Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.18 @ 17:42:20 Player: Balance Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (51) 255 Value Destroyed (915) 915 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2330 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 102/300 Energy 49/100 System Corruption 2% Temperature Critical (755) Movement Core (450) Ox8 Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Large Storage Unit Weight Redist. System > --- WEAPON (2) ------- Pulse Rifle Advanced Beam Cannon > --- INVENTORY (15) --- Reinforced Ion Engine Heavy Ion Engine Heavy Ion Engine Flight Unit Flight Unit Flight Unit Large Matter Pod (150) Weight Redist. System Advanced Targeting Computer Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Autogun Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System > --- WEAPON ----------- Improved EM Shotgun Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Flight Unit Flight Unit Flight Unit Flight Unit Large Matter Pod Weight Redist. System Advanced Targeting Computer Pulse Rifle Advanced Beam Cannon Advanced Beam Cannon Autogun Autogun Grenade Launcher [Rating: 21] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Flight Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Weapon Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility . | . . . . Weapon . | . . . . Parts Attached 50 | 2 21 4 23 Power 8 | 1 2 . 5 Engine 8 | 1 2 . 5 Core . | . . . . Reactor . | . . . . Propulsion 16 | . 9 2 5 Treads . | . . . . Leg 5 | . 2 . 3 Wheel . | . . . . Hover 5 | . 5 . . Flight 6 | . 2 2 2 Utility 8 | 1 3 . 4 Device 3 | . 1 . 2 Storage 5 | 1 2 . 2 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 18 | . 7 2 9 Energy Gun 3 | . 1 . 2 Energy Cannon 8 | . 3 . 5 Ballistic Gun 6 | . 3 2 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Corrupted Parts 1 | . . . 1 System Corruption 2 | . . . 2 Parts Lost 7 | . 1 . 6 Power 2 | . . . 2 Propulsion 5 | . 1 . 4 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 5 | . 1 . 5 To Critical Strikes . | . . . . Average Backups 9 | 6 7 8 13 Power 1 | . 1 . 2 Propulsion 3 | 3 4 3 3 Utility 1 | . . 1 2 Weapon 3 | 2 1 3 5 Tool/Special . | . . . . Unused Backups 17 | . 4 1 12 Power 3 | . . . 3 Propulsion 9 | . 4 1 4 Utility 3 | . . . 3 Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 95 | . 95 100 96 Engine 16 | . 14 14 21 Leg 6 | . 1 . 15 Hover 8 | . 15 . . Flight 12 | . 8 28 15 Device 6 | . 2 14 11 Storage 18 | . 23 14 11 Energy Gun 3 | . 3 . 3 Energy Cannon 14 | . 13 25 14 Ballistic Gun 7 | . 10 2 3 Peak Build Rating 21 | 2 8 9 21 Average Rating 11 | 1 6 8 18 On Entrance 4 | . 2 8 9 Avg Prop Armor Cover (%) 7 | . 7 . . Naked Turns . | . . . . Heaviest Build 44 | 10 19 16 44 Greatest Support 36 | 3 20 14 36 Greatest Overweight (x) 4 | 3 4 3 2 Average Overweight (x) 1 | 1 1 . 1 Largest Inventory Capacity 15 | 8 8 8 15 Average Capacity 10 | 7 8 8 13 Most Carried 15 | 8 8 8 15 Average Carried 9 | 6 7 7 13 Final Capacity 15 | 8 8 8 15 Final Carried 15 | 8 8 8 15 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1083 | 201 541 78 263 Remotely . | . . . . Salvage Created 1925 | . 997 31 897 Parts 96 | . 50 4 42 Haulers Intercepted 3 | . 1 . 2 Recyclers Shooed 3 | . 2 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 31 | . 16 2 13 Guns 13 | . 11 . 2 Cannons 16 | . 3 2 11 AOE 2 | . 2 . . Classes Destroyed 7 | . 6 . 1 Worker 4 | . 2 . 2 Hauler 3 | . 1 . 2 Recycler 8 | . 5 . 3 Watcher 5 | . 3 . 2 Swarmer 14 | . 9 2 3 Grunt 14 | . 7 . 7 Sentry 3 | . . . 3 Best Kill Streak 7 | . 6 2 7 Combat Bots Only 5 | . 5 2 5 Max Kills in Single Turn 3 | . 3 1 1 Gunslinging . | . . . . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 175 | . 86 14 75 Missed 35 | . 22 4 9 Hits 140 | . 64 10 66 Projectile 140 | . 64 10 66 Critical Strikes 5 | . 2 1 2 Damage Taken 1399 | . 473 66 860 Core 564 | . 127 29 408 Absorbed by Shields . | . . . . Ignored by Resistances 368 | . 152 24 192 Core Remaining (%) 68 | 100 . 37 . Volleys Fired 123 | . 70 7 46 Largest 2 | . 2 2 2 Hottest 136 | . 120 120 136 Shots Fired 234 | . 140 14 80 Gun 133 | . 108 . 25 Cannon 101 | . 32 14 55 Launcher . | . . . . Special . | . . . . Kinetic 103 | . 87 . 16 Thermal 104 | . 32 14 58 Explosive . | . . . . Electromagnetic 27 | . 21 . 6 Robot Hit Streak 21 | . 21 3 19 Robot Miss Streak 6 | . 3 6 2 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 154 | . 91 4 59 Core Hits 73 | . 41 2 30 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 5 . . Destroy 1 | . 1 . . Corrupt 4 | . 4 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2414 | . 1171 70 1173 Guns 1053 | . 774 . 279 Cannons 1277 | . 313 70 894 Explosions 84 | . 84 . . Melee . | . . . . Ramming . | . . . . Kinetic 722 | . 614 . 108 Thermal 1395 | . 397 70 928 Explosive . | . . . . Electromagnetic 297 | . 160 . 137 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . . 5 Message Errors 2 | . . . 2 Matter Fused 3 | . . . 3 Overload Shots . | . . . . Overflow Damage 22 | . 4 . 18 Projectiles 22 | . 4 . 18 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 755 | . 293 429 755 Average Temperature 149 | . 68 213 223 Received Heat Transfer 531 | . 213 . 318 Effects 49 | . . 