Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.13 @ 02:52:50

Player: Hullu Kana

Result: Destroyed by C-57 Dissector with Dual-blade Saw

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (196)     980
Value Destroyed (7597)     7597
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 16997

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     70/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (11) -----
  Advanced Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Coolant Injector
           HERF Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Light Particle Reactor
>              --- PROPULSION -------
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Q-thruster
        Cooled Q-thruster
>              --- UTILITY ----------
      Advanced Coolant Injector
               Structural Scanner
               Targeting Computer
      Improved Target Analyzer
      Advanced Target Analyzer
               Recoil Nullifier
               ECM Suite
               Reaction Control System
               System Shield
>              --- WEAPON -----------
  High-powered Shotgun
         Heavy Machine Gun
         Heavy Machine Gun
               Powered Hammer
>              --- INVENTORY --------
               Coil Gun
               Railgun
      Enhanced Force Lance
[Rating: 106]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Minigun
  Energy Gun               Variable Charge Gun
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Mass Driver
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   .   2   .   .   .   .   2   .   .   .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
  Utility                  9    | .   .   2   .   .   1   .   .   .   .   2   .   .   .   .   1   1   1   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             328  | 6   12  24  26  26  39  .   10  12  1   20  1   14  .   7   56  1   27  20  26  
  Power                    23   | 1   1   1   1   2   1   .   .   .   .   1   .   .   .   1   7   .   4   2   1   
    Engine                 11   | 1   1   1   1   1   .   .   .   .   .   1   .   .   .   1   3   .   1   .   .   
    Core                   4    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   2   1   
  Propulsion               83   | 2   1   4   8   4   15  .   2   2   .   6   .   2   .   4   11  .   7   5   10  
    Treads                 27   | 2   1   4   8   4   4   .   .   1   .   .   .   .   .   3   .   .   .   .   .   
    Leg                    21   | .   .   .   .   .   3   .   .   1   .   6   .   2   .   1   8   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   
    Hover                  9    | .   .   .   .   .   7   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 22   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   6   5   10  
  Utility                  92   | 1   5   9   4   6   9   .   3   4   .   8   .   6   .   2   22  .   3   5   5   
    Device                 31   | .   1   3   1   1   3   .   1   .   .   1   .   2   .   1   8   .   2   5   2   
    Storage                11   | 1   2   .   1   1   .   .   .   1   .   1   .   .   .   1   3   .   .   .   .   
    Processor              11   | .   .   1   .   1   1   .   1   .   .   .   .   1   .   .   3   .   .   .   3   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             37   | .   2   5   2   3   4   .   1   3   .   6   .   3   .   .   8   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   130  | 2   5   10  13  14  14  .   5   6   1   5   1   6   .   .   16  1   13  8   10  
    Energy Gun             5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
    Ballistic Gun          80   | 2   3   8   8   8   10  .   1   4   .   4   1   5   .   .   7   .   13  1   5   
    Ballistic Cannon       8    | .   .   .   .   .   1   .   3   1   .   .   .   .   .   .   3   .   .   .   .   
    Launcher               7    | .   .   .   .   1   1   .   1   1   1   1   .   1   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          20   | .   .   .   4   5   1   .   .   .   .   .   .   .   .   .   3   1   .   6   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Special Melee Weapon   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Lost                 146  | .   2   6   8   4   14  3   1   5   .   4   .   21  .   1   21  2   12  7   35  
  Power                    15   | .   .   1   1   1   1   .   .   .   .   1   .   1   .   1   3   .   1   2   2   
  Propulsion               51   | .   1   .   4   1   5   1   .   3   .   .   .   6   .   .   9   1   1   4   15  
  Utility                  38   | .   .   2   1   2   2   1   .   1   .   1   .   6   .   .   7   1   3   1   10  
  Weapon                   42   | .   1   3   2   .   6   1   1   1   .   2   .   8   .   .   2   .   7   .   8   
  Highest Loss Streak      18   | .   2   4   3   1   5   3   1   3   .   4   .   13  .   1   4   2   7   2   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   97  99  99  99  95  92  75  62  69  92  100 65  .   16  65  57  48  82  62  
  Engine                   4    | .   14  10  9   8   .   .   .   .   .   3   6   1   .   4   3   .   .   .   .   
  Core                     2    | .   .   .   .   .   6   7   7   7   7   1   .   .   .   .   .   .   .   .   .   
  Treads                   12   | .   26  22  26  26  17  .   .   2   .   .   .   .   .   3   2   .   .   .   .   
  Leg                      3    | .   .   .   .   .   .   .   .   1   7   21  26  10  .   2   9   5   1   .   .   
