Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 10:39:27

Player: ok-primus

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (47)      235
Value Destroyed (1138)     1138
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2553

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     228/300
Energy                     261/265
System Corruption          1%
Temperature                Cool (90)
Movement                   Treading (180) Ox1
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (4) -------
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY (18) ---
                Ion Engine
       Improved Ion Engine
       Improved Ion Engine
          Light Treads
          Light Treads
                Heat Sink
                Heat Sink
  High-capacity Battery (400)
  High-capacity Battery (400)
                Terrain Scanner
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Beam Rifle

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON -----------
                Beam Rifle
                Particle Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
                Ion Engine
       Improved Ion Engine
          Light Treads
          Light Treads
                Heat Sink
                Heat Sink
  High-capacity Battery
  High-capacity Battery
                Terrain Scanner
          Light Armor Plating
          Light Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
                Tractor Beam
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Tractor Beam
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   2   .   
Parts Attached             48   | 6   10  25  7   
  Power                    6    | 1   2   3   .   
    Engine                 5    | 1   2   2   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   2   8   2   
    Treads                 14   | 2   2   8   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   3   .   1   
    Device                 1    | .   1   .   .   
    Storage                4    | 1   2   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   23   | 2   3   14  4   
    Energy Gun             8    | 1   1   5   1   
    Energy Cannon          3    | .   .   3   .   
    Ballistic Gun          10   | 1   2   4   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   .   2   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 18   | .   1   16  1   
  Power                    3    | .   1   2   .   
  Propulsion               4    | .   .   4   .   
  Utility                  .    | .   .   .   .   
  Weapon                   11   | .   .   10  1   
  Highest Loss Streak      7    | .   1   7   1   
Average Slot Usage (%)     93   | .   97  89  95  
  Engine                   10   | .   14  8   11  
  Core                     1    | .   .   2   .   
  Treads                   23   | .   28  21  22  
  Device                   3    | .   11  .   .   
  Storage                  19   | .   14  22  22  
  Energy Gun               7    | .   1   7   13  
  Energy Cannon            2    | .   .   4   1   
  Ballistic Gun            22   | .   26  20  24  
  Special Melee Weapon     1    | .   .   2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             67   | 10  39  49  67  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  10   | 3   .   10  1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 18   | 6   16  16  18  
  Average Capacity         12   | 5   6   16  16  
  Most Carried             18   | 6   7   16  18  
  Average Carried          11   | 4   5   12  16  
  Final Capacity           18   | 6   16  16  18  
  Final Carried            18   | 6   7   16  18  

