Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.30 @ 08:27:13

Player: Demise

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (48)      240
Value Destroyed (1040)     1040
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (28)                 28
              TOTAL SCORE: 2148

 Bonus
-------
Follower Combat Kills      28

 Cogmind 
---------
Core Integrity             55/250
Matter                     268/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Mines

 Parts 
-------
>           --- POWER (1) --------
            Ion Engine
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (2) ------
                (None)
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (4) ----
      Light Armor Plating
            Grenade Launcher
            Mining Laser
  Makeshift Axe

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                EM Pulse Gun
      Makeshift Laser
>               --- INVENTORY --------
                Ion Engine
       Improved Heat Sink
         Medium Storage Unit
         Medium Storage Unit
          Large Storage Unit
  High-capacity Battery
         Medium Matter Pod
                Core Shielding
          Light Armor Plating
          Light Armor Plating
      Makeshift System Restoration Module
          Light Cannon
                Grenade Launcher
                Datajack
                Mining Laser
                Heavy Explosive Trap
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             29   | 3   11  9   1   5   
  Power                    1    | .   .   .   .   1   
    Engine                 1    | .   .   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   3   2   .   1   
    Treads                 7    | 2   3   1   .   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   5   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                6    | 1   5   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | .   3   7   1   3   
    Energy Gun             3    | .   .   1   1   1   
    Energy Cannon          2    | .   .   2   .   .   
    Ballistic Gun          5    | .   2   2   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         2    | .   .   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 13   | .   .   6   .   7   
  Power                    1    | .   .   .   .   1   
  Propulsion               4    | .   .   2   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   8    | .   .   4   .   4   
  Highest Loss Streak      5    | .   .   2   .   5   
Average Slot Usage (%)     96   | .   99  97  93  91  
  Engine                   13   | .   14  14  14  13  
  Treads                   23   | .   27  25  14  22  
  Wheel                    3    | .   .   2   14  2   
  Storage                  27   | .   28  28  28  27  
  Energy Gun               11   | .   8   4   21  24  
  Energy Cannon            4    | .   .   12  .   .   
  Ballistic Gun            9    | .   19  7   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             59   | 17  57  59  57  57  
  Greatest Support         40   | 40  40  40  20  40  
  Greatest Overweight (x)  3    | .   1   2   3   3   
  Average Overweight (x)   1    | .   .   1   2   1   
Largest Inventory Capacity 18   | 8   18  18  18  18  
  Average Capacity         16   | 7   15  18  18  17  
  Most Carried             18   | 8   18  18  17  18  
  Average Carried          15   | 7   14  16  15  17  
  Final Capacity           18   | 8   18  18  18  4   
  Final Carried            18   | 8   18  15  17  4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           959  | 365 328 236 .   30  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1595 | 230 674 662 .   29  
  Parts                    92   | 27  32  27  .   6   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  30   | .   12  16  .   2   
  Guns                     17   | .   10  5   .   2   
  Cannons                  9    | .   .   9   .   .   
  AOE                      4    | .   2   2   .   .   
Classes Destroyed          10   | 3   6   1   .   .   
  Worker                   2    | 2   .   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 6    | 5   .   1   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 2    | 1   .   1   .   .   
  Operator                 2    | .   2   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  8    | .   3   3   .   2   
  Grunt                    21   | .   9   12  .   .   
  Assembled                1    | .   .   1   .   .   
Best Kill Streak           4    | 4   3   4   .   1   
  Combat Bots Only         4    | .   3   4   .   1   
Max Kills in Single Turn   2    | 1   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1775 | .    343  792  .    640  
  Core                     195  | .    37   72   .    86   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              152  | 14   62   64   .    12   
  Largest                  2    | 2    2    2    .    2    
  Hottest                  160  | 60   60   160  .    90   
Shots Fired                273  | 28   122  102  .    21   
  Gun                      222  | 28   120  57   .    17   
  Cannon                   38   | .    .    34   .    4    
  Launcher                 2    | .    2    .    .    .    
  Special                  11   | .    .    11   .    .    
  Kinetic                  142  | 14   85   36   .    7    
  Thermal                  53   | .    .    45   .    8    
  Explosive                2    | .    2    .    .    .    
  Electromagnetic          76   | 14   35   21   .    6    
  Robot Hit Streak         16   | 9    14   16   .    5    
  Robot Miss Streak        4    | 2    4    4    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           171  | 20   73   65   .    13   
  Core Hits                71   | 9    31   27   .    4    
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2809 | 267  1311 1059 .    172  
  Guns                     1932 | 267  1041 526  .    98   
  Cannons                  483  | .    .    413  .    70   
  Explosions               390  | .    270  120  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  4    | .    .    .    .    4    
  Kinetic                  1216 | 113  659  347  .    97   
  Thermal                  676  | .    108  533  .    35   
  Explosive                162  | .    162  .    .    .    
  Electromagnetic          751  | 154  382  179  .    36   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            26   | .    14   12   .    .    