  Hover                    2    | .   .   .   .   .   8   28  15  2   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   28  16  
  Device                   7    | .   2   4   9   9   9   14  6   3   .   3   .   3   .   2   11  9   5   15  13  
  Storage                  5    | .   14  11  9   9   4   .   .   .   .   .   6   5   .   3   4   5   2   .   .   
  Processor                9    | .   .   11  9   9   8   7   14  15  15  13  13  11  .   .   4   15  14  13  16  
  Hackware                 2    | .   .   .   .   .   6   7   7   7   7   6   6   1   .   .   .   .   .   4   3   
  Protection               8    | .   11  17  8   8   5   4   6   4   15  20  20  13  .   .   9   .   .   .   .   
  Ballistic Gun            16   | .   27  21  20  22  21  19  13  6   15  19  20  17  .   .   7   .   8   11  5   
  Impact Weapon            1    | .   .   .   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Peak Build Rating          106  | 6   8   13  27  33  45  45  38  34  34  52  53  53  3   16  78  55  68  106 103 
  Average Rating           34   | 4   7   12  18  28  37  41  32  26  30  47  51  38  3   9   49  51  45  92  82  
  On Entrance              31   | .   6   8   13  27  30  45  25  33  30  31  51  53  3   3   16  51  51  68  84  
Naked Turns                10   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
Heaviest Build             76   | 14  32  41  61  66  62  27  29  32  19  45  45  48  2   19  76  32  34  47  31  
  Greatest Support         91   | 40  40  40  62  63  91  32  22  28  20  73  68  73  3   48  76  15  32  45  33  
  Greatest Overweight (x)  17   | .   1   1   .   1   8   .   1   2   .   .   .   11  .   .   17  2   6   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  5   5   10  5   10  10  10  5   10  10  10  10  5   5   
  Average Capacity         11   | 6   12  15  15  20  15  5   5   5   5   5   10  9   5   7   8   10  8   5   5   
  Most Carried             20   | 4   15  15  20  20  20  5   5   10  4   7   10  10  4   5   10  10  10  5   5   
  Average Carried          10   | 1   11  14  13  19  13  5   4   5   3   4   7   4   4   4   6   9   6   3   3   
  Final Capacity           20   | 8   15  15  20  20  5   5   5   5   5   10  10  5   5   5   10  10  5   5   5   
  Final Carried            20   | 4   15  15  20  18  5   5   5   3   4   7   10  4   4   4   10  9   5   3   2   

 Class Distribution 
--------------------
 24% | Mutant
 19% | Scavenger-Skirmisher
 18% | Scavenger-Mutant
 11% | Tank
  8% | Scavenger-Tank
  6% | Skirmisher
  6% | Scavenger-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -8/Storage
 Scavenger-Skirmisher | -7/Factory
       Scavenger-Tank | -7/Waste
                Scout | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
       Scavenger-Tank | -6/Factory
       Scavenger-Tank | -6/Lower Caves
                 Tank | -6/Lower Caves
                 Tank | -6/Data Miner
               Mutant | -5/Proximity Caves
                 Tank | -5/Factory
     Scavenger-Mutant | -4/Factory
     Scavenger-Mutant | -3/Research
   Scavenger-Sprinter | -2/Research
   Scavenger-Sprinter | -1/Access

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Was  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  Acc  
Matter Collected           7563 | 197  528  504  367  931  1282 .    230  354  40   276  80   480  .    71   1166 .    441  125  491  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7763 | .    408  899  628  920  1437 .    301  402  40   174  .    315  .    .    1164 .    254  125  696  
  Parts                    464  | .    30   65   41   42   78   .    21   15   8    8    .    16   .    .    63   .    19   10   48   
Haulers Intercepted        1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      36   | .    .    .    .    .    .    .    .    14   5    .    1    16   .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Fac Fac Res Res Acc 
Combat Hostiles Destroyed  152  | .   9   20  18  18  22  .   5   10  3   3   .   6   .   .   18  .   5   2   13  
  Melee                    9    | .   .   .   3   2   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Guns                     106  | .   8   20  13  9   16  .   .   4   .   3   .   6   .   .   13  .   5   .   9   
  Cannons                  12   | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   5   .   .   .   3   
  AOE                      19   | .   1   .   1   2   3   .   3   6   3   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | .   3   4   1   2   1   .   .   1   .   1   .   1   .   .   1   .   .   .   1   
  Worker                   14   | .   2   2   .   .   3   .   5   .   .   .   .   .   .   .   1   .   .   .   1   
  Builder                  5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   1   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   1   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  13   | .   2   4   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Swarmer                  36   | .   .   8   8   2   .   .   .   3   3   .   .   .   .   .   .   .   3   .   9   
  Grunt                    57   | .   9   7   7   9   9   .   3   5   .   3   .   .   .   .   5   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   4   3   6   4   .   .   1   .   .   .   .   .   .   3   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   
  Hunter                   10   | .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   2   .   2   .   2   
  Programmer               18   | .   .   .   .   .   7   .   2   .   .   .   .   1   .   .   5   .   .   2   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           11   | .   4   5   8   3   5   .   11  6   3   3   .   2   .   .   3   .   2   2   6   
  Combat Bots Only         8    | .   2   4   8   3   4   .   4   6   3   3   .   2   .   .   3   .   2   2   4   
Max Kills in Single Turn   6    | .   2   2   1   1   2   .   6   3   3   2   .   1   .   .   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   1   1   2   .   2   3   3   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Was  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        1824  | .    58   111  131  121  203  3    48   82   4    60   .    257  .    30   265  7    102  71   271  
  Missed                   618   | .    19   29   44   36   71   1    20   26   1    13   .    61   .    13   81   4    33   41   125  
Damage Taken               20647 | .    518  1281 1187 1276 1893 75   292  896  41   906  .    3065 .    218  3438 70   1257 610  3624 
  Core                     4025  | .    51   191  189  88   143  11   82   373  .    260  .    248  .    130  281  24   298  45   1611 
  Absorbed by Shields      862   | .    .    .    .    .    10   26   99   182  .    .    .    50   .    51   444  .    .    .    .    
