Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.08 @ 15:29:04 Player: praxLeonis Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (1724) 1724 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (415) 415 TOTAL SCORE: 6289 Bonus ------- Follower Combat Kills 224 Aligned with FarCom 300 Friendly Fire -109 Cogmind --------- Core Integrity 0/700 Matter 196/300 Energy 99/100 System Corruption 5% Temperature Cool (65) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Faulty Experimental Sensor Array Advanced Terrain Scanner Kinecellerator Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Transmission Jammer Medium Reflective Plating > --- WEAPON ----------- Gatling Laser Gauss Rifle Flak Gun Makeshift Axe > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Heat Sink Improved Cooling System Experimental Sensor Array Advanced Terrain Scanner Kinecellerator Maneuvering Thrusters Improved Medium Armor Plating Makeshift Hacking Suite Improved EM Pulse Cannon [Rating: 51] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Advanced Visual Processing Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Reactive Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 2 | . . . 1 . . . . 1 . Weapon 2 | . . . . . . . 1 1 . Parts Attached 97 | 8 7 3 12 3 . 1 14 30 19 Power 14 | 1 2 1 2 . . . 1 5 2 Engine 10 | 1 2 1 2 . . . . 4 . Core 4 | . . . . . . . 1 1 2 Reactor . | . . . . . . . . . . Propulsion 24 | 4 2 . 2 . . . 2 8 6 Treads 5 | 2 . . . . . . 2 . 1 Leg 9 | . . . . . . . . 8 1 Wheel 6 | 2 2 . 2 . . . . . . Hover 2 | . . . . . . . . . 2 Flight 2 | . . . . . . . . . 2 Utility 23 | 1 1 1 6 3 . . . 7 4 Device 8 | . 1 . 1 1 . . . 2 3 Storage 4 | 1 . 1 1 . . . . 1 . Processor 4 | . . . 2 1 . . . 1 . Hackware 1 | . . . . . . . . 1 . Protection 6 | . . . 2 1 . . . 2 1 Artifact . | . . . . . . . . . . Weapon 36 | 2 2 1 2 . . 1 11 10 7 Energy Gun 10 | 2 . . . . . . 4 3 1 Energy Cannon 5 | . . . . . . . 2 1 2 Ballistic Gun 12 | . 2 1 2 . . . 2 3 2 Ballistic Cannon 2 | . . . . . . . 1 1 . Launcher 1 | . . . . . . . . 1 . Special Weapon 4 | . . . . . . 1 2 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 . Parts Lost 30 | . . 1 1 . . . 2 6 20 Power 4 | . . . . . . . . 1 3 Propulsion 9 | . . . . . . . 1 1 7 Utility 7 | . . . 1 . . . . 1 5 Weapon 10 | . . 1 . . . . 1 3 5 Highest Loss Streak 11 | . . 1 1 . . . 2 2 11 Average Slot Usage (%) 97 | . 98 99 99 100 100 100 99 98 90 Engine 7 | . 14 14 11 11 11 11 . 5 5 Core 1 | . . . . . . . 8 1 1 Treads 3 | . . . . . . . 10 7 . Leg 8 | . . . . . . . . 14 18 Wheel 16 | . 27 28 33 33 33 33 25 7 . Device 5 | . 12 14 6 1 . . . 4 7 Storage 9 | . 14 14 11 11 11 11 9 7 6 Processor 7 | . . . 12 11 11 11 9 7 7 Protection 5 | . . . 3 10 11 11 9 6 5 Energy Gun 4 | . 3 . . . . . 5 8 5 Energy Cannon 1 | . . . . . . . 8 . 1 Ballistic Gun 17 | . 24 27 22 22 22 18 10 11 18 Ballistic Cannon 2 | . . . . . . . 1 6 . Naked Turns . | . . . . . . . . . . Heaviest Build 72 | 11 15 17 36 36 36 41 44 72 68 Greatest Support 60 | 40 40 30 42 36 36 36 36 60 60 Greatest Overweight (x) 10 | . . . . . . 1 1 5 10 Average Overweight (x) . | . . . . . . . 1 1 1 Largest Inventory Capacity 12 | 6 6 8 10 10 10 10 10 12 12 Average Capacity 9 | 5 6 6 8 10 10 10 10 11 11 Most Carried 12 | 6 6 7 8 9 9 9 10 12 12 Average Carried 8 | 3 5 5 7 8 8 9 9 10 10 Final Capacity 12 | 6 6 8 10 10 10 10 10 12 4 Final Carried 11 | 6 6 7 8 8 9 9 9 11 4 Class Distribution -------------------- 42% | Mutant 24% | Skirmisher 19% | Scavenger-Skirmisher 14% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Matter Collected 2393 | 280 190 93 282 . . 