  Projectiles              12   | .    .    12   .    .    
  Explosions               14   | .    14   .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      9    | .    7    .    .    2    
  Shots                    1    | .    1    .    .    .    
  Rammed                   2    | .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        376  | .    27   376  .    120  
  Average Temperature      72   | .    14   87   .    36   
  Received Heat Transfer   486  | .    153  333  .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | 1    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    3    .    .    
  Heat Transferred         1175 | .    150  951  .    74   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    2    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             224  | 40  224 213 .   124 
  Initial                  68   | .   26  68  .   .   
  Average                  66   | 26  78  67  .   44  
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         95   | 100 97  89  .   100 
  Level 1                  4    | .   2   10  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              63   | .   31  22  .   10  
  Peak Tracking Total      5    | .   3   5   .   3   
  Tactical Retreats        3    | .   .   2   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   1    | .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                1    | .   .   1   .   .   
  Triggered                1    | .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          10   | .   8   1   1   .   
  Terminals                6    | .   5   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                28   | .   26  1   1   .   
  Successful               15   | .   13  1   1   .   
  Failed                   13   | .   13  .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   14   | .   11  3   .   .   
  Terminals                17   | .   16  1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          7    | .   7   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   5   1   1   .   
  Record                   1    | .   .   .   1   .   
  Part Schematic           1    | .   1   .   .   .   
  Robot Analysis           3    | .   2   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       6    | .   6   .   .   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   7   1   .   .   
  Full Trace Events        3    | .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          4    | .   4   .   .   .   
  Retrieved Matter         4    | .   4   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             3    | .   .   .   3   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               4    | .   .   .   3   1   
  Largest Group            3    | .   .   .   3   3   
  Highest-Rated Group      31   | .   .   .   24  31  
  Highest-Rated Ally       31   | .   .   .   8   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               27   | .   .   .   .   27  
  Total Damage             300  | .   .   .   .   300 
  Kills                    7    | .   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               4354 | 188  1526 1390 762  488  
Spaces Moved               2071 | 83   716  624  388  260  
  Core                     13   | .    .    .    .    13   
  Treads                   1908 | 77   716  624  297  194  
  Legs                     6    | 6    .    .    .    .    
  Wheels                   144  | .    .    .    91   53   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            100  | 120  160  180  130  100  
  Average Speed            177  | 157  175  182  183  168  
  Slowest Speed            200  | 160  180  200  200  200  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       67   | 3    97   93   88   54   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 5    | .    4    1    .    .    
Terrain Destroyed          23   | .    16   7    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    2    .    .    
  AOE                      21   | .    16   5    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      2468 | 117 873 749 437 292 
  Wait                     102  | .   48  48  .   6   
  Move                     2067 | 82  715 623 387 260 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  38   | 10  21  3   2   2   
  Fast Attach              5    | 1   2   .   1   1   
  Attach                   11   | 2   1   5   .   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     13   | .   8   4   .   1   
  Drop                     30   | 8   16  1   .   5   
  Fire                     152  | 14  62  64  .   12  
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   47   | .   .   .   47  .   
  Trap                     1    | .   .   1   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 3)
  189 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  367 | -10/Materials | Discovered new exit (range 7)
  477 | -10/Materials | Discovered new exit (range 16)
  967 | -10/Materials | Discovered new exit (range 8)
 1256 | -10/Materials | Repaired Lgt. Treads
 1315 | -10/Materials | Discovered new exit (range 16)
 1601 | -10/Materials | Discovered new exit (range 16)
 1715 | -10/Materials | Entered Mines
 1747 | -10/Mines     | Met a Derelict bent on vengeance
 1817 | -10/Mines     | Discovered new exit (range 4)
 1911 | -10/Mines     | Excavation squad dispatched
 1911 | -10/Mines     | A large section of the Mines collapsed
 2292 | -10/Mines     | Found a hidden stash of uninstalled traps
 2680 | -10/Mines     | Identified exit to Exiles
 3041 | -10/Mines     | Discovered new exit (range 10)
 3097 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 3105 | -10/Mines     | Entered Exiles
 3105 | -10/Exiles    | Found Exiles lab destroyed
 3137 | -10/Exiles    | Discovered new exit (range 14)
 3597 | -10/Exiles    | Learned location of Zion (-7)
 3854 | -10/Exiles    | Discovered new exit (range 12)
 3867 | -10/Exiles    | Entered Mines
 3867 | -9/Mines      | Accompanied by 3 allies
 3946 | -9/Mines      | Assembled infested the area
 3951 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 4098 | -9/Mines      | Met a Derelict testing a Signal Generator
 4243 | -9/Mines      | Core integrity fell below 50%
 4340 | -9/Mines      | Discovered new exit (range 15)
 4355 | -9/Mines      | Self-destructed

