Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 10:39:27 Player: ok-primus Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (1138) 1138 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2553 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 228/300 Energy 261/265 System Corruption 1% Temperature Cool (90) Movement Treading (180) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (18) --- Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Light Treads Heat Sink Heat Sink High-capacity Battery (400) High-capacity Battery (400) Terrain Scanner Light Armor Plating Light Armor Plating Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Beam Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Beam Rifle Particle Cannon Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Heat Sink Heat Sink High-capacity Battery High-capacity Battery Terrain Scanner Light Armor Plating Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Tractor Beam [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . 2 . Parts Attached 48 | 6 10 25 7 Power 6 | 1 2 3 . Engine 5 | 1 2 2 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 14 | 2 2 8 2 Treads 14 | 2 2 8 2 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 3 . 1 Device 1 | . 1 . . Storage 4 | 1 2 . 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 23 | 2 3 14 4 Energy Gun 8 | 1 1 5 1 Energy Cannon 3 | . . 3 . Ballistic Gun 10 | 1 2 4 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . 2 . Unidentified Prototypes . | . . . . Parts Lost 18 | . 1 16 1 Power 3 | . 1 2 . Propulsion 4 | . . 4 . Utility . | . . . . Weapon 11 | . . 10 1 Highest Loss Streak 7 | . 1 7 1 Average Slot Usage (%) 93 | . 97 89 95 Engine 10 | . 14 8 11 Core 1 | . . 2 . Treads 23 | . 28 21 22 Device 3 | . 11 . . Storage 19 | . 14 22 22 Energy Gun 7 | . 1 7 13 Energy Cannon 2 | . . 4 1 Ballistic Gun 22 | . 26 20 24 Special Melee Weapon 1 | . . 2 . Naked Turns . | . . . . Heaviest Build 67 | 10 39 49 67 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 10 | 3 . 10 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 18 | 6 16 16 18 Average Capacity 12 | 5 6 16 16 Most Carried 18 | 6 7 16 18 Average Carried 11 | 4 5 12 16 Final Capacity 18 | 6 16 16 18 Final Carried 18 | 6 7 16 18 Class Distribution -------------------- 53% | Scavenger-Gunner 31% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 1027 | 217 181 459 170 Remotely 181 | . 181 . . Salvage Created 1997 | 82 369 1013 533 Parts 120 | 2 22 70 26 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 4 | . 1 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 36 | . 7 20 9 Guns 32 | . 7 16 9 Cannons 4 | . . 4 . Classes Destroyed 7 | 1 3 2 1 Worker 1 | . . . 1 Builder 2 | . . 2 . Hauler 1 | . 1 . . Recycler 7 | 1 2 3 1 Swarmer 11 | . 5 6 . Grunt 15 | . 2 9 4 Sentry 10 | . . 5 5 Best Kill Streak 7 | 1 5 7 3 Combat Bots Only 7 | . 4 7 2 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 2672 | . 343 2024 305 Core 456 | . 52 362 42 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 79 . . Volleys Fired 141 | 3 36 78 24 Largest 4 | 2 2 4 4 Hottest 158 | 60 70 147 158 Shots Fired 323 | 6 72 160 85 Gun 304 | 6 72 147 79 Cannon 19 | . . 13 6 Launcher . | . . . . Special . | . . . . Kinetic 235 | 3 60 113 59 Thermal 62 | . 12 24 26 Explosive . | . . . . Electromagnetic 26 | 3 . 23 . Robot Hit Streak 20 | 3 5 13 20 Robot Miss Streak 6 | 1 6 4 4 Penetration Max . | . . . . Secondary Targets 4 | . 3 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 199 | 4 37 101 57 Core Hits 76 | 2 17 40 17 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2611 | 50 353 1450 758 Guns 2286 | 50 353 1209 674 Cannons 261 | . . 200 61 Explosions 32 | . . 32 . Melee . | . . . . Ramming 32 | . . 9 23 Kinetic 1643 | 7 251 930 455 Thermal 671 | . 102 289 280 Explosive . | . . . . Electromagnetic 265 | 43 . 222 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 1 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Effects 7 | . . 5 2 Message Errors 5 | . . 4 1 Energy Discharges 1 | . . . 