  Redirected to Shielding  270   | .    .    3    .    .    .    .    15   23   .    17   .    110  .    .    102  .    .    .    .    
  Regen/Repaired (Parts)   93    | .    .    .    .    93   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         65    | 100  79   52   .    49   .    .    .    .    13   .    .    .    .    24   71   97   77   96   .    
Volleys Fired              536   | .    46   61   42   48   81   .    19   23   1    13   .    40   .    .    85   .    26   2    49   
  Largest                  4     | .    2    2    3    3    3    .    3    3    1    3    .    3    .    .    3    .    4    2    3    
  Hottest                  160   | .    40   100  88   75   92   .    101  106  39   88   .    93   .    .    160  .    160  60   130  
Shots Fired                1214  | .    86   113  102  122  213  .    39   49   1    37   .    104  .    .    203  .    62   3    80   
  Gun                      1113  | .    86   108  102  120  193  .    30   41   .    36   .    102  .    .    155  .    62   3    75   
  Cannon                   76    | .    .    .    .    .    12   .    7    4    .    .    .    .    .    .    48   .    .    .    5    
  Launcher                 16    | .    .    .    .    2    4    .    2    4    1    1    .    2    .    .    .    .    .    .    .    
  Special                  9     | .    .    5    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1095  | .    86   108  95   120  205  .    37   25   .    36   .    102  .    .    150  .    58   3    70   
  Thermal                  73    | .    .    5    .    .    .    .    .    20   .    .    .    .    .    .    39   .    4    .    5    
  Explosive                14    | .    .    .    .    2    4    .    2    4    1    1    .    .    .    .    .    .    .    .    .    
  Electromagnetic          28    | .    .    .    7    .    .    .    .    .    .    .    .    2    .    .    14   .    .    .    5    
  Robot Hit Streak         16    | .    14   12   15   16   9    .    5    14   .    15   .    6    .    .    10   .    6    .    6    
  Robot Miss Streak        10    | .    3    3    5    4    7    .    4    4    .    6    .    4    .    .    4    .    5    2    10   
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Secondary Targets        9     | .    2    2    2    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           745   | .    59   68   78   87   127  .    13   30   .    22   .    58   .    .    112  .    36   6    49   
  Core Hits                350   | .    24   42   29   26   62   .    21   25   3    9    .    14   .    .    44   .    17   2    32   
  Critical Kills           13    | .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    4    .    3    .    3    
  Critical Parts Destroyed 17    | .    1    .    1    5    1    .    2    .    .    .    .    1    .    .    1    .    3    .    2    
  Critical Strikes         40    | .    1    .    3    6    1    .    3    1    .    .    .    1    .    .    11   .    6    2    5    
    Burn                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
    Destroy                22    | .    1    .    1    .    .    .    2    1    .    .    .    1    .    .    5    .    6    .    5    
    Blast                  3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    
    Smash                  9     | .    .    .    2    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              92    | .    3    .    15   38   8    .    .    .    .    .    .    .    .    .    6    2    .    18   2    
  Impact                   81    | .    .    .    15   38   8    .    .    .    .    .    .    .    .    .    6    2    .    12   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    
  Sneak Attacks            3     | .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18478 | .    979  1029 1370 2194 2981 .    1196 1137 233  723  .    1424 .    .    2868 .    631  346  1367 
  Guns                     12032 | .    669  1027 838  1107 2032 .    303  338  .    572  .    1348 .    .    1982 .    631  .    1185 
  Cannons                  1389  | .    .    .    .    .    189  .    149  29   .    .    .    .    .    .    886  .    .    .    136  
  Explosions               3041  | .    310  .    51   231  475  .    744  770  233  151  .    76   .    .    .    .    .    .    .    