78 328 757 385 Remotely . | . . . . . . . . . . Salvage Created 2211 | 63 301 97 360 . . 80 86 717 507 Parts 142 | 1 22 15 37 . . 10 7 25 25 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . 21 Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 52 | . 8 6 10 . . 4 4 8 12 Melee 2 | . . . . . . . . . 2 Guns 43 | . 8 6 10 . . 4 3 4 8 Cannons 6 | . . . . . . . 1 3 2 AOE 1 | . . . . . . . . 1 . Classes Destroyed 12 | 1 3 1 2 . . 1 . 2 2 Worker 2 | . . . . . . 1 . 1 . Tunneler 1 | . . 1 . . . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 4 | 1 . . . . . . . 3 . Watcher 5 | . . . 2 . . . . 3 . Swarmer 24 | . 3 6 4 . . 4 4 . 3 Grunt 18 | . 5 . 4 . . . 1 1 7 Duelist 1 | . . . . . . . . . 1 Sentry 5 | . . . 2 . . . . 3 . Hunter 2 | . . . . . . . . 2 . Programmer 2 | . . . . . . . . 2 . Thief 1 | . . . . . . . . . 1 Best Kill Streak 5 | 1 3 3 5 . . 5 3 3 3 Combat Bots Only 5 | . 3 3 5 . . 4 3 1 3 Max Kills in Single Turn 2 | 1 1 1 2 . . 1 1 2 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 1 | . . . . . . . . 1 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Damage Taken 5177 | . 280 202 535 . . 198 329 1406 2227 Core 886 | . 40 53 31 . . 25 27 78 632 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 85 | 100 . 62 . . . 86 95 . . Volleys Fired 183 | 2 20 16 35 . . 11 32 45 22 Largest 4 | 2 2 2 2 . . 2 3 4 4 Hottest 205 | 90 46 46 46 . . 46 139 195 205 Shots Fired 440 | 4 40 32 70 . . 21 49 147 77 Gun 364 | 4 40 32 70 . . 20 32 95 71 Cannon 63 | . . . . . . . 14 43 6 Launcher 8 | . . . . . . . . 8 . Special 5 | . . . . . . 1 3 1 . Kinetic 372 | . 40 32 70 . . 20 27 128 55 Thermal 48 | 2 . . . . . . 19 10 17 Explosive . | . . . . . . . . . . Electromagnetic 15 | 2 . . . . . . . 8 5 Robot Hit Streak 12 | 2 6 4 12 . . 6 7 6 6 Robot Miss Streak 13 | 1 2 3 4 . . 2 9 7 13 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 4 | . . . 1 . . 1 1 . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 1 . 1 Shots Hit Robots 264 | 3 22 18 45 . . 13 21 84 58 Core Hits 116 | 1 12 7 16 . . 6 4 37 33 Critical Hits 3 | . 1 . . . . . . 2 . Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 . Melee Attacks 20 | . . . . . . . . . 20 Impact . | . . . . . . . . . . Slashing 20 | . . . . . . . . . 20 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4615 | 76 309 196 698 . . 181 237 1812 1106 Guns 3424 | 40 309 196 698 . . 181 189 1074 737 Cannons 674 | . . . . . . . 48 508 118 Explosions 266 | 36 . . . . . . . 230 . Melee 251 | . . . . . . . . . 251 Ramming . | . . . . . . . . . . Kinetic 3494 | . 309 196 698 . . 181 90 1471 549 Thermal 522 | 48 . . . . . . 147 111 216 Explosive . | . . . . . . . . . . Electromagnetic 348 | 28 . . . . . . . 230 90 Impact . | . . . . . . . . . . Slashing 251 | . . . . . . . . . 251 Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 5 Average Corruption 3 | . . . . . . . . 1 5 Corruption Purged . | . . . . . . . . . . Effects 36 | . . . . . . . . 7 29 Message Errors 8 | . . . . . . . . 1 7 Matter Fused 7 | . . . . . . . . 1 6 Heat Flow Errors 6 | . . . . . . . . 3 3 Energy Discharges 3 | . . . . . . . . 1 2 Data Loss (minor) 5 | . . . . . . . . 1 4 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 2 | . . . . . . . . . 2 Targeting Errors 3 | . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 42 | . . . . . . . 17 25 . Projectiles 26 | . . . . . . . 17 9 . Explosions 16 | . . . . . . . . 16 . Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 . Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . 3 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 212 | . . . . . . . . 212 . Shots 4 | . . . . . . . . 4 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 467 | 42 10 . 5 . . . 374 272 467 Average Temperature 128 | 20 3 . 2 . . . 249 92 150 Received Heat Transfer 999 | . 99 . 162 . . . . 150 588 Effects 8 | . . . . . . . 4 1 3 Shutdowns 3 | . . . . . . . 1 . 2 Energy Bleed 2 | . . . . . . . 1 1 . Interference 1 | . . . . . . . 1 . . Matter Decay 2 | . . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . Heat Transferred 1141 | 87 . . . . . . 370 222 462 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 3 | . . . . . . . . . 3 Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Peak Influence 331 | 5 243 189 263 92 . 95 123 331 . Average Influence 108 | 1 109 123 111 92 . 69 49 126 . Maximum Alert Level 1 | . 1 . 1 . . . . 1 . Low Security (%) 85 | 100 88 100 93 100 . 100 100 73 . Level 1 14 | . 11 . 6 . . . . 26 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 2 . 3 . . . 1 6 . Investigation 4 | . . . 2 . . . . 2 . Extermination 4 | . . . . . . . . 4 . Reinforcement 3 | . 2 . 1 . . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Distress Signals 6 | . . . 3 . . . 1 2 . Communications Jammed 2 | . . . . . . . . 1 1 Distress Signals 1 | . . . . . . . . . 1 Times Spotted 106 | . 10 9 25 . . 4 8 30 20 Peak Tracking Total 8 | . 3 3 8 . . 4 4 6 5 Tactical Retreats 3 | . . 2 1 . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Traps Triggered 4 | . . . 2 . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Machines Disabled 5 | . . . . . . . . 4 1 Max in Single Turn 2 | . . . . . . . . 2 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Machines Accessed 17 | . 1 . 4 . 5 . 3 4 . Terminals 11 | . 1 . 4 . . . 2 4 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 91 | . 5 . 14 . 49 . 7 16 . Successful 72 | . 2 . 5 . 49 . 5 11 . Failed 19 | . 3 . 9 . . . 2 5 . Catastrophic 4 | . 1 . 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 29 | . 5 . 12 . 2 . 3 7 . Terminals 41 | . 5 . 14 . . . 6 16 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 63 | . 1 . 2 . 49 . 4 7 . Record 52 | . . . 2 . 48 . 1 1 . Robot Analysis 1 | . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . . . 1 . Branch Access Points 2 | . 1 . . . . . . 1 . Terminal Index 1 | . . . . . . . . 1 . Alert Level 2 | . . . . . . . . 2 . Locate Traps 2 | . . . . . . . 1 1 . Zone Layout 1 | . . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . Report Inventory 1 | . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 8 | . 1 . 3 . . . . 4 . Terminals 8 | . 1 . 3 . . . . 4 . Botnet 7 | . 1 . 3 . . . . 3 . Sabotage 1 | . . . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 . 4 . . . 2 3 . Full Trace Events 3 | . . . 2 . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Total Allies 6 | . . . . . . 1 3 2 . Largest Group 3 | . . . . . . 1 3 2 . Highest-Rated Group 59 | . . . . . . 6 49 59 . Highest-Rated Ally 38 | . . . . . . 6 17 38 . Total Orders 8 | . . . . . . 2 2 4 . STAY 1 | . . . . . . . . 1 . GOTO 2 | . . . . . . 1 . 1 . ROAM 2 | . . . . . . 1 1 . . FOLLOW 3 | . . . . . . . 1 2 . Ally Attacks 25 | . . . . . . . 5 20 . Total Damage 657 | . . . . . . . 74 583 . Kills 7 | . . . . . . . 1 6 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Field Lobotomies 5 | . . . . . . 1 3 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Robot Analysis Total 1 | . . . . . . . 1 . . Derelict Logs Recovered 4 | . . 1 . . . . . . 