Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 18:53:30 Player: Oliviana Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (127) 635 Value Destroyed (4396) 4396 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (277) 277 TOTAL SCORE: 8428 Bonus ------- High Alert Combat Kills 277 Cogmind --------- Core Integrity 0/850 Matter 118/300 Energy 94/100 System Corruption 21% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Chainsword > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Weapon Cycler > --- WEAPON ----------- Heavy EM Shotgun Beam Rifle Advanced Beam Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Advanced Visual Processing Unit System Restoration Module Heavy EM Shotgun Beam Rifle [Rating: 47] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Advanced Visual Processing Unit Device Cooling System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 4 | . . 1 1 . 2 Weapon 2 | . . 1 . 1 . Parts Attached 129 | 1 7 16 39 43 23 Power 19 | . . 2 4 11 2 Engine 9 | . . 2 . 5 2 Core 10 | . . . 4 6 . Reactor . | . . . . . . Propulsion 32 | . . 6 13 8 5 Treads . | . . . . . . Leg 30 | . . 6 13 8 3 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 28 | 1 2 2 7 7 9 Device 12 | 1 1 1 3 3 3 Storage 3 | . 1 1 . 1 . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 11 | . . . 3 2 6 Artifact . | . . . . . . Weapon 50 | . 5 6 15 17 7 Energy Gun 27 | . 4 5 10 8 . Energy Cannon 3 | . . 1 1 1 . Ballistic Gun 11 | . 1 . 2 4 4 Ballistic Cannon 5 | . . . 1 4 . Launcher 3 | . . . 1 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 2 3 . 1 Corrupted Parts 4 | . . . . 2 2 System Corruption 25 | . . . . 10 15 Parts Lost 70 | . 3 3 21 25 18 Power 12 | . . 1 3 5 3 Propulsion 15 | . . 1 5 5 4 Utility 15 | . 1 . 4 4 6 Weapon 28 | . 2 1 9 11 5 Highest Loss Streak 15 | . 2 3 12 10 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 98 99 88 86 49 Engine 4 | . 14 10 . 3 . Core 6 | . . . 8 10 5 Leg 17 | . 28 21 24 14 3 Device 11 | . 12 22 11 8 4 Storage 7 | . 15 11 9 6 2 Processor 5 | . . . 2 11 5 Protection 2 | . . . 4 2 6 Energy Gun 13 | . 24 25 18 7 1 Energy Cannon 2 | . . 7 2 1 . Ballistic Gun 6 | . 2 . 3 11 12 Ballistic Cannon 3 | . . . 1 6 2 Peak Build Rating 47 | 7 11 21 27 47 47 Average Rating 26 | 6 8 20 21 36 26 On Entrance 18 | 6 7 11 21 27 36 Naked Turns 149 | . . . . . 149 Heaviest Build 52 | 13 24 29 34 45 52 Greatest Support 53 | 20 20 20 30 53 35 Greatest Overweight (x) 12 | . 1 2 6 4 12 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 8 Average Capacity 8 | 8 8 10 10 8 6 Most Carried 10 | 7 10 10 10 10 7 Average Carried 7 | 6 7 9 8 7 2 Final Capacity 10 | 8 10 10 10 8 5 Final Carried 10 | 7 10 10 10 8 . Class Distribution -------------------- 26% | Scavenger-Tank 24% | Gunner 22% | Scavenger-Gunner 16% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2454 | 210 94 185 510 1155 300 Remotely . | . . . . . . Salvage Created 5816 | 83 373 1155 1841 1688 676 Parts 252 | 6 13 55 77 71 30 Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 12 | . 1 4 2 5 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 93 | . 5 21 32 25 10 Guns 59 | . 5 17 23 11 3 Cannons 25 | . . 4 6 12 3 AOE 5 | . . . . 2 3 Classes Destroyed 12 | 2 1 5 2 2 . Worker 6 | . . 1 2 1 2 Builder 5 | . . . 3 1 1 Tunneler 4 | 1 . . 1 1 1 Hauler 2 | . . 1 1 . . Recycler 18 | 1 2 4 4 7 . Swarmer 9 | . . 3 6 . . Grunt 61 | . 5 13 22 12 9 Brawler 1 | . . . 1 . . Duelist 2 | . . 2 . . . Sentry 10 | . . 3 3 4 . Hunter 2 | . . . . 2 . Programmer 8 | . . . . 