Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 04:19:38 Player: Falling_Sands Result: Destroyed self with Heavy Rocket Launcher Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (979) 979 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3289 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 262/300 Energy 76/100 System Corruption 0% Temperature Cool (30) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Thermal Shield Makeshift Hacking Suite > --- WEAPON (2) ------- Beam Cannon Heavy Rocket Launcher > --- INVENTORY (10) --- High-capacity Matter Pod (200) Sensor Array 0b10 Decoder Chip [Scout] System Shield System Shield System Shield System Shield Hacking Drone Bay Beam Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Thermal Shield Makeshift Hacking Suite > --- WEAPON ----------- Beam Cannon Heavy Rocket Launcher > --- INVENTORY -------- High-capacity Matter Pod Sensor Array 0b10 Decoder Chip [Scout] System Shield System Shield System Shield System Shield Hacking Drone Bay Beam Rifle Assault Rifle [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Makeshift Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 41 | 6 11 9 2 5 8 Power 7 | 1 3 3 . . . Engine 7 | 1 3 3 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 2 2 . 4 . Treads 2 | 2 . . . . . Leg 6 | . 2 2 . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . 2 . Utility 9 | 1 4 1 1 1 1 Device 4 | . 2 1 . . 1 Storage 2 | 1 1 . . . . Processor 2 | . 1 . 1 . . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 2 2 3 1 . 7 Energy Gun 3 | 1 1 1 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 6 | 1 1 . 1 . 3 Ballistic Cannon . | . . . . . . Launcher 5 | . . 1 . . 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . 3 2 . . 5 Power 4 | . 2 1 . . 1 Propulsion 4 | . . 1 . . 3 Utility . | . . . . . . Weapon 2 | . 1 . . . 1 Highest Loss Streak 5 | . 1 2 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 95 99 100 100 96 Engine 11 | . 13 11 11 11 10 Treads 2 | . 13 . . . . Leg 28 | . 14 32 33 32 30 Device 5 | . 8 11 11 1 3 Storage 11 | . 14 11 11 11 11 Processor 8 | . 3 11 11 11 7 Hackware 5 | . . . . 9 11 Energy Gun 5 | . 21 8 . . . Energy Cannon 7 | . . 2 11 11 11 Ballistic Gun 8 | . 5 11 1 11 6 Launcher 1 | . . . 9 . 3 Naked Turns . | . . . . . . Heaviest Build 28 | 12 18 24 24 23 28 Greatest Support 40 | 40 40 30 30 35 35 Greatest Overweight (x) 4 | . . . . 1 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 Most Carried 10 | 1 9 10 9 10 10 Average Carried 8 | . 5 8 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 1 9 9 8 10 9 Class Distribution -------------------- 82% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1075 | 199 297 316 10 76 177 Remotely . | . . . . . . Salvage Created 1034 | . 340 337 . 68 289 Parts 70 | . 23 29 . . 18 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 17 | . . . . . 17 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 8 6 . . 11 Guns 17 | . 8 6 . . 3 Cannons 1 | . . . . . 1 AOE 6 | . . . . . 6 Classes Destroyed 5 | . 2 2 . . 1 Worker 1 | . . 1 . . . Watcher 4 | . 2 2 . . . Swarmer 8 | . . . . . 8 Grunt 14 | . 8 3 . . 3 Sentry 3 | . . 3 . . . Best Kill Streak 4 | . 3 4 . . 4 Combat Bots Only 4 | . 3 4 . . 4 Max Kills in Single Turn 3 | . 1 1 . . 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 193 | . 66 36 . . 91 Missed 57 | . 19 14 . . 24 Damage Taken 1990 | . 613 305 . . 1072 Core 469 | . 42 15 . . 412 Absorbed by Shields . | . . . . . . Ignored by Resistances 60 | . . . . . 60 Regen/Repaired (Parts) 13 | . . . . 13 . Core Remaining (%) 91 | 100 83 . . . . Volleys Fired 81 | . 33 22 . 2 24 Largest 2 | . 2 2 . 2 2 Hottest 99 | . 90 80 . 80 99 Shots Fired 150 | . 57 44 . 4 45 Gun 120 | . 57 43 . 2 18 Cannon 24 | . . 1 . 2 21 Launcher 6 | . . . . . 6 Special . | . . . . . . Kinetic 64 | . 22 22 . 2 18 Thermal 80 | . 35 22 . 2 21 Explosive 6 | . . . . . 6 Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 7 18 . 6 16 Robot Miss Streak 2 | . 2 1 . . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 109 | . 40 34 . 3 32 Core Hits 62 | . 21 16 . 1 24 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 1 2 . 1 1 Burn 3 | . 1 2 . . . Meltdown 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1976 | . 500 468 . 46 962 Guns 1135 | . 500 450 . 12 173 Cannons 316 | . . 18 . 34 264 Explosions 525 | . . . . . 525 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 595 | . 185 225 . 12 173 Thermal 856 | . 315 243 . 34 264 Explosive 525 | . . . . . 525 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 125 | . . . . . 125 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 297 | . 66 88 . 24 297 Average Temperature 64 | . 