 Class Distribution 
--------------------
 53% | Scavenger-Gunner
 31% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Sto  
Matter Collected           1027 | 217  181  459  170  
  Remotely                 181  | .    181  .    .    
Salvage Created            1997 | 82   369  1013 533  
  Parts                    120  | 2    22   70   26   
Haulers Intercepted        1    | .    1    .    .    
Recyclers Shooed           4    | .    1    3    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  36   | .   7   20  9   
  Guns                     32   | .   7   16  9   
  Cannons                  4    | .   .   4   .   
Classes Destroyed          7    | 1   3   2   1   
  Worker                   1    | .   .   .   1   
  Builder                  2    | .   .   2   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 7    | 1   2   3   1   
  Swarmer                  11   | .   5   6   .   
  Grunt                    15   | .   2   9   4   
  Sentry                   10   | .   .   5   5   
Best Kill Streak           7    | 1   5   7   3   
  Combat Bots Only         7    | .   4   7   2   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               2672 | .    343  2024 305  
  Core                     456  | .    52   362  42   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         89   | 100  79   .    .    
Volleys Fired              141  | 3    36   78   24   
  Largest                  4    | 2    2    4    4    
  Hottest                  158  | 60   70   147  158  
Shots Fired                323  | 6    72   160  85   
  Gun                      304  | 6    72   147  79   
  Cannon                   19   | .    .    13   6    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  235  | 3    60   113  59   
  Thermal                  62   | .    12   24   26   
  Explosive                .    | .    .    .    .    
  Electromagnetic          26   | 3    .    23   .    
  Robot Hit Streak         20   | 3    5    13   20   
  Robot Miss Streak        6    | 1    6    4    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    3    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           199  | 4    37   101  57   
  Core Hits                76   | 2    17   40   17   
  Critical Hits            1    | .    .    1    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2611 | 50   353  1450 758  
  Guns                     2286 | 50   353  1209 674  
  Cannons                  261  | .    .    200  61   
  Explosions               32   | .    .    32   .    
  Melee                    .    | .    .    .    .    
  Ramming                  32   | .    .    9    23   
  Kinetic                  1643 | 7    251  930  455  
  Thermal                  671  | .    102  289  280  
  Explosive                .    | .    .    .    .    
  Electromagnetic          265  | 43   .    222  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    1    
  Average Corruption       1    | .    .    1    1    
  Corruption Purged        .    | .    .    .    .    
  Effects                  7    | .    .    5    2    
    Message Errors         5    | .    .    4    1    
    Energy Discharges      1    | .    .    .    1    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      26   | .    .    26   .    
  Shots                    1    | .    .    1    .    
  Rammed                   5    | .    .    4    1    
Targets Rammed             6    | .    .    4    2    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    .    .    1    
Highest Temperature        361  | 40   180  211  361  
  Average Temperature      78   | 19   76   65   101  
  Received Heat Transfer   849  | .    18   717  114  
  Effects                  2    | .    .    2    .    
    Interference           2    | .    .    2    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1505 | .    296  543  666  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             346  | 5   222 335 346 
  Average Influence        142  | .   93  170 182 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         71   | 100 83  66  60  
  Level 1                  28   | .   16  33  39  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   .   2   6   
  Investigation            4    | .   .   1   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           5    | .   1   4   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              61   | .   13  34  14  
  Peak Tracking Total      12   | .   4   12  5   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          13   | .   5   4   4   
  Terminals                11   | .   4   3   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                54   | .   17  22  15  
  Successful               27   | .   9   11  7   
  Failed                   27   | .   8   11  8   
    Catastrophic           7    | .   1   4   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   26   | .   9   10  7   
  Terminals                51   | .   16  20  15  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             24   | .   8   9   7   
  Record                   2    | .   1   .   1   
  Prototype ID Bank        3    | .   2   .   1   
  Open Door                1    | .   .   .   1   
  Level Access Points      3    | .   1   1   1   
  Branch Access Points     3    | .   1   1   1   
  Terminal Index           2    | .   1   .   1   
  Repair Station Index     1    | .   .   1   .   
  Locate Traps             3    | .   2   1   .   
  Maintenance Status       1    | .   .   1   .   
  Reinforcement Status     1    | .   .   1   .   
  Assault Status           1    | .   .   1   .   
  Recall Investigation     2    | .   .   1   1   
  Recall Reinforcements    1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   4   4   4   
  Full Trace Events        6    | .   .   2   4   
  Feedback Events          1    | .   .   1   .   
    Corruption             1    | .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   3   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Sto 
Turns Passed               2071 | 111 587 925 448 
Spaces Moved               895  | 59  294 354 188 
  Core                     14   | 13  .   1   .   
  Treads                   881  | 46  294 353 188 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 180 
  Average Speed            171  | 151 160 180 180 
  Slowest Speed            550  | 200 160 550 180 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 5   49  35  36  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          7    | .   .   7   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      7    | .   .   7   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      1182 | 73  352 514 243 
  Wait                     32   | .   .   21  11  
  Move                     892  | 58  293 353 188 
  Hop                      .    | .   .   .   .   
  Pick Up                  39   | 6   4   25  4   
  Fast Attach              17   | 6   3   4   4   
  Attach                   15   | .   1   14  .   
  Detach                   2    | .   1   1   .   
  Swap                     16   | .   6   7   3   
  Drop                     22   | .   8   7   7   
  Fire                     141  | 3   36  78  24  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    6    | .   .   4   2   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 6 exits: Mat x3 / *Min x2 / *Sto)
-9/Storage (discovered 2 exits: Mat / Rec)