  Melee                    1934  | .    .    .    464  856  222  .    .    .    .    .    .    .    .    .    .    .    .    346  46   
  Ramming                  82    | .    .    2    17   .    63   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12258 | .    669  1027 758  1107 2221 .    452  233  .    572  .    1348 .    .    2180 .    567  .    1124 
  Thermal                  1135  | .    310  .    51   .    .    .    .    134  .    .    .    .    .    .    515  .    64   .    61   
  Explosive                2604  | .    .    .    .    231  475  .    744  770  233  151  .    .    .    .    .    .    .    .    .    
  Electromagnetic          465   | .    .    .    80   .    .    .    .    .    .    .    .    76   .    .    173  .    .    .    136  
  Impact                   1639  | .    .    .    464  856  222  .    .    .    .    .    .    .    .    .    .    .    .    97   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 295   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    249  46   
Highest Corruption         13    | .    1    .    .    .    7    .    3    3    3    .    .    8    8    8    9    .    .    2    13   
  Average Corruption       4     | .    1    .    .    .    3    .    2    3    3    .    .    7    8    8    4    .    .    1    1    
  Corruption Purged        7     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  107   | .    4    .    .    .    17   .    1    16   3    .    .    25   .    14   22   .    .    2    3    
    Message Errors         23    | .    1    .    .    .    2    .    .    1    1    .    .    7    .    4    5    .    .    1    1    
    Matter Fused           31    | .    2    .    .    .    7    .    .    4    2    .    .    5    .    5    5    .    .    1    .    
    Heat Flow Errors       17    | .    .    .    .    .    .    .    .    7    .    .    .    4    .    2    3    .    .    .    1    
    Energy Discharges      13    | .    .    .    .    .    1    .    1    3    .    .    .    4    .    1    3    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    5    .    .    .    .    .    .    3    .    .    2    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misfires               2     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            716   | .    40   .    67   273  136  .    77   1    .    .    .    .    .    .    23   .    .    99   .    
  Projectiles              28    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    23   .    .    .    .    
  Explosions               171   | .    40   .    37   .    16   .    77   1    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    517   | .    .    .    30   273  115  .    .    .    .    .    .    .    .    .    .    .    .    99   .    
Knockbacks                 17    | .    .    .    2    1    5    .    2    .    .    .    .    .    .    .    6    .    .    1    .    
  Impact                   5     | .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  12    | .    .    .    .    .    4    .    2    .    .    .    .    .    .    .    6    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      147   | .    .    .    39   .    1    .    .    85   .    .    .    22   .    .    .    .    .    .    .    
  Shots                    4     | .    .    .    1    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    
  Rammed                   9     | .    .    1    2    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             9     | .    .    1    2    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        316   | .    51   41   166  229  153  .    29   169  .    307  .    313  .    124  286  .    22   316  178  
  Average Temperature      70    | .    13   9    51   43   40   .    11   46   .    152  .    109  .    61   76   .    10   100  25   
  Received Heat Transfer   5017  | .    327  372  468  594  356  .    59   162  .    376  .    712  .    35   493  36   .    901  126  
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    .    .    1    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          6     | .    .    .    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11    | .    .    .    .    9    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       16    | .    .    .    1    10   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    1    .    .    
  Heat Transferred         2395  | .    200  .    50   .    .    .    .    555  .    .    .    .    .    .    1379 .    137  .    74   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Fac Fac Res Res Acc 
Peak Influence             358  | .   261 211 239 350 358 49  161 .   .   92  .   .   .   .   175 89  117 221 332 
  Initial                  97   | .   .   .   52  97  62  49  9   .   .   50  .   .   .   .   18  72  36  65  51  
  Average                  97   | .   60  72  123 123 127 35  26  .   .   46  .   .   .   .   71  74  47  115 151 
Maximum Alert Level        1    | .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Low Security (%)         86   | 100 89  97  76  80  77  100 100 .   .   100 .   .   .   .   100 100 100 95  68  
  Level 1                  13   | .   10  2   23  19  22  .   .   .   .   .   .   .   .   .   .   .   .   4   31  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          40   | .   1   .   .   7   14  .   2   .   .   .   .   .   .   .   7   .   .   5   4   
  Investigation            3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Extermination            11   | .   .   .   .   .   5   .   1   .   .   .   .   .   .   .   3   .   .   1   1   
  Reinforcement            18   | .   1   .   .   2   5   .   1   .   .   .   .   .   .   .   4   .   .   3   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 8    | .   .   .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Fac Fac Res Res Acc 
Distress Signals           13   | .   1   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   5   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Times Spotted              362  | .   13  29  25  26  40  6   14  18  3   3   .   10  .   5   31  1   9   58  71  
  Peak Tracking Total      14   | .   3   6   4   3   5   6   4   7   3   3   .   5   .   3   5   1   5   12  14  
  Tactical Retreats        51   | .   .   1   2   1   4   .   .   3   .   .   .   2   .   2   7   .   2   12  15  

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Fac Fac Res Res Acc 
Traps Triggered            9    | .   1   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Fac Fac Res Res Acc 
Machines Disabled          14   | .   5   1   .   3   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       5    | .   5   1   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Fac Fac Res Res Acc 
Machines Accessed          54   | .   6   4   3   10  11  .   7   1   .   .   .   .   .   .   6   .   2   3   1   
  Terminals                32   | .   5   3   3   6   7   .   1   .   .   .   .   .   .   .   3   .   2   2   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   2   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   2   .   .   1   1   
Total Hacks                149  | .   16  13  8   25  36  .   24  1   .   .   .   .   .   .   13  .   4   8   1   
  Successful               89   | .   9   8   5   15  25  .   16  1   .   .   .   .   .   .   7   .   2   1   .   