29 32 . 12 116 Received Heat Transfer 741 | . 342 117 . . 282 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Melted 3 | . 2 . . . 1 Heat Transferred 2369 | . 987 753 . 74 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 211 | . 211 146 . . . Initial 6 | . . 6 . . . Average 52 | . 69 54 . . . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 97 | 100 94 100 100 . . Level 1 2 | . 5 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 16 9 . . 13 Peak Tracking Total 7 | . 3 3 . . 7 Tactical Retreats 4 | . . . . . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 5 3 . . . Terminals 8 | . 5 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 35 | . 25 10 . . . Successful 23 | . 16 7 . . . Failed 12 | . 9 3 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 26 | . 17 7 . 2 . Terminals 35 | . 25 10 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 11 4 . . . Robot Schematic 1 | . 1 . . . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Alert Level 2 | . 2 . . . . Unreport Threat 3 | . 2 1 . . . Locate Traps 4 | . 3 1 . . . Dispatch Records 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 5 3 . . . Terminals 8 | . 5 3 . . . Botnet 8 | . 5 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 4 2 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . 1 . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 151 | . . . . 151 . Highest-Rated Ally 39 | . . . . 39 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3193 | 72 613 530 152 1087 739 Spaces Moved 2236 | 44 345 319 125 884 519 Core 21 | 7 . . . . 14 Treads 133 | 37 96 . . . . Legs 2082 | . 249 319 125 884 505 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 123 | 142 131 120 120 120 124 Slowest Speed 250 | 160 160 120 120 190 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 3 59 36 41 89 71 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 5 | . . . 1 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 81 | . . . . . 81 Melee . | . . . . . . Projectile . | . . . . . . AOE 81 | . . . . . 81 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2521 | 50 447 424 126 907 567 Wait 121 | . 42 59 . 5 15 Move 2231 | 43 344 318 124 883 519 Hop . | . . . . . . Pick Up 24 | 1 11 8 . 4 . Fast Attach 18 | 6 4 2 . 5 1 Attach 7 | . 2 4 . . 1 Detach 1 | . . . . 1 . Swap 16 | . 5 3 2 . 6 Drop 22 | . 6 8 . 7 1 Fire 81 | . 33 22 . 2 24 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 14) 665 | -10/Materials | Build established: Scavenger-Mutant 684 | -10/Materials | Discovered new exit (range 3) 686 | -10/Materials | Entered another Materials area 686 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 739 | -9/Materials | Identified exit to Mines 1216 | -9/Materials | Entered Mines 1322 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1322 | -9/Mines | Discovered new exit (range 5) 1362 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1368 | -9/Mines | Identified exit to Zion 1368 | -9/Mines | Entered Zion 1653 | -7/Zion | Imprinted 1655 | -7/Zion | Declared Zion's savior 1765 | -7/Zion | Found GAL Module 1995 | -7/Zion | Learned Factory trap positions 2192 | -7/Zion | Received a hallucinogenic algorithm 2420 | -7/Zion | Discovered new exit (range 13) 2433 | -7/Zion | Given the Hacking Drone Bay 2434 | -7/Zion | Found Prototype Device 2454 | -7/Zion | Identified exit to Proximity Caves 2455 | -7/Zion | Entered Proximity Caves 2937 | -6/Proximity Caves | Spotted B-75 Beast 3086 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3177 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3184 | -6/Proximity Caves | Core integrity fell below 50% 3186 | -6/Proximity Caves | Lost 5 parts (1p3n1w) 3192 | -6/Proximity Caves | Core integrity fell below 20% 3194 | -6/Proximity Caves | Destroyed self with Heavy Rocket Launcher Last Messages --------------- 03122_ Lgt. Angular Momentum Engine fries itself beyond repair. 03128_ Carbon-fiber Leg fries itself beyond repair. 03128_ G-50 Soldier suffers critical hit (Meltdown). 03128_ Adv. Heat Sink melted. 03129_ Acquired 17 matter. 03132_ Acquired 3 matter. 03135_ Carbon-fiber Leg destroyed. 03137_ Imp. Ion Engine destroyed. 03138_ Overheating: System interference. 03138_ Beam Cannon temporarily disabled. 03140_ G-50 Soldier destroyed. 03141_ Overheating: System interference. 03141_ Thermal Shield temporarily disabled. 03141_ Acquired 3 matter. 03142_ Aluminum Leg destroyed. 03142_ Assault Rifle destroyed. 03155_ Aluminum Leg destroyed. 03158_ Lgt. Angular Momentum Engine fries itself beyond repair. 03177_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 03183_ Critical hit (Burn: +37). 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