5 44 Shutdowns 9 | . . 1 8 Energy Bleed 4 | . . . 4 Interference 12 | . . 3 9 Matter Decay 3 | . . . 3 Short Circuit 3 | . . 1 2 Damage (minor) 6 | . . . 6 Damage (major) 9 | . . . 9 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 1 . Heat Transferred 2666 | . 816 148 1702 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 162 | . 162 50 90 Initial 6 | . . . 6 Average 38 | . 58 13 18 Influence Increases 968 | . 519 50 399 Destroy 0b10 Robot/C 620 | . 320 40 260 Destroy 0b10 Robot/NC 100 | . 55 . 45 Destroy Leader 166 | . 68 10 88 Trap Triggered on 0b10 10 | . 10 . . Successful Hack 19 | . 14 . 5 Destroy Structure 8 | . 7 . 1 Partial Spotted 15 | . 15 . . Lose Combat Pursuer 30 | . 30 . . Influence Decreases 896 | . 519 30 347 Entered New Map 14 | . . . 14 Time Decay 822 | . 509 30 283 Lost Part 60 | . 10 . 50 Squads Dispatched 6 | . 3 . 3 Investigation 4 | . 3 . 1 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 22 3 19 Peak Tracking Total 5 | . 3 3 5 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 5 | . 2 . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 5 | . 5 . . Reused 1 | . 1 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 9 | . 6 1 2 Terminals 5 | . 4 . 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 14 1 5 Successful 11 | . 7 1 3 Failed 9 | . 7 . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 7 | . 5 . 2 Terminals 11 | . 9 . 2 Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 5 | . 2 . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 4 1 . Open Door 1 | . . 1 . Locate Traps 2 | . 2 . . Reprogram Traps 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Scan Component 1 | . 1 . . Recycling Unit Hacks 3 | . 1 . 2 Retrieve Matter 1 | . . . 1 Retrieve Components 2 | . 1 . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 . 1 Terminals 2 | . 1 . 1 Assimilate 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 5 . 2 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 12 | . 3 . 9 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2276 | 76 1194 121 885 Spaces Moved 1194 | 46 634 100 414 Core 46 | 46 . . . Treads . | . . . . Legs 222 | . 40 . 182 Wheels . | . . . . Hover 345 | . 345 . . Flight 581 | . 249 100 232 Fastest Speed 34 | 50 116 37 34 Average Speed 149 | 142 148 89 166 Slowest Speed 360 | 200 360 280 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 3 65 34 34 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 7 | . 7 . . Melee . | . . . . Projectile . | . . . . AOE 7 | . 7 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1467 | 57 756 117 537 Wait 4 | . 2 . 2 Move 1191 | 45 633 99 414 Hop . | . . . . Pick Up 47 | 10 13 2 22 Fast Attach 14 | . 7 . 7 Attach 11 | 2 6 . 3 Detach . | . . . . Swap 36 | . 8 5 23 Drop 41 | . 17 4 20 Fire 123 | . 70 7 46 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 12) 233 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 899 | -10/Materials | Core integrity fell below 50% 1271 | -10/Materials | Entered Mines 1278 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1388 | -10/Mines | Discovered new exit (range 9) 1392 | -10/Mines | Entered Materials 1392 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2049 | -9/Materials | Discovered new exit (range 3) 2266 | -9/Materials | Core integrity fell below 50% 2275 | -9/Materials | Core integrity fell below 20% 2278 | -9/Materials | Core destroyed Last Messages --------------- 02266_ Power failure, Hvy. Ion Engine shutdown. 02267_ Overheating: System interference. 02267_ Autogun temporarily disabled. 02267_ K-01 Serf collects debris. 02268_ Overheating: Matter decay (-17). 02269_ Broken Aluminum Leg destroyed. 02269_ K-01 Serf collects debris. 02270_ G-34 Mercenary destroyed. 02270_ K-01 Serf collects debris. 02271_ Power failure, Hvy. Ion Engine shutdown. 02271_ Overheating: Pulse Rifle damaged (-46). 02271_ Overheating: Hvy. Ion Engine damaged (-5). 02271_ Overheating: Weight Redist. System damaged (-1). 02272_ Overheating: Core damaged (-80). 02272_ Hvy. Ion Engine destroyed. 02273_ Overheating: Adv. Beam Cannon damaged (-70). 02273_ K-01 Serf collects debris. 02276_ K-01 Serf destroyed. 02276_ K-01 Serf collects debris. 02278_ Overheating: Core damaged (-68). 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"!"|" #????????????? | | # #####?????????????# #?""! |""#????????????? | | !#?????????????# #??######?????????????? | | !!#?????????????# [#?????????????????????? | | !!#?????????????# =%#?????????????????????? | | #+#### !!#????????????? !#?????????????????????? | | # !!#????????????? +?????????????????????? | | """ # !!#?????????????"" #?????????????????????? | | """ #####?????????????"" ??????????????????????? | | """ #??????????????????? ??????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 23 Energy Capacity 460 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactSuspensionConstruct Manual? 0 Play Time 00:36:26 Cumulative 13.7 hours Start 2026.05.18 @ 06:04:06 End 2026.05.18 @ 17:42:20 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 1 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 96x60 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d110525b-a805-4eb3-8d6e-d11a6d030e34