1 Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 26 | . . 26 . Shots 1 | . . 1 . Rammed 5 | . . 4 1 Targets Rammed 6 | . . 4 2 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 361 | 40 180 211 361 Average Temperature 78 | 19 76 65 101 Received Heat Transfer 849 | . 18 717 114 Effects 2 | . . 2 . Interference 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1505 | . 296 543 666 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 346 | 5 222 335 346 Average Influence 142 | . 93 170 182 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 71 | 100 83 66 60 Level 1 28 | . 16 33 39 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . . 2 6 Investigation 4 | . . 1 3 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 5 | . 1 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 13 34 14 Peak Tracking Total 12 | . 4 12 5 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 13 | . 5 4 4 Terminals 11 | . 4 3 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 54 | . 17 22 15 Successful 27 | . 9 11 7 Failed 27 | . 8 11 8 Catastrophic 7 | . 1 4 2 Database Lockouts . | . . . . Manual 26 | . 9 10 7 Terminals 51 | . 16 20 15 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 24 | . 8 9 7 Record 2 | . 1 . 1 Prototype ID Bank 3 | . 2 . 1 Open Door 1 | . . . 1 Level Access Points 3 | . 1 1 1 Branch Access Points 3 | . 1 1 1 Terminal Index 2 | . 1 . 1 Repair Station Index 1 | . . 1 . Locate Traps 3 | . 2 1 . Maintenance Status 1 | . . 1 . Reinforcement Status 1 | . . 1 . Assault Status 1 | . . 1 . Recall Investigation 2 | . . 1 1 Recall Reinforcements 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 4 4 4 Full Trace Events 6 | . . 2 4 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 2071 | 111 587 925 448 Spaces Moved 895 | 59 294 354 188 Core 14 | 13 . 1 . Treads 881 | 46 294 353 188 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 180 Average Speed 171 | 151 160 180 180 Slowest Speed 550 | 200 160 550 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 5 49 35 36 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 7 | . . 7 . Melee . | . . . . Projectile . | . . . . AOE 7 | . . 7 . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1182 | 73 352 514 243 Wait 32 | . . 21 11 Move 892 | 58 293 353 188 Hop . | . . . . Pick Up 39 | 6 4 25 4 Fast Attach 17 | 6 3 4 4 Attach 15 | . 1 14 . Detach 2 | . 1 1 . Swap 16 | . 6 7 3 Drop 22 | . 8 7 7 Fire 141 | 3 36 78 24 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 6 | . . 4 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 6 exits: Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: Mat / Rec) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Identified exit to Mines 242 | -10/Materials | Identified exit to Materials 309 | -10/Materials | Build established: Mutant 699 | -10/Materials | Entered another Materials area 699 | -9/Materials | Evolved 2 slots: Weapon x2 942 | -9/Materials | Discovered new exit (range 16) 978 | -9/Materials | Build established: Scavenger-Gunner 1187 | -9/Materials | Identified exit to Mines 1187 | -9/Materials | Identified exit to Storage 1187 | -9/Materials | Identified exit to Materials 1278 | -9/Materials | Lost 7 parts (1p2n4w) 1282 | -9/Materials | Destroyed 7 combat bots 1473 | -9/Materials | Core integrity fell below 50% 1497 | -9/Materials | Core integrity fell below 20% 1514 | -9/Materials | Lost 7 parts (1p2n4w) 1624 | -9/Materials | Entered Storage 1830 | -9/Storage | Identified exit to Recycling 2072 | -9/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02021_ K-01 Serf collects debris. 02024_ Acquired 22 matter. 02024_ K-01 Serf collects debris. 02028_ R-06 Scavenger collects Beam Rifle. 02028_ K-01 Serf collects debris. 02035_ R-06 Scavenger collects Tractor Beam. 02035_ K-01 Serf collects debris. 02038_ R-06 Scavenger collects Lgt. Treads. 02038_ K-01 Serf collects debris. 02039_ R-06 Scavenger inserts Lrg. Storage Unit into recycling unit. 02040_ Crushed R-06 Scavenger. 02040_ R-06 Scavenger destroyed. 02041_ K-01 Serf cleans the Component Storage. 02043_ OPIPY:CIMCRFNCVK4/HT&Z