3 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Turns Passed 6213 | 73 341 580 618 108 552 108 602 2062 1169 Spaces Moved 4139 | 40 253 580 378 114 611 48 267 1201 647 Core 46 | 2 . . . . . . . . 44 Treads 165 | 21 4 . . . . . . 136 4 Legs 1005 | . . . . . . . . 527 478 Wheels 2802 | 17 249 580 378 114 611 48 267 538 . Hover 109 | . . . . . . . . . 109 Flight 12 | . . . . . . . . . 12 Fastest Speed 50 | 50 90 90 90 90 90 90 100 100 50 Average Speed 113 | 129 91 90 90 90 90 92 100 131 157 Slowest Speed 850 | 160 160 90 90 90 90 100 100 240 850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 5 26 98 32 13 96 6 22 28 72 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . 1 . . . . Known Exits Taken 2 | . 1 . . . . . . 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . Scrap Searched 4 | . . 1 . . . . . . 3 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 35 | 7 . . . . . . 3 25 . Melee . | . . . . . . . . . . Projectile 6 | . . . . . . . 3 3 . AOE 29 | 7 . . . . . . . 22 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Total 5256 | 55 326 606 589 118 613 88 552 1588 721 Wait 672 | . 29 1 142 . . 29 224 247 . Move 4130 | 39 252 579 377 113 610 47 266 1200 647 Hop . | . . . . . . . . . . Pick Up 63 | 4 6 4 9 1 2 . 7 26 4 Fast Attach 31 | 8 5 . 2 . . . 2 9 5 Attach 36 | . . 1 4 1 . . 7 12 11 Detach 20 | 2 . . 3 1 . . 4 9 1 Swap 30 | . 2 2 6 2 . 1 5 9 3 Drop 60 | . 12 3 11 . 1 . 5 26 2 Fire 183 | 2 20 16 35 . . 11 32 45 22 Melee 20 | . . . . . . . . . 20 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . Rewire 6 | . . . . . . . . . 6 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 415 | -10/Materials | Entered Mines 496 | -10/Mines | Discovered new exit (range 15) 634 | -10/Mines | Learned location of Zion (-6) 901 | -10/Mines | Discovered new exit (range 8) 968 | -10/Mines | Found a hidden stash of uninstalled traps 995 | -10/Mines | Entered Materials 995 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1593 | -9/Materials | Discovered new exit (range 12) 1613 | -9/Materials | Entered Mines 1614 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1618 | -9/Mines | Found Prototype Device 1619 | -9/Mines | Identified Exp. Sensor Array 1630 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1630 | -9/Mines | Discovered new exit (range 5) 1638 | -9/Mines | Met a Derelict bent on vengeance 1721 | -9/Mines | Entered Exiles 1738 | -9/Exiles | Discovered new exit (range 14) 1758 | -9/Exiles | Met 8R-AWN 1779 | -9/Exiles | Met EX-HEX 1816 | -9/Exiles | Met EX-BIN 1835 | -9/Exiles | Aligned with FarCom system 1836 | -9/Exiles | Given EX-Vault access code 1867 | -9/Exiles | Opened EX-Vault 1874 | -9/Exiles | Found Prototype Special Weapon 1876 | -9/Exiles | Identified Field Lobotomy Kit 1951 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1972 | -9/Exiles | Met EX-DEC 2027 | -9/Exiles | Discovered new exit (range 12) 2130 | -9/Exiles | Visited The Gauntlet 2273 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 2273 | -9/Exiles | Entered Mines 2284 | -8/Mines | Discovered new exit (range 9) 2349 | -8/Mines | Assimilated K-01 Serf with FLK Orb 2381 | -8/Mines | Entered Materials 2381 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2672 | -8/Materials | Build established: Skirmisher 2901 | -8/Materials | Discovered new exit (range 11) 2922 | -8/Materials | Assimilated W-25 Informer with FLK Orb 2955 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 2959 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 2959 | -8/Materials | Garrison