . . 67 . . . . Cannons . | . . . . . . . . . . . Explosions 579 | . . . 37 . . . . 542 . . Melee 578 | . . . . . . 286 . 51 241 . Ramming . | . . . . . . . . . . . Kinetic 784 | 64 187 368 98 . . 67 . . . . Thermal 110 | . . 73 37 . . . . . . . Explosive 542 | . . . . . . . . 542 . . Electromagnetic 9 | . . . 9 . . . . . . . Impact 454 | . . . . . . 286 . 51 117 . Slashing 124 | . . . . . . . . . 124 . Piercing . | . . . . . . . . . . . Highest Corruption 26 | . . . . . . . . 4 7 26 Average Corruption 20 | . . . . . . . . 3 5 22 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 106 | . . . . . . . . . 6 100 Message Errors 34 | . . . . . . . . . 2 32 Matter Fused 23 | . . . . . . . . . 2 21 Heat Flow Errors 11 | . . . . . . . . . . 11 Energy Discharges 16 | . . . . . . . . . . 16 Data Loss (minor) 12 | . . . . . . . . . 1 11 Data Loss (major) 9 | . . . . . . . . . . 9 Alerts 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 432 | . . . 13 . . 136 . 112 171 . Projectiles . | . . . . . . . . . . . Explosions 86 | . . . 13 . . . . 73 . . Melee 346 | . . . . . . 136 . 39 171 . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 132 | . . . 32 . . . . 100 . . Shots 4 | . . . 1 . . . . 3 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 275 | . . 76 36 . 4 147 17 . 112 275 Average Temperature 47 | . . 35 12 . 4 29 6 . 39 108 Received Heat Transfer 150 | . 42 99 . . . 9 . . . . Effects 3 | . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . . 2 Interference 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . 1 . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . . . . 2 . . 4 . Impact Corruptions 8 | . . . . . . 5 . 1 2 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 259 | . . 259 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Peak Influence 700 | 10 207 374 249 . . 209 43 229 154 700 Initial 145 | . 6 87 145 . . . 42 30 119 42 Average 145 | 8 117 242 211 . . 79 42 108 104 164 Maximum Alert Level 3 | . 1 1 1 . . 1 . 1 . 3 Low Security (%) 72 | 100 98 37 27 . 100 98 100 89 100 65 Level 1 17 | . 1 62 72 . . 1 . 10 . 16 Level 2 8 | . . . . . . . . . . 16 Level 3 . | . . . . . . . . . . 1 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . Squads Dispatched 10 | . 1 1 . . . . . 3 5 . Investigation 6 | . 1 1 . . . . . . 4 . Extermination 1 | . . . . . . . . . 1 . Reinforcement 3 | . . . . . . . . 3 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Distress Signals 3 | . 1 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 67 | . 8 17 17 . . 15 . 9 1 . Peak Tracking Total 20 | . 3 8 20 . . 9 . 5 2 . Tactical Retreats 12 | . 1 2 4 . . 3 . 1 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Traps Triggered 3 | . . . . . . . . 2 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . Triggered 1 | . . . . . . 1 . . . . Most Traps Carried 1 | . . . 1 1 1 1 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Machines Disabled 1 | . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Machines Accessed 21 | . 3 3 . 2 . 4 1 . 8 . Terminals 11 | . 2 1 . . . 4 1 . 3 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . . . 2 . Recycling Units 3 | . 1 1 . . . . . . 1 . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 49 | . 9 5 . 3 . 13 1 . 18 . Successful 30 | . 7 2 . 3 . 9 1 . 8 . Failed 19 | . 2 3 . . . 4 . . 10 . Catastrophic 4 | . . 1 . . . . . . 3 . Database Lockouts . | . . . . . . . . . . . Manual 45 | . 8 5 . 1 . 14 . . 17 . Terminals 30 | . 6 2 . . . 13 1 . 8 . Fabricators 2 | . . . . . . . . . 2 . Repair Stations 4 | . . . . . . . . . 4 . Recycling Units 7 | . 3 2 . . . . . . 2 . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . Terminal Hacks 9 | . 3 . . 3 . 1 1 . 1 . Record 2 | . . . . 2 . . . . . . Part Schematic 1 | . . . . . . . . . 1 . Open DSF 1 | . . . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 16 | . 3 1 . . . 8 . . 4 . Terminals 10 | . 1 . . . . 8 . . 1 . Track 1 | . . . . . . . . . 1 . Assimilate 1 | . . . . . . 1 . . . . Botnet 3 | . 1 . . . . 2 . . . . Operators 1 | . . . . . . 1 . . . . Skim 4 | . . . . . . 4 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 3 . Mechanics 1 | . . . . . . . . . 