7 1 Best Kill Streak 13 | 2 4 8 13 5 4 Combat Bots Only 6 | . 2 6 4 3 4 Max Kills in Single Turn 3 | 1 1 2 2 3 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 941 | . 40 89 234 268 310 Missed 283 | . 9 23 72 67 112 Damage Taken 9964 | 36 405 736 2446 3199 3142 Core 2052 | . 115 136 396 544 861 Absorbed by Shields 40 | . . . . . 40 Redirected to Shielding 2 | . . . . . 2 Regen/Repaired (Parts) 102 | . . . . 102 . Core Remaining (%) 54 | 100 54 66 28 22 . Volleys Fired 301 | 2 32 39 99 98 31 Largest 4 | 2 2 3 3 4 4 Hottest 209 | 90 105 194 194 209 146 Shots Fired 776 | 4 59 116 254 278 65 Gun 610 | 4 59 96 222 194 35 Cannon 160 | . . 20 31 84 25 Launcher 6 | . . . 1 . 5 Special . | . . . . . . Kinetic 264 | . 12 . 26 169 57 Thermal 449 | 2 38 116 222 71 . Explosive . | . . . . . . Electromagnetic 63 | 2 9 . 6 38 8 Robot Hit Streak 19 | 3 19 10 11 10 7 Robot Miss Streak 9 | 1 3 4 3 9 4 Penetration Max 1 | . . . . 1 1 Secondary Targets 10 | . 1 5 3 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 472 | 3 45 72 162 148 42 Core Hits 240 | 2 17 31 80 78 32 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . 1 . . 1 . Critical Strikes 34 | . 5 1 13 12 3 Burn 23 | . 4 1 13 5 . Destroy 3 | . 1 . . 1 1 Blast 7 | . . . . 5 2 Corrupt 1 | . . . . 1 . Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing 4 | . . . . . 4 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10119 | 68 537 1316 3004 3362 1832 Guns 6263 | 27 537 1067 2495 1730 407 Cannons 2227 | . . 249 338 1232 408 Explosions 1359 | 41 . . 168 395 755 Melee 212 | . . . . . 212 Ramming 58 | . . . 3 5 50 Kinetic 3184 | . 93 . 307 1986 798 Thermal 5025 | 53 364 1316 2437 758 97 Explosive 234 | . . . . 234 . Electromagnetic 1406 | 15 80 . 257 379 675 Impact . | . . . . . . Slashing 212 | . . . . . 212 Piercing . | . . . . . . Highest Corruption 21 | . . . . 14 21 Average Corruption 9 | . . . . 6 18 Corruption Purged 5 | . . . . 5 . Corruption Blocked . | . . . . . . Effects 83 | . . . . 52 31 Message Errors 17 | . . . . 13 4 Matter Fused 15 | . . . . 10 5 Heat Flow Errors 13 | . . . . 8 5 Energy Discharges 7 | . . . . 6 1 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 12 | . . . . 4 8 Data Loss (major) 5 | . . . . 4 1 Misfires 4 | . . . . 3 1 Alerts 1 | . . . . . 1 Misdirections 4 | . . . . . 4 Weapon Failures 4 | . . . . 3 1 Overload Shots . | . . . . . . Overflow Damage 242 | . . 17 15 106 104 Projectiles 39 | . . 17 . 22 . Explosions 141 | . . . 15 84 42 Melee 62 | . . . . . 62 Knockbacks 29 | . . . 2 18 9 Impact 2 | . . . . . 2 Kinetic 26 | . . . 2 17 7 Secondary 1 | . . . . 1 . Self-Inflicted Damage 607 | 36 . . . 267 304 Shots 14 | 1 . . . 6 7 Rammed 10 | . . . . . 10 Targets Rammed 13 | . . . 2 1 10 Kicked 3 | . . . 2 1 . Crushed . | . . . . . . Highest Temperature 796 | 42 487 21 644 796 253 Average Temperature 169 | 22 197 6 179 191 54 Received Heat Transfer 3812 | . 240 261 1404 996 911 Effects 84 | . 10 . 21 53 . Shutdowns 15 | . 1 . 3 11 . Energy Bleed 13 | . 1 . 4 8 . Interference 14 | . 3 . 2 9 . Matter Decay 5 | . 1 . 1 3 . Short Circuit 9 | . . . 5 4 . Damage (minor) 8 | . . . 4 4 . Damage (major) 18 | . 4 . 2 12 . Damage (core) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted 4 | . . . 3 . 1 Combat Hostiles 4 | . . . 3 . 1 Parts Melted 25 | . . 4 17 3 1 Heat Transferred 12645 | 37 1284 2849 6660 1715 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | 1 . . . 3 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 529 | 10 120 344 488 529 450 Initial 219 | . 