  Failed                   59   | .   7   5   3   9   11  .   8   .   .   .   .   .   .   .   6   .   2   7   1   
    Catastrophic           12   | .   .   1   .   2   3   .   .   .   .   .   .   .   .   .   2   .   .   3   1   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   2   1   1   7   1   .   .   .   .   .   .   .   .   .   5   .   .   1   .   
  Terminals                94   | .   13  9   8   15  28  .   3   .   .   .   .   .   .   .   9   .   4   5   .   
  Fabricators              5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   4   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   3   .   .   3   2   .   4   .   .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              12   | .   .   4   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   3   1   .   3   .   .   .   .   .   .   .   2   .   .   3   1   
Terminal Hacks             55   | .   8   4   5   9   18  .   3   1   .   .   .   .   .   .   4   .   2   1   .   
  Record                   20   | .   1   1   2   3   10  .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              13   | .   1   1   1   3   4   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
  Unreport Threat          6    | .   2   1   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   3   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   1   .   .   2   2   .   2   .   .   .   .   .   .   .   2   .   .   .   .   
  Report Inventory         7    | .   1   .   .   2   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 12   | .   .   4   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         6    | .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   4   4   2   6   8   .   5   .   .   .   .   .   .   .   4   .   1   3   1   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   62  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         222  | .   .   .   .   .   169 .   .   .   .   .   .   .   .   .   53  .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Programmers              10   | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Fac Fac Res Res Acc 
Total Allies               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             85   | .   .   .   .   .   .   85  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Was Fac Low Low Fac Low Low Dat Pro Fac Fac Res Res Acc 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   .   1   1   .   1   1   .   2   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Was  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  Acc  
Turns Passed               16626 | 74   1175 1323 1005 2481 2887 99   452  1133 86   610  283  1044 3    472  1840 172  302  529  656  
Spaces Moved               12293 | 40   572  534  407  1110 2129 155  617  914  63   393  232  686  6    340  1026 88   252  1230 1499 
  Core                     545   | 2    .    .    .    .    1    .    .    248  .    .    .    223  6    13   19   .    1    .    32   
  Treads                   4119  | 38   572  534  407  1110 854  .    .    253  .    .    .    .    .    153  198  .    .    .    .    
  Legs                     2190  | .    .    .    .    .    33   .    .    168  63   393  232  463  .    174  540  88   36   .    .    
  Wheels                   287   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    269  .    18   .    .    
  Hover                    2258  | .    .    .    .    .    1241 155  617  245  .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2894  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    197  1230 1467 
  Fastest Speed            20    | 50   160  160  152  155  45   45   48   48   130  120  120  50   50   50   50   180  28   20   26   
  Average Speed            101   | 154  163  193  158  159  94   45   52   113  130  122  120  131  50   135  136  187  59   21   28   
  Slowest Speed            900   | 160  240  240  160  240  450  51   111  240  130  130  120  600  50   160  900  270  365  98   150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    12   
  Cave-ins Triggered       1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37    | 4    79   40   32   87   30   80   20   89   9    8    49   68   22   51   12   3    5    28   30   
  Regions Visited          19
    Branch Regions         7
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    1    1    1    .    .    1    1    1    1    1    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    1    1    .    
Scrap Searched             17    | .    .    .    .    .    .    .    .    4    .    .    8    3    .    2    .    .    .    .    .    
Spaces Dug                 49    | .    .    5    3    10   .    .    .    15   .    .    .    .    .    .    5    2    .    9    .    
Terrain Destroyed          277   | .    14   5    5    31   75   .    14   54   24   8    .    .    .    .    35   2    1    9    .    