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 16)
  112 | -11/Scrapyard | Entered Materials
  242 | -10/Materials | Identified exit to Mines
  242 | -10/Materials | Identified exit to Materials
  309 | -10/Materials | Build established: Mutant
  699 | -10/Materials | Entered another Materials area
  699 | -9/Materials  | Evolved 2 slots: Weapon x2
  942 | -9/Materials  | Discovered new exit (range 16)
  978 | -9/Materials  | Build established: Scavenger-Gunner
 1187 | -9/Materials  | Identified exit to Mines
 1187 | -9/Materials  | Identified exit to Storage
 1187 | -9/Materials  | Identified exit to Materials
 1278 | -9/Materials  | Lost 7 parts (1p2n4w)
 1282 | -9/Materials  | Destroyed 7 combat bots
 1473 | -9/Materials  | Core integrity fell below 50%
 1497 | -9/Materials  | Core integrity fell below 20%
 1514 | -9/Materials  | Lost 7 parts (1p2n4w)
 1624 | -9/Materials  | Entered Storage
 1830 | -9/Storage    | Identified exit to Recycling
 2072 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02021_ K-01 Serf collects debris.
02024_ Acquired 22 matter.
02024_ K-01 Serf collects debris.
02028_ R-06 Scavenger collects Beam Rifle.
02028_ K-01 Serf collects debris. <x2>
02035_ R-06 Scavenger collects Tractor Beam.
02035_ K-01 Serf collects debris.
02038_ R-06 Scavenger collects Lgt. Treads.
02038_ K-01 Serf collects debris.
02039_ R-06 Scavenger inserts Lrg. Storage Unit into recycling unit.
02040_ Crushed R-06 Scavenger.
02040_ R-06 Scavenger destroyed.
02041_ K-01 Serf cleans the Component Storage.
02043_ OPIPY:CIMCRFNCVK4/HT&Z<H:WTAJJ,SEU34YXMG
02045_ K-01 Serf collects debris.
02051_ Triggered Alarm Trap.
02051_ An alarm sounds.
02051_ ALERT: Alarm triggered, dispatching investigation squad.
02061_ Y-45 Defender destroyed.
02065_ G-34 Mercenary destroyed.

 Map 
-----
+----------------------------------------------------+
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|                ??????????????????????????????????? |
|                ???????#??????????????????????????? |
|                ???????# ?????#???????????????????? |
|                ???????# ???? #???????????????????? |
|                ???????# #### ????????????????????? |
|                ???????+   =+?????????????????????? |
|                ???????#  =%#?????????????????????? |
|                ???????#  !!#?????????????????????? |
|                ???????#  @ +?????????????????????? |
|                ???????####Y#?????????????????????? |
|                ?????######=####??????????????????? |
|                ?????#"""##    #??????????????????? |
|                ???###"Y"##+## #??????????????????? |
|                ???#  *[%=[  # ####????? ?????????? |
|                ???## %"""   #    ?????? #????????? |
|                ??###  """   #  #??????  #????????? |
|                ??#""  """   #  #?????   #????????? |
|                ??#"T  """   +  #????   ??????????? |
|                ??#"" %"""   #  #####+#######?????? |
|                ??###        #                ????? |
|                ????#  =     #                ????? |
|                ????# =%!%=  #                ????? |
|                ????###"*"####       ########?????? |
|                ??????#"G"#??#       #????????????? |
|                ??????#"""#??#       #????????????? |
|                ??????########       #????????????? |
|                ??????#              #????????????? |
|                ??????#              #????????????? |
|                ??????#    [[!      "#????????????? |
|                ??????#    [        T#????????????? |
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|                ???????#     %%"""   #????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Lgt. Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CorruptionGlidesysBroadsword
  Manual?         0
Play Time         00:29:32
  Cumulative      13.0 hours
  Start           2020.05.12 @ 09:58:54
  End             2020.05.12 @ 10:39:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             3
Gallery%          22
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 48e80f35-8e94-49f4-8a7c-c45b9ca18b2e