6 5 104 172 219 Average 306 | 7 64 197 344 398 296 Maximum Alert Level 2 | . . 1 2 2 2 Low Security (%) 20 | 100 100 41 4 6 4 Level 1 50 | . . 58 63 36 91 Level 2 28 | . . . 31 56 4 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 1 3 6 10 3 Investigation 7 | . . 1 2 3 1 Extermination 7 | . . . . 6 1 Reinforcement 9 | . 1 2 4 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 10 | . 1 3 6 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 161 | . 9 33 56 32 31 Peak Tracking Total 9 | . 3 9 9 4 7 Tactical Retreats 9 | . . 1 . . 8 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 7 | . . 1 1 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 22 | . . 2 . 17 3 Max in Single Turn 4 | . . 1 . 4 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 3 2 3 4 1 Terminals 4 | . 1 . 2 1 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units 5 | . 2 1 1 . 1 Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 30 | . 3 7 5 11 4 Successful 19 | . 3 6 1 7 2 Failed 11 | . . 1 4 4 2 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 4 | . 1 . 3 . . Terminals 7 | . 1 . 4 2 . Fabricators 2 | . . . . 2 . Repair Stations 5 | . . . . 5 . Recycling Units 9 | . 2 2 1 . 4 Scanalyzers 7 | . . 5 . 2 . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 3 | . . . . 3 . Scan Component 2 | . . . . 2 . Repair 1 | . . . . 1 . Recycling Unit Hacks 6 | . 2 1 1 . 2 Recycle Component 1 | . . . . . 1 Process 1 | . . . . . 1 Retrieve Components 4 | . 2 1 1 . . Scanalyzer 7 | . . 5 . 2 . Insert Component 3 | . . 2 . 1 . Analyze 4 | . . 3 . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 . 3 4 1 Full Trace Events 4 | . . . . 3 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 62 | . . . . 62 . Total Part Build Rating 4 | . . . . 4 . Parts Repaired 1 | . . . . 1 . Time 61 | . . . . 61 . Parts Recycled 1 | . . . . . 1 Recycled Matter 23 | . . . . . 23 Retrieved Matter . | . . . . . . Retrieved Components 25 | . 7 9 9 . . Parts Scanalyzed 2 | . . 1 . 1 . Part Schematics Acquired 2 | . . 1 . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6382 | 40 483 1282 1299 2453 825 Spaces Moved 3020 | 25 249 534 485 1109 618 Core 441 | . . . 8 64 369 Treads . | . . . . . . Legs 2425 | 25 249 534 477 1045 95 Wheels 154 | . . . . . 154 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 190 120 113 50 Average Speed 159 | 120 141 190 173 177 100 Slowest Speed 650 | 120 190 260 350 260 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 2 54 45 44 28 23 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . . . 3 Terrain Destroyed 83 | 4 . . 2 67 10 Melee . | . . . . . . Projectile 11 | . . . 2 5 4 AOE 72 | 4 . . . 62 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4004 | 30 329 719 739 1430 757 Wait 388 | 2 16 110 74 131 55 Move 3015 | 24 248 533 484 1108 618 Hop . | . . . . . . Pick Up 73 | 1 15 8 22 26 1 Fast Attach 39 | 1 1 2 10 10 15 Attach 48 | . 3 3 14 20 8 Detach 3 | . 1 . 1 . 1 Swap 42 | . 3 11 15 13 . Drop 60 | . 10 13 18 18 1 Fire 301 | 2 32 39 99 98 31 Melee 4 | . . . . . 4 Ram 10 | . . . . . 10 Kick 3 | . . . 2 1 . Crush . | . . . . . . Escape Stasis 18 | . . . . 