  Melee                    29    | .    .    .    3    10   .    .    .    .    .    .    .    .    .    .    5    2    .    9    .    
  Projectile               42    | .    .    5    .    .    .    .    2    5    .    .    .    .    .    .    30   .    .    .    .    
  AOE                      205   | .    14   .    2    21   75   .    12   49   24   8    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Was  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Fac  Res  Res  Acc  
Total                      15231 | 49   725  705  649  1675 2855 182  709  966  66   494  236  751  5    352  1278 93   355  1457 1629 
  Wait                     1704  | .    65   51   143  423  549  28   55   1    .    47   .    5    .    .    69   3    28   182  55   
  Move                     12242 | 39   571  533  406  1109 2129 154  616  913  62   392  231  685  5    339  1025 87   251  1219 1476 
  Hop                      16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    11   
  Pick Up                  138   | 4    17   20   12   13   13   .    3    8    1    11   3    5    .    3    15   .    7    1    2    
  Fast Attach              132   | 6    4    .    2    1    21   .    3    5    .    10   .    2    .    2    35   .    15   8    18   
  Attach                   114   | .    .    10   8    5    12   .    6    5    1    6    .    11   .    4    14   1    11   12   8    
  Detach                   39    | .    1    2    .    .    .    .    4    .    1    1    .    .    .    2    7    .    6    9    6    
  Swap                     82    | .    8    14   16   20   6    .    1    2    .    4    1    1    .    1    7    .    1    .    .    
  Drop                     124   | .    10   13   3    15   30   .    2    9    .    10   1    2    .    1    15   .    10   1    2    
  Fire                     536   | .    46   61   42   48   81   .    19   23   1    13   .    40   .    .    85   .    26   2    49   
  Melee                    92    | .    3    .    15   38   8    .    .    .    .    .    .    .    .    .    6    2    .    18   2    
  Ram                      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8     | .    .    1    2    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 2 exits: Low x2)
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x4 / Upp)
-4/Factory
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 15)
    75 | -11/Scrapyard      | Entered Materials
   310 | -10/Materials      | Build established: Mutant
   413 | -10/Materials      | Discovered new exit (range 16)
  1229 | -10/Materials      | Discovered new exit (range 10)
  1250 | -10/Materials      | Entered another Materials area
  1250 | -9/Materials       | Evolved 2 slots: Utility x2
  1473 | -9/Materials       | Crushed by falling debris
  1683 | -9/Materials       | Build established: Scavenger-Mutant
  2135 | -9/Materials       | Discovered new exit (range 7)
  2149 | -9/Materials       | Identified exit to Materials
  2389 | -9/Materials       | Lost 4 parts (1p2u1w)
  2404 | -9/Materials       | Discovered exit to Materials (range 11)
  2573 | -9/Materials       | Entered another Materials area
  2573 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  3300 | -8/Materials       | Destroyed 8 combat bots
  3459 | -8/Materials       | Lost 3 parts (2n1u)
  3515 | -8/Materials       | Identified exit to Storage
  3578 | -8/Materials       | Entered Storage
  3607 | -8/Storage         | Central database locked down
  4181 | -8/Storage         | Repaired Adv. Treads
  4385 | -8/Storage         | Build established: Scavenger-Skirmisher
  4747 | -8/Storage         | Build established: Mutant
  5009 | -8/Storage         | Garrison activated, responded to threat
  5414 | -8/Storage         | Identified exit to Recycling
  5678 | -8/Storage         | Garrison activated, responded to threat
  5698 | -8/Storage         | Core integrity fell below 50%
  6035 | -8/Storage         | Discovered new exit (range 16)
  6058 | -8/Storage         | Identified exit to Factory
  6059 | -8/Storage         | Entered Factory
  6059 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6195 | -7/Factory         | Build established: Scavenger-Skirmisher
  6195 | -7/Factory         | Identified exit to Lower Caves
  6270 | -7/Factory         | Fabricated Med. Armor Plating?