 Last Messages 
---------------
04329_ D-53 Grenadier knocked back.
04332_ The unstable cave ceiling collapses.
04332_ D-53 Grenadier knocked back.
04334_ The unstable cave ceiling collapses.
04334_ D-53 Grenadier knocked back.
04335_ The unstable cave ceiling collapses.
04336_ Lgt. Assault Rifle destroyed.
04337_ The unstable cave ceiling collapses. <x2>
04337_ D-53 Grenadier knocked back.
04338_ The unstable cave ceiling collapses.
04338_ Lgt. Cannon destroyed.
04339_ Dropped Lrg. Storage Unit.
04340_ Dropped Hcp. Storage Unit.
04340_ EXIT=FOUND
04342_ The unstable cave ceiling collapses. <x3>
04343_ U-05 Engineer builds a Wall.
04344_ Slammed into U-05 Engineer.
04345_ Slammed into T-07 Excavator.
04347_ The unstable cave ceiling collapses.
04347_ Lrg. Storage Unit crushed.

 Map 
-----
+----------------------------------------------------+
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|                      ????????????????????????????? |
|                      ?#######????????????????????? |
|                      ?#     #????????????????????? |
|                      ?#     #????????????????????? |
|                      ?#     #????????????????????? |
|                      ?# <   #????????????????????? |
|                      ?#  @  #????????????????????? |
|                      ?#     #????????????????????? |
|                      ?#     #???? #??????????????? |
|                      ?## ####?#   #??????????????? |
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|                      ??# #???    ????????????????? |
|                      ??# #?? """  ##?????????????? |
|                      ??# ##  """   ##????????????? |
|                      ??#     """    #????????????? |
|                      ### ##         #????????????? |
|                      # # #    ##   ##????????????? |
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|                      ??##           #????????####? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CentriumLightningDriver
  Manual?         0
Play Time         00:31:21
  Cumulative      5.5 hours
  Start           2020.09.30 @ 07:59:11
  End             2020.09.30 @ 08:27:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          11
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40be8e2a-db0d-4387-9a66-f3954fae20f6