5 13 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 41 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 15) 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 824 | -9/Materials | Build established: Gunner 978 | -9/Materials | Lost 3 parts (1p1n1w) 1777 | -9/Materials | Discovered new exit (range 15) 1806 | -9/Materials | Entered another Materials area 1806 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2149 | -8/Materials | Lost 3 parts (3w) 2426 | -8/Materials | Build established: Scavenger-Tank 2445 | -8/Materials | Core integrity fell below 50% 2515 | -8/Materials | Lost 12 parts (2p3n2u5w) 2648 | -8/Materials | Lost 4 parts (1p1n1u1w) 3090 | -8/Materials | Discovered new exit (range 13) 3105 | -8/Materials | Entered Factory 3105 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3147 | -7/Factory | Build established: Scavenger-Gunner 3399 | -7/Factory | Fabricated Beam Rifle? 3953 | -7/Factory | Lost 3 parts (1n2w) 4170 | -7/Factory | Repaired Broken Imp. Carbon-fiber Leg 4257 | -7/Factory | Core integrity fell below 50% 4313 | -7/Factory | Lost 10 parts (2p1n1u6w) 4409 | -7/Factory | Lost 4 parts (1p2n1w) 4476 | -7/Factory | System corruption reached 10% 4496 | -7/Factory | Lost 4 parts (1n2u1w) 5248 | -7/Factory | Build established: Scavenger-Tank 5527 | -7/Factory | Discovered new exit (range 12) 5558 | -7/Factory | Entered another Factory area 5558 | -6/Factory | Evolved 2 slots: Utility x2 5726 | -6/Factory | Lost 3 parts (1n1u1w) 5734 | -6/Factory | System corruption reached 10% 5934 | -6/Factory | Released all parts (2) 5964 | -6/Factory | Lost 15 parts (3p3n5u4w) 6016 | -6/Factory | Released all parts (5) 6018 | -6/Factory | Core integrity fell below 50% 6224 | -6/Factory | Core integrity fell below 20% 6290 | -6/Factory | Released all parts (7) 6383 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Imp. Core Shielding (3) Proton Cannon (8) Target Analyzer (12) 06342_ ALERT: Suspicious activity at Recycling Unit F001. Dispatching Investigation squad. 06344_ Acquired Chainsword. 06351_ Sneak attack on K-01 Serf. 06351_ Destroyed Wheel. 06351_ K-01 Serf destroyed. 06354_ Acquired 29 matter. 06354_ Extracted 50 matter. 06363_ Sneak attack on T-07 Excavator. 06363_ Destroyed Lgt. Ion Engine. 06363_ T-07 Excavator destroyed. 06365_ Acquired 23 matter. 06368_ U-05 Engineer lays Concrete. 06379_ Triggered Ambush Trap. 06379_ B-48 Gladiator emerges from a hatch in the floor. 06379_ G-50 Soldier emerges from a hatch in the floor. 06380_ Y,>POFYWZEAMRA3P:,2,& WJELJK Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????? ?????????????????????? | | ?????# #????????????????????? | | ?????# #????????????????????? | | ?????# #????????????????????? | | ?????# #????????????????????? | | ?????# #????????????????????? | | ?????# #????????????????????? | | ?????# #????????????????????? | | ###### #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | ##########+#####+#???? | | ? #???? | | |! #????????# #???? | | ####### ! ########### g ""#???? | | ??????# =# """"" ## ""#???? | | ??????# # """"" ## T"#???? | | ####### + """ ## ""#???? | | """ # # + ""#???? | | "Y" # # # @ #?? | | !# # !# bg #?? | | """" # ########## #?? | | """" # ########## """ #?? | | """" # ! * """ #?? | | """" # = """ #?? | | """" + #?? | | """" # #?? | | # #?? | | #######################? #?? | | #######???????????????????????? #?? | | ????????????????????????????????#?? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 28 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 33 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Gauss Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Beam Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Oops Challenges ------------ None Game ------ Seed MassPiercingLeg Manual? 0 Play Time 01:01:15 Cumulative 10.1 hours Start 2025.02.04 @ 17:52:58 End 2025.02.04 @ 18:53:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 6e7a1358-f8b9-4e41-823e-76591edd4a3e