  6355 | -7/Factory         | Garrison activated, responded to threat
  7091 | -7/Factory         | Cargo convoy interrupted
  7246 | -7/Factory         | Build established: Skirmisher
  8016 | -7/Factory         | Lost 5 parts (2n2u1w)
  8345 | -7/Factory         | Build established: Scavenger-Skirmisher
  8946 | -7/Factory         | Sucked down chute
  8946 | -7/Factory         | Entered Waste
  8947 | -7/Waste           | Met a frightened Derelict
  8971 | -7/Waste           | Spotted C-40 Crusher
  8975 | -7/Waste           | Spotted C-40 Crusher
  8978 | -7/Waste           | Spotted C-40 Crusher
  8984 | -7/Waste           | Spotted C-40 Crusher
  9017 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9024 | -7/Waste           | Spotted C-40 Crusher
  9033 | -7/Waste           | Spotted C-40 Crusher
  9038 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  9040 | -7/Waste           | Discovered new exit (range 10)
  9044 | -7/Waste           | Identified exit to Factory
  9045 | -7/Waste           | Entered Factory
  9069 | -7/Factory         | Lost 3 parts (1n1u1w)
  9476 | -7/Factory         | Discovered exit to Lower Caves (range 3)
  9497 | -7/Factory         | Entered Lower Caves
  9619 | -7/Lower Caves     | Build established: Mutant
  9641 | -7/Lower Caves     | Core integrity fell below 50%
  9956 | -7/Lower Caves     | Build established: Tank
 10126 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 10179 | -7/Lower Caves     | Lost 3 parts (1n1u1w)
 10264 | -7/Lower Caves     | Spotted B-75 Beast
 10273 | -7/Lower Caves     | Core integrity fell below 20%
 10374 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10386 | -7/Lower Caves     | Learned 4 Factory zone layouts
 10405 | -7/Lower Caves     | Build established: Mutant
 10621 | -7/Lower Caves     | Discovered new exit (range 7)
 10629 | -7/Lower Caves     | Identified exit to Lower Caves
 10630 | -7/Lower Caves     | Entered another Lower Caves area
 10682 | -7/Lower Caves     | Discovered new exit (range 11)
 10711 | -7/Lower Caves     | Identified exit to Factory
 10716 | -7/Lower Caves     | Entered Factory
 10716 | -6/Factory         | Evolved 2 slots: Utility x2
 10717 | -6/Factory         | Identified exit to Lower Caves
 10718 | -6/Factory         | Identified exit to Factory
 10904 | -6/Factory         | Lost 4 parts (1p1u2w)
 11206 | -6/Factory         | Build established: Scavenger-Tank
 11213 | -6/Factory         | Spotted B-75 Beast
 11229 | -6/Factory         | Discovered exit to Lower Caves (range 8)
 11326 | -6/Factory         | Entered Lower Caves
 11391 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11587 | -6/Lower Caves     | Discovered new exit (range 14)
 11604 | -6/Lower Caves     | Identified exit to Lower Caves
 11606 | -6/Lower Caves     | Learned Factory stockpile data
 11609 | -6/Lower Caves     | Entered another Lower Caves area
 11631 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 11782 | -6/Lower Caves     | Caught by Unaware searching for contraband prototypes
 11795 | -6/Lower Caves     | Caught by Unaware searching for contraband prototypes
 11901 | -6/Lower Caves     | Lost 13 parts (1p4n5u3w)
 12119 | -6/Lower Caves     | Build established: Tank
 12533 | -6/Lower Caves     | Core integrity fell below 50%
 12538 | -6/Lower Caves     | Released all parts (4)
 12568 | -6/Lower Caves     | Lost 8 parts (2n1u5w)
 12645 | -6/Lower Caves     | Discovered new exit (range 5)
 12649 | -6/Lower Caves     | Learned location of 1 exit from Factory
 12653 | -6/Lower Caves     | Entered Data Miner
 12653 | -6/Data Miner      | Discovered new exit (range 6)
 12656 | -6/Data Miner      | Entered Proximity Caves
 12821 | -5/Proximity Caves | Build established: Mutant
 12821 | -5/Proximity Caves | Learned Factory trap positions
 13066 | -5/Proximity Caves | Learned 12 Factory zone layouts
 13071 | -5/Proximity Caves | Spotted B-75 Beast
 13105 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13110 | -5/Proximity Caves | Discovered exit to Factory (range 8)
 13128 | -5/Proximity Caves | Entered Factory
 13128 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 13129 | -5/Factory         | Identified exit to Upper Caves
 13131 | -5/Factory         | Loaded intel: 102 trap records
 13597 | -5/Factory         | Spotted B-75 Beast
 13938 | -5/Factory         | Build established: Tank
 13992 | -5/Factory         | Lost 4 parts (2n2u)
 14393 | -5/Factory         | Lost 3 parts (1p1n1w)
 14492 | -5/Factory         | Lost 4 parts (1p3n)
 14696 | -5/Factory         | Destroyed B-75 Beast
 14766 | -5/Factory         | Identified exit to Factory
 14846 | -5/Factory         | Build established: Scavenger-Mutant
 14968 | -5/Factory         | Entered another Factory area
 14968 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15098 | -4/Factory         | Discovered new exit (range 15)
 15140 | -4/Factory         | Entered Research
 15140 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 15294 | -3/Research        | Lost 7 parts (1p1n5w)
 15355 | -3/Research        | Lost 5 parts (3u2w)
 15437 | -3/Research        | Discovered new exit (range 11)
 15442 | -3/Research        | Entered another Research area
 15442 | -2/Research        | Evolved 2 slots: Propulsion x2
 15579 | -2/Research        | Spotted B-90 Cyclops
 15615 | -2/Research        | Build established: Scavenger-Sprinter
 15724 | -2/Research        | Spotted B-90 Cyclops
 15869 | -2/Research        | Discovered new exit (range 11)
 15869 | -2/Research        | Spotted B-90 Cyclops
 15971 | -2/Research        | Entered Access
 15971 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 16067 | -1/Access          | Spotted B-99 Colossus
 16067 | -1/Access          | Spotted B-99 Colossus
 16185 | -1/Access          | Lost 7 parts (2n2u3w)
 16285 | -1/Access          | Garrison activated, responded to threat
 16376 | -1/Access          | Lost 3 parts (1p2u)
 16598 | -1/Access          | Core integrity fell below 50%
 16614 | -1/Access          | Core integrity fell below 20%
 16614 | -1/Access          | System corruption reached 10%
 16627 | -1/Access          | Destroyed by C-57 Dissector with Dual-blade Saw

 Last Messages 
---------------
16608_ R-10 Processor collects Xenon Bombardment
  Thruster.