1 . Patch 2 | . . . . . . . . . 2 . Recycling Units 2 | . 2 . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Extract 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 2 . . . 3 . . 6 . Full Trace Events 4 | . 1 . . . . 1 . . 2 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 76 | . . . . . . . . . 76 . Total Robot Build Rating 10 | . . . . . . . . . 10 . Part Schematics Acquired 3 | . . 2 . . . . . . 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Total Allies 2 | . . . . . . . . . 2 . Largest Group 2 | . . . . . . . . . 2 . Highest-Rated Group 40 | . . . . . . . . . 40 . Highest-Rated Ally 20 | . . . . . . . . . 20 . Total Orders 2 | . . . . . . . . . 2 . ROAM 1 | . . . . . . . . . 1 . PICKUP 1 | . . . . . . . . . 1 . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Turns Passed 5556 | 23 317 237 467 136 54 822 29 155 569 2747 Spaces Moved 3596 | 11 179 179 515 438 174 825 68 122 836 249 Core 1 | . 1 . . . . . . . . . Treads . | . . . . . . . . . . . Legs 89 | 11 78 . . . . . . . . . Wheels 37 | . . 37 . . . . . . . . Hover 199 | . 100 99 . . . . . . . . Flight 3270 | . . 43 515 438 174 825 68 122 836 249 Fastest Speed 21 | 120 116 54 31 31 31 28 28 24 21 21 Average Speed 34 | 120 118 74 31 31 31 28 28 27 21 21 Slowest Speed 250 | 120 250 140 57 31 31 31 28 32 74 72 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 9 | . . . 2 . 2 1 . . 4 . Cave-ins Triggered 5 | . . . . . . . . . 1 4 Exploration Rate (%) 37 | 2 27 22 75 93 44 49 2 53 20 21 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . 1 . . 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 . 1 . . . . Scrap Searched 3 | . . . 3 . . . . . . . Spaces Dug 169 | . . . . . . 60 1 14 50 44 Terrain Destroyed 217 | . . . 4 . . 60 1 58 50 44 Melee 169 | . . . . . . 60 1 14 50 44 Projectile . | . . . . . . . . . . . AOE 48 | . . . 4 . . . . 44 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Gar Total 7449 | 15 260 234 798 437 171 1291 75 204 1131 2833 Wait 3435 | . 59 10 247 . . 359 . 35 195 2530 Move 3568 | 10 178 178 510 437 170 822 67 121 828 247 Hop 7 | . . . 2 . 1 1 . . 3 . Pick Up 27 | 1 3 . 6 . . 6 1 . 10 . Fast Attach 39 | . 3 9 5 . . 4 2 6 10 . Attach 17 | . . 5 1 . . 4 2 3 2 . Detach 9 | . . 3 . . . 1 1 1 3 . Swap 24 | . . 2 4 . . 8 . 3 7 . Drop 53 | 1 5 3 11 . . 10 1 3 19 . Fire 69 | 3 12 24 12 . . 12 . 6 . . Melee 187 | . . . . . . 63 1 16 53 54 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . 10 1 2 Rewire . | . . . . . . . . . . . Trap 1 | . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 24 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 6) 341 | -10/Materials | Entered another Materials area 341 | -9/Materials | Evolved 2 slots: Propulsion x2 363 | -9/Materials | Discovered new exit (range 15) 416 | -9/Materials | Discovered new exit (range 16) 563 | -9/Materials | Identified exit to Mines 578 | -9/Materials | Entered Mines 644 | -9/Mines | Discovered new exit (range 9) 652 | -9/Mines | Identified exit to Materials 677 | -9/Mines | Assembled infested the area 682 | -9/Mines | Assisted by a Guerilla fighting off Assembled 949 | -9/Mines | Build established: Scavenger-Sprinter 1027 | -9/Mines | Found a hidden stash of uninstalled traps 1043 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1043 | -9/Mines | Discovered new exit (range 5) 1045 | -9/Mines | Entered Exiles 1051 | -9/Exiles | Discovered new exit (range 15) 1055 | -9/Exiles | Met 8R-AWN 1060 | -9/Exiles | Met EX-HEX 1071 | -9/Exiles | Met EX-BIN 1075 | -9/Exiles | Aligned with FarCom system 1075 | -9/Exiles | Given EX-Vault access code 1082 | -9/Exiles | Opened EX-Vault 1095 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1105 | -9/Exiles | Met EX-DEC 1118 | -9/Exiles | Visited The Gauntlet 1176 | -9/Exiles | Discovered new exit (range 17) 1181 | -9/Exiles | Entered Mines 1216 | -8/Mines | Discovered exit to Materials (range 15) 1235 | -8/Mines | Entered Materials 1235 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2053 | -8/Materials | Discovered new exit (range 13) 2057 | -8/Materials | Entered Factory 2057 | -7/Factory | Evolved 2 slots: Utility x2 2086 | -7/Factory | Identified