Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.02 @ 16:53:04 Player: athros Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (94) 470 Value Destroyed (2865) 2865 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 6698 Bonus ------- High Alert Combat Kills 23 Cogmind --------- Core Integrity 0/850 Matter 117/400 Energy 56/100 System Corruption 4% Temperature Warm (101) Movement Core (1000) Ox19 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Medium Matter Pod > --- WEAPON (3) ------- Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY (20) --- Light Nuclear Core Improved Deuterium Engine Enhanced Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Medium Matter Pod (0) Large Matter Pod (150) Weapon Shielding Heavy Assault Rifle Flak Gun Heavy Flak Cannon Heavy Flak Cannon Mini Grenade Launcher Rocket Array Axe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Deuterium Engine Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Improved Treads Medium Matter Pod Medium Matter Pod Large Matter Pod Weapon Shielding Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Flak Cannon Proton Missile Launcher Mini Grenade Launcher Mini Grenade Launcher Rocket Array Axe [Rating: 47] Favorites ----------- Power Cold Fusion Reactor Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 3 | . . 1 1 . . 1 Utility 3 | . . 1 1 . . 1 Weapon 1 | . . . . 1 . . Parts Attached 88 | 7 6 10 17 8 21 19 Power 11 | 2 . 3 . 2 4 . Engine 7 | 2 . 3 . 1 1 . Core 3 | . . . . 1 2 . Reactor 1 | . . . . . 1 . Propulsion 24 | 2 . 2 7 4 6 3 Treads 24 | 2 . 2 7 4 6 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 4 1 5 1 1 5 Device 6 | . 1 1 1 . 1 2 Storage 5 | 1 2 . . . . 2 Processor 3 | . . . 2 . . 1 Hackware . | . . . . . . . Protection 4 | . 1 . 2 1 . . Artifact . | . . . . . . . Weapon 35 | 2 2 4 5 1 10 11 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 18 | 1 2 3 2 1 6 3 Ballistic Cannon 5 | . . 1 . . 1 3 Launcher 8 | . . . 2 . 1 5 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . 1 . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 3 . . 3 1 Corrupted Parts 1 | . . . . . 1 . System Corruption 6 | . . . . . 6 . Parts Lost 31 | . 1 . 4 1 13 12 Power 2 | . . . . . 1 1 Propulsion 15 | . . . 3 . 7 5 Utility 5 | . . . 1 1 2 1 Weapon 9 | . 1 . . . 3 5 Highest Loss Streak 10 | . 1 . 2 1 6 10 Average Slot Usage (%) 85 | . 99 100 97 98 85 62 Engine 7 | . 14 11 9 7 3 5 Core 2 | . . . . 7 9 . Reactor 2 | . . . . . 1 5 Treads 26 | . 28 33 33 29 26 19 Device 6 | . 11 11 9 7 5 3 Storage 8 | . 14 11 9 7 7 6 Processor 3 | . . . 9 7 7 . Protection 4 | . 1 11 9 6 3 . Ballistic Gun 18 | . 19 21 16 23 15 16 Launcher 1 | . . . 1 . 1 2 Naked Turns . | . . . . . . . Heaviest Build 79 | 14 54 58 58 73 76 79 Greatest Support 94 | 40 40 60 80 94 94 83 Greatest Overweight (x) 13 | . 1 . 2 3 2 13 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 25 Average Capacity 19 | 6 11 20 20 20 20 20 Most Carried 20 | 1 11 20 20 20 20 20 Average Carried 17 | . 7 17 19 17 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 1 11 20 19 16 17 15 Class Distribution -------------------- 54% | Mutant 20% | Scavenger-Mutant 11% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Storage Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Matter Collected 2534 | 270 363 248 424 251 806 172 Remotely . | . . . . . . . Salvage Created 4027 | . 407 569 1015 57 1624 355 Parts 219 | . 27 35 54 6 68 29 Haulers Intercepted 8 | . 1 3 2 . 2 . Recyclers Shooed 6 | . . . 1 . 4 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 63 | . 8 8 16 1 21 9 Melee 3 | . . . 