16609_ Penetrated by Slug. <x2>
16612_ Xenon Bombardment Thruster destroyed.
16612_ System corrupted by crushing effect (+5).
16612_ Xenon Bombardment Thruster destroyed.
16612_ Knocked back.
16612_ U-05 Engineer destroyed.
16612_ W-44 Eye knocked back.
16613_ System Shield destroyed.
16613_ System corrupted by crushing effect (+4).
16613_ Knocked back.
16613_ K-01 Serf destroyed.
16613_ Knocked back.
16614_ Slug penetrates Wall.
16616_ Terminal disabled.
16617_ FKFNZPM6  YHV UB#PGPBMTK4IU6BYS5,
16622_ Adv. Signal Interpreter severed.
16626_ K-01 Serf cleans the Terminal.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????#    ?????????????????????????? |
| ???????????????????#    ?????????????H???????????? |
| ???????????????????#     ????????????????????????? |
| ???????????????????#    #????????????????????????? |
| ???????????????????#    #????????????????????????? |
| ???????????????????#    #????????????????????????? |
| ???????????????????#    #????????????????????????? |
| ??????????????????##    ##???????????????????????? |
| ??????????????????#      #???????????????????????? |
| ??????????????????#      ########????????????????? |
| ??????????????????+  ""  @      #????????????????? |
| ??????????????????#  T"kc       #????????????????? |
| ??????????????????#      #####  #????????????????? |
| ??????????????????#      #??????#????????????????? |
| #########?????????###  ###???????????????????????? |
|         #############  #?????????????????????????? |
|         #!!]        #p #?????????????????????????? |
|         #!!         #  #?????????????????????????? |
|     [   #!]         #  #?????????????????????????? |
|         #           #  #?????????????????????????? |
|         #           #  #?????????????????????????? |
|         #           #  #?????????????????????????? |
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|         #           #  #?????????????????????????? |
|         #      !    /  #?????????????????????????? |
| %       #           #  #?????????????????????????? |
|  %      #           #  #?????????????????????????? |
| /#######       #  ###  ##????????????????????????? |
|   ######          ##    #????????????????????????? |
|        =                #????????????????????????? |
|       *%             "" #????????????????????????? |
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| ???????### =    ###?#   #????????????????????????? |
| ?????????#    # ????#   #????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Coolant Potential          100
Energy Generation          39
Energy Capacity            390
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Base Temperature (-)       200
Armor Coverage             675
Core Shielding             30
Propulsion Shielding       66
Utility Shielding          33
Phase Shifting             10
Evasion (%)                73
Targeting Accuracy         8
Target Analysis            11
Recoil Reduction           6
Energy Filtering           30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
               Lgt. Treads | -9/Materials | Scanalyzed
        Med. Armor Plating | -9/Materials | Scanalyzed
               Cld. Airjet | -7/Factory   | Scanalyzed
             Hacking Suite | -7/Factory   | Scanalyzed
 Hrd. Medium Armor Plating | -7/Factory   | Scanalyzed
     Hvy. Missile Launcher | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Med. Armor Plating | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Can't Catch Me
Dangerous Findings
Denied?
Dynamic Key
Hey, That's Mine!
I'm Back, Baby!
Knowing Is Half The Battle
Maximum Efficiency
Novice Programmer
Power Corrupts
Prolific Hacker
Respectable Loadout
Serviceable Loadout
Slippery One
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              RocketConcussiveCyclogen
  Manual?         0
Play Time         05:13:52
  Cumulative      13.6 hours
  Start           2025.02.01 @ 15:07:11
  End             2025.02.13 @ 02:52:50
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d70b6a71-f080-4d44-9720-053ffb1bb810