activated, responded to threat 2983 | -8/Materials | Entered Factory 2983 | -7/Factory | Accompanied by 1 ally 2983 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3510 | -7/Factory | Identified exit to Lower Caves 3902 | -7/Factory | Assimilated P-60 Hacker with FLK Orb 4335 | -7/Factory | Build established: Scavenger-Skirmisher 5045 | -7/Factory | Entered Lower Caves 5050 | -7/Lower Caves | Hvy. Ion Cannon stolen by Master Thief 5182 | -7/Lower Caves | Learned Factory trap positions 5191 | -7/Lower Caves | Learned 12 Factory zone layouts 5295 | -7/Lower Caves | Spotted B-75 Beast 5340 | -7/Lower Caves | Build established: Scavenger-Tank 5538 | -7/Lower Caves | Lost 3 parts (2n1w) 5813 | -7/Lower Caves | Carbon-fiber Leg stolen by Master Thief 5836 | -7/Lower Caves | Carbon-fiber Leg stolen by Master Thief 5973 | -7/Lower Caves | Lost 3 parts (1p1u1w) 6127 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6163 | -7/Lower Caves | Core integrity fell below 50% 6174 | -7/Lower Caves | Core integrity fell below 20% 6192 | -7/Lower Caves | Lost 11 parts (1p4n3u3w) 6214 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 06173_ Penetrated by Slug. 06183_ Acquired Lgt. Fission Core. 06192_ Acquired Arm. Treads. 06201_ Attempting to rewire B-48 Gladiator. 06201_ B-48 Gladiator is broken beyond repair. 06202_ Attempting to rewire B-48 Gladiator. 06202_ B-48 Gladiator is broken beyond repair. 06202_ Lgt. Fission Core destroyed. 06203_ Attempting to rewire B-48 Gladiator. 06203_ B-48 Gladiator is broken beyond repair. 06204_ Attempting to rewire B-48 Gladiator. 06204_ B-48 Gladiator is broken beyond repair. 06204_ Arm. Treads destroyed. 06205_ Attempting to rewire B-48 Gladiator. 06205_ B-48 Gladiator is broken beyond repair. 06206_ Attempting to rewire B-48 Gladiator. 06206_ B-48 Gladiator is broken beyond repair. 06206_ Imp. Cooling System destroyed. 06210_ Slug penetrates Wall. 06213_ System corrupted: Heat flow error (+101). Map ----- +----------------------------------------------------+ | #### ###???? #? | | #### #### ##???? #? | | ???## ##?# ####### #??? ## | | ????# ### ### ##?????# #???# | | ??### ##?# ### ##??????# ##???# | | ### #??#### #####???????# ##??# | | # #?????### ##????????## #??# | | # ### #??????## ###???????# #??# | | # #?# #???????## #??????## #?## | | ## ### #?###????## #??????# ##?# ## | | ##### ## #?# ????## #??????# #??# #? | | ##?## ### #?# ###?# #??????## #### #? | | #### ##?##?# ## #?####### %## | | ## ###### ### %]#? | | # ## [##? | | #### ########## !#?? | | ###### #??## ### ##?# ##? | | ###???# #???####### ## #?# ## | | # ##????## #????????### # *#?# # | | #######?????# ?????????## # #?# ### | | ???????????? ??###????## # #### ##### | | ?????????????? BB ## ##???## # ## ##"## # | | ??????????? BB ##???## # ## #"# | | ??????????? ###### l | | ?????????????????????# | | ?????????????????????# @ ## | | ????????????????# ### ###### #### | | ????????????????#???????## ##????# ##??# #### | | ?????????????????????????## #?????# ###??# ##??? | | ??????????????????????????###?????###????### #???? | | ???????????????????????????????????????????###???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 15 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Brute Force Loot Pinata Universal Adapter Challenges ------------ None Game ------ Seed ResetThunderAccelerator Manual? 0 Play Time 02:16:50 Cumulative 9.8 hours Start 2020.09.03 @ 14:29:01 End 2020.09.08 @ 15:29:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebfaa5ea-5d37-49a0-9633-08775aef06af