3 . . . Guns 36 | . 4 8 5 1 14 4 Cannons 2 | . . . . . 1 1 AOE 20 | . 4 . 8 . 4 4 Classes Destroyed 11 | . 5 1 2 . 2 1 Worker 7 | . 4 . 2 . . 1 Builder 3 | . . . 1 . 1 1 Hauler 8 | . 1 3 2 . 2 . Recycler 9 | . . . 4 . 5 . Watcher 4 | . 1 2 1 . . . Swarmer 10 | . 3 . 7 . . . Grunt 32 | . 5 5 6 . 13 3 Protector 1 | . . . . . . 1 Sentry 13 | . . 3 3 1 5 1 Hunter 2 | . . . . . 1 1 Programmer 5 | . . . . . 2 3 Best Kill Streak 14 | . 8 3 14 1 5 3 Combat Bots Only 5 | . 4 3 5 1 4 3 Max Kills in Single Turn 4 | . 3 1 4 1 1 1 Gunslinging . | . . . . . . . Exploded 3 | . 2 . 3 . 1 1 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Damage Taken 7274 | . 323 426 923 372 2660 2570 Core 1282 | . 37 42 124 12 201 866 Absorbed by Shields 102 | . . . . . . 102 Core Remaining (%) 84 | 100 85 89 77 . 69 . Volleys Fired 223 | . 26 35 41 7 84 30 Largest 3 | . 2 2 2 3 3 3 Hottest 106 | . 63 67 46 69 100 106 Shots Fired 437 | . 50 70 68 21 171 57 Gun 384 | . 50 67 61 21 146 39 Cannon 16 | . . 3 . . 4 9 Launcher 37 | . . . 7 . 21 9 Special . | . . . . . . . Kinetic 386 | . 36 70 61 21 150 48 Thermal . | . . . . . . . Explosive 16 | . . . 7 . . 9 Electromagnetic 35 | . 14 . . . 21 . Robot Hit Streak 27 | . 13 27 13 14 18 15 Robot Miss Streak 6 | . 2 2 3 2 3 6 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 345 | . 36 53 59 14 138 45 Core Hits 202 | . 19 20 41 5 64 53 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . 2 . . 1 1 Critical Strikes 4 | . . 2 . . 1 1 Destroy 4 | . . 2 . . 1 1 Melee Attacks 13 | . . . 10 . 3 . Impact . | . . . . . . . Slashing 13 | . . . 10 . 3 . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8511 | . 774 798 1903 175 2806 2055 Guns 4612 | . 546 778 735 175 1860 518 Cannons 346 | . . 20 . . 115 211 Explosions 3037 | . 228 . 781 . 746 1282 Melee 386 | . . . 386 . . . Ramming 130 | . . . 1 . 85 44 Kinetic 4797 | . 385 798 735 175 1975 729 Thermal 336 | . 228 . . . 9 99 Explosive 1964 | . . . 781 . . 1183 Electromagnetic 898 | . 161 . . . 737 . Impact . | . . . . . . . Slashing 386 | . . . 386 . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . 9 4 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Effects 13 | . . . . . 6 7 Message Errors 5 | . . . . . 1 4 Matter Fused 1 | . . . . . 1 . Heat Flow Errors 3 | . . . . . 1 2 Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 4 | . . . . . 4 . Projectiles . | . . . . . . . Explosions 4 | . . . . . 4 . Melee . | . . . . . . . Knockbacks 7 | . . . . . 1 6 Impact 1 | . . . . . . 1 Kinetic 6 | . . . . . 1 5 Secondary . | . . . . . . . Self-Inflicted Damage 259 | . 28 . 44 . 131 56 Shots 12 | . 1 . 2 . 6 3 Rammed 15 | . . . 1 . 9 5 Targets Rammed 16 | . . . 1 . 10 5 Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 336 | . 39 36 20 87 336 213 Average Temperature 85 | . 12 14 5 37 121 52 Received Heat Transfer 2073 | . 135 144 414 48 837 495 Effects 2 | . . . . . 2 . Interference 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Fried 2 | . . . . . 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 350 | . 250 . . . 50 50 Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 3 . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Peak Influence 430 | . 170 252 430 216 219 216 Initial 166 | . . 45 . 166 7 99 Average 99 | . 39 115 217 108 106 60 Maximum Alert Level 2 | . . 1 2 1 1 1 Low Security (%) 86 | 100 100 93 34 70 95 96 Level 1 13 | . . 6 61 29 4 3 Level 2 . | . . . 4 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . . 3 2 . 6 6 Investigation 5 | . . 1 1 . 2 1 Extermination 4 | . . . . . 1 3 Reinforcement 8 | . . 2 1 . 