exit to DSF 2086 | -7/Factory | Entered DSF 2099 | -7/DSF | Additional patrols routed to DSF 2218 | -7/DSF | Discovered new exit (range 9) 2233 | -7/DSF | Sterilization system engaged 2241 | -7/DSF | Entered Factory 2241 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2376 | -6/Factory | Fabricated R-10 Processor (x2) 2571 | -6/Factory | Crushed by falling debris 2810 | -6/Factory | Identified exit to Garrison 2810 | -6/Factory | Entered Garrison 3268 | -6/Garrison | Crushed by falling debris 3272 | -6/Garrison | Triggered checkpoint 3277 | -6/Garrison | Crushed by falling debris 3278 | -6/Garrison | System corruption reached 10% 3279 | -6/Garrison | Crushed by falling debris 3310 | -6/Garrison | Lost 5 parts (1n3u1w) 3329 | -6/Garrison | Crushed by falling debris 3620 | -6/Garrison | Build established: Sprinter 5557 | -6/Garrison | Self-destructed Last Messages --------------- (-170). 05313_ System corrupted: Substantial component data lost. 05330_ System corrupted: Heat flow error (+181). 05351_ System corrupted: Heat flow error (+249). 05360_ ALERT: Garrison interior compromised. 05368_ WK#YT 1CNSI|NNMZ8PYCF1Y9LR=% 05399_ FH K%E3ZSNR0J%0QTKK3DYXS RQ 05415_ ZGYLM=FAMBTGG%91E0 05501_ System corrupted: Heat flow error (+238). 05502_ Overheating: System interference. 05502_ Adv. Weight Redist. System temporarily disabled. 05503_ Overheating: Energy bleed (-78). 05510_ ALERT: Garrison interior compromised. 05547_ KATWAVUPHUTW/QNWQM XYMNSI#FVX=MT8JU Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????##???### | | ??????????????????????????????????????????#"####"# | | ?????????????????????????????#####?????????# # | | ????????????????????p?????p??# # #?????????# + | | ??????????????????????g??????# ####???????## # | | ?????????????????????????????##"###########" ### | | ????????????????????????????###" [ "# #?? | | ????????????????????????????# [ ## #?? | | ????????????????????????????## # ## #?? | | ????????????????????????????# ## ## #?? | | ????????????????????????????# ## ## #?? | | ???????????????????????????## ## = ## #?? | | ???????????????????????????# ## [## #?? | | ???????????????????????????##### ## #?? | | ???????????????????????????## ## [ ! ## #?? | | ????????????????????????#### ##" ## #?? | | ????????????????????????# ############ ##### #?? | | ????????????????????????## ##????????# ##### ?? | | ???????????????????????#####?????????# # ?? | | ???????????????????????##@#??????????# ##### #?? | | ???????????????????????####??????????# #???? #?? | | ???????????????????????###???????????# #???? #?? | | ???????????????????????###???????????# #???? #?? | | ?????????????????????????????????????# #???? #?? | | ?????????????????????????????????????# #???# #?? | | ?????????????????????????????????????# #???# #?? | | ?????????????????????????????????????# #???# #?? | | ?????????????????????????????????????#g#???# #?? | | ?????????????????????????????????????# #???# #?? | | ?????????????????????????????????????# #???# #?? | | ?????????????????????????????##??????# #???#^ ^#?? | | ?????????????????????????????#"####### ##### #?? | | ?????????????????????????????#" g " #?? | | ?????????????????????????????######### ##### #?? | | ?????????????????????????????ggg?????# #???# #?? | | ??????????????????????????????""############ #?? | | ????????????????????????????? #?? | | ????????????????????????????? #?? | | ????????????????????????????? #?? | | ?????????????????????????????? ## ##########"#? | | ?????????????????????????????????#?????????????##? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 73 Melee Accuracy 5 Armor Integrity Analysis 30 Item Schematics ----------------- Cooling System | -9/Materials | Extracted Disposable Heat Sink | -9/Materials | Extracted Surge Thruster | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ R-10 Processor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Hunted Challenges ------------ None Game ------ Seed CargoAntigravFlamer Manual? 0 Play Time 01:21:32 Cumulative 49.3 hours Start 2024.11.14 @ 01:15:33 End 2024.11.14 @ 02:39:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92cac238-ca6a-4971-885d-d8e07a6b6905