3 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 3 | . . . . . 2 1 Haulers Reinforced . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Distress Signals 5 | . . 2 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 122 | . 11 19 26 3 31 32 Peak Tracking Total 15 | . 3 6 5 1 3 15 Tactical Retreats 12 | . 2 3 1 . 3 3 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Disabled 7 | . . . 2 . 3 2 Max in Single Turn 2 | . . . 2 . 1 2 Garrison Access 2 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Accessed 20 | . 3 5 2 2 6 2 Terminals 17 | . 3 5 2 2 4 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 64 | . 9 17 7 7 19 5 Successful 39 | . 7 9 5 5 11 2 Failed 25 | . 2 8 2 2 8 3 Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 24 | . 3 11 3 4 3 . Terminals 54 | . 9 17 7 7 10 4 Fabricators . | . . . . . . . Repair Stations 6 | . . . . . 6 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . 3 1 Terminal Hacks 16 | . 5 2 3 3 2 1 Record 7 | . . 1 2 3 1 . Open Door 1 | . . . . . 1 . Alert Level 1 | . . . . . . 1 Unreport Threat 1 | . . 1 . . . . Locate Traps 3 | . 2 . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . . 6 . Scan Component 3 | . . . . . 3 . Repair 3 | . . . . . 3 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 15 | . 2 7 2 2 2 . Terminals 15 | . 2 7 2 2 2 . Track 6 | . 1 3 1 . 1 . Botnet 9 | . 1 4 1 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 3 2 1 4 1 Full Trace Events 6 | . 1 1 1 . 2 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . . 3 . Time 140 | . . . . . 140 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Turns Passed 6638 | 69 627 1048 772 740 1423 1959 Spaces Moved 2947 | 40 298 537 363 441 548 720 Core 7 | 4 . . . . . 3 Treads 2940 | 36 298 537 363 441 548 717 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 148 148 160 Average Speed 186 | 149 178 160 163 156 173 252 Slowest Speed 700 | 160 260 160 360 460 345 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 46 43 34 8 66 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . 4 . . . Terrain Destroyed 112 | . 6 1 41 . 2 62 Melee . | . . . . . . . Projectile 1 | . . 1 . . . . AOE 111 | . 6 . 41 . 2 62 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Total 3623 | 46 344 659 455 476 851 792 Wait 226 | . 1 39 4 9 172 1 Move 2941 | 39 297 536 362 440 547 720 Hop . | . . . . . . . Pick Up 68 | . 12 25 8 3 11 9 Fast Attach 29 | 6 . . 7 3 6 7 Attach 24 | . 2 2 5 3 7 5 Detach 7 | . . . 3 3 . 1 Swap 35 | 1 4 8 5 2 8 7 Drop 41 | . 2 14 9 6 3 7 Fire 223 | . 26 35 41 7 84 30 Melee 13 | . . . 10 . 3 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 16 | . . . 1 . 10 5 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 8) 274 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 17) 697 | -10/Materials | Entered another Materials area 697 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1532 | -9/Materials | Discovered new exit (range 4) 1721 | -9/Materials | Discovered new exit (range 16) 1745 | -9/Materials | Entered another Materials area 1745 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2358 | -8/Materials | Discovered new exit (range 10) 2386 | -8/Materials | Identified exit to Factory 2517 | -8/Materials | Entered Factory 2517 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2818 | -7/Factory | Build established: Scavenger-Skirmisher 2853 | -7/Factory | Discovered new exit (range 8) 2864 | -7/Factory | Identified exit to Storage 3163 | -7/Factory | Discovered new exit (range 7) 3170 | -7/Factory | Identified exit to Factory 3257 | -7/Factory | Entered Storage 3270 | -7/Storage | Build established: Skirmisher 3341 | -7/Storage | Repaired Imp. Sensor Array 3530 | -7/Storage | Repaired Imp. Assault Rifle 3584 | -7/Storage | Repaired Imp. Assault Rifle 3764 | -7/Storage | Found Prototype Launcher 4012 | -7/Storage | Lost 6 parts (3n1u2w) 4187 | -7/Storage | Build established: Mutant 4573 | -7/Storage | Discovered exit to Factory (range 15) 4634 | -7/Storage | Lost 4 parts (1p2n1w) 4680 | -7/Storage | Entered Factory 4680 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5094 | -6/Factory | Identified Rocket Array 5728 | -6/Factory | Build established: Scavenger-Mutant 6612 | -6/Factory | Core integrity fell below 50% 6625 | -6/Factory | Core integrity fell below 20% 6639 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06630_ ALERT: Rogue bot located, Programmers report to Factory Zone 2U. 06630_ Slug penetrates Wall. 06630_ Penetrated by Slug. 06630_ U-05 Engineer lays Concrete. 06631_ P-60 Hacker knocked back. [Achievement: More Dakka Please] 06631_ P-60 Hacker destroyed. 06632_ The unstable cave ceiling collapses. 06632_ U-05 Engineer lays Concrete. 06633_ Penetrated by Slug. 06633_ U-05 Engineer lays Concrete. 06634_ X-62 Marksman knocked back. 06634_ G-50 Soldier knocked back. 06634_ U-05 Engineer lays Concrete. 06636_ Penetrated by Slug. 06637_ U-05 Engineer knocked back. 06637_ U-05 Engineer destroyed. 06637_ U-05 Engineer lays Concrete. 06639_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ### # # # # | | ??# # """" """" # # # | | ??##############?"""" """" # # # | | ?????????????????"""" """" # # # | | ?????????????????"""" """" + + # | | ???????????????# """" """" # # # | | ???????????????# """" """" # # # | | ???????????????# # # / | | ???????????????# # # # | | ???????????????# # # # | | ???????????????# % # ############## | | ?????????????#########+###### #????????????? | | ?????????????# # #????????????? | | ?????????????# ! +% +????????????? | | ?????????????# # #????????????? | | ?????????????# # #????????????? | | ?????????????# # #????????????? | | ?????????????# # #????????????? | | ?????????????# / k # #????????????? | | ?????????????# % ux # #????????????? | | ?????????????########*#| ### #????????????? | | ?????????????########%g%*! ## #????????????? | | ?????????????# % |[!% ## #????????????? | | ?????????????# %g%gx% ! # #????????????? | | ?????????????+ x """!! ? #????????????? | | ?????????????# """ @#?? #????????????? | | ?????????????# """ #?? #????????????? | | ?????????????##### "" #?? ???????????????? | | ?????????????????# "" #?? ?????????????????? | | ?????????????????# u#??????????????????????? | | ?????????????????# """ #??????????????????????? | | ?????????????????# """ #??????????????????????? | | ?????????????????# """ #??????????????????????? | | ??????????????????? ?"" #??????????????????????? | | ?????????????????????"" #??????????????????????? | | ?????????????????????? #??????????????????????? | | ??????????????????????" ???????????????????????? | | ??????????????????????" = ???????????????????????? | | ??????????????????????" ???????????????????????? | | ??????????????????????" ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 60 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Made in Tau Ceti IV More Dakka Please Novice Programmer Part-time Mechanic Quantum Hacking Challenges ------------ None Game ------ Seed DisruptionMicroApparatus Manual? 0 Play Time 01:04:41 Cumulative 3.2 hours Start 2021.05.02 @ 15:33:17 End 2021.05.02 @ 16:53:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b85dc44-7